author | sheepluva |
Wed, 22 Jan 2014 15:53:36 +0100 | |
changeset 10052 | 6748866c94ee |
parent 10040 | 4ac87acbaed9 |
child 10078 | 8572d1f8b2f0 |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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unit uTextures; |
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interface |
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uses SDLh, uTypes; |
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function NewTexture(width, height: Longword; buf: Pointer): PTexture; |
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procedure Surface2GrayScale(surf: PSDL_Surface); |
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function Surface2Tex(surf: PSDL_Surface; enableClamp: boolean): PTexture; |
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procedure PrettifySurfaceAlpha(surf: PSDL_Surface; pixels: PLongwordArray); |
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procedure PrettifyAlpha2D(pixels: TLandArray; height, width: LongWord); |
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procedure FreeTexture(tex: PTexture); |
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Tinted crosshair (without that cool white dot in the middle)
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procedure FreeAndNilTexture(var tex: PTexture); |
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procedure initModule; |
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procedure freeModule; |
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implementation |
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yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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uses GLunit, uUtils, uVariables, uConsts, uDebug, uConsole; |
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var TextureList: PTexture; |
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procedure SetTextureParameters(enableClamp: Boolean); |
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begin |
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if enableClamp and ((cReducedQuality and rqClampLess) = 0) then |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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begin |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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end; |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
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end; |
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||
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procedure ResetVertexArrays(texture: PTexture); |
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begin |
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with texture^ do |
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begin |
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vb[0].X:= 0; |
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vb[0].Y:= 0; |
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vb[1].X:= w; |
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vb[1].Y:= 0; |
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vb[2].X:= w; |
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vb[2].Y:= h; |
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vb[3].X:= 0; |
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vb[3].Y:= h; |
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||
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tb[0].X:= 0; |
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tb[0].Y:= 0; |
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tb[1].X:= rx; |
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tb[1].Y:= 0; |
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tb[2].X:= rx; |
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tb[2].Y:= ry; |
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tb[3].X:= 0; |
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tb[3].Y:= ry |
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end; |
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end; |
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||
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function NewTexture(width, height: Longword; buf: Pointer): PTexture; |
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begin |
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new(NewTexture); |
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NewTexture^.PrevTexture:= nil; |
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NewTexture^.NextTexture:= nil; |
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NewTexture^.Scale:= 1; |
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if TextureList <> nil then |
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begin |
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TextureList^.PrevTexture:= NewTexture; |
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NewTexture^.NextTexture:= TextureList |
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end; |
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TextureList:= NewTexture; |
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NewTexture^.w:= width; |
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NewTexture^.h:= height; |
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NewTexture^.rx:= 1.0; |
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NewTexture^.ry:= 1.0; |
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ResetVertexArrays(NewTexture); |
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glGenTextures(1, @NewTexture^.id); |
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glBindTexture(GL_TEXTURE_2D, NewTexture^.id); |
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf); |
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SetTextureParameters(true); |
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end; |
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procedure Surface2GrayScale(surf: PSDL_Surface); |
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Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
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var tw, x, y: Longword; |
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fromP4: PLongWordArray; |
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begin |
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fromP4:= Surf^.pixels; |
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for y:= 0 to Pred(Surf^.h) do |
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begin |
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for x:= 0 to Pred(Surf^.w) do |
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begin |
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tw:= fromP4^[x]; |
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tw:= round((tw shr RShift and $FF) * RGB_LUMINANCE_RED + |
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(tw shr GShift and $FF) * RGB_LUMINANCE_GREEN + |
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(tw shr BShift and $FF) * RGB_LUMINANCE_BLUE); |
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if tw > 255 then tw:= 255; |
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tw:= (tw and $FF shl RShift) or (tw and $FF shl BShift) or (tw and $FF shl GShift) or (fromP4^[x] and AMask); |
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fromP4^[x]:= tw; |
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end; |
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fromP4:= @(fromP4^[Surf^.pitch div 4]) |
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end; |
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end; |
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{ this will make invisible pixels that have a visible neighbor have the |
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same color as their visible neighbor, so that bilinear filtering won't |
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display a "wrongly" colored border when zoomed in } |
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procedure PrettifyAlpha(row1, row2: PLongwordArray; firsti, lasti, ioffset: LongWord); |
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var |
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i: Longword; |
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lpi, cpi, bpi: boolean; // was last/current/bottom neighbor pixel invisible? |
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begin |
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// suppress incorrect warning |
7f36194af01c
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
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lpi:= true; |
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bdf75f0350bd
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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parents:
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for i:=firsti to lasti do |
10016
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begin |
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bdf75f0350bd
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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parents:
10016
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changeset
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// use first pixel in row1 as starting point |
bdf75f0350bd
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
sheepluva
parents:
10016
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139 |
if i = firsti then |
10021
7f36194af01c
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
sheepluva
parents:
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|
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cpi:= ((row1^[i] and AMask) = 0) |
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else |
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begin |
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bdf75f0350bd
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
sheepluva
parents:
10016
diff
changeset
|
143 |
cpi:= ((row1^[i] and AMask) = 0); |
10016
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if cpi <> lpi then |
59a6d65fcb60
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begin |
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// invisible pixels get colors from visible neighbors |
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no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
sheepluva
parents:
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if cpi then |
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148 |
begin |
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(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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row1^[i]:= row1^[i-1] and not AMask; |
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// as this pixel is invisible and already colored correctly now, no point in further comparing it |
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lpi:= cpi; |
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continue; |
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end |
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154 |
else |
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(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
sheepluva
parents:
10016
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155 |
row1^[i-1]:= row1^[i] and not AMask; |
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156 |
end; |
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157 |
end; |
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sheepluva
parents:
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|
158 |
lpi:= cpi; |
7f36194af01c
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
sheepluva
parents:
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|
159 |
// also check bottom neighbor |
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bdf75f0350bd
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parents:
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160 |
if row2 <> nil then |
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161 |
begin |
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162 |
bpi:= ((row2^[i+ioffset] and AMask) = 0); |
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if cpi <> bpi then |
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164 |
begin |
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if cpi then |
10021
7f36194af01c
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sheepluva
parents:
10018
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166 |
row1^[i]:= row2^[i+ioffset] and not AMask |
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167 |
else |
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sheepluva
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|
168 |
row2^[i+ioffset]:= row1^[i] and not AMask; |
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169 |
end; |
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170 |
end; |
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171 |
end; |
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172 |
end; |
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|
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174 |
procedure PrettifySurfaceAlpha(surf: PSDL_Surface; pixels: PLongwordArray); |
bdf75f0350bd
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175 |
var |
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176 |
// current row index, second last row index of array, width and first/last i of row |
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177 |
r, slr, w, si, li: LongWord; |
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178 |
begin |
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179 |
w:= surf^.w; |
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180 |
slr:= surf^.h - 2; |
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181 |
si:= 0; |
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(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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182 |
li:= w - 1; |
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(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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183 |
for r:= 0 to slr do |
bdf75f0350bd
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
sheepluva
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184 |
begin |
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no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
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185 |
PrettifyAlpha(pixels, pixels, si, li, w); |
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(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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186 |
// move indices to next row |
bdf75f0350bd
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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187 |
si:= si + w; |
bdf75f0350bd
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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parents:
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188 |
li:= li + w; |
bdf75f0350bd
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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|
189 |
end; |
bdf75f0350bd
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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parents:
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|
190 |
// don't forget last row |
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no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
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|
191 |
PrettifyAlpha(pixels, nil, si, li, w); |
10018
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(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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192 |
end; |
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(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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|
193 |
|
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(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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|
194 |
procedure PrettifyAlpha2D(pixels: TLandArray; height, width: LongWord); |
bdf75f0350bd
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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|
195 |
var |
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(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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196 |
// current y; last x, second last y of array; |
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(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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197 |
y, lx, sly: LongWord; |
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198 |
begin |
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(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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199 |
sly:= height - 2; |
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(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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|
200 |
lx:= width - 1; |
bdf75f0350bd
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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201 |
for y:= 0 to sly do |
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(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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|
202 |
begin |
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7f36194af01c
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
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parents:
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|
203 |
PrettifyAlpha(PLongWordArray(pixels[y]), PLongWordArray(pixels[y+1]), 0, lx, 0); |
10018
bdf75f0350bd
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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204 |
end; |
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(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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parents:
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|
205 |
// don't forget last row |
10021
7f36194af01c
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
sheepluva
parents:
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diff
changeset
|
206 |
PrettifyAlpha(PLongWordArray(pixels[sly+1]), nil, 0, lx, 0); |
10018
bdf75f0350bd
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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parents:
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changeset
|
207 |
end; |
bdf75f0350bd
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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parents:
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changeset
|
208 |
|
4375 | 209 |
function Surface2Tex(surf: PSDL_Surface; enableClamp: boolean): PTexture; |
210 |
var tw, th, x, y: Longword; |
|
211 |
tmpp: pointer; |
|
212 |
fromP4, toP4: PLongWordArray; |
|
213 |
begin |
|
8027
e5ba3dd12531
make stats-only mode work headless. also skip a few things to save time/memory.
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|
214 |
if cOnlyStats then exit(nil); |
4375 | 215 |
new(Surface2Tex); |
216 |
Surface2Tex^.PrevTexture:= nil; |
|
217 |
Surface2Tex^.NextTexture:= nil; |
|
218 |
if TextureList <> nil then |
|
219 |
begin |
|
220 |
TextureList^.PrevTexture:= Surface2Tex; |
|
221 |
Surface2Tex^.NextTexture:= TextureList |
|
222 |
end; |
|
223 |
TextureList:= Surface2Tex; |
|
224 |
||
225 |
Surface2Tex^.w:= surf^.w; |
|
226 |
Surface2Tex^.h:= surf^.h; |
|
227 |
||
228 |
if (surf^.format^.BytesPerPixel <> 4) then |
|
229 |
begin |
|
230 |
TryDo(false, 'Surface2Tex failed, expecting 32 bit surface', true); |
|
231 |
Surface2Tex^.id:= 0; |
|
232 |
exit |
|
233 |
end; |
|
234 |
||
235 |
glGenTextures(1, @Surface2Tex^.id); |
|
236 |
||
237 |
glBindTexture(GL_TEXTURE_2D, Surface2Tex^.id); |
|
238 |
||
239 |
if SDL_MustLock(surf) then |
|
240 |
SDLTry(SDL_LockSurface(surf) >= 0, true); |
|
241 |
||
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Add grayscale option for 3d, helps with colour clashing
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|
242 |
fromP4:= Surf^.pixels; |
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Add grayscale option for 3d, helps with colour clashing
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changeset
|
243 |
|
6982 | 244 |
if GrayScale then |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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diff
changeset
|
245 |
Surface2GrayScale(Surf); |
6303 | 246 |
|
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59a6d65fcb60
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
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parents:
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diff
changeset
|
247 |
PrettifySurfaceAlpha(surf, fromP4); |
59a6d65fcb60
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
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|
248 |
|
4375 | 249 |
if (not SupportNPOTT) and (not (isPowerOf2(Surf^.w) and isPowerOf2(Surf^.h))) then |
250 |
begin |
|
251 |
tw:= toPowerOf2(Surf^.w); |
|
252 |
th:= toPowerOf2(Surf^.h); |
|
253 |
||
254 |
Surface2Tex^.rx:= Surf^.w / tw; |
|
255 |
Surface2Tex^.ry:= Surf^.h / th; |
|
256 |
||
7151 | 257 |
tmpp:= GetMem(tw * th * surf^.format^.BytesPerPixel); |
4375 | 258 |
|
259 |
fromP4:= Surf^.pixels; |
|
260 |
toP4:= tmpp; |
|
261 |
||
262 |
for y:= 0 to Pred(Surf^.h) do |
|
263 |
begin |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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parents:
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diff
changeset
|
264 |
for x:= 0 to Pred(Surf^.w) do |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
265 |
toP4^[x]:= fromP4^[x]; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
266 |
for x:= Surf^.w to Pred(tw) do |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
267 |
toP4^[x]:= 0; |
4375 | 268 |
toP4:= @(toP4^[tw]); |
269 |
fromP4:= @(fromP4^[Surf^.pitch div 4]) |
|
270 |
end; |
|
271 |
||
272 |
for y:= Surf^.h to Pred(th) do |
|
273 |
begin |
|
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
274 |
for x:= 0 to Pred(tw) do |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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parents:
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|
275 |
toP4^[x]:= 0; |
4375 | 276 |
toP4:= @(toP4^[tw]) |
277 |
end; |
|
278 |
||
279 |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmpp); |
|
280 |
||
281 |
FreeMem(tmpp, tw * th * surf^.format^.BytesPerPixel) |
|
282 |
end |
|
283 |
else |
|
284 |
begin |
|
285 |
Surface2Tex^.rx:= 1.0; |
|
286 |
Surface2Tex^.ry:= 1.0; |
|
287 |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surf^.w, surf^.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surf^.pixels); |
|
288 |
end; |
|
289 |
||
290 |
ResetVertexArrays(Surface2Tex); |
|
291 |
||
292 |
if SDL_MustLock(surf) then |
|
293 |
SDL_UnlockSurface(surf); |
|
294 |
||
295 |
SetTextureParameters(enableClamp); |
|
296 |
end; |
|
297 |
||
4901 | 298 |
// deletes texture and frees the memory allocated for it. |
299 |
// if nil is passed nothing is done |
|
4375 | 300 |
procedure FreeTexture(tex: PTexture); |
301 |
begin |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
302 |
if tex <> nil then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
303 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
304 |
if tex^.NextTexture <> nil then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
305 |
tex^.NextTexture^.PrevTexture:= tex^.PrevTexture; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
306 |
if tex^.PrevTexture <> nil then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
307 |
tex^.PrevTexture^.NextTexture:= tex^.NextTexture |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
308 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
309 |
TextureList:= tex^.NextTexture; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
310 |
glDeleteTextures(1, @tex^.id); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
311 |
Dispose(tex); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
312 |
end |
4375 | 313 |
end; |
314 |
||
9655
e154ccca4dad
Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents:
9080
diff
changeset
|
315 |
procedure FreeAndNilTexture(var tex: PTexture); |
e154ccca4dad
Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents:
9080
diff
changeset
|
316 |
begin |
e154ccca4dad
Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents:
9080
diff
changeset
|
317 |
FreeTexture(tex); |
e154ccca4dad
Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents:
9080
diff
changeset
|
318 |
tex:= nil |
e154ccca4dad
Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents:
9080
diff
changeset
|
319 |
end; |
e154ccca4dad
Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents:
9080
diff
changeset
|
320 |
|
4375 | 321 |
procedure initModule; |
322 |
begin |
|
323 |
TextureList:= nil; |
|
324 |
end; |
|
325 |
||
326 |
procedure freeModule; |
|
327 |
begin |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
328 |
if TextureList <> nil then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
329 |
WriteToConsole('FIXME FIXME FIXME. App shutdown without full cleanup of texture list; read game0.log and please report this problem'); |
10017 | 330 |
while TextureList <> nil do |
6390
3807d4cad077
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
nemo
parents:
6380
diff
changeset
|
331 |
begin |
3807d4cad077
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
nemo
parents:
6380
diff
changeset
|
332 |
AddFileLog('Texture not freed: width='+inttostr(LongInt(TextureList^.w))+' height='+inttostr(LongInt(TextureList^.h))+' priority='+inttostr(round(TextureList^.priority*1000))); |
3807d4cad077
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
nemo
parents:
6380
diff
changeset
|
333 |
FreeTexture(TextureList); |
3807d4cad077
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
nemo
parents:
6380
diff
changeset
|
334 |
end |
4375 | 335 |
end; |
336 |
||
4901 | 337 |
end. |