author | Wuzzy <almikes@aol.com> |
Wed, 27 Sep 2017 20:47:18 +0200 | |
changeset 12567 | 68dd14766445 |
parent 12544 | 19192a3cb674 |
child 12586 | a85de735f87c |
permissions | -rw-r--r-- |
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final mission map and most logic
Periklis Ntanasis <pntanasis@gmail.com>
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1 |
------------------- ABOUT ---------------------- |
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parents:
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2 |
-- |
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3 |
-- Hero has collected all the anti-gravity device |
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4 |
-- parts but because of the size of the meteorite |
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5 |
-- he needs to detonate some faulty explosives that |
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parents:
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6 |
-- PAotH have previously placed on it. |
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parents:
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7 |
|
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8 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
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9 |
HedgewarsScriptLoad("/Scripts/Animate.lua") |
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HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua") |
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11 |
|
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----------------- VARIABLES -------------------- |
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-- globals |
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local missionName = loc("The big bang") |
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local challengeObjectives = loc("Find a way to detonate all the explosives and stay alive!").."|".. |
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loc("Red areas are indestructible.").."|".. |
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loc("Green areas are portal-proof.").."|".. |
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loc("Mines time: 0 seconds") |
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local explosives = {} |
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local currentHealth = 1 |
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local currentDamage = 0 |
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-- hogs |
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local hero = { |
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name = loc("Hog Solo"), |
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x = 790, |
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y = 70 |
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} |
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-- teams |
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local teamA = { |
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name = loc("Hog Solo"), |
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color = tonumber("38D61C",16) -- green |
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} |
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|
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-------------- LuaAPI EVENT HANDLERS ------------------ |
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|
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function onGameInit() |
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GameFlags = gfDisableWind + gfOneClanMode |
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Seed = 1 |
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TurnTime = -1 |
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CaseFreq = 0 |
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MinesNum = 0 |
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MinesTime = 1 |
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Explosives = 0 |
9781
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removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
Periklis Ntanasis <pntanasis@gmail.com>
parents:
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HealthCaseAmount = 35 |
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Map = "final_map" |
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Theme = "EarthRise" |
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47 |
-- Disable Sudden Death |
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WaterRise = 0 |
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HealthDecrease = 0 |
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-- Hog Solo |
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52 |
AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "hedgewars") |
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hero.gear = AddHog(hero.name, 0, 1, "war_desertgrenadier1") |
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AnimSetGearPosition(hero.gear, hero.x, hero.y) |
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initCheckpoint("final") |
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AnimInit() |
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end |
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|
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function onGameStart() |
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AnimWait(hero.gear, 3000) |
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FollowGear(hero.gear) |
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ShowMission(missionName, loc("Challenge objectives"), challengeObjectives, -amSkip, 0) |
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-- explosives |
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x = 400 |
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while x < 815 do |
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local gear = AddGear(x, 500, gtExplosives, 0, 0, 0, 0) |
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x = x + GetRandom(26) + 15 |
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table.insert(explosives, gear) |
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72 |
end |
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-- mines |
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74 |
local x = 360 |
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while x < 815 do |
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AddGear(x, 480, gtMine, 0, 0, 0, 0) |
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x = x + GetRandom(16) + 5 |
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78 |
end |
9758 | 79 |
-- health crate |
9781
5eb7c3778045
removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
Periklis Ntanasis <pntanasis@gmail.com>
parents:
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diff
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|
80 |
SpawnHealthCrate(910, 5) |
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81 |
-- ammo crates |
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82 |
SpawnAmmoCrate(930, 1000,amRCPlane) |
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SpawnAmmoCrate(1220, 672,amPickHammer) |
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SpawnAmmoCrate(1220, 672,amGirder) |
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86 |
-- ammo |
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AddAmmo(hero.gear, amPortalGun, 1) |
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AddAmmo(hero.gear, amFirePunch, 1) |
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90 |
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
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AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0) |
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SendHealthStatsOff() |
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94 |
end |
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function onGameTick() |
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AnimUnWait() |
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98 |
if ShowAnimation() == false then |
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99 |
return |
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100 |
end |
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101 |
ExecuteAfterAnimations() |
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102 |
CheckEvents() |
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103 |
end |
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104 |
|
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105 |
function onAmmoStoreInit() |
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106 |
SetAmmo(amRCPlane, 0, 0, 0, 1) |
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SetAmmo(amPickHammer, 0, 0, 0, 2) |
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108 |
SetAmmo(amGirder, 0, 0, 0, 1) |
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109 |
end |
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110 |
|
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111 |
function onNewTurn() |
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112 |
currentDamage = 0 |
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parents:
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113 |
currentHealth = GetHealth(hero.gear) |
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114 |
end |
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parents:
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115 |
|
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116 |
function onGearDamage(gear, damage) |
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117 |
if gear == hero.gear then |
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parents:
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118 |
currentDamage = currentDamage + damage |
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119 |
end |
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120 |
end |
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parents:
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|
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122 |
-------------- EVENTS ------------------ |
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123 |
|
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124 |
function onHeroDeath(gear) |
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125 |
if not GetHealth(hero.gear) then |
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126 |
return true |
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127 |
end |
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128 |
return false |
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129 |
end |
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130 |
|
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131 |
function onHeroWin(gear) |
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132 |
local win = true |
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for i=1,table.getn(explosives) do |
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if GetHealth(explosives[i]) then |
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135 |
win = false |
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136 |
break |
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137 |
end |
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138 |
end |
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139 |
if currentHealth <= currentDamage then |
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140 |
win = false |
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141 |
end |
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142 |
return win |
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143 |
end |
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144 |
|
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145 |
-------------- ACTIONS ------------------ |
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146 |
|
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147 |
function heroDeath(gear) |
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148 |
SendStat(siGameResult, loc("Hog Solo lost, try again!")) |
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149 |
SendStat(siCustomAchievement, loc("You have to destroy all the explosives without dying!")) |
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150 |
SendStat(siCustomAchievement, loc("Red areas are indestructible.")) |
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151 |
SendStat(siCustomAchievement, loc("Green areas are portal-proof and repel portals.")) |
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152 |
sendSimpleTeamRankings({teamA.name}) |
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153 |
EndGame() |
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154 |
end |
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155 |
|
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156 |
function heroWin(gear) |
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157 |
saveCompletedStatus(7) |
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158 |
SaveCampaignVar("Won", "true") |
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159 |
checkAllMissionsCompleted() |
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160 |
SendStat(siGameResult, loc("Congratulations, you have saved Hogera!")) |
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161 |
SendStat(siCustomAchievement, loc("Hogera is safe!")) |
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162 |
sendSimpleTeamRankings({teamA.name}) |
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163 |
EndGame() |
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164 |
end |