hedgewars/CCHandlers.inc
author unc0rr
Sun, 20 Aug 2006 19:22:12 +0000
changeset 123 6987769ced3d
parent 110 330a2dbacd67
child 145 e593d5266e01
permissions -rw-r--r--
Various small fixes
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(*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * Distributed under the terms of the BSD-modified licence:
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * with the Software without restriction, including without limitation the
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 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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 * sell copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * 1. Redistributions of source code must retain the above copyright notice,
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 *    this list of conditions and the following disclaimer.
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 * 2. Redistributions in binary form must reproduce the above copyright notice,
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 *    this list of conditions and the following disclaimer in the documentation
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 *    and/or other materials provided with the distribution.
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 * 3. The name of the author may not be used to endorse or promote products
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 *    derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 *)
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function CheckNoTeamOrHH: boolean;
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begin
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Result:= (CurrentTeam=nil) or (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear = nil);
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{$IFDEF DEBUGFILE}
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if Result then
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   if CurrentTeam = nil then AddFileLog('CONSOLE: CurTeam = nil')
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                        else AddFileLog('CONSOLE: CurTeam <> nil, Gear = nil')
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{$ENDIF}
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure chQuit(var s: shortstring);
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begin
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GameState:= gsExit
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end;
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procedure chAddTeam(var s: shortstring);
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begin
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if isDeveloperMode then AddTeam;
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if GameType in [gmtDemo, gmtSave] then CurrentTeam.ExtDriven:= true
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end;
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procedure chTeamLocal(var s: shortstring);
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begin
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if not isDeveloperMode then exit;
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if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/rdriven"', true);
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CurrentTeam.ExtDriven:= true
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end;
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procedure chName(var id: shortstring);
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var s: shortstring;
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begin
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if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/name"', true);
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SplitBySpace(id, s);
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if s[1]='"' then Delete(s, 1, 1);
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if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
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if id = 'team' then CurrentTeam.TeamName:= s
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else if (id[1] = 'h') and (id[2] = 'h')
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     and (id[3] >= '0') and (id[3] <= chr(ord('0')+cMaxHHIndex)) then
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   CurrentTeam.Hedgehogs[byte(id[3])-48].Name:= s
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else OutError(errmsgUnknownVariable + ' "' + id + '"')
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end;
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procedure chGrave(var s: shortstring);
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begin
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if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/grave"', true);
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if s[1]='"' then Delete(s, 1, 1);
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if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
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CurrentTeam.GraveName:= s
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end;
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procedure chFort(var s: shortstring);
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begin
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if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/grave"', true);
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if s[1]='"' then Delete(s, 1, 1);
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if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
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CurrentTeam.FortName:= s
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end;
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procedure chColor(var id: shortstring);
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var c: integer;
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begin
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if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/color"', true);
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val(id, CurrentTeam.Color, c);
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AdjustColor(CurrentTeam.Color)
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end;
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procedure chAdd(var id: shortstring);
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var s: shortstring;
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    c: integer;
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    Gear: PGear;
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    b: byte;
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begin
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if (not isDeveloperMode)or(CurrentTeam=nil) then exit;
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SplitBySpace(id, s);
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if (id[1]='h')and(id[2]='h')and(id[3]>='0')and(id[3]<='7') then
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   begin
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   b:= byte(id[3])-48;
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   val(s, CurrentTeam.Hedgehogs[b].BotLevel, c);
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   Gear:= AddGear(0, 0, gtHedgehog, 0);
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   Gear.Hedgehog:= @CurrentTeam.Hedgehogs[b];
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   PHedgehog(Gear.Hedgehog).Team:= CurrentTeam;
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   CurrentTeam.Hedgehogs[b].Gear:= Gear
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   end
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else OutError(errmsgUnknownVariable + ' "' + id + '"', true)
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end;
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procedure chBind(var id: shortstring);
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var s: shortstring;
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    b: integer;
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begin
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if CurrentTeam = nil then exit;
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SplitBySpace(id, s);
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if s[1]='"' then Delete(s, 1, 1);
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if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
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b:= KeyNameToCode(id);
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if b = 0 then OutError(errmsgUnknownVariable + ' "' + id + '"')
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         else CurrentTeam.Aliases[b]:= s
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end;
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procedure chLeft_p(var s: shortstring);
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begin
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if CheckNoTeamOrHH then exit;
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if not CurrentTeam.ExtDriven then SendIPC('L');
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do
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    Message:= Message or gm_Left
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end;
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procedure chLeft_m(var s: shortstring);
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begin
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if CheckNoTeamOrHH then exit;
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if not CurrentTeam.ExtDriven then SendIPC('l');
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do
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     Message:= Message and not gm_Left
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end;
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procedure chRight_p(var s: shortstring);
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begin
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if CheckNoTeamOrHH then exit;
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if not CurrentTeam.ExtDriven then SendIPC('R');
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do
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    Message:= Message or gm_Right
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end;
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procedure chRight_m(var s: shortstring);
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begin
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if CheckNoTeamOrHH then exit;
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if not CurrentTeam.ExtDriven then SendIPC('r');
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do
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     Message:= Message and not gm_Right
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end;
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procedure chUp_p(var s: shortstring);
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begin
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if CheckNoTeamOrHH then exit;
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if not CurrentTeam.ExtDriven then SendIPC('U');
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do
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    Message:= Message or gm_Up
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end;
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procedure chUp_m(var s: shortstring);
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begin
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if CheckNoTeamOrHH then exit;
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if not CurrentTeam.ExtDriven then SendIPC('u');
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do
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     Message:= Message and not gm_Up
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end;
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procedure chDown_p(var s: shortstring);
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begin
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if CheckNoTeamOrHH then exit;
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if not CurrentTeam.ExtDriven then SendIPC('D');
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do
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    Message:= Message or gm_Down
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end;
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procedure chDown_m(var s: shortstring);
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begin
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if CheckNoTeamOrHH then exit;
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if not CurrentTeam.ExtDriven then SendIPC('d');
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do
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     Message:= Message and not gm_Down
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end;
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procedure chLJump(var s: shortstring);
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begin
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if CheckNoTeamOrHH then exit;
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if not CurrentTeam.ExtDriven then SendIPC('j');
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do
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    Message:= Message or gm_LJump
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end;
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procedure chHJump(var s: shortstring);
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begin
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if CheckNoTeamOrHH then exit;
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if not CurrentTeam.ExtDriven then SendIPC('J');
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do
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    Message:= Message or gm_HJump
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end;
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procedure chAttack_p(var s: shortstring);
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begin
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if CheckNoTeamOrHH then exit;
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do
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     begin
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     {$IFDEF DEBUGFILE}AddFileLog('/+attack: Gear.State = '+inttostr(State));{$ENDIF}
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     if ((State and gstHHDriven)<>0)and((State and (gstAttacked or gstHHChooseTarget or gstMoving)) = 0) then
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        begin
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        FollowGear:= CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear;
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        if not CurrentTeam.ExtDriven then SendIPC('A');
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        Message:= Message or gm_Attack
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        end
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     end
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end;
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procedure chAttack_m(var s: shortstring);
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begin
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if CheckNoTeamOrHH then exit;
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do
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     begin
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     if not CurrentTeam.ExtDriven and
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        ((Message and gm_Attack) <> 0) then SendIPC('a');
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     Message:= Message and not gm_Attack
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     end
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end;
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procedure chSwitch(var s: shortstring);
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begin
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if CheckNoTeamOrHH then exit;
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if not CurrentTeam.ExtDriven then SendIPC('S');
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do
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     Message:= Message or gm_Switch
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end;
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procedure chNextTurn(var s: shortstring);
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begin
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if AllInactive then
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   begin
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   if not CurrentTeam.ExtDriven then SendIPC('N');
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   {$IFDEF DEBUGFILE}AddFileLog('Doing SwitchHedgehog: time '+inttostr(GameTicks));{$ENDIF}
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   SwitchHedgehog;
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   end
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end;
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procedure chSay(var s: shortstring);
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begin
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WriteLnToConsole('> ' + s);
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SendIPC('s'+s)
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end;
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procedure chTimer(var s: shortstring);
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begin
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if (s[0] <> #1) or (s[1] < '1') or (s[1] > '5') or (CurrentTeam = nil) then exit;
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
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     if (Ammo[CurSlot, CurAmmo].Propz and ammoprop_Timerable) <> 0 then
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        begin
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        Ammo[CurSlot, CurAmmo].Timer:= 1000 * (byte(s[1]) - 48);
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        with CurrentTeam^ do
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             ApplyAmmoChanges(Hedgehogs[CurrHedgehog]);
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        if not CurrentTeam.ExtDriven then SendIPC(s);
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        end
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end;
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procedure chSlot(var s: shortstring);
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var slot: LongWord;
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    caSlot, caAmmo: PLongword;
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begin
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if (s[0] <> #1) or CheckNoTeamOrHH then exit;
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slot:= byte(s[1]) - 49;
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if slot > cMaxSlotIndex then exit;
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if not CurrentTeam.ExtDriven then SendIPC(char(byte(s[1]) + 79));
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with CurrentTeam^ do
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     begin
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     with Hedgehogs[CurrHedgehog] do
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          begin
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          if ((Gear.State and (gstAttacking or gstAttacked)) <> 0) or (AttacksNum > 0)
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             or ((Gear.State and gstHHDriven) = 0) then exit; // во время стрельбы исключает смену оружия
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          if CurAmmoGear = nil then begin caSlot:= @CurSlot; caAmmo:= @CurAmmo end
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                               else begin caSlot:= @AltSlot; caAmmo:= @AltAmmo end;
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          if caSlot^ = slot then
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             begin
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             inc(caAmmo^);
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             if (caAmmo^ > cMaxSlotAmmoIndex) or (Ammo[slot, caAmmo^].Count = 0) then caAmmo^:= 0
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             end else
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             if Ammo[slot, 0].Count > 0 then
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                begin
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                caSlot^:= slot;
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                caAmmo^:= 0;
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                end;
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          TargetPoint.X:= NoPointX;
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          end;
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     ApplyAmmoChanges(Hedgehogs[CurrHedgehog])
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     end
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end;
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procedure chPut(var s: shortstring);
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begin
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if CheckNoTeamOrHH then exit;
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do
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     if (State and gstHHChooseTarget) <> 0 then
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        begin
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        isCursorVisible:= false;
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        if not CurrentTeam.ExtDriven then
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           begin
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           SDL_GetMouseState(@TargetPoint.X, @TargetPoint.Y);
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           dec(TargetPoint.X, WorldDx);
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           dec(TargetPoint.Y, WorldDy);
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           s[0]:= #5;
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           s[1]:= 'p';
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           PSmallInt(@s[2])^:= TargetPoint.X;
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           PSmallInt(@s[4])^:= TargetPoint.Y;
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           SendIPC(s)
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           end;
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        State:= State and not gstHHChooseTarget;
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        end else if CurrentTeam.ExtDriven then OutError('got /put while not being in choose target mode', false)
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end;
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procedure chCapture(var s: shortstring);
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begin
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flagMakeCapture:= true
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end;
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procedure chSkip(var s: shortstring);
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begin
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if not CurrentTeam.ExtDriven then SendIPC(',');
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TurnTimeLeft:= 0
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end;
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procedure chSetMap(var s: shortstring);
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begin
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if isDeveloperMode then
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   begin
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   Pathz[ptMapCurrent]:= Pathz[ptMaps] + '/' + s;
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   InitStepsFlags:= InitStepsFlags or cifMap
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   end
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end;
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procedure chSetTheme(var s: shortstring);
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begin
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if isDeveloperMode then
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   begin
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   Pathz[ptCurrTheme]:= Pathz[ptThemes] + '/' + s;
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   InitStepsFlags:= InitStepsFlags or cifTheme
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   end
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end;
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procedure chSetSeed(var s: shortstring);
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begin
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if isDeveloperMode then
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   begin
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c45643d3fd78 New faster random generator
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   SetRandomSeed(s);
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   cSeed:= s;
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   InitStepsFlags:= InitStepsFlags or cifRandomize
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   end
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end;
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