author | nemo |
Mon, 26 Mar 2012 20:29:37 -0400 | |
changeset 6828 | 6a5d33bff0b0 |
parent 6700 | e04da46ee43c |
child 6863 | 4d1ce4b4f7c6 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
6700 | 3 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uKeys; |
22 |
interface |
|
4363 | 23 |
uses SDLh, uTypes; |
4 | 24 |
|
3038 | 25 |
procedure initModule; |
26 |
procedure freeModule; |
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|
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function KeyNameToCode(name: shortstring): word; |
4 | 29 |
procedure ProcessKbd; |
30 |
procedure ResetKbd; |
|
948 | 31 |
procedure FreezeEnterKey; |
4 | 32 |
procedure InitKbdKeyTable; |
33 |
||
167 | 34 |
procedure SetBinds(var binds: TBinds); |
35 |
procedure SetDefaultBinds; |
|
36 |
||
2428 | 37 |
procedure ControllerInit; |
38 |
procedure ControllerClose; |
|
39 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
40 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
41 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
42 |
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{$IFDEF MOBILE} |
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procedure setiPhoneBinds; |
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{$ENDIF} |
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|
4 | 47 |
implementation |
4403 | 48 |
uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug; |
167 | 49 |
|
2436 | 50 |
var tkbd, tkbdn: TKeyboardState; |
4 | 51 |
KeyNames: array [0..cKeyMaxIndex] of string[15]; |
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|
2905 | 53 |
function KeyNameToCode(name: shortstring): word; |
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var code: Word; |
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55 |
begin |
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code:= cKeyMaxIndex; |
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while (code > 0) and (KeyNames[code] <> name) do dec(code); |
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KeyNameToCode:= code; |
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end; |
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|
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procedure ProcessKbd; |
|
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var i, j, k: LongInt; |
2436 | 64 |
s: shortstring; |
167 | 65 |
Trusted: boolean; |
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{$IFNDEF MOBILE}pkbd: PByteArray;{$ENDIF} |
4 | 67 |
begin |
2428 | 68 |
hideAmmoMenu:= false; |
167 | 69 |
Trusted:= (CurrentTeam <> nil) |
351 | 70 |
and (not CurrentTeam^.ExtDriven) |
846 | 71 |
and (CurrentHedgehog^.BotLevel = 0); |
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|
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// move cursor/camera |
74 |
// TODO: Scale on screen dimensions and/or axis value (game controller)? |
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movecursor(5 * CursorMovementX, 5 * CursorMovementY); |
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|
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k:= SDL_GetMouseState(nil, nil); |
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|
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{$IFDEF MOBILE} |
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SDL_GetKeyState(@j); |
81 |
{$ELSE} |
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82 |
pkbd:= SDL_GetKeyState(@j); |
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for i:= 6 to pred(j) do // first 6 will be overwritten |
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tkbdn[i]:= pkbd^[i]; |
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{$ENDIF} |
2436 | 86 |
|
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// mouse buttons |
2152 | 88 |
{$IFDEF DARWIN} |
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tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
90 |
tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
|
2152 | 91 |
{$ELSE} |
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tkbdn[1]:= (k and 1); |
93 |
tkbdn[3]:= ((k shr 2) and 1); |
|
2152 | 94 |
{$ENDIF} |
2436 | 95 |
tkbdn[2]:= ((k shr 1) and 1); |
2328 | 96 |
|
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// mouse wheels |
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tkbdn[4]:= ord(wheelDown); |
99 |
tkbdn[5]:= ord(wheelUp); |
|
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wheelUp:= false; |
101 |
wheelDown:= false; |
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102 |
|
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{$IFDEF MOBILE} |
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setiPhoneBinds(); |
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{$ELSE} |
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// Controller(s) |
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k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
2428 | 108 |
for j:= 0 to Pred(ControllerNumControllers) do |
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begin |
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for i:= 0 to Pred(ControllerNumAxes[j]) do |
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begin |
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if ControllerAxes[j][i] > 20000 then |
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tkbdn[k + 0]:= 1 |
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else |
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tkbdn[k + 0]:= 0; |
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if ControllerAxes[j][i] < -20000 then |
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tkbdn[k + 1]:= 1 |
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else |
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tkbdn[k + 1]:= 0; |
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inc(k, 2); |
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end; |
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for i:= 0 to Pred(ControllerNumHats[j]) do |
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begin |
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tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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inc(k, 4); |
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end; |
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for i:= 0 to Pred(ControllerNumButtons[j]) do |
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begin |
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tkbdn[k]:= ControllerButtons[j][i]; |
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inc(k, 1); |
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end; |
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end; |
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{$ENDIF} |
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137 |
|
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// ctrl/cmd + q to close engine and frontend |
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{$IFDEF DARWIN} |
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if ((tkbdn[KeyNameToCode('left_meta')] = 1) or (tkbdn[KeyNameToCode('right_meta')] = 1)) then |
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{$ELSE} |
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if ((tkbdn[KeyNameToCode('left_ctrl')] = 1) or (tkbdn[KeyNameToCode('right_ctrl')] = 1)) then |
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{$ENDIF} |
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144 |
begin |
4751 | 145 |
if tkbdn[KeyNameToCode('q')] = 1 then ParseCommand ('halt', true) |
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146 |
end; |
2428 | 147 |
|
2379 | 148 |
// now process strokes |
2436 | 149 |
for i:= 0 to cKeyMaxIndex do |
947 | 150 |
if CurrentBinds[i][0] <> #0 then |
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151 |
begin |
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152 |
if (i > 3) and (tkbdn[i] <> 0) and not ((CurrentBinds[i] = 'put') or (CurrentBinds[i] = 'ammomenu') or (CurrentBinds[i] = '+cur_u') or (CurrentBinds[i] = '+cur_d') or (CurrentBinds[i] = '+cur_l') or (CurrentBinds[i] = '+cur_r')) then hideAmmoMenu:= true; |
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153 |
if (tkbd[i] = 0) and (tkbdn[i] <> 0) then |
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154 |
begin |
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ParseCommand(CurrentBinds[i], Trusted); |
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156 |
if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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157 |
ParseCommand('gencmd R', true) |
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158 |
end |
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159 |
else if (CurrentBinds[i][1] = '+') and (tkbdn[i] = 0) and (tkbd[i] <> 0) then |
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160 |
begin |
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161 |
s:= CurrentBinds[i]; |
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s[1]:= '-'; |
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163 |
ParseCommand(s, Trusted); |
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164 |
if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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165 |
ParseCommand('gencmd R', true) |
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166 |
end; |
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tkbd[i]:= tkbdn[i] |
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168 |
end |
4 | 169 |
end; |
170 |
||
171 |
procedure ResetKbd; |
|
4850 | 172 |
var j, k, t: LongInt; |
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173 |
{$IFNDEF MOBILE} |
4850 | 174 |
i: LongInt; |
175 |
pkbd: PByteArray; |
|
176 |
{$ENDIF} |
|
4 | 177 |
begin |
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178 |
|
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179 |
k:= SDL_GetMouseState(nil, nil); |
6654
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use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Xeli
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|
180 |
{$IFNDEF MOBILE}pkbd:={$ENDIF}SDL_GetKeyState(@j); |
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181 |
|
4374 | 182 |
TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + IntToStr(j) + ')', true); |
2436 | 183 |
|
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184 |
{$IFNDEF MOBILE} |
2436 | 185 |
for i:= 1 to pred(j) do |
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186 |
tkbdn[i]:= pkbd^[i]; |
2579 | 187 |
{$ENDIF} |
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188 |
|
2436 | 189 |
// mouse buttons |
190 |
{$IFDEF DARWIN} |
|
191 |
tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
|
192 |
tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
|
193 |
{$ELSE} |
|
194 |
tkbdn[1]:= (k and 1); |
|
195 |
tkbdn[3]:= ((k shr 2) and 1); |
|
196 |
{$ENDIF} |
|
197 |
tkbdn[2]:= ((k shr 1) and 1); |
|
198 |
||
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199 |
// mouse wheels |
2436 | 200 |
tkbdn[4]:= ord(wheelDown); |
201 |
tkbdn[5]:= ord(wheelUp); |
|
202 |
wheelUp:= false; |
|
203 |
wheelDown:= false; |
|
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204 |
|
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205 |
{$IFDEF MOBILE} |
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206 |
setiPhoneBinds(); |
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207 |
{$ELSE} |
2436 | 208 |
// Controller(s) |
209 |
k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
|
2428 | 210 |
for j:= 0 to Pred(ControllerNumControllers) do |
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211 |
begin |
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212 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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213 |
begin |
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214 |
if ControllerAxes[j][i] > 20000 then |
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215 |
tkbdn[k + 0]:= 1 |
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216 |
else |
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217 |
tkbdn[k + 0]:= 0; |
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218 |
if ControllerAxes[j][i] < -20000 then |
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219 |
tkbdn[k + 1]:= 1 |
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220 |
else |
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221 |
tkbdn[k + 1]:= 0; |
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222 |
inc(k, 2); |
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223 |
end; |
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224 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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225 |
begin |
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226 |
tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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227 |
tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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228 |
tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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229 |
tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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230 |
inc(k, 4); |
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231 |
end; |
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232 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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233 |
begin |
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234 |
tkbdn[k]:= ControllerButtons[j][i]; |
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235 |
inc(k, 1); |
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236 |
end; |
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237 |
end; |
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238 |
{$ENDIF} |
3697 | 239 |
|
4850 | 240 |
// what is this final loop for? |
2436 | 241 |
for t:= 0 to cKeyMaxIndex do |
4850 | 242 |
tkbd[t]:= tkbdn[t] |
4 | 243 |
end; |
244 |
||
245 |
procedure InitKbdKeyTable; |
|
2428 | 246 |
var i, j, k, t: LongInt; |
4 | 247 |
s: string[15]; |
248 |
begin |
|
249 |
KeyNames[1]:= 'mousel'; |
|
250 |
KeyNames[2]:= 'mousem'; |
|
251 |
KeyNames[3]:= 'mouser'; |
|
2379 | 252 |
KeyNames[4]:= 'wheelup'; |
253 |
KeyNames[5]:= 'wheeldown'; |
|
254 |
||
255 |
for i:= 6 to cKeyMaxIndex do |
|
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256 |
begin |
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257 |
s:= shortstring(sdl_getkeyname(i)); |
4374 | 258 |
//writeln(stdout,IntToStr(i) + ': ' + s); |
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|
259 |
if s = 'unknown key' then KeyNames[i]:= '' |
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|
260 |
else |
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261 |
begin |
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262 |
for t:= 1 to Length(s) do |
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|
263 |
if s[t] = ' ' then |
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|
264 |
s[t]:= '_'; |
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|
265 |
KeyNames[i]:= s |
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266 |
end; |
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|
267 |
end; |
2613 | 268 |
|
4374 | 269 |
//for i:= 0 to cKeyMaxIndex do writeln(stdout,IntToStr(i) + ': ' + KeyNames[i]); |
167 | 270 |
|
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|
271 |
// get the size of keyboard array |
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|
272 |
SDL_GetKeyState(@k); |
2436 | 273 |
|
2428 | 274 |
// Controller(s) |
275 |
for j:= 0 to Pred(ControllerNumControllers) do |
|
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|
276 |
begin |
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|
277 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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|
278 |
begin |
4374 | 279 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u'; |
280 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd'; |
|
2948
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|
281 |
inc(k, 2); |
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|
282 |
end; |
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|
283 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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|
284 |
begin |
4374 | 285 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u'; |
286 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r'; |
|
287 |
keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd'; |
|
288 |
keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l'; |
|
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|
289 |
inc(k, 4); |
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|
290 |
end; |
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|
291 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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|
292 |
begin |
4374 | 293 |
keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i); |
2948
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|
294 |
inc(k, 1); |
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|
295 |
end; |
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|
296 |
end; |
2581 | 297 |
|
2379 | 298 |
DefaultBinds[ 27]:= 'quit'; |
299 |
DefaultBinds[ 96]:= 'history'; |
|
300 |
DefaultBinds[127]:= 'rotmask'; |
|
301 |
||
2606
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|
302 |
//numpad |
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|
303 |
//DefaultBinds[265]:= '+volup'; |
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|
304 |
//DefaultBinds[256]:= '+voldown'; |
ed687a8d081f
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koda
parents:
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diff
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|
305 |
|
2379 | 306 |
DefaultBinds[KeyNameToCode('0')]:= '+volup'; |
307 |
DefaultBinds[KeyNameToCode('9')]:= '+voldown'; |
|
308 |
DefaultBinds[KeyNameToCode('c')]:= 'capture'; |
|
309 |
DefaultBinds[KeyNameToCode('h')]:= 'findhh'; |
|
310 |
DefaultBinds[KeyNameToCode('p')]:= 'pause'; |
|
311 |
DefaultBinds[KeyNameToCode('s')]:= '+speedup'; |
|
312 |
DefaultBinds[KeyNameToCode('t')]:= 'chat'; |
|
313 |
DefaultBinds[KeyNameToCode('y')]:= 'confirm'; |
|
1051
dfdd5dfe97d4
Enable fullscreen switching back, now it's bound on F12
unc0rr
parents:
1022
diff
changeset
|
314 |
|
2407
9f413bd5150e
- Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents:
2379
diff
changeset
|
315 |
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset'; |
9f413bd5150e
- Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents:
2379
diff
changeset
|
316 |
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout'; |
9f413bd5150e
- Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents:
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changeset
|
317 |
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin'; |
9f413bd5150e
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parents:
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changeset
|
318 |
|
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|
319 |
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr'; |
dfdd5dfe97d4
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diff
changeset
|
320 |
|
2786 | 321 |
|
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|
322 |
DefaultBinds[ 1]:= '/put'; |
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|
323 |
DefaultBinds[ 3]:= 'ammomenu'; |
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koda
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changeset
|
324 |
DefaultBinds[ 8]:= 'hjump'; |
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koda
parents:
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|
325 |
DefaultBinds[ 9]:= 'switch'; |
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koda
parents:
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changeset
|
326 |
DefaultBinds[13]:= 'ljump'; |
2786 | 327 |
DefaultBinds[32]:= '+attack'; |
6654
120e95c10532
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Xeli
parents:
6580
diff
changeset
|
328 |
{$IFDEF MOBILE} |
2754
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koda
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|
329 |
DefaultBinds[23]:= '+up'; |
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koda
parents:
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changeset
|
330 |
DefaultBinds[24]:= '+down'; |
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koda
parents:
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|
331 |
DefaultBinds[25]:= '+left'; |
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koda
parents:
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changeset
|
332 |
DefaultBinds[26]:= '+right'; |
3649 | 333 |
DefaultBinds[27]:= '+precise'; |
2754
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|
334 |
DefaultBinds[44]:= 'chat'; |
2805 | 335 |
DefaultBinds[55]:= 'pause'; |
2786 | 336 |
{$ELSE} |
337 |
DefaultBinds[KeyNameToCode('up')]:= '+up'; |
|
338 |
DefaultBinds[KeyNameToCode('down')]:= '+down'; |
|
339 |
DefaultBinds[KeyNameToCode('left')]:= '+left'; |
|
340 |
DefaultBinds[KeyNameToCode('right')]:= '+right'; |
|
341 |
DefaultBinds[KeyNameToCode('left_shift')]:= '+precise'; |
|
2754
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changeset
|
342 |
{$ENDIF} |
ad4f81fbfb76
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koda
parents:
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diff
changeset
|
343 |
|
4374 | 344 |
for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i); |
6497
2359798a8dce
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
nemo
parents:
6444
diff
changeset
|
345 |
for i:= 1 to 5 do DefaultBinds[KeyNameToCode(IntToStr(i))]:= 'timer '+IntToStr(i); |
4131
e89d11f6361c
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
nemo
parents:
4046
diff
changeset
|
346 |
|
2754
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koda
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|
347 |
SetDefaultBinds(); |
4 | 348 |
end; |
349 |
||
167 | 350 |
procedure SetBinds(var binds: TBinds); |
351 |
begin |
|
6654
120e95c10532
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Xeli
parents:
6580
diff
changeset
|
352 |
{$IFDEF MOBILE} |
3971 | 353 |
binds:= binds; // avoid hint |
3663
8c28abf427f5
reduce the number of keywords used and switch to BMP format for screenshots
koda
parents:
3651
diff
changeset
|
354 |
CurrentBinds:= DefaultBinds; |
8c28abf427f5
reduce the number of keywords used and switch to BMP format for screenshots
koda
parents:
3651
diff
changeset
|
355 |
{$ELSE} |
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|
356 |
CurrentBinds:= binds; |
3663
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changeset
|
357 |
{$ENDIF} |
167 | 358 |
end; |
359 |
||
360 |
procedure SetDefaultBinds; |
|
361 |
begin |
|
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|
362 |
CurrentBinds:= DefaultBinds; |
167 | 363 |
end; |
364 |
||
6654
120e95c10532
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Xeli
parents:
6580
diff
changeset
|
365 |
{$IFDEF MOBILE} |
2754
ad4f81fbfb76
touchinput works, invisible buttons added and initial support for chat
koda
parents:
2716
diff
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|
366 |
procedure setiPhoneBinds; |
ad4f81fbfb76
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changeset
|
367 |
begin |
3523 | 368 |
tkbdn[ 1]:= ord(leftClick); |
369 |
tkbdn[ 2]:= ord(middleClick); |
|
370 |
tkbdn[ 3]:= ord(rightClick); |
|
2754
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touchinput works, invisible buttons added and initial support for chat
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parents:
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changeset
|
371 |
|
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|
372 |
tkbdn[23]:= ord(upKey); |
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|
373 |
tkbdn[24]:= ord(downKey); |
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|
374 |
tkbdn[25]:= ord(leftKey); |
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|
375 |
tkbdn[26]:= ord(rightKey); |
3649 | 376 |
tkbdn[27]:= ord(preciseKey); |
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|
377 |
|
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|
378 |
tkbdn[ 8]:= ord(backspaceKey); |
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|
379 |
tkbdn[ 9]:= ord(tabKey); |
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|
380 |
tkbdn[13]:= ord(enterKey); |
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|
381 |
tkbdn[32]:= ord(spaceKey); |
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|
382 |
|
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|
383 |
tkbdn[44]:= ord(chatAction); |
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|
384 |
tkbdn[55]:= ord(pauseAction); |
3697 | 385 |
|
3523 | 386 |
// set to false the keys that only need one stoke |
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|
387 |
leftClick:= false; |
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|
388 |
middleClick:= false; |
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|
389 |
rightClick:= false; |
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|
390 |
|
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|
391 |
tabKey:= false; |
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|
392 |
enterKey:= false; |
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|
393 |
backspaceKey:= false; |
3697 | 394 |
|
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|
395 |
chatAction:= false; |
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|
396 |
pauseAction:= false; |
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|
397 |
end; |
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|
398 |
{$ENDIF} |
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|
399 |
|
948 | 400 |
procedure FreezeEnterKey; |
401 |
begin |
|
5100 | 402 |
tkbd[3]:= 1; |
3598 | 403 |
tkbd[13]:= 1; |
5100 | 404 |
tkbd[27]:= 1; |
3598 | 405 |
tkbd[271]:= 1; |
948 | 406 |
end; |
167 | 407 |
|
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koda
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|
408 |
var Controller: array [0..5] of PSDL_Joystick; |
3697 | 409 |
|
2428 | 410 |
procedure ControllerInit; |
411 |
var i, j: Integer; |
|
412 |
begin |
|
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|
413 |
ControllerEnabled:= 0; |
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120e95c10532
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Xeli
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|
414 |
{$IFDEF MOBILE} |
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|
415 |
exit; // joystick subsystem disabled on iPhone |
3513
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
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|
416 |
{$ENDIF} |
2674
2fce032f2f95
lupdate + Palewolf's updated spanish translation + other patches of mine
koda
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diff
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|
417 |
|
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|
418 |
SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
2674
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|
419 |
ControllerNumControllers:= SDL_NumJoysticks(); |
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6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
420 |
|
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|
421 |
if ControllerNumControllers > 6 then |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
422 |
ControllerNumControllers:= 6; |
2428 | 423 |
|
4374 | 424 |
WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers)); |
2428 | 425 |
|
426 |
if ControllerNumControllers > 0 then |
|
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|
427 |
begin |
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|
428 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
429 |
begin |
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|
430 |
WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j)); |
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|
431 |
Controller[j]:= SDL_JoystickOpen(j); |
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|
432 |
if Controller[j] = nil then |
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|
433 |
WriteLnToConsole('* Failed to open game controller!') |
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|
434 |
else |
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|
435 |
begin |
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|
436 |
ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]); |
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|
437 |
//ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]); |
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|
438 |
ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]); |
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|
439 |
ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]); |
4374 | 440 |
WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j])); |
441 |
//WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j])); |
|
442 |
WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j])); |
|
443 |
WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j])); |
|
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|
444 |
ControllerEnabled:= 1; |
3697 | 445 |
|
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lovelacer
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changeset
|
446 |
if ControllerNumAxes[j] > 20 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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changeset
|
447 |
ControllerNumAxes[j]:= 20; |
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|
448 |
//if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20; |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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changeset
|
449 |
|
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lovelacer
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changeset
|
450 |
if ControllerNumHats[j] > 20 then |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
451 |
ControllerNumHats[j]:= 20; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
452 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
453 |
if ControllerNumButtons[j] > 20 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
454 |
ControllerNumButtons[j]:= 20; |
3697 | 455 |
|
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|
456 |
// reset all buttons/axes |
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|
457 |
for i:= 0 to pred(ControllerNumAxes[j]) do |
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|
458 |
ControllerAxes[j][i]:= 0; |
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|
459 |
(*for i:= 0 to pred(ControllerNumBalls[j]) do |
3f21a9dc93d0
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changeset
|
460 |
begin |
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|
461 |
ControllerBalls[j][i][0]:= 0; |
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|
462 |
ControllerBalls[j][i][1]:= 0; |
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|
463 |
end;*) |
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|
464 |
for i:= 0 to pred(ControllerNumHats[j]) do |
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|
465 |
ControllerHats[j][i]:= SDL_HAT_CENTERED; |
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|
466 |
for i:= 0 to pred(ControllerNumButtons[j]) do |
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|
467 |
ControllerButtons[j][i]:= 0; |
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|
468 |
end; |
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|
469 |
end; |
3f21a9dc93d0
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|
470 |
// enable event generation/controller updating |
3f21a9dc93d0
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|
471 |
SDL_JoystickEventState(1); |
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|
472 |
end |
3697 | 473 |
else |
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|
474 |
WriteLnToConsole('Not using any game controller'); |
2428 | 475 |
end; |
476 |
||
477 |
procedure ControllerClose; |
|
478 |
var j: Integer; |
|
479 |
begin |
|
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|
480 |
if ControllerEnabled > 0 then |
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|
481 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
482 |
SDL_JoystickClose(Controller[j]); |
2428 | 483 |
end; |
484 |
||
485 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
486 |
begin |
|
2948
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|
487 |
ControllerAxes[joy][axis]:= value; |
2428 | 488 |
end; |
489 |
||
490 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
491 |
begin |
|
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|
492 |
ControllerHats[joy][hat]:= value; |
2428 | 493 |
end; |
494 |
||
495 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
496 |
begin |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6497
diff
changeset
|
497 |
if pressed then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
498 |
ControllerButtons[joy][button]:= 1 |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6497
diff
changeset
|
499 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6497
diff
changeset
|
500 |
ControllerButtons[joy][button]:= 0; |
2428 | 501 |
end; |
502 |
||
3038 | 503 |
procedure initModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2714
diff
changeset
|
504 |
begin |
2948
3f21a9dc93d0
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|
505 |
wheelUp:= false; |
3f21a9dc93d0
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|
506 |
wheelDown:= false; |
3493 | 507 |
{$IFDEF HWLIBRARY} |
2948
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|
508 |
// this function is called by HW_allKeysUp so be careful |
3697 | 509 |
|
3347 | 510 |
// mouse emulation |
2948
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Replace tabs with spaces using 'expand -t 4' command
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|
511 |
leftClick:= false; |
3f21a9dc93d0
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|
512 |
middleClick:= false; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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changeset
|
513 |
rightClick:= false; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2714
diff
changeset
|
514 |
|
3347 | 515 |
// arrow key emulation |
2948
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|
516 |
upKey:= false; |
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changeset
|
517 |
downKey:= false; |
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diff
changeset
|
518 |
rightKey:= false; |
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changeset
|
519 |
leftKey:= false; |
3649 | 520 |
preciseKey:= false; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2714
diff
changeset
|
521 |
|
3347 | 522 |
// action key emulation |
2948
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|
523 |
backspaceKey:= false; |
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changeset
|
524 |
spaceKey:= false; |
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|
525 |
enterKey:= false; |
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changeset
|
526 |
tabKey:= false; |
3347 | 527 |
|
528 |
// other key emulation |
|
2948
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|
529 |
chatAction:= false; |
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parents:
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changeset
|
530 |
pauseAction:= false; |
2716
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complete the replacement of init/free wrappers for every unit
koda
parents:
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diff
changeset
|
531 |
{$ENDIF} |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
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changeset
|
532 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
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parents:
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diff
changeset
|
533 |
|
3038 | 534 |
procedure freeModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2714
diff
changeset
|
535 |
begin |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2714
diff
changeset
|
536 |
|
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2714
diff
changeset
|
537 |
end; |
4 | 538 |
|
539 |
end. |