author | nemo |
Mon, 26 Mar 2012 20:29:37 -0400 | |
changeset 6828 | 6a5d33bff0b0 |
parent 6700 | e04da46ee43c |
child 6843 | 59da15acb2f2 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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{$INCLUDE "options.inc"} |
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||
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unit uMisc; |
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interface |
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24 |
uses SDLh, uConsts, GLunit, uTypes; |
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|
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c8c6ac44f51b
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
nemo
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26 |
procedure movecursor(dx, dy: LongInt); |
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function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface; |
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function MakeScreenshot(filename: shortstring): boolean; |
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function GetTeamStatString(p: PTeam): shortstring; |
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{$IFDEF SDL13} |
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function SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect; |
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parents:
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32 |
{$ELSE} |
32de8965c62c
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parents:
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33 |
function SDL_RectMake(x, y: SmallInt; width, height: Word): TSDL_Rect; |
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{$ENDIF} |
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procedure initModule; |
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procedure freeModule; |
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implementation |
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based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
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uses typinfo, sysutils, uVariables, uUtils; |
3756 | 40 |
|
3169
c8c6ac44f51b
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
nemo
parents:
3165
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|
41 |
procedure movecursor(dx, dy: LongInt); |
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var x, y: LongInt; |
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begin |
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if (dx = 0) and (dy = 0) then exit; |
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7e0f88013fe8
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
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SDL_GetMouseState(@x, @y); |
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Inc(x, dx); |
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Inc(y, dy); |
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SDL_WarpMouse(x, y); |
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end; |
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||
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// captures and saves the screen. returns true on success. |
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function MakeScreenshot(filename: shortstring): Boolean; |
d31eba29e706
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var success: boolean; |
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p: Pointer; |
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size: QWord; |
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f: file; |
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// Windows Bitmap Header |
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head: array[0..53] of Byte = ( |
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$42, $4D, // identifier ("BM") |
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parents:
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61 |
0, 0, 0, 0, // file size |
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parents:
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0, 0, 0, 0, // reserved |
be5d40bb1e86
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koda
parents:
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54, 0, 0, 0, // starting offset |
be5d40bb1e86
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parents:
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40, 0, 0, 0, // header size |
be5d40bb1e86
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parents:
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0, 0, 0, 0, // width |
be5d40bb1e86
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parents:
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66 |
0, 0, 0, 0, // height |
be5d40bb1e86
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koda
parents:
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67 |
1, 0, // color planes |
be5d40bb1e86
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koda
parents:
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32, 0, // bit depth |
be5d40bb1e86
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koda
parents:
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0, 0, 0, 0, // compression method (uncompressed) |
be5d40bb1e86
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koda
parents:
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70 |
0, 0, 0, 0, // image size |
be5d40bb1e86
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koda
parents:
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96, 0, 0, 0, // horizontal resolution |
be5d40bb1e86
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koda
parents:
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96, 0, 0, 0, // vertical resolution |
be5d40bb1e86
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koda
parents:
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73 |
0, 0, 0, 0, // number of colors (all) |
be5d40bb1e86
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koda
parents:
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changeset
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0, 0, 0, 0 // number of important colors |
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); |
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begin |
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// flash |
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ScreenFade:= sfFromWhite; |
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ScreenFadeValue:= sfMax; |
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ScreenFadeSpeed:= 5; |
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||
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koda
parents:
5912
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changeset
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82 |
size:= toPowerOf2(cScreenWidth) * toPowerOf2(cScreenHeight) * 4; |
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p:= GetMem(size); |
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// memory could not be allocated |
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if p = nil then |
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screenshots: display a msg on failure and log causative error
sheepluva
parents:
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begin |
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AddFileLog('Error: Could not allocate memory for screenshot.'); |
d31eba29e706
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exit(false); |
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end; |
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// update header information and file name |
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filename:= UserPathPrefix + '/Screenshots/' + filename + '.bmp'; |
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head[$02]:= (size + 54) and $ff; |
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head[$03]:= ((size + 54) shr 8) and $ff; |
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head[$04]:= ((size + 54) shr 16) and $ff; |
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head[$05]:= ((size + 54) shr 24) and $ff; |
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head[$12]:= cScreenWidth and $ff; |
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head[$13]:= (cScreenWidth shr 8) and $ff; |
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head[$14]:= (cScreenWidth shr 16) and $ff; |
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head[$15]:= (cScreenWidth shr 24) and $ff; |
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head[$16]:= cScreenHeight and $ff; |
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head[$17]:= (cScreenHeight shr 8) and $ff; |
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head[$18]:= (cScreenHeight shr 16) and $ff; |
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head[$19]:= (cScreenHeight shr 24) and $ff; |
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head[$22]:= size and $ff; |
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head[$23]:= (size shr 8) and $ff; |
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head[$24]:= (size shr 16) and $ff; |
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head[$25]:= (size shr 24) and $ff; |
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koda's patch fixing some iphone port troubles (color, mouse)
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parents:
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// read pixel from the front buffer |
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parents:
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glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_BGRA, GL_UNSIGNED_BYTE, p); |
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{$IOCHECKS OFF} |
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Assign(f, filename); |
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Rewrite(f, 1); |
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if IOResult = 0 then |
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begin |
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BlockWrite(f, head, sizeof(head)); |
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BlockWrite(f, p^, size); |
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Close(f); |
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sheepluva
parents:
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success:= true; |
d31eba29e706
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parents:
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end |
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else |
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begin |
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AddFileLog('Error: Could not write to ' + filename); |
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parents:
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success:= false; |
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end; |
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{$IOCHECKS ON} |
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FreeMem(p, size); |
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MakeScreenshot:= success; |
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end; |
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||
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koda
parents:
4976
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changeset
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136 |
// http://www.idevgames.com/forums/thread-5602-post-21860.html#pid21860 |
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function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface; |
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koda
parents:
4976
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changeset
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var convertedSurf: PSDL_Surface; |
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begin |
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koda
parents:
4976
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140 |
if ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) or |
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koda
parents:
4976
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changeset
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141 |
(tmpsurf^.format^.bitsperpixel = 24) then |
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begin |
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fc6639d56799
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
koda
parents:
5004
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changeset
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convertedSurf:= SDL_ConvertSurface(tmpsurf, conversionFormat, SDL_SWSURFACE); |
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SDL_FreeSurface(tmpsurf); |
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exit(convertedSurf); |
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end; |
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fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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exit(tmpsurf); |
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end; |
150 |
||
6695
32de8965c62c
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koda
parents:
6267
diff
changeset
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151 |
{$IFDEF SDL13} |
32de8965c62c
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koda
parents:
6267
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changeset
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152 |
function SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect; |
32de8965c62c
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koda
parents:
6267
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changeset
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153 |
{$ELSE} |
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function SDL_RectMake(x, y: SmallInt; width, height: Word): TSDL_Rect; |
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koda
parents:
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{$ENDIF} |
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var rect: TSDL_Rect; |
32de8965c62c
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koda
parents:
6267
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changeset
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157 |
begin |
32de8965c62c
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koda
parents:
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rect.x:= x; |
32de8965c62c
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koda
parents:
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rect.y:= y; |
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rect.w:= width; |
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parents:
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rect.h:= height; |
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exit(rect); |
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end; |
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164 |
|
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function GetTeamStatString(p: PTeam): shortstring; |
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var s: ansistring; |
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begin |
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s:= p^.TeamName + ':' + IntToStr(p^.TeamHealth) + ':'; |
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GetTeamStatString:= s; |
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end; |
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|
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procedure initModule; |
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const SDL_PIXELFORMAT_ABGR8888 = ((1 shl 31) or (6 shl 24) or (7 shl 20) or (6 shl 16) or (32 shl 8) or 4); |
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changeset
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174 |
begin |
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conversionFormat:= SDL_AllocFormat(SDL_PIXELFORMAT_ABGR8888); |
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176 |
end; |
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|
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procedure freeModule; |
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changeset
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179 |
begin |
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recordFileName:= ''; |
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fc6639d56799
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
koda
parents:
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SDL_FreeFormat(conversionFormat); |
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182 |
end; |
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end. |