4872
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------------------------------------------
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-- RACER
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-- a crazy, map-independant racing script
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-- by mikade
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-----------------------------------------
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-----------------------------------
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--0.1: with apologies to tumbler
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-----------------------------------
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-- added tumbler movement system
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-- added weapon systems
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-- added timer to stop tumbler
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-- added racer circle arrays
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-- added changing of circs on contact
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-- added a "track complete" etc
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-----------------------------------
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--0.2: for your racing convenience
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-----------------------------------
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-- added resurrection
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-- added team tracking
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-- added proper scoring (hopefully, finally)
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-- changed showmission icons to match feedback
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-- changed circles to be netural colours, and then change to team col
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-- cleaned up code
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-- cleaned up gameplay: removing control on resurrect, trackcomplete, maxpointset etc
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-- improved player feedback: race record, clan record, no record etc.
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-----------------------------------
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--0.3: user-requested features
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-----------------------------------
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-- hogs now start at the location of the first waypoint \o/
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-- added sticky camera. Hog will no longer lose focus on explosions etc.
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-- increased maximum complexity for tracks
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-----------------------------------
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--0.4: user-requested features
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-----------------------------------
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-- added movement trail
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-- removed exploder weapon
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-- removed mortar weapon
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-----------------------------------
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-- 0.5 gaudy feature experimentation
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-----------------------------------
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-- added a booster
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-- added flame trail for booster
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-- added and removed dx/dy on mortar launch
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-- added and removed keypress-based mortar fire
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-- changed mortar for a gtShell, probably more useful for tunneling
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-- added dx/dy *2 shell fire
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----------------------------------
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-- 0.6 modesty / display mod
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----------------------------------
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-- author branding removed
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-- version numbers removed
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-----------------------------
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-- SCRIPT BEGINS
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-----------------------------
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-- enable awesome translaction support so we can use loc() wherever we want
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loadfile(GetDataPath() .. "Scripts/Locale.lua")()
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------------------
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-- Got Variables?
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------------------
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local roundLimit = 3
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local roundNumber = 0
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local firstClan = 10
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local versionNo = loc("v.06")
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--------------------------
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-- hog and team tracking variales
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--------------------------
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local numhhs = 0 -- store number of hedgehogs
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local hhs = {} -- store hedgehog gears
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local numTeams -- store the number of teams in the game
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local teamNameArr = {} -- store the list of teams
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local teamClan = {}
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local teamSize = {} -- store how many hogs per team
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local teamIndex = {} -- at what point in the hhs{} does each team begin
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local teamComment = {}
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local teamScore = {}
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---------
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-- tumbler stuff
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---------
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local moveTimer = 0
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local leftOn = false
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local rightOn = false
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local upOn = false
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local downOn = false
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local shotsMax = 30 --10
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local shotsLeft = 10
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local TimeLeftCounter = 0
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local TimeLeft = 60
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local stopMovement = false
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local tumbleStarted = false
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-------
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-- racer vars
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--------
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local boosterOn = false
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local boosterFuel = 75
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local boosterPower = 0.3
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local boosterTimer = 0
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local bestClan = nil
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local bestTime = nil
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local gameBegun = false
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local gameOver = false
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local racerActive = false
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local trackTime = 0
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local wpCheckCounter = 0
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local wpCirc = {}
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local wpX = {}
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local wpY = {}
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local wpCol = {}
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local wpActive = {}
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local wpRad = 75
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local wpCount = 0
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local wpLimit = 20
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-------------------
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-- general methods
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-------------------
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function RebuildTeamInfo()
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-- make a list of individual team names
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for i = 0, 7 do
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teamNameArr[i] = " " -- = i
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teamSize[i] = 0
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teamIndex[i] = 0
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teamScore[i] = 100000
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end
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numTeams = 0
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for i = 0, (numhhs-1) do
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z = 0
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unfinished = true
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while(unfinished == true) do
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newTeam = true
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tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
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if tempHogTeamName == teamNameArr[z] then
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newTeam = false
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unfinished = false
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end
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z = z + 1
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if z == TeamsCount then
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unfinished = false
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if newTeam == true then
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teamNameArr[numTeams] = tempHogTeamName
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numTeams = numTeams + 1
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end
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end
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end
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end
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-- find out how many hogs per team, and the index of the first hog in hhs
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for i = 0, (numTeams-1) do
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for z = 0, (numhhs-1) do
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if GetHogTeamName(hhs[z]) == teamNameArr[i] then
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teamClan[i] = GetHogClan(hhs[z])
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if teamSize[i] == 0 then
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teamIndex[i] = z -- should give starting index
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end
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teamSize[i] = teamSize[i] + 1
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--add a pointer so this hog appears at i in hhs
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end
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end
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end
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end
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-----------------
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-- RACER METHODS
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-----------------
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function GetSpeed()
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dx, dy = GetGearVelocity(CurrentHedgehog)
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x = dx*dx
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y = dy*dy
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z = x+y
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z = z*100
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k = z%1
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if k ~= 0 then
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z = z - k
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end
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return(z)
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end
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function CheckWaypoints()
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trackFinished = true
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for i = 0, (wpCount-1) do
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g1X, g1Y = GetGearPosition(CurrentHedgehog)
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g2X, g2Y = wpX[i], wpY[i]
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g1X = g1X - g2X
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g1Y = g1Y - g2Y
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dist = (g1X*g1X) + (g1Y*g1Y)
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--if i == 0 then
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-- AddCaption(dist .. "/" .. (wpRad*wpRad) )
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--end
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if dist < (wpRad*wpRad) then
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--AddCaption("howdy")
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wpActive[i] = true
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wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog)) -- new --GetClanColor(1)
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SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 0, 10, 0, wpRad, 5, wpCol[i])
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end
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if wpActive[i] == false then
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trackFinished = false
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end
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end
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return(trackFinished)
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end
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function AdjustScores()
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--[[if bestTime == nil then
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bestTime = 100000
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bestClan = 10
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bestTimeComment = "N/A"
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else
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bestTimeComment = (bestTime/1000) ..loc("s")
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end]]
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if bestTime == nil then
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bestTime = 100000
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bestClan = 10
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bestTimeComment = "N/A"
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end
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newScore = false
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-- update this clan's time if the new track is better
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for i = 0, (numTeams-1) do
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if teamClan[i] == GetHogClan(CurrentHedgehog) then
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if trackTime < teamScore[i] then
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teamScore[i] = trackTime
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newScore = true
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else
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newScore = false
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end
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end
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end
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--bestTime = 100000
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--bestClan = 10
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-- find the best time out of those so far
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for i = 0, (numTeams-1) do
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if teamScore[i] < bestTime then
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bestTime = teamScore[i]
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bestClan = teamClan[i]
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end
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end
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if bestTime ~= 100000 then
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bestTimeComment = (bestTime/1000) ..loc("s")
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end
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if newScore == true then
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if trackTime == bestTime then -- best time of the race
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ShowMission(loc("RACER"), loc("TRACK COMPLETED"), loc("NEW RACE RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 0, 4000)
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else -- best time for the clan
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ShowMission(loc("RACER"), loc("TRACK COMPLETED"), loc("NEW CLAN RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 4, 4000)
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end
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else -- not any kind of new score
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ShowMission(loc("RACER"), loc("TRACK COMPLETED"), loc("TIME: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000)
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end
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end
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function CheckForNewRound()
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if GetHogClan(CurrentHedgehog) == firstClan then
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roundNumber = roundNumber + 1
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for i = 0, 7 do
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if teamNameArr[i] ~= " " then -- teamScore[teamClan[i]]
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teamComment[i] = teamNameArr[i] .. ": " .. (teamScore[i]/1000) .. loc("s|")
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elseif teamNameArr[i] == " " then
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teamComment[i] = "|"
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end
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end
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ShowMission(loc("RACER"), loc("STATUS UPDATE"), loc("Rounds Complete: ") .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" .. loc("Best Team Times: ") .. "|" .. teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5] .. teamComment[6] .. teamComment[7], 0, 1600)
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-- end game if its at round limit
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if roundNumber == roundLimit then
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for i = 0, (numhhs-1) do
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if GetHogClan(hhs[i]) ~= bestClan then
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SetEffect(hhs[i], heResurrectable, false)
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SetHealth(hhs[i],0)
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end
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end
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gameOver = true
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TurnTimeLeft = 1
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end
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end
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end
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function DisableTumbler()
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stopMovement = true
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upOn = false
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down = false
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leftOn = false
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rightOn = false
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boosterOn = false
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end
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----------------------------------
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-- GAME METHODS / EVENT HANDLERS
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----------------------------------
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function onGameInit()
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--Theme = "Hell"
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--GameFlags
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--GameFlags = gfDisableWind
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end
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function onGameStart()
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RebuildTeamInfo()
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ShowMission(loc("RACER"), "", "", 4, 4000)
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end
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function onHJump()
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if (shotsLeft > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) then -- seems to not work with a hedgehog nil chek
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shotsLeft = shotsLeft - 1
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morte = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtShell, 0, 0, 0, 1)
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AddCaption(loc("Shots Left: ") .. shotsLeft)
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-- based on player movement already
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CopyPV(CurrentHedgehog, morte) -- new addition
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--x2
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x,y = GetGearVelocity(morte)
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x = x*2
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y = y*2
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SetGearVelocity(morte, x, y)
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390 |
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--- or based on keys?
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--[[x = 0
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y = 0
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launchPower = 0.5
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if leftOn == true then
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x = x - launchPower
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end
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if rightOn == true then
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x = x + launchPower
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end
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if upOn == true then
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y = y - launchPower
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end
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if downOn == true then
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y = y + launchPower
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end
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SetGearVelocity(morte, x, y)]]
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end
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end
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function onLJump()
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if (wpCount < wpLimit) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) and (gameBegun == false) then -- seems to not work with a hedgehog nil chek
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421 |
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wpX[wpCount] = GetX(CurrentHedgehog)
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wpY[wpCount] = GetY(CurrentHedgehog)
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wpCol[wpCount] = 0xffffffff
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wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true)
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--100 --0 --75 --wpCol[wpCount]
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SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], 20, 100, 0, 10, 0, wpRad, 5, wpCol[wpCount])
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428 |
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wpCount = wpCount + 1
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AddCaption(loc("Waypoint placed.") .. " " .. loc("Available points remaining: ") .. (wpLimit-wpCount))
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if wpCount == wpLimit then
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AddCaption(loc("Race complexity limit reached."))
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DisableTumbler()
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end
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end
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if (boosterFuel > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) and (gameBegun == true) then
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if boosterOn == false then
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boosterOn = true
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else
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boosterOn = false
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end
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end
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end
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452 |
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453 |
function onLeft()
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454 |
if (CurrentHedgehog ~= nil) and (stopMovement == false) then
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leftOn = true
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end
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end
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458 |
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459 |
function onRight()
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460 |
if (CurrentHedgehog ~= nil) and (stopMovement == false) then
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rightOn = true
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462 |
end
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463 |
end
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464 |
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465 |
function onUp()
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|
466 |
if (CurrentHedgehog ~= nil) and (stopMovement == false) then
|
|
467 |
upOn = true
|
|
468 |
end
|
|
469 |
end
|
|
470 |
|
|
471 |
function onDown()
|
|
472 |
if (CurrentHedgehog ~= nil) and (stopMovement == false) then
|
|
473 |
downOn = true
|
|
474 |
end
|
|
475 |
end
|
|
476 |
|
|
477 |
function onDownUp()
|
|
478 |
downOn = false
|
|
479 |
end
|
|
480 |
function onUpUp()
|
|
481 |
upOn = false
|
|
482 |
end
|
|
483 |
function onLeftUp()
|
|
484 |
leftOn = false
|
|
485 |
end
|
|
486 |
function onRightUp()
|
|
487 |
rightOn = false
|
|
488 |
end
|
|
489 |
|
|
490 |
function onNewTurn()
|
|
491 |
|
|
492 |
CheckForNewRound()
|
|
493 |
|
|
494 |
--if gameOver == false then
|
|
495 |
shotsLeft = shotsMax
|
|
496 |
stopMovement = false
|
|
497 |
tumbleStarted = false
|
|
498 |
boosterOn = false
|
|
499 |
boosterFuel = 75
|
|
500 |
SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), boosterFuel)
|
|
501 |
--SetInputMask(band(0xFFFFFFFF, bnot(gmAnimate+gmAttack+gmDown+gmHJump+gmLeft+gmLJump+gmPrecise+gmRight+gmSlot+gmSwitch+gmTimer+gmUp+gmWeapon)))
|
|
502 |
--AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
|
|
503 |
--end
|
|
504 |
|
|
505 |
|
|
506 |
|
|
507 |
-- Set the waypoints to unactive on new round
|
|
508 |
for i = 0,(wpCount-1) do
|
|
509 |
wpActive[i] = false
|
|
510 |
wpCol[i] = 0xffffffff
|
|
511 |
SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 0, 10, 0, wpRad, 5, wpCol[i])
|
|
512 |
end
|
|
513 |
|
|
514 |
-- Handle Starting Stage of Game
|
|
515 |
if (gameOver == false) and (gameBegun == false) then
|
|
516 |
if wpCount >= 3 then
|
|
517 |
gameBegun = true
|
|
518 |
racerActive = true
|
|
519 |
roundNumber = 0 -- 0
|
|
520 |
firstClan = GetHogClan(CurrentHedgehog)
|
|
521 |
ShowMission(loc("RACER"), loc("GAME BEGUN!!!"), loc("Complete the track as fast as you can!"), 2, 4000)
|
|
522 |
else
|
|
523 |
ShowMission(loc("RACER"), loc("NOT ENOUGH WAYPOINTS"), loc("Place more waypoints using [ENTER]"), 2, 4000)
|
|
524 |
end
|
|
525 |
end
|
|
526 |
|
|
527 |
if gameOver == true then
|
|
528 |
gameBegun = false
|
|
529 |
stopMovement = true
|
|
530 |
tumbleStarted = false
|
|
531 |
end
|
|
532 |
|
|
533 |
end
|
|
534 |
|
|
535 |
function onGameTick()
|
|
536 |
|
|
537 |
-- start the player tumbling with a boom once their turn has actually begun
|
|
538 |
if tumbleStarted == false then
|
|
539 |
if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
|
|
540 |
AddCaption("Good to go!")
|
|
541 |
tumbleStarted = true
|
|
542 |
racerActive = true
|
|
543 |
trackTime = 0
|
|
544 |
TimeLeft = 60
|
|
545 |
|
|
546 |
-- if the gamehas started put the player in the middle of the first
|
|
547 |
--waypoint that was placed
|
|
548 |
if gameBegun == true then
|
|
549 |
SetGearPosition(CurrentHedgehog, wpX[0], wpY[0])
|
|
550 |
AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
|
|
551 |
FollowGear(CurrentHedgehog)
|
|
552 |
else -- otherwise just start him tumbling from wherever he is
|
|
553 |
AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
|
|
554 |
end
|
|
555 |
|
|
556 |
end
|
|
557 |
end
|
|
558 |
|
|
559 |
-- has the player started his tumbling spree?
|
|
560 |
if (CurrentHedgehog ~= nil) and (tumbleStarted == true) then
|
|
561 |
|
|
562 |
--AddCaption(loc("Speed: ") .. GetSpeed())
|
|
563 |
|
|
564 |
-- if the RACE has started, show tracktimes and keep tabs on waypoints
|
|
565 |
if (racerActive == true) and (gameBegun == true) then
|
|
566 |
|
|
567 |
trackTime = trackTime + 1
|
|
568 |
|
|
569 |
wpCheckCounter = wpCheckCounter + 1
|
|
570 |
if (wpCheckCounter == 100) then
|
|
571 |
|
|
572 |
AddCaption(loc("Track Time: ") .. (trackTime/1000) .. loc("s") )
|
|
573 |
wpCheckCounter = 0
|
|
574 |
if (CheckWaypoints() == true) then
|
|
575 |
AdjustScores()
|
|
576 |
racerActive = false
|
|
577 |
DisableTumbler()
|
|
578 |
end
|
|
579 |
|
|
580 |
end
|
|
581 |
|
|
582 |
end
|
|
583 |
|
|
584 |
if boosterOn == true then
|
|
585 |
boosterTimer = boosterTimer + 1
|
|
586 |
if boosterTimer == 150 then --200
|
|
587 |
boosterTimer = 0
|
|
588 |
boosterFuel = boosterFuel - 1
|
|
589 |
SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), boosterFuel)
|
|
590 |
if boosterFuel == 0 then
|
|
591 |
boosterOn = false
|
|
592 |
end
|
|
593 |
end
|
|
594 |
end
|
|
595 |
|
|
596 |
-- Calculate and display turn time
|
|
597 |
TimeLeftCounter = TimeLeftCounter + 1
|
|
598 |
if TimeLeftCounter == 1000 then
|
|
599 |
TimeLeftCounter = 0
|
|
600 |
TimeLeft = TimeLeft - 1
|
|
601 |
|
|
602 |
if TimeLeft >= 0 then
|
|
603 |
--TurnTimeLeft = TimeLeft
|
|
604 |
--AddCaption(loc("Time Left: ") .. TimeLeft)
|
|
605 |
end
|
|
606 |
|
|
607 |
end
|
|
608 |
|
|
609 |
-- if the player has expended his tunbling time, stop him tumbling
|
|
610 |
if TimeLeft == 0 then
|
|
611 |
DisableTumbler()
|
|
612 |
end
|
|
613 |
|
|
614 |
|
|
615 |
-- handle movement based on IO
|
|
616 |
moveTimer = moveTimer + 1
|
|
617 |
if moveTimer == 100 then -- 100
|
|
618 |
moveTimer = 0
|
|
619 |
|
|
620 |
-- keep in mind gravity is acting on the hog
|
|
621 |
-- so his down is more powerful than his up
|
|
622 |
|
|
623 |
dx, dy = GetGearVelocity(CurrentHedgehog)
|
|
624 |
|
|
625 |
dxlimit = 0.4 --0.4
|
|
626 |
dylimit = 0.4 --0.4
|
|
627 |
|
|
628 |
if boosterOn == true then
|
|
629 |
|
|
630 |
--flame trail, now removed
|
|
631 |
AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtFlame, 0, 0, 0, 0)
|
|
632 |
--tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtDust, 0, false)
|
|
633 |
|
|
634 |
dxlimit = dxlimit + boosterPower
|
|
635 |
dylimit = dylimit + boosterPower
|
|
636 |
else
|
|
637 |
tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtDust, 0, false)
|
|
638 |
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
|
|
639 |
SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, GetClanColor(GetHogClan(CurrentHedgehog)) )
|
|
640 |
end
|
|
641 |
|
|
642 |
if dx > dxlimit then
|
|
643 |
dx = dxlimit
|
|
644 |
end
|
|
645 |
if dy > dylimit then
|
|
646 |
dy = dylimit
|
|
647 |
end
|
|
648 |
if dx < -dxlimit then
|
|
649 |
dx = -dxlimit
|
|
650 |
end
|
|
651 |
if dy < -dylimit then
|
|
652 |
dy = -dylimit
|
|
653 |
end
|
|
654 |
|
|
655 |
|
|
656 |
dxPower = 0.1 --0.1
|
|
657 |
dyPower = 0.1 --0.1
|
|
658 |
|
|
659 |
if leftOn == true then
|
|
660 |
dx = dx - dxPower
|
|
661 |
end
|
|
662 |
if rightOn == true then
|
|
663 |
dx = dx + dxPower
|
|
664 |
end
|
|
665 |
|
|
666 |
if upOn == true then
|
|
667 |
dy = dy - dyPower -- -0.1 -- new addition
|
|
668 |
end
|
|
669 |
if downOn == true then
|
|
670 |
dy = dy + dyPower
|
|
671 |
end
|
|
672 |
|
|
673 |
--if leftOn == true then
|
|
674 |
-- dx = dx - 0.04
|
|
675 |
--end
|
|
676 |
--if rightOn == true then
|
|
677 |
-- dx = dx + 0.04
|
|
678 |
--end
|
|
679 |
|
|
680 |
--if upOn == true then
|
|
681 |
-- dy = dy - 0.1
|
|
682 |
--end
|
|
683 |
--if downOn == true then
|
|
684 |
-- dy = dy + 0.06
|
|
685 |
--end
|
|
686 |
|
|
687 |
SetGearVelocity(CurrentHedgehog, dx, dy)
|
|
688 |
|
|
689 |
end
|
|
690 |
|
|
691 |
end
|
|
692 |
|
|
693 |
end
|
|
694 |
|
|
695 |
function onGearDamage(gear, damage)
|
|
696 |
--if gear == CurrentHedgehog then
|
|
697 |
-- You are now tumbling
|
|
698 |
--end
|
|
699 |
end
|
|
700 |
|
|
701 |
function onGearResurrect(gear)
|
|
702 |
|
|
703 |
AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
|
|
704 |
|
|
705 |
-- if the player stops and "dies" or flies into water, stop him tumbling
|
|
706 |
if gear == CurrentHedgehog then
|
|
707 |
DisableTumbler()
|
|
708 |
end
|
|
709 |
|
|
710 |
end
|
|
711 |
|
|
712 |
function onGearAdd(gear)
|
|
713 |
|
|
714 |
if GetGearType(gear) == gtHedgehog then
|
|
715 |
hhs[numhhs] = gear
|
|
716 |
numhhs = numhhs + 1
|
|
717 |
SetEffect(gear, heResurrectable, true)
|
|
718 |
end
|
|
719 |
|
|
720 |
end
|
|
721 |
|
|
722 |
function onGearDelete(gear)
|
|
723 |
--not needed today, yet
|
|
724 |
|
|
725 |
--sticky camera
|
|
726 |
if CurrentHedgehog ~= nil then
|
|
727 |
FollowGear(CurrentHedgehog)
|
|
728 |
end
|
|
729 |
|
|
730 |
end
|