QTfrontend/hwform.h
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Start work on lobby: add/remove nick from the list on join/quit
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2007 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef HWFORM_H
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#define HWFORM_H
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#include <QMainWindow>
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#include <QStack>
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#include <QTime>
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#include "netserver.h"
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#include "game.h"
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#include "ui_hwform.h"
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#include "SDLs.h"
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class HWGame;
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class HWTeam;
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class HWNewNet;
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class GameUIConfig;
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class HWNetRegisterServer;
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class QCloseEvent;
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class HWForm : public QMainWindow
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{
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	Q_OBJECT
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public:
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	HWForm(QWidget *parent = 0);
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	Ui_HWForm ui;
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private slots:
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	void GoToMain();
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	void GoToSinglePlayer();
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	void GoToSetup();
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	void GoToMultiplayer();
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	void GoToSaves();
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	void GoToDemos();
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	void GoToNet();
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	void GoToInfo();
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	void GoToTraining();
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	void GoToSelectWeapon();
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	void GoToSelectNewWeapon();
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	void GoToNetServer();
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	void GoToPage(quint8 id);
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	void GoBack();
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	void btnExitPressed();
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	void btnExitClicked();
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	void IntermediateSetup();
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	void NewTeam();
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	void EditTeam();
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	void TeamSave();
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	void TeamDiscard();
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	void SimpleGame();
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	void PlayDemo();
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	void StartTraining();
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	void NetConnect();
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	void NetConnectServer(const QString & host, quint16 port);
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	void NetConnectOfficialServer();
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	void NetStartServer();
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	void NetDisconnect();
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	void NetConnected();
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	void NetGameEnter();
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	void AddNetTeam(const HWTeam& team);
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	void StartMPGame();
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	void GameStateChanged(GameState gameState);
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	void GameStats(char type, const QString & info);
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	void ForcedDisconnect();
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	void ShowErrorMessage(const QString &);
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	void GetRecord(bool isDemo, const QByteArray & record);
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	void CreateNetGame();
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	void UpdateWeapons();
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	void onFrontendFullscreen(bool value);
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	void Music(bool checked);
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	void NetGameMaster();
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	void NetGameSlave();
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	void AsyncNetServerStart();
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private:
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	void _NetConnect(const QString & hostName, quint16 port, const QString & nick);
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	void UpdateTeamsLists(const QStringList* editable_teams=0);
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	void CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo);
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	void closeEvent(QCloseEvent *event);
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	void CustomizePalettes();
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	enum PageIDs {
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		ID_PAGE_SETUP_TEAM      =  0,
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		ID_PAGE_SETUP           =  1,
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		ID_PAGE_MULTIPLAYER     =  2,
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		ID_PAGE_DEMOS           =  3,
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		ID_PAGE_NET             =  4,
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		ID_PAGE_NETGAME         =  5,
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		ID_PAGE_INFO            =  6,
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		ID_PAGE_MAIN            =  7,
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		ID_PAGE_GAMESTATS       =  8,
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		ID_PAGE_SINGLEPLAYER    =  9,
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		ID_PAGE_TRAINING        = 10,
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		ID_PAGE_SELECTWEAPON    = 11,
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		ID_PAGE_NETSERVER       = 12,
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		ID_PAGE_INGAME          = 13,
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		ID_PAGE_ROOMSLIST       = 14
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		};
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	HWGame * game;
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	HWTeam * editedTeam;
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	HWNewNet * hwnet;
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	GameUIConfig * config;
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	QStack<quint8> PagesStack;
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	HWNetServer* pnetserver;
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	HWNetRegisterServer* pRegisterServer;
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	QTime eggTimer;
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	SDLInteraction sdli;
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	void AddStatText(const QString & msg);
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	void OnPageShown(quint8 id, quint8 lastid=0);
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};
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#endif