hedgewars/uFLGameConfig.pas
author unc0rr
Tue, 01 Dec 2015 23:37:10 +0300
branchqmlfrontend
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child 11443 1a6148b4de3b
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Accept ammo scheme from network
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unit uFLGameConfig;
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interface
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uses uFLTypes;
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procedure resetGameConfig; cdecl;
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procedure runQuickGame; cdecl;
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procedure runLocalGame; cdecl;
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procedure getPreview; cdecl;
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procedure setSeed(seed: PChar); cdecl;
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function  getSeed: PChar; cdecl;
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procedure setTheme(themeName: PChar); cdecl;
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procedure setScript(scriptName: PChar); cdecl;
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procedure setScheme(schemeName: PChar); cdecl;
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procedure setAmmo(ammoName: PChar); cdecl;
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procedure tryAddTeam(teamName: PChar); cdecl;
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procedure tryRemoveTeam(teamName: PChar); cdecl;
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procedure changeTeamColor(teamName: PChar; dir: LongInt); cdecl;
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procedure netSetSeed(seed: shortstring);
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procedure netSetTheme(themeName: shortstring);
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procedure netSetScript(scriptName: shortstring);
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procedure netSetFeatureSize(fsize: LongInt);
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procedure netSetMapGen(mapgen: LongInt);
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procedure netSetMap(map: shortstring);
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procedure netSetMazeSize(mazesize: LongInt);
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procedure netSetTemplate(template: LongInt);
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procedure netSetAmmo(name: shortstring; definition: ansistring);
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procedure updatePreviewIfNeeded;
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procedure sendConfig(config: PGameConfig);
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implementation
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uses uFLIPC, uFLUtils, uFLTeams, uFLData, uFLSChemes, uFLAmmo, uFLUICallback, uFLRunQueue;
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var
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    currentConfig: TGameConfig;
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    previewNeedsUpdate: boolean;
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function getScriptPath(scriptName: shortstring): shortstring;
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begin
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    getScriptPath:= '/Scripts/Multiplayer/' + scriptName + '.lua'
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end;
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procedure sendConfig(config: PGameConfig);
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var i: Longword;
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begin
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with config^ do
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begin
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    case gameType of
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    gtPreview: begin
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            if script <> 'Normal' then
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                ipcToEngine('escript ' + getScriptPath(script));
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            ipcToEngine('eseed ' + seed);
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            ipcToEngine('e$mapgen ' + intToStr(mapgen));
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            ipcToEngine('e$template_filter ' + intToStr(template));
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            ipcToEngine('e$feature_size ' + intToStr(featureSize));
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        end;
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    gtLocal: begin
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            if script <> 'Normal' then
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                ipcToEngine('escript ' + getScriptPath(script));
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            ipcToEngine('eseed ' + seed);
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            ipcToEngine('e$mapgen ' + intToStr(mapgen));
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            ipcToEngine('e$template_filter ' + intToStr(template));
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            ipcToEngine('e$feature_size ' + intToStr(featureSize));
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            ipcToEngine('e$theme ' + theme);
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            sendSchemeConfig(scheme);
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            i:= 0;
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            while (i < 8) and (teams[i].hogsNumber > 0) do
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                begin
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                    sendTeamConfig(teams[i]);
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                    sendAmmoConfig(config^.ammo);
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                    inc(i)
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                end;
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        end;
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    end;
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    ipcToEngine('!');
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end;
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end;
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procedure resetGameConfig; cdecl;
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var i: Longword;
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begin
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    with currentConfig do
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    begin
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        script:= 'Normal';
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        for i:= 0 to 7 do
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            teams[i].hogsNumber:= 0
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    end
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end;
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procedure setSeed(seed: PChar); cdecl;
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begin
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    sendUI(mtSeed, @seed[1], length(seed));
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    currentConfig.seed:= seed
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end;
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function getSeed: PChar; cdecl;
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begin
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    getSeed:= str2PChar(currentConfig.seed)
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end;
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function getUnusedColor: Longword;
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var i, c: Longword;
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    fColorMatched: boolean;
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begin
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    c:= 0;
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    i:= 0;
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    repeat
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        repeat
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            fColorMatched:= (currentConfig.teams[i].hogsNumber > 0) and (currentConfig.teams[i].color = c);
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            inc(i)
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        until (i >= 8) or (currentConfig.teams[i].hogsNumber = 0) or fColorMatched;
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        if fColorMatched then
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        begin
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            i:= 0;
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            inc(c)
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        end;
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    until not fColorMatched;
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    getUnusedColor:= c
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end;
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procedure runQuickGame; cdecl;
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begin
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    with currentConfig do
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    begin
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        gameType:= gtLocal;
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        arguments[0]:= '';
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        arguments[1]:= '--internal';
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        arguments[2]:= '--nomusic';
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        argumentsNumber:= 3;
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        teams[0]:= createRandomTeam;
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        teams[0].color:= 0;
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        teams[1]:= createRandomTeam;
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        teams[1].color:= 1;
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        teams[1].botLevel:= 3;
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        queueExecution(currentConfig);
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    end;
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end;
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procedure getPreview; cdecl;
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begin
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    previewNeedsUpdate:= false;
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    with currentConfig do
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    begin
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        gameType:= gtPreview;
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        arguments[0]:= '';
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        arguments[1]:= '--internal';
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        arguments[2]:= '--landpreview';
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        argumentsNumber:= 3;
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        queueExecution(currentConfig);
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    end;
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end;
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procedure runLocalGame; cdecl;
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begin
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    with currentConfig do
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    begin
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        gameType:= gtLocal;
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        arguments[0]:= '';
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        arguments[1]:= '--internal';
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        arguments[2]:= '--nomusic';
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        argumentsNumber:= 3;
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        queueExecution(currentConfig);
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    end;
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end;
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procedure tryAddTeam(teamName: PChar); cdecl;
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var msg: ansistring;
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    i, hn, hedgehogsNumber: Longword;
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    team: PTeam;
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    c: Longword;
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begin
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    with currentConfig do
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    begin
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        hedgehogsNumber:= 0;
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        i:= 0;
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        while (i < 8) and (teams[i].hogsNumber > 0) do
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        begin
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            inc(i);
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            inc(hedgehogsNumber, teams[i].hogsNumber)
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        end;
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        // no free space for a team or reached hogs number maximum
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        if (i > 7) or (hedgehogsNumber >= 48) then exit;
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        team:= teamByName(teamName);
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        if team = nil then exit;
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        c:= getUnusedColor;
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        teams[i]:= team^;
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        if i = 0 then hn:= 4 else hn:= teams[i - 1].hogsNumber;
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        if hn > 48 - hedgehogsNumber then hn:= 48 - hedgehogsNumber;
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        teams[i].hogsNumber:= hn;
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        teams[i].color:= c;
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        msg:= '0' + #10 + teamName;
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        sendUI(mtAddPlayingTeam, @msg[1], length(msg));
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        msg:= teamName + #10 + colorsSet[teams[i].color];
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        sendUI(mtTeamColor, @msg[1], length(msg));
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        msg:= teamName;
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        sendUI(mtRemoveTeam, @msg[1], length(msg))
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    end
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end;
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procedure tryRemoveTeam(teamName: PChar); cdecl;
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var msg: ansistring;
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    i: Longword;
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    tn: shortstring;
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begin
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    with currentConfig do
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    begin
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        i:= 0;
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        tn:= teamName;
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        while (i < 8) and (teams[i].teamName <> tn) do
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            inc(i);
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        // team not found???
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        if (i > 7) then exit;
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        while (i < 7) and (teams[i + 1].hogsNumber > 0) do
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        begin
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            teams[i]:= teams[i + 1];
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            inc(i)
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        end;
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        teams[i].hogsNumber:= 0
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    end;
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    msg:= teamName;
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    sendUI(mtRemovePlayingTeam, @msg[1], length(msg));
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    sendUI(mtAddTeam, @msg[1], length(msg))
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end;
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procedure changeTeamColor(teamName: PChar; dir: LongInt); cdecl;
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var i, dc: Longword;
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    tn: shortstring;
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    msg:  ansistring;
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begin
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    with currentConfig do
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    begin
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        i:= 0;
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        tn:= teamName;
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        while (i < 8) and (teams[i].teamName <> tn) do
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            inc(i);
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        // team not found???
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        if (i > 7) then exit;
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        if dir >= 0 then dc:= 1 else dc:= 8;
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        teams[i].color:= (teams[i].color + dc) mod 9;
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        msg:= tn + #10 + colorsSet[teams[i].color];
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        sendUI(mtTeamColor, @msg[1], length(msg))
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    end
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end;
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procedure setTheme(themeName: PChar); cdecl;
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begin
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    currentConfig.theme:= themeName
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end;
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   283
10612
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procedure setScript(scriptName: PChar); cdecl;
eb3c1a289a23 Script combobox.wiki
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begin
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    currentConfig.script:= scriptName
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eb3c1a289a23 Script combobox.wiki
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   287
end;
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   288
10819
57e21f7621b0 Send selected scheme config on engine initialization (WIP)
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procedure setScheme(schemeName: PChar); cdecl;
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   290
var scheme: PScheme;
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   291
begin
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   292
    scheme:= schemeByName(schemeName);
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   293
57e21f7621b0 Send selected scheme config on engine initialization (WIP)
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    if scheme <> nil then
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        currentConfig.scheme:= scheme^
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   296
end;
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   297
10888
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procedure setAmmo(ammoName: PChar); cdecl;
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   299
var ammo: PAmmo;
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   300
begin
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   301
    ammo:= ammoByName(ammoName);
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   302
a04e04aaf599 Ammo schemes list, almost works
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   303
    if ammo <> nil then
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83a99e2f8b00 Make ammo scheme work
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        currentConfig.ammo:= ammo^
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a04e04aaf599 Ammo schemes list, almost works
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   305
end;
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   306
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procedure netSetSeed(seed: shortstring);
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   308
begin
80a9b14bb8d3 Some game config methods and signals
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   309
    if seed <> currentConfig.seed then
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   310
    begin
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   311
        currentConfig.seed:= seed;
11437
97e3e62ea5f9 Update seed, theme and script from net in UI
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        sendUI(mtSeed, @seed[1], length(seed));
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        getPreview()
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   315
    end
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   316
end;
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   318
procedure netSetTheme(themeName: shortstring);
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   319
begin
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   320
    if themeName <> currentConfig.theme then
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   321
    begin
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   322
        currentConfig.theme:= themeName;
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   323
        sendUI(mtTheme, @themeName[1], length(themeName))
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   324
    end
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   325
end;
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   326
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   327
procedure netSetScript(scriptName: shortstring);
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   328
begin
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   329
    if scriptName <> currentConfig.script then
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   330
    begin
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bca9afcc3a72 Handle some CFG parameters
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   331
        previewNeedsUpdate:= true;
11436
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   332
        currentConfig.script:= scriptName;
80a9b14bb8d3 Some game config methods and signals
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   333
        sendUI(mtScript, @scriptName[1], length(scriptName))
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   334
    end
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   335
end;
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   336
11438
bca9afcc3a72 Handle some CFG parameters
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   337
procedure netSetFeatureSize(fsize: LongInt);
bca9afcc3a72 Handle some CFG parameters
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   338
var s: shortstring;
bca9afcc3a72 Handle some CFG parameters
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   339
begin
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   340
    if fsize <> currentConfig.featureSize then
bca9afcc3a72 Handle some CFG parameters
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   341
    begin
bca9afcc3a72 Handle some CFG parameters
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        previewNeedsUpdate:= true;
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        currentConfig.featureSize:= fsize;
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        s:= IntToStr(fsize);
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        sendUI(mtFeatureSize, @s[1], length(s))
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    end
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end;
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procedure netSetMapGen(mapgen: LongInt);
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var s: shortstring;
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begin
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    if mapgen <> currentConfig.mapgen then
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    begin
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        previewNeedsUpdate:= true;
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        currentConfig.mapgen:= mapgen;
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        s:= IntToStr(mapgen);
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        sendUI(mtMapGen, @s[1], length(s))
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    end
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end;
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procedure netSetMap(map: shortstring);
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begin
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    sendUI(mtMap, @map[1], length(map))
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end;
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procedure netSetMazeSize(mazesize: LongInt);
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var s: shortstring;
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begin
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    if mazesize <> currentConfig.mazesize then
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    begin
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        previewNeedsUpdate:= true;
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        currentConfig.mazesize:= mazesize;
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        s:= IntToStr(mazesize);
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        sendUI(mtMazeSize, @s[1], length(s))
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    end
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end;
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procedure netSetTemplate(template: LongInt);
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var s: shortstring;
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begin
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    if template <> currentConfig.template then
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    begin
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        previewNeedsUpdate:= true;
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        currentConfig.template:= template;
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        s:= IntToStr(template);
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        sendUI(mtTemplate, @s[1], length(s))
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   387
    end
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end;
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   389
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procedure updatePreviewIfNeeded;
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   391
begin
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   392
    if previewNeedsUpdate then
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   393
        getPreview
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   394
end;
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   395
11442
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   396
procedure netSetAmmo(name: shortstring; definition: ansistring);
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var ammo: TAmmo;
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   398
    i: LongInt;
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   399
begin
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    ammo.ammoName:= name;
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   401
    i:= length(definition) div 4;
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   402
    ammo.a:= copy(definition, 1, i);
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   403
    ammo.b:= copy(definition, i + 1, i);
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   404
    ammo.c:= copy(definition, i * 2 + 1, i);
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   405
    ammo.d:= copy(definition, i * 3 + 1, i);
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   406
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   407
    currentConfig.ammo:= ammo;
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   408
    sendUI(mtAmmo, @name[1], length(name))
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   409
end;
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   410
10406
b5fd52ac760f Basic layout of frontlib, some more sdl bindings
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   411
end.