author | unc0rr |
Sat, 19 Nov 2011 19:30:20 +0300 | |
changeset 6397 | 6eb58ae8b510 |
parent 6216 | a6186a8ba90a |
child 6444 | eddc1e9bcd81 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
4976 | 3 |
* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uKeys; |
22 |
interface |
|
4363 | 23 |
uses SDLh, uTypes; |
4 | 24 |
|
3038 | 25 |
procedure initModule; |
26 |
procedure freeModule; |
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function KeyNameToCode(name: shortstring): word; |
4 | 29 |
procedure ProcessKbd; |
30 |
procedure ResetKbd; |
|
948 | 31 |
procedure FreezeEnterKey; |
4 | 32 |
procedure InitKbdKeyTable; |
33 |
||
167 | 34 |
procedure SetBinds(var binds: TBinds); |
35 |
procedure SetDefaultBinds; |
|
36 |
||
2428 | 37 |
procedure ControllerInit; |
38 |
procedure ControllerClose; |
|
39 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
40 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
41 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
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42 |
||
3697 | 43 |
{$IFDEF IPHONEOS} |
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procedure setiPhoneBinds; |
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{$ENDIF} |
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|
4 | 47 |
implementation |
4403 | 48 |
uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug; |
167 | 49 |
|
2436 | 50 |
var tkbd, tkbdn: TKeyboardState; |
4 | 51 |
KeyNames: array [0..cKeyMaxIndex] of string[15]; |
3697 | 52 |
|
2905 | 53 |
function KeyNameToCode(name: shortstring): word; |
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var code: Word; |
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begin |
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code:= cKeyMaxIndex; |
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while (code > 0) and (KeyNames[code] <> name) do dec(code); |
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KeyNameToCode:= code; |
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end; |
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procedure ProcessKbd; |
|
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var i, j, k: LongInt; |
2436 | 64 |
s: shortstring; |
167 | 65 |
Trusted: boolean; |
3221 | 66 |
{$IFNDEF IPHONEOS}pkbd: PByteArray;{$ENDIF} |
4 | 67 |
begin |
2428 | 68 |
hideAmmoMenu:= false; |
167 | 69 |
Trusted:= (CurrentTeam <> nil) |
351 | 70 |
and (not CurrentTeam^.ExtDriven) |
846 | 71 |
and (CurrentHedgehog^.BotLevel = 0); |
161 | 72 |
|
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// move cursor/camera |
74 |
// TODO: Scale on screen dimensions and/or axis value (game controller)? |
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movecursor(5 * CursorMovementX, 5 * CursorMovementY); |
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k:= SDL_GetMouseState(nil, nil); |
3221 | 78 |
|
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{$IFDEF IPHONEOS} |
|
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SDL_GetKeyState(@j); |
|
81 |
{$ELSE} |
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pkbd:= SDL_GetKeyState(@j); |
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for i:= 6 to pred(j) do // first 6 will be overwritten |
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tkbdn[i]:= pkbd^[i]; |
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{$ENDIF} |
2436 | 86 |
|
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// mouse buttons |
2152 | 88 |
{$IFDEF DARWIN} |
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tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
90 |
tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
|
2152 | 91 |
{$ELSE} |
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tkbdn[1]:= (k and 1); |
93 |
tkbdn[3]:= ((k shr 2) and 1); |
|
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{$ENDIF} |
2436 | 95 |
tkbdn[2]:= ((k shr 1) and 1); |
2328 | 96 |
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// mouse wheels |
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tkbdn[4]:= ord(wheelDown); |
99 |
tkbdn[5]:= ord(wheelUp); |
|
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wheelUp:= false; |
101 |
wheelDown:= false; |
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{$IFDEF IPHONEOS} |
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setiPhoneBinds(); |
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{$ELSE} |
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// Controller(s) |
2436 | 107 |
k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
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for j:= 0 to Pred(ControllerNumControllers) do |
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begin |
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for i:= 0 to Pred(ControllerNumAxes[j]) do |
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begin |
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if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0; |
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if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0; |
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inc(k, 2); |
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end; |
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for i:= 0 to Pred(ControllerNumHats[j]) do |
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begin |
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tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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inc(k, 4); |
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end; |
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for i:= 0 to Pred(ControllerNumButtons[j]) do |
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begin |
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tkbdn[k]:= ControllerButtons[j][i]; |
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inc(k, 1); |
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end; |
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end; |
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{$ENDIF} |
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|
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// ctrl/cmd + q to close engine and frontend |
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{$IFDEF DARWIN} |
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if ((tkbdn[KeyNameToCode('left_meta')] = 1) or (tkbdn[KeyNameToCode('right_meta')] = 1)) then |
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{$ELSE} |
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if ((tkbdn[KeyNameToCode('left_ctrl')] = 1) or (tkbdn[KeyNameToCode('right_ctrl')] = 1)) then |
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{$ENDIF} |
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begin |
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if tkbdn[KeyNameToCode('q')] = 1 then ParseCommand ('halt', true) |
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140 |
end; |
2428 | 141 |
|
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// now process strokes |
2436 | 143 |
for i:= 0 to cKeyMaxIndex do |
947 | 144 |
if CurrentBinds[i][0] <> #0 then |
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begin |
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if (i > 3) and (tkbdn[i] <> 0) and not ((CurrentBinds[i] = 'put') or (CurrentBinds[i] = 'ammomenu') or (CurrentBinds[i] = '+cur_u') or (CurrentBinds[i] = '+cur_d') or (CurrentBinds[i] = '+cur_l') or (CurrentBinds[i] = '+cur_r')) then hideAmmoMenu:= true; |
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if (tkbd[i] = 0) and (tkbdn[i] <> 0) then |
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begin |
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ParseCommand(CurrentBinds[i], Trusted); |
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if (CurrentTeam <> nil) and not CurrentTeam^.ExtDriven and (ReadyTimeLeft > 1) then ParseCommand('gencmd R', true) |
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151 |
end |
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else if (CurrentBinds[i][1] = '+') |
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and (tkbdn[i] = 0) |
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and (tkbd[i] <> 0) then |
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155 |
begin |
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s:= CurrentBinds[i]; |
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157 |
s[1]:= '-'; |
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ParseCommand(s, Trusted); |
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if (CurrentTeam <> nil) and not CurrentTeam^.ExtDriven and (ReadyTimeLeft > 1) then ParseCommand('gencmd R', true) |
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160 |
end; |
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tkbd[i]:= tkbdn[i] |
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162 |
end |
4 | 163 |
end; |
164 |
||
165 |
procedure ResetKbd; |
|
4850 | 166 |
var j, k, t: LongInt; |
167 |
{$IFNDEF IPHONEOS} |
|
168 |
i: LongInt; |
|
169 |
pkbd: PByteArray; |
|
170 |
{$ENDIF} |
|
4 | 171 |
begin |
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|
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173 |
k:= SDL_GetMouseState(nil, nil); |
3221 | 174 |
{$IFNDEF IPHONEOS}pkbd:={$ENDIF}SDL_GetKeyState(@j); |
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175 |
|
4374 | 176 |
TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + IntToStr(j) + ')', true); |
2436 | 177 |
|
2579 | 178 |
{$IFNDEF IPHONEOS} |
2436 | 179 |
for i:= 1 to pred(j) do |
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tkbdn[i]:= pkbd^[i]; |
2579 | 181 |
{$ENDIF} |
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182 |
|
2436 | 183 |
// mouse buttons |
184 |
{$IFDEF DARWIN} |
|
185 |
tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
|
186 |
tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
|
187 |
{$ELSE} |
|
188 |
tkbdn[1]:= (k and 1); |
|
189 |
tkbdn[3]:= ((k shr 2) and 1); |
|
190 |
{$ENDIF} |
|
191 |
tkbdn[2]:= ((k shr 1) and 1); |
|
192 |
||
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193 |
// mouse wheels |
2436 | 194 |
tkbdn[4]:= ord(wheelDown); |
195 |
tkbdn[5]:= ord(wheelUp); |
|
196 |
wheelUp:= false; |
|
197 |
wheelDown:= false; |
|
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198 |
|
2567 | 199 |
{$IFDEF IPHONEOS} |
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200 |
setiPhoneBinds(); |
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201 |
{$ELSE} |
2436 | 202 |
// Controller(s) |
203 |
k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
|
2428 | 204 |
for j:= 0 to Pred(ControllerNumControllers) do |
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205 |
begin |
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for i:= 0 to Pred(ControllerNumAxes[j]) do |
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207 |
begin |
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208 |
if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0; |
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if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0; |
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210 |
inc(k, 2); |
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211 |
end; |
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212 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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213 |
begin |
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214 |
tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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215 |
tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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216 |
tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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217 |
tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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218 |
inc(k, 4); |
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219 |
end; |
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220 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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221 |
begin |
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222 |
tkbdn[k]:= ControllerButtons[j][i]; |
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223 |
inc(k, 1); |
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224 |
end; |
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225 |
end; |
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226 |
{$ENDIF} |
3697 | 227 |
|
4850 | 228 |
// what is this final loop for? |
2436 | 229 |
for t:= 0 to cKeyMaxIndex do |
4850 | 230 |
tkbd[t]:= tkbdn[t] |
4 | 231 |
end; |
232 |
||
233 |
procedure InitKbdKeyTable; |
|
2428 | 234 |
var i, j, k, t: LongInt; |
4 | 235 |
s: string[15]; |
236 |
begin |
|
237 |
KeyNames[1]:= 'mousel'; |
|
238 |
KeyNames[2]:= 'mousem'; |
|
239 |
KeyNames[3]:= 'mouser'; |
|
2379 | 240 |
KeyNames[4]:= 'wheelup'; |
241 |
KeyNames[5]:= 'wheeldown'; |
|
242 |
||
243 |
for i:= 6 to cKeyMaxIndex do |
|
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244 |
begin |
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245 |
s:= shortstring(sdl_getkeyname(i)); |
4374 | 246 |
//writeln(stdout,IntToStr(i) + ': ' + s); |
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247 |
if s = 'unknown key' then KeyNames[i]:= '' |
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248 |
else |
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249 |
begin |
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250 |
for t:= 1 to Length(s) do |
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251 |
if s[t] = ' ' then s[t]:= '_'; |
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252 |
KeyNames[i]:= s |
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253 |
end; |
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254 |
end; |
2613 | 255 |
|
4374 | 256 |
//for i:= 0 to cKeyMaxIndex do writeln(stdout,IntToStr(i) + ': ' + KeyNames[i]); |
167 | 257 |
|
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258 |
// get the size of keyboard array |
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259 |
SDL_GetKeyState(@k); |
2436 | 260 |
|
2428 | 261 |
// Controller(s) |
262 |
for j:= 0 to Pred(ControllerNumControllers) do |
|
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263 |
begin |
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264 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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265 |
begin |
4374 | 266 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u'; |
267 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd'; |
|
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268 |
inc(k, 2); |
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269 |
end; |
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270 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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271 |
begin |
4374 | 272 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u'; |
273 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r'; |
|
274 |
keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd'; |
|
275 |
keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l'; |
|
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276 |
inc(k, 4); |
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277 |
end; |
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278 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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279 |
begin |
4374 | 280 |
keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i); |
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281 |
inc(k, 1); |
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282 |
end; |
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283 |
end; |
2581 | 284 |
|
2379 | 285 |
DefaultBinds[ 27]:= 'quit'; |
286 |
DefaultBinds[ 96]:= 'history'; |
|
287 |
DefaultBinds[127]:= 'rotmask'; |
|
288 |
||
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289 |
//numpad |
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290 |
//DefaultBinds[265]:= '+volup'; |
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291 |
//DefaultBinds[256]:= '+voldown'; |
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|
292 |
|
2379 | 293 |
DefaultBinds[KeyNameToCode('0')]:= '+volup'; |
294 |
DefaultBinds[KeyNameToCode('9')]:= '+voldown'; |
|
295 |
DefaultBinds[KeyNameToCode('c')]:= 'capture'; |
|
296 |
DefaultBinds[KeyNameToCode('h')]:= 'findhh'; |
|
297 |
DefaultBinds[KeyNameToCode('p')]:= 'pause'; |
|
298 |
DefaultBinds[KeyNameToCode('s')]:= '+speedup'; |
|
299 |
DefaultBinds[KeyNameToCode('t')]:= 'chat'; |
|
300 |
DefaultBinds[KeyNameToCode('y')]:= 'confirm'; |
|
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301 |
|
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|
302 |
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset'; |
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|
303 |
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout'; |
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304 |
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin'; |
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|
305 |
|
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306 |
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr'; |
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307 |
|
2786 | 308 |
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|
309 |
DefaultBinds[ 1]:= '/put'; |
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310 |
DefaultBinds[ 3]:= 'ammomenu'; |
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311 |
DefaultBinds[ 8]:= 'hjump'; |
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312 |
DefaultBinds[ 9]:= 'switch'; |
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|
313 |
DefaultBinds[13]:= 'ljump'; |
2786 | 314 |
DefaultBinds[32]:= '+attack'; |
315 |
{$IFDEF IPHONEOS} |
|
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|
316 |
DefaultBinds[23]:= '+up'; |
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|
317 |
DefaultBinds[24]:= '+down'; |
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|
318 |
DefaultBinds[25]:= '+left'; |
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|
319 |
DefaultBinds[26]:= '+right'; |
3649 | 320 |
DefaultBinds[27]:= '+precise'; |
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321 |
DefaultBinds[44]:= 'chat'; |
2805 | 322 |
DefaultBinds[55]:= 'pause'; |
2786 | 323 |
{$ELSE} |
324 |
DefaultBinds[KeyNameToCode('up')]:= '+up'; |
|
325 |
DefaultBinds[KeyNameToCode('down')]:= '+down'; |
|
326 |
DefaultBinds[KeyNameToCode('left')]:= '+left'; |
|
327 |
DefaultBinds[KeyNameToCode('right')]:= '+right'; |
|
328 |
DefaultBinds[KeyNameToCode('left_shift')]:= '+precise'; |
|
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|
329 |
{$ENDIF} |
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|
330 |
|
4374 | 331 |
for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i); |
4131
e89d11f6361c
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
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|
332 |
|
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|
333 |
SetDefaultBinds(); |
4 | 334 |
end; |
335 |
||
167 | 336 |
procedure SetBinds(var binds: TBinds); |
337 |
begin |
|
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|
338 |
{$IFDEF IPHONEOS} |
3971 | 339 |
binds:= binds; // avoid hint |
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|
340 |
CurrentBinds:= DefaultBinds; |
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|
341 |
{$ELSE} |
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|
342 |
CurrentBinds:= binds; |
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|
343 |
{$ENDIF} |
167 | 344 |
end; |
345 |
||
346 |
procedure SetDefaultBinds; |
|
347 |
begin |
|
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348 |
CurrentBinds:= DefaultBinds; |
167 | 349 |
end; |
350 |
||
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|
351 |
{$IFDEF IPHONEOS} |
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352 |
procedure setiPhoneBinds; |
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|
353 |
begin |
3523 | 354 |
tkbdn[ 1]:= ord(leftClick); |
355 |
tkbdn[ 2]:= ord(middleClick); |
|
356 |
tkbdn[ 3]:= ord(rightClick); |
|
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|
357 |
|
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|
358 |
tkbdn[23]:= ord(upKey); |
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|
359 |
tkbdn[24]:= ord(downKey); |
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|
360 |
tkbdn[25]:= ord(leftKey); |
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|
361 |
tkbdn[26]:= ord(rightKey); |
3649 | 362 |
tkbdn[27]:= ord(preciseKey); |
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363 |
|
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|
364 |
tkbdn[ 8]:= ord(backspaceKey); |
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|
365 |
tkbdn[ 9]:= ord(tabKey); |
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|
366 |
tkbdn[13]:= ord(enterKey); |
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|
367 |
tkbdn[32]:= ord(spaceKey); |
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|
368 |
|
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|
369 |
tkbdn[44]:= ord(chatAction); |
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|
370 |
tkbdn[55]:= ord(pauseAction); |
3697 | 371 |
|
3523 | 372 |
// set to false the keys that only need one stoke |
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|
373 |
leftClick:= false; |
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374 |
middleClick:= false; |
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375 |
rightClick:= false; |
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376 |
|
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|
377 |
tabKey:= false; |
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|
378 |
enterKey:= false; |
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|
379 |
backspaceKey:= false; |
3697 | 380 |
|
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|
381 |
chatAction:= false; |
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|
382 |
pauseAction:= false; |
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|
383 |
end; |
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|
384 |
{$ENDIF} |
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|
385 |
|
948 | 386 |
procedure FreezeEnterKey; |
387 |
begin |
|
5100 | 388 |
tkbd[3]:= 1; |
3598 | 389 |
tkbd[13]:= 1; |
5100 | 390 |
tkbd[27]:= 1; |
3598 | 391 |
tkbd[271]:= 1; |
948 | 392 |
end; |
167 | 393 |
|
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394 |
var Controller: array [0..5] of PSDL_Joystick; |
3697 | 395 |
|
2428 | 396 |
procedure ControllerInit; |
397 |
var i, j: Integer; |
|
398 |
begin |
|
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399 |
ControllerEnabled:= 0; |
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400 |
{$IFDEF IPHONEOS} |
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401 |
exit; // joystick subsystem disabled on iPhone |
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402 |
{$ENDIF} |
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|
403 |
|
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404 |
SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
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|
405 |
ControllerNumControllers:= SDL_NumJoysticks(); |
2428 | 406 |
if ControllerNumControllers > 6 then ControllerNumControllers:= 6; |
407 |
||
4374 | 408 |
WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers)); |
2428 | 409 |
|
410 |
if ControllerNumControllers > 0 then |
|
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|
411 |
begin |
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412 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
413 |
begin |
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414 |
WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j)); |
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415 |
Controller[j]:= SDL_JoystickOpen(j); |
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416 |
if Controller[j] = nil then |
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417 |
WriteLnToConsole('* Failed to open game controller!') |
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|
418 |
else |
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419 |
begin |
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420 |
ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]); |
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421 |
//ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]); |
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422 |
ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]); |
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423 |
ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]); |
4374 | 424 |
WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j])); |
425 |
//WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j])); |
|
426 |
WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j])); |
|
427 |
WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j])); |
|
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428 |
ControllerEnabled:= 1; |
3697 | 429 |
|
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430 |
if ControllerNumAxes[j] > 20 then ControllerNumAxes[j]:= 20; |
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431 |
//if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20; |
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432 |
if ControllerNumHats[j] > 20 then ControllerNumHats[j]:= 20; |
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433 |
if ControllerNumButtons[j] > 20 then ControllerNumButtons[j]:= 20; |
3697 | 434 |
|
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435 |
// reset all buttons/axes |
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436 |
for i:= 0 to pred(ControllerNumAxes[j]) do |
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437 |
ControllerAxes[j][i]:= 0; |
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438 |
(*for i:= 0 to pred(ControllerNumBalls[j]) do |
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|
439 |
begin |
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440 |
ControllerBalls[j][i][0]:= 0; |
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|
441 |
ControllerBalls[j][i][1]:= 0; |
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|
442 |
end;*) |
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443 |
for i:= 0 to pred(ControllerNumHats[j]) do |
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444 |
ControllerHats[j][i]:= SDL_HAT_CENTERED; |
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445 |
for i:= 0 to pred(ControllerNumButtons[j]) do |
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|
446 |
ControllerButtons[j][i]:= 0; |
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|
447 |
end; |
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|
448 |
end; |
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|
449 |
// enable event generation/controller updating |
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|
450 |
SDL_JoystickEventState(1); |
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|
451 |
end |
3697 | 452 |
else |
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|
453 |
WriteLnToConsole('Not using any game controller'); |
2428 | 454 |
end; |
455 |
||
456 |
procedure ControllerClose; |
|
457 |
var j: Integer; |
|
458 |
begin |
|
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459 |
if ControllerEnabled > 0 then |
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460 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
461 |
SDL_JoystickClose(Controller[j]); |
2428 | 462 |
end; |
463 |
||
464 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
465 |
begin |
|
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|
466 |
ControllerAxes[joy][axis]:= value; |
2428 | 467 |
end; |
468 |
||
469 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
470 |
begin |
|
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|
471 |
ControllerHats[joy][hat]:= value; |
2428 | 472 |
end; |
473 |
||
474 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
475 |
begin |
|
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476 |
if pressed then ControllerButtons[joy][button]:= 1 |
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|
477 |
else ControllerButtons[joy][button]:= 0; |
2428 | 478 |
end; |
479 |
||
3038 | 480 |
procedure initModule; |
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|
481 |
begin |
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|
482 |
wheelUp:= false; |
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|
483 |
wheelDown:= false; |
3493 | 484 |
{$IFDEF HWLIBRARY} |
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|
485 |
// this function is called by HW_allKeysUp so be careful |
3697 | 486 |
|
3347 | 487 |
// mouse emulation |
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|
488 |
leftClick:= false; |
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|
489 |
middleClick:= false; |
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|
490 |
rightClick:= false; |
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|
491 |
|
3347 | 492 |
// arrow key emulation |
2948
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|
493 |
upKey:= false; |
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|
494 |
downKey:= false; |
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|
495 |
rightKey:= false; |
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|
496 |
leftKey:= false; |
3649 | 497 |
preciseKey:= false; |
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|
498 |
|
3347 | 499 |
// action key emulation |
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|
500 |
backspaceKey:= false; |
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|
501 |
spaceKey:= false; |
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|
502 |
enterKey:= false; |
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|
503 |
tabKey:= false; |
3347 | 504 |
|
505 |
// other key emulation |
|
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|
506 |
chatAction:= false; |
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|
507 |
pauseAction:= false; |
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|
508 |
{$ENDIF} |
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|
509 |
end; |
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|
510 |
|
3038 | 511 |
procedure freeModule; |
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|
512 |
begin |
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|
513 |
|
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|
514 |
end; |
4 | 515 |
|
516 |
end. |