author | unc0rr |
Wed, 18 Jun 2008 21:53:54 +0000 | |
changeset 1015 | 6f4a1890c60d |
parent 971 | d2c49b730771 |
child 1066 | 1f1b3686a2b0 |
permissions | -rw-r--r-- |
393 | 1 |
(* |
2 |
* Hedgewars, a worms-like game |
|
883 | 3 |
* Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com> |
393 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 |
*) |
|
18 |
||
288 | 19 |
unit uAmmos; |
20 |
interface |
|
534 | 21 |
uses uConsts, uTeams; |
288 | 22 |
{$INCLUDE options.inc} |
23 |
||
24 |
procedure AddAmmoStore(s: shortstring); |
|
25 |
procedure AssignStores; |
|
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
26 |
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType); |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
27 |
function HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean; |
371 | 28 |
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt); |
534 | 29 |
procedure OnUsedAmmo(var Hedgehog: THedgehog); |
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
30 |
procedure ApplyAmmoChanges(var Hedgehog: THedgehog); |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
31 |
procedure SwitchNotHoldedAmmo(var Hedgehog: THedgehog); |
783 | 32 |
procedure SetWeapon(weap: TAmmoType); |
288 | 33 |
|
34 |
implementation |
|
783 | 35 |
uses uMisc, uGears, uWorld, uLocale, uConsole; |
295 | 36 |
type TAmmoCounts = array[TAmmoType] of Longword; |
288 | 37 |
var StoresList: array[0..Pred(cMaxHHs)] of PHHAmmo; |
38 |
StoreCnt: Longword = 0; |
|
39 |
||
295 | 40 |
procedure FillAmmoStore(Ammo: PHHAmmo; var cnts: TAmmoCounts); |
288 | 41 |
var mi: array[0..cMaxSlotIndex] of byte; |
42 |
a: TAmmoType; |
|
295 | 43 |
begin |
44 |
FillChar(mi, sizeof(mi), 0); |
|
45 |
FillChar(Ammo^, sizeof(Ammo^), 0); |
|
46 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
|
47 |
if cnts[a] > 0 then |
|
48 |
begin |
|
49 |
TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true); |
|
351 | 50 |
Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo; |
51 |
Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]].Count:= cnts[a]; |
|
295 | 52 |
inc(mi[Ammoz[a].Slot]) |
53 |
end |
|
54 |
end; |
|
55 |
||
56 |
procedure AddAmmoStore(s: shortstring); |
|
57 |
var cnt: Longword; |
|
58 |
a: TAmmoType; |
|
59 |
ammos: TAmmoCounts; |
|
288 | 60 |
begin |
61 |
TryDo(byte(s[0]) = byte(ord(High(TAmmoType)) + 1), 'Invalid ammo scheme (incompatible frontend)', true); |
|
62 |
||
63 |
inc(StoreCnt); |
|
64 |
TryDo(StoreCnt <= cMaxHHs, 'Ammo stores overflow', true); |
|
65 |
||
66 |
new(StoresList[Pred(StoreCnt)]); |
|
67 |
||
68 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
|
69 |
begin |
|
70 |
cnt:= byte(s[ord(a) + 1]) - byte('0'); |
|
295 | 71 |
if cnt = 9 then cnt:= AMMO_INFINITE; |
72 |
ammos[a]:= cnt |
|
288 | 73 |
end; |
295 | 74 |
|
75 |
FillAmmoStore(StoresList[Pred(StoreCnt)], ammos) |
|
288 | 76 |
end; |
77 |
||
78 |
function GetAmmoByNum(num: Longword): PHHAmmo; |
|
79 |
begin |
|
80 |
TryDo(num < StoreCnt, 'Invalid store number', true); |
|
351 | 81 |
exit(StoresList[num]) |
288 | 82 |
end; |
83 |
||
84 |
procedure AssignStores; |
|
547 | 85 |
var t: LongInt; |
288 | 86 |
i: Longword; |
87 |
begin |
|
547 | 88 |
for t:= 0 to Pred(TeamsCount) do |
89 |
with TeamsArray[t]^ do |
|
288 | 90 |
begin |
91 |
for i:= 0 to cMaxHHIndex do |
|
547 | 92 |
if Hedgehogs[i].Gear <> nil then |
93 |
Hedgehogs[i].Ammo:= GetAmmoByNum(Hedgehogs[i].AmmoStore); |
|
288 | 94 |
end |
95 |
end; |
|
96 |
||
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
97 |
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType); |
295 | 98 |
var ammos: TAmmoCounts; |
371 | 99 |
slot, ami: LongInt; |
295 | 100 |
hhammo: PHHAmmo; |
101 |
begin |
|
102 |
FillChar(ammos, sizeof(ammos), 0); |
|
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
103 |
hhammo:= Hedgehog.Ammo; |
295 | 104 |
|
105 |
for slot:= 0 to cMaxSlotIndex do |
|
106 |
for ami:= 0 to cMaxSlotAmmoIndex do |
|
351 | 107 |
if hhammo^[slot, ami].Count > 0 then |
108 |
ammos[hhammo^[slot, ami].AmmoType]:= hhammo^[slot, ami].Count; |
|
295 | 109 |
|
941
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents:
927
diff
changeset
|
110 |
if ammos[ammo] <> AMMO_INFINITE then |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents:
927
diff
changeset
|
111 |
begin |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents:
927
diff
changeset
|
112 |
inc(ammos[ammo], Ammoz[ammo].NumberInCase); |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents:
927
diff
changeset
|
113 |
if ammos[ammo] > AMMO_INFINITE then ammos[ammo]:= AMMO_INFINITE |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents:
927
diff
changeset
|
114 |
end; |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents:
927
diff
changeset
|
115 |
|
295 | 116 |
FillAmmoStore(hhammo, ammos) |
117 |
end; |
|
118 |
||
371 | 119 |
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt); |
120 |
var ami: LongInt; |
|
295 | 121 |
b: boolean; |
122 |
begin |
|
123 |
repeat |
|
124 |
b:= false; |
|
125 |
ami:= 0; |
|
126 |
while (not b) and (ami < cMaxSlotAmmoIndex) do |
|
351 | 127 |
if (Ammo^[Slot, ami].Count = 0) |
128 |
and (Ammo^[Slot, ami + 1].Count > 0) then b:= true |
|
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
129 |
else inc(ami); |
295 | 130 |
if b then // there's a free item in ammo stack |
131 |
begin |
|
351 | 132 |
Ammo^[Slot, ami]:= Ammo^[Slot, ami + 1]; |
133 |
Ammo^[Slot, ami + 1].Count:= 0 |
|
295 | 134 |
end; |
135 |
until not b; |
|
136 |
end; |
|
137 |
||
534 | 138 |
procedure OnUsedAmmo(var Hedgehog: THedgehog); |
295 | 139 |
begin |
534 | 140 |
with Hedgehog do |
971
d2c49b730771
Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents:
941
diff
changeset
|
141 |
begin |
d2c49b730771
Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents:
941
diff
changeset
|
142 |
with Ammo^[CurSlot, CurAmmo] do |
d2c49b730771
Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents:
941
diff
changeset
|
143 |
if Count <> AMMO_INFINITE then |
d2c49b730771
Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents:
941
diff
changeset
|
144 |
begin |
d2c49b730771
Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents:
941
diff
changeset
|
145 |
dec(Count); |
d2c49b730771
Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents:
941
diff
changeset
|
146 |
if Count = 0 then |
d2c49b730771
Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents:
941
diff
changeset
|
147 |
begin |
d2c49b730771
Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents:
941
diff
changeset
|
148 |
PackAmmo(Ammo, CurSlot); |
d2c49b730771
Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents:
941
diff
changeset
|
149 |
SwitchNotHoldedAmmo(Hedgehog) |
d2c49b730771
Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents:
941
diff
changeset
|
150 |
end |
d2c49b730771
Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents:
941
diff
changeset
|
151 |
end |
d2c49b730771
Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents:
941
diff
changeset
|
152 |
end |
295 | 153 |
end; |
154 |
||
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
155 |
function HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean; |
371 | 156 |
var slot, ami: LongInt; |
295 | 157 |
begin |
158 |
Slot:= Ammoz[Ammo].Slot; |
|
159 |
ami:= 0; |
|
351 | 160 |
while (ami <= cMaxSlotAmmoIndex) do |
295 | 161 |
begin |
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
162 |
with Hedgehog.Ammo^[Slot, ami] do |
941
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents:
927
diff
changeset
|
163 |
if (AmmoType = Ammo) then |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents:
927
diff
changeset
|
164 |
exit((Count > 0) and (Hedgehog.Team^.Clan^.TurnNumber > Ammoz[AmmoType].SkipTurns)); |
295 | 165 |
inc(ami) |
351 | 166 |
end; |
167 |
HHHasAmmo:= false |
|
295 | 168 |
end; |
169 |
||
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
170 |
procedure ApplyAmmoChanges(var Hedgehog: THedgehog); |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
171 |
var s: shortstring; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
172 |
begin |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
173 |
TargetPoint.X:= NoPointX; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
174 |
|
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
175 |
with Hedgehog do |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
176 |
begin |
941
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents:
927
diff
changeset
|
177 |
if (Ammo^[CurSlot, CurAmmo].Count = 0) then |
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
178 |
begin |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
179 |
CurAmmo:= 0; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
180 |
CurSlot:= 0; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
181 |
while (CurSlot <= cMaxSlotIndex) and (Ammo^[CurSlot, CurAmmo].Count = 0) do inc(CurSlot) |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
182 |
end; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
183 |
|
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
184 |
with Ammo^[CurSlot, CurAmmo] do |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
185 |
begin |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
186 |
CurMinAngle:= Ammoz[AmmoType].minAngle; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
187 |
if Ammoz[AmmoType].maxAngle <> 0 then CurMaxAngle:= Ammoz[AmmoType].maxAngle |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
188 |
else CurMaxAngle:= cMaxAngle; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
189 |
with Hedgehog.Gear^ do |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
190 |
begin |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
191 |
if Angle < CurMinAngle then Angle:= CurMinAngle; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
192 |
if Angle > CurMaxAngle then Angle:= CurMaxAngle; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
193 |
end; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
194 |
|
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
195 |
s:= trammo[Ammoz[AmmoType].NameId]; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
196 |
if Count <> AMMO_INFINITE then |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
197 |
s:= s + ' (' + IntToStr(Count) + ')'; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
198 |
if (Propz and ammoprop_Timerable) <> 0 then |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
199 |
s:= s + ', ' + inttostr(Timer div 1000) + ' ' + trammo[sidSeconds]; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
200 |
AddCaption(s, Team^.Clan^.Color, capgrpAmmoinfo); |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
201 |
if (Propz and ammoprop_NeedTarget) <> 0 |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
202 |
then begin |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
203 |
Gear^.State:= Gear^.State or gstHHChooseTarget; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
204 |
isCursorVisible:= true |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
205 |
end else begin |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
206 |
Gear^.State:= Gear^.State and not gstHHChooseTarget; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
207 |
isCursorVisible:= false |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
208 |
end; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
209 |
ShowCrosshair:= (Propz and ammoprop_NoCrosshair) = 0 |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
210 |
end |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
211 |
end |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
212 |
end; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
213 |
|
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
214 |
procedure SwitchNotHoldedAmmo(var Hedgehog: THedgehog); |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
215 |
begin |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
216 |
with Hedgehog do |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
217 |
if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_DontHold) <> 0 then |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
218 |
begin |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
219 |
CurAmmo:= 0; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
220 |
CurSlot:= 0; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
221 |
while (CurSlot <= cMaxSlotIndex) and (Ammo^[CurSlot, CurAmmo].Count = 0) do inc(CurSlot) |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
222 |
end |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
223 |
end; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
224 |
|
783 | 225 |
procedure SetWeapon(weap: TAmmoType); |
226 |
begin |
|
784 | 227 |
ParseCommand('/setweap ' + char(weap), true) |
783 | 228 |
end; |
229 |
||
288 | 230 |
end. |