QTfrontend/hwconsts.cpp.in
author nemo
Fri, 22 Feb 2013 14:42:57 -0500
changeset 8556 6f4c2711baa6
parent 8323 ab0b618bdf13
child 8363 0b4ac686fc44
child 8605 2865389fec96
permissions -rw-r--r--
oops. forgot this one.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
579
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
     1
/*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 1021
diff changeset
     2
 * Hedgewars, a free turn based strategy game
6952
7f70f37bbf08 license header year range adjustments
sheepluva
parents: 6937
diff changeset
     3
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
579
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
     4
 *
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
     8
 *
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
    12
 * GNU General Public License for more details.
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
    13
 *
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
    14
 * You should have received a copy of the GNU General Public License
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
    15
 * along with this program; if not, write to the Free Software
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
    17
 */
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
    18
7130
fcab1fd02bc6 - Allow switching colors with mouse wheel
unc0rr
parents: 6958
diff changeset
    19
#include <QStandardItemModel>
fcab1fd02bc6 - Allow switching colors with mouse wheel
unc0rr
parents: 6958
diff changeset
    20
579
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
    21
#include "hwconsts.h"
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
    22
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
    23
QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}");
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
    24
QString * cDataDir = new QString("${HEDGEWARS_DATADIR}");
8090
38d9cc60b14c cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
koda
parents: 7258
diff changeset
    25
QString * cVersionString = new QString("${HEDGEWARS_VERSION}");
579
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
    26
8323
ab0b618bdf13 get executable directory at runtime rather than configure time
koda
parents: 8090
diff changeset
    27
QDir * bindir = new QDir();
579
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
    28
QDir * cfgdir = new QDir();
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
    29
QDir * datadir = new QDir();
94db15de0392 - Some changes to make build process clear
unc0rr
parents:
diff changeset
    30
3932
2fc211f60015 Engine:
smaxx
parents: 3876
diff changeset
    31
bool custom_config = false;
2fc211f60015 Engine:
smaxx
parents: 3876
diff changeset
    32
bool custom_data = false;
2fc211f60015 Engine:
smaxx
parents: 3876
diff changeset
    33
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    34
int cMaxTeams = 8;
6737
ce5fbd98370f - Increase server version number due to rooms list protocol changes
unc0rr
parents: 6579
diff changeset
    35
int cMinServerVersion = 1;
3865
0b1c426b035f Frontend:
smaxx
parents: 3836
diff changeset
    36
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    37
QString * cDefaultAmmoStore = new QString( AMMOLINE_DEFAULT_QT AMMOLINE_DEFAULT_PROB
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    38
                                           AMMOLINE_DEFAULT_DELAY AMMOLINE_DEFAULT_CRATE );
2860
13a53315ae18 Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
parents: 2473
diff changeset
    39
int cAmmoNumber = cDefaultAmmoStore->size() / 4;
2369
c3eb11f1ab3a Implement probability editor for weapon schemes (engine doesn't support that yet)
unc0rr
parents: 2177
diff changeset
    40
1967
213d368a002f Predefine some ammo schemes
unc0rr
parents: 1966
diff changeset
    41
QList< QPair<QString, QString> > cDefaultAmmos =
3971
5c82ee165ed5 minor stuff
koda
parents: 3963
diff changeset
    42
        QList< QPair<QString, QString> >()
5c82ee165ed5 minor stuff
koda
parents: 3963
diff changeset
    43
        << qMakePair(QString("Default"), *cDefaultAmmoStore)
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    44
        << qMakePair(QString("Crazy"),       QString(
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    45
            AMMOLINE_CRAZY_QT AMMOLINE_CRAZY_PROB
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    46
            AMMOLINE_CRAZY_DELAY AMMOLINE_CRAZY_CRATE ))
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    47
        << qMakePair(QString("Pro Mode"),    QString(
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    48
            AMMOLINE_PROMODE_QT AMMOLINE_PROMODE_PROB
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    49
            AMMOLINE_PROMODE_DELAY AMMOLINE_PROMODE_CRATE ))
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    50
        << qMakePair(QString("Shoppa"),      QString(
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    51
            AMMOLINE_SHOPPA_QT AMMOLINE_SHOPPA_PROB
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    52
            AMMOLINE_SHOPPA_DELAY AMMOLINE_SHOPPA_CRATE ))
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    53
        << qMakePair(QString("Clean Slate"), QString(
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    54
            AMMOLINE_CLEAN_QT AMMOLINE_CLEAN_PROB
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    55
            AMMOLINE_CLEAN_DELAY AMMOLINE_CLEAN_CRATE ))
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    56
        << qMakePair(QString("Minefield"),   QString(
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    57
            AMMOLINE_MINES_QT AMMOLINE_MINES_PROB
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    58
            AMMOLINE_MINES_DELAY AMMOLINE_MINES_CRATE ))
4231
f2eb9ac629e4 added two games modes and one weaponset
koda
parents: 4212
diff changeset
    59
        << qMakePair(QString("Thinking with Portals"), QString(
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    60
            AMMOLINE_PORTALS_QT AMMOLINE_PORTALS_PROB
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    61
            AMMOLINE_PORTALS_DELAY AMMOLINE_PORTALS_CRATE ))
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 5049
diff changeset
    62
        ;
616
00928b3cf505 Use same team colors everywhere
unc0rr
parents: 608
diff changeset
    63
5201
7b9aa7aac336 * moved colours and default port from .cpp.in to .h
koda
parents: 5200
diff changeset
    64
unsigned int colors[] = HW_TEAMCOLOR_ARRAY;
654
1019b8fa8638 Finish asking host/port dialog implementation
unc0rr
parents: 616
diff changeset
    65
1019b8fa8638 Finish asking host/port dialog implementation
unc0rr
parents: 616
diff changeset
    66
QString * netHost = new QString();
5201
7b9aa7aac336 * moved colours and default port from .cpp.in to .h
koda
parents: 5200
diff changeset
    67
quint16 netPort = NETGAME_DEFAULT_PORT;
1415
6fbfee0e113a Allow build without net game server: introduce -DWITH_SERVER configuration parameter
unc0rr
parents: 1263
diff changeset
    68
6fbfee0e113a Allow build without net game server: introduce -DWITH_SERVER configuration parameter
unc0rr
parents: 1263
diff changeset
    69
bool haveServer = ${HAVE_NETSERVER};
3074
271cfcb2bcda Frontend:
smxx
parents: 3070
diff changeset
    70
bool isDevBuild = ${HW_DEV};
6579
fc52f7c22c9b GCI task: season greetings
valnut
parents: 5289
diff changeset
    71
fc52f7c22c9b GCI task: season greetings
valnut
parents: 5289
diff changeset
    72
int season = SEASON_NONE;
fc52f7c22c9b GCI task: season greetings
valnut
parents: 5289
diff changeset
    73
int years_since_foundation = 0;