author | koda |
Wed, 02 Nov 2011 16:31:16 +0100 | |
changeset 6261 | 7050772ae46a |
parent 6208 | b831679e9467 |
child 6656 | 6aeaba3ee584 |
permissions | -rw-r--r-- |
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1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
6006 | 18 |
* File created on 23/09/2011. |
6000
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*/ |
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|
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|
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#import "AudioManagerController.h" |
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#import "AVFoundation/AVAudioPlayer.h" |
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#import <AudioToolbox/AudioToolbox.h> |
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|
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|
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static AVAudioPlayer *backgroundMusic = nil; |
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static SystemSoundID clickSound = -1; |
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static SystemSoundID backSound = -1; |
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static SystemSoundID selSound = -1; |
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|
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@implementation AudioManagerController |
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|
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#pragma mark - |
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#pragma mark background music control |
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+(void) loadBackgroundMusic { |
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NSString *musicString = [[NSBundle mainBundle] pathForResource:@"hwclassic" ofType:@"mp3"]; |
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backgroundMusic = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:musicString] error:nil]; |
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|
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backgroundMusic.delegate = nil; |
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backgroundMusic.volume = 0.4f; |
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backgroundMusic.numberOfLoops = -1; |
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[backgroundMusic prepareToPlay]; |
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} |
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|
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+(void) playBackgroundMusic { |
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if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO) |
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return; |
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|
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if (backgroundMusic == nil) |
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[AudioManagerController loadBackgroundMusic]; |
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|
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[backgroundMusic play]; |
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} |
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+(void) pauseBackgroundMusic { |
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[backgroundMusic pause]; |
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} |
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+(void) stopBackgroundMusic { |
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[backgroundMusic stop]; |
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} |
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#pragma mark - |
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#pragma mark sound effects control |
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+(SystemSoundID) loadSound:(NSString *)snd { |
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// get the filename of the sound file: |
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NSString *path = [NSString stringWithFormat:@"%@/%@",[[NSBundle mainBundle] resourcePath],snd]; |
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|
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// declare a system sound id and get a URL for the sound file |
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SystemSoundID soundID; |
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NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO]; |
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// use audio sevices to create and play the sound |
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AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID); |
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return soundID; |
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} |
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+(void) playClickSound { |
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if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO) |
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return; |
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if (clickSound == -1) |
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clickSound = [AudioManagerController loadSound:@"clickSound.wav"]; |
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AudioServicesPlaySystemSound(clickSound); |
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} |
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+(void) playBackSound { |
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if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO) |
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return; |
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if (backSound == -1) |
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backSound = [AudioManagerController loadSound:@"backSound.wav"]; |
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AudioServicesPlaySystemSound(backSound); |
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} |
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+(void) playSelectSound { |
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if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO) |
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ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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101 |
return; |
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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|
102 |
|
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
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|
103 |
if (selSound == -1) |
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
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104 |
selSound = [AudioManagerController loadSound:@"selSound.wav"]; |
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
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changeset
|
105 |
|
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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parents:
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|
106 |
AudioServicesPlaySystemSound(selSound); |
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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107 |
} |
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ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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changeset
|
108 |
|
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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|
109 |
#pragma mark - |
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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110 |
#pragma mark memory management |
6208
b831679e9467
move all extra categories in a single source, add caching for HWUtils
koda
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6017
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|
111 |
+(void) releaseCache { |
6000
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
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112 |
[backgroundMusic stop]; |
6017
24631fd2fb9e
better memory cleanup for audiomanager and position of lower stats button
koda
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6006
diff
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|
113 |
[backgroundMusic release], backgroundMusic = nil; |
6000
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
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|
114 |
AudioServicesDisposeSystemSoundID(clickSound), clickSound = -1; |
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
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115 |
AudioServicesDisposeSystemSoundID(backSound), backSound = -1; |
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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116 |
AudioServicesDisposeSystemSoundID(selSound), selSound = -1; |
6017
24631fd2fb9e
better memory cleanup for audiomanager and position of lower stats button
koda
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6006
diff
changeset
|
117 |
MSG_MEMCLEAN(); |
6000
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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118 |
} |
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ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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119 |
|
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ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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120 |
@end |