gameServer/CoreTypes.hs
author unc0rr
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child 10194 7025bd3c3131
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- Fix crasher in doStepSniperRifleShot - Fix hwLibrary.pas dependencies list
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{-# LANGUAGE CPP, OverloadedStrings, DeriveDataTypeable #-}
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module CoreTypes where
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import Control.Concurrent
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import Data.Word
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import qualified Data.Map as Map
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import Data.Time
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import Network
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import Data.Function
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import Data.ByteString.Char8 as B
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import Data.Unique
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import Control.Exception
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import Data.Typeable
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import Data.TConfig
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import Control.DeepSeq
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-----------------------
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import RoomsAndClients
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#if __GLASGOW_HASKELL__ < 706
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instance NFData B.ByteString
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#endif
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instance NFData (Chan a)
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instance NFData Action where
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    rnf (AnswerClients chans msg) = chans `deepseq` msg `deepseq` ()
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    rnf a = a `seq` ()
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data Action =
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    AnswerClients ![ClientChan] ![B.ByteString]
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    | SendServerMessage
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    | SendServerVars
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    | MoveToRoom RoomIndex
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    | MoveToLobby B.ByteString
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    | RemoveTeam B.ByteString
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    | SendTeamRemovalMessage B.ByteString
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    | RemoveRoom
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    | FinishGame
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    | UnreadyRoomClients
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    | JoinLobby
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    | ProtocolError B.ByteString
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    | Warning B.ByteString
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    | NoticeMessage Notice
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    | ByeClient B.ByteString
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    | KickClient ClientIndex
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    | KickRoomClient ClientIndex
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    | BanClient NominalDiffTime B.ByteString ClientIndex
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    | BanIP B.ByteString NominalDiffTime B.ByteString
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    | BanNick B.ByteString NominalDiffTime B.ByteString
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    | BanList
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    | Unban B.ByteString
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    | ChangeMaster (Maybe ClientIndex)
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    | RemoveClientTeams
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    | ModifyClient (ClientInfo -> ClientInfo)
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    | ModifyClient2 ClientIndex (ClientInfo -> ClientInfo)
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    | ModifyRoomClients (ClientInfo -> ClientInfo)
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    | ModifyRoom (RoomInfo -> RoomInfo)
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    | ModifyServerInfo (ServerInfo -> ServerInfo)
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    | AddRoom B.ByteString B.ByteString
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    | SendUpdateOnThisRoom
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    | CheckRegistered
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    | ClearAccountsCache
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    | ProcessAccountInfo AccountInfo
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    | AddClient ClientInfo
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    | DeleteClient ClientIndex
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    | PingAll
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    | StatsAction
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    | RestartServer
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    | AddNick2Bans B.ByteString B.ByteString UTCTime
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    | AddIP2Bans B.ByteString B.ByteString UTCTime
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    | CheckBanned Bool
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    | SaveReplay
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    | Stats
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    | CheckRecord
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    | CheckFailed B.ByteString
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    | CheckSuccess [B.ByteString]
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    | Random [ClientChan] [B.ByteString]
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    | QueryReplay B.ByteString
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    | ShowReplay B.ByteString
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    | Cleanup
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    | RegisterEvent Event
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data Event = LobbyChatMessage
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           | EngineMessage
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           | RoomJoin
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type EventsInfo = [(Int, UTCTime)]
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newEventsInfo :: EventsInfo
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newEventsInfo = []   
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type ClientChan = Chan [B.ByteString]
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data CheckInfo =
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    CheckInfo
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    {
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        recordFileName :: String,
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        recordTeams :: [TeamInfo]
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    }
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data ClientInfo =
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    ClientInfo
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    {
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        clUID :: Unique,
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        sendChan :: ClientChan,
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        clientSocket :: Socket,
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        host :: B.ByteString,
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        connectTime :: UTCTime,
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        nick :: B.ByteString,
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        webPassword :: B.ByteString,
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        serverSalt :: B.ByteString,
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        logonPassed :: Bool,
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        isVisible :: Bool,
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        clientProto :: !Word16,
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        pingsQueue :: !Word,
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        isMaster :: Bool,
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        isReady :: !Bool,
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        isInGame :: Bool,
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        isAdministrator :: Bool,
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        isChecker :: Bool,
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        isContributor :: Bool,
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        isKickedFromServer :: Bool,
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        isJoinedMidGame :: Bool,
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        clientClan :: !(Maybe B.ByteString),
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        checkInfo :: Maybe CheckInfo,
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        eiLobbyChat,
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        eiEM,
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        eiJoin :: EventsInfo,
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        teamsInGame :: Word
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    }
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instance Eq ClientInfo where
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    (==) = (==) `on` clientSocket
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data HedgehogInfo =
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    HedgehogInfo B.ByteString B.ByteString
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    deriving (Show, Read)
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data TeamInfo =
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    TeamInfo
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    {
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        teamownerId :: ClientIndex,
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        teamowner :: B.ByteString,
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        teamname :: B.ByteString,
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        teamcolor :: B.ByteString,
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        teamgrave :: B.ByteString,
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        teamfort :: B.ByteString,
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        teamvoicepack :: B.ByteString,
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        teamflag :: B.ByteString,
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        difficulty :: Int,
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        hhnum :: Int,
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        hedgehogs :: [HedgehogInfo]
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    }
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    deriving (Show, Read)
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instance Eq TeamInfo where
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    (==) = (==) `on` teamname
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   159
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data GameInfo =
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    GameInfo
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    {
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        roundMsgs :: [B.ByteString],
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        lastFilteredTimedMsg :: Maybe B.ByteString,
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        leftTeams :: [B.ByteString],
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        teamsAtStart :: [TeamInfo],
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        teamsInGameNumber :: Int,
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        allPlayersHaveRegisteredAccounts :: !Bool,
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        giMapParams :: Map.Map B.ByteString B.ByteString,
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        giParams :: Map.Map B.ByteString [B.ByteString]
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    } deriving (Show, Read)
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newGameInfo :: [TeamInfo]
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                -> Int
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                -> Bool
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                -> Map.Map ByteString ByteString
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                -> Map.Map ByteString [ByteString]
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                -> GameInfo
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newGameInfo =
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    GameInfo
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        []
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        Nothing
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        []
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data RoomInfo =
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    RoomInfo
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    {
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        masterID :: Maybe ClientIndex,
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        name :: B.ByteString,
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        password :: B.ByteString,
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        roomProto :: Word16,
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        teams :: [TeamInfo],
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        gameInfo :: Maybe GameInfo,
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        playersIn :: !Int,
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        readyPlayers :: !Int,
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        isRestrictedJoins :: Bool,
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        isRestrictedTeams :: Bool,
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        isRegisteredOnly :: Bool,
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        isSpecial :: Bool,
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        greeting :: B.ByteString,
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        voting :: Maybe Voting,
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        roomBansList :: ![B.ByteString],
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        mapParams :: Map.Map B.ByteString B.ByteString,
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        params :: Map.Map B.ByteString [B.ByteString]
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    }
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newRoom :: RoomInfo
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newRoom =
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    RoomInfo
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        Nothing
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        ""
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        ""
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        0
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        []
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        Nothing
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        0
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        0
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        False
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        False
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        False
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        False
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        ""
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        Nothing
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        []
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        (
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            Map.fromList $ Prelude.zip
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                ["MAP", "MAPGEN", "MAZE_SIZE", "SEED", "TEMPLATE"]
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                ["+rnd+", "0", "0", "seed", "0"]
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        )
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        (
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            Map.fromList $ Prelude.zip
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                ["AMMO", "SCHEME", "SCRIPT", "THEME"]
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                [["Default"], ["Default"], ["Normal"], ["avematan"]]
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        )
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data StatisticsInfo =
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    StatisticsInfo
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    {
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        playersNumber :: Int,
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        roomsNumber :: Int
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    }
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data ServerInfo =
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    ServerInfo
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    {
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        isDedicated :: Bool,
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        serverMessage :: B.ByteString,
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        serverMessageForOldVersions :: B.ByteString,
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        latestReleaseVersion :: Word16,
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        earliestCompatibleVersion :: Word16,
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        listenPort :: PortNumber,
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        dbHost :: B.ByteString,
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        dbName :: B.ByteString,
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        dbLogin :: B.ByteString,
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        dbPassword :: B.ByteString,
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        bans :: [BanInfo],
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        shutdownPending :: Bool,
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        runArgs :: [String],
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        coreChan :: Chan CoreMessage,
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        dbQueries :: Chan DBQuery,
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        serverSocket :: Maybe Socket,
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        serverConfig :: Maybe Conf
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    }
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newServerInfo :: Chan CoreMessage -> Chan DBQuery -> Maybe Socket -> Maybe Conf -> ServerInfo
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newServerInfo =
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    ServerInfo
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        True
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        "<h2><p align=center><a href=\"http://www.hedgewars.org/\">http://www.hedgewars.org/</a></p></h2>"
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        "<font color=yellow><h3 align=center>Hedgewars 0.9.19 is out! Please update.</h3><p align=center><a href=http://hedgewars.org/download.html>Download page here</a></font>"
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        47 -- latestReleaseVersion
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        41 -- earliestCompatibleVersion
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        46631
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        ""
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        ""
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        ""
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        ""
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        []
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        False
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        []
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data Voting = Voting {
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        voteTTL :: Int,
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        entitledToVote :: [Unique],
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        votes :: [(Unique, Bool)],
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        voteType :: VoteType
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    }
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data VoteType = VoteKick B.ByteString
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newVoting :: VoteType -> Voting
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newVoting = Voting 2 [] []
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data AccountInfo =
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    HasAccount B.ByteString Bool Bool
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    | Guest
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    | Admin
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    | ReplayName B.ByteString
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    deriving (Show, Read)
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dec7ead2d178 Bring back authentication to official server, now using separate process to perform database interaction
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data DBQuery =
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    CheckAccount ClientIndex Int B.ByteString B.ByteString
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    | ClearCache
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    | SendStats Int Int
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    | StoreAchievements Word16 B.ByteString [(B.ByteString, B.ByteString)] [B.ByteString]
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    | GetReplayName ClientIndex Int B.ByteString
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    deriving (Show, Read)
1839
5dd4cb7fd7e5 Server now send ASKPASSWORD command to frontend when user has web account
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data CoreMessage =
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    Accept ClientInfo
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    | ClientMessage (ClientIndex, [B.ByteString])
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    | ClientAccountInfo ClientIndex Int AccountInfo
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    | TimerAction Int
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    | Remove ClientIndex
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type MRnC = MRoomsAndClients RoomInfo ClientInfo
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type IRnC = IRoomsAndClients RoomInfo ClientInfo
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8bdc879ee6b2 Implement room delegation when admin lefts it
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data Notice =
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    NickAlreadyInUse
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    | AdminLeft
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    | WrongPassword
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    deriving Enum
09f4978b4fb0 ShutdownException for server shutdown
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data ShutdownException =
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    ShutdownException
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     deriving (Show, Typeable)
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09f4978b4fb0 ShutdownException for server shutdown
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instance Exception ShutdownException
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5000
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data ShutdownThreadException = ShutdownThreadException String
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     deriving Typeable
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5000
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instance Show ShutdownThreadException where
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    show (ShutdownThreadException s) = s
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instance Exception ShutdownThreadException
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data BanInfo =
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    BanByIP B.ByteString B.ByteString UTCTime
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    | BanByNick B.ByteString B.ByteString UTCTime
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    deriving (Show, Read)