share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua
author Wuzzy <almikes@aol.com>
Wed, 13 Apr 2016 04:33:13 +0200
changeset 11910 71ebc4c19b7f
parent 11909 930f57e70b49
child 11911 0e943402b94f
permissions -rw-r--r--
CTF: Clean up mission panel
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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---------------------------------------
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-- CAPTURE_THE_FLAG GAMEPLAY MODE 0.5
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-- by mikade
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---------------------------------------
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-- Version History
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---------
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-- 0.1
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---------
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-- [conversion from map-dependant CTF_Blizzard to map independant Capture the Flag]
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-- added an intial starting stage where flagspawn is decided by the players (weapon set will require a jetpack unless I set)
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-- changed the flag from a crate to a visual gear, and all associated methods and checks relating to flags (five hours later, lol)
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-- changed starting/respawning positioning to accommodate different map sizes
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-- added another circle to mark flag spawn
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-- added gameFlag filter
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-- changed scoring feedback
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-- cleaned up some code
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-- removing own flag from spawning point no longer possible
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-- destroying flags no longer possible.
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-- added basic glowing circle effect to spawn area
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-- added expanding circle to fgear itself
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-- removed teleporters
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-- removed random crate drops (this should be decided by scheme)
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-- removed set map criteria like minesNum, turnTime, explosives etc. except for sudden death
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-- removed weapon defintions
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-- removed placement and respawning methods, hopefully divideTeams will have this covered
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---------
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-- 0.2
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---------
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-- [now with user friendliness]
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-- flag is now placed wherever you end up at the end of your first turn, this ensures that it is always placed by turn 3
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-- removed a bunch of backup code and no-longer needed variables / methods from CTF_Blizzard days
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-- removed an aura that was still mistakenly hanging about
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-- added an in-game note about placements
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-- added an in-game note about the rules of the game
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-- added translation support and loc()'ed everything
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-- changed things so the seed is no longer always the same...
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-- In this version:
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---------
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-- 0.3
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---------
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-- [fufufufu kamikaze fix]
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-- added nill checks to make sure the player doesn't generate errors by producing a nil value in hhs[] when he uses kamikaze
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-- added a check to make sure the player doesn't kamikaze straight down and make the flag's starting point underwater
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-- added a check to make sure the player drops the flag if he has it and he uses kamikaze
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--------
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-- 0.4
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--------
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-- remove user-branding and version numbers
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-- removed some stuff that wasn't needed
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-- fix piano strike exploit
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-- changed delay to allow for better portals
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-- changed starting feedback a little
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-- increased the radius around the circle indicating the flag thief so that it doesn't obscure his health
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--------
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-- 0.5
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--------
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-- add support for more players
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-- allow limited sudden death
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-- stop TimeBox ruining my life
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-- profit???
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-----------------
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--SCRIPT BEGINS
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-----------------
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-- enable awesome translaction support so we can use loc() wherever we want
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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---------------------------------------------------------------
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----------lots of bad variables and things
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----------because someone is too lazy
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----------to read about tables properly
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------------------ "Oh well, they probably have the memory"
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local gameStarted = false
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local gameTurns = 0
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--------------------------
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-- hog and team tracking variales
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--------------------------
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local numhhs = 0 -- store number of hedgehogs
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local hhs = {} -- store hedgehog gears
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local numTeams --  store the number of teams in the game
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local teamNameArr = {}	-- store the list of teams
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local teamSize = {}	-- store how many hogs per team
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local teamIndex = {} -- at what point in the hhs{} does each team begin
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-------------------
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-- flag variables
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-------------------
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local fPlaced = {} -- has the flag been placed TRUE/FALSE
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local fGear = {}	-- pointer to the visual gears that represent the flag
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local fGearX = {}
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local fGearY = {}
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local fThief = {}	-- pointer to the hogs who stole the flags
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local fIsMissing = {}	-- have the flags been destroyed or captured
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local fNeedsRespawn = {}	-- do the flags need to be respawned
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local fCaptures = {}	-- the team "scores" how many captures
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local fSpawnX = {}		-- spawn X for flags
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local fSpawnY = {}		-- spawn Y for flags
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local fThiefX = {}
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local fThiefY = {}
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local FTTC = 0 -- flag thief tracker counter
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local fSpawnC = {} -- spawn circle marker
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local fCirc = {} -- flag/carrier marker circles
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local fCol = {} -- colour of the clans
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local fGearRad = 0
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local fGearRadMin = 5
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local fGearRadMax = 33
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local fGearTimer = 0
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------------------------
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--flag methods
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------------------------
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function CheckScore(teamID)
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	if teamID == 0 then
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		alt = 1
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	elseif teamID == 1 then
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		alt = 0
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	end
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	if fCaptures[teamID] == 3 then
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		for i = 0, (numhhs-1) do
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			if hhs[i] ~= nil then
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				if GetHogClan(hhs[i]) == alt then
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					SetEffect(hhs[i], heResurrectable, 0)
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					SetHealth(hhs[i],0)
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				end
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			end
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		end
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		if CurrentHedgehog ~= nil then
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			AddCaption(string.format(loc("Victory for %s!"), GetHogTeamName(CurrentHedgehog)))
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			showMissionAndScorebar()
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		end
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	end
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end
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function DoFlagStuff(gear)
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	if (gear == fGear[0]) then
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		wtf = 0
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		bbq = 1
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	elseif (gear == fGear[1]) then
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		wtf = 1
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		bbq = 0
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	end
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	-- player has successfully captured the enemy flag
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	if (GetHogClan(CurrentHedgehog) == wtf) and (CurrentHedgehog == fThief[bbq]) and (fIsMissing[wtf] == false) then
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		DeleteVisualGear(fGear[wtf])
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		fGear[wtf] = nil -- the flag has now disappeared
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		fIsMissing[wtf] = false
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		fNeedsRespawn[wtf] = true
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		fIsMissing[bbq] = false
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		fNeedsRespawn[bbq] = true
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		fCaptures[wtf] = fCaptures[wtf] +1
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		AddCaption(string.format(loc("%s has scored!"), GetHogName(CurrentHedgehog)))
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		showMissionAndScorebar()
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		PlaySound(sndVictory)
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		fThief[bbq] = nil -- player no longer has the enemy flag
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		CheckScore(wtf)
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	--if the player is returning the flag
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	elseif (GetHogClan(CurrentHedgehog) == wtf) and (fIsMissing[wtf] == true) then
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		DeleteVisualGear(fGear[wtf])
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		fGear[wtf] = nil -- the flag has now disappeared
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		fNeedsRespawn[wtf] = true
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		HandleRespawns() -- this will set fIsMissing[wtf] to false :)
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		AddCaption(loc("Flag returned!"))
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	--if the player is taking the enemy flag
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	elseif GetHogClan(CurrentHedgehog) == bbq then
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		DeleteVisualGear(fGear[wtf])
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		fGear[wtf] = nil -- the flag has now disappeared
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		fIsMissing[wtf] = true
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		for i = 0,numhhs-1 do
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			if CurrentHedgehog ~= nil then
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				if CurrentHedgehog == hhs[i] then
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					fThief[wtf] = hhs[i]
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				end
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			end
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		end
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		AddCaption(loc("Flag captured!"))
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	end
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end
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function CheckFlagProximity()
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	for i = 0, 1 do
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		if fGear[i] ~= nil then
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			g1X = fGearX[i]
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			g1Y = fGearY[i]
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			g2X, g2Y = GetGearPosition(CurrentHedgehog)
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			q = g1X - g2X
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			w = g1Y - g2Y
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			dist = (q*q) + (w*w)
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			if dist < 500 then --1600
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				DoFlagStuff(fGear[i])
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			end
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		end
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	end
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   237
end
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function HandleRespawns()
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	for i = 0, 1 do
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		if fNeedsRespawn[i] == true then
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			fGear[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
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			fGearX[i] = fSpawnX[i]
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			fGearY[i] = fSpawnY[i]
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			fNeedsRespawn[i] = false
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			fIsMissing[i] = false -- new, this should solve problems of a respawned flag being "returned" when a player tries to score
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			AddCaption(loc("Flag respawned!"))
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		end
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   254
	end
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   256
end
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   258
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   259
function FlagThiefDead(gear)
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   260
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   261
	if (gear == fThief[0]) then
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		wtf = 0
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		bbq = 1
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   264
	elseif (gear == fThief[1]) then
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		wtf = 1
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		bbq = 0
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   267
	end
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   268
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   269
	if fThief[wtf] ~= nil then
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		-- falls into water
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		--ShowMission(LAND_HEIGHT,  fThiefY[wtf], (LAND_HEIGHT - fThiefY[wtf]), 0, 0)
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		if (LAND_HEIGHT - fThiefY[wtf]) < 15 then
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			fIsMissing[wtf] = true
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			fNeedsRespawn[wtf] = true
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			HandleRespawns()
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		else	--normally
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			fGearX[wtf]  =  fThiefX[wtf]
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			fGearY[wtf]  =  fThiefY[wtf]
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			fGear[wtf] = AddVisualGear(fGearX[wtf],fGearY[wtf],vgtCircle,0,true)
4662
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		end
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		AddVisualGear(fThiefX[wtf], fThiefY[wtf], vgtBigExplosion, 0, false)
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		fThief[wtf] = nil
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   284
	end
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   285
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   286
end
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   287
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   288
function HandleCircles()
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   289
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   290
	fGearTimer = fGearTimer + 1
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   291
	if fGearTimer == 50 then
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   292
		fGearTimer = 0
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   293
		fGearRad = fGearRad + 1
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   294
		if fGearRad > fGearRadMax then
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   295
			fGearRad = fGearRadMin
4662
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   296
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   297
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   298
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   299
	for i = 0, 1 do
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   300
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   301
		--SetVisualGearValues(fSpawnC[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, 50, 3, fCol[i]) -- draw a circ for spawning area
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   302
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   303
		if fIsMissing[i] == false then -- draw a flag marker at the flag's spawning place
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   304
			SetVisualGearValues(fCirc[i], fSpawnX[i],fSpawnY[i], 20, 20, 0, 10, 0, 33, 3, fCol[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   305
			if fGear[i] ~= nil then -- draw the flag gear itself
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   306
				SetVisualGearValues(fGear[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, fGearRad, 2, fCol[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   307
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   308
		elseif (fIsMissing[i] == true) and (fNeedsRespawn[i] == false) then
5277
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   309
			if fThief[i] ~= nil then -- draw circle round flag carrier			-- 33
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   310
				SetVisualGearValues(fCirc[i], fThiefX[i], fThiefY[i], 20, 200, 0, 0, 100, 50, 3, fCol[i])
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   311
				--AddCaption("circle marking carrier")
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   312
			elseif fThief[i] == nil then -- draw cirle round dropped flag
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   313
				--g1X,g1Y,g4,g5,g6,g7,g8,g9,g10,g11 =  GetVisualGearValues(fGear[i])
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   314
				--SetVisualGearValues(fCirc[i], g1X, g1Y, 20, 200, 0, 0, 100, 33, 2, fCol[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   315
				SetVisualGearValues(fCirc[i], fGearX[i], fGearY[i], 20, 200, 0, 0, 100, 33, 3, fCol[i])
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   316
				--AddCaption('dropped circle marker')
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   317
				if fGear[i] ~= nil then -- flag gear itself
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   318
					--SetVisualGearValues(fGear[i], g1X, g1Y, 20, 200, 0, 0, 100, 10, 4, fCol[i])
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   319
					SetVisualGearValues(fGear[i], fGearX[i], fGearY[i], 20, 200, 0, 0, 100, fGearRad, 2, fCol[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   320
					--AddCaption('dropped flag itself')
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   321
				end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   322
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   323
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   324
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   325
		if fNeedsRespawn[i] == true then -- if the flag has been destroyed, no need for a circle
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   326
			SetVisualGearValues(fCirc[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, 0, 0, fCol[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   327
			--AddCaption("needs respawn = true. flag 'destroyed'?")
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   328
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   329
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   330
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   331
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   332
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   333
------------------------
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   334
-- general methods
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   335
------------------------
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   336
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   337
function CheckDistance(gear1, gear2)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   338
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   339
	g1X, g1Y = GetGearPosition(gear1)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   340
	g2X, g2Y = GetGearPosition(gear2)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   341
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   342
	g1X = g1X - g2X
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   343
	g1Y = g1Y - g2Y
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   344
	z = (g1X*g1X) + (g1Y*g1Y)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   345
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   346
	dist = z
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   347
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   348
	return dist
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   349
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   350
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   351
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   352
function RebuildTeamInfo()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   353
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   354
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   355
	-- make a list of individual team names
5819
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   356
	for i = 0, (TeamsCount-1) do
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   357
		teamNameArr[i] = i
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   358
		teamSize[i] = 0
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   359
		teamIndex[i] = 0
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   360
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   361
	numTeams = 0
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   362
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   363
	for i = 0, (numhhs-1) do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   364
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   365
		z = 0
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   366
		unfinished = true
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   367
		while(unfinished == true) do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   368
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   369
			newTeam = true
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   370
			tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   371
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   372
			if tempHogTeamName == teamNameArr[z] then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   373
				newTeam = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   374
				unfinished = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   375
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   376
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   377
			z = z + 1
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   378
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   379
			if z == TeamsCount then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   380
				unfinished = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   381
				if newTeam == true then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   382
					teamNameArr[numTeams] = tempHogTeamName
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   383
					numTeams = numTeams + 1
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   384
				end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   385
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   386
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   387
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   388
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   389
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   390
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   391
	-- find out how many hogs per team, and the index of the first hog in hhs
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   392
	for i = 0, numTeams-1 do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   393
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   394
		for z = 0, numhhs-1 do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   395
			if GetHogTeamName(hhs[z]) == teamNameArr[i] then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   396
				if teamSize[i] == 0 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   397
					teamIndex[i] = z -- should give starting index
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   398
				end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   399
				teamSize[i] = teamSize[i] + 1
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   400
				--add a pointer so this hog appears at i in hhs
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   401
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   402
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   403
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   404
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   405
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   406
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   407
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   408
function StartTheGame()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   409
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   410
	gameStarted = true
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   411
	AddCaption(loc("Game Started!"))
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   412
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   413
	for i = 0, 1 do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   414
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   415
		-- if someone uses kamikaze downwards, this can happen as the hog won't respawn
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   416
		if (LAND_HEIGHT - fSpawnY[i]) < 0 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   417
			tempG = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   418
     			FindPlace(tempG, true, 0, LAND_WIDTH, true)
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   419
			fSpawnX[i], fSpawnY[i] = GetGearPosition(tempG)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   420
			DeleteGear(tempG)
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   421
		end
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   422
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   423
		fGear[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   424
		fCirc[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   425
		fSpawnC[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   426
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   427
		fGearX[i] = fSpawnX[i]
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   428
		fGearY[i] = fSpawnY[i]
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   429
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   430
		fCol[i] = GetClanColor(i)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   431
		fIsMissing[i] = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   432
		fNeedsRespawn[i] = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   433
		fCaptures[i] = 0
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   434
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   435
		--SetVisualGearValues(zxc, 1000,1000, 20, 100, 0,    10,                     1,         100,        5,      GetClanColor(0))
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   436
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   437
		SetVisualGearValues(fSpawnC[i], fSpawnX[i],fSpawnY[i], 20, 100, 0, 10, 0, 75, 5, fCol[i])
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   438
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   439
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   440
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   441
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   442
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   443
------------------------
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   444
-- game methods
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   445
------------------------
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   446
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   447
function onGameInit()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   448
11886
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 10036
diff changeset
   449
	DisableGameFlags(gfKing)
10036
3be36d2fdca6 use new API for changing GameFlags
sheepluva
parents: 8043
diff changeset
   450
	EnableGameFlags(gfDivideTeams)
3be36d2fdca6 use new API for changing GameFlags
sheepluva
parents: 8043
diff changeset
   451
5821
afb988c1a2fe Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
mikade
parents: 5819
diff changeset
   452
	--SuddenDeathTurns = 999 -- suddendeath is off, effectively
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   453
	WaterRise = 0
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   454
	Delay = 10
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   455
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   456
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   457
11910
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   458
function showMissionAndScorebar(instaHide)
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   459
	local place = loc("Flag placement phase: Flags, and their home base will be placed|where each team ends their first turn.")
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   460
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   461
	local rules = loc("Rules:") .. " |" ..
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   462
		loc("- Return the enemy flag to your base to score") .."|"..
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   463
		loc("- First team to score 3 captures wins") .."|"..
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   464
		loc("- You may only score when your flag is in your base") .."|"..
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   465
		loc("- Hogs will drop the flag when killed") .."|"..
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   466
		loc("- Dropped flags may be returned or recaptured").."|"..
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   467
		loc("- Hogs respawn when killed")
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   468
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   469
	local mission
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   470
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   471
	if gameTurns <= 2 then
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   472
		mission = place
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   473
	else
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   474
		local scoreboard = ""
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   475
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   476
		if gameStarted then
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   477
			scoreboard = "|" .. loc("Scores: ") .. "|"
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   478
			for i=0, 1 do
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   479
				scoreboard = scoreboard .. string.format(loc("%s: %d"), teamNameArr[i], fCaptures[i])
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   480
				if i~=1 then scoreboard = scoreboard .. "|" end
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   481
			end
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   482
		end
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   483
		mission = rules .. scoreboard
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   484
	end
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   485
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   486
	ShowMission(loc("Capture The Flag"), loc("A Hedgewars minigame"), mission, 0, 0)
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   487
	if instaHide then
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   488
		HideMission()
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   489
	end
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   490
end
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   491
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   492
function onGameStart()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   493
11910
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   494
	showMissionAndScorebar()
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   495
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   496
	RebuildTeamInfo()
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   497
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   498
	-- should gfDivideTeams do this automatically?
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   499
	--[[for i = 0, (TeamsCount-1) do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   500
		for g = teamIndex[i], (teamIndex[i]+teamSize[i]-1) do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   501
			if GetHogClan(hhs[g]) == 0 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   502
				FindPlace(hhs[g], false, 0, LAND_WIDTH/2)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   503
			elseif GetHogClan(hhs[g]) == 1 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   504
				FindPlace(hhs[g], false, LAND_WIDTH/2, LAND_WIDTH)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   505
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   506
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   507
	end]]
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   508
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   509
	fPlaced[0] = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   510
	fPlaced[1] = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   511
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   512
	--zxc = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   513
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   514
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   515
	--SetVisualGearValues(zxc, 1000,1000, 20, 255, 1,    10,                     0,         200,        1,      GetClanColor(0))
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   516
					--minO,max0 -glowyornot	--pulsate timer	 -- fuckall      -- radius -- width  -- colour
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   517
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   518
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   519
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   520
function onNewTurn()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   521
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   522
	gameTurns = gameTurns + 1
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   523
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   524
	if lastTeam ~= GetHogTeamName(CurrentHedgehog) then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   525
		lastTeam = GetHogTeamName(CurrentHedgehog)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   526
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   527
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   528
	--AddCaption("Handling respawns")
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   529
	if gameStarted == true then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   530
		HandleRespawns()
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   531
	--new method of placing starting flags
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   532
	elseif gameTurns == 1 then
11910
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   533
		showMissionAndScorebar()
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   534
	elseif gameTurns == 2 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   535
		fPlaced[0] = true
11910
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   536
		showMissionAndScorebar()
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   537
	elseif gameTurns == 3 then
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   538
		fPlaced[1] = true
11910
71ebc4c19b7f CTF: Clean up mission panel
Wuzzy <almikes@aol.com>
parents: 11909
diff changeset
   539
		showMissionAndScorebar()
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   540
		StartTheGame()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   541
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   542
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   543
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   544
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   545
function onGameTick()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   546
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   547
	-- onRessurect calls AFTER you have resurrected,
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   548
	-- so keeping track of x,y a few milliseconds before
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   549
	-- is useful
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   550
	--FTTC = FTTC + 1
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   551
	--if FTTC == 100 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   552
	--	FTTC = 0
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   553
		for i = 0,1 do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   554
			if fThief[i] ~= nil then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   555
				fThiefX[i] = GetX(fThief[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   556
				fThiefY[i] = GetY(fThief[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   557
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   558
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   559
	--end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   560
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   561
	-- things we wanna check often
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   562
	if (CurrentHedgehog ~= nil) then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   563
		--AddCaption(LAND_HEIGHT - GetY(CurrentHedgehog))
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   564
		--AddCaption(GetX(CurrentHedgehog) .. "; " .. GetY(CurrentHedgehog))
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   565
		--CheckTeleporters()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   566
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   567
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   568
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   569
	if gameStarted == true then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   570
		HandleCircles()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   571
		if CurrentHedgehog ~= nil then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   572
			CheckFlagProximity()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   573
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   574
	elseif CurrentHedgehog ~= nil then -- if the game hasn't started yet, keep track of where we are gonna put the flags on turn end
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   575
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   576
		if GetHogClan(CurrentHedgehog) == 0 then
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   577
			i = 0
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   578
		elseif GetHogClan(CurrentHedgehog) == 1 then
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   579
			i = 1
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   580
		end
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   581
11909
930f57e70b49 Capture The Flag: Fix flag of first team spawning at second hog (issue #9)
Wuzzy <almikes@aol.com>
parents: 11886
diff changeset
   582
		if TurnTimeLeft == 0 then
930f57e70b49 Capture The Flag: Fix flag of first team spawning at second hog (issue #9)
Wuzzy <almikes@aol.com>
parents: 11886
diff changeset
   583
			fSpawnX[i] = GetX(CurrentHedgehog)
930f57e70b49 Capture The Flag: Fix flag of first team spawning at second hog (issue #9)
Wuzzy <almikes@aol.com>
parents: 11886
diff changeset
   584
			fSpawnY[i] = GetY(CurrentHedgehog)
930f57e70b49 Capture The Flag: Fix flag of first team spawning at second hog (issue #9)
Wuzzy <almikes@aol.com>
parents: 11886
diff changeset
   585
		end
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   586
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   587
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   588
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   589
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   590
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   591
function onGearResurrect(gear)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   592
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   593
	--AddCaption("A gear has been resurrected!")
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   594
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   595
	-- mark the flag thief as dead if he needed a respawn
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   596
	for i = 0,1 do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   597
		if gear == fThief[i] then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   598
			FlagThiefDead(gear)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   599
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   600
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   601
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   602
	-- should be covered by gfDivideTeams, actually
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   603
	-- place hogs belonging to each clan either left or right side of map
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   604
	--if GetHogClan(gear) == 0 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   605
	--	FindPlace(gear, false, 0, LAND_WIDTH/2)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   606
	--elseif GetHogClan(gear) == 1 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   607
	--	FindPlace(gear, false, LAND_WIDTH/2, LAND_WIDTH)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   608
	--end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   609
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   610
	AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   611
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   612
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   613
5819
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   614
function InABetterPlaceNow(gear)
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   615
	for i = 0, (numhhs-1) do
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   616
		if gear == hhs[i] then
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   617
5819
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   618
			for i = 0,1 do
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   619
				if gear == fThief[i] then
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   620
					FlagThiefDead(gear)
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   621
				end
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   622
			end
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   623
			hhs[i] = nil
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   624
		end
5819
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   625
	end
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   626
end
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   627
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   628
function onHogHide(gear)
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   629
	 InABetterPlaceNow(gear)
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   630
end
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   631
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   632
function onHogRestore(gear)
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   633
	match = false
5819
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   634
	for i = 0, (numhhs-1) do
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   635
		if (hhs[i] == nil) and (match == false) then
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   636
			hhs[i] = gear
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   637
			--AddCaption(GetHogName(gear) .. " has reappeared it seems!")
5819
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   638
			match = true
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   639
		end
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   640
	end
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   641
end
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   642
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   643
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   644
function onGearAdd(gear)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   645
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   646
	if GetGearType(gear) == gtHedgehog then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   647
		hhs[numhhs] = gear
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   648
		numhhs = numhhs + 1
7838
5c2337f8dbb2 Issue #443 - change in syntax for effects
nemo
parents: 5827
diff changeset
   649
		SetEffect(gear, heResurrectable, 1)
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   650
5277
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   651
	elseif GetGearType(gear) == gtPiano then
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   652
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   653
		for i = 0, 1 do
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   654
			if CurrentHedgehog == fThief[i] then
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   655
				FlagThiefDead(gear)
5277
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   656
			end
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   657
		end
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   658
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   659
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   660
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   661
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   663
function onGearDelete(gear)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   664
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   665
	if GetGearType(gear) == gtHedgehog then
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   666
		InABetterPlaceNow(gear)
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   667
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   668
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   669
end