author | unc0rr |
Sat, 04 Dec 2010 23:29:59 +0300 | |
changeset 4458 | 7351e6f1ee28 |
parent 4454 | 42bfc1a70968 |
child 4460 | bdace1e2f8aa |
permissions | -rw-r--r-- |
2690 | 1 |
(* |
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* Hedgewars, a free turn based strategy game |
3 |
* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
|
4 |
* |
|
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* This program is free software; you can redistribute it and/or modify |
|
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* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
|
2690 | 8 |
* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
|
2690 | 13 |
* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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2690 | 17 |
*) |
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||
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{$INCLUDE "options.inc"} |
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||
21 |
unit PascalExports; |
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||
23 |
interface |
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uses uTypes, uConsts, uVariables, GLunit, uKeys, uChat, uSound, uAmmos, uUtils, |
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uCommands; |
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2924 | 27 |
{$INCLUDE "config.inc"} |
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type PPByte = ^PByte; |
4187 | 29 |
var dummy: boolean; // avoid compiler hint |
2691 | 30 |
|
2690 | 31 |
implementation |
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{$IFDEF HWLIBRARY} |
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var cZoomVal: GLfloat; |
4454 | 34 |
previousGameState: TGameState; |
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35 |
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// retrieve protocol information |
3650 | 37 |
procedure HW_versionInfo(netProto: PShortInt; versionStr: PPChar); cdecl; export; |
2691 | 38 |
begin |
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// http://bugs.freepascal.org/view.php?id=16156 |
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if netProto <> nil then netProto^:= cNetProtoVersion; |
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if versionStr <> nil then versionStr^:= cVersionString; |
2691 | 42 |
end; |
43 |
||
2690 | 44 |
procedure HW_click; cdecl; export; |
45 |
begin |
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leftClick:= true; |
2690 | 47 |
end; |
48 |
||
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procedure HW_ammoMenu; cdecl; export; |
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begin |
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rightClick:= true; |
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52 |
end; |
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53 |
|
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procedure HW_zoomSet(value: GLfloat); cdecl; export; |
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begin |
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56 |
cZoomVal:= value; |
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ZoomValue:= value; |
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end; |
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59 |
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2690 | 60 |
procedure HW_zoomIn; cdecl; export; |
61 |
begin |
|
3523 | 62 |
if wheelDown = false then |
63 |
wheelUp:= true; |
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2690 | 64 |
end; |
65 |
||
66 |
procedure HW_zoomOut; cdecl; export; |
|
67 |
begin |
|
3523 | 68 |
if wheelUp = false then |
69 |
wheelDown:= true; |
|
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end; |
71 |
||
72 |
procedure HW_zoomReset; cdecl; export; |
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begin |
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ZoomValue:= cZoomVal; |
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//middleClick:= true; |
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// center the camera at current hog |
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if CurrentHedgehog <> nil then |
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followGear:= CurrentHedgehog^.Gear; |
2690 | 79 |
end; |
80 |
||
3680 | 81 |
function HW_zoomFactor: GLfloat; cdecl; export; |
82 |
begin |
|
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exit( ZoomValue / cDefaultZoomLevel ); |
|
84 |
end; |
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85 |
||
86 |
function HW_zoomLevel: LongInt; cdecl; export; |
|
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begin |
|
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exit( trunc((ZoomValue - cDefaultZoomLevel) / cZoomDelta) ); |
|
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end; |
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||
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procedure HW_walkingKeysUp; cdecl; export; |
92 |
begin |
|
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leftKey:= false; |
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rightKey:= false; |
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upKey:= false; |
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downKey:= false; |
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preciseKey:= false; |
3626 | 98 |
end; |
99 |
||
100 |
procedure HW_otherKeysUp; cdecl; export; |
|
101 |
begin |
|
102 |
spaceKey:= false; |
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enterKey:= false; |
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backspaceKey:= false; |
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105 |
end; |
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||
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procedure HW_allKeysUp; cdecl; export; |
108 |
begin |
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// set all keys to released |
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uKeys.initModule; |
2690 | 111 |
end; |
112 |
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113 |
procedure HW_walkLeft; cdecl; export; |
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114 |
begin |
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leftKey:= true; |
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end; |
117 |
||
118 |
procedure HW_walkRight; cdecl; export; |
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begin |
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rightKey:= true; |
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end; |
122 |
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3649 | 123 |
procedure HW_preciseSet(status:boolean); cdecl; export; |
124 |
begin |
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preciseKey:= status; |
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126 |
end; |
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||
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procedure HW_aimUp; cdecl; export; |
129 |
begin |
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upKey:= true; |
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end; |
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133 |
procedure HW_aimDown; cdecl; export; |
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begin |
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downKey:= true; |
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end; |
137 |
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138 |
procedure HW_shoot; cdecl; export; |
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begin |
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spaceKey:= true; |
2690 | 141 |
end; |
142 |
||
3015 | 143 |
procedure HW_jump; cdecl; export; |
144 |
begin |
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enterKey:= true; |
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146 |
end; |
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||
148 |
procedure HW_backjump; cdecl; export; |
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begin |
|
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backspaceKey:= true; |
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151 |
end; |
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||
3651 | 153 |
procedure HW_tab; cdecl; export; |
154 |
begin |
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tabKey:= true; |
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156 |
end; |
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||
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procedure HW_chat; cdecl; export; |
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begin |
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chatAction:= true; |
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end; |
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|
3648 | 163 |
procedure HW_chatEnd; cdecl; export; |
164 |
begin |
|
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KeyPressChat(27); // esc - cleans buffer |
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KeyPressChat(13); // enter - removes chat |
|
167 |
end; |
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168 |
||
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procedure HW_pause; cdecl; export; |
170 |
begin |
|
4454 | 171 |
if isPaused = false then |
172 |
pauseAction:= true; |
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173 |
end; |
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||
175 |
procedure HW_pauseToggle; cdecl; export; |
|
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begin |
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pauseAction:= true; |
2805 | 178 |
end; |
179 |
||
4454 | 180 |
function HW_isPaused: boolean; cdecl; export; |
181 |
begin |
|
182 |
exit( isPaused ); |
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183 |
end; |
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184 |
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185 |
procedure HW_suspend; cdecl; export; |
|
186 |
begin |
|
187 |
previousGameState:= GameState; |
|
188 |
GameState:= gsSuspend; |
|
189 |
end; |
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190 |
||
191 |
procedure HW_resume; cdecl; export; |
|
192 |
begin |
|
193 |
GameState:= previousGameState; |
|
194 |
end; |
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195 |
||
3063 | 196 |
procedure HW_terminate(closeFrontend: boolean); cdecl; export; |
197 |
begin |
|
198 |
isTerminated:= true; |
|
199 |
if closeFrontend then alsoShutdownFrontend:= true; |
|
200 |
end; |
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201 |
|
3551 | 202 |
procedure HW_setCursor(x,y: LongInt); cdecl; export; |
203 |
begin |
|
204 |
CursorPoint.X:= x; |
|
205 |
CursorPoint.Y:= y; |
|
206 |
end; |
|
207 |
||
3661 | 208 |
procedure HW_getCursor(x,y: PLongInt); cdecl; export; |
209 |
begin |
|
210 |
x^:= CursorPoint.X; |
|
211 |
y^:= CursorPoint.Y; |
|
212 |
end; |
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213 |
||
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214 |
function HW_isAmmoMenuOpen: boolean; cdecl; export; |
3551 | 215 |
begin |
216 |
exit(bShowAmmoMenu); |
|
217 |
end; |
|
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218 |
|
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219 |
function HW_isAmmoMenuNotAllowed: boolean; cdecl; export; |
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220 |
begin; |
4150 | 221 |
exit ( (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or |
222 |
((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) ); |
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223 |
end; |
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224 |
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225 |
function HW_isWaiting: boolean; cdecl; export; |
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226 |
begin |
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227 |
exit( ReadyTimeLeft > 0 ); |
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228 |
end; |
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229 |
|
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230 |
function HW_isWeaponRequiringClick: boolean; cdecl; export; |
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231 |
begin |
3739 | 232 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
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233 |
exit( (CurrentHedgehog^.Gear^.State and gstHHChooseTarget) <> 0 ) |
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234 |
else |
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235 |
exit(false); |
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236 |
end; |
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237 |
|
3650 | 238 |
function HW_isWeaponTimerable: boolean; cdecl; export; |
239 |
begin |
|
3739 | 240 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3874 | 241 |
exit( (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable) <> 0) |
3739 | 242 |
else |
243 |
exit(false); |
|
3650 | 244 |
end; |
245 |
||
3651 | 246 |
function HW_isWeaponSwitch: boolean cdecl; export; |
247 |
begin |
|
3739 | 248 |
if (CurAmmoGear <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3697 | 249 |
exit(CurAmmoGear^.AmmoType = amSwitch) |
3651 | 250 |
else |
251 |
exit(false) |
|
252 |
end; |
|
253 |
||
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254 |
function HW_isWeaponRope: boolean cdecl; export; |
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|
255 |
begin |
3739 | 256 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3874 | 257 |
exit (CurrentHedgehog^.CurAmmoType = amRope) |
3739 | 258 |
else |
259 |
exit(false); |
|
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260 |
end; |
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261 |
|
3650 | 262 |
procedure HW_setGrenadeTime(time: LongInt); cdecl; export; |
263 |
begin |
|
264 |
ParseCommand('/timer ' + inttostr(time), true); |
|
265 |
end; |
|
266 |
||
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|
267 |
procedure HW_setPianoSound(snd: LongInt); cdecl; export; |
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|
268 |
begin |
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|
269 |
// this most likely won't work in network game |
3739 | 270 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) |
3874 | 271 |
and (CurrentHedgehog^.CurAmmoType = amPiano) then |
3737
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|
272 |
case snd of |
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|
273 |
0: PlaySound(sndPiano0); |
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|
274 |
1: PlaySound(sndPiano1); |
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|
275 |
2: PlaySound(sndPiano2); |
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|
276 |
3: PlaySound(sndPiano3); |
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|
277 |
4: PlaySound(sndPiano4); |
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5: PlaySound(sndPiano5); |
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6: PlaySound(sndPiano6); |
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7: PlaySound(sndPiano7); |
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else PlaySound(sndPiano8); |
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282 |
end; |
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283 |
end; |
3924 | 284 |
|
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285 |
function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export; |
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286 |
begin |
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exit (str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId])); |
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end; |
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289 |
|
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290 |
function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export; |
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begin |
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exit (str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId])); |
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293 |
end; |
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294 |
|
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295 |
function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export; |
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begin |
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exit (str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId])); |
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298 |
end; |
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299 |
|
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function HW_getNumberOfWeapons:LongInt; cdecl; export; |
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301 |
begin |
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302 |
exit(ord(high(TAmmoType))); |
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303 |
end; |
3924 | 304 |
|
305 |
procedure HW_setWeapon(whichone: LongInt); cdecl; export; |
|
306 |
begin |
|
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if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then |
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SetWeapon(TAmmoType(whichone+1)); |
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309 |
end; |
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310 |
|
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function HW_isWeaponAnEffect(whichone: LongInt): boolean; cdecl; export; |
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312 |
begin |
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exit(Ammoz[TAmmoType(whichone+1)].Ammo.Propz and ammoprop_Effect <> 0) |
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314 |
end; |
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|
315 |
|
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316 |
function HW_getAmmoCounts(counts: PLongInt): LongInt; cdecl; export; |
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var a : PHHAmmo; |
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slot, index: LongInt; |
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319 |
begin |
3989 | 320 |
if (CurrentTeam = nil) or |
321 |
(CurrentHedgehog = nil) or |
|
322 |
(CurrentTeam^.ExtDriven) or |
|
323 |
(CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then |
|
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324 |
exit(-1); |
3989 | 325 |
|
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326 |
a:= CurrentHedgehog^.Ammo; |
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327 |
for slot:= 0 to cMaxSlotIndex do |
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328 |
for index:= 0 to cMaxSlotAmmoIndex do |
3973 | 329 |
if a^[slot,index].Count <> 0 then // yes, ammomenu is hell |
330 |
counts[ord(a^[slot,index].AmmoType)-1]:= a^[slot,index].Count; |
|
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331 |
exit(0); |
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|
332 |
end; |
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|
333 |
|
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334 |
procedure HW_getAmmoDelays (skipTurns: PByte); cdecl; export; |
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335 |
var a : TAmmoType; |
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336 |
begin |
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337 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
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skipTurns[ord(a)-1]:= byte(Ammoz[a].SkipTurns); |
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339 |
end; |
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340 |
|
3989 | 341 |
function HW_getTurnsForCurrentTeam: LongInt; cdecl; export; |
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342 |
begin |
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343 |
exit(CurrentTeam^.Clan^.TurnNumber); |
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344 |
end; |
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|
345 |
|
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346 |
function HW_getMaxNumberOfHogs: LongInt; cdecl; export; |
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|
347 |
begin |
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|
348 |
exit(cMaxHHIndex+1); |
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|
349 |
end; |
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|
350 |
|
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351 |
function HW_getMaxNumberOfTeams: LongInt; cdecl; export; |
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|
352 |
begin |
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|
353 |
exit(cMaxTeams); |
3924 | 354 |
end; |
2690 | 355 |
{$ENDIF} |
356 |
||
357 |
end. |
|
358 |