author | koda |
Sat, 06 Apr 2013 02:11:02 +0200 | |
changeset 8882 | 73d6d7f27945 |
parent 8552 | 6c63c2833866 |
child 9991 | 3858d99476f5 |
child 11338 | 7a7611adf715 |
permissions | -rw-r--r-- |
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To compile and install you need: |
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- CMake >= 2.6.0 |
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- FreePascal >= 2.2.0 |
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- Qt >= 4.5.0 |
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- SDL >= 1.2.5 |
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- SDL_net >= 1.2.5 |
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- SDL_mixer >= 1.2 |
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- SDL_image >= 1.2 |
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- SDL_ttf >= 2.0 |
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- Lua >= 5.1.0 |
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- Physfs >= 2.1.0 |
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For server: |
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- Glasgow Haskell Compiler >= 6.10 |
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- bytestring-show package |
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- dataenc package |
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- hslogger package |
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For videorecording: |
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- FFmpeg or LibAV |
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- GLUT (when SDL < 2) |
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For compressed screenshots: |
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- libpng |
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Lua will be automatically built if not found. |
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PhysFS will internally built unless -DPHYSFS_SYSTEM=on is passed to cmake |
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(also allows to set PHYSFS_LIBRARY and PHYSFS_INCLUDE_DIR if needed). |
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1. Configure: |
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$ cmake . |
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or |
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$ cmake -DCMAKE_BUILD_TYPE="Release" -DCMAKE_INSTALL_PREFIX="install_prefix" \ |
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a79082c2a28e
koda changed the CMake flag w/o updating the wiki or INSTALL file :(
nemo
parents:
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-DDATA_INSTALL_DIR="data_dir" -DNOSERVER=1 . |
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Add -DNOSERVER=0 to compile net server (remember to check out the additional |
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dependencies with the hedgewars-server.cabal configuration file. If you have |
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Qt installed but it is not found, you can set it up with |
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-DQT_QMAKE_EXECUTABLE="path_to_qmake". |
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To get a glimpse of the main configuration options, you may use this command |
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`cat CMakeLists.txt | grep option` |
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Allow build without net game server: introduce -DWITH_SERVER configuration parameter
unc0rr
parents:
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2. Compile: |
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users should compile and configure package under user account :)
displacer
parents:
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$ make |
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3. Install: |
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# make install |
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That's all! Enjoy! |
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