QTfrontend/frameTeam.cpp
author unc0rr
Sun, 10 Aug 2008 19:55:08 +0000
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Enable back rendering objects that are put on top of land texture
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QResizeEvent>
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#include <QCoreApplication>
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#include <QDebug>
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#include "frameTeam.h"
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#include "teamselhelper.h"
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#include "hwconsts.h"
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FrameTeams::FrameTeams(QWidget* parent) :
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  QWidget(parent), maxHedgehogsPerGame(18), overallHedgehogs(0), mainLayout(this), nonInteractive(false)
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{
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  mainLayout.setSpacing(1);
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  availableColors.push_back(*color1);
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  availableColors.push_back(*color2);
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  availableColors.push_back(*color3);
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  availableColors.push_back(*color4);
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  availableColors.push_back(*color5);
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  availableColors.push_back(*color6);
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  resetColors();
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}
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void FrameTeams::setNonInteractive()
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{
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  nonInteractive=true;
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  for(tmapTeamToWidget::iterator it=teamToWidget.begin(); it!=teamToWidget.end(); ++it) {
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    TeamShowWidget* pts=dynamic_cast<TeamShowWidget*>(it.value());
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    if(!pts) throw;
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    pts->setNonInteractive();
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  }
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}
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void FrameTeams::resetColors()
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{
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  currentColor=availableColors.begin();
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}
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QColor FrameTeams::getNextColor() const
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{
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  QList<QColor>::ConstIterator nextColor=currentColor;
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  ++nextColor;
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  if (nextColor==availableColors.end()) nextColor=availableColors.begin();
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  return *nextColor;
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}
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void FrameTeams::addTeam(HWTeam team, bool willPlay)
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{
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  TeamShowWidget* pTeamShowWidget = new TeamShowWidget(team, willPlay, this);
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  if(nonInteractive) pTeamShowWidget->setNonInteractive();
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//  int hght=teamToWidget.empty() ? 0 : teamToWidget.begin()->second->size().height();
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  mainLayout.addWidget(pTeamShowWidget);
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  teamToWidget.insert(team, pTeamShowWidget);
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  QResizeEvent* pevent=new QResizeEvent(parentWidget()->size(), parentWidget()->size());
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  QCoreApplication::postEvent(parentWidget(), pevent);
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}
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void FrameTeams::removeTeam(HWTeam team)
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{
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  tmapTeamToWidget::iterator it=teamToWidget.find(team);
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  if(it==teamToWidget.end()) return;
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  mainLayout.removeWidget(it.value());
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  it.value()->deleteLater();
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  teamToWidget.erase(it);
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}
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void FrameTeams::resetTeams()
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{
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  for(tmapTeamToWidget::iterator it=teamToWidget.begin(); it!=teamToWidget.end(); ) {
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    mainLayout.removeWidget(it.value());
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    it.value()->deleteLater();
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    teamToWidget.erase(it++);
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  }
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}
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void FrameTeams::setHHNum(const HWTeam& team)
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{
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  TeamShowWidget* pTeamShowWidget = dynamic_cast<TeamShowWidget*>(getTeamWidget(team));
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  if(!pTeamShowWidget) return;
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  pTeamShowWidget->setHHNum(team.numHedgehogs);
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}
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void FrameTeams::setTeamColor(const HWTeam& team)
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{
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  TeamShowWidget* pTeamShowWidget = dynamic_cast<TeamShowWidget*>(getTeamWidget(team));
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  if(!pTeamShowWidget) return;
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  pTeamShowWidget->changeTeamColor(team.teamColor);
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}
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QWidget* FrameTeams::getTeamWidget(HWTeam team)
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{
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//qDebug() << "FrameTeams::getTeamWidget getNetID() = " << team.getNetID();
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  tmapTeamToWidget::iterator it=teamToWidget.find(team);
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  QWidget* ret = it!=teamToWidget.end() ? it.value() : 0;
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  return ret;
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}
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bool FrameTeams::isFullTeams() const
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{
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  return overallHedgehogs==maxHedgehogsPerGame;
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}
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void FrameTeams::emitTeamColorChanged(const HWTeam& team)
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{
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  emit teamColorChanged(team);
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}