author | smaxx |
Thu, 30 Sep 2010 18:38:45 +0200 | |
changeset 3919 | 76d5b32758d9 |
parent 3914 | c5c903c6225b |
child 3922 | 44804043b691 |
permissions | -rw-r--r-- |
2947 | 1 |
(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
|
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* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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{$INCLUDE "options.inc"} |
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{$IFDEF WIN32} |
22 |
{$R hwengine.rc} |
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23 |
{$ENDIF} |
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24 |
||
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{$IFDEF HWLIBRARY} |
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unit hwengine; |
27 |
interface |
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28 |
{$ELSE} |
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51 | 29 |
program hwengine; |
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{$ENDIF} |
3407 | 31 |
|
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uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uKeys, uSound, |
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uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions, sysutils; |
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|
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var isTerminated: boolean = false; |
36 |
alsoShutdownFrontend: boolean = false; |
|
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|
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{$IFDEF HWLIBRARY} |
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type arrayofpchar = array[0..10] of PChar; |
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|
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procedure initEverything(complete:boolean); |
42 |
procedure freeEverything(complete:boolean); |
|
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|
2698 | 44 |
implementation |
45 |
{$ELSE} |
|
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procedure OnDestroy; forward; |
3611 | 47 |
procedure initEverything(complete:boolean); forward; |
3525 | 48 |
procedure freeEverything(complete:boolean); forward; |
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{$ENDIF} |
51 | 50 |
|
51 |
//////////////////////////////// |
|
371 | 52 |
procedure DoTimer(Lag: LongInt); |
2905 | 53 |
var s: shortstring; |
51 | 54 |
begin |
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if not isPaused then inc(RealTicks, Lag); |
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|
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case GameState of |
58 |
gsLandGen: begin |
|
59 |
GenMap; |
|
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GameState:= gsStart; |
|
61 |
end; |
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gsStart: begin |
|
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if HasBorder then DisableSomeWeapons; |
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AddClouds; |
|
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AssignHHCoords; |
|
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AddMiscGears; |
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StoreLoad; |
|
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InitWorld; |
|
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ResetKbd; |
|
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SoundLoad; |
|
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if GameType = gmtSave then |
|
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begin |
|
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isSEBackup:= isSoundEnabled; |
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isSoundEnabled:= false |
|
75 |
end; |
|
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FinishProgress; |
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PlayMusic; |
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SetScale(zoom); |
|
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ScriptCall('onGameStart'); |
|
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GameState:= gsGame; |
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end; |
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gsConfirm, |
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gsGame: begin |
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DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible |
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ProcessKbd; |
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if not isPaused then |
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begin |
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DoGameTick(Lag); |
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ProcessVisualGears(Lag); |
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end; |
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end; |
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gsChat: begin |
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DrawWorld(Lag); |
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if not isPaused then |
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begin |
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DoGameTick(Lag); |
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ProcessVisualGears(Lag); |
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end; |
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end; |
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gsExit: begin |
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isTerminated:= true; |
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102 |
end; |
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103 |
end; |
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{$IFDEF SDL13} |
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SDL_RenderPresent(); |
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{$ELSE} |
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SDL_GL_SwapBuffers(); |
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{$ENDIF} |
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// not going to make captures on the iPhone |
111 |
if flagMakeCapture then |
|
112 |
begin |
|
113 |
flagMakeCapture:= false; |
|
114 |
s:= 'hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks); |
|
115 |
WriteLnToConsole('Saving ' + s + '...'); |
|
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MakeScreenshot(s); |
|
117 |
//SDL_SaveBMP_RW(SDLPrimSurface, SDL_RWFromFile(Str2PChar(s), 'wb'), 1) |
|
118 |
end; |
|
51 | 119 |
end; |
120 |
||
121 |
//////////////////// |
|
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procedure OnDestroy; |
51 | 123 |
begin |
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WriteLnToConsole('Freeing resources...'); |
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FreeActionsList(); |
2947 | 126 |
StoreRelease(); |
127 |
ControllerClose(); |
|
128 |
SendKB(); |
|
129 |
CloseIPC(); |
|
130 |
TTF_Quit(); |
|
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{$IFDEF SDL13} |
132 |
SDL_DestroyRenderer(SDLwindow); |
|
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SDL_DestroyWindow(SDLwindow); |
|
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{$ENDIF} |
|
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SDL_Quit(); |
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isTerminated:= false; |
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end; |
138 |
||
139 |
/////////////////// |
|
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procedure MainLoop; |
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var PrevTime, CurrTime: Longword; |
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event: TSDL_Event; |
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begin |
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PrevTime:= SDL_GetTicks; |
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while isTerminated = false do |
146 |
begin |
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|
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while SDL_PollEvent(@event) <> 0 do |
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begin |
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case event.type_ of |
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SDL_KEYDOWN: if GameState = gsChat then |
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{$IFDEF IPHONEOS} |
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// sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3 |
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KeyPressChat(event.key.keysym.sym); |
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{$ELSE} |
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KeyPressChat(event.key.keysym.unicode); |
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SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then uKeys.wheelDown:= true; |
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SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then uKeys.wheelUp:= true; |
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{$ENDIF} |
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{$IFDEF SDL13} |
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SDL_WINDOWEVENT: |
3463 | 162 |
if event.wevent.event = SDL_WINDOWEVENT_SHOWN then |
163 |
cHasFocus:= true; |
|
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{$ELSE} |
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SDL_ACTIVEEVENT: |
166 |
if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then |
|
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cHasFocus:= event.active.gain = 1; |
|
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{$ENDIF} |
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SDL_JOYAXISMOTION: ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value); |
170 |
SDL_JOYHATMOTION: ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value); |
|
171 |
SDL_JOYBUTTONDOWN: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true); |
|
172 |
SDL_JOYBUTTONUP: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false); |
|
173 |
SDL_QUITEV: isTerminated:= true |
|
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end; // end case event.type_ |
175 |
end; // end while SDL_PollEvent(@event) <> 0 |
|
176 |
||
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if isTerminated = false then |
2947 | 178 |
begin |
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CurrTime:= SDL_GetTicks; |
180 |
if PrevTime + cTimerInterval <= CurrTime then |
|
181 |
begin |
|
182 |
DoTimer(CurrTime - PrevTime); |
|
183 |
PrevTime:= CurrTime |
|
3697 | 184 |
end |
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else SDL_Delay(1); |
186 |
IPCCheckSock(); |
|
187 |
end; |
|
188 |
end; |
|
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end; |
190 |
||
191 |
///////////////////////// |
|
192 |
procedure ShowMainWindow; |
|
193 |
begin |
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2947 | 194 |
if cFullScreen then ParseCommand('fullscr 1', true) |
195 |
else ParseCommand('fullscr 0', true); |
|
196 |
SDL_ShowCursor(0) |
|
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end; |
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|
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/////////////// |
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{$IFDEF HWLIBRARY} |
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procedure Game(gameArgs: arrayofpchar); cdecl; export; |
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{$ELSE} |
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procedure Game; |
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{$ENDIF} |
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var p: TPathType; |
2947 | 206 |
s: shortstring; |
3611 | 207 |
{$IFDEF DEBUGFILE} |
208 |
i: LongInt; |
|
209 |
{$ENDIF} |
|
2698 | 210 |
begin |
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{$IFDEF HWLIBRARY} |
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cBits:= 32; |
213 |
cFullScreen:= false; |
|
214 |
cTimerInterval:= 8; |
|
215 |
PathPrefix:= 'Data'; |
|
3624 | 216 |
{$IFDEF DEBUGFILE} |
2947 | 217 |
cShowFPS:= true; |
3624 | 218 |
{$ELSE} |
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cShowFPS:= false; // update me at release time |
3624 | 220 |
{$ENDIF} |
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val(gameArgs[0], ipcPort); |
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val(gameArgs[1], cScreenHeight); |
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val(gameArgs[2], cScreenWidth); |
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val(gameArgs[3], cReducedQuality); |
2947 | 225 |
cLocaleFName:= gameArgs[4]; |
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226 |
UserNick:= gameArgs[5]; |
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isSoundEnabled:= gameArgs[6] = '1'; |
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isMusicEnabled:= gameArgs[7] = '1'; |
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cAltDamage:= gameArgs[8] = '1'; |
3803 | 230 |
//gameArgs[9] unused |
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231 |
recordFileName:= gameArgs[10]; |
3624 | 232 |
{$ENDIF} |
3613 | 233 |
|
3914 | 234 |
cLogfileBase:= 'game'; |
3611 | 235 |
initEverything(true); |
236 |
WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')'); |
|
237 |
{$IFDEF DEBUGFILE} |
|
238 |
AddFileLog('Prefix: "' + PathPrefix +'"'); |
|
239 |
for i:= 0 to ParamCount do |
|
240 |
AddFileLog(inttostr(i) + ': ' + ParamStr(i)); |
|
241 |
{$ENDIF} |
|
2698 | 242 |
|
2947 | 243 |
for p:= Succ(Low(TPathType)) to High(TPathType) do |
244 |
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]; |
|
3697 | 245 |
|
2947 | 246 |
WriteToConsole('Init SDL... '); |
247 |
SDLTry(SDL_Init(SDL_INIT_VIDEO) >= 0, true); |
|
248 |
WriteLnToConsole(msgOK); |
|
2698 | 249 |
|
2947 | 250 |
SDL_EnableUNICODE(1); |
2698 | 251 |
|
2947 | 252 |
WriteToConsole('Init SDL_ttf... '); |
253 |
SDLTry(TTF_Init() <> -1, true); |
|
254 |
WriteLnToConsole(msgOK); |
|
2698 | 255 |
|
3162 | 256 |
{$IFDEF WIN32} |
257 |
s:= SDL_getenv('SDL_VIDEO_CENTERED'); |
|
3153 | 258 |
SDL_putenv('SDL_VIDEO_CENTERED=1'); |
2947 | 259 |
ShowMainWindow(); |
3162 | 260 |
SDL_putenv(str2pchar('SDL_VIDEO_CENTERED=' + s)); |
261 |
{$ELSE} |
|
3154 | 262 |
ShowMainWindow(); |
3162 | 263 |
{$ENDIF} |
2698 | 264 |
|
2947 | 265 |
AddProgress(); |
2698 | 266 |
|
2947 | 267 |
ControllerInit(); // has to happen before InitKbdKeyTable to map keys |
268 |
InitKbdKeyTable(); |
|
2698 | 269 |
|
2947 | 270 |
LoadLocale(Pathz[ptLocale] + '/en.txt'); // Do an initial load with english |
271 |
if cLocaleFName <> 'en.txt' then |
|
3615 | 272 |
begin |
2719 | 273 |
// Try two letter locale first before trying specific locale overrides |
3697 | 274 |
if (Length(cLocaleFName) > 6) and (Copy(cLocaleFName,1,2)+'.txt' <> 'en.txt') then |
2722 | 275 |
LoadLocale(Pathz[ptLocale] + '/' + Copy(cLocaleFName,1,2)+'.txt'); |
2947 | 276 |
LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName); |
3615 | 277 |
end; |
2698 | 278 |
|
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279 |
WriteLnToConsole(msgGettingConfig); |
2947 | 280 |
if recordFileName = '' then |
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|
281 |
begin |
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|
282 |
InitIPC; |
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|
283 |
SendIPCAndWaitReply('C'); // ask for game config |
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|
284 |
end |
2947 | 285 |
else |
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|
286 |
begin |
2947 | 287 |
LoadRecordFromFile(recordFileName); |
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|
288 |
{$IFDEF IPHONEOS} |
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289 |
replayBegan(); |
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|
290 |
{$ENDIF} |
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|
291 |
end; |
2698 | 292 |
|
2947 | 293 |
ScriptOnGameInit; |
2786 | 294 |
|
2947 | 295 |
s:= 'eproto ' + inttostr(cNetProtoVersion); |
296 |
SendIPCRaw(@s[0], Length(s) + 1); // send proto version |
|
297 |
||
298 |
InitTeams(); |
|
299 |
AssignStores(); |
|
2698 | 300 |
|
2947 | 301 |
if isSoundEnabled then |
302 |
InitSound(); |
|
2590 | 303 |
|
2947 | 304 |
isDeveloperMode:= false; |
2698 | 305 |
|
2947 | 306 |
TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); |
2698 | 307 |
|
2947 | 308 |
ParseCommand('rotmask', true); |
2698 | 309 |
|
2947 | 310 |
MainLoop(); |
3615 | 311 |
// clean up SDL and GL context |
2947 | 312 |
OnDestroy(); |
3615 | 313 |
// clean up all the other memory allocated |
3611 | 314 |
freeEverything(true); |
3165
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
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3162
diff
changeset
|
315 |
if alsoShutdownFrontend then halt; |
2698 | 316 |
end; |
2590 | 317 |
|
3525 | 318 |
procedure initEverything (complete:boolean); |
2699
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|
319 |
begin |
3365
37ac593e9027
wow all these files only for land preview and seed generation
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changeset
|
320 |
Randomize(); |
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changeset
|
321 |
|
3709 | 322 |
// uConsts does not need initialization as they are all consts |
3038 | 323 |
uMisc.initModule; |
324 |
uConsole.initModule; // MUST happen after uMisc |
|
3525 | 325 |
|
3038 | 326 |
uLand.initModule; |
3525 | 327 |
uIO.initModule; |
3697 | 328 |
|
3525 | 329 |
if complete then |
330 |
begin |
|
331 |
uAI.initModule; |
|
332 |
//uAIActions does not need initialization |
|
333 |
//uAIAmmoTests does not need initialization |
|
334 |
uAIMisc.initModule; |
|
335 |
uAmmos.initModule; |
|
336 |
uChat.initModule; |
|
337 |
uCollisions.initModule; |
|
338 |
//uFloat does not need initialization |
|
339 |
//uGame does not need initialization |
|
340 |
uGears.initModule; |
|
341 |
uKeys.initModule; |
|
342 |
//uLandGraphics does not need initialization |
|
343 |
//uLandObjects does not need initialization |
|
344 |
//uLandTemplates does not need initialization |
|
3612
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land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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changeset
|
345 |
uLandTexture.initModule; |
3525 | 346 |
//uLocale does not need initialization |
3697 | 347 |
uRandom.initModule; |
3525 | 348 |
uScript.initModule; |
349 |
uSound.initModule; |
|
350 |
uStats.initModule; |
|
351 |
uStore.initModule; |
|
352 |
uTeams.initModule; |
|
353 |
uVisualGears.initModule; |
|
354 |
uWorld.initModule; |
|
355 |
end; |
|
2699
249adefa9c1c
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changeset
|
356 |
end; |
249adefa9c1c
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diff
changeset
|
357 |
|
3525 | 358 |
procedure freeEverything (complete:boolean); |
2699
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changeset
|
359 |
begin |
3525 | 360 |
if complete then |
361 |
begin |
|
362 |
uWorld.freeModule; |
|
3615 | 363 |
uVisualGears.freeModule; |
3525 | 364 |
uTeams.freeModule; |
365 |
uStore.freeModule; //stub |
|
366 |
uStats.freeModule; //stub |
|
3615 | 367 |
uSound.freeModule; |
3525 | 368 |
uScript.freeModule; |
369 |
uRandom.freeModule; //stub |
|
370 |
//uLocale does not need to be freed |
|
371 |
//uLandTemplates does not need to be freed |
|
3612
b50215a8a43d
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents:
3611
diff
changeset
|
372 |
uLandTexture.freeModule; |
3525 | 373 |
//uLandObjects does not need to be freed |
374 |
//uLandGraphics does not need to be freed |
|
375 |
uKeys.freeModule; //stub |
|
376 |
uGears.freeModule; |
|
377 |
//uGame does not need to be freed |
|
378 |
//uFloat does not need to be freed |
|
379 |
uCollisions.freeModule; //stub |
|
380 |
uChat.freeModule; //stub |
|
381 |
uAmmos.freeModule; |
|
382 |
uAIMisc.freeModule; //stub |
|
383 |
//uAIAmmoTests does not need to be freed |
|
384 |
//uAIActions does not need to be freed |
|
3617 | 385 |
uAI.freeModule; //stub |
3525 | 386 |
end; |
3697 | 387 |
|
3525 | 388 |
uIO.freeModule; //stub |
3038 | 389 |
uLand.freeModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
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2715
diff
changeset
|
390 |
|
3038 | 391 |
uConsole.freeModule; |
3525 | 392 |
uMisc.freeModule; // uMisc closes the debug log. |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
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parents:
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diff
changeset
|
393 |
end; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2800
diff
changeset
|
394 |
|
2698 | 395 |
///////////////////////// |
3610 | 396 |
procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF}; |
2698 | 397 |
var Preview: TPreview; |
398 |
begin |
|
3914 | 399 |
cLogfileBase:= 'preview'; |
3611 | 400 |
initEverything(false); |
3610 | 401 |
{$IFDEF HWLIBRARY} |
3365
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koda
parents:
3312
diff
changeset
|
402 |
WriteLnToConsole('Preview connecting on port ' + inttostr(port)); |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
403 |
ipcPort:= port; |
37ac593e9027
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parents:
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diff
changeset
|
404 |
{$ENDIF} |
2947 | 405 |
InitIPC; |
406 |
IPCWaitPongEvent; |
|
407 |
TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); |
|
2698 | 408 |
|
3365
37ac593e9027
wow all these files only for land preview and seed generation
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parents:
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diff
changeset
|
409 |
Preview:= GenPreview(); |
2947 | 410 |
WriteLnToConsole('Sending preview...'); |
411 |
SendIPCRaw(@Preview, sizeof(Preview)); |
|
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
412 |
SendIPCRaw(@MaxHedgehogs, sizeof(byte)); |
2947 | 413 |
WriteLnToConsole('Preview sent, disconnect'); |
414 |
CloseIPC(); |
|
3525 | 415 |
freeEverything(false); |
2698 | 416 |
end; |
417 |
||
3021 | 418 |
{$IFNDEF HWLIBRARY} |
2008 | 419 |
///////////////////// |
420 |
procedure DisplayUsage; |
|
2691 | 421 |
var i: LongInt; |
2008 | 422 |
begin |
2947 | 423 |
WriteLn('Wrong argument format: correct configurations is'); |
424 |
WriteLn(); |
|
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
425 |
WriteLn(' hwengine <path to data folder> <path to replay file> [options]'); |
2947 | 426 |
WriteLn(); |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
427 |
WriteLn('where [options] must be specified either as:'); |
2947 | 428 |
WriteLn(' --set-video [screen width] [screen height] [color dept]'); |
429 |
WriteLn(' --set-audio [volume] [enable music] [enable sounds]'); |
|
430 |
WriteLn(' --set-other [language file] [full screen] [show FPS]'); |
|
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
431 |
WriteLn(' --set-multimedia [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]'); |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
432 |
WriteLn(' --set-everything [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]'); |
2947 | 433 |
WriteLn(); |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
434 |
WriteLn('Read documentation online at http://code.google.com/p/hedgewars/wiki/CommandLineOptions for more information'); |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
435 |
WriteLn(); |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
436 |
Write('PARSED COMMAND: '); |
2947 | 437 |
for i:=0 to ParamCount do |
438 |
Write(ParamStr(i) + ' '); |
|
439 |
WriteLn(); |
|
2008 | 440 |
end; |
441 |
||
51 | 442 |
//////////////////// |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
443 |
{$INCLUDE "ArgParsers.inc"} |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
444 |
|
51 | 445 |
procedure GetParams; |
97
e7c1df9cce2c
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
unc0rr
parents:
81
diff
changeset
|
446 |
begin |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
447 |
if (ParamCount < 2) then |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
448 |
GameType:= gmtSyntax |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
449 |
else |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
450 |
if (ParamCount = 3) then |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
451 |
internalSetGameTypeLandPreviewFromParameters() |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
452 |
else |
3709 | 453 |
if (ParamCount = cDefaultParamNum) then |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
454 |
internalStartGameWithParameters() |
2947 | 455 |
else |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
456 |
playReplayFileWithParameters(); |
51 | 457 |
end; |
3021 | 458 |
|
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
459 |
//////////////////////////////////////////////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
460 |
/////////////////////////////// m a i n //////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
461 |
//////////////////////////////////////////////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
462 |
begin |
2947 | 463 |
GetParams(); |
2008 | 464 |
|
3078 | 465 |
if GameType = gmtLandPreview then GenLandPreview() |
2947 | 466 |
else if GameType = gmtSyntax then DisplayUsage() |
467 |
else Game(); |
|
3697 | 468 |
|
2947 | 469 |
if GameType = gmtSyntax then |
470 |
ExitCode:= 1 |
|
471 |
else |
|
472 |
ExitCode:= 0; |
|
2698 | 473 |
{$ENDIF} |
51 | 474 |
end. |