author | koda |
Sat, 18 Feb 2012 19:29:16 +0100 | |
changeset 6711 | 76e96101a84f |
parent 6700 | e04da46ee43c |
child 6822 | 206db098f8c5 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 22/04/2010. |
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*/ |
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||
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#import "MapConfigViewController.h" |
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#import <QuartzCore/QuartzCore.h> |
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#import "SchemeWeaponConfigViewController.h" |
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#import "GameConfigViewController.h" |
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|
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#define scIndex self.segmentedControl.selectedSegmentIndex |
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#define isRandomness() (segmentedControl.selectedSegmentIndex == 0 || segmentedControl.selectedSegmentIndex == 2) |
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@implementation MapConfigViewController |
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@synthesize previewButton, maxHogs, seedCommand, templateFilterCommand, mapGenCommand, mazeSizeCommand, themeCommand, staticMapCommand, |
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ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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missionCommand, tableView, maxLabel, segmentedControl, slider, lastIndexPath, dataSourceArray, busy, |
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oldPage, oldValue; |
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||
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
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return rotationManager(interfaceOrientation); |
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} |
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||
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-(IBAction) mapButtonPressed:(id) sender { |
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[AudioManagerController playClickSound]; |
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[self updatePreview]; |
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} |
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||
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-(void) updatePreview { |
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// don't generate a new preview while it's already generating one |
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if (self.busy) |
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return; |
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|
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// generate a seed |
51 |
CFUUIDRef uuid = CFUUIDCreate(kCFAllocatorDefault); |
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NSString *seed = (NSString *)CFUUIDCreateString(kCFAllocatorDefault, uuid); |
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CFRelease(uuid); |
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NSString *seedCmd = [[NSString alloc] initWithFormat:@"eseed {%@}", seed]; |
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self.seedCommand = seedCmd; |
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[seedCmd release]; |
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NSArray *source = [self.dataSourceArray objectAtIndex:scIndex]; |
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if (isRandomness()) { |
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// prevent other events and add an activity while the preview is beign generated |
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[self turnOffWidgets]; |
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[self.previewButton updatePreviewWithSeed:seed]; |
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// the preview for static maps is loaded in didSelectRowAtIndexPath |
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} |
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[seed release]; |
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// perform as if user clicked on an entry |
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NSIndexPath *theIndex = [NSIndexPath indexPathForRow:(random()%[source count]) inSection:0]; |
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[self tableView:self.tableView didSelectRowAtIndexPath:theIndex]; |
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if (IS_NOT_POWERFUL([HWUtils modelType]) == NO) |
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[self.tableView scrollToRowAtIndexPath:theIndex atScrollPosition:UITableViewScrollPositionMiddle animated:YES]; |
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} |
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-(void) turnOffWidgets { |
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busy = YES; |
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self.previewButton.alpha = 0.5f; |
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self.previewButton.enabled = NO; |
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self.maxLabel.text = NSLocalizedString(@"Loading...",@"");; |
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self.segmentedControl.enabled = NO; |
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self.slider.enabled = NO; |
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} |
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||
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#pragma mark - |
485cfecadc9a
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#pragma mark MapPreviewButtonView delegate methods |
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-(void) turnOnWidgets { |
86 |
self.previewButton.alpha = 1.0f; |
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self.previewButton.enabled = YES; |
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self.segmentedControl.enabled = YES; |
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self.slider.enabled = YES; |
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485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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self.busy = NO; |
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} |
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485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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-(void) setMaxLabelText:(NSString *)str { |
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self.maxHogs = [str intValue]; |
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485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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self.maxLabel.text = [NSString stringWithFormat:@"%@ %@",NSLocalizedString(@"Max Hogs:",@""),str]; |
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} |
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-(NSDictionary *)getDataForEngine { |
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NSDictionary *dictForEngine = [NSDictionary dictionaryWithObjectsAndKeys: |
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self.seedCommand,@"seedCommand", |
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self.templateFilterCommand,@"templateFilterCommand", |
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self.mapGenCommand,@"mapGenCommand", |
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self.mazeSizeCommand,@"mazeSizeCommand", |
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nil]; |
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return dictForEngine; |
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} |
107 |
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#pragma mark - |
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#pragma mark Table view data source |
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView { |
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return 1; |
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} |
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-(NSInteger) tableView:(UITableView *)aTableView numberOfRowsInSection:(NSInteger) section { |
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return [[self.dataSourceArray objectAtIndex:scIndex] count]; |
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} |
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { |
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static NSString *CellIdentifier = @"Cell"; |
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NSInteger row = [indexPath row]; |
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UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier]; |
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if (cell == nil) |
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cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; |
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NSArray *source = [self.dataSourceArray objectAtIndex:scIndex]; |
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NSString *labelString = [source objectAtIndex:row]; |
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cell.textLabel.text = labelString; |
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cell.textLabel.adjustsFontSizeToFitWidth = YES; |
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cell.textLabel.minimumFontSize = 7; |
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cell.textLabel.textColor = [UIColor lightYellowColor]; |
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cell.textLabel.backgroundColor = [UIColor clearColor]; |
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if (isRandomness()) { |
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UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%@/icon.png",THEMES_DIRECTORY(),labelString]]; |
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cell.imageView.image = image; |
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[image release]; |
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} else |
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cell.imageView.image = nil; |
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if (row == [self.lastIndexPath row]) { |
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UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
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cell.accessoryView = checkbox; |
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[checkbox release]; |
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} else |
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cell.accessoryView = nil; |
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cell.backgroundColor = [UIColor blackColorTransparent]; |
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return cell; |
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} |
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||
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// this set details for a static map (called by didSelectRowAtIndexPath) |
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-(void) setDetailsForStaticMap:(NSInteger) index { |
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NSArray *source = [self.dataSourceArray objectAtIndex:scIndex]; |
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NSString *fileCfg = [[NSString alloc] initWithFormat:@"%@/%@/map.cfg", |
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(scIndex == 1) ? MAPS_DIRECTORY() : MISSIONS_DIRECTORY(),[source objectAtIndex:index]]; |
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159 |
NSString *contents = [[NSString alloc] initWithContentsOfFile:fileCfg encoding:NSUTF8StringEncoding error:NULL]; |
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[fileCfg release]; |
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161 |
NSArray *split = [contents componentsSeparatedByString:@"\n"]; |
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[contents release]; |
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// if the number is not set we keep 18 standard; |
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// sometimes it's not set but there are trailing characters, we get around them with the second equation |
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485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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NSString *max; |
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167 |
if ([split count] > 1 && [[split objectAtIndex:1] intValue] > 0) |
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485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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max = [split objectAtIndex:1]; |
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else |
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HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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max = @"18"; |
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HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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171 |
[self setMaxLabelText:max]; |
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self.themeCommand = [NSString stringWithFormat:@"etheme %@", [split objectAtIndex:0]]; |
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174 |
self.staticMapCommand = [NSString stringWithFormat:@"emap %@", [source objectAtIndex:index]]; |
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|
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if (scIndex != 3) |
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177 |
self.missionCommand = @""; |
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178 |
else |
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179 |
self.missionCommand = [NSString stringWithFormat:@"escript Missions/Maps/%@/map.lua",[source objectAtIndex:index]]; |
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180 |
} |
3547 | 181 |
|
182 |
#pragma mark - |
|
183 |
#pragma mark Table view delegate |
|
184 |
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { |
|
185 |
int newRow = [indexPath row]; |
|
186 |
int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1; |
|
3697 | 187 |
|
3547 | 188 |
if (newRow != oldRow) { |
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189 |
NSArray *source = [self.dataSourceArray objectAtIndex:scIndex]; |
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|
190 |
if (isRandomness()) { |
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changeset
|
191 |
// just change the theme, don't update preview |
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192 |
self.themeCommand = [NSString stringWithFormat:@"etheme %@", [source objectAtIndex:newRow]]; |
3642 | 193 |
} else { |
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|
194 |
NSString *fileImage = [NSString stringWithFormat:@"%@/%@/preview.png", |
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|
195 |
(scIndex == 1) ? MAPS_DIRECTORY() : MISSIONS_DIRECTORY(),[source objectAtIndex:newRow]]; |
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|
196 |
[self.previewButton updatePreviewWithFile:fileImage]; |
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|
197 |
[self setDetailsForStaticMap:newRow]; |
3642 | 198 |
} |
3697 | 199 |
|
200 |
UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath]; |
|
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|
201 |
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
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|
202 |
newCell.accessoryView = checkbox; |
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|
203 |
[checkbox release]; |
3547 | 204 |
UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:self.lastIndexPath]; |
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|
205 |
oldCell.accessoryView = nil; |
3547 | 206 |
|
207 |
self.lastIndexPath = indexPath; |
|
208 |
[aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone]; |
|
209 |
} |
|
210 |
[aTableView deselectRowAtIndexPath:indexPath animated:YES]; |
|
211 |
} |
|
212 |
||
213 |
#pragma mark - |
|
4082 | 214 |
#pragma mark slider & segmentedControl & button |
3547 | 215 |
// this updates the label and the command keys when the slider is moved, depending of the selection in segmentedControl |
216 |
// no methods are called by this routine and you can pass nil to it |
|
217 |
-(IBAction) sliderChanged:(id) sender { |
|
218 |
NSString *labelText; |
|
219 |
NSString *templateCommand; |
|
220 |
NSString *mazeCommand; |
|
3697 | 221 |
|
3547 | 222 |
switch ((int)(self.slider.value*100)) { |
223 |
case 0: |
|
224 |
if (self.segmentedControl.selectedSegmentIndex == 0) { |
|
225 |
labelText = NSLocalizedString(@"Wacky",@""); |
|
226 |
} else { |
|
227 |
labelText = NSLocalizedString(@"Large Floating Islands",@""); |
|
228 |
} |
|
229 |
templateCommand = @"e$template_filter 5"; |
|
230 |
mazeCommand = @"e$maze_size 5"; |
|
231 |
break; |
|
232 |
case 1: |
|
233 |
if (self.segmentedControl.selectedSegmentIndex == 0) { |
|
234 |
labelText = NSLocalizedString(@"Cavern",@""); |
|
235 |
} else { |
|
236 |
labelText = NSLocalizedString(@"Medium Floating Islands",@""); |
|
237 |
} |
|
238 |
templateCommand = @"e$template_filter 4"; |
|
239 |
mazeCommand = @"e$maze_size 4"; |
|
240 |
break; |
|
241 |
case 2: |
|
242 |
if (self.segmentedControl.selectedSegmentIndex == 0) { |
|
6669 | 243 |
labelText = NSLocalizedString(@"Large",@""); |
3547 | 244 |
} else { |
245 |
labelText = NSLocalizedString(@"Small Floating Islands",@""); |
|
246 |
} |
|
247 |
templateCommand = @"e$template_filter 1"; |
|
248 |
mazeCommand = @"e$maze_size 3"; |
|
249 |
break; |
|
250 |
case 3: |
|
251 |
if (self.segmentedControl.selectedSegmentIndex == 0) { |
|
252 |
labelText = NSLocalizedString(@"Medium",@""); |
|
253 |
} else { |
|
254 |
labelText = NSLocalizedString(@"Large Tunnels",@""); |
|
255 |
} |
|
256 |
templateCommand = @"e$template_filter 2"; |
|
257 |
mazeCommand = @"e$maze_size 2"; |
|
258 |
break; |
|
259 |
case 4: |
|
260 |
if (self.segmentedControl.selectedSegmentIndex == 0) { |
|
6669 | 261 |
labelText = NSLocalizedString(@"Small",@""); |
3547 | 262 |
} else { |
263 |
labelText = NSLocalizedString(@"Medium Tunnels",@""); |
|
264 |
} |
|
265 |
templateCommand = @"e$template_filter 3"; |
|
266 |
mazeCommand = @"e$maze_size 1"; |
|
267 |
break; |
|
268 |
case 5: |
|
269 |
if (self.segmentedControl.selectedSegmentIndex == 0) { |
|
270 |
labelText = NSLocalizedString(@"All",@""); |
|
271 |
} else { |
|
272 |
labelText = NSLocalizedString(@"Small Tunnels",@""); |
|
273 |
} |
|
274 |
templateCommand = @"e$template_filter 0"; |
|
275 |
mazeCommand = @"e$maze_size 0"; |
|
276 |
break; |
|
277 |
default: |
|
278 |
labelText = nil; |
|
279 |
templateCommand = nil; |
|
280 |
mazeCommand = nil; |
|
281 |
break; |
|
282 |
} |
|
3697 | 283 |
|
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284 |
self.slider.textValue = labelText; |
3547 | 285 |
self.templateFilterCommand = templateCommand; |
286 |
self.mazeSizeCommand = mazeCommand; |
|
287 |
} |
|
288 |
||
289 |
// update preview (if not busy and if its value really changed) as soon as the user lifts its finger up |
|
290 |
-(IBAction) sliderEndedChanging:(id) sender { |
|
291 |
int num = (int) (self.slider.value * 100); |
|
292 |
if (oldValue != num) { |
|
293 |
[self updatePreview]; |
|
294 |
oldValue = num; |
|
295 |
} |
|
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ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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changeset
|
296 |
[AudioManagerController playClickSound]; |
3547 | 297 |
} |
298 |
||
3697 | 299 |
// perform actions based on the activated section, then call updatePreview to visually update the selection |
3547 | 300 |
// and if necessary update the table with a slide animation |
301 |
-(IBAction) segmentedControlChanged:(id) sender { |
|
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|
302 |
NSString *mapgen, *staticmap, *mission; |
3547 | 303 |
NSInteger newPage = self.segmentedControl.selectedSegmentIndex; |
3697 | 304 |
|
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ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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diff
changeset
|
305 |
[AudioManagerController playSelectSound]; |
3547 | 306 |
switch (newPage) { |
307 |
case 0: // Random |
|
308 |
mapgen = @"e$mapgen 0"; |
|
3642 | 309 |
staticmap = @""; |
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changeset
|
310 |
mission = @""; |
3547 | 311 |
[self sliderChanged:nil]; |
312 |
self.slider.enabled = YES; |
|
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HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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changeset
|
313 |
[SchemeWeaponConfigViewController fillInstanceSections]; |
3547 | 314 |
break; |
3697 | 315 |
|
3547 | 316 |
case 1: // Map |
317 |
mapgen = @"e$mapgen 0"; |
|
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changeset
|
318 |
// dummy values, these are set by -updatePreview -> -didSelectRowAtIndexPath -> -setDetailsForStaticMap |
3642 | 319 |
staticmap = @"map Bamboo"; |
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changeset
|
320 |
mission = @""; |
3547 | 321 |
self.slider.enabled = NO; |
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HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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diff
changeset
|
322 |
[SchemeWeaponConfigViewController fillInstanceSections]; |
3547 | 323 |
break; |
3697 | 324 |
|
3547 | 325 |
case 2: // Maze |
326 |
mapgen = @"e$mapgen 1"; |
|
3642 | 327 |
staticmap = @""; |
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changeset
|
328 |
mission = @""; |
3547 | 329 |
[self sliderChanged:nil]; |
330 |
self.slider.enabled = YES; |
|
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koda
parents:
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diff
changeset
|
331 |
[SchemeWeaponConfigViewController fillInstanceSections]; |
4349 | 332 |
break; |
333 |
||
334 |
case 3: // Mission |
|
335 |
mapgen = @"e$mapgen 0"; |
|
336 |
// dummy values, these are set by -updatePreview -> -didSelectRowAtIndexPath -> -setDetailsForStaticMap |
|
337 |
staticmap = @"map Bamboo"; |
|
338 |
mission = @""; |
|
339 |
self.slider.enabled = NO; |
|
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HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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parents:
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diff
changeset
|
340 |
[SchemeWeaponConfigViewController emptyInstanceSections]; |
3547 | 341 |
break; |
3697 | 342 |
|
3547 | 343 |
default: |
344 |
mapgen = nil; |
|
3642 | 345 |
staticmap = nil; |
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diff
changeset
|
346 |
mission = nil; |
3547 | 347 |
break; |
348 |
} |
|
349 |
self.mapGenCommand = mapgen; |
|
3642 | 350 |
self.staticMapCommand = staticmap; |
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further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
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diff
changeset
|
351 |
self.missionCommand = mission; |
3697 | 352 |
|
3911
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further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
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3910
diff
changeset
|
353 |
[self.tableView reloadData]; |
46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
diff
changeset
|
354 |
[self updatePreview]; |
3547 | 355 |
oldPage = newPage; |
356 |
} |
|
357 |
||
4082 | 358 |
#pragma mark - |
359 |
#pragma mark view management |
|
6107 | 360 |
-(NSArray *) dataSourceArray { |
361 |
if (dataSourceArray == nil) { |
|
362 |
NSString *model = [HWUtils modelType]; |
|
363 |
||
364 |
// only folders containing icon.png are a valid theme |
|
365 |
NSArray *themeArrayFull = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:THEMES_DIRECTORY() error:NULL]; |
|
366 |
NSMutableArray *themeArray = [[NSMutableArray alloc] init]; |
|
367 |
for (NSString *themeName in themeArrayFull) { |
|
368 |
NSString *checkPath = [[NSString alloc] initWithFormat:@"%@/%@/icon.png",THEMES_DIRECTORY(),themeName]; |
|
369 |
if ([[NSFileManager defaultManager] fileExistsAtPath:checkPath]) |
|
370 |
[themeArray addObject:themeName]; |
|
371 |
[checkPath release]; |
|
372 |
} |
|
373 |
||
374 |
// remove images that are too big for certain devices without loading the whole image |
|
375 |
NSArray *mapArrayFull = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:MAPS_DIRECTORY() error:NULL]; |
|
376 |
NSMutableArray *mapArray = [[NSMutableArray alloc] init]; |
|
377 |
for (NSString *str in mapArrayFull) { |
|
378 |
CGSize imgSize = [UIImage imageSizeFromMetadataOf:[MAPS_DIRECTORY() stringByAppendingFormat:@"%@/map.png",str]]; |
|
379 |
if (IS_NOT_POWERFUL(model) && imgSize.height > 1024.0f) |
|
380 |
continue; |
|
381 |
if (IS_NOT_VERY_POWERFUL(model) && imgSize.height > 1280.0f) |
|
382 |
continue; |
|
383 |
[mapArray addObject:str]; |
|
384 |
} |
|
385 |
||
386 |
NSArray *missionArrayFull = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:MISSIONS_DIRECTORY() error:NULL]; |
|
387 |
NSMutableArray *missionArray = [[NSMutableArray alloc] init]; |
|
388 |
for (NSString *str in missionArrayFull) { |
|
389 |
CGSize imgSize = [UIImage imageSizeFromMetadataOf:[MISSIONS_DIRECTORY() stringByAppendingFormat:@"%@/map.png",str]]; |
|
390 |
if (IS_NOT_POWERFUL(model) && imgSize.height > 1024.0f) |
|
391 |
continue; |
|
392 |
if (IS_NOT_VERY_POWERFUL(model) && imgSize.height > 1280.0f) |
|
393 |
continue; |
|
394 |
[missionArray addObject:str]; |
|
395 |
} |
|
396 |
NSArray *array = [[NSArray alloc] initWithObjects:themeArray,mapArray,themeArray,missionArray,nil]; |
|
397 |
[missionArray release]; |
|
398 |
[themeArray release]; |
|
399 |
[mapArray release]; |
|
400 |
||
401 |
self.dataSourceArray = array; |
|
402 |
[array release]; |
|
5281 | 403 |
} |
6107 | 404 |
return dataSourceArray; |
3547 | 405 |
} |
406 |
||
407 |
-(void) viewDidLoad { |
|
408 |
[super viewDidLoad]; |
|
409 |
srandom(time(NULL)); |
|
3911
46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
diff
changeset
|
410 |
|
3547 | 411 |
// initialize some "default" values |
412 |
self.slider.value = 0.05f; |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6109
diff
changeset
|
413 |
self.slider.enabled = NO; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6109
diff
changeset
|
414 |
self.oldValue = 5; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6109
diff
changeset
|
415 |
self.busy = NO; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6109
diff
changeset
|
416 |
self.oldPage = self.segmentedControl.selectedSegmentIndex; |
3547 | 417 |
|
418 |
self.templateFilterCommand = @"e$template_filter 0"; |
|
419 |
self.mazeSizeCommand = @"e$maze_size 0"; |
|
420 |
self.mapGenCommand = @"e$mapgen 0"; |
|
3642 | 421 |
self.staticMapCommand = @""; |
3911
46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
diff
changeset
|
422 |
self.missionCommand = @""; |
3910
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3829
diff
changeset
|
423 |
|
6108 | 424 |
if (IS_IPAD()) { |
425 |
[self.tableView setBackgroundColorForAnyTable:[UIColor darkBlueColorTransparent]]; |
|
426 |
self.tableView.layer.borderColor = [[UIColor darkYellowColor] CGColor]; |
|
427 |
self.tableView.layer.borderWidth = 2.7f; |
|
428 |
self.tableView.layer.cornerRadius = 8; |
|
429 |
self.tableView.contentInset = UIEdgeInsetsMake(10, 0, 10, 0); |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6109
diff
changeset
|
430 |
|
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6109
diff
changeset
|
431 |
UILabel *backLabel = [[UILabel alloc] initWithFrame:CGRectMake(10, 14, 300, 190) andTitle:nil withBorderWidth:2.3f]; |
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6115
diff
changeset
|
432 |
backLabel.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6109
diff
changeset
|
433 |
[self.view insertSubview:backLabel belowSubview:self.segmentedControl]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6109
diff
changeset
|
434 |
[backLabel release]; |
6108 | 435 |
} |
436 |
self.tableView.separatorColor = [UIColor whiteColor]; |
|
4244 | 437 |
self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone; |
3547 | 438 |
} |
439 |
||
3911
46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
diff
changeset
|
440 |
-(void) viewWillAppear:(BOOL)animated { |
46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
diff
changeset
|
441 |
[super viewWillAppear:animated]; |
46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
diff
changeset
|
442 |
} |
46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
diff
changeset
|
443 |
|
3547 | 444 |
-(void) viewDidAppear:(BOOL) animated { |
3910
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3829
diff
changeset
|
445 |
[self updatePreview]; |
3547 | 446 |
[super viewDidAppear:animated]; |
447 |
} |
|
448 |
||
449 |
-(void) viewDidUnload { |
|
450 |
self.previewButton = nil; |
|
451 |
self.seedCommand = nil; |
|
452 |
self.templateFilterCommand = nil; |
|
453 |
self.mapGenCommand = nil; |
|
454 |
self.mazeSizeCommand = nil; |
|
455 |
self.themeCommand = nil; |
|
3642 | 456 |
self.staticMapCommand = nil; |
3911
46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
diff
changeset
|
457 |
self.missionCommand = nil; |
3697 | 458 |
|
3547 | 459 |
self.previewButton = nil; |
460 |
self.tableView = nil; |
|
461 |
self.maxLabel = nil; |
|
462 |
self.segmentedControl = nil; |
|
463 |
self.slider = nil; |
|
3697 | 464 |
|
3547 | 465 |
self.lastIndexPath = nil; |
3911
46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
diff
changeset
|
466 |
self.dataSourceArray = nil; |
3697 | 467 |
|
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3660
diff
changeset
|
468 |
MSG_DIDUNLOAD(); |
3547 | 469 |
[super viewDidUnload]; |
470 |
} |
|
471 |
||
3911
46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
diff
changeset
|
472 |
-(void) didReceiveMemoryWarning { |
46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
diff
changeset
|
473 |
self.dataSourceArray = nil; |
6109
f6726ec81e64
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
koda
parents:
6108
diff
changeset
|
474 |
self.previewButton = nil; |
4356 | 475 |
[super didReceiveMemoryWarning]; |
3984 | 476 |
|
4356 | 477 |
if (self.view.superview == nil) { |
478 |
self.tableView = nil; |
|
479 |
self.maxLabel = nil; |
|
480 |
self.slider = nil; |
|
481 |
} |
|
3971 | 482 |
|
3911
46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
diff
changeset
|
483 |
MSG_MEMCLEAN(); |
46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
diff
changeset
|
484 |
} |
46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
diff
changeset
|
485 |
|
3547 | 486 |
-(void) dealloc { |
5208 | 487 |
releaseAndNil(seedCommand); |
488 |
releaseAndNil(templateFilterCommand); |
|
489 |
releaseAndNil(mapGenCommand); |
|
490 |
releaseAndNil(mazeSizeCommand); |
|
491 |
releaseAndNil(themeCommand); |
|
492 |
releaseAndNil(staticMapCommand); |
|
493 |
releaseAndNil(missionCommand); |
|
3697 | 494 |
|
5208 | 495 |
releaseAndNil(previewButton); |
496 |
releaseAndNil(tableView); |
|
497 |
releaseAndNil(maxLabel); |
|
498 |
releaseAndNil(segmentedControl); |
|
499 |
releaseAndNil(slider); |
|
3697 | 500 |
|
5208 | 501 |
releaseAndNil(lastIndexPath); |
502 |
releaseAndNil(dataSourceArray); |
|
3697 | 503 |
|
3547 | 504 |
[super dealloc]; |
505 |
} |
|
506 |
||
507 |
@end |