author | antonc27 <antonc27@mail.ru> |
Sat, 17 Oct 2015 20:07:10 +0200 | |
branch | ios-revival |
changeset 11220 | 76fd61a88c1e |
parent 11185 | a515139fc8de |
child 11221 | e68b3e392091 |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
2 |
* Hedgewars-iOS, a Hedgewars port for iOS devices |
|
6700 | 3 |
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
|
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* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
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* |
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* This program is distributed in the hope that it will be useful, |
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
|
10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
3829 | 17 |
*/ |
18 |
||
3547 | 19 |
|
20 |
#import "MainMenuViewController.h" |
|
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#import <QuartzCore/QuartzCore.h> |
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#import "GameConfigViewController.h" |
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23 |
#import "SettingsContainerViewController.h" |
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halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
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24 |
#import "AboutViewController.h" |
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25 |
#import "SavedGamesViewController.h" |
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when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
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26 |
#import "RestoreViewController.h" |
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first pass for implementing missions/training selection on ipad (not yet running)
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27 |
#import "MissionTrainingViewController.h" |
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ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
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28 |
#import "Appirater.h" |
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#import "ServerProtocolNetwork.h" |
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added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
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#import "GameInterfaceBridge.h" |
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|
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#ifdef DEBUG |
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33 |
#import "GameLogViewController.h" |
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34 |
#endif |
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|
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@interface MainMenuViewController () |
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@property (retain, nonatomic) IBOutlet UIButton *simpleGameButton; |
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@property (retain, nonatomic) IBOutlet UIButton *missionsButton; |
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@end |
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ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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|
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@implementation MainMenuViewController |
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||
43 |
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
|
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return rotationManager(interfaceOrientation); |
|
45 |
} |
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||
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#pragma mark - |
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-(void) viewDidLoad { |
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self.view.frame = [[UIScreen mainScreen] safeBounds]; |
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[super viewDidLoad]; |
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51 |
|
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52 |
[self.simpleGameButton applyDarkBlueQuickStyle]; |
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53 |
[self.missionsButton applyDarkBlueQuickStyle]; |
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54 |
|
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55 |
// get the app's version |
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56 |
NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleVersionKey]; |
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57 |
|
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various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
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58 |
// get the version number that we've been tracking |
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59 |
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; |
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various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
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NSString *trackingVersion = [userDefaults stringForKey:@"HedgeVersion"]; |
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
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61 |
|
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62 |
if (trackingVersion == nil || [trackingVersion isEqualToString:version] == NO) { |
5486
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ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
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63 |
// remove any reminder of previous games as saves are going to be wiped out |
e75f7c3c6275
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koda
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64 |
[userDefaults setObject:@"" forKey:@"savedGamePath"]; |
e75f7c3c6275
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda
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65 |
// update the tracking version with the new one |
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66 |
[userDefaults setObject:version forKey:@"HedgeVersion"]; |
6865 | 67 |
[userDefaults synchronize]; |
5486
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ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda
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68 |
|
6865 | 69 |
[CreationChamber createFirstLaunch]; |
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70 |
} |
4752 | 71 |
|
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72 |
// prompt for restoring any previous game |
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73 |
NSString *saveString = [userDefaults objectForKey:@"savedGamePath"]; |
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if (saveString != nil && [saveString isEqualToString:@""] == NO && [[userDefaults objectForKey:@"saveIsValid"] boolValue]) |
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{ |
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NSString *xibName = [@"RestoreViewController-" stringByAppendingString:(IS_IPAD() ? @"iPad" : @"iPhone")]; |
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77 |
RestoreViewController *restored = [[RestoreViewController alloc] initWithNibName:xibName bundle:nil]; |
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if ([restored respondsToSelector:@selector(setModalPresentationStyle:)]) |
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restored.modalPresentationStyle = UIModalPresentationFormSheet; |
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80 |
|
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[self performSelector:@selector(presentViewController:) withObject:restored afterDelay:0.25]; |
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82 |
} |
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else |
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84 |
{ |
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85 |
// let's not prompt for rating when app crashed >_> |
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86 |
[Appirater appLaunched]; |
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87 |
} |
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when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
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88 |
|
4752 | 89 |
/* |
6320 | 90 |
[ServerProtocolNetwork openServerConnection]; |
4752 | 91 |
*/ |
3547 | 92 |
} |
93 |
||
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94 |
- (void) presentViewController:(UIViewController *)vc |
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95 |
{ |
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96 |
[self presentViewController:vc animated:NO completion:nil]; |
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97 |
[vc release]; |
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98 |
} |
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|
99 |
|
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fix a crash in getting statistics and a glitch that made background music start while in-game
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100 |
-(void) viewWillAppear:(BOOL)animated { |
6869
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101 |
[[AudioManagerController mainManager] playBackgroundMusic]; |
6008
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102 |
[super viewWillAppear:animated]; |
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103 |
} |
3547 | 104 |
|
105 |
#pragma mark - |
|
106 |
-(IBAction) switchViews:(id) sender { |
|
107 |
UIButton *button = (UIButton *)sender; |
|
108 |
UIAlertView *alert; |
|
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109 |
NSString *xib = nil; |
3547 | 110 |
|
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|
111 |
[[AudioManagerController mainManager] playClickSound]; |
3547 | 112 |
switch (button.tag) { |
113 |
case 0: |
|
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114 |
xib = IS_IPAD() ? @"GameConfigViewController-iPad" : @"GameConfigViewController-iPhone"; |
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koda
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115 |
|
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116 |
GameConfigViewController *gcvc = [[GameConfigViewController alloc] initWithNibName:xib bundle:nil]; |
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117 |
gcvc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; |
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118 |
|
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119 |
[self presentViewController:gcvc animated:YES completion:nil]; |
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120 |
[gcvc release]; |
3547 | 121 |
break; |
122 |
case 2: |
|
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123 |
{ |
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124 |
SettingsContainerViewController *svrc = [[SettingsContainerViewController alloc] initWithNibName:nil bundle:nil]; |
3753 | 125 |
svrc.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
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126 |
|
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|
127 |
[self presentViewController:svrc animated:YES completion:nil]; |
3701 | 128 |
[svrc release]; |
3547 | 129 |
} |
130 |
break; |
|
131 |
case 3: |
|
6106 | 132 |
#ifdef DEBUG |
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133 |
{ |
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134 |
GameLogViewController *gameLogVC = [[GameLogViewController alloc] init]; |
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135 |
UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:gameLogVC]; |
906c1878bc2c
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|
136 |
[gameLogVC release]; |
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137 |
|
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138 |
[self presentViewController:navController animated:YES completion:nil]; |
906c1878bc2c
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|
139 |
[navController release]; |
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|
140 |
} |
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|
141 |
#else |
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|
142 |
{ |
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143 |
AboutViewController *about = [[AboutViewController alloc] initWithNibName:@"AboutViewController" bundle:nil]; |
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changeset
|
144 |
about.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
4358 | 145 |
if ([about respondsToSelector:@selector(setModalPresentationStyle:)]) |
146 |
about.modalPresentationStyle = UIModalPresentationFormSheet; |
|
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|
147 |
|
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|
148 |
[self presentViewController:about animated:YES completion:nil]; |
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|
149 |
[about release]; |
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|
150 |
} |
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|
151 |
#endif |
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|
152 |
break; |
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|
153 |
case 4: |
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|
154 |
{ |
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|
155 |
SavedGamesViewController *savedgames = [[SavedGamesViewController alloc] initWithNibName:@"SavedGamesViewController" bundle:nil]; |
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|
156 |
savedgames.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
4358 | 157 |
if ([savedgames respondsToSelector:@selector(setModalPresentationStyle:)]) |
158 |
savedgames.modalPresentationStyle = UIModalPresentationPageSheet; |
|
11185
a515139fc8de
- Refactoring of MainMenuViewController
antonc27 <antonc27@mail.ru>
parents:
11180
diff
changeset
|
159 |
|
a515139fc8de
- Refactoring of MainMenuViewController
antonc27 <antonc27@mail.ru>
parents:
11180
diff
changeset
|
160 |
[self presentViewController:savedgames animated:YES completion:nil]; |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
161 |
[savedgames release]; |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
162 |
} |
3547 | 163 |
break; |
6083
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
164 |
case 5: |
11185
a515139fc8de
- Refactoring of MainMenuViewController
antonc27 <antonc27@mail.ru>
parents:
11180
diff
changeset
|
165 |
{ |
6094
16b12a6417d1
added iphone interface for missions/trainings page, setters/getters unlocked
koda
parents:
6093
diff
changeset
|
166 |
xib = IS_IPAD() ? @"MissionTrainingViewController-iPad" : @"MissionTrainingViewController-iPhone"; |
16b12a6417d1
added iphone interface for missions/trainings page, setters/getters unlocked
koda
parents:
6093
diff
changeset
|
167 |
MissionTrainingViewController *missions = [[MissionTrainingViewController alloc] initWithNibName:xib bundle:nil]; |
16b12a6417d1
added iphone interface for missions/trainings page, setters/getters unlocked
koda
parents:
6093
diff
changeset
|
168 |
missions.modalTransitionStyle = IS_IPAD() ? UIModalTransitionStyleCoverVertical : UIModalTransitionStyleCrossDissolve; |
6083
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
169 |
if ([missions respondsToSelector:@selector(setModalPresentationStyle:)]) |
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
170 |
missions.modalPresentationStyle = UIModalPresentationPageSheet; |
11185
a515139fc8de
- Refactoring of MainMenuViewController
antonc27 <antonc27@mail.ru>
parents:
11180
diff
changeset
|
171 |
|
a515139fc8de
- Refactoring of MainMenuViewController
antonc27 <antonc27@mail.ru>
parents:
11180
diff
changeset
|
172 |
[self presentViewController:missions animated:YES completion:nil]; |
6083
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
173 |
[missions release]; |
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
174 |
} |
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
175 |
break; |
6719
d2afc6b2d88e
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda
parents:
6700
diff
changeset
|
176 |
case 6: |
d2afc6b2d88e
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda
parents:
6700
diff
changeset
|
177 |
[GameInterfaceBridge registerCallingController:self]; |
d2afc6b2d88e
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda
parents:
6700
diff
changeset
|
178 |
[GameInterfaceBridge startSimpleGame]; |
d2afc6b2d88e
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda
parents:
6700
diff
changeset
|
179 |
break; |
3547 | 180 |
default: |
181 |
alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented" |
|
182 |
message:@"Sorry, this feature is not yet implemented" |
|
183 |
delegate:nil |
|
184 |
cancelButtonTitle:@"Well, don't worry" |
|
185 |
otherButtonTitles:nil]; |
|
186 |
[alert show]; |
|
187 |
[alert release]; |
|
188 |
break; |
|
189 |
} |
|
190 |
} |
|
191 |
||
6020
c792d4b3e080
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda
parents:
6008
diff
changeset
|
192 |
#pragma mark - |
3547 | 193 |
-(void) viewDidUnload { |
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3660
diff
changeset
|
194 |
MSG_DIDUNLOAD(); |
3547 | 195 |
[super viewDidUnload]; |
196 |
} |
|
197 |
||
3971 | 198 |
-(void) didReceiveMemoryWarning { |
199 |
MSG_MEMCLEAN(); |
|
200 |
[super didReceiveMemoryWarning]; |
|
201 |
} |
|
202 |
||
3547 | 203 |
-(void) dealloc { |
11145
1c89970c7f15
- Restyle of 'Simple' and 'Missions' buttons at Main screen
antonc27 <antonc27@mail.ru>
parents:
11124
diff
changeset
|
204 |
[_simpleGameButton release]; |
1c89970c7f15
- Restyle of 'Simple' and 'Missions' buttons at Main screen
antonc27 <antonc27@mail.ru>
parents:
11124
diff
changeset
|
205 |
[_missionsButton release]; |
3547 | 206 |
[super dealloc]; |
207 |
} |
|
208 |
||
209 |
@end |