author | nemo |
Sun, 26 Feb 2012 11:28:28 -0500 | |
changeset 6741 | 770689c4625d |
parent 6700 | e04da46ee43c |
child 6825 | aca4a6807ecc |
permissions | -rw-r--r-- |
2690 | 1 |
(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
|
2690 | 8 |
* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
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2690 | 13 |
* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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20 |
||
21 |
unit PascalExports; |
|
5125 | 22 |
(* |
23 |
* If the engine is compiled as library this unit will export functions |
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24 |
* as C declarations for convenient library usage in your application and |
|
25 |
* language of choice. |
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26 |
* |
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27 |
* See also: C declarations on wikipedia |
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* http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl |
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29 |
*) |
|
2690 | 30 |
interface |
5194 | 31 |
uses uTypes, uConsts, uVariables, GLunit, uKeys, uSound, uAmmos, uUtils, uCommands; |
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|
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{$INCLUDE "config.inc"} |
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procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export; |
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|
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function HW_getNumberOfWeapons:LongInt; cdecl; export; |
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|
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function HW_getMaxNumberOfTeams:LongInt; cdecl; export; |
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|
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function HW_getMaxNumberOfHogs:LongInt; cdecl; export; |
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|
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procedure HW_terminate(closeFrontend: Boolean); cdecl; export; |
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|
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implementation |
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{$IFDEF HWLIBRARY} |
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var cZoomVal: GLfloat; |
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// retrieve protocol information |
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procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export; |
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begin |
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netProto^:= cNetProtoVersion; |
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versionStr^:= cVersionString; |
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end; |
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// emulate mouse/keyboard input |
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procedure HW_click; cdecl; export; |
57 |
begin |
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leftClick:= true; |
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end; |
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||
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procedure HW_ammoMenu; cdecl; export; |
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begin |
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rightClick:= true; |
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64 |
end; |
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65 |
|
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66 |
procedure HW_zoomSet(value: GLfloat); cdecl; export; |
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67 |
begin |
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68 |
cZoomVal:= value; |
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69 |
ZoomValue:= value; |
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70 |
end; |
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71 |
|
2690 | 72 |
procedure HW_zoomIn; cdecl; export; |
73 |
begin |
|
3523 | 74 |
if wheelDown = false then |
75 |
wheelUp:= true; |
|
2690 | 76 |
end; |
77 |
||
78 |
procedure HW_zoomOut; cdecl; export; |
|
79 |
begin |
|
3523 | 80 |
if wheelUp = false then |
81 |
wheelDown:= true; |
|
2690 | 82 |
end; |
83 |
||
84 |
procedure HW_zoomReset; cdecl; export; |
|
85 |
begin |
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ZoomValue:= cZoomVal; |
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// center the camera at current hog |
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if CurrentHedgehog <> nil then |
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followGear:= CurrentHedgehog^.Gear; |
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end; |
91 |
||
3680 | 92 |
function HW_zoomFactor: GLfloat; cdecl; export; |
93 |
begin |
|
94 |
exit( ZoomValue / cDefaultZoomLevel ); |
|
95 |
end; |
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96 |
||
97 |
function HW_zoomLevel: LongInt; cdecl; export; |
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98 |
begin |
|
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exit( trunc((ZoomValue - cDefaultZoomLevel) / cZoomDelta) ); |
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100 |
end; |
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||
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procedure HW_walkingKeysUp; cdecl; export; |
103 |
begin |
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104 |
leftKey:= false; |
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105 |
rightKey:= false; |
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106 |
upKey:= false; |
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107 |
downKey:= false; |
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3649 | 108 |
preciseKey:= false; |
3626 | 109 |
end; |
110 |
||
111 |
procedure HW_otherKeysUp; cdecl; export; |
|
112 |
begin |
|
113 |
spaceKey:= false; |
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114 |
enterKey:= false; |
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backspaceKey:= false; |
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116 |
end; |
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||
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procedure HW_allKeysUp; cdecl; export; |
119 |
begin |
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// set all keys to released |
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uKeys.initModule; |
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end; |
123 |
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124 |
procedure HW_walkLeft; cdecl; export; |
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begin |
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leftKey:= true; |
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end; |
128 |
||
129 |
procedure HW_walkRight; cdecl; export; |
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130 |
begin |
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rightKey:= true; |
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end; |
133 |
||
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procedure HW_preciseSet(status:boolean); cdecl; export; |
135 |
begin |
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136 |
preciseKey:= status; |
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137 |
end; |
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||
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procedure HW_aimUp; cdecl; export; |
140 |
begin |
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upKey:= true; |
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end; |
143 |
||
144 |
procedure HW_aimDown; cdecl; export; |
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145 |
begin |
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downKey:= true; |
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end; |
148 |
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149 |
procedure HW_shoot; cdecl; export; |
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150 |
begin |
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spaceKey:= true; |
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end; |
153 |
||
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procedure HW_jump; cdecl; export; |
155 |
begin |
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156 |
enterKey:= true; |
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157 |
end; |
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158 |
||
159 |
procedure HW_backjump; cdecl; export; |
|
160 |
begin |
|
161 |
backspaceKey:= true; |
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162 |
end; |
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||
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procedure HW_tab; cdecl; export; |
165 |
begin |
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166 |
tabKey:= true; |
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167 |
end; |
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||
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procedure HW_chat; cdecl; export; |
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begin |
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chatAction:= true; |
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end; |
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|
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procedure HW_screenshot; cdecl; export; |
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begin |
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flagMakeCapture:= true; |
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177 |
end; |
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178 |
|
2805 | 179 |
procedure HW_pause; cdecl; export; |
180 |
begin |
|
4454 | 181 |
if isPaused = false then |
182 |
pauseAction:= true; |
|
183 |
end; |
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184 |
||
185 |
procedure HW_pauseToggle; cdecl; export; |
|
186 |
begin |
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187 |
pauseAction:= true; |
2805 | 188 |
end; |
189 |
||
4454 | 190 |
function HW_isPaused: boolean; cdecl; export; |
191 |
begin |
|
192 |
exit( isPaused ); |
|
193 |
end; |
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194 |
||
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195 |
// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup |
3063 | 196 |
procedure HW_terminate(closeFrontend: boolean); cdecl; export; |
197 |
begin |
|
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198 |
alsoShutdownFrontend:= closeFrontend; |
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199 |
ParseCommand('forcequit', true); |
3063 | 200 |
end; |
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201 |
|
4920 | 202 |
function HW_getSDLWindow: pointer; cdecl; export; |
203 |
begin |
|
4924 | 204 |
{$IFDEF SDL13} |
4920 | 205 |
exit( SDLwindow ); |
4924 | 206 |
{$ELSE} |
207 |
exit( nil ); |
|
208 |
{$ENDIF} |
|
4920 | 209 |
end; |
210 |
||
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211 |
// cursor handling |
3551 | 212 |
procedure HW_setCursor(x,y: LongInt); cdecl; export; |
213 |
begin |
|
214 |
CursorPoint.X:= x; |
|
215 |
CursorPoint.Y:= y; |
|
216 |
end; |
|
217 |
||
3661 | 218 |
procedure HW_getCursor(x,y: PLongInt); cdecl; export; |
219 |
begin |
|
220 |
x^:= CursorPoint.X; |
|
221 |
y^:= CursorPoint.Y; |
|
222 |
end; |
|
223 |
||
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224 |
// ammo menu related functions |
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225 |
function HW_isAmmoMenuOpen: boolean; cdecl; export; |
3551 | 226 |
begin |
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227 |
exit( bShowAmmoMenu ); |
3551 | 228 |
end; |
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229 |
|
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230 |
function HW_isAmmoMenuNotAllowed: boolean; cdecl; export; |
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231 |
begin; |
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232 |
exit( (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) |
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233 |
or ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) ); |
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234 |
end; |
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235 |
|
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236 |
function HW_isWeaponRequiringClick: boolean; cdecl; export; |
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237 |
begin |
3739 | 238 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
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239 |
exit( (CurrentHedgehog^.Gear^.State and gstHHChooseTarget) <> 0 ) |
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240 |
else |
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241 |
exit(false); |
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242 |
end; |
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243 |
|
3650 | 244 |
function HW_isWeaponTimerable: boolean; cdecl; export; |
245 |
begin |
|
3739 | 246 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3874 | 247 |
exit( (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable) <> 0) |
3739 | 248 |
else |
249 |
exit(false); |
|
3650 | 250 |
end; |
251 |
||
3651 | 252 |
function HW_isWeaponSwitch: boolean cdecl; export; |
253 |
begin |
|
3739 | 254 |
if (CurAmmoGear <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3697 | 255 |
exit(CurAmmoGear^.AmmoType = amSwitch) |
3651 | 256 |
else |
257 |
exit(false) |
|
258 |
end; |
|
259 |
||
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|
260 |
function HW_isWeaponRope: boolean cdecl; export; |
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|
261 |
begin |
3739 | 262 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
5492 | 263 |
exit(CurrentHedgehog^.CurAmmoType = amRope) |
3739 | 264 |
else |
265 |
exit(false); |
|
3668
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koda
parents:
3662
diff
changeset
|
266 |
end; |
3f7a95234d8a
tap to play piano notes, fix for audio and pause glitch
koda
parents:
3662
diff
changeset
|
267 |
|
3650 | 268 |
procedure HW_setGrenadeTime(time: LongInt); cdecl; export; |
269 |
begin |
|
270 |
ParseCommand('/timer ' + inttostr(time), true); |
|
271 |
end; |
|
272 |
||
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
273 |
procedure HW_setPianoSound(snd: LongInt); cdecl; export; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
274 |
begin |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
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diff
changeset
|
275 |
// this most likely won't work in network game |
3739 | 276 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
277 |
and (CurrentHedgehog^.CurAmmoType = amPiano) then |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
278 |
case snd of |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
279 |
0: PlaySound(sndPiano0); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
280 |
1: PlaySound(sndPiano1); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
281 |
2: PlaySound(sndPiano2); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
282 |
3: PlaySound(sndPiano3); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
283 |
4: PlaySound(sndPiano4); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
284 |
5: PlaySound(sndPiano5); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
285 |
6: PlaySound(sndPiano6); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
286 |
7: PlaySound(sndPiano7); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
287 |
else PlaySound(sndPiano8); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
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diff
changeset
|
288 |
end; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
289 |
end; |
3924 | 290 |
|
3926
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
291 |
function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
292 |
begin |
5492 | 293 |
exit(str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId])); |
3926
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
294 |
end; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
295 |
|
3981
928e2040d34f
add name, caption and description to the new ammomenu
koda
parents:
3973
diff
changeset
|
296 |
function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export; |
928e2040d34f
add name, caption and description to the new ammomenu
koda
parents:
3973
diff
changeset
|
297 |
begin |
5492 | 298 |
exit(str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId])); |
3981
928e2040d34f
add name, caption and description to the new ammomenu
koda
parents:
3973
diff
changeset
|
299 |
end; |
928e2040d34f
add name, caption and description to the new ammomenu
koda
parents:
3973
diff
changeset
|
300 |
|
928e2040d34f
add name, caption and description to the new ammomenu
koda
parents:
3973
diff
changeset
|
301 |
function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export; |
928e2040d34f
add name, caption and description to the new ammomenu
koda
parents:
3973
diff
changeset
|
302 |
begin |
5492 | 303 |
exit(str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId])); |
3981
928e2040d34f
add name, caption and description to the new ammomenu
koda
parents:
3973
diff
changeset
|
304 |
end; |
928e2040d34f
add name, caption and description to the new ammomenu
koda
parents:
3973
diff
changeset
|
305 |
|
3926
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
306 |
function HW_getNumberOfWeapons:LongInt; cdecl; export; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
307 |
begin |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
308 |
exit(ord(high(TAmmoType))); |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
309 |
end; |
3924 | 310 |
|
311 |
procedure HW_setWeapon(whichone: LongInt); cdecl; export; |
|
312 |
begin |
|
5492 | 313 |
if (CurrentTeam = nil) then exit; |
3926
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
314 |
if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
315 |
SetWeapon(TAmmoType(whichone+1)); |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
316 |
end; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
317 |
|
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
318 |
function HW_isWeaponAnEffect(whichone: LongInt): boolean; cdecl; export; |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
319 |
begin |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
320 |
exit(Ammoz[TAmmoType(whichone+1)].Ammo.Propz and ammoprop_Effect <> 0) |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
321 |
end; |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
322 |
|
3940
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3933
diff
changeset
|
323 |
function HW_getAmmoCounts(counts: PLongInt): LongInt; cdecl; export; |
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3933
diff
changeset
|
324 |
var a : PHHAmmo; |
3928
2560731c860d
move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
3926
diff
changeset
|
325 |
slot, index: LongInt; |
2560731c860d
move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
3926
diff
changeset
|
326 |
begin |
5492 | 327 |
// nil check |
328 |
if (CurrentHedgehog = nil) or (CurrentHedgehog^.Ammo = nil) or (CurrentTeam = nil) then |
|
3940
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3933
diff
changeset
|
329 |
exit(-1); |
5492 | 330 |
// hog controlled by opponent (net or ai) |
331 |
if (CurrentTeam^.ExtDriven) or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then |
|
332 |
exit(1); |
|
3989 | 333 |
|
3928
2560731c860d
move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
3926
diff
changeset
|
334 |
a:= CurrentHedgehog^.Ammo; |
2560731c860d
move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
3926
diff
changeset
|
335 |
for slot:= 0 to cMaxSlotIndex do |
2560731c860d
move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
3926
diff
changeset
|
336 |
for index:= 0 to cMaxSlotAmmoIndex do |
3973 | 337 |
if a^[slot,index].Count <> 0 then // yes, ammomenu is hell |
338 |
counts[ord(a^[slot,index].AmmoType)-1]:= a^[slot,index].Count; |
|
3940
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3933
diff
changeset
|
339 |
exit(0); |
3928
2560731c860d
move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
3926
diff
changeset
|
340 |
end; |
2560731c860d
move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
3926
diff
changeset
|
341 |
|
3940
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3933
diff
changeset
|
342 |
procedure HW_getAmmoDelays (skipTurns: PByte); cdecl; export; |
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3933
diff
changeset
|
343 |
var a : TAmmoType; |
3926
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
344 |
begin |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
345 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
346 |
skipTurns[ord(a)-1]:= byte(Ammoz[a].SkipTurns); |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
347 |
end; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
348 |
|
3989 | 349 |
function HW_getTurnsForCurrentTeam: LongInt; cdecl; export; |
3926
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
350 |
begin |
5492 | 351 |
if (CurrentTeam <> nil) and (CurrentTeam^.Clan <> nil) then |
352 |
exit(CurrentTeam^.Clan^.TurnNumber) |
|
353 |
else |
|
354 |
exit(0); |
|
3926
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
355 |
end; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
356 |
|
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
357 |
function HW_getMaxNumberOfHogs: LongInt; cdecl; export; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
358 |
begin |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
359 |
exit(cMaxHHIndex+1); |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
360 |
end; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
361 |
|
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
362 |
function HW_getMaxNumberOfTeams: LongInt; cdecl; export; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
363 |
begin |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
364 |
exit(cMaxTeams); |
3924 | 365 |
end; |
6362
ceacd1b61833
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents:
5975
diff
changeset
|
366 |
|
ceacd1b61833
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents:
5975
diff
changeset
|
367 |
procedure HW_memoryWarningCallback; cdecl; export; |
ceacd1b61833
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents:
5975
diff
changeset
|
368 |
begin |
ceacd1b61833
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents:
5975
diff
changeset
|
369 |
ReleaseSound(false); |
ceacd1b61833
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents:
5975
diff
changeset
|
370 |
end; |
ceacd1b61833
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents:
5975
diff
changeset
|
371 |
|
2690 | 372 |
{$ENDIF} |
373 |
||
374 |
end. |
|
375 |