author | Vittorio Giovara <vittorio.giovara@gmail.com> |
Wed, 11 Nov 2015 18:40:52 +0100 | |
changeset 11371 | 78156dc2cab3 |
parent 11046 | 47a8c19ecb60 |
child 11679 | d59b6f289e30 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
11046 | 3 |
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 |
* GNU General Public License for more details. |
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* |
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14 |
* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
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16 |
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
184 | 17 |
*/ |
18 |
||
19 |
#include <QResizeEvent> |
|
218 | 20 |
#include <QGroupBox> |
311 | 21 |
#include <QCheckBox> |
22 |
#include <QGridLayout> |
|
23 |
#include <QSpinBox> |
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24 |
#include <QLabel> |
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1517 | 25 |
#include <QMessageBox> |
1884 | 26 |
#include <QTableView> |
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5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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27 |
#include <QScrollBar> |
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#include <QTabWidget> |
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#include <QPushButton> |
8377 | 30 |
#include <QDebug> |
31 |
#include <QList> |
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184 | 33 |
#include "gamecfgwidget.h" |
1217 | 34 |
#include "igbox.h" |
6930 | 35 |
#include "DataManager.h" |
1517 | 36 |
#include "hwconsts.h" |
1884 | 37 |
#include "ammoSchemeModel.h" |
4494
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
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38 |
#include "proto.h" |
7258 | 39 |
#include "GameStyleModel.h" |
8377 | 40 |
#include "themeprompt.h" |
184 | 41 |
|
4560
5d6c7f88db73
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
unc0rr
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42 |
GameCFGWidget::GameCFGWidget(QWidget* parent) : |
6616
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astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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43 |
QGroupBox(parent) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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44 |
, mainLayout(this) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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45 |
, seedRegexp("\\{[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}\\}") |
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{ |
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mainLayout.setMargin(0); |
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On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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48 |
setMinimumHeight(310); |
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On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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49 |
setMaximumHeight(447); |
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50 |
setMinimumWidth(470); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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51 |
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); |
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m_master = true; |
218 | 53 |
|
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54 |
// Easy containers for the map/game options in either stacked or tabbed mode |
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On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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56 |
mapContainerFree = new QWidget(); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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57 |
mapContainerTabbed = new QWidget(); |
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On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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optionsContainerFree = new QWidget(); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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59 |
optionsContainerTabbed = new QWidget(); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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60 |
tabbed = false; |
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On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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62 |
// Container for when in tabbed mode |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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63 |
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On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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64 |
tabs = new QTabWidget(this); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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65 |
tabs->setFixedWidth(470); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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66 |
tabs->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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tabs->addTab(mapContainerTabbed, tr("Map")); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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68 |
tabs->addTab(optionsContainerTabbed, tr("Game options")); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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69 |
tabs->setObjectName("gameCfgWidgetTabs"); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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mainLayout.addWidget(tabs, 1); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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tabs->setVisible(false); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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73 |
// Container for when in stacked mode |
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74 |
|
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On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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75 |
StackContainer = new QWidget(); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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76 |
StackContainer->setObjectName("gameStackContainer"); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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77 |
mainLayout.addWidget(StackContainer, 1); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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78 |
QVBoxLayout * stackLayout = new QVBoxLayout(StackContainer); |
218 | 79 |
|
8424
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On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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80 |
// Map options |
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On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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81 |
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225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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82 |
pMapContainer = new HWMapContainer(mapContainerFree); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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83 |
stackLayout->addWidget(mapContainerFree, 0, Qt::AlignHCenter); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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pMapContainer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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85 |
pMapContainer->setFixedSize(width() - 14, 278); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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86 |
mapContainerFree->setFixedSize(pMapContainer->width(), pMapContainer->height()); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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88 |
// Horizontal divider |
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On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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89 |
|
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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90 |
QFrame * divider = new QFrame(); |
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On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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91 |
divider->setFrameShape(QFrame::HLine); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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92 |
divider->setFrameShadow(QFrame::Plain); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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93 |
stackLayout->addWidget(divider, 0, Qt::AlignBottom); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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94 |
//stackLayout->setRowMinimumHeight(1, 10); |
218 | 95 |
|
8424
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On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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96 |
// Game options |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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97 |
|
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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98 |
optionsContainerTabbed->setContentsMargins(0, 0, 0, 0); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents:
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99 |
optionsContainerFree->setFixedSize(width() - 14, 140); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents:
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changeset
|
100 |
stackLayout->addWidget(optionsContainerFree, 0, Qt::AlignHCenter); |
1884 | 101 |
|
8424
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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parents:
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102 |
OptionsInnerContainer = new QWidget(optionsContainerFree); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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103 |
m_childWidgets << OptionsInnerContainer; |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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104 |
OptionsInnerContainer->setFixedSize(optionsContainerFree->width(), optionsContainerFree->height()); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents:
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diff
changeset
|
105 |
OptionsInnerContainer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents:
8382
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changeset
|
106 |
GBoxOptionsLayout = new QGridLayout(OptionsInnerContainer); |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
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107 |
|
8424
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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108 |
GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Style"), this), 1, 0); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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109 |
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225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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|
110 |
Scripts = new QComboBox(this); |
5468 | 111 |
GBoxOptionsLayout->addWidget(Scripts, 1, 1); |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
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112 |
|
6958 | 113 |
Scripts->setModel(DataManager::instance().gameStyleModel()); |
6983
ede55af89e78
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
sheepluva
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114 |
m_curScript = Scripts->currentText(); |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
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115 |
connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int))); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
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116 |
|
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225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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117 |
QWidget *SchemeWidget = new QWidget(this); |
5468 | 118 |
GBoxOptionsLayout->addWidget(SchemeWidget, 2, 0, 1, 2); |
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added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
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119 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
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|
120 |
QGridLayout *SchemeWidgetLayout = new QGridLayout(SchemeWidget); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
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diff
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121 |
SchemeWidgetLayout->setMargin(0); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
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122 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
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|
123 |
GameSchemes = new QComboBox(SchemeWidget); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
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124 |
SchemeWidgetLayout->addWidget(GameSchemes, 0, 2); |
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3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
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125 |
connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int))); |
1885 | 126 |
|
5468 | 127 |
SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Scheme"), SchemeWidget), 0, 0); |
1979 | 128 |
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Replace tabs with spaces using 'expand -t 4' command
unc0rr
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129 |
QPixmap pmEdit(":/res/edit.png"); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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|
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1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
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131 |
QPushButton * goToSchemePage = new QPushButton(SchemeWidget); |
8382 | 132 |
goToSchemePage->setWhatsThis(tr("Edit schemes")); |
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unc0rr
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133 |
goToSchemePage->setIconSize(pmEdit.size()); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
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134 |
goToSchemePage->setIcon(pmEdit); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff
changeset
|
135 |
goToSchemePage->setMaximumWidth(pmEdit.width() + 6); |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
136 |
SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3); |
4410
f9e38ce1e813
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
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diff
changeset
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137 |
connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes())); |
2377 | 138 |
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1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
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diff
changeset
|
139 |
SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Weapons"), SchemeWidget), 1, 0); |
311 | 140 |
|
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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|
141 |
WeaponsName = new QComboBox(SchemeWidget); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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|
142 |
SchemeWidgetLayout->addWidget(WeaponsName, 1, 2); |
2377 | 143 |
|
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144 |
connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); |
2377 | 145 |
|
4513
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added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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|
146 |
QPushButton * goToWeaponPage = new QPushButton(SchemeWidget); |
8382 | 147 |
goToWeaponPage->setWhatsThis(tr("Edit weapons")); |
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148 |
goToWeaponPage->setIconSize(pmEdit.size()); |
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149 |
goToWeaponPage->setIcon(pmEdit); |
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150 |
goToWeaponPage->setMaximumWidth(pmEdit.width() + 6); |
4513
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|
151 |
SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3); |
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|
152 |
connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons())); |
486 | 153 |
|
4513
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added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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|
154 |
bindEntries = new QCheckBox(SchemeWidget); |
8382 | 155 |
bindEntries->setWhatsThis(tr("Game scheme will auto-select a weapon")); |
4237
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by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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|
156 |
bindEntries->setChecked(true); |
4410
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a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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|
157 |
bindEntries->setMaximumWidth(42); |
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a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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|
158 |
bindEntries->setStyleSheet( "QCheckBox::indicator:checked { image: url(\":/res/lock.png\"); }" |
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a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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|
159 |
"QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\"); }" ); |
4513
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|
160 |
SchemeWidgetLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter); |
4237
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|
161 |
|
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162 |
connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &))); |
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|
163 |
connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &))); |
3133 | 164 |
connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator))); |
4941 | 165 |
connect(pMapContainer, SIGNAL(mazeSizeChanged(int)), this, SLOT(maze_sizeChanged(int))); |
10480 | 166 |
connect(pMapContainer, SIGNAL(mapFeatureSizeChanged(int)), this, SLOT(slMapFeatureSizeChanged(int))); |
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|
167 |
connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &))); |
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|
168 |
connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int))); |
4511 | 169 |
connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap())); |
4525 | 170 |
connect(pMapContainer, SIGNAL(drawnMapChanged(const QByteArray &)), this, SLOT(onDrawnMapChanged(const QByteArray &))); |
6960
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
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|
171 |
|
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
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|
172 |
connect(&DataManager::instance(), SIGNAL(updated()), this, SLOT(updateModelViews())); |
184 | 173 |
} |
174 |
||
8424
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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|
175 |
void GameCFGWidget::setTabbed(bool tabbed) |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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|
176 |
{ |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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|
177 |
if (tabbed && !this->tabbed) |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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|
178 |
{ // Make tabbed |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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|
179 |
tabs->setCurrentIndex(0); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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|
180 |
StackContainer->setVisible(false); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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|
181 |
tabs->setVisible(true); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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|
182 |
pMapContainer->setParent(mapContainerTabbed); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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changeset
|
183 |
OptionsInnerContainer->setParent(optionsContainerTabbed); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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changeset
|
184 |
pMapContainer->setVisible(true); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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changeset
|
185 |
setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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changeset
|
186 |
this->tabbed = true; |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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changeset
|
187 |
} |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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changeset
|
188 |
else if (!tabbed && this->tabbed) |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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changeset
|
189 |
{ // Make stacked |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents:
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diff
changeset
|
190 |
pMapContainer->setParent(mapContainerFree); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents:
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diff
changeset
|
191 |
OptionsInnerContainer->setParent(optionsContainerFree); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents:
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changeset
|
192 |
tabs->setVisible(false); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents:
8382
diff
changeset
|
193 |
StackContainer->setVisible(true); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents:
8382
diff
changeset
|
194 |
pMapContainer->setVisible(true); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents:
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diff
changeset
|
195 |
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents:
8382
diff
changeset
|
196 |
this->tabbed = false; |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents:
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changeset
|
197 |
} |
8430
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
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changeset
|
198 |
|
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
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changeset
|
199 |
// Restore scrollbar palettes, since Qt seems to forget them easily when switching parents |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
200 |
QList<QScrollBar *> allSBars = findChildren<QScrollBar *>(); |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
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changeset
|
201 |
QPalette pal = palette(); |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
202 |
pal.setColor(QPalette::WindowText, QColor(0xff, 0xcc, 0x00)); |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
203 |
pal.setColor(QPalette::Button, QColor(0x00, 0x35, 0x1d)); |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
204 |
pal.setColor(QPalette::Base, QColor(0x00, 0x35, 0x1d)); |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
205 |
pal.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00)); |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
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changeset
|
206 |
|
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
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diff
changeset
|
207 |
for (int i = 0; i < allSBars.size(); ++i) |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
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diff
changeset
|
208 |
allSBars.at(i)->setPalette(pal); |
8424
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents:
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diff
changeset
|
209 |
} |
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents:
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changeset
|
210 |
|
4410
f9e38ce1e813
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents:
4396
diff
changeset
|
211 |
void GameCFGWidget::jumpToSchemes() |
f9e38ce1e813
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents:
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changeset
|
212 |
{ |
f9e38ce1e813
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents:
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diff
changeset
|
213 |
emit goToSchemes(GameSchemes->currentIndex()); |
f9e38ce1e813
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents:
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changeset
|
214 |
} |
f9e38ce1e813
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents:
4396
diff
changeset
|
215 |
|
2009 | 216 |
void GameCFGWidget::jumpToWeapons() |
217 |
{ |
|
4416
29d2d1548387
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents:
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diff
changeset
|
218 |
emit goToWeapons(WeaponsName->currentIndex()); |
2009 | 219 |
} |
220 |
||
1890 | 221 |
QVariant GameCFGWidget::schemeData(int column) const |
222 |
{ |
|
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|
223 |
return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column)); |
1890 | 224 |
} |
225 |
||
318 | 226 |
quint32 GameCFGWidget::getGameFlags() const |
184 | 227 |
{ |
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|
228 |
quint32 result = 0; |
1427 | 229 |
|
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|
230 |
if (schemeData(1).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
231 |
result |= 0x00001000; // fort |
2948
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Replace tabs with spaces using 'expand -t 4' command
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|
232 |
if (schemeData(2).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
233 |
result |= 0x00000010; // divide teams |
2948
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Replace tabs with spaces using 'expand -t 4' command
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|
234 |
if (schemeData(3).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
235 |
result |= 0x00000004; // solid land |
2948
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Replace tabs with spaces using 'expand -t 4' command
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|
236 |
if (schemeData(4).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
237 |
result |= 0x00000008; // border |
2948
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Replace tabs with spaces using 'expand -t 4' command
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|
238 |
if (schemeData(5).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
239 |
result |= 0x00000020; // low gravity |
2948
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Replace tabs with spaces using 'expand -t 4' command
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|
240 |
if (schemeData(6).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
241 |
result |= 0x00000040; // laser sight |
2948
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Replace tabs with spaces using 'expand -t 4' command
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changeset
|
242 |
if (schemeData(7).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
243 |
result |= 0x00000080; // invulnerable |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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changeset
|
244 |
if (schemeData(8).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
245 |
result |= 0x00000100; // mines |
2948
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Replace tabs with spaces using 'expand -t 4' command
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|
246 |
if (schemeData(9).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
247 |
result |= 0x00000200; // vampirism |
2948
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Replace tabs with spaces using 'expand -t 4' command
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changeset
|
248 |
if (schemeData(10).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
249 |
result |= 0x00000400; // karma |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
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changeset
|
250 |
if (schemeData(11).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
251 |
result |= 0x00000800; // artillery |
2948
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Replace tabs with spaces using 'expand -t 4' command
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changeset
|
252 |
if (schemeData(12).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
253 |
result |= 0x00002000; // random |
2948
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Replace tabs with spaces using 'expand -t 4' command
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changeset
|
254 |
if (schemeData(13).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
255 |
result |= 0x00004000; // king |
2948
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Replace tabs with spaces using 'expand -t 4' command
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changeset
|
256 |
if (schemeData(14).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
257 |
result |= 0x00008000; // place hogs |
2948
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Replace tabs with spaces using 'expand -t 4' command
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|
258 |
if (schemeData(15).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
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diff
changeset
|
259 |
result |= 0x00010000; // shared ammo |
2948
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Replace tabs with spaces using 'expand -t 4' command
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|
260 |
if (schemeData(16).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
261 |
result |= 0x00020000; // disable girders |
3287 | 262 |
if (schemeData(17).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
263 |
result |= 0x00040000; // disable land obj |
3743 | 264 |
if (schemeData(18).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
265 |
result |= 0x00080000; // ai survival |
3943
9835060e5c01
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents:
3919
diff
changeset
|
266 |
if (schemeData(19).toBool()) |
8434 | 267 |
result |= 0x00100000; // infinite attacks |
3943
9835060e5c01
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents:
3919
diff
changeset
|
268 |
if (schemeData(20).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
269 |
result |= 0x00200000; // reset weaps |
3943
9835060e5c01
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents:
3919
diff
changeset
|
270 |
if (schemeData(21).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
271 |
result |= 0x00400000; // per hog ammo |
4250 | 272 |
if (schemeData(22).toBool()) |
273 |
result |= 0x00800000; // no wind |
|
4303 | 274 |
if (schemeData(23).toBool()) |
275 |
result |= 0x01000000; // more wind |
|
5016
9347d82a26cc
added game mode Tag Team, mostly untested, please test :)
Henek
parents:
4976
diff
changeset
|
276 |
if (schemeData(24).toBool()) |
9347d82a26cc
added game mode Tag Team, mostly untested, please test :)
Henek
parents:
4976
diff
changeset
|
277 |
result |= 0x02000000; // tag team |
5717 | 278 |
if (schemeData(25).toBool()) |
8377 | 279 |
result |= 0x04000000; // bottom |
1427 | 280 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
281 |
return result; |
184 | 282 |
} |
283 |
||
312 | 284 |
quint32 GameCFGWidget::getInitHealth() const |
285 |
{ |
|
5717 | 286 |
return schemeData(28).toInt(); |
312 | 287 |
} |
288 |
||
4494
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents:
4489
diff
changeset
|
289 |
QByteArray GameCFGWidget::getFullConfig() const |
318 | 290 |
{ |
4494
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents:
4489
diff
changeset
|
291 |
QList<QByteArray> bcfg; |
4489 | 292 |
int mapgen = pMapContainer->get_mapgen(); |
7771 | 293 |
if (Scripts->currentIndex() > 0) |
294 |
{ |
|
295 |
bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->itemData(Scripts->currentIndex(), GameStyleModel::ScriptRole).toString()).toUtf8(); |
|
296 |
} |
|
4494
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents:
4489
diff
changeset
|
297 |
|
5352
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
298 |
QString currentMap = pMapContainer->getCurrentMap(); |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
299 |
if (currentMap.size() > 0) |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
300 |
{ |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
301 |
bcfg << QString("emap " + currentMap).toUtf8(); |
6088 | 302 |
|
303 |
// engine should figure it out on its own |
|
304 |
// if(pMapContainer->getCurrentIsMission()) |
|
305 |
// bcfg << QString("escript Maps/%1/map.lua").arg(currentMap).toUtf8(); |
|
5352
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
306 |
} |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
307 |
bcfg << QString("etheme " + pMapContainer->getCurrentTheme()).toUtf8(); |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
308 |
|
4494
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents:
4489
diff
changeset
|
309 |
bcfg << QString("eseed " + pMapContainer->getCurrentSeed()).toUtf8(); |
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents:
4489
diff
changeset
|
310 |
bcfg << QString("e$gmflags %1").arg(getGameFlags()).toUtf8(); |
5717 | 311 |
bcfg << QString("e$damagepct %1").arg(schemeData(26).toInt()).toUtf8(); |
312 |
bcfg << QString("e$turntime %1").arg(schemeData(27).toInt() * 1000).toUtf8(); |
|
313 |
bcfg << QString("e$sd_turns %1").arg(schemeData(29).toInt()).toUtf8(); |
|
314 |
bcfg << QString("e$casefreq %1").arg(schemeData(30).toInt()).toUtf8(); |
|
315 |
bcfg << QString("e$minestime %1").arg(schemeData(31).toInt() * 1000).toUtf8(); |
|
316 |
bcfg << QString("e$minesnum %1").arg(schemeData(32).toInt()).toUtf8(); |
|
317 |
bcfg << QString("e$minedudpct %1").arg(schemeData(33).toInt()).toUtf8(); |
|
318 |
bcfg << QString("e$explosives %1").arg(schemeData(34).toInt()).toUtf8(); |
|
10822 | 319 |
bcfg << QString("e$airmines %1").arg(schemeData(35).toInt()).toUtf8(); |
320 |
bcfg << QString("e$healthprob %1").arg(schemeData(36).toInt()).toUtf8(); |
|
321 |
bcfg << QString("e$hcaseamount %1").arg(schemeData(37).toInt()).toUtf8(); |
|
322 |
bcfg << QString("e$waterrise %1").arg(schemeData(38).toInt()).toUtf8(); |
|
323 |
bcfg << QString("e$healthdec %1").arg(schemeData(39).toInt()).toUtf8(); |
|
324 |
bcfg << QString("e$ropepct %1").arg(schemeData(40).toInt()).toUtf8(); |
|
325 |
bcfg << QString("e$getawaytime %1").arg(schemeData(41).toInt()).toUtf8(); |
|
326 |
bcfg << QString("e$worldedge %1").arg(schemeData(42).toInt()).toUtf8(); |
|
4494
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents:
4489
diff
changeset
|
327 |
bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8(); |
10472
8d04cebedb16
Partially hook up feature size so horrorcat has something to test.
nemo
parents:
10399
diff
changeset
|
328 |
bcfg << QString("e$feature_size %1").arg(pMapContainer->getFeatureSize()).toUtf8(); |
4494
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents:
4489
diff
changeset
|
329 |
bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8(); |
10822 | 330 |
if(!schemeData(43).isNull()) |
331 |
bcfg << QString("e$scriptparam %1").arg(schemeData(43).toString()).toUtf8(); |
|
8377 | 332 |
|
333 |
||
4489 | 334 |
switch (mapgen) |
335 |
{ |
|
336 |
case MAPGEN_MAZE: |
|
10399
22fbc79acd5b
Also pass maze_size parameter to perlin generator in game mode
unc0rr
parents:
10336
diff
changeset
|
337 |
case MAPGEN_PERLIN: |
4941 | 338 |
bcfg << QString("e$maze_size %1").arg(pMapContainer->getMazeSize()).toUtf8(); |
4584 | 339 |
break; |
4489 | 340 |
|
341 |
case MAPGEN_DRAWN: |
|
342 |
{ |
|
343 |
QByteArray data = pMapContainer->getDrawnMapData(); |
|
344 |
while(data.size() > 0) |
|
345 |
{ |
|
346 |
QByteArray tmp = data; |
|
4494
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents:
4489
diff
changeset
|
347 |
tmp.truncate(200); |
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents:
4489
diff
changeset
|
348 |
tmp.prepend("edraw "); |
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents:
4489
diff
changeset
|
349 |
bcfg << tmp; |
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents:
4489
diff
changeset
|
350 |
data.remove(0, 200); |
4489 | 351 |
} |
4584 | 352 |
break; |
4489 | 353 |
} |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
354 |
default: |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
355 |
; |
4489 | 356 |
} |
1782
e7589e37a6d6
Options for bonus box probability tuning and number of turn until sudden death
unc0rr
parents:
1628
diff
changeset
|
357 |
|
4494
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents:
4489
diff
changeset
|
358 |
QByteArray result; |
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents:
4489
diff
changeset
|
359 |
|
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents:
4489
diff
changeset
|
360 |
foreach(QByteArray ba, bcfg) |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
361 |
HWProto::addByteArrayToBuffer(result, ba); |
4494
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents:
4489
diff
changeset
|
362 |
|
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents:
4489
diff
changeset
|
363 |
return result; |
318 | 364 |
} |
320 | 365 |
|
703 | 366 |
void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo) |
697 | 367 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
368 |
bool illegal = ammo.size() != cDefaultAmmoStore->size(); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
369 |
if (illegal) |
7794
ab7b94c03bc9
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents:
7771
diff
changeset
|
370 |
{ |
8377 | 371 |
QMessageBox illegalMsg(parentWidget()); |
7794
ab7b94c03bc9
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents:
7771
diff
changeset
|
372 |
illegalMsg.setIcon(QMessageBox::Warning); |
ab7b94c03bc9
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents:
7771
diff
changeset
|
373 |
illegalMsg.setWindowTitle(QMessageBox::tr("Error")); |
ab7b94c03bc9
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents:
7771
diff
changeset
|
374 |
illegalMsg.setText(QMessageBox::tr("Cannot use the ammo '%1'!").arg(name)); |
ab7b94c03bc9
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents:
7771
diff
changeset
|
375 |
illegalMsg.setWindowModality(Qt::WindowModal); |
ab7b94c03bc9
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents:
7771
diff
changeset
|
376 |
illegalMsg.exec(); |
ab7b94c03bc9
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents:
7771
diff
changeset
|
377 |
} |
703 | 378 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
379 |
int pos = WeaponsName->findText(name); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
380 |
if ((pos == -1) || illegal) // prevent from overriding schemes with bad ones |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
381 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
382 |
WeaponsName->addItem(name, ammo); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
383 |
WeaponsName->setCurrentIndex(WeaponsName->count() - 1); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
384 |
} |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
385 |
else |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
386 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
387 |
WeaponsName->setItemData(pos, ammo); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
388 |
WeaponsName->setCurrentIndex(pos); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
389 |
} |
1530 | 390 |
} |
1531 | 391 |
|
1875 | 392 |
void GameCFGWidget::fullNetConfig() |
393 |
{ |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
394 |
ammoChanged(WeaponsName->currentIndex()); |
2377 | 395 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
396 |
seedChanged(pMapContainer->getCurrentSeed()); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
397 |
templateFilterChanged(pMapContainer->getTemplateFilter()); |
9771 | 398 |
|
399 |
QString t = pMapContainer->getCurrentTheme(); |
|
400 |
if(!t.isEmpty()) |
|
401 |
themeChanged(t); |
|
1875 | 402 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
403 |
schemeChanged(GameSchemes->currentIndex()); |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
404 |
scriptChanged(Scripts->currentIndex()); |
1921 | 405 |
|
3133 | 406 |
mapgenChanged(pMapContainer->get_mapgen()); |
4941 | 407 |
maze_sizeChanged(pMapContainer->getMazeSize()); |
10480 | 408 |
slMapFeatureSizeChanged(pMapContainer->getFeatureSize()); |
3133 | 409 |
|
10336 | 410 |
if(pMapContainer->get_mapgen() == 2) |
411 |
onDrawnMapChanged(pMapContainer->getDrawnMapData()); |
|
412 |
||
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
413 |
// map must be the last |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
414 |
QString map = pMapContainer->getCurrentMap(); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
415 |
if (map.size()) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
416 |
mapChanged(map); |
1875 | 417 |
} |
418 |
||
1873
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
1802
diff
changeset
|
419 |
void GameCFGWidget::setParam(const QString & param, const QStringList & slValue) |
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
1802
diff
changeset
|
420 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
421 |
if (slValue.size() == 1) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
422 |
{ |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
423 |
QString value = slValue[0]; |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
424 |
if (param == "MAP") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
425 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
426 |
pMapContainer->setMap(value); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
427 |
return; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
428 |
} |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
429 |
if (param == "SEED") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
430 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
431 |
pMapContainer->setSeed(value); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
432 |
return; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
433 |
} |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
434 |
if (param == "THEME") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
435 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
436 |
pMapContainer->setTheme(value); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
437 |
return; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
438 |
} |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
439 |
if (param == "TEMPLATE") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
440 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
441 |
pMapContainer->setTemplateFilter(value.toUInt()); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
442 |
return; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
443 |
} |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
444 |
if (param == "MAPGEN") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
445 |
{ |
3133 | 446 |
pMapContainer->setMapgen((MapGenerator)value.toUInt()); |
447 |
return; |
|
448 |
} |
|
10480 | 449 |
if (param == "FEATURE_SIZE") |
450 |
{ |
|
451 |
pMapContainer->setFeatureSize(value.toUInt()); |
|
452 |
return; |
|
453 |
} |
|
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
454 |
if (param == "MAZE_SIZE") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
455 |
{ |
4941 | 456 |
pMapContainer->setMazeSize(value.toUInt()); |
3133 | 457 |
return; |
458 |
} |
|
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
459 |
if (param == "SCRIPT") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
460 |
{ |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
461 |
Scripts->setCurrentIndex(Scripts->findText(value)); |
10959
1225f42f61e2
Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
nemo
parents:
10830
diff
changeset
|
462 |
pMapContainer->setScript(Scripts->itemData(Scripts->currentIndex(), GameStyleModel::ScriptRole).toString().toUtf8(), schemeData(43).toString()); |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
463 |
return; |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
464 |
} |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
465 |
if (param == "DRAWNMAP") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
466 |
{ |
4537 | 467 |
pMapContainer->setDrawnMapData(qUncompress(QByteArray::fromBase64(slValue[0].toLatin1()))); |
468 |
return; |
|
469 |
} |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
470 |
} |
1873
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
1802
diff
changeset
|
471 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
472 |
if (slValue.size() == 2) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
473 |
{ |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
474 |
if (param == "AMMO") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
475 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
476 |
setNetAmmo(slValue[0], slValue[1]); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
477 |
return; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
478 |
} |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
479 |
} |
2377 | 480 |
|
10481 | 481 |
if (slValue.size() == 6) |
4936
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
482 |
{ |
4941 | 483 |
if (param == "FULLMAPCONFIG") |
4936
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
484 |
{ |
10482 | 485 |
QString seed = slValue[4]; |
4936
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
486 |
|
4941 | 487 |
pMapContainer->setAllMapParameters( |
10482 | 488 |
slValue[1], |
489 |
(MapGenerator)slValue[2].toUInt(), |
|
490 |
slValue[3].toUInt(), |
|
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
491 |
seed, |
10482 | 492 |
slValue[5].toUInt(), |
493 |
slValue[0].toUInt() |
|
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
494 |
); |
4936
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
495 |
return; |
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
496 |
} |
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
497 |
} |
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
498 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
499 |
qWarning("Got bad config param from net"); |
1873
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
1802
diff
changeset
|
500 |
} |
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
1802
diff
changeset
|
501 |
|
1874 | 502 |
void GameCFGWidget::ammoChanged(int index) |
503 |
{ |
|
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
504 |
if (index >= 0) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
505 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
506 |
emit paramChanged( |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
507 |
"AMMO", |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
508 |
QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString() |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
509 |
); |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
510 |
} |
1874 | 511 |
} |
512 |
||
513 |
void GameCFGWidget::mapChanged(const QString & value) |
|
514 |
{ |
|
4709
c224bfb5d41c
fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents:
4584
diff
changeset
|
515 |
if(isEnabled() && pMapContainer->getCurrentIsMission()) |
3010 | 516 |
{ |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
517 |
Scripts->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
518 |
Scripts->setCurrentIndex(0); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
519 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
520 |
if (pMapContainer->getCurrentScheme() == "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
521 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
522 |
GameSchemes->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
523 |
GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
524 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
525 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
526 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
527 |
GameSchemes->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
528 |
int num = GameSchemes->findText(pMapContainer->getCurrentScheme()); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
529 |
if (num != -1) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
530 |
GameSchemes->setCurrentIndex(num); |
10830
f3e903ace2d3
Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents:
10826
diff
changeset
|
531 |
//else |
f3e903ace2d3
Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents:
10826
diff
changeset
|
532 |
// GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
533 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
534 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
535 |
if (pMapContainer->getCurrentWeapons() == "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
536 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
537 |
WeaponsName->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
538 |
WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
539 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
540 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
541 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
542 |
WeaponsName->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
543 |
int num = WeaponsName->findText(pMapContainer->getCurrentWeapons()); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
544 |
if (num != -1) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
545 |
WeaponsName->setCurrentIndex(num); |
10830
f3e903ace2d3
Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents:
10826
diff
changeset
|
546 |
//else |
f3e903ace2d3
Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents:
10826
diff
changeset
|
547 |
// WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
548 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
549 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
550 |
if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
551 |
bindEntries->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
552 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
553 |
bindEntries->setEnabled(false); |
3010 | 554 |
} |
555 |
else |
|
556 |
{ |
|
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
557 |
Scripts->setEnabled(true); |
3010 | 558 |
GameSchemes->setEnabled(true); |
559 |
WeaponsName->setEnabled(true); |
|
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
560 |
bindEntries->setEnabled(true); |
3010 | 561 |
} |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
562 |
emit paramChanged("MAP", QStringList(value)); |
1874 | 563 |
} |
564 |
||
1876 | 565 |
void GameCFGWidget::templateFilterChanged(int value) |
566 |
{ |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
567 |
emit paramChanged("TEMPLATE", QStringList(QString::number(value))); |
1876 | 568 |
} |
569 |
||
1874 | 570 |
void GameCFGWidget::seedChanged(const QString & value) |
571 |
{ |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
572 |
emit paramChanged("SEED", QStringList(value)); |
1874 | 573 |
} |
574 |
||
575 |
void GameCFGWidget::themeChanged(const QString & value) |
|
576 |
{ |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
577 |
emit paramChanged("THEME", QStringList(value)); |
1874 | 578 |
} |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
579 |
|
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
580 |
void GameCFGWidget::schemeChanged(int index) |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
581 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
582 |
QStringList sl; |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
583 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
584 |
int size = GameSchemes->model()->columnCount(); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
585 |
for(int i = 0; i < size; ++i) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
586 |
sl << schemeData(i).toString(); |
2377 | 587 |
|
9904
ef3321c86912
Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents:
9902
diff
changeset
|
588 |
if (sl.size() >= 42) |
ef3321c86912
Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents:
9902
diff
changeset
|
589 |
{ |
10826 | 590 |
sl[sl.size()-1].prepend('!'); |
9904
ef3321c86912
Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents:
9902
diff
changeset
|
591 |
emit paramChanged("SCHEME", sl); // this is a stupid hack for the fact that SCHEME is being sent once, empty. Still need to find out why. |
ef3321c86912
Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents:
9902
diff
changeset
|
592 |
} |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
593 |
|
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
594 |
if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked()) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
595 |
{ |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
596 |
QString schemeName = GameSchemes->itemText(index); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
597 |
for (int i = 0; i < WeaponsName->count(); i++) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
598 |
{ |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
599 |
QString weapName = WeaponsName->itemText(i); |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
600 |
int res = QString::compare(weapName, schemeName, Qt::CaseSensitive); |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
601 |
if (0 == res) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
602 |
{ |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
603 |
WeaponsName->setCurrentIndex(i); |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
604 |
emit ammoChanged(i); |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
605 |
break; |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
606 |
} |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
607 |
} |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
608 |
} |
10963
e061da85f32d
call setScript update if scheme changes, due to scriptparams
nemo
parents:
10959
diff
changeset
|
609 |
pMapContainer->setScript(Scripts->itemData(Scripts->currentIndex(), GameStyleModel::ScriptRole).toString().toUtf8(), schemeData(43).toString()); |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
610 |
} |
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
611 |
|
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
612 |
void GameCFGWidget::scriptChanged(int index) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
613 |
{ |
6960
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
614 |
const QString & name = Scripts->itemText(index); |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
615 |
m_curScript = name; |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
616 |
|
4709
c224bfb5d41c
fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents:
4584
diff
changeset
|
617 |
if(isEnabled() && index > 0) |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
618 |
{ |
6960
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
619 |
QString scheme = Scripts->itemData(index, GameStyleModel::SchemeRole).toString(); |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
620 |
QString weapons = Scripts->itemData(index, GameStyleModel::WeaponsRole).toString(); |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
621 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
622 |
if (scheme == "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
623 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
624 |
GameSchemes->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
625 |
GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
626 |
} |
8893
8f92e94d0b32
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
unc0rr
parents:
8467
diff
changeset
|
627 |
else if (m_master) |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
628 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
629 |
GameSchemes->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
630 |
int num = GameSchemes->findText(scheme); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
631 |
if (num != -1) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
632 |
GameSchemes->setCurrentIndex(num); |
10830
f3e903ace2d3
Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents:
10826
diff
changeset
|
633 |
//else |
f3e903ace2d3
Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents:
10826
diff
changeset
|
634 |
// GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
635 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
636 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
637 |
if (weapons == "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
638 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
639 |
WeaponsName->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
640 |
WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
641 |
} |
8893
8f92e94d0b32
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
unc0rr
parents:
8467
diff
changeset
|
642 |
else if (m_master) |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
643 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
644 |
WeaponsName->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
645 |
int num = WeaponsName->findText(weapons); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
646 |
if (num != -1) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
647 |
WeaponsName->setCurrentIndex(num); |
10830
f3e903ace2d3
Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents:
10826
diff
changeset
|
648 |
//else |
f3e903ace2d3
Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents:
10826
diff
changeset
|
649 |
// WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
650 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
651 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
652 |
if (scheme != "locked" && weapons != "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
653 |
bindEntries->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
654 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
655 |
bindEntries->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
656 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
657 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
658 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
659 |
GameSchemes->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
660 |
WeaponsName->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
661 |
bindEntries->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
662 |
} |
10150
fa5c83fd0ad9
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents:
10108
diff
changeset
|
663 |
if (!index) |
fa5c83fd0ad9
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents:
10108
diff
changeset
|
664 |
{ |
10959
1225f42f61e2
Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
nemo
parents:
10830
diff
changeset
|
665 |
pMapContainer->setScript(QString(""), QString("")); |
10150
fa5c83fd0ad9
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents:
10108
diff
changeset
|
666 |
} |
fa5c83fd0ad9
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents:
10108
diff
changeset
|
667 |
else |
fa5c83fd0ad9
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents:
10108
diff
changeset
|
668 |
{ |
10959
1225f42f61e2
Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
nemo
parents:
10830
diff
changeset
|
669 |
pMapContainer->setScript(Scripts->itemData(index, GameStyleModel::ScriptRole).toString().toUtf8(), schemeData(43).toString()); |
10150
fa5c83fd0ad9
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents:
10108
diff
changeset
|
670 |
} |
6960
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
671 |
emit paramChanged("SCRIPT", QStringList(name)); |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
672 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
673 |
|
3133 | 674 |
void GameCFGWidget::mapgenChanged(MapGenerator m) |
675 |
{ |
|
676 |
emit paramChanged("MAPGEN", QStringList(QString::number(m))); |
|
677 |
} |
|
678 |
||
679 |
void GameCFGWidget::maze_sizeChanged(int s) |
|
680 |
{ |
|
681 |
emit paramChanged("MAZE_SIZE", QStringList(QString::number(s))); |
|
682 |
} |
|
683 |
||
10480 | 684 |
void GameCFGWidget::slMapFeatureSizeChanged(int s) |
685 |
{ |
|
686 |
emit paramChanged("FEATURE_SIZE", QStringList(QString::number(s))); |
|
687 |
} |
|
688 |
||
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
689 |
void GameCFGWidget::resendSchemeData() |
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
690 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
691 |
schemeChanged(GameSchemes->currentIndex()); |
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
692 |
} |
4525 | 693 |
|
694 |
void GameCFGWidget::onDrawnMapChanged(const QByteArray & data) |
|
695 |
{ |
|
4527 | 696 |
emit paramChanged("DRAWNMAP", QStringList(qCompress(data, 9).toBase64())); |
4526 | 697 |
} |
6960
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
698 |
|
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
699 |
|
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
700 |
void GameCFGWidget::updateModelViews() |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
701 |
{ |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
702 |
// restore game-style selection |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
703 |
if (!m_curScript.isEmpty()) |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
704 |
{ |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
705 |
int idx = Scripts->findText(m_curScript); |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
706 |
if (idx >= 0) |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
707 |
Scripts->setCurrentIndex(idx); |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
708 |
else |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
709 |
Scripts->setCurrentIndex(0); |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
710 |
} |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
711 |
} |
8377 | 712 |
|
713 |
bool GameCFGWidget::isMaster() |
|
714 |
{ |
|
715 |
return m_master; |
|
716 |
} |
|
717 |
||
718 |
void GameCFGWidget::setMaster(bool master) |
|
719 |
{ |
|
8467 | 720 |
if (master == m_master) return; |
8377 | 721 |
m_master = master; |
722 |
||
723 |
pMapContainer->setMaster(master); |
|
724 |
||
725 |
foreach (QWidget *widget, m_childWidgets) |
|
726 |
widget->setEnabled(master); |
|
727 |
} |