hedgewars/uGearsRender.pas
author Wuzzy <Wuzzy2@mail.ru>
Thu, 10 Jan 2019 19:09:06 +0100
changeset 14548 78363dbfd5dc
parent 14400 f39d34d78028
child 14557 05b929808585
permissions -rw-r--r--
Prevent wind bar from overflowing with high wind values Wind flow overflow does not happen normally, but might be triggered when calling SetWind with extreme values (>100 or <-100). Allows for silly wind experiments in scripts.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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	 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsRender;
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interface
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uses uTypes, uConsts, GLunit, uFloat, SDLh;
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type
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   Tar = record
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            X, Y: hwFloat;
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            dLen: hwFloat;
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            b : boolean;
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         end;
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   TRopePoints = record
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            Count     : Longword;
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            HookAngle : GLfloat;
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            ar        : array[0..MAXROPEPOINTS] of Tar;
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            rounded   : array[0..MAXROPEPOINTS + 2] of TVertex2f;
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         end;
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procedure RenderGear(Gear: PGear; x, y: LongInt);
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procedure RenderGearTimer(Gear: PGear; x, y: LongInt);
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procedure RenderHHGuiExtras(Gear: PGear; ox, oy: LongInt);
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procedure DrawHHOrder();
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var RopePoints: record
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                Count: Longword;
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                HookAngle: GLfloat;
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                ar: array[0..MAXROPEPOINTS] of record
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                                X, Y: hwFloat;
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                                dLen: hwFloat;
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                                b: boolean;
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                                sx, sy, sb: boolean;
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                                end;
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                rounded: array[0..MAXROPEPOINTS + 2] of TVertex2f;
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                end;
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implementation
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uses uRender, uUtils, uVariables, uAmmos, Math, uVisualGearsList;
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procedure DrawRopeLinesRQ(Gear: PGear);
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var n: LongInt;
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begin
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with RopePoints do
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    begin
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    rounded[Count].X:= hwRound(Gear^.X);
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    rounded[Count].Y:= hwRound(Gear^.Y);
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    rounded[Count + 1].X:= hwRound(Gear^.Hedgehog^.Gear^.X);
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    rounded[Count + 1].Y:= hwRound(Gear^.Hedgehog^.Gear^.Y);
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    end;
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if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then
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    begin
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    EnableTexture(false);
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    //glEnable(GL_LINE_SMOOTH);
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    Tint(Gear^.Tint shr 24 div 3, Gear^.Tint shr 16 and $FF div 3, Gear^.Tint shr 8 and $FF div 3, Gear^.Tint and $FF);
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    n:= RopePoints.Count + 2;
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    SetVertexPointer(@RopePoints.rounded[0], n);
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    openglPushMatrix();
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    openglTranslatef(WorldDx, WorldDy, 0);
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    glLineWidth(3.0 * cScaleFactor);
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    glDrawArrays(GL_LINE_STRIP, 0, n);
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    Tint(Gear^.Tint);
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    glLineWidth(2.0 * cScaleFactor);
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    glDrawArrays(GL_LINE_STRIP, 0, n);
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    untint;
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    openglPopMatrix();
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    EnableTexture(true);
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    //glDisable(GL_LINE_SMOOTH)
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    end
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end;
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function DrawRopeLine(X1, Y1, X2, Y2, roplen: LongInt): LongInt;
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var  eX, eY, dX, dY: LongInt;
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    i, sX, sY, x, y, d: LongInt;
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    b: boolean;
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begin
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    if (X1 = X2) and (Y1 = Y2) then
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        begin
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        //OutError('WARNING: zero length rope line!', false);
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        DrawRopeLine:= 0;
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        exit
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        end;
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    eX:= 0;
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    eY:= 0;
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    dX:= X2 - X1;
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    dY:= Y2 - Y1;
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    if (dX > 0) then
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        sX:= 1
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    else
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        if (dX < 0) then
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            begin
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            sX:= -1;
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            dX:= -dX
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            end
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        else sX:= dX;
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    if (dY > 0) then
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        sY:= 1
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    else
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        if (dY < 0) then
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            begin
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            sY:= -1;
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            dY:= -dY
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            end
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        else
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            sY:= dY;
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    if (dX > dY) then
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        d:= dX
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    else
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        d:= dY;
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    x:= X1;
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    y:= Y1;
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    for i:= 0 to d do
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        begin
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        inc(eX, dX);
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        inc(eY, dY);
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        b:= false;
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        if (eX > d) then
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            begin
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            dec(eX, d);
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            inc(x, sX);
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            b:= true
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            end;
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        if (eY > d) then
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            begin
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            dec(eY, d);
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            inc(y, sY);
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            b:= true
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            end;
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        if b then
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            begin
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            inc(roplen);
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            if (roplen mod 4) = 0 then
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                DrawSprite(sprRopeNode, x - 2, y - 2, 0)
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   167
            end
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   168
    end;
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   169
    DrawRopeLine:= roplen;
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   170
end;
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   171
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   172
procedure DrawRope(Gear: PGear);
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   173
var roplen, i: LongInt;
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begin
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   175
    if Gear^.Hedgehog^.Gear = nil then exit;
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231d3e3d3267 Allow rope tinting
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   176
    if (Gear^.Tag = 1) or ((cReducedQuality and rqSimpleRope) <> 0) then
4388
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        DrawRopeLinesRQ(Gear)
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   178
    else
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        begin
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        roplen:= 0;
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   181
        if RopePoints.Count > 0 then
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   182
            begin
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   183
            i:= 0;
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   184
            while i < Pred(RopePoints.Count) do
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   185
                    begin
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                    roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
6490
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   187
                                hwRound(RopePoints.ar[Succ(i)].X) + WorldDx, hwRound(RopePoints.ar[Succ(i)].Y) + WorldDy, roplen);
4388
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   188
                    inc(i)
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   189
                    end;
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   190
            roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
6490
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   191
                        hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, roplen);
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   192
            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
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                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
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   194
            end
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   195
        else
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   196
            if Gear^.Elasticity.QWordValue > 0 then
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   197
            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
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                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
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   199
        end;
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   200
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   201
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   202
if RopePoints.Count > 0 then
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   203
    DrawSpriteRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle)
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   204
else
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   205
    if Gear^.Elasticity.QWordValue > 0 then
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parents: 6986
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   206
        DrawSpriteRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
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   207
end;
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   208
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   209
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   210
procedure DrawAltWeapon(Gear: PGear; sx, sy: LongInt);
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   211
begin
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   212
with Gear^.Hedgehog^ do
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   213
    begin
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   214
    if not (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and ((Gear^.State and gstAttacked) = 0)) then
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   215
        exit;
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   216
    DrawTexture(sx + 16, sy + 16, ropeIconTex);
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   217
    DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.75, sx + 30, sy + 30, ord(CurAmmoType) - 1, 1, 32, 32);
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   218
    end;
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   219
end;
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   220
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   221
procedure DrawHHOrder();
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   222
var HHGear: PGear;
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   223
    hh: PHedgehog;
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   224
    c, i, t, x, y, sprH, sprW, fSprOff: LongInt;
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   225
begin
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   226
t:= LocalTeam;
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diff changeset
   227
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2b6702777c8c Backed out changeset 6e4e745f42bb. Devs are hating it for ... reasons
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parents: 13842
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   228
if not CurrentTeam^.ExtDriven then
10866
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   229
    for i:= 0 to Pred(TeamsCount) do
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   230
        if (TeamsArray[i] = CurrentTeam) then
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   231
            t:= i;
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diff changeset
   232
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36ca7a39f34d fix segfault caused by last commit if spectating
sheepluva
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   233
if t < 0 then
36ca7a39f34d fix segfault caused by last commit if spectating
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   234
    exit;
36ca7a39f34d fix segfault caused by last commit if spectating
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diff changeset
   235
10866
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   236
if TeamsArray[t] <> nil then
c1f75780c56f make using hog speech a bit more comfortable
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   237
    begin
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   238
    sprH:= SpritesData[sprBigDigit].Height;
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   239
    sprW:= SpritesData[sprBigDigit].Width;
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   240
    fSprOff:= sprW div 4 + SpritesData[sprFrame].Width div 4 - 1; // - 1 for overlap to avoid artifacts
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   241
    i:= 0;
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   242
    c:= 0;
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   243
        repeat
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   244
        hh:= @TeamsArray[t]^.Hedgehogs[i];
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   245
        inc(i);
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   246
        if (hh <> nil) and (hh^.Gear <> nil) then
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   247
            begin
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   248
            inc(c);
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   249
            HHGear:= hh^.Gear;
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   250
            x:= hwRound(HHGear^.X) + WorldDx;
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   251
            y:= hwRound(HHGear^.Y) + WorldDy - 2;
10992
995ecbdf72de hog number display: no blinking
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   252
            DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x - fSprOff, y, 0, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height);
995ecbdf72de hog number display: no blinking
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   253
            DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x + fSprOff, y, 1, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height);
995ecbdf72de hog number display: no blinking
sheepluva
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diff changeset
   254
            DrawTextureF(SpritesData[sprBigDigit].Texture, 0.5, x, y, c, 1, sprW, sprH);
995ecbdf72de hog number display: no blinking
sheepluva
parents: 10869
diff changeset
   255
            if SpeechHogNumber = c then
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10867
diff changeset
   256
                DrawCircle(x, y, 20, 3, 0, $FF, $FF, $80);
10866
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diff changeset
   257
            end;
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   258
        until (i > cMaxHHIndex);
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   259
    end
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   260
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   261
end;
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diff changeset
   262
13639
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
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   263
// Render some informational GUI next to hedgehog, like fuel and alternate weapon
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
diff changeset
   264
procedure RenderHHGuiExtras(Gear: PGear; ox, oy: LongInt);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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   265
var HH: PHedgehog;
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   266
    sx, sy: LongInt;
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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   267
begin
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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   268
    HH:= Gear^.Hedgehog;
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
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   269
    sx:= ox + 1; // this offset is very common
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parents: 13610
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   270
    sy:= oy - 3;
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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   271
    if HH^.Unplaced then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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   272
        exit;
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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diff changeset
   273
    if (Gear^.State and gstHHDeath) <> 0 then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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   274
        exit;
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diff changeset
   275
    if (Gear^.State and gstHHGone) <> 0 then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
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   276
        exit;
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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diff changeset
   277
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
diff changeset
   278
    if ((Gear^.State and gstHHDriven) <> 0) and (CurAmmoGear <> nil) then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
diff changeset
   279
        begin
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
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   280
        case CurAmmoGear^.Kind of
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
diff changeset
   281
            gtJetpack:      begin
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parents: 13610
diff changeset
   282
                            if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   283
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
diff changeset
   284
                            DrawAltWeapon(Gear, sx, sy);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
diff changeset
   285
                            end;
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
diff changeset
   286
            gtRope:         DrawAltWeapon(Gear, sx, sy);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
diff changeset
   287
            gtParachute:    DrawAltWeapon(Gear, sx, sy);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   288
            gtLandGun:      if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   289
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
diff changeset
   290
            gtFlamethrower: if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   291
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
diff changeset
   292
            gtIceGun:       if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
diff changeset
   293
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
diff changeset
   294
        end;
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
diff changeset
   295
        end;
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
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   296
end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   297
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parents:
diff changeset
   298
procedure DrawHH(Gear: PGear; ox, oy: LongInt);
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parents:
diff changeset
   299
var i, t: LongInt;
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parents:
diff changeset
   300
    amt: TAmmoType;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   301
    sign, hx, hy, tx, ty, sx, sy, m: LongInt;  // hedgehog, crosshair, temp, sprite, direction
4388
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parents:
diff changeset
   302
    dx, dy, ax, ay, aAngle, dAngle, hAngle, lx, ly: real;  // laser, change
13578
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   303
    wraps: LongWord; // numbe of wraps for laser in world wrap
13781
720dc03600c9 Fix engine crash when using lasersight outside the world bounds
alfadur
parents: 13639
diff changeset
   304
    defaultPos, HatVisible, inWorldBounds: boolean;
4388
b14e24444bca Oops, forgot the file
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parents:
diff changeset
   305
    HH: PHedgehog;
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parents:
diff changeset
   306
    CurWeapon: PAmmo;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   307
    iceOffset:Longint;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   308
    r:TSDL_Rect;
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   309
    curhat: PTexture;
4388
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parents:
diff changeset
   310
begin
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parents:
diff changeset
   311
    HH:= Gear^.Hedgehog;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   312
    if HH^.Unplaced then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   313
        exit;
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   314
    if (HH^.CurAmmoType = amKnife) and (HH = CurrentHedgehog) then
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   315
         curhat:= ChefHatTexture
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   316
    else curhat:= HH^.HatTex;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   317
    m:= 1;
13101
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12903
diff changeset
   318
    if ((Gear^.State and gstHHHJump) <> 0) and (HH^.Effects[heArtillery] = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   319
        m:= -1;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   320
    sx:= ox + 1; // this offset is very common
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   321
    sy:= oy - 3;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   322
    sign:= hwSign(Gear^.dX);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   323
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   324
    if (Gear^.State and gstHHDeath) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   325
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   326
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos);
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   327
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   328
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos + 8);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   329
        untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   330
        exit
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   331
        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   332
    else if (Gear^.State and gstHHGone) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   333
        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   334
        DrawSpriteRotatedF(sprTeleport, sx, sy, Gear^.Pos, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   335
        exit
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   336
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   337
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   338
    defaultPos:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   339
    HatVisible:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   340
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   341
    if HH^.Effects[heFrozen] > 0 then
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   342
        if HH^.Effects[heFrozen] < 150000 then
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   343
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   344
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   345
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   346
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   347
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   348
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   349
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   350
            if HH^.Effects[heFrozen] < 256 then
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   351
                 HatVisible:= true
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   352
            else HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   353
            end
8689
koda
parents: 8684
diff changeset
   354
        else
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   355
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   356
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   357
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   358
                    2,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   359
                    4,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   360
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   361
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   362
            HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   363
            end;
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   364
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   365
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   366
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   367
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   368
        Tint($00, $FF, $40, $40);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
   369
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 2, 0, 0, sx, sy, 0, 1, 22, 22, (RealTicks shr 4) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   370
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   371
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   372
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   373
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   374
    if ((Gear^.State and gstWinner) <> 0) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   375
    ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtPickHammer)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   376
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   377
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   378
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   379
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   380
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   381
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   382
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   383
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   384
    if (Gear^.State and gstDrowning) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   385
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   386
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   387
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   388
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   389
                7,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   390
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   391
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   392
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   393
    if (Gear^.State and gstLoser) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   394
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   395
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   396
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   397
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   398
                3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   399
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   400
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   401
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   402
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   403
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   404
        begin
5145
120f4271f197 adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo
parents: 5137
diff changeset
   405
        if ((Gear^.State and (gstHHThinking or gstAnimation)) = 0) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   406
/// If current ammo is active, and current ammo has alt attack and uses a crosshair  (rope, basically, right now, with no crosshair for parachute/saucer
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   407
            (((CurAmmoGear <> nil) and //((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0) and
10390
13bfbade06a5 don't render crosshair/laser during kamikaze
sheepluva
parents: 10324
diff changeset
   408
            // don't render crosshair/laser during kamikaze
13bfbade06a5 don't render crosshair/laser during kamikaze
sheepluva
parents: 10324
diff changeset
   409
            ((CurAmmoGear^.AmmoType <> amKamikaze) or ((Gear^.State and gstAttacking) = 0)) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   410
             ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_NoCrossHair) = 0)) or
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   411
/// If no current ammo is active, and the selected ammo uses a crosshair
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   412
            ((CurAmmoGear = nil) and ((Ammoz[HH^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0) and ((Gear^.State and gstAttacked) = 0))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   413
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   414
    (* These calculations are a little complex for a few reasons:
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   415
    1: I need to draw the laser from weapon origin to nearest land
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   416
    2: I need to start the beam outside the hedgie for attractiveness.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   417
    3: I need to extend the beam beyond land.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   418
    This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   419
    *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   420
            dx:= sign * m * Sin(Gear^.Angle * pi / cMaxAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   421
            dy:= -Cos(Gear^.Angle * pi / cMaxAngle);
12311
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12216
diff changeset
   422
            if cLaserSighting or cLaserSightingSniper then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   423
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   424
                lx:= GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   425
                ly:= GetLaunchY(HH^.CurAmmoType, Gear^.Angle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   426
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   427
                // ensure we start outside the hedgehog (he's solid after all)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   428
                while abs(lx * lx + ly * ly) < (Gear^.radius * Gear^.radius) do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   429
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   430
                    lx:= lx + dx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   431
                    ly:= ly + dy
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   432
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   433
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   434
                // add hog's position
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   435
                lx:= lx + ox - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   436
                ly:= ly + oy - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   437
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   438
                // decrease number of iterations required
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   439
                ax:= dx * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   440
                ay:= dy * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   441
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   442
                tx:= round(lx);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   443
                ty:= round(ly);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   444
                hx:= tx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   445
                hy:= ty;
13578
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   446
                wraps:= 0;
13781
720dc03600c9 Fix engine crash when using lasersight outside the world bounds
alfadur
parents: 13639
diff changeset
   447
                inWorldBounds := ((ty and LAND_HEIGHT_MASK) or (tx and LAND_WIDTH_MASK)) = 0;
720dc03600c9 Fix engine crash when using lasersight outside the world bounds
alfadur
parents: 13639
diff changeset
   448
                while inWorldBounds and ((Land[ty, tx] and lfAll) = 0) do
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   449
                    begin
13578
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   450
                    if wraps > cMaxLaserSightWraps then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   451
                        break;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   452
                    lx:= lx + ax;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   453
                    ly:= ly + ay;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   454
                    tx:= round(lx);
13578
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   455
                    ty:= round(ly);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   456
                    // reached edge of land.
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   457
                    if ((ty and LAND_HEIGHT_MASK) <> 0) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   458
                        begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   459
                        // assume infinite beam. Extend it way out past camera
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   460
                        tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   461
                        ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   462
                        break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   463
                        end;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   464
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   465
                    if ((sign*m < 0) and (tx < LeftX)) or ((sign*m > 0) and (tx >= RightX)) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   466
                        if (WorldEdge = weWrap) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   467
                            // wrap beam
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   468
                            begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   469
                            if (sign*m) < 0 then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   470
                                lx:= RightX - (ax - (lx - LeftX))
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   471
                            else
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   472
                                lx:= LeftX + (ax - (RightX - lx));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   473
                            tx:= round(lx);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   474
                            inc(wraps);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   475
                            end
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   476
                        else if (WorldEdge = weBounce) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   477
                            // just stop
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   478
                            break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   479
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   480
                    if ((tx and LAND_WIDTH_MASK) <> 0) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   481
                        begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   482
                        if (WorldEdge <> weWrap) and (WorldEdge <> weBounce) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   483
                            // assume infinite beam. Extend it way out past camera
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   484
                            begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   485
                            tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   486
                            ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   487
                            end;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   488
                        break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   489
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   490
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   491
13578
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   492
                DrawLineWrapped(hx, hy, tx, ty, 1.0, (sign*m) < 0, wraps, $FF, $00, $00, $C0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   493
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   494
            // draw crosshair
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   495
            CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle));
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   496
            CrosshairY := Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle));
8689
koda
parents: 8684
diff changeset
   497
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   498
            setTintAdd(true);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9505
diff changeset
   499
            Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9505
diff changeset
   500
            DrawTextureRotated(CrosshairTexture,
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   501
                    12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0,
9667
0b27737fc28f Don't change crosshair look when hedgehog does high jump
unc0rr
parents: 9666
diff changeset
   502
                    sign * m * (Gear^.Angle * 180.0) / cMaxAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   503
            untint;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   504
            setTintAdd(false);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   505
            end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   506
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   507
        hx:= ox + 8 * sign;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   508
        hy:= oy - 2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   509
        aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
5935
c89d5065d956 Requested a few times
nemo
parents: 5873
diff changeset
   510
        if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind <> gtTardis) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   511
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   512
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   513
                gtShotgunShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   514
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   515
                            DrawSpriteRotated(sprShotgun, hx, hy, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   516
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   517
                            DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   518
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   519
                gtDEagleShot: DrawSpriteRotated(sprDEagle, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   520
                gtSniperRifleShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   521
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   522
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 1, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   523
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   524
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   525
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   526
                gtBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   527
                gtRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   528
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   529
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   530
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   531
                gtRope: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   532
                    if Gear^.X < CurAmmoGear^.X then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   533
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   534
                        dAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   535
                        hAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   536
                        i:= 1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   537
                        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   538
                    else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   539
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   540
                        dAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   541
                        hAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   542
                        i:= -1
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   543
                        end;
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   544
                    if ((Gear^.State and gstWinner) = 0) then
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   545
                        begin
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   546
                        DrawHedgehog(ox, oy,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   547
                                i,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   548
                                1,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   549
                                0,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   550
                                DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle);
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   551
                        with HH^ do
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   552
                            if (curhat <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   553
                                begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   554
                                DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, 0, i, 32, 32,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   555
                                    i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
13238
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   556
                                if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   557
                                    begin
13238
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   558
                                    if ((curhat^.w = 64) and (curhat^.h = 32)) then
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   559
                                        tx := 1
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   560
                                    else
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   561
                                        tx := 32;
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   562
                                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
13238
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   563
                                    DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, tx, i, 32, 32,
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   564
                                        i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   565
                                    untint
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   566
                                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   567
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   568
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   569
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   570
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   571
                gtBlowTorch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   572
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   573
                    DrawSpriteRotated(sprBlowTorch, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   574
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   575
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   576
                            3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   577
                            HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   578
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   579
                    with HH^ do
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   580
                        if (curhat <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   581
                            begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   582
                            DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   583
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   584
                                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   585
                                sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   586
                                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   587
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   588
                                32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   589
                                32);
13238
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   590
                            if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   591
                                begin
13238
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   592
                                if ((curhat^.w = 64) and (curhat^.h = 32)) then
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   593
                                    tx := 1
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   594
                                else
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   595
                                    tx := 32;
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   596
                                Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   597
                                DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   598
                                    1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   599
                                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   600
                                    sy - 5,
13238
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   601
                                    tx,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   602
                                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   603
                                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   604
                                    32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   605
                                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   606
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   607
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   608
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   609
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   610
                gtFirePunch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   611
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   612
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   613
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   614
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   615
                            4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   616
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   617
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   618
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   619
                gtPickHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   620
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   621
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   622
                    dec(sy,20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   623
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   624
                gtTeleport: defaultPos:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   625
                gtWhip:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   626
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   627
                    DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   628
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   629
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   630
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   631
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   632
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   633
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   634
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   635
                gtHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   636
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   637
                    DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   638
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   639
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   640
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   641
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   642
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   643
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   644
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   645
                gtResurrector:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   646
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   647
                    DrawSpriteRotated(sprHandResurrector, sx, sy, 0, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   648
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   649
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   650
                gtKamikaze:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   651
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   652
                    if CurAmmoGear^.Pos = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   653
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   654
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   655
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   656
                                6,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   657
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   658
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   659
                        DrawSpriteRotatedF(sprKamikaze,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   660
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   661
                                CurAmmoGear^.Pos - 1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   662
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   663
                                aangle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   664
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   665
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   666
                gtSeduction:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   667
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   668
                    if CurAmmoGear^.Pos >= 6 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   669
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   670
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   671
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   672
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   673
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   674
                    else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   675
                        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   676
                        DrawSpriteRotatedF(sprDress,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   677
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   678
                                CurAmmoGear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   679
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   680
                                0);
13155
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
   681
                        // sprCensored contains English text, so only show it for English locales
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
   682
                        // TODO: Make text translatable. But how?
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
   683
                        if Copy(cLocale, 1, 2) = 'en' then
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
   684
                            DrawSprite(sprCensored, ox - 32, oy - 20, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   685
                        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   686
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   687
                    end;
13639
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   688
                gtFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   689
                gtLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   690
                gtIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   691
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   692
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   693
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   694
                gtShotgunShot,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   695
                gtDEagleShot,
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   696
                gtSniperRifleShot:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   697
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   698
                    DrawHedgehog(sx, sy, sign, 0, 4, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   699
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   700
                    HatVisible:= true
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   701
                    end;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
   702
                gtShover, gtMinigun:
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   703
                    begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   704
                    DrawHedgehog(sx, sy, sign, 0, 5, 0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   705
                    defaultPos:= false;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   706
                    HatVisible:= true
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   707
                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   708
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   709
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   710
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   711
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   712
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   713
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   714
            sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   715
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   716
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   717
            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   718
        HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   719
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   720
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   721
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   722
        if (Gear^.Message and (gmLeft or gmRight) <> 0) and (not isCursorVisible) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   723
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   724
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   725
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   726
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   727
                HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   728
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   729
            defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   730
            HatVisible:= true
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   731
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   732
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   733
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   734
        if ((Gear^.State and gstAnimation) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   735
            begin
10560
9f09196d92a6 fix some pas2c related issues
sheepluva
parents: 10547
diff changeset
   736
            if (Gear^.Tag < LongInt(ord(Low(TWave)))) or (Gear^.Tag > LongInt(ord(High(TWave)))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   737
                begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
   738
                Gear^.State:= Gear^.State and (not gstAnimation);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   739
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   740
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   741
                begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   742
                DrawSpriteRotatedF(Wavez[TWave(Gear^.Tag)].Sprite,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   743
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   744
                        sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   745
                        Gear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   746
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   747
                        0.0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   748
                defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   749
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   750
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   751
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   752
        if ((Gear^.State and gstAttacked) = 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   753
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   754
            if HH^.Timer > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   755
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   756
                // There must be a tidier way to do this. Anyone?
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   757
                if aangle <= 90 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   758
                    aangle:= aangle+360;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   759
                if Gear^.dX > _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   760
                    aangle:= aangle-((aangle-240)*HH^.Timer/10)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   761
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   762
                    aangle:= aangle+((240-aangle)*HH^.Timer/10);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   763
                dec(HH^.Timer)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   764
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   765
            amt:= CurrentHedgehog^.CurAmmoType;
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6788
diff changeset
   766
            CurWeapon:= GetCurAmmoEntry(HH^);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   767
            case amt of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   768
                amBazooka: DrawSpriteRotated(sprHandBazooka, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   769
                amSnowball: DrawSpriteRotated(sprHandSnowball, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   770
                amMortar: DrawSpriteRotated(sprHandMortar, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   771
                amMolotov: DrawSpriteRotated(sprHandMolotov, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   772
                amBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   773
                amDrill: DrawSpriteRotated(sprHandDrill, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   774
                amRope: DrawSpriteRotated(sprHandRope, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   775
                amShotgun: DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   776
                amDEagle: DrawSpriteRotated(sprHandDEagle, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   777
                amSineGun: DrawSpriteRotatedF(sprHandSinegun, hx, hy, 73 + (sign * LongInt(RealTicks div 73)) mod 8, sign, aangle);
8689
koda
parents: 8684
diff changeset
   778
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   779
                amPortalGun:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   780
                    if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer?
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   781
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 0, sign, aangle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   782
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   783
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle);
8689
koda
parents: 8684
diff changeset
   784
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   785
                amSniperRifle: DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   786
                amBlowTorch: DrawSpriteRotated(sprHandBlowTorch, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   787
                amCake: DrawSpriteRotated(sprHandCake, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   788
                amGrenade: DrawSpriteRotated(sprHandGrenade, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   789
                amWatermelon: DrawSpriteRotated(sprHandMelon, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   790
                amSkip: DrawSpriteRotated(sprHandSkip, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   791
                amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   792
                amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle);
13856
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13843
diff changeset
   793
                amCreeper: DrawSpriteRotatedF(sprHandCreeper, hx, hy, 0, sign, aangle);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   794
                amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   795
                amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   796
                amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle);
11178
5cadfe82eaf6 airmine hand sprite by wuzzy. totally temporary...
nemo
parents: 11059
diff changeset
   797
                amAirMine: DrawSpriteRotated(sprHandAirMine, hx, hy, sign, aangle);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   798
                amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
   799
                amKnife: DrawSpriteRotatedF(sprHandKnife, hx, hy, 0, sign, aangle);
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   800
                amSeduction: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   801
                             DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle);
8689
koda
parents: 8684
diff changeset
   802
                             DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA);
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   803
                             //Tint($FF, $0, $0, $AA);
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   804
                             //DrawTexture(ox - 240, oy - 240, SpritesData[sprVampiric].Texture, 10);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   805
                             //untint;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   806
                             end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   807
                amVampiric: DrawSpriteRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   808
                amRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   809
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   810
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   811
                    end;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9685
diff changeset
   812
                amRubber,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   813
                amGirder: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   814
                    DrawSpriteRotated(sprHandConstruction, hx, hy, sign, aangle);
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   815
                    if cBuildMaxDist = cDefaultBuildMaxDist then
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   816
                        begin
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   817
                        if WorldEdge = weWrap then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   818
                            begin
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14205
diff changeset
   819
                            if hwRound(Gear^.X) < leftX + 256 then
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   820
                                DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   821
                                                rightX+(ox-leftX)-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   822
                                                oy-256,
14291
7a7c090f96f6 topY too
nemo
parents: 14287
diff changeset
   823
                                                topY+WorldDy,
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14205
diff changeset
   824
                                                rightX+WorldDx,
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   825
                                                cWaterLine+WorldDy,
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14205
diff changeset
   826
                                                leftX+WorldDx);
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14205
diff changeset
   827
                            if hwRound(Gear^.X) > rightX - 256 then
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   828
                                DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   829
                                                leftX-(rightX-ox)-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   830
                                                oy-256,
14291
7a7c090f96f6 topY too
nemo
parents: 14287
diff changeset
   831
                                                topY+WorldDy,
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14205
diff changeset
   832
                                                rightX+WorldDx,
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   833
                                                cWaterLine+WorldDy,
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14205
diff changeset
   834
                                                leftX+WorldDx)
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   835
                            end;
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   836
                        DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   837
                                        ox-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   838
                                        oy-256,
14291
7a7c090f96f6 topY too
nemo
parents: 14287
diff changeset
   839
                                        topY+WorldDy,
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14205
diff changeset
   840
                                        rightX+WorldDx,
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   841
                                        cWaterLine+WorldDy,
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14205
diff changeset
   842
                                        leftX+WorldDx)
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   843
                        end
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   844
                    else if cBuildMaxDist > 0 then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   845
                        begin
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   846
                            DrawCircle(hx, hy, cBuildMaxDist, 3, $FF, 0, 0, $80);
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   847
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   848
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   849
                amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   850
                amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   851
                amLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
8554
84a279d0556c Add change ice gun image
Urbertar@gmail.com
parents: 8414
diff changeset
   852
                amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   853
                amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   854
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   855
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   856
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   857
                amAirAttack,
12686
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12381
diff changeset
   858
                amNapalm,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   859
                amMineStrike,
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   860
                amDrillStrike: DrawSpriteRotated(sprHandAirAttack, sx, oy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   861
                amPickHammer: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   862
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   863
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   864
                            2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   865
                            0);
12686
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12381
diff changeset
   866
                amTeleport,
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12381
diff changeset
   867
                amPiano: DrawSpriteRotatedF(sprTeleport, sx, sy, 0, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   868
                amKamikaze: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   869
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   870
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   871
                            5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   872
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   873
                amWhip: DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   874
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   875
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   876
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   877
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   878
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   879
                amHammer: DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   880
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   881
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   882
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   883
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   884
                            0);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
   885
                amBaseballBat, amMinigun:
12381
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
   886
                    begin
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
   887
                    HatVisible:= true;
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
   888
                    DrawHedgehog(sx, sy,
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   889
                            sign,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   890
                            0,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   891
                            5,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   892
                            0);
12381
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
   893
                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   894
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   895
                DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   896
                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   897
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   898
                    4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   899
                    0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   900
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   901
                HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   902
                (* with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   903
                    if (HatTex <> nil)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   904
                    and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   905
                        DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   906
                            HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   907
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   908
                            sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   909
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   910
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   911
                            32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   912
                            32); *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   913
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   914
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   915
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   916
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   917
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   918
    end else // not gstHHDriven
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   919
        begin
11511
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   920
        // check if hedgehog is sliding/rolling
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
   921
        if (Gear^.Damage > 0) and (HH^.Effects[heFrozen] = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   922
        and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   923
            begin
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   924
            defaultPos:= false;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   925
                DrawHedgehog(sx, sy,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   926
                    sign,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   927
                    2,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   928
                    1,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   929
                    Gear^.DirAngle);
11511
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   930
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   931
            // dust effect
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   932
            // TODO fix: this gives different results based on framerate
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   933
            if (sx mod 8) = 0 then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   934
                begin
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   935
                if Gear^.dX.isNegative then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   936
                    tx := hwRound(Gear^.X) + cHHRadius
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   937
                else
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   938
                    tx := hwRound(Gear^.X) - cHHRadius;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   939
                ty:= hwRound(Gear^.Y) + cHHRadius + 2;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   940
                if ((tx and LAND_WIDTH_MASK) = 0) and
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   941
                    ((ty and LAND_HEIGHT_MASK) = 0) and
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   942
                        (Land[ty, tx] <> 0) then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   943
                            AddVisualGear(tx - 2 + Random(4), ty - 8, vgtDust);
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   944
                end;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   945
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   946
            // draw april's fool hat
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   947
            if AprilOne and (curhat <> nil) then
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   948
                DrawTextureRotatedF(curhat, 1.0, -1.0, 0, sx, sy, 18, sign, 32, 32,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   949
                    sign*Gear^.DirAngle)
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   950
            end;
10528
17eb01474f42 changelog
sheepluva
parents: 10526
diff changeset
   951
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   952
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   953
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   954
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   955
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   956
                sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   957
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   958
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   959
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   960
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   961
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   962
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   963
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   964
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   965
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   966
        if defaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   967
            begin
10441
d2f599997b54 Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
nemo
parents: 10390
diff changeset
   968
            if HH^.Team^.hasGone then Tint($FFFFFF80);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   969
            DrawSpriteRotatedF(sprHHIdle,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   970
                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   971
                sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   972
                (RealTicks div 128 + Gear^.Pos) mod 19,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   973
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   974
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   975
            HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   976
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   977
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   978
        if HatVisible then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   979
            if HatVisibility < 1.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   980
                HatVisibility:= HatVisibility + 0.2
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   981
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   982
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   983
            if HatVisibility > 0.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   984
                HatVisibility:= HatVisibility - 0.2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   985
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   986
        if (curhat <> nil)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   987
        and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   988
            if DefaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   989
                begin
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   990
                // Simple hat with automatic offset
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   991
                if (curhat^.h = 32) and ((curhat^.w = 32) or (curhat^.w = 64)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   992
                    begin
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   993
                    // Frame
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   994
                    tx := (RealTicks div 128 + Gear^.Pos) mod 19;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   995
                    // Hat offset
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   996
                    ty := 0;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   997
                    if (tx = 2) or (tx = 7) or (tx = 12) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   998
                        ty := 1
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   999
                    else if tx = 16 then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1000
                        ty := -1;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1001
                    // First frame: No tint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1002
                    DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1003
                        HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1004
                        sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1005
                        sy - 5 + ty,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1006
                        0,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1007
                        sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1008
                        32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1009
                        32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1010
                    // Second frame: Clan tint (if present)
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1011
                    if (curhat^.w = 64) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1012
                        begin
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1013
                        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1014
                        DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1015
                            HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1016
                            sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1017
                            sy - 5 + ty,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1018
                            1,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1019
                            sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1020
                            32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1021
                            32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1022
                        untint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1023
                        end
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1024
                    end
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1025
                else
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1026
                    // Classic animated hat (all frames drawn manually)
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1027
                    begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1028
                    DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1029
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1030
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1031
                        sy - 5,
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1032
                        (RealTicks div 128 + Gear^.Pos) mod 19,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1033
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1034
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1035
                        32);
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1036
                    // Apply clan tint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1037
                    if curhat^.w > 64 then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1038
                        begin
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1039
                        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1040
                        DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1041
                            HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1042
                            sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1043
                            sy - 5,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1044
                            (RealTicks div 128 + Gear^.Pos) mod 19 + 32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1045
                            sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1046
                            32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1047
                            32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1048
                        untint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1049
                        end
7978
2ce76d1f594b issue #458
nemo
parents: 7856
diff changeset
  1050
                    end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1051
                if HH^.Team^.hasGone then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1052
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1053
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1054
                begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1055
                DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1056
                    HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1057
                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1058
                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1059
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1060
                    sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1061
                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1062
                    32);
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1063
                if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1064
                    begin
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1065
                    if ((curhat^.w = 64) and (curhat^.h = 32)) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1066
                        tx := 1
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1067
                    else
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1068
                        tx := 32;
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
  1069
                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1070
                    DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1071
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1072
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1073
                        sy - 5,
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1074
                        tx,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1075
                        sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1076
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1077
                        32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1078
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1079
                    end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1080
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1081
        end;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1082
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1083
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1084
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1085
    (*    if (CurAmmoGear = nil) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1086
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1087
            amt:= CurrentHedgehog^.CurAmmoType;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1088
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1089
                amJetpack: DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1090
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1091
            end; *)
12381
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
  1092
        if (CurAmmoGear = nil) then
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
  1093
            begin
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1094
                if ((Gear^.State and (gstAttacked or gstAnimation or gstHHJumping)) = 0)
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1095
                and (Gear^.Message and (gmLeft or gmRight) = 0) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1096
                begin
12381
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
  1097
                amt:= CurrentHedgehog^.CurAmmoType;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1098
                    case amt of
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1099
                        amBaseballBat: DrawSpritePivotedF(sprHandBaseball,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1100
                            sx + 9 * sign, sy + 2, 0, sign, -8, 1, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1101
                        amMinigun: DrawSpritePivotedF(sprMinigun,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1102
                            sx + 20 * sign, sy + 4, 0, sign, -18, -2, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1103
                    end;
12381
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
  1104
                end;
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
  1105
            end
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
  1106
        else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1107
            begin
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
  1108
            aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1109
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1110
                gtJetpack: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1111
                        DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1112
                        if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1113
                            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1114
                            if (CurAmmoGear^.MsgParam and gmUp) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1115
                                DrawSprite(sprJetpack, sx-32, sy-28, 1);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1116
                            if (CurAmmoGear^.MsgParam and gmLeft) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1117
                                DrawSprite(sprJetpack, sx-28, sy-28, 2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1118
                            if (CurAmmoGear^.MsgParam and gmRight) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1119
                                DrawSprite(sprJetpack, sx-36, sy-28, 3)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1120
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1121
                        end;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1122
                gtShover: DrawSpritePivotedF(sprHandBaseball,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1123
                    sx + 9 * sign, sy + 2, CurAmmoGear^.Tag, sign, -8, 1, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1124
                gtMinigun: DrawSpritePivotedF(sprMinigun,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1125
                    sx + 20 * sign, sy + 4, CurAmmoGear^.Tag, sign, -18, -2, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1126
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1127
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1128
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1129
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1130
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1131
        begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
  1132
        if ((Gear^.State and (not gstWinner)) = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1133
            or ((Gear^.State = gstWait) and (Gear^.dY.QWordValue = 0))
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1134
            or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1135
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1136
            t:= sy - cHHRadius - 9;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1137
            if (cTagsMask and htTransparent) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1138
                Tint($FF, $FF, $FF, $80);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1139
            if ((cTagsMask and htHealth) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1140
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1141
                dec(t, HealthTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1142
                DrawTextureCentered(ox, t, HealthTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1143
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1144
            if (cTagsMask and htName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1145
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1146
                dec(t, NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1147
                DrawTextureCentered(ox, t, NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1148
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1149
            if (cTagsMask and htTeamName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1150
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1151
                dec(t, Team^.NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1152
                DrawTextureCentered(ox, t, Team^.NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1153
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1154
            if (cTagsMask and htTransparent) <> 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1155
                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1156
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1157
        if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1158
            begin
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
  1159
            if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtResurrector) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1160
                DrawTextureCentered(ox, sy - cHHRadius - 7 - HealthTagTex^.h, HealthTagTex);
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
  1161
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1162
            if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1163
                begin
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
  1164
                ty := oy - 32;
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1165
                // move finger higher up if tags are above hog
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1166
                if (cTagsMask and htTeamName) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1167
                    ty := ty - Team^.NameTagTex^.h - 2;
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1168
                if (cTagsMask and htName) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1169
                    ty := ty - NameTagTex^.h - 2;
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1170
                if (cTagsMask and htHealth) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1171
                    ty := ty - HealthTagTex^.h - 2;
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
  1172
                tx := ox;
10312
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1173
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1174
                // don't go offscreen
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1175
                //tx := round(max(((-cScreenWidth + 16) / cScaleFactor) + SpritesData[sprFinger].Width div 2, min(((cScreenWidth - 16) / cScaleFactor) - SpritesData[sprFinger].Width div 2, tx)));
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1176
                //ty := round(max(cScreenHeight div 2 - ((cScreenHeight - 16) / cScaleFactor) + SpritesData[sprFinger].Height div 2, min(cScreenHeight div 2 - ((-cScreenHeight + SpritesData[sprFinger].Height) / (cScaleFactor)) - SpritesData[sprFinger].Width div 2 - 96, ty)));
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1177
                t:= 32;//trunc((SpritesData[sprFinger].Width + t) / cScaleFactor);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1178
                tx := min(max(tx, ViewLeftX + t), ViewRightX  - t);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1179
                t:= 32;//trunc((SpritesData[sprFinger].Height + t) / cScaleFactor);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1180
                ty := min(ty, ViewBottomY - 96);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1181
                // don't overlap with HH or HH tags
10313
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1182
                if ty < ViewTopY + t then
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1183
                    begin
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1184
                    if abs(tx - ox) < abs(ty - oy)  then
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1185
                        ty:= max(ViewTopY + t, oy + t)
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1186
                    else
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1187
                        ty:= max(ViewTopY + t, ty);
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1188
                    end;
10080
ac51bcb534ef Even more love to pas2c
unc0rr
parents: 10040
diff changeset
  1189
10082
2f7b7992258f unbreak build. didn't test changes
nemo
parents: 10080
diff changeset
  1190
                dAngle := DxDy2Angle(int2hwfloat(ty - oy), int2hwfloat(tx - ox)) + 90;
10080
ac51bcb534ef Even more love to pas2c
unc0rr
parents: 10040
diff changeset
  1191
14400
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1192
                Tint(Team^.Clan^.Color shl 8 or $FF);
10312
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1193
                DrawSpriteRotatedF(sprFinger, tx, ty, RealTicks div 32 mod 16, 1, dAngle);
14400
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1194
                untint;
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1195
                end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1196
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
  1197
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1198
            if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1199
                if (Gear^.State and gstHHThinking) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1200
                    DrawSprite(sprQuestion, ox - 10, oy - cHHRadius - 34, (RealTicks shr 9) mod 8)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1201
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1202
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1203
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1204
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1205
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1206
        Tint($00, $FF, $40, $80);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
  1207
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 1.5, 0, 0, sx, sy, 0, 1, 22, 22, 360 - (RealTicks shr 5) mod 360);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1208
        end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1209
    if HH^.Effects[heResurrected] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1210
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1211
        Tint($f5, $db, $35, $20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1212
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1213
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1214
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9667
diff changeset
  1215
    if (Gear^.Hedgehog^.Effects[heInvulnerable] <> 0) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1216
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1217
        Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - ((RealTicks div 2 + Gear^.uid * 491) mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1218
        DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1219
        end;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1220
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1221
    if HH^.Effects[heFrozen] < 150000 then
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1222
        begin
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1223
        if HH^.Effects[heFrozen] < 150000 then
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
  1224
            Tint($FF, $FF, $FF, min(255,127+HH^.Effects[heFrozen] div 800));
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1225
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1226
        iceOffset:= min(32, HH^.Effects[heFrozen] div 8);
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
  1227
        r.x := 128;
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1228
        r.y := 96 - iceOffset;
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1229
        r.w := 32;
8689
koda
parents: 8684
diff changeset
  1230
        r.h := iceOffset;
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10313
diff changeset
  1231
        DrawTextureFromRectDir(sx - 16 + sign*2, sy + 16 - iceoffset, r.w, r.h, @r, HHTexture, sign);
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1232
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1233
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1234
        if HH^.Effects[heFrozen] < 150000 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1235
            untint;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1236
        end;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1237
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1238
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1239
    if cVampiric and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1240
    (CurrentHedgehog^.Gear <> nil) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1241
    (CurrentHedgehog^.Gear = Gear) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1242
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1243
        Tint($FF, 0, 0, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1244
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1245
        end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1246
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1247
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1248
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1249
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1250
procedure RenderGear(Gear: PGear; x, y: LongInt);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1251
var
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1252
    HHGear: PGear;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1253
    vg: PVisualGear;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1254
    i: Longword;
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1255
    aAngle: real;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1256
    startX, endX, startY, endY: LongInt;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1257
begin
13409
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13404
diff changeset
  1258
	// airmine has its own sprite
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13404
diff changeset
  1259
    if (Gear^.State and gstFrozen <> 0) and (Gear^.Kind <> gtAirMine) then Tint($A0, $A0, $FF, $FF);
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1260
    //if Gear^.State and gstFrozen <> 0 then Tint(IceColor or $FF);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5561
diff changeset
  1261
    if Gear^.Target.X <> NoPointX then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1262
        if Gear^.AmmoType = amBee then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1263
            DrawSpriteRotatedF(sprTargetBee, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
8689
koda
parents: 8684
diff changeset
  1264
    else if Gear^.AmmoType = amIceGun then
koda
parents: 8684
diff changeset
  1265
        //DrawSprite(sprSnowDust, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8)
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1266
        //DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1267
        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1/(1+(RealTicks shr 8) mod 5), 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1268
    else
14400
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1269
        begin
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1270
        if CurrentHedgehog <> nil then
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1271
            Tint(CurrentHedgehog^.Team^.Clan^.Color shl 8 or $FF);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1272
        DrawSpriteRotatedF(sprTargetP, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
14400
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1273
        if CurrentHedgehog <> nil then
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1274
            untint;
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1275
        end;
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1276
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1277
    case Gear^.Kind of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1278
          gtGrenade: DrawSpriteRotated(sprBomb, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1279
      gtSnowball: DrawSpriteRotated(sprSnowball, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1280
       gtGasBomb: DrawSpriteRotated(sprCheese, x, y, 0, Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1281
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1282
       gtMolotov: if (Gear^.State and gstDrowning) = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1283
                       DrawSpriteRotatedF(sprMolotov, x, y, (RealTicks div 125) mod 8, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX))
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1284
                  else DrawSprite(sprMolotov, x, y, 8);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1285
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1286
       gtRCPlane: begin
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1287
                  aangle:= Gear^.Angle * 360 / 4096;
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1288
                  if Gear^.Tag < 0 then aangle:= 360-aangle;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1289
                  Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1290
                  DrawSpriteRotatedF(sprPlane, x, y, 0, Gear^.Tag, aangle - 90);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1291
                  untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1292
                  DrawSpriteRotatedF(sprPlane, x, y, 1, Gear^.Tag, aangle - 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1293
                  end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1294
       gtBall: DrawSpriteRotatedF(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1295
13287
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1296
       gtPortal: begin
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1297
                 if ((Gear^.Tag and 1) = 0) // still moving?
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1298
                 or (Gear^.LinkedGear = nil) or (Gear^.LinkedGear^.LinkedGear <> Gear) // not linked&backlinked?
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1299
                 or ((Gear^.LinkedGear^.Tag and 1) = 0) then // linked portal still moving?
13287
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1300
                     DrawSpriteRotatedF(sprPortal, x, y, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle)
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1301
                 else
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1302
                     DrawSpriteRotatedF(sprPortal, x, y, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle);
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1303
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1304
                 // Portal ball trace effects
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1305
                 if ((Gear^.Tag and 1) = 0) and ((GameTicks mod 4) = 0) and (not isPaused) then
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1306
                     begin
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1307
                     vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
13333
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13287
diff changeset
  1308
                     if vg <> nil then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13287
diff changeset
  1309
                         if Gear^.Tag = 0 then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13287
diff changeset
  1310
                             vg^.Tint:= $fab02ab0
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13287
diff changeset
  1311
                         else if Gear^.Tag = 2 then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13287
diff changeset
  1312
                             vg^.Tint:= $364df7b0;
13287
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1313
                     end;
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1314
                 end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1315
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1316
           gtDrill: if (Gear^.State and gsttmpFlag) <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1317
                        DrawSpriteRotated(sprAirDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX))
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1318
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1319
                        DrawSpriteRotated(sprDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1320
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1321
        gtHedgehog: DrawHH(Gear, x, y);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1322
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1323
           gtShell: DrawSpriteRotated(sprBazookaShell, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1324
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1325
           gtGrave: begin
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1326
                    DrawTextureF(Gear^.Hedgehog^.Team^.GraveTex, 1, x, y, (RealTicks shr 7+Gear^.uid) and 15, 1, 32, 32);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1327
                    if Gear^.Health > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1328
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1329
                        //Tint($33, $33, $FF, max($40, round($FF * abs(1 - (GameTicks mod (6000 div Gear^.Health)) / 750))));
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1330
                        Tint($f5, $db, $35, max($40, round($FF * abs(1 - (RealTicks mod 1500) / (750 + Gear^.Health)))));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1331
                        //Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1332
                        DrawSprite(sprVampiric, x - 24, y - 24, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1333
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1334
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1335
                    end;
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1336
             gtBee: DrawSpriteRotatedF(sprBee, x, y, (RealTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1337
      gtPickHammer: DrawSprite(sprPHammer, x - 16, y - 50 + LongInt(((GameTicks shr 5) and 1) * 2), 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1338
            gtRope: DrawRope(Gear);
8689
koda
parents: 8684
diff changeset
  1339
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1340
            gtMine: begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1341
                    if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1342
                           DrawSpriteRotated(sprMineOff, x, y, 0, Gear^.DirAngle)
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1343
                    else if Gear^.Health <> 0 then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1344
                       DrawSpriteRotated(sprMineOn, x, y, 0, Gear^.DirAngle)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1345
                    else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1346
                    end;
13409
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13404
diff changeset
  1347
         gtAirMine: 
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14291
diff changeset
  1348
					if (Gear^.State and gstFrozen <> 0) then
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14291
diff changeset
  1349
                        DrawSprite(sprFrozenAirMine, x-16, y-16, 0)
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14291
diff changeset
  1350
					else if (Gear^.Tag <> 0) then
14205
1bdce164eb72 stun airmines on shove
alfadur
parents: 14201
diff changeset
  1351
                        DrawSprite(sprAirMine, x-16, y-16, 16 + ((RealTicks div 50 + Gear^.Uid) mod 16))
13409
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13404
diff changeset
  1352
					else if (Gear^.State and gstTmpFlag = 0) then                // mine is inactive
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1353
                        begin
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13333
diff changeset
  1354
						if (Gear^.State and gstTmpFlag = 0) then Tint(150,150,150,255);
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1355
                        DrawSprite(sprAirMine, x-16, y-16, 15);
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1356
                        untint
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1357
                        end
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1358
                    else if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then  // mine is chasing a hog
13410
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13409
diff changeset
  1359
                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 25 + Gear^.Uid) mod 16)
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10807
diff changeset
  1360
                    else if Gear^.State and gstChooseTarget <> 0 then   // mine is seeking for hogs
13410
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13409
diff changeset
  1361
                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 125 + Gear^.Uid) mod 16)
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1362
                    else
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1363
                         DrawSprite(sprAirMine, x-16, y-16, 4);           // mine is active but not seeking
8689
koda
parents: 8684
diff changeset
  1364
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1365
           gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1366
                           DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1367
                       else if Gear^.Health <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1368
                           DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1369
                       else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
  1370
           gtKnife: DrawSpriteRotatedF(sprKnife, x, y, 0, hwSign(Gear^.dX), Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1371
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1372
            gtCase: begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1373
                    if Gear^.Timer > 1000 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1374
                        begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1375
                        if ((Gear^.Pos and posCaseAmmo) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1376
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1377
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1378
                                DrawSprite(sprCase, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1379
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1380
                                begin
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1381
                                i:= (RealTicks shr 6) mod 64;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1382
                                if i > 18 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1383
                                DrawSprite(sprCase, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1384
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1385
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1386
                        else if ((Gear^.Pos and posCaseHealth) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1387
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1388
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1389
                                DrawSprite(sprFAid, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1390
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1391
                                begin
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1392
                                i:= ((RealTicks shr 6) + 38) mod 64;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1393
                                if i > 13 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1394
                                DrawSprite(sprFAid, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1395
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1396
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1397
                        else if ((Gear^.Pos and posCaseUtility) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1398
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1399
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1400
                                DrawSprite(sprUtility, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1401
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1402
                                begin
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1403
                                i:= (RealTicks shr 6) mod 70;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1404
                                if i > 23 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1405
                                i:= i mod 12;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1406
                                DrawSprite(sprUtility, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1407
                                end
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1408
                            end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1409
                        end;
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7276
diff changeset
  1410
                    if Gear^.Timer < 1833 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1411
                        begin
10562
3388822b3914 some more fixing
sheepluva
parents: 10560
diff changeset
  1412
                        DrawTextureRotatedF(SpritesData[sprPortal].texture, MinD(abs(1.25 - (Gear^.Timer mod 1333) / 400), 1.25), 0, 0,
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1413
                                            x, LongInt(Gear^.Angle) + WorldDy - 16, 4 + Gear^.Tag, 1, 32, 32, 270);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1414
                        end
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1415
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1416
      gtExplosives: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1417
                    if ((Gear^.State and gstDrowning) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1418
                        DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1419
                    else if Gear^.State and gstAnimation = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1420
                        begin
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1421
                        i:= (RealTicks shr 6 + Gear^.uid*3) mod 64;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1422
                        if i > 18 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1423
                            i:= 0;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1424
                        DrawSprite(sprExplosives, x - 24, y - 24, i)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1425
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1426
                    else if Gear^.State and gsttmpFlag = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1427
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 0, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1428
                    else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1429
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 1, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1430
                    end;
11534
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1431
        gtDynamite: begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1432
                    DrawSprite(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1);
12216
00bcaa0e0ef6 Fix dynamite sparks appearing underwater
Wuzzy <almikes@aol.com>
parents: 12215
diff changeset
  1433
                    if (random(3) = 0) and ((Gear^.State and gstDrowning) = 0) then
11534
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1434
                        begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1435
                        vg:= AddVisualGear(hwRound(Gear^.X)+12-(Gear^.Tag shr 1), hwRound(Gear^.Y)-16, vgtStraightShot);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1436
                        if vg <> nil then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1437
                            with vg^ do
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1438
                                begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1439
                                Tint:= $FFCC00FF;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1440
                                Angle:= random(360);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1441
                                dx:= 0.0005 * (random(200));
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1442
                                dy:= 0.0005 * (random(200));
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1443
                                if random(2) = 0 then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1444
                                    dx := -dx;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1445
                                if random(2) = 0 then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1446
                                    dy := -dy;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1447
                                FrameTicks:= 100+random(300);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1448
                                Scale:= 0.1+1/(random(3)+3);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1449
                                State:= ord(sprStar)
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1450
                                end
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1451
                        end;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1452
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1453
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1454
     gtClusterBomb: DrawSpriteRotated(sprClusterBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1455
         gtCluster: DrawSprite(sprClusterParticle, x - 8, y - 8, 0);
6324
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1456
           gtFlame: if Gear^.Tag and 1 = 0 then
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1457
                         DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (RealTicks shr 7 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16)
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1458
                    else DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (RealTicks shr 7 + LongWord(Gear^.Tag)) mod 8, -1, 16, 16);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1459
       gtParachute: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1460
                    DrawSprite(sprParachute, x - 24, y - 48, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1461
                    end;
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1462
       gtAirAttack: begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1463
                    Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1464
                    DrawSpriteRotatedF(sprAirplane, x, y, 0, Gear^.Tag, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1465
                    untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1466
                    DrawSpriteRotatedF(sprAirplane, x, y, 1, Gear^.Tag, 0);
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1467
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1468
         gtAirBomb: DrawSpriteRotated(sprAirBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1469
        gtTeleport: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1470
                    HHGear:= Gear^.Hedgehog^.Gear;
10683
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1471
                    if HHGear <> nil then
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1472
                        begin
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1473
                        if ((Gear^.State and gstAnimation) <> 0) then
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1474
                            DrawSpriteRotatedF(sprTeleport, x + 1, y - 3, Gear^.Pos, hwSign(Gear^.dX), 0);
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1475
                        DrawSpriteRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y) - 3 + WorldDy, 11 - Gear^.Pos, hwSign(HHGear^.dX), 0)
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1476
                        end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1477
                    end;
14400
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1478
        gtSwitcher: begin
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1479
                    setTintAdd(true);
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1480
                    Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF);
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1481
                    DrawSprite(sprSwitch, x - 16, y - 56, (RealTicks shr 6) mod 12);
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1482
                    untint;
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1483
                    setTintAdd(false);
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1484
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1485
          gtTarget: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1486
                    Tint($FF, $FF, $FF, round($FF * Gear^.Timer / 1000));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1487
                    DrawSprite(sprTarget, x - 16, y - 16, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1488
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1489
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1490
          gtMortar: DrawSpriteRotated(sprMortar, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1491
          gtCake: if Gear^.Pos = 6 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1492
                     DrawSpriteRotatedF(sprCakeWalk, x, y, (GameTicks div 40) mod 6, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1493
                  else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1494
                     DrawSpriteRotatedF(sprCakeDown, x, y, 5 - Gear^.Pos, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1495
       gtSeduction: if Gear^.Pos >= 14 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1496
           DrawSprite(sprSeduction, x - 16, y - 16, 0);
8689
koda
parents: 8684
diff changeset
  1497
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1498
      gtWatermelon: DrawSpriteRotatedF(sprWatermelon, x, y, 0, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1499
      gtMelonPiece: DrawSpriteRotatedF(sprWatermelon, x, y, 1, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1500
     gtHellishBomb: DrawSpriteRotated(sprHellishBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1501
           gtBirdy: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1502
                    if Gear^.State and gstAnimation = gstAnimation then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1503
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1504
                        if Gear^.State and gstTmpFlag = 0 then // Appearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1505
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1506
                            endX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1507
                            endY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1508
                            if Gear^.Tag < 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1509
                                startX:= max(max(LAND_WIDTH,4096) + 1024, endX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1510
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1511
                                startX:= max(-max(LAND_WIDTH,4096) - 1024, endX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1512
                            startY:= endY - 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1513
                            DrawTextureF(SpritesData[sprBirdy].Texture, min(Gear^.Timer/750,1), startX + WorldDx + LongInt(round((endX - startX) * (-power(2, -10 * LongInt(Gear^.Timer)/2000) + 1))), startY + WorldDy + LongInt(round((endY - startY) * sqrt(1 - power((LongInt(Gear^.Timer)/2000)-1, 2)))), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1514
                            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1515
                        else // Disappearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1516
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1517
                            startX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1518
                            startY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1519
                            if Gear^.Tag > 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1520
                                endX:= max(max(LAND_WIDTH,4096) + 1024, startX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1521
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1522
                                endX:= max(-max(LAND_WIDTH,4096) - 1024, startX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1523
                            endY:= startY + 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1524
                            DrawTextureF(SpritesData[sprBirdy].Texture, min((2000-Gear^.Timer)/750,1), startX + WorldDx + LongInt(round((endX - startX) * power(2, 10 * (LongInt(Gear^.Timer)/2000 - 1)))) + hwRound(Gear^.dX * Gear^.Timer), startY + WorldDy + LongInt(round((endY - startY) * cos(LongInt(Gear^.Timer)/2000 * (Pi/2)) - (endY - startY))) + hwRound(Gear^.dY * Gear^.Timer), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1525
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1526
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1527
                    else
5528
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1528
                        begin
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1529
                        if Gear^.Health < 250 then
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1530
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 7)) mod 2, Gear^.Tag, 75, 75)
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1531
                        else
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1532
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1533
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1534
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1535
             gtEgg: DrawTextureRotatedF(SpritesData[sprEgg].Texture, 1, 0, 0, x, y, 0, 1, 16, 16, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1536
           gtPiano: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1537
                    if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1538
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1539
                        Tint($FF, $FF, $FF, $10);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1540
                        for i:= 8 downto 1 do
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1541
                            DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1542
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1543
                        end;
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1544
                    DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y, 0, 1, 128, 128);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1545
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1546
     gtPoisonCloud: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1547
                    if Gear^.Timer < 1020 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1548
                        Tint(Gear^.Tint and $FFFFFF00 or Gear^.Timer div 8)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1549
                    else if Gear^.Timer > 3980 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1550
                        Tint(Gear^.Tint and $FFFFFF00 or (5000 - Gear^.Timer) div 8)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1551
                    else
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1552
                        Tint(Gear^.Tint);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
  1553
                    DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 3, 0, 0, x, y, 0, 1, 22, 22, (RealTicks shr 4 + Gear^.UID * 100) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1554
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1555
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1556
     gtResurrector: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1557
                    DrawSpriteRotated(sprCross, x, y, 0, 0);
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1558
                    Tint(Gear^.Tint and $FFFFFF00 or max($00, round($C0 * abs(1 - (GameTicks mod 6000) / 3000))));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1559
                    DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1560
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1561
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1562
      gtNapalmBomb: DrawSpriteRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
5519
c803fca71084 drowning flake graphics tweak
nemo
parents: 5507
diff changeset
  1563
           gtFlake: if Gear^.State and (gstDrowning or gstTmpFlag) <> 0  then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1564
                        begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1565
                        Tint(Gear^.Tint);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  1566
                        // Needs a nicer white texture to tint
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1567
                        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1568
                        //DrawSpriteRotated(sprSnowDust, x, y, 0, Gear^.DirAngle);
5472
a724fe2d2ce0 trying another texture
nemo
parents: 5461
diff changeset
  1569
                        //DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1570
                        untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1571
                        end
5787
f2caf41f2984 Add a fade out when in lag for snow.
nemo
parents: 5740
diff changeset
  1572
                    else //if not isInLag then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1573
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1574
                        if isInLag and (Gear^.FlightTime < 256) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1575
                            inc(Gear^.FlightTime, 8)
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7978
diff changeset
  1576
                        else if (not isInLag) and (Gear^.FlightTime > 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1577
                            dec(Gear^.FlightTime, 8);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1578
                        if Gear^.FlightTime > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1579
                            Tint($FF, $FF, $FF, $FF-min(255,Gear^.FlightTime));
4617
42aad2cd981e minor visual tweaks to snow
nemo
parents: 4611
diff changeset
  1580
                        if vobVelocity = 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1581
                            DrawSprite(sprFlake, x, y, Gear^.Timer)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1582
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1583
                            DrawSpriteRotatedF(sprFlake, x, y, Gear^.Timer, 1, Gear^.DirAngle);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1584
//DrawSprite(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer)
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1585
//DrawSpriteRotatedF(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer, 1, Gear^.DirAngle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1586
                        if Gear^.FlightTime > 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1587
                            untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1588
                        end;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1589
          gtTardis: if Gear^.Pos <> 4 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1590
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1591
                        if Gear^.Pos = 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1592
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF)
8689
koda
parents: 8684
diff changeset
  1593
                        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1594
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
11021
981775ec7dda fix timebox sprite
sheepluva
parents: 10992
diff changeset
  1595
                        DrawSprite(sprTardis, x-25, y-64,0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1596
                        if Gear^.Pos = 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1597
                            untint
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1598
                        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1599
                            Tint($FF,$FF,$FF,max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
11021
981775ec7dda fix timebox sprite
sheepluva
parents: 10992
diff changeset
  1600
                        DrawSprite(sprTardis, x-25, y-64,1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1601
                        if Gear^.Pos <> 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1602
                            untint
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1603
(*
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1604
                        Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * abs(1 - (RealTicks mod 500) / 250))));
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1605
                        DrawTexture(x-6, y-70, SpritesData[sprVampiric].Texture, 0.25);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1606
                        untint
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1607
*)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1608
                        end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1609
            gtIceGun: begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1610
                      HHGear := Gear^.Hedgehog^.Gear;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1611
                      if HHGear <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1612
                          begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1613
                          i:= hwRound(hwSqr(Gear^.X - HHGear^.X) + hwSqr(Gear^.Y - HHGear^.Y));
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1614
                          if RealTicks mod max(1,50 - (round(sqrt(i)) div 4)) = 0 then // experiment in "intensifying" might not get used
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1615
                            begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1616
                            vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1617
                            if vg <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1618
                                begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1619
                                i:= random(100) + 155;
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1620
                                vg^.Tint:= i shl 24 or i shl 16 or $FF shl 8 or Longword(random(200) + 55);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1621
                                vg^.Angle:= random(360);
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1622
                                vg^.dx:= 0.001 * random(80);
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1623
                                vg^.dy:= 0.001 * random(80)
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1624
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1625
                            end;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1626
                          if RealTicks mod 2 = 0 then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1627
                                begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1628
                                i:= random(100)+100;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1629
                                if Gear^.Target.X <> NoPointX then
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1630
                                    begin
13577
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13410
diff changeset
  1631
                                    DrawLineWrapped(hwRound(HHGear^.X), hwRound(HHGear^.Y), Gear^.Target.X, Gear^.Target.Y, 4.0, hwSign(HHGear^.dX) < 0, Gear^.FlightTime, i, i, $FF, $40);
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1632
                                    end
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1633
                                else
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1634
                                    begin
13577
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13410
diff changeset
  1635
                                    DrawLineWrapped(hwRound(HHGear^.X), hwRound(HHGear^.Y), hwRound(Gear^.X), hwRound(Gear^.Y), 4.0, hwSign(HHGear^.dX) < 0, Gear^.FlightTime, i, i, $FF, $40);
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1636
                                    end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1637
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1638
                          end
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7339
diff changeset
  1639
                      end;
13856
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13843
diff changeset
  1640
            gtCreeper: if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13843
diff changeset
  1641
					     DrawSpriteRotatedF(sprCreeper, x, y, 1, hwRound(SignAs(_1,Gear^.Hedgehog^.Gear^.X-Gear^.X)), 0)
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13843
diff changeset
  1642
					else DrawSpriteRotatedF(sprCreeper, x, y, 1, hwRound(SignAs(_1,Gear^.dX)), 0);
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13578
diff changeset
  1643
13219
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1644
            gtGenericFaller: begin
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1645
                             // DEBUG: draw gtGenericFaller
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1646
                             if Gear^.Tag <> 0 then
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1647
                                 DrawCircle(x, y, max(3, Gear^.Radius), 3, $FF, $00, $00, $FF)
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1648
                             else
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1649
                                 DrawCircle(x, y, max(3, Gear^.Radius), 3, $80, $FF, $80, $8F);
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1650
                             end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1651
         end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1652
    if Gear^.State and gstFrozen <> 0 then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1653
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1654
12215
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12198
diff changeset
  1655
procedure RenderGearTimer(Gear: PGear; x, y: LongInt);
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12198
diff changeset
  1656
begin
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12198
diff changeset
  1657
if Gear^.RenderTimer and (Gear^.Tex <> nil) then
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12198
diff changeset
  1658
    DrawTextureCentered(x + 8, y + 8, Gear^.Tex);
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12198
diff changeset
  1659
end;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12198
diff changeset
  1660
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1661
end.