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unit uLandObjects;
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interface
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uses SDLh;
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{$include options.inc}
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procedure AddObjects(Surface: PSDL_Surface);
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procedure BlitImageAndGenerateCollisionInfo(cpX, cpY: Longword; Image, Surface: PSDL_Surface);
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implementation
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uses uLand, uStore, uConsts, uMisc, uConsole, uRandom;
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27
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const MaxRects = 256;
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MAXOBJECTRECTS = 16;
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24
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type PRectArray = ^TRectsArray;
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TRectsArray = array[0..MaxRects] of TSDL_rect;
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type TThemeObject = record
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Surf: PSDL_Surface;
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inland: TSDL_Rect;
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outland: array[1..MAXOBJECTRECTS] of TSDL_Rect;
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rectcnt: Longword;
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Width, Height: Longword;
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end;
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var Rects: PRectArray;
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RectCount: Longword;
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procedure BlitImageAndGenerateCollisionInfo(cpX, cpY: Longword; Image, Surface: PSDL_Surface);
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var i, p: LongWord;
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x, y: Longword;
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bpp: integer;
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r: TSDL_Rect;
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begin
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r.x:= cpX;
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r.y:= cpY;
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SDL_UpperBlit(Image, nil, Surface, @r);
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WriteToConsole('Generating collision info... ');
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if SDL_MustLock(Image) then
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SDLTry(SDL_LockSurface(Image) >= 0, true);
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bpp:= Image.format.BytesPerPixel;
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WriteToConsole('('+inttostr(bpp)+') ');
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p:= LongWord(Image.pixels);
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case bpp of
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1: OutError('We don''t work with 8 bit surfaces', true);
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2: for y:= 0 to Pred(Image.h) do
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begin
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i:= Longword(@Land[cpY + y, cpX]);
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for x:= 0 to Pred(Image.w) do
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if PWord(p + x * 2)^ <> 0 then PLongWord(i + x * 4)^:= $FFFFFF;
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inc(p, Image.pitch);
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end;
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3: for y:= 0 to Pred(Image.h) do
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begin
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i:= Longword(@Land[cpY + y, cpX]);
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for x:= 0 to Pred(Image.w) do
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if (PByte(p + x * 3 + 0)^ <> 0)
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or (PByte(p + x * 3 + 1)^ <> 0)
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or (PByte(p + x * 3 + 2)^ <> 0) then PLongWord(i + x * 4)^:= $FFFFFF;
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inc(p, Image.pitch);
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end;
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4: for y:= 0 to Pred(Image.h) do
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begin
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i:= Longword(@Land[cpY + y, cpX]);
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for x:= 0 to Pred(Image.w) do
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if PLongword(p + x * 4)^ <> 0 then PLongWord(i + x * 4)^:= $FFFFFF;
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inc(p, Image.pitch);
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end;
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end;
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if SDL_MustLock(Image) then
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SDL_UnlockSurface(Image);
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WriteLnToConsole(msgOK)
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end;
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procedure AddRect(x1, y1, w1, h1: integer);
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begin
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with Rects[RectCount] do
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begin
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x:= x1;
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y:= y1;
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w:= w1;
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h:= h1
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end;
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inc(RectCount);
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TryDo(RectCount < MaxRects, 'AddRect: overflow', true)
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end;
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procedure InitRects;
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begin
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RectCount:= 0;
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New(Rects)
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end;
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procedure FreeRects;
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begin
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Dispose(rects)
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end;
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function CheckIntersect(x1, y1, w1, h1: integer): boolean;
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var i: Longword;
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begin
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Result:= false;
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i:= 0;
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if RectCount > 0 then
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repeat
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with Rects[i] do
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Result:= (x < x1 + w1) and (x1 < x + w) and
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(y < y1 + h1) and (y1 < y + h);
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inc(i)
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until (i = RectCount) or (Result)
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end;
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function AddGirder(gX: integer; Surface: PSDL_Surface): boolean;
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var tmpsurf: PSDL_Surface;
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x1, x2, y, k, i: integer;
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r, rr: TSDL_Rect;
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function CountNonZeroz(x, y: integer): Longword;
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var i: integer;
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begin
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Result:= 0;
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for i:= y to y + 15 do
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if Land[i, x] <> 0 then inc(Result)
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end;
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begin
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y:= 150;
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repeat
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inc(y, 24);
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x1:= gX;
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x2:= gX;
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while (x1 > 100) and (CountNonZeroz(x1, y) = 0) do dec(x1, 2);
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i:= x1 - 12;
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repeat
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k:= CountNonZeroz(x1, y);
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dec(x1, 2)
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until (x1 < 100) or (k = 0) or (k = 16) or (x1 < i);
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inc(x1, 2);
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if k = 16 then
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begin
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while (x2 < 1900) and (CountNonZeroz(x2, y) = 0) do inc(x2, 2);
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i:= x2 + 12;
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repeat
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k:= CountNonZeroz(x2, y);
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inc(x2, 2)
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until (x2 > 1900) or (k = 0) or (k = 16) or (x2 > i);
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if (x2 < 1900) and (k = 16) and (x2 - x1 > 250)
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and not CheckIntersect(x1 - 32, y - 64, x2 - x1 + 64, 144) then break;
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end;
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x1:= 0;
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until y > 900;
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if x1 > 0 then
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begin
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Result:= true;
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tmpsurf:= LoadImage(Pathz[ptGraphics] + 'Girder.png');
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rr.x:= x1;
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rr.y:= y;
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while rr.x + 100 < x2 do
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begin
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SDL_UpperBlit(tmpsurf, nil, Surface, @rr);
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inc(rr.x, 100);
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end;
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r.x:= 0;
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r.y:= 0;
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r.w:= x2 - rr.x;
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r.h:= 16;
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SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
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SDL_FreeSurface(tmpsurf);
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AddRect(x1 - 8, y - 32, x2 - x1 + 16, 80);
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for k:= y to y + 15 do
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for i:= x1 to x2 do Land[k, i]:= $FFFFFF
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end else Result:= false
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end;
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function CheckLand(rect: TSDL_Rect; dX, dY, Color: Longword): boolean;
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var i: Longword;
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begin
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Result:= true;
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inc(rect.x, dX);
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inc(rect.y, dY);
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i:= 0;
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{$WARNINGS OFF}
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while (i <= rect.w) and Result do
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begin
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Result:= (Land[rect.y, rect.x + i] = Color) and (Land[rect.y + rect.h, rect.x + i] = Color);
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inc(i)
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end;
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i:= 0;
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while (i <= rect.h) and Result do
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begin
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Result:= (Land[rect.y + i, rect.x] = Color) and (Land[rect.y + i, rect.x + rect.w] = Color);
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inc(i)
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end;
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{$WARNINGS ON}
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end;
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function CheckCanPlace(x, y: Longword; var Obj: TThemeObject): boolean;
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var i: Longword;
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begin
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with Obj do
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if CheckLand(inland, x, y, $FFFFFF) then
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begin
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Result:= true;
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i:= 1;
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while Result and (i <= rectcnt) do
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begin
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Result:= CheckLand(outland[i], x, y, 0);
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inc(i)
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end;
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if Result then
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Result:= not CheckIntersect(x, y, Width, Height)
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end else
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Result:= false
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end;
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function TryPut(var Obj: TThemeObject; Surface: PSDL_Surface): boolean;
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const MaxPointsIndex = 2047;
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var x, y: Longword;
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ar: array[0..MaxPointsIndex] of TPoint;
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cnt, i: Longword;
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begin
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cnt:= 0;
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with Obj do
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begin
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x:= 0;
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repeat
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y:= 0;
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repeat
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if CheckCanPlace(x, y, Obj) then
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begin
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ar[cnt].x:= x;
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ar[cnt].y:= y;
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inc(cnt);
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if cnt > MaxPointsIndex then // buffer is full, do not check the rest land
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begin
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y:= 5000;
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x:= 5000;
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end
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end;
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inc(y, 3);
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until y > 1023 - Height;
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inc(x, getrandom(6) + 3)
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until x > 2047 - Width;
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Result:= cnt <> 0;
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if Result then
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begin
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i:= getrandom(cnt);
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BlitImageAndGenerateCollisionInfo(ar[i].x, ar[i].y, Obj.Surf, Surface);
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AddRect(ar[i].x, ar[i].y, Width, Height);
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end
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end
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end;
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procedure AddThemeObjects(Surface: PSDL_Surface; MaxCount: Longword);
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const MAXTHEMEOBJECTS = 32;
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var f: textfile;
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s: string;
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ThemeObjects: array[1..MAXTHEMEOBJECTS] of TThemeObject;
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i, ii, t, n: Longword;
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b: boolean;
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begin
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s:= Pathz[ptThemeCurrent] + cThemeCFGFilename;
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WriteLnToConsole('Adding objects...');
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AssignFile(f, s);
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{$I-}
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Reset(f);
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Readln(f, s); // skip color
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Readln(f, n);
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for i:= 1 to n do
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begin
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Readln(f, s); // filename
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with ThemeObjects[i] do
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begin
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Surf:= LoadImage(Pathz[ptThemeCurrent] + s + '.png');
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Read(f, Width, Height);
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with inland do Read(f, x, y, w, h);
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Read(f, rectcnt);
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for ii:= 1 to rectcnt do
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with outland[ii] do Read(f, x, y, w, h);
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ReadLn(f)
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end;
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end;
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Closefile(f);
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{$I+}
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TryDo(IOResult = 0, 'Bad data or cannot access file', true);
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// loaded objects, try to put on land
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if n = 0 then exit;
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i:= 1;
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repeat
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t:= getrandom(n) + 1;
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ii:= t;
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repeat
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inc(ii);
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if ii > n then ii:= 1;
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b:= TryPut(ThemeObjects[ii], Surface)
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until b or (ii = t);
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inc(i)
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until (i > MaxCount) or not b
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end;
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procedure AddObjects(Surface: PSDL_Surface);
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begin
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InitRects;
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AddGirder(512, Surface);
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AddGirder(1024, Surface);
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AddGirder(1300, Surface);
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AddGirder(1536, Surface);
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AddThemeObjects(Surface, 8);
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FreeRects
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end;
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end.
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