author | unc0rr |
Mon, 05 Dec 2005 21:46:15 +0000 | |
changeset 24 | 79c411363184 |
parent 23 | 16322d14f068 |
child 37 | 2b7f2a43b999 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
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* Hedgewars, a worms-like game |
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* Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* Distributed under the terms of the BSD-modified licence: |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a copy |
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* of this software and associated documentation files (the "Software"), to deal |
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* with the Software without restriction, including without limitation the |
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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* sell copies of the Software, and to permit persons to whom the Software is |
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* furnished to do so, subject to the following conditions: |
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* |
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* 1. Redistributions of source code must retain the above copyright notice, |
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* this list of conditions and the following disclaimer. |
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* 2. Redistributions in binary form must reproduce the above copyright notice, |
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* this list of conditions and the following disclaimer in the documentation |
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* and/or other materials provided with the distribution. |
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* 3. The name of the author may not be used to endorse or promote products |
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* derived from this software without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*) |
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||
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procedure doStepDrowningGear(Gear: PGear); forward; |
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function CheckGearDrowning(Gear: PGear): boolean; |
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begin |
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Result:= Gear.Y + Gear.HalfHeight >= cWaterLine; |
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if Result then |
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begin |
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Gear.State:= gstDrowning; |
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Gear.doStep:= doStepDrowningGear; |
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PlaySound(sndSplash) |
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end |
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end; |
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||
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procedure CheckCollision(Gear: PGear); |
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begin |
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if TestCollisionXwithGear(Gear, Sign(Gear.X)) or TestCollisionYwithGear(Gear, Sign(Gear.Y)) |
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then Gear.State:= Gear.State or gstCollision |
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else Gear.State:= Gear.State and not gstCollision |
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end; |
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||
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procedure CheckHHDamage(Gear: PGear); |
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begin |
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if Gear.dY > 0.35 then Gear.Damage:= Gear.Damage + round(25 * (abs(Gear.dY) - 0.35)); |
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end; |
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||
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//////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////// |
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procedure CalcRotationDirAngle(Gear: PGear); |
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var dAngle: real; |
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begin |
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dAngle:= (abs(Gear.dX) + abs(Gear.dY))*0.1; |
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if Gear.dX >= 0 then Gear.DirAngle:= Gear.DirAngle + dAngle |
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else Gear.DirAngle:= Gear.DirAngle - dAngle; |
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if Gear.DirAngle < 0 then Gear.DirAngle:= Gear.DirAngle + 16 |
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else if Gear.DirAngle >= 16 then Gear.DirAngle:= Gear.DirAngle - 16 |
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end; |
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||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepDrowningGear(Gear: PGear); |
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begin |
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AllInactive:= false; |
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Gear.Y:= Gear.Y + cDrownSpeed; |
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if round(Gear.Y) > Gear.HalfHeight + cWaterLine + 48 + cVisibleWater then DeleteGear(Gear) |
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end; |
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||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepFallingGear(Gear: PGear); |
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var b: boolean; |
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begin |
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if TestCollisionYwithGear(Gear, Sign(Gear.dY)) then |
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begin |
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Gear.dX:= Gear.dX * Gear.Friction; |
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Gear.dY:= - Gear.dY * Gear.Elasticity; |
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b:= false |
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end else b:= true; |
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if TestCollisionXwithGear(Gear, Sign(Gear.dX)) then |
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begin |
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Gear.dX:= - Gear.dX * Gear.Elasticity; |
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// Gear.dY:= Gear.dY; |
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b:= false |
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end; |
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if b then |
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begin |
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Gear.dY:= Gear.dY + cGravity; |
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Gear.State:= Gear.State and not gstCollision |
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end else |
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begin |
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if sqr(Gear.dX) + sqr(Gear.dY) < 0.00001 then |
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if (Gear.Timer = 0) then Gear.Active:= false |
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else begin |
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Gear.dX:= 0; |
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Gear.dY:= 0 |
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end; |
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Gear.State:= Gear.State or gstCollision |
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end; |
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Gear.X:= Gear.X + Gear.dX; |
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Gear.Y:= Gear.Y + Gear.dY; |
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CheckGearDrowning(Gear); |
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if (sqr(Gear.dX) + sqr(Gear.dY) < 0.003) then Gear.State:= Gear.State and not gstMoving |
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else Gear.State:= Gear.State or gstMoving |
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end; |
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||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepCloud(Gear: PGear); |
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begin |
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Gear.X:= Gear.X + cWindSpeed * 200 + Gear.dX; |
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if Gear.X < -cScreenWidth-256 then Gear.X:= cScreenWidth + 2048 else |
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if Gear.X > cScreenWidth + 2048 then Gear.X:= -cScreenWidth - 256 |
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end; |
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepBomb(Gear: PGear); |
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begin |
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AllInactive:= false; |
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doStepFallingGear(Gear); |
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dec(Gear.Timer); |
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if Gear.Timer = 0 then |
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begin |
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doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound); |
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DeleteGear(Gear); |
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SetAllToActive; |
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exit |
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end; |
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CalcRotationDirAngle(Gear); |
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if (Gear.State and (gstCollision or gstMoving)) = (gstCollision or gstMoving) then PlaySound(sndGrenadeImpact) |
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end; |
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepGrenade(Gear: PGear); |
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begin |
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AllInactive:= false; |
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Gear.dX:= Gear.dX + cWindSpeed; |
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doStepFallingGear(Gear); |
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if (Gear.State and gstCollision) <> 0 then |
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begin |
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doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound); |
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DeleteGear(Gear); |
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SetAllToActive; |
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exit |
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end; |
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if (GameTicks and $3F) = 0 then |
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AddGear(round(Gear.X), round(Gear.Y), gtSmokeTrace, 0) |
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end; |
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||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepHealthTag(Gear: PGear); |
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begin |
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AllInactive:= false; |
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dec(Gear.Timer); |
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Gear.Y:= Gear.Y - 0.07; |
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if Gear.Timer = 0 then |
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begin |
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PHedgehog(Gear.Hedgehog).Gear.Active:= true; |
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DeleteGear(Gear) |
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end |
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end; |
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||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepGrave(Gear: PGear); |
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begin |
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AllInactive:= false; |
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if Gear.dY < 0 then |
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if TestCollisionY(Gear, -1) then Gear.dY:= 0; |
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177 |
||
178 |
if Gear.dY >=0 then |
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if TestCollisionY(Gear, 1) then |
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begin |
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Gear.dY:= - Gear.dY * Gear.Elasticity; |
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if Gear.dY > - 0.001 then |
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begin |
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Gear.Active:= false; |
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exit |
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end else if Gear.dY < - 0.03 then PlaySound(sndGraveImpact) |
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end; |
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Gear.Y:= Gear.Y + Gear.dY; |
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CheckGearDrowning(Gear); |
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Gear.dY:= Gear.dY + cGravity |
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end; |
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||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepUFOWork(Gear: PGear); |
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var t: real; |
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begin |
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AllInactive:= false; |
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t:= sqrt(sqr(Gear.dX) + sqr(Gear.dY)); |
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Gear.dX:= Gear.Elasticity * (Gear.dX + 0.000004 * (TargetPoint.X - trunc(Gear.X))); |
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Gear.dY:= Gear.Elasticity * (Gear.dY + 0.000004 * (TargetPoint.Y - trunc(Gear.Y))); |
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t:= t / (sqrt(sqr(Gear.dX) + sqr(Gear.dY))); |
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Gear.dX:= Gear.dX * t; |
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Gear.dY:= Gear.dY * t; |
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Gear.X:= Gear.X + Gear.dX; |
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Gear.Y:= Gear.Y + Gear.dY; |
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CheckCollision(Gear); |
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dec(Gear.Timer); |
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if ((Gear.State and gstCollision) <> 0) or (Gear.Timer = 0) then |
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begin |
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doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound); |
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DeleteGear(Gear); |
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SetAllToActive |
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end; |
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end; |
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215 |
||
216 |
procedure doStepUFO(Gear: PGear); |
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begin |
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AllInactive:= false; |
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Gear.X:= Gear.X + Gear.dX; |
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Gear.Y:= Gear.Y + Gear.dY; |
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Gear.dY:= Gear.dY + cGravity; |
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CheckCollision(Gear); |
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if (Gear.State and gstCollision) <> 0 then |
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begin |
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doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound); |
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DeleteGear(Gear); |
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SetAllToActive; |
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exit |
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end; |
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dec(Gear.Timer); |
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if Gear.Timer = 0 then |
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begin |
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Gear.Timer:= 5000; |
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Gear.doStep:= doStepUFOWork |
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end; |
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end; |
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237 |
||
238 |
//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepShotgunShot(Gear: PGear); |
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var i: LongWord; |
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begin |
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AllInactive:= false; |
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if Gear.Timer > 0 then |
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begin |
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dec(Gear.Timer); |
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if Gear.Timer = 1 then PlaySound(sndShotgunFire); |
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exit |
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end; |
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i:= 200; |
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repeat |
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Gear.X:= Gear.X + Gear.dX; |
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Gear.Y:= Gear.Y + Gear.dY; |
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CheckCollision(Gear); |
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if (Gear.State and gstCollision) <> 0 then |
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begin |
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doMakeExplosion(round(Gear.X), round(Gear.Y), 25, EXPLAllDamageInRadius); |
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DeleteGear(Gear); |
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SetAllToActive; |
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exit |
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260 |
end; |
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dec(i) |
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until i = 0; |
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if (Gear.X < 0) or (Gear.Y < 0) or (Gear.X > 2048) or (Gear.Y > 1024) then |
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DeleteGear(Gear) |
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end; |
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266 |
||
267 |
//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepActionTimer(Gear: PGear); |
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begin |
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case Gear.State of |
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gtsStartGame: begin |
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6 | 272 |
dec(Gear.Timer); |
4 | 273 |
AllInactive:= false; |
274 |
if Gear.Timer > 0 then exit; |
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AddCaption('Let''s fight!', $FFFFFF, capgrpStartGame); |
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DeleteGear(Gear) |
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277 |
end; |
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6 | 278 |
gtsSmoothWindCh: begin |
279 |
if Gear.Timer = 0 then |
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280 |
begin |
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Gear.Timer:= 10; |
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if WindBarWidth < Gear.Tag then inc(WindBarWidth) |
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else if WindBarWidth > Gear.Tag then dec(WindBarWidth) |
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else DeleteGear(Gear) |
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end else dec(Gear.Timer) |
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286 |
end; |
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4 | 287 |
end; |
288 |
end; |
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289 |
||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepPickHammerWork(Gear: PGear); |
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var i, ei: integer; |
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HHGear: PGear; |
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begin |
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Allinactive:= false; |
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dec(Gear.Timer); |
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297 |
if (Gear.Timer = 0)or((Gear.Message and gm_Destroy) <> 0) then |
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298 |
begin |
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299 |
DeleteGear(Gear); |
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300 |
AfterAttack; |
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301 |
SetAllToActive; |
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302 |
exit |
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303 |
end; |
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304 |
HHGear:= PHedgehog(Gear.Hedgehog).Gear; |
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305 |
if (Gear.Timer and $3F) = 0 then |
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306 |
begin |
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307 |
i:= round(Gear.X) - Gear.HalfWidth - GetRandom(2); |
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308 |
ei:= round(Gear.X) + Gear.HalfWidth + GetRandom(2); |
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309 |
while i <= ei do |
|
310 |
begin |
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311 |
doMakeExplosion(i, round(Gear.Y) + 3, 3, 0); |
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312 |
inc(i, 1) |
|
313 |
end; |
|
314 |
SetAllToActive; |
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315 |
Gear.X:= Gear.X + Gear.dX; |
|
316 |
Gear.Y:= Gear.Y + 1.9 |
|
317 |
end; |
|
318 |
if TestCollisionYwithGear(Gear, 1) then |
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319 |
begin |
|
320 |
Gear.dY:= 0; |
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321 |
HHGear.dX:= 0.0000001 * Sign(PGear(Gear.Hedgehog).dX); |
|
322 |
HHGear.dY:= 0; |
|
323 |
end else |
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324 |
begin |
|
325 |
Gear.dY:= Gear.dY + cGravity; |
|
326 |
Gear.Y:= Gear.Y + Gear.dY; |
|
327 |
if Gear.Y > 1024 then Gear.Timer:= 1 |
|
328 |
end; |
|
329 |
||
330 |
Gear.X:= Gear.X + HHGear.dX; |
|
331 |
HHGear.X:= Gear.X; |
|
332 |
HHGear.Y:= Gear.Y - cHHHalfHeight; |
|
333 |
||
334 |
if (Gear.Message and gm_Attack) <> 0 then |
|
335 |
if (Gear.State and gsttmpFlag) <> 0 then Gear.Timer:= 1 else else |
|
336 |
if (Gear.State and gsttmpFlag) = 0 then Gear.State:= Gear.State or gsttmpFlag; |
|
337 |
if ((Gear.Message and gm_Left) <> 0) then Gear.dX:= -0.3 else |
|
338 |
if ((Gear.Message and gm_Right) <> 0) then Gear.dX:= 0.3 |
|
339 |
else Gear.dX:= 0; |
|
340 |
end; |
|
341 |
||
342 |
procedure doStepPickHammer(Gear: PGear); |
|
343 |
var i, y: integer; |
|
344 |
ar: TRangeArray; |
|
345 |
begin |
|
346 |
i:= 0; |
|
347 |
y:= round(Gear.Y) - cHHHalfHeight*2; |
|
348 |
while y < round(Gear.Y) do |
|
349 |
begin |
|
350 |
ar[i].Left := round(Gear.X) - Gear.HalfWidth - GetRandom(2); |
|
351 |
ar[i].Right:= round(Gear.X) + Gear.HalfWidth + GetRandom(2); |
|
352 |
inc(y, 2); |
|
353 |
inc(i) |
|
354 |
end; |
|
355 |
DrawLineExplosions(@ar, 3, round(Gear.Y) - cHHHalfHeight*2, 2, Pred(i)); |
|
356 |
Gear.dY:= PHedgehog(Gear.Hedgehog).Gear.dY; |
|
357 |
doStepPickHammerWork(Gear); |
|
358 |
Gear.doStep:= doStepPickHammerWork |
|
359 |
end; |
|
360 |
||
361 |
//////////////////////////////////////////////////////////////////////////////// |
|
362 |
procedure doStepRopeWork(Gear: PGear); |
|
363 |
const pidiv2: real = pi/2; |
|
364 |
flCheck: boolean = false; |
|
365 |
var HHGear: PGear; |
|
366 |
len, cs, cc, tx, ty: real; |
|
367 |
lx, ly: integer; |
|
368 |
||
369 |
procedure DeleteMe; |
|
370 |
begin |
|
371 |
with HHGear^ do |
|
372 |
begin |
|
373 |
Message:= Message and not gm_Attack; |
|
374 |
State:= State or gstFalling; |
|
375 |
end; |
|
376 |
DeleteGear(Gear); |
|
377 |
OnUsedAmmo(PHedgehog(Gear.Hedgehog)^.Ammo); |
|
378 |
ApplyAmmoChanges(PHedgehog(Gear.Hedgehog)) |
|
379 |
end; |
|
380 |
||
381 |
begin |
|
382 |
HHGear:= PHedgehog(Gear.Hedgehog).Gear; |
|
383 |
if (HHGear.State and gstHHDriven) = 0 then |
|
384 |
begin |
|
385 |
DeleteMe; |
|
386 |
exit |
|
387 |
end; |
|
388 |
Gear.dX:= HHGear.X - Gear.X; |
|
389 |
Gear.dY:= HHGear.Y - Gear.Y; |
|
390 |
||
391 |
if (Gear.Message and gm_Left <> 0) then HHGear.dX:= HHGear.dX - 0.0002 else |
|
392 |
if (Gear.Message and gm_Right <> 0) then HHGear.dX:= HHGear.dX + 0.0002; |
|
393 |
||
394 |
if not TestCollisionYwithGear(HHGear, 1) then HHGear.dY:= HHGear.dY + cGravity; |
|
395 |
||
396 |
HHGear.DirAngle:= arctan(Gear.dY + HHGear.dY, Gear.dX + HHGear.dX); |
|
397 |
cs:= sin(HHGear.DirAngle); |
|
398 |
cc:= cos(HHGear.DirAngle); |
|
399 |
||
400 |
flCheck:= not flCheck; |
|
401 |
if flCheck then // check whether rope needs dividing |
|
402 |
begin |
|
403 |
len:= Gear.Elasticity - 20; |
|
404 |
while len > 5 do |
|
405 |
begin |
|
406 |
tx:= cc*len; |
|
407 |
ty:= cs*len; |
|
408 |
lx:= round(Gear.X + tx) + sign(HHGear.dX); |
|
409 |
ly:= round(Gear.Y + ty) + sign(HHGear.dY); |
|
410 |
if ((ly and $FFFFFC00) = 0) and ((lx and $FFFFF800) = 0)and (Land[ly, lx] <> 0) then |
|
411 |
begin |
|
412 |
with RopePoints.ar[RopePoints.Count] do |
|
413 |
begin |
|
414 |
X:= Gear.X; |
|
415 |
Y:= Gear.Y; |
|
416 |
if RopePoints.Count = 0 then RopePoints.HookAngle:= DxDy2Angle32(Gear.dY, Gear.dX); |
|
417 |
b:= (cc * HHGear.dY) > (cs * HHGear.dX); |
|
418 |
dLen:= len |
|
419 |
end; |
|
420 |
Gear.X:= Gear.X + tx; |
|
421 |
Gear.Y:= Gear.Y + ty; |
|
422 |
inc(RopePoints.Count); |
|
423 |
Gear.Elasticity:= Gear.Elasticity - len; |
|
424 |
Gear.Friction:= Gear.Friction - len; |
|
425 |
break |
|
426 |
end; |
|
427 |
len:= len - 3 |
|
428 |
end; |
|
429 |
end else |
|
430 |
if RopePoints.Count > 0 then // check whether the last dividing point could be removed |
|
431 |
begin |
|
432 |
tx:= RopePoints.ar[Pred(RopePoints.Count)].X; |
|
433 |
ty:= RopePoints.ar[Pred(RopePoints.Count)].Y; |
|
434 |
if RopePoints.ar[Pred(RopePoints.Count)].b xor ((tx - Gear.X) * (ty - HHGear.Y) > (tx - HHGear.X) * (ty - Gear.Y)) then |
|
435 |
begin |
|
436 |
dec(RopePoints.Count); |
|
437 |
Gear.X:=RopePoints.ar[RopePoints.Count].X; |
|
438 |
Gear.Y:=RopePoints.ar[RopePoints.Count].Y; |
|
439 |
Gear.Elasticity:= Gear.Elasticity + RopePoints.ar[RopePoints.Count].dLen; |
|
440 |
Gear.Friction:= Gear.Friction + RopePoints.ar[RopePoints.Count].dLen |
|
441 |
end |
|
442 |
end; |
|
443 |
||
444 |
Gear.dX:= HHGear.X - Gear.X; |
|
445 |
Gear.dY:= HHGear.Y - Gear.Y; |
|
446 |
HHGear.DirAngle:= arctan(Gear.dY + HHGear.dY, Gear.dX + HHGear.dX); |
|
447 |
cs:= sin(HHGear.DirAngle); |
|
448 |
cc:= cos(HHGear.DirAngle); |
|
449 |
||
450 |
HHGear.dX:= HHGear.X; |
|
451 |
HHGear.dY:= HHGear.Y; |
|
452 |
||
453 |
if ((Gear.Message and gm_Down) <> 0) and (Gear.Elasticity < Gear.Friction) then |
|
454 |
if not (TestCollisionXwithGear(HHGear, Sign(Gear.dX)) |
|
455 |
or TestCollisionYwithGear(HHGear, Sign(Gear.dY))) then Gear.Elasticity:= Gear.Elasticity + 0.3; |
|
456 |
||
457 |
if ((Gear.Message and gm_Up) <> 0) and (Gear.Elasticity > 30) then |
|
458 |
if not (TestCollisionXwithGear(HHGear, -Sign(Gear.dX)) |
|
459 |
or TestCollisionYwithGear(HHGear, -Sign(Gear.dY))) then Gear.Elasticity:= Gear.Elasticity - 0.3; |
|
460 |
||
461 |
HHGear.X:= Gear.X + cc*Gear.Elasticity; |
|
462 |
HHGear.Y:= Gear.Y + cs*Gear.Elasticity; |
|
463 |
||
464 |
HHGear.dX:= HHGear.X - HHGear.dX; |
|
465 |
HHGear.dY:= HHGear.Y - HHGear.dY; |
|
466 |
||
467 |
if TestCollisionXwithGear(HHGear, Sign(HHGear.dX)) then |
|
468 |
HHGear.dX:= -0.9 * HHGear.dX; |
|
469 |
if TestCollisionYwithGear(HHGear, Sign(HHGear.dY)) then |
|
470 |
HHGear.dY:= -0.9 * HHGear.dY; |
|
471 |
||
472 |
if (Gear.Message and gm_Attack) <> 0 then |
|
473 |
if (Gear.State and gsttmpFlag) <> 0 then DeleteMe else |
|
474 |
else if (Gear.State and gsttmpFlag) = 0 then Gear.State:= Gear.State or gsttmpFlag; |
|
475 |
end; |
|
476 |
||
477 |
||
478 |
procedure doStepRopeAttach(Gear: PGear); |
|
479 |
var HHGear: PGear; |
|
480 |
tx, ty, tt: real; |
|
481 |
begin |
|
482 |
Gear.X:= Gear.X + Gear.dX; |
|
483 |
Gear.Y:= Gear.Y + Gear.dY; |
|
484 |
Gear.Elasticity:= Gear.Elasticity + 1.0; |
|
485 |
HHGear:= PHedgehog(Gear.Hedgehog)^.Gear; |
|
486 |
if (HHGear.State and gstFalling) <> 0 then |
|
487 |
if HHTestCollisionYwithGear(HHGear, 1) then |
|
488 |
begin |
|
489 |
HHGear.dY:= 0; |
|
490 |
CheckHHDamage(HHGear); |
|
491 |
HHGear.State:= HHGear.State and not (gstFalling or gstHHJumping); |
|
492 |
end else |
|
493 |
begin |
|
494 |
if TestCollisionXwithGear(HHGear, Sign(HHGear.dX)) then HHGear.dX:= 0.0000001 * Sign(HHGear.dX); |
|
495 |
HHGear.X:= HHGear.X + HHGear.dX; |
|
496 |
HHGear.Y:= HHGear.Y + HHGear.dY; |
|
497 |
Gear.X:= Gear.X + HHGear.dX; |
|
498 |
Gear.Y:= Gear.Y + HHGear.dY; |
|
499 |
HHGear.dY:= HHGear.dY + cGravity; |
|
500 |
tt:= Gear.Elasticity; |
|
501 |
tx:= 0; |
|
502 |
ty:= 0; |
|
503 |
while tt > 20 do |
|
504 |
begin |
|
505 |
if TestCollisionXwithXYShift(Gear, round(tx), round(ty), Sign(Gear.dX)) |
|
506 |
or TestCollisionYwithXYShift(Gear, round(tx), round(ty), Sign(Gear.dY)) then |
|
507 |
begin |
|
508 |
Gear.X:= Gear.X + tx; |
|
509 |
Gear.Y:= Gear.Y + ty; |
|
510 |
Gear.Elasticity:= tt; |
|
511 |
Gear.doStep:= doStepRopeWork; |
|
512 |
with HHGear^ do State:= State and not gstAttacking; |
|
513 |
tt:= 0 |
|
514 |
end; |
|
515 |
tx:= tx - Gear.dX - Gear.dX; |
|
516 |
ty:= ty - Gear.dY - Gear.dY; |
|
517 |
tt:= tt - 2.0; |
|
518 |
end; |
|
519 |
end; |
|
520 |
CheckCollision(Gear); |
|
521 |
if (Gear.State and gstCollision) <> 0 then |
|
522 |
begin |
|
523 |
Gear.doStep:= doStepRopeWork; |
|
524 |
with HHGear^ do State:= State and not gstAttacking; |
|
525 |
if Gear.Elasticity < 10 then |
|
526 |
Gear.Elasticity:= 10000; |
|
527 |
end; |
|
528 |
||
529 |
if (Gear.Elasticity >= Gear.Friction) or ((Gear.Message and gm_Attack) = 0) then |
|
530 |
begin |
|
531 |
with PHedgehog(Gear.Hedgehog).Gear^ do |
|
532 |
begin |
|
533 |
State:= State and not gstAttacking; |
|
534 |
Message:= Message and not gm_Attack |
|
535 |
end; |
|
536 |
DeleteGear(Gear) |
|
537 |
end |
|
538 |
end; |
|
539 |
||
540 |
procedure doStepRope(Gear: PGear); |
|
541 |
begin |
|
542 |
Gear.doStep:= doStepRopeAttach |
|
543 |
end; |
|
544 |
||
545 |
//////////////////////////////////////////////////////////////////////////////// |
|
546 |
procedure doStepSmokeTrace(Gear: PGear); |
|
547 |
begin |
|
548 |
inc(Gear.Timer); |
|
549 |
if Gear.Timer > 64 then |
|
550 |
begin |
|
551 |
Gear.Timer:= 0; |
|
9 | 552 |
dec(Gear.State) |
4 | 553 |
end; |
554 |
Gear.dX:= Gear.dX + cWindSpeed; |
|
555 |
Gear.X:= Gear.X + Gear.dX; |
|
9 | 556 |
if Gear.State = 0 then DeleteGear(Gear) |
4 | 557 |
end; |
9 | 558 |
|
559 |
//////////////////////////////////////////////////////////////////////////////// |
|
560 |
procedure doStepExplosion(Gear: PGear); |
|
561 |
begin |
|
562 |
inc(Gear.Timer); |
|
563 |
if Gear.Timer > 75 then |
|
564 |
begin |
|
565 |
inc(Gear.State); |
|
566 |
Gear.Timer:= 0; |
|
567 |
if Gear.State > 5 then DeleteGear(Gear) |
|
568 |
end; |
|
569 |
end; |
|
10 | 570 |
|
571 |
//////////////////////////////////////////////////////////////////////////////// |
|
572 |
procedure doStepMine(Gear: PGear); |
|
573 |
begin |
|
23 | 574 |
if (Gear.dX <> 0) or (Gear.dY <> 0) {or not TestCollisionY(Gear, 1)} then |
10 | 575 |
begin |
576 |
doStepFallingGear(Gear); |
|
13 | 577 |
if Gear.Active = false then |
578 |
begin |
|
579 |
Gear.dX:= 0; |
|
580 |
Gear.dY:= 0 |
|
581 |
end; |
|
582 |
CalcRotationDirAngle(Gear); |
|
10 | 583 |
AllInactive:= false |
584 |
end; |
|
585 |
if ((Gear.State and gsttmpFlag) <> 0) then |
|
586 |
if ((Gear.State and gstAttacking) = 0) then |
|
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
587 |
begin |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
588 |
if (Gear.Tag = 0) then |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
589 |
begin |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
590 |
Gear.Tag:= 10; |
15 | 591 |
if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then Gear.State:= Gear.State or gstAttacking |
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
592 |
end else dec(Gear.Tag) |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
593 |
end else // gstAttacking <> 0 |
10 | 594 |
begin |
595 |
AllInactive:= false; |
|
13 | 596 |
if (Gear.Timer and $1FF) = 0 then PlaySound(sndMineTick); |
10 | 597 |
if Gear.Timer = 0 then |
598 |
begin |
|
13 | 599 |
doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound); |
600 |
SetAllToActive; |
|
10 | 601 |
DeleteGear(Gear) |
602 |
end; |
|
13 | 603 |
dec(Gear.Timer); |
604 |
end else // gsttmpFlag = 0 |
|
605 |
if TurnTimeLeft = 0 then Gear.State:= Gear.State or gsttmpFlag; |
|
10 | 606 |
end; |
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
607 |
|
15 | 608 |
//////////////////////////////////////////////////////////////////////////////// |
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
609 |
procedure doStepCase(Gear: PGear); |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
610 |
begin |
15 | 611 |
if (Gear.Message and gm_Destroy) > 0 then |
612 |
begin |
|
613 |
DeleteGear(Gear); |
|
614 |
exit |
|
615 |
end; |
|
616 |
||
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
617 |
if (Gear.dY <> 0) or (not TestCollisionY(Gear, 1)) then |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
618 |
begin |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
619 |
AllInactive:= false; |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
620 |
Gear.dY:= Gear.dY + cGravity; |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
621 |
Gear.Y:= Gear.Y + Gear.dY; |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
622 |
if (Gear.dY < 0) and TestCollisionY(Gear, -1) then Gear.dY:= 0 else |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
623 |
if (Gear.dY >= 0) and TestCollisionY(Gear, 1) then |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
624 |
begin |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
625 |
Gear.dY:= - Gear.dY * Gear.Elasticity; |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
626 |
if Gear.dY > - 0.001 then Gear.dY:= 0 |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
627 |
else if Gear.dY < - 0.03 then PlaySound(sndGraveImpact); |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
628 |
end; |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
629 |
CheckGearDrowning(Gear); |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
630 |
end; |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
631 |
|
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
632 |
if (Gear.CollIndex = High(Longword)) and (Gear.dY = 0) then AddGearCR(Gear) |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
633 |
else if (Gear.CollIndex < High(Longword)) and (Gear.dY <> 0) then DeleteCR(Gear); |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
634 |
|
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
635 |
if Gear.Damage > 0 then |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
636 |
begin |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
637 |
DeleteGear(Gear); |
16 | 638 |
doMakeExplosion(round(Gear.X), round(Gear.Y), 20, EXPLAutoSound) |
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
639 |
end |
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
640 |
end; |