11015
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-- Hedgewars Bazooka Training
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-- Scripting Example
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-- Lines such as this one are comments - they are ignored
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-- by the game, no matter what kind of text is in there.
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-- It's also possible to place a comment after some real
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-- instruction as you see below. In short, everything
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-- following "--" is ignored.
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---------------------------------------------------------------
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-- At first we implement the localization library using loadfile.
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-- This allows us to localize strings without needing to think
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-- about translations.
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-- We can use the function loc(text) to localize a string.
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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-- This variable will hold the number of destroyed targets.
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local score = 0
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-- This variable represents the number of targets to destroy.
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local score_goal = 5
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-- This variable controls how many milliseconds/ticks we'd
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-- like to wait before we end the round once all targets
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-- have been destroyed.
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local end_timer = 1000 -- 1000 ms = 1 s
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-- This variable is set to true if the game is lost (i.e.
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-- time runs out).
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local game_lost = false
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-- This variable will point to the hog's gear
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local player = nil
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-- This variable will grab the time left at the end of the round
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local time_goal = 0
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-- This variable stores the number of bazooka shots
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local shots = 0
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-- This is a custom function to make it easier to
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-- spawn more targets with just one line of code
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-- You may define as many custom functions as you
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-- like.
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function spawnTarget()
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-- add a new target gear
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gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
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-- move it to a random position within 0 and
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-- LAND_WIDTH - the width of the map
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FindPlace(gear, true, 0, LAND_WIDTH)
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-- move the target to a higher vertical position
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-- to ensure it's not somewhere down below
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x, y = GetGearPosition(gear)
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SetGearPosition(gear, x, 0)
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end
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-- This function is called before the game loads its
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-- resources.
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-- It's one of the predefined function names that will
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-- be called by the game. They give you entry points
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-- where you're able to call your own code using either
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-- provided instructions or custom functions.
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function onGameInit()
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-- At first we have to overwrite/set some global variables
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-- that define the map, the game has to load, as well as
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-- other things such as the game rules to use, etc.
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-- Things we don't modify here will use their default values.
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-- The base number for the random number generator
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Seed = 1
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-- Game settings and rules
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EnableGameFlags(gfMultiWeapon, gfOneClanMode, gfSolidLand)
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-- Uncommenting this wouldn't do anything
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--EnableGameFlags(gfMultiWeapon, gfOneClanMode, gfSolidLand)
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-- Neither this
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--DisableGameFlags(gfArtillery)
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-- Uncommenting this would make the terrain damageable
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--DisableGameFlags(gfSolidLand)
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-- Uncommenting this would remove all flags set previously
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--ClearGameFlags()
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-- The time the player has to move each round (in ms)
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TurnTime = 60000
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-- The frequency of crate drops
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CaseFreq = 0
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-- The number of mines being placed
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MinesNum = 0
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-- The number of explosives being placed
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Explosives = 0
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-- The delay between each round
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Delay = 0
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-- The map to be played
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Map = "Bamboo"
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-- The theme to be used
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Theme = "Bamboo"
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-- Create the player team
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AddTeam(loc("'Zooka Team"), 14483456, "Simple", "Island", "Default")
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-- And add a hog to it
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player = AddHog(loc("Hunter"), 0, 1, "NoHat")
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SetGearPosition(player, 936, 136)
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end
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-- This function is called when the round starts
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-- it spawns the first target that has to be destroyed.
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-- In addition it shows the scenario goal(s).
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function onGameStart()
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-- Disable the graph in the stats screen, we don't need it
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SendHealthStatsOff()
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-- Spawn the first target.
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spawnTarget()
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-- Show some nice mission goals.
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-- Parameters are: caption, sub caption, description,
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-- extra text, icon and time to show.
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-- A negative icon parameter (-n) represents the n-th weapon icon
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-- A positive icon paramter (n) represents the (n+1)-th mission icon
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-- A timeframe of 0 is replaced with the default time to show.
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ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amBazooka, 0)
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end
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function onNewTurn()
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SetWeapon(amBazooka)
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end
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-- This function is called every game tick.
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-- Note that there are 1000 ticks within one second.
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-- You shouldn't try to calculate too complicated
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-- code here as this might slow down your game.
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function onGameTick20()
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-- If time's up, set the game to be lost.
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-- We actually check the time to be "1 ms" as it
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-- will be at "0 ms" right at the start of the game.
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if TurnTimeLeft < 40 and TurnTimeLeft > 0 and score < score_goal and not game_lost then
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game_lost = true
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-- ... and show a short message.
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ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
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-- How about killing our poor hog due to his poor performance?
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SetHealth(player, 0)
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-- Just to be sure set the goal time to 1 ms
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time_goal = 1
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end
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if band(GetState(player), gstDrowning) == gstDrowning and game_lost == false and score < score_goal then
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game_lost = true
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time_goal = 1
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AddCaption(loc("You lose!"), 0xFFFFFFFF, capgrpGameState)
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ShowMission(loc("Bazooka Training"), loc("Aiming practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0)
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end
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-- If the goal is reached or we've lost ...
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if score == score_goal or game_lost then
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-- ... check to see if the time we'd like to
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-- wait has passed and then ...
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if end_timer == 0 then
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-- Let’s create some stats for the stats screen!
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-- We will expose the number of hit targets hit, launched bazooka and the accuracy
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SendStat(siPointType, loc("hits"))
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SendStat(siPlayerKills, tostring(score), loc("'Zooka Team"))
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SendStat(siCustomAchievement, string.format(loc("You have destroyed %d of %d targets."), score, score_goal))
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SendStat(siCustomAchievement, string.format(loc("You have launched %d bazookas."), shots))
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-- We must avoid a division by zero
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if(shots > 0) then
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SendStat(siCustomAchievement, string.format(loc("Your accuracy was %.1f%%."), (score/shots)*100))
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end
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if score == score_goal then
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SendStat(siGameResult, "You have finished the bazooka training!")
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SendStat(siCustomAchievement, string.format(loc("%.1f seconds were remaining."), (time_goal/1000), math.ceil(time_goal/12)))
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end
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if game_lost then
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SendStat(siGameResult, "You lose!")
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end
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-- Finally we end the game ...
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EndGame()
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else
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-- ... or just lower the timer by 20ms.
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-- Reset the time left to stop the timer
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TurnTimeLeft = time_goal
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end
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end_timer = end_timer - 20
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end
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end
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-- This function is called when the game is initialized
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-- to request the available ammo and probabilities
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function onAmmoStoreInit()
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-- add an unlimited supply of bazooka ammo
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SetAmmo(amBazooka, 9, 0, 0, 0)
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end
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-- This function is called when a new gear is added.
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-- We don't need it for this training, so we can
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-- keep it empty.
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-- function onGearAdd(gear)
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-- end
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-- This function is called before a gear is destroyed.
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-- We use it to count the number of targets destroyed.
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function onGearDelete(gear)
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-- We're only interested in target gears.
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if GetGearType(gear) == gtTarget then
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-- Add one point to our score/counter
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score = score + 1
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-- If we haven't reached the goal ...
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if score < score_goal then
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-- ... spawn another target.
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spawnTarget()
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else
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if not game_lost then
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-- Otherwise show that the goal was accomplished
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ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
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-- Also let the hogs shout "victory!"
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PlaySound(sndVictory)
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-- Save the time left so we may keep it.
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time_goal = TurnTimeLeft
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end
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end
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end
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end
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-- This function is called when a gear has been damaged.
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-- We only use it to determine wheather our hog took damage in order to abort the mission.
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function onGearDamage(gear, damage)
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if GetGearType(gear) == gtHedgehog then
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if not game_lost then
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game_lost = true
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AddCaption(loc("You lose!", 0xFFFFFFFF, capgrpGameState))
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ShowMission(loc("Bazooka Training") , loc("Aiming practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0)
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time_goal = 1
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end
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end
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end
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-- This function is called after a gear is added.
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-- We use it to count the number of bazooka shots.
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function onGearAdd(gear)
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-- Count the number of bazooka shots for our stats
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if GetGearType(gear) == gtShell then
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shots = shots + 1
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end
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end
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