author | Vittorio Giovara <vittorio.giovara@gmail.com> |
Tue, 10 Nov 2015 13:53:40 +0100 | |
changeset 11370 | 7ab863821864 |
parent 10017 | de822cd3df3a |
permissions | -rw-r--r-- |
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Hedgeroid: Final sprint to the deadline
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/* |
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License change: With the agreement of Xeli, I changed the Hedgeroid license to
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* Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game |
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* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> |
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* |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU General Public License |
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* as published by the Free Software Foundation; either version 2 |
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* of the License, or (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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Hedgeroid: Final sprint to the deadline
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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*/ |
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package org.hedgewars.hedgeroid; |
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import static org.hedgewars.hedgeroid.util.ObjectUtils.equal; |
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import java.util.Collections; |
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import java.util.LinkedList; |
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import java.util.List; |
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import java.util.Map; |
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import java.util.TreeMap; |
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import org.hedgewars.hedgeroid.RoomStateManager; |
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import org.hedgewars.hedgeroid.Datastructures.MapRecipe; |
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import org.hedgewars.hedgeroid.Datastructures.Scheme; |
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import org.hedgewars.hedgeroid.Datastructures.TeamInGame; |
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import org.hedgewars.hedgeroid.Datastructures.Weaponset; |
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/** |
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* Common base implementation for a roomstate that will call listeners on every |
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* change. The derived classes have to coordinate how state is changed to |
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* complete the implementation of the RoomStateManager interface. |
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* |
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* See {@link RoomStateManager} for a description of what this is for. |
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*/ |
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public abstract class BasicRoomState implements RoomStateManager { |
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private final List<RoomStateManager.Listener> observers = new LinkedList<RoomStateManager.Listener>(); |
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private boolean chief; |
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private String gameStyle; |
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private Scheme scheme; |
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private MapRecipe map; |
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private Weaponset weaponset; |
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private Map<String, TeamInGame> teams = Collections.emptyMap(); |
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public final MapRecipe getMapRecipe() { |
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return map; |
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} |
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public final boolean getChiefStatus() { |
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return chief; |
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} |
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public final Scheme getScheme() { |
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return scheme; |
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} |
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public final String getGameStyle() { |
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return gameStyle; |
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} |
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public final Weaponset getWeaponset() { |
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return weaponset; |
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} |
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public final Map<String, TeamInGame> getTeams() { |
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return teams; |
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} |
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public final void setWeaponset(Weaponset weaponset) { |
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if(!equal(weaponset, this.weaponset)) { |
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this.weaponset = weaponset; |
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for(RoomStateManager.Listener observer : observers) { |
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observer.onWeaponsetChanged(weaponset); |
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} |
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} |
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} |
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public final void setMapRecipe(MapRecipe map) { |
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if(!equal(map, this.map)) { |
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this.map = map; |
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for(RoomStateManager.Listener observer : observers) { |
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observer.onMapChanged(map); |
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} |
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} |
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} |
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public final void setGameStyle(String gameStyle) { |
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if(!equal(gameStyle, this.gameStyle)) { |
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this.gameStyle = gameStyle; |
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for(RoomStateManager.Listener observer : observers) { |
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observer.onGameStyleChanged(gameStyle); |
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} |
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} |
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} |
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public final void setScheme(Scheme scheme) { |
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if(!equal(scheme, this.scheme)) { |
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this.scheme = scheme; |
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for(RoomStateManager.Listener observer : observers) { |
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observer.onSchemeChanged(scheme); |
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} |
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} |
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} |
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public final void setChief(boolean chief) { |
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if(chief != this.chief) { |
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this.chief = chief; |
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for(RoomStateManager.Listener observer : observers) { |
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observer.onChiefStatusChanged(chief); |
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} |
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} |
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} |
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public final void putTeam(TeamInGame team) { |
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TeamInGame oldEntry = teams.get(team.team.name); |
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if(!equal(team, oldEntry)) { |
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Map<String, TeamInGame> changedMap = new TreeMap<String, TeamInGame>(teams); |
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changedMap.put(team.team.name, team); |
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teams = Collections.unmodifiableMap(changedMap); |
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for(RoomStateManager.Listener observer : observers) { |
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observer.onTeamsChanged(teams); |
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} |
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} |
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} |
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public final void removeTeam(String teamname) { |
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if(teams.containsKey(teamname)) { |
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Map<String, TeamInGame> changedMap = new TreeMap<String, TeamInGame>(teams); |
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changedMap.remove(teamname); |
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teams = Collections.unmodifiableMap(changedMap); |
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for(RoomStateManager.Listener observer : observers) { |
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observer.onTeamsChanged(teams); |
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} |
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} |
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} |
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public final void setTeams(Map<String, TeamInGame> newTeams) { |
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if(!newTeams.equals(teams)) { |
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teams = Collections.unmodifiableMap(new TreeMap<String, TeamInGame>(newTeams)); |
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for(RoomStateManager.Listener observer : observers) { |
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observer.onTeamsChanged(teams); |
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} |
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} |
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} |
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public final void addListener(Listener observer) { |
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observers.add(observer); |
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} |
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public final void removeListener(Listener observer) { |
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observers.remove(observer); |
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} |
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} |