author | Carlos Vives <glykorin@gmail.com> |
Sun, 10 Oct 2010 17:13:20 +0200 | |
changeset 3942 | 7b44d8fb87e5 |
parent 3743 | 234ce4da76d4 |
child 3943 | 9835060e5c01 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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* Copyright (c) 2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#include <QDebug> |
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#include <QModelIndex> |
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#include "ammoSchemeModel.h" |
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#include "hwconsts.h" |
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QList<QVariant> defaultScheme = QList<QVariant>() |
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<< QVariant("Default") // name 0 |
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<< QVariant(false) // fortsmode 1 |
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<< QVariant(false) // team divide 2 |
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<< QVariant(false) // solid land 3 |
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<< QVariant(false) // border 4 |
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<< QVariant(false) // low gravity 5 |
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<< QVariant(false) // laser sight 6 |
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<< QVariant(false) // invulnerable 7 |
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<< QVariant(true) // add mines 8 |
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<< QVariant(false) // vampiric 9 |
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<< QVariant(false) // karma 10 |
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<< QVariant(false) // artillery 11 |
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<< QVariant(true) // random order 12 |
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<< QVariant(false) // king 13 |
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<< QVariant(false) // place hog 14 |
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<< QVariant(false) // shared ammo 15 |
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<< QVariant(false) //disable girders 16 |
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<< QVariant(false) // disable land objects 17 |
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<< QVariant(false) // AI survival 18 |
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<< QVariant(100) // damage modfier 19 |
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<< QVariant(45) // turn time 20 |
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<< QVariant(100) // init health 21 |
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<< QVariant(15) // sudden death 22 |
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<< QVariant(5) // case prob 23 |
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<< QVariant(3) // mines time 24 |
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<< QVariant(4) // landadds 25 |
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<< QVariant(0) // mine dud pct 26 |
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<< QVariant(2) // explosives 27 |
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AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) : |
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QAbstractTableModel(parent), |
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fileConfig(fileName, QSettings::IniFormat) |
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{ |
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QStringList predefSchemesNames; |
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predefSchemesNames |
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<< "Default" |
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<< "Pro Mode" |
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<< "Shoppa" |
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<< "Basketball" |
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<< "Minefield" |
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<< "Barrel Mayhem" |
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<< "Tunnel Hogs"; |
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numberOfDefaultSchemes = predefSchemesNames.size(); |
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spNames = QStringList() |
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<< "name" // 0 |
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<< "fortsmode" // 1 |
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<< "divteams" // 2 |
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<< "solidland" // 3 |
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<< "border" // 4 |
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<< "lowgrav" // 5 |
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<< "laser" // 6 |
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<< "invulnerability" // 7 |
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<< "mines" // 8 |
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<< "vampiric" // 9 |
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<< "karma" // 10 |
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<< "artillery" // 11 |
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<< "randomorder" // 12 |
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<< "king" // 13 |
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<< "placehog" // 14 |
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<< "sharedammo" // 15 |
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<< "disablegirders" // 16 |
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<< "disablelandobjects" // 17 |
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<< "aisurvival" // 18 |
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<< "damagefactor" // 19 |
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<< "turntime" // 20 |
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<< "health" // 21 |
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<< "suddendeath" // 22 |
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<< "caseprobability" // 23 |
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<< "minestime" // 24 |
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<< "landadds" // 25 |
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<< "minedudpct" // 26 |
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<< "explosives" // 27 |
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; |
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QList<QVariant> proMode; |
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proMode |
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<< predefSchemesNames[1] // name 0 |
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<< QVariant(false) // fortsmode 1 |
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<< QVariant(false) // team divide 2 |
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<< QVariant(false) // solid land 3 |
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<< QVariant(false) // border 4 |
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<< QVariant(false) // low gravity 5 |
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<< QVariant(false) // laser sight 6 |
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<< QVariant(false) // invulnerable 7 |
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<< QVariant(false) // add mines 8 |
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<< QVariant(false) // vampiric 9 |
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<< QVariant(false) // karma 10 |
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<< QVariant(false) // artillery 11 |
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<< QVariant(true) // random order 12 |
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<< QVariant(false) // king 13 |
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<< QVariant(false) // place hog 14 |
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<< QVariant(true) // shared ammo 15 |
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<< QVariant(false) //disable girders 16 |
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<< QVariant(false) // disable land objects 17 |
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<< QVariant(false) // AI survival 18 |
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<< QVariant(100) // damage modfier 19 |
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<< QVariant(15) // turn time 20 |
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<< QVariant(100) // init health 21 |
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<< QVariant(15) // sudden death 22 |
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<< QVariant(0) // case prob 23 |
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<< QVariant(3) // mines time 24 |
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<< QVariant(4) // landadds 25 |
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<< QVariant(0) // mine dud pct 26 |
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<< QVariant(2) // explosives 27 |
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; |
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QList<QVariant> shoppa; |
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shoppa |
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<< predefSchemesNames[2] // name 0 |
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<< QVariant(false) // fortsmode 1 |
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<< QVariant(false) // team divide 2 |
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<< QVariant(true) // solid land 3 |
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<< QVariant(true) // border 4 |
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<< QVariant(false) // low gravity 5 |
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<< QVariant(false) // laser sight 6 |
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<< QVariant(false) // invulnerable 7 |
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<< QVariant(false) // add mines 8 |
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<< QVariant(false) // vampiric 9 |
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<< QVariant(false) // karma 10 |
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<< QVariant(false) // artillery 11 |
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<< QVariant(true) // random order 12 |
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<< QVariant(false) // king 13 |
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<< QVariant(false) // place hog 14 |
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<< QVariant(true) // shared ammo 15 |
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<< QVariant(true) //disable girders 16 |
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<< QVariant(false) // disable land objects 17 |
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<< QVariant(false) // AI survival 18 |
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<< QVariant(100) // damage modfier 19 |
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<< QVariant(30) // turn time 20 |
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<< QVariant(100) // init health 21 |
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<< QVariant(50) // sudden death 22 |
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<< QVariant(1) // case prob 23 |
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<< QVariant(3) // mines time 24 |
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<< QVariant(4) // landadds 25 |
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<< QVariant(0) // mine dud pct 26 |
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<< QVariant(0) // explosives 27 |
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QList<QVariant> basketball; |
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basketball |
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<< predefSchemesNames[3] // name 0 |
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<< QVariant(false) // fortsmode 1 |
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<< QVariant(false) // team divide 2 |
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<< QVariant(true) // solid land 3 |
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<< QVariant(true) // border 4 |
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<< QVariant(true) // low gravity 5 |
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<< QVariant(false) // laser sight 6 |
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<< QVariant(true) // invulnerable 7 |
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<< QVariant(false) // add mines 8 |
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<< QVariant(false) // vampiric 9 |
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<< QVariant(false) // karma 10 |
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<< QVariant(false) // artillery 11 |
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<< QVariant(true) // random order 12 |
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<< QVariant(false) // king 13 |
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<< QVariant(false) // place hog 14 |
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<< QVariant(true) // shared ammo 15 |
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<< QVariant(true) //disable girders 16 |
3287 | 186 |
<< QVariant(false) // disable land objects 17 |
3743 | 187 |
<< QVariant(false) // AI survival 18 |
188 |
<< QVariant(100) // damage modfier 19 |
|
189 |
<< QVariant(30) // turn time 20 |
|
190 |
<< QVariant(100) // init health 21 |
|
191 |
<< QVariant(15) // sudden death 22 |
|
192 |
<< QVariant(0) // case prob 23 |
|
193 |
<< QVariant(3) // mines time 24 |
|
194 |
<< QVariant(4) // landadds 25 |
|
195 |
<< QVariant(0) // mine dud pct 26 |
|
196 |
<< QVariant(0) // explosives 27 |
|
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197 |
; |
1968 | 198 |
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QList<QVariant> minefield; |
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minefield |
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201 |
<< predefSchemesNames[4] // name 0 |
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202 |
<< QVariant(false) // fortsmode 1 |
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<< QVariant(false) // team divide 2 |
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<< QVariant(false) // solid land 3 |
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205 |
<< QVariant(false) // border 4 |
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<< QVariant(false) // low gravity 5 |
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207 |
<< QVariant(false) // laser sight 6 |
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208 |
<< QVariant(false) // invulnerable 7 |
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209 |
<< QVariant(true) // add mines 8 |
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210 |
<< QVariant(false) // vampiric 9 |
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<< QVariant(false) // karma 10 |
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<< QVariant(false) // artillery 11 |
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213 |
<< QVariant(true) // random order 12 |
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214 |
<< QVariant(false) // king 13 |
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<< QVariant(false) // place hog 14 |
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216 |
<< QVariant(true) // shared ammo 15 |
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<< QVariant(true) //disable girders 16 |
3287 | 218 |
<< QVariant(false) // disable land objects 17 |
3743 | 219 |
<< QVariant(false) // AI survival 18 |
220 |
<< QVariant(150) // damage modfier 19 |
|
221 |
<< QVariant(30) // turn time 20 |
|
222 |
<< QVariant(50) // init health 21 |
|
223 |
<< QVariant(15) // sudden death 22 |
|
224 |
<< QVariant(0) // case prob 23 |
|
225 |
<< QVariant(0) // mines time 24 |
|
226 |
<< QVariant(80) // landadds 25 |
|
227 |
<< QVariant(0) // mine dud pct 26 |
|
228 |
<< QVariant(0) // explosives 27 |
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229 |
; |
2093
485e084cedc4
Portugese (european) translation, Tiy's "minefield" scheme/wepset, disable vampirism, update translations
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230 |
|
3172 | 231 |
QList<QVariant> barrelmayhem; |
232 |
barrelmayhem |
|
233 |
<< predefSchemesNames[5] // name 0 |
|
234 |
<< QVariant(false) // fortsmode 1 |
|
235 |
<< QVariant(false) // team divide 2 |
|
236 |
<< QVariant(false) // solid land 3 |
|
237 |
<< QVariant(false) // border 4 |
|
238 |
<< QVariant(false) // low gravity 5 |
|
239 |
<< QVariant(false) // laser sight 6 |
|
240 |
<< QVariant(false) // invulnerable 7 |
|
241 |
<< QVariant(false) // add mines 8 |
|
242 |
<< QVariant(false) // vampiric 9 |
|
243 |
<< QVariant(false) // karma 10 |
|
244 |
<< QVariant(false) // artillery 11 |
|
245 |
<< QVariant(true) // random order 12 |
|
246 |
<< QVariant(false) // king 13 |
|
247 |
<< QVariant(false) // place hog 14 |
|
248 |
<< QVariant(true) // shared ammo 15 |
|
249 |
<< QVariant(false) //disable girders 16 |
|
3287 | 250 |
<< QVariant(false) // disable land objects 17 |
3743 | 251 |
<< QVariant(false) // AI survival 18 |
252 |
<< QVariant(100) // damage modfier 19 |
|
253 |
<< QVariant(30) // turn time 20 |
|
254 |
<< QVariant(100) // init health 21 |
|
255 |
<< QVariant(15) // sudden death 22 |
|
256 |
<< QVariant(0) // case prob 23 |
|
257 |
<< QVariant(0) // mines time 24 |
|
258 |
<< QVariant(0) // landadds 25 |
|
259 |
<< QVariant(0) // mine dud pct 26 |
|
260 |
<< QVariant(80) // explosives 27 |
|
3172 | 261 |
; |
262 |
||
263 |
QList<QVariant> tunnelhogs; |
|
264 |
tunnelhogs |
|
265 |
<< predefSchemesNames[6] // name 0 |
|
266 |
<< QVariant(false) // fortsmode 1 |
|
267 |
<< QVariant(false) // team divide 2 |
|
268 |
<< QVariant(false) // solid land 3 |
|
269 |
<< QVariant(true) // border 4 |
|
270 |
<< QVariant(false) // low gravity 5 |
|
271 |
<< QVariant(false) // laser sight 6 |
|
272 |
<< QVariant(false) // invulnerable 7 |
|
273 |
<< QVariant(true) // add mines 8 |
|
274 |
<< QVariant(false) // vampiric 9 |
|
275 |
<< QVariant(false) // karma 10 |
|
276 |
<< QVariant(false) // artillery 11 |
|
277 |
<< QVariant(true) // random order 12 |
|
278 |
<< QVariant(false) // king 13 |
|
279 |
<< QVariant(false) // place hog 14 |
|
280 |
<< QVariant(true) // shared ammo 15 |
|
281 |
<< QVariant(true) //disable girders 16 |
|
3287 | 282 |
<< QVariant(true) // disable land objects 17 |
3743 | 283 |
<< QVariant(false) // AI survival 18 |
284 |
<< QVariant(100) // damage modfier 19 |
|
285 |
<< QVariant(30) // turn time 20 |
|
286 |
<< QVariant(100) // init health 21 |
|
287 |
<< QVariant(15) // sudden death 22 |
|
288 |
<< QVariant(5) // case prob 23 |
|
289 |
<< QVariant(3) // mines time 24 |
|
290 |
<< QVariant(10) // landadds 25 |
|
291 |
<< QVariant(10) // mine dud pct 26 |
|
292 |
<< QVariant(10) // explosives 27 |
|
3172 | 293 |
; |
294 |
||
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schemes.append(defaultScheme); |
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296 |
schemes.append(proMode); |
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schemes.append(shoppa); |
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298 |
schemes.append(basketball); |
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schemes.append(minefield); |
3172 | 300 |
schemes.append(barrelmayhem); |
301 |
schemes.append(tunnelhogs); |
|
1897 | 302 |
|
303 |
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304 |
int size = fileConfig.beginReadArray("schemes"); |
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305 |
for (int i = 0; i < size; ++i) { |
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306 |
fileConfig.setArrayIndex(i); |
1897 | 307 |
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308 |
if (!predefSchemesNames.contains(fileConfig.value(spNames[0]).toString())) |
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309 |
{ |
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310 |
QList<QVariant> scheme; |
1897 | 311 |
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312 |
for (int k = 0; k < spNames.size(); ++k) |
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scheme << fileConfig.value(spNames[k], defaultScheme[k]); |
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315 |
schemes.append(scheme); |
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316 |
} |
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317 |
} |
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318 |
fileConfig.endArray(); |
1881 | 319 |
} |
320 |
||
321 |
QVariant AmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const |
|
322 |
{ |
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323 |
return QVariant(); |
1881 | 324 |
} |
325 |
||
326 |
int AmmoSchemeModel::rowCount(const QModelIndex &parent) const |
|
327 |
{ |
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328 |
if (parent.isValid()) |
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329 |
return 0; |
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330 |
else |
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331 |
return schemes.size(); |
1881 | 332 |
} |
333 |
||
334 |
int AmmoSchemeModel::columnCount(const QModelIndex & parent) const |
|
335 |
{ |
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336 |
if (parent.isValid()) |
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337 |
return 0; |
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338 |
else |
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339 |
return defaultScheme.size(); |
1881 | 340 |
} |
341 |
||
342 |
Qt::ItemFlags AmmoSchemeModel::flags(const QModelIndex & index) const |
|
343 |
{ |
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344 |
return |
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345 |
Qt::ItemIsEnabled |
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346 |
| Qt::ItemIsSelectable |
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347 |
| Qt::ItemIsEditable; |
1881 | 348 |
} |
349 |
||
350 |
bool AmmoSchemeModel::setData(const QModelIndex & index, const QVariant & value, int role) |
|
351 |
{ |
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352 |
if (!index.isValid() || index.row() < numberOfDefaultSchemes |
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353 |
|| index.row() >= schemes.size() |
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354 |
|| index.column() >= defaultScheme.size() |
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355 |
|| role != Qt::EditRole) |
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356 |
return false; |
1884 | 357 |
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358 |
schemes[index.row()][index.column()] = value; |
1885 | 359 |
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360 |
emit dataChanged(index, index); |
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361 |
return true; |
1881 | 362 |
} |
1884 | 363 |
|
364 |
bool AmmoSchemeModel::insertRows(int row, int count, const QModelIndex & parent) |
|
365 |
{ |
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366 |
beginInsertRows(parent, row, row); |
1884 | 367 |
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368 |
QList<QVariant> newScheme = defaultScheme; |
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369 |
newScheme[0] = QVariant(tr("new")); |
2377 | 370 |
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371 |
schemes.insert(row, newScheme); |
1884 | 372 |
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373 |
endInsertRows(); |
2377 | 374 |
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375 |
return true; |
1884 | 376 |
} |
377 |
||
378 |
bool AmmoSchemeModel::removeRows(int row, int count, const QModelIndex & parent) |
|
379 |
{ |
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380 |
if(count != 1 |
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381 |
|| row < numberOfDefaultSchemes |
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382 |
|| row >= schemes.size()) |
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383 |
return false; |
2377 | 384 |
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385 |
beginRemoveRows(parent, row, row); |
1884 | 386 |
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387 |
schemes.removeAt(row); |
1884 | 388 |
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389 |
endRemoveRows(); |
1902
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Add delete button and scheme selection combobox to scheme edit page
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|
390 |
|
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391 |
return true; |
1884 | 392 |
} |
393 |
||
394 |
QVariant AmmoSchemeModel::data(const QModelIndex &index, int role) const |
|
395 |
{ |
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396 |
if (!index.isValid() || index.row() < 0 |
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397 |
|| index.row() >= schemes.size() |
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398 |
|| index.column() >= defaultScheme.size() |
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399 |
|| (role != Qt::EditRole && role != Qt::DisplayRole) |
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400 |
) |
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401 |
return QVariant(); |
1884 | 402 |
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403 |
return schemes[index.row()][index.column()]; |
1884 | 404 |
} |
1897 | 405 |
|
406 |
void AmmoSchemeModel::Save() |
|
407 |
{ |
|
3494 | 408 |
fileConfig.beginWriteArray("schemes", schemes.size() - numberOfDefaultSchemes); |
2377 | 409 |
|
3494 | 410 |
for (int i = 0; i < schemes.size() - numberOfDefaultSchemes; ++i) { |
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|
411 |
fileConfig.setArrayIndex(i); |
1897 | 412 |
|
3494 | 413 |
QList<QVariant> scheme = schemes[i + numberOfDefaultSchemes]; |
2377 | 414 |
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415 |
for (int k = 0; k < scheme.size(); ++k) |
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416 |
fileConfig.setValue(spNames[k], scheme[k]); |
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417 |
} |
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418 |
fileConfig.endArray(); |
1897 | 419 |
} |
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420 |
|
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421 |
|
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422 |
NetAmmoSchemeModel::NetAmmoSchemeModel(QObject * parent) : |
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423 |
QAbstractTableModel(parent) |
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424 |
{ |
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425 |
netScheme = defaultScheme; |
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426 |
} |
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|
427 |
|
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428 |
QVariant NetAmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const |
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|
429 |
{ |
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430 |
return QVariant(); |
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431 |
} |
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|
432 |
|
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433 |
int NetAmmoSchemeModel::rowCount(const QModelIndex & parent) const |
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|
434 |
{ |
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|
435 |
if (parent.isValid()) |
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|
436 |
return 0; |
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|
437 |
else |
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438 |
return 1; |
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|
439 |
} |
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|
440 |
|
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|
441 |
int NetAmmoSchemeModel::columnCount(const QModelIndex & parent) const |
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|
442 |
{ |
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|
443 |
if (parent.isValid()) |
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|
444 |
return 0; |
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|
445 |
else |
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|
446 |
return defaultScheme.size(); |
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|
447 |
} |
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|
448 |
|
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|
449 |
QVariant NetAmmoSchemeModel::data(const QModelIndex &index, int role) const |
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|
450 |
{ |
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|
451 |
if (!index.isValid() || index.row() < 0 |
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452 |
|| index.row() > 1 |
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|
453 |
|| index.column() >= defaultScheme.size() |
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|
454 |
|| (role != Qt::EditRole && role != Qt::DisplayRole) |
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|
455 |
) |
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|
456 |
return QVariant(); |
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|
457 |
|
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|
458 |
return netScheme[index.column()]; |
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|
459 |
} |
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|
460 |
|
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|
461 |
void NetAmmoSchemeModel::setNetSchemeConfig(QStringList & cfg) |
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|
462 |
{ |
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|
463 |
if(cfg.size() != netScheme.size()) |
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|
464 |
{ |
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|
465 |
qWarning("Incorrect scheme cfg size"); |
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|
466 |
return; |
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|
467 |
} |
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|
468 |
|
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|
469 |
for(int i = 0; i < cfg.size(); ++i) |
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|
470 |
netScheme[i] = QVariant(cfg[i]); |
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|
471 |
|
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|
472 |
reset(); |
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|
473 |
} |