hedgewars/uGearsHandlersMess.pas
author Wuzzy <Wuzzy2@mail.ru>
Tue, 14 May 2019 15:52:53 +0200
changeset 14944 7b597da60fda
parent 14942 896707084562
child 14960 088c1d319612
permissions -rw-r--r--
Flying Saucer training: Make Grenade Drop Target a bit easier
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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(*
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 * This file contains the step handlers for gears.
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 *
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 * Important: Since gears change the course of the game, calculations that
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 *            lead to different results for different clients/players/machines
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 *            should NOT occur!
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 *            Use safe functions and data types! (e.g. GetRandom() and hwFloat)
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 *)
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 {$INCLUDE "options.inc"}
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unit uGearsHandlersMess;
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interface
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uses uTypes, uFloat;
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procedure doStepPerPixel(Gear: PGear; step: TGearStepProcedure; onlyCheckIfChanged: boolean);
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procedure makeHogsWorry(x, y: hwFloat; r: LongInt; gearType: TGearType);
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procedure HideHog(HH: PHedgehog);
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procedure doStepDrowningGear(Gear: PGear);
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procedure doStepFallingGear(Gear: PGear);
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procedure doStepBomb(Gear: PGear);
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procedure doStepMolotov(Gear: PGear);
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procedure doStepCluster(Gear: PGear);
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procedure doStepShell(Gear: PGear);
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procedure doStepSnowball(Gear: PGear);
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procedure doStepSnowflake(Gear: PGear);
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procedure doStepGrave(Gear: PGear);
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procedure doStepBeeWork(Gear: PGear);
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procedure doStepBee(Gear: PGear);
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procedure doStepShotIdle(Gear: PGear);
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procedure doStepShotgunShot(Gear: PGear);
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procedure spawnBulletTrail(Bullet: PGear; bulletX, bulletY: hwFloat; fadeIn: Boolean);
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procedure doStepBulletWork(Gear: PGear);
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procedure doStepDEagleShot(Gear: PGear);
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procedure doStepSniperRifleShot(Gear: PGear);
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procedure doStepActionTimer(Gear: PGear);
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procedure doStepPickHammerWork(Gear: PGear);
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procedure doStepPickHammer(Gear: PGear);
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procedure doStepBlowTorchWork(Gear: PGear);
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procedure doStepBlowTorch(Gear: PGear);
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procedure doStepMine(Gear: PGear);
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procedure doStepAirMine(Gear: PGear);
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procedure doStepSMine(Gear: PGear);
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procedure doStepDynamite(Gear: PGear);
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procedure doStepRollingBarrel(Gear: PGear);
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procedure doStepCase(Gear: PGear);
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procedure doStepTarget(Gear: PGear);
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procedure doStepIdle(Gear: PGear);
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procedure doStepShover(Gear: PGear);
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procedure doStepWhip(Gear: PGear);
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procedure doStepFlame(Gear: PGear);
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procedure doStepFirePunchWork(Gear: PGear);
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procedure doStepFirePunch(Gear: PGear);
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procedure doStepParachuteWork(Gear: PGear);
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procedure doStepParachute(Gear: PGear);
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procedure doStepAirAttackWork(Gear: PGear);
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procedure doStepAirAttack(Gear: PGear);
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procedure doStepAirBomb(Gear: PGear);
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procedure doStepGirder(Gear: PGear);
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procedure doStepTeleportAfter(Gear: PGear);
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procedure doStepTeleportAnim(Gear: PGear);
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procedure doStepTeleport(Gear: PGear);
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procedure doStepSwitcherWork(Gear: PGear);
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procedure doStepSwitcher(Gear: PGear);
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procedure doStepMortar(Gear: PGear);
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procedure doStepKamikazeWork(Gear: PGear);
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procedure doStepKamikazeIdle(Gear: PGear);
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procedure doStepKamikaze(Gear: PGear);
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procedure doStepCakeExpl(Gear: PGear);
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procedure doStepCakeDown(Gear: PGear);
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procedure doStepCakeWalk(Gear: PGear);
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procedure doStepCakeUp(Gear: PGear);
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procedure doStepCakeFall(Gear: PGear);
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procedure doStepCake(Gear: PGear);
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procedure doStepSeductionWork(Gear: PGear);
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procedure doStepSeductionWear(Gear: PGear);
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procedure doStepSeduction(Gear: PGear);
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procedure doStepWaterUp(Gear: PGear);
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procedure doStepDrillDrilling(Gear: PGear);
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procedure doStepDrill(Gear: PGear);
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procedure doStepBallgunWork(Gear: PGear);
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procedure doStepBallgun(Gear: PGear);
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procedure doStepRCPlaneWork(Gear: PGear);
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procedure doStepRCPlane(Gear: PGear);
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procedure doStepJetpackWork(Gear: PGear);
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procedure doStepJetpack(Gear: PGear);
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procedure doStepBirdyDisappear(Gear: PGear);
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procedure doStepBirdyFly(Gear: PGear);
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procedure doStepBirdyDescend(Gear: PGear);
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procedure doStepBirdyAppear(Gear: PGear);
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procedure doStepBirdy(Gear: PGear);
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procedure doStepEggWork(Gear: PGear);
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procedure doPortalColorSwitch();
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procedure doStepPortal(Gear: PGear);
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procedure loadNewPortalBall(oldPortal: PGear; destroyGear: Boolean);
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procedure doStepMovingPortal_real(Gear: PGear);
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procedure doStepMovingPortal(Gear: PGear);
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procedure doStepPortalShot(newPortal: PGear);
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procedure doStepPiano(Gear: PGear);
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procedure doStepPianoWork(Gear: PGear);
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procedure doStepSineGunShotWork(Gear: PGear);
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procedure doStepSineGunShot(Gear: PGear);
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procedure doStepFlamethrowerWork(Gear: PGear);
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procedure doStepFlamethrower(Gear: PGear);
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procedure doStepLandGunWork(Gear: PGear);
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procedure doStepLandGun(Gear: PGear);
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procedure doStepPoisonCloud(Gear: PGear);
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procedure doStepHammer(Gear: PGear);
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procedure doStepHammerHitWork(Gear: PGear);
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procedure doStepHammerHit(Gear: PGear);
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procedure doStepResurrectorWork(Gear: PGear);
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procedure doStepResurrector(Gear: PGear);
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procedure doStepNapalmBomb(Gear: PGear);
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procedure doStepTardisWarp(Gear: PGear);
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procedure doStepTardis(Gear: PGear);
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procedure updateFuel(Gear: PGear);
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procedure updateTarget(Gear:PGear; newX, newY:HWFloat);
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procedure doStepIceGun(Gear: PGear);
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procedure doStepAddAmmo(Gear: PGear);
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procedure doStepGenericFaller(Gear: PGear);
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procedure doStepCreeper(Gear: PGear);
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procedure doStepKnife(Gear: PGear);
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procedure doStepMinigunWork(Gear: PGear);
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procedure doStepMinigun(Gear: PGear);
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procedure doStepMinigunBullet(Gear: PGear);
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var
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    upd: Longword;
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    snowLeft,snowRight: LongInt;
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implementation
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uses uConsts, uVariables, uVisualGearsList, uRandom, uCollisions, uGearsList, uUtils, uSound
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    , SDLh, uScript, uGearsHedgehog, uGearsUtils, uIO, uCaptions, uLandGraphics
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    , uGearsHandlers, uTextures, uRenderUtils, uAmmos, uTeams, uLandTexture
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    , uStore, uAI, uStats, uLocale;
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procedure doStepPerPixel(Gear: PGear; step: TGearStepProcedure; onlyCheckIfChanged: boolean);
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var
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    dX, dY, sX, sY: hwFloat;
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    i, steps: LongWord;
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    caller: TGearStepProcedure;
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begin
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    dX:= Gear^.dX;
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    dY:= Gear^.dY;
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    steps:= max(abs(hwRound(Gear^.X+dX)-hwRound(Gear^.X)), abs(hwRound(Gear^.Y+dY)-hwRound(Gear^.Y)));
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    // Gear is still on the same Pixel it was before
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    if steps < 1 then
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        begin
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        if onlyCheckIfChanged then
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            begin
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            Gear^.X := Gear^.X + dX;
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            Gear^.Y := Gear^.Y + dY;
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            EXIT;
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            end
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        else
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            steps := 1;
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        end;
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    if steps > 1 then
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        begin
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        sX:= dX / steps;
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        sY:= dY / steps;
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        end
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    else
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        begin
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        sX:= dX;
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        sY:= dY;
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        end;
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    caller:= Gear^.doStep;
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    for i:= 1 to steps do
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        begin
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        Gear^.X := Gear^.X + sX;
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        Gear^.Y := Gear^.Y + sY;
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        step(Gear);
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        if (Gear^.doStep <> caller)
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        or ((Gear^.State and gstCollision) <> 0)
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        or ((Gear^.State and gstMoving) = 0) then
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            break;
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        end;
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end;
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procedure makeHogsWorry(x, y: hwFloat; r: LongInt; gearType: TGearType);
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var
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    gi: PGear;
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    d: LongInt;
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    grenadeTaunt: boolean;
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begin
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    gi := GearsList;
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    while gi <> nil do
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        begin
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        if (gi^.Kind = gtHedgehog) then
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            begin
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            d := r - hwRound(Distance(gi^.X - x, gi^.Y - y));
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ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
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            if (d > 1) and (gi^.Hedgehog^.Effects[heInvulnerable] = 0) and (GetRandom(2) = 0) then
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                begin
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                if (CurrentHedgehog^.Gear = gi) then
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                    if (CurrentHedgehog^.Gear^.FlightTime = 0) then
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                        case random(4) of
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                        0: PlaySoundV(sndWhatThe, gi^.Hedgehog^.Team^.voicepack);
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                        1: PlaySoundV(sndOops, gi^.Hedgehog^.Team^.voicepack);
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                        2: PlaySoundV(sndRunAway, gi^.Hedgehog^.Team^.voicepack);
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                        3: PlaySoundV(sndRunAway, gi^.Hedgehog^.Team^.voicepack);
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                        end
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                    else
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                        if random(4) = 0 then
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                           PlaySoundV(sndWhatThe, gi^.Hedgehog^.Team^.voicepack)
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   229
                        else
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                           PlaySoundV(sndOops, gi^.Hedgehog^.Team^.voicepack)
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                else
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                    begin
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b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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   234
                    if ((gi^.State and gstMoving) = 0) and (gi^.Hedgehog^.Effects[heFrozen] = 0) then
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c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
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                        begin
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                        gi^.dX.isNegative:= X<gi^.X;
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                        gi^.State := gi^.State or gstLoser;
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   238
                        end;
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                    grenadeTaunt:= false;
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   241
                    if (gearType = gtGrenade) then
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   242
                        grenadeTaunt:= random(2) = 0;
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   243
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   244
                    if grenadeTaunt then
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   245
                        PlaySoundV(sndGrenade, gi^.Hedgehog^.Team^.voicepack)
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   246
                    else
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   247
                        if d > r div 2 then
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   248
                            if random(3) = 0 then
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   249
                                PlaySoundV(sndWhatThe, gi^.Hedgehog^.Team^.voicepack)
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                            else
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                                PlaySoundV(sndNooo, gi^.Hedgehog^.Team^.voicepack)
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                        else
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   253
                            PlaySoundV(sndUhOh, gi^.Hedgehog^.Team^.voicepack);
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   254
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   255
                    end;
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                end;
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            end;
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   258
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        gi := gi^.NextGear
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   260
        end;
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   261
end;
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   262
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   263
procedure HideHog(HH: PHedgehog);
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   264
begin
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   265
    ScriptCall('onHogHide', HH^.Gear^.Uid);
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   266
    DeleteCI(HH^.Gear);
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   267
    if FollowGear = HH^.Gear then
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   268
        FollowGear:= nil;
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    if lastGearByUID = HH^.Gear then
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   271
        lastGearByUID := nil;
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   272
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    HH^.Gear^.Message:= HH^.Gear^.Message or gmRemoveFromList;
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   274
    with HH^.Gear^ do
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   275
        begin
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        Z := cHHZ;
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        HH^.Gear^.Active:= false;
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   278
        State:= State and (not (gstHHDriven or gstAttacking or gstAttacked));
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   279
        Message := Message and (not gmAttack);
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   280
    end;
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   281
    HH^.GearHidden:= HH^.Gear;
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e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
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   282
    HH^.Gear:= nil;
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   283
    AddVisualGear(0, 0, vgtTeamHealthSorter);
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5c8fe58dead5 Define 2 script callbacks to notify of hog vanishment
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   284
end;
5c8fe58dead5 Define 2 script callbacks to notify of hog vanishment
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parents: 5806
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepDrowningGear(Gear: PGear);
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var i, d, bubbleX, bubbleY: LongInt;
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    bubble: PVisualGear;
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begin
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if Gear^.Timer = 0 then
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    begin
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    d:= 2 * Gear^.Radius;
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    for i:= (Gear^.Radius * Gear^.Radius) div 4 downto 0 do
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   296
        begin
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        bubble := AddVisualGear(hwRound(Gear^.X) - Gear^.Radius + random(d), hwRound(Gear^.Y) - Gear^.Radius + random(d), vgtBubble);
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        if bubble <> nil then
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            bubble^.dY:= 0.1 + random(20)/10;
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        end;
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    DeleteGear(Gear);
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    exit;
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    end;
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AllInactive := false;
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dec(Gear^.Timer);
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Gear^.Y := Gear^.Y + cDrownSpeed;
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if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then
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    begin
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    if leftX + Gear^.Radius > hwRound(Gear^.X) then
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        Gear^.X := Gear^.X - cDrownSpeed
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    else
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        Gear^.X := Gear^.X + cDrownSpeed;
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    end
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else
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    Gear^.X := Gear^.X + Gear^.dX * cDrownSpeed;
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// Create some bubbles (0.5% might be better but causes too few bubbles sometimes)
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   321
if (Gear^.Kind = gtHedgehog) and (Gear^.dX.isNegative) then
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   322
    bubbleX:= hwRound(Gear^.X) - Gear^.Radius
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   323
else
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   324
    bubbleX:= hwRound(Gear^.X) + Gear^.Radius;
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   325
bubbleY:= hwRound(Gear^.Y) - Gear^.Radius;
10364
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sheepluva
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   326
if ((not SuddenDeathDmg and (WaterOpacity < $FF))
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   327
or (SuddenDeathDmg and (SDWaterOpacity < $FF))) and ((GameTicks and $1F) = 0) then
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parents: 10363
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   328
    if (Gear^.Kind = gtHedgehog) and (Random(4) = 0) then
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parents: 12717
diff changeset
   329
        AddVisualGear(bubbleX, bubbleY, vgtBubble)
10364
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diff changeset
   330
else if Random(12) = 0 then
12719
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parents: 12717
diff changeset
   331
        AddVisualGear(bubbleX, bubbleY, vgtBubble);
13742
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parents: 13656
diff changeset
   332
// Insta-delete gear and skip drowning animation if water is 100% opaque
10364
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sheepluva
parents: 10363
diff changeset
   333
if (not SuddenDeathDmg and (WaterOpacity > $FE))
13742
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parents: 13656
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   334
or (SuddenDeathDmg and (SDWaterOpacity > $FE)) then
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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parents: 13656
diff changeset
   335
    begin
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parents: 13656
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   336
    // Teleport gear to a suitable position for the damage tag in the water
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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parents: 13656
diff changeset
   337
    if (WorldEdge = weSea) and (hwRound(Gear^.X) - Gear^.Radius < leftX) then
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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diff changeset
   338
        begin
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parents: 13656
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   339
        if (hwRound(Gear^.X) - Gear^.Radius > leftX - 90) then
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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parents: 13656
diff changeset
   340
            Gear^.X := Gear^.X - _90
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   341
        end
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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parents: 13656
diff changeset
   342
    else if (WorldEdge = weSea) and (hwRound(Gear^.X) + Gear^.Radius > rightX) then
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   343
        begin
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   344
        if (hwRound(Gear^.X) - Gear^.Radius < rightX + 90) then
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
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   345
            Gear^.X := Gear^.X + _90
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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parents: 13656
diff changeset
   346
        end
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parents: 13656
diff changeset
   347
    else
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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parents: 13656
diff changeset
   348
        Gear^.Y := int2hwFloat(Gear^.Radius + cWaterLine + cVisibleWater);
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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parents: 13656
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   349
    DeleteGear(Gear);
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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parents: 13656
diff changeset
   350
    exit;
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parents: 13656
diff changeset
   351
    end;
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parents: 13656
diff changeset
   352
// Delete normally if gear is outside of visible range
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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parents: 13656
diff changeset
   353
if (hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater) then
10364
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   354
    DeleteGear(Gear);
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   355
end;
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////////////////////////////////////////////////////////////////////////////////
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   358
procedure doStepFallingGear(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   359
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   360
    isFalling: boolean;
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   361
    tX, tdX, tdY: hwFloat;
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   362
    collV, collH, gX, gY: LongInt;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   363
    land, xland: word;
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   364
begin
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   365
    tX:= Gear^.X;
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   366
    gX:= hwRound(Gear^.X);
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   367
    gY:= hwRound(Gear^.Y);
13615
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   368
    Gear^.State := Gear^.State and (not gstCollision);
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   369
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   370
    // World wrap
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   371
    if (Gear^.Kind <> gtGenericFaller) and WorldWrap(Gear) and (WorldEdge = weWrap) and
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
   372
      ((TestCollisionXwithGear(Gear, 1) <> 0) or (TestCollisionXwithGear(Gear, -1) <> 0))  then
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   373
        begin
13615
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   374
        // Collision with land that *just* behind the other side of the world wrap edge
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   375
        if (not Gear^.Sticky) then
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   376
            begin
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   377
            Gear^.X:= tX;
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
   378
            Gear^.dX.isNegative:= (gX > leftX + Gear^.Radius*2);
13615
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   379
            Gear^.dX := Gear^.dX * Gear^.Friction;
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   380
            end;
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   381
        Gear^.State := Gear^.State or gstCollision;
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   382
        end;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9470
diff changeset
   383
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   384
    // clip velocity at 2 - over 1 per pixel, but really shouldn't cause many actual problems.
9967
40750e72514b keep velocity from fluttering between 2 and 3px / ms when falling...
nemo
parents: 9885
diff changeset
   385
    if Gear^.dX.Round > 1 then
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   386
        Gear^.dX.QWordValue:= 8589934592;
9967
40750e72514b keep velocity from fluttering between 2 and 3px / ms when falling...
nemo
parents: 9885
diff changeset
   387
    if Gear^.dY.Round > 1 then
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   388
        Gear^.dY.QWordValue:= 8589934592;
8838
aa2ffd427f6a strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
koda
parents: 8822
diff changeset
   389
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
   390
    if (Gear^.State and gstSubmersible <> 0) and CheckCoordInWater(gX, gY) then
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   391
        begin
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   392
        Gear^.dX:= Gear^.dX * _0_999;
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   393
        Gear^.dY:= Gear^.dY * _0_999
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   394
        end;
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   395
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   396
    collV := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   397
    collH := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   398
    tdX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   399
    tdY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   400
3359
d17b9f6adae5 Engine:
smxx
parents: 3358
diff changeset
   401
// might need some testing/adjustments - just to avoid projectiles to fly forever (accelerated by wind/skips)
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   402
    if (gX < min(LAND_WIDTH div -2, -2048))
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   403
    or (gX > max(LAND_WIDTH * 3 div 2, 6144)) then
11394
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11337
diff changeset
   404
        Gear^.Message := Gear^.Message or gmDestroy;
3359
d17b9f6adae5 Engine:
smxx
parents: 3358
diff changeset
   405
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   406
    if Gear^.dY.isNegative then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   407
        begin
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   408
        land:= TestCollisionYwithGear(Gear, -1);
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   409
        isFalling := land = 0;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   410
        if land <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   411
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   412
            collV := -1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   413
            if land and lfIce <> 0 then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   414
                 Gear^.dX := Gear^.dX * (_0_9 + Gear^.Friction * _0_1)
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   415
            else Gear^.dX := Gear^.dX * Gear^.Friction;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   416
            if (Gear^.AdvBounce = 0) or (land and lfBouncy = 0) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   417
                 begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   418
                 Gear^.dY := - Gear^.dY * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   419
                 Gear^.State := Gear^.State or gstCollision
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   420
                 end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   421
            else Gear^.dY := - Gear^.dY * cElastic
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   422
            end
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   423
        else if Gear^.AdvBounce = 1 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   424
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   425
            land:= TestCollisionYwithGear(Gear, 1);
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   426
            if land <> 0 then collV := 1
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   427
            end
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   428
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   429
    else
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   430
        begin // Gear^.dY.isNegative is false
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   431
        land:= TestCollisionYwithGear(Gear, 1);
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   432
        if land <> 0 then
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   433
            begin
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   434
            collV := 1;
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   435
            isFalling := false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   436
            if land and lfIce <> 0 then
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   437
                Gear^.dX := Gear^.dX * (_0_9 + Gear^.Friction * _0_1)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   438
            else
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   439
                Gear^.dX := Gear^.dX * Gear^.Friction;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   440
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   441
            if (Gear^.AdvBounce = 0) or (land and lfBouncy = 0) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   442
                 begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   443
                 Gear^.dY := - Gear^.dY * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   444
                 Gear^.State := Gear^.State or gstCollision
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   445
                 end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   446
            else Gear^.dY := - Gear^.dY * cElastic
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   447
            end
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   448
        else
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   449
            begin
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   450
            isFalling := true;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   451
            if Gear^.AdvBounce = 1 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   452
                begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   453
                land:= TestCollisionYwithGear(Gear, -1);
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   454
                if land <> 0 then collV := -1
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   455
                end
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   456
            end
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   457
        end;
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   458
2989
b49d87499398 Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo
parents: 2983
diff changeset
   459
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   460
    xland:= TestCollisionXwithGear(Gear, hwSign(Gear^.dX));
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   461
    if xland <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   462
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   463
        collH := hwSign(Gear^.dX);
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   464
        if (Gear^.AdvBounce = 0) or (xland and lfBouncy = 0) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   465
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   466
            Gear^.dX := - Gear^.dX * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   467
            Gear^.dY :=   Gear^.dY * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   468
            Gear^.State := Gear^.State or gstCollision
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   469
            end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   470
        else
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   471
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   472
            Gear^.dX := - Gear^.dX * cElastic;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   473
            Gear^.dY :=   Gear^.dY * cElastic
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   474
            end
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   475
        end
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   476
    else if Gear^.AdvBounce = 1 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   477
        begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   478
        xland:= TestCollisionXwithGear(Gear, -hwSign(Gear^.dX));
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   479
        if xland <> 0 then collH := -hwSign(Gear^.dX)
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   480
        end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
   481
    if (collV <> 0) and (collH <> 0) and
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   482
       (((Gear^.AdvBounce=1) and ((collV=-1) or ((tdX.QWordValue + tdY.QWordValue) > _0_2.QWordValue)))) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   483
        begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   484
        if (xland or land) and lfBouncy = 0 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   485
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   486
            Gear^.dX := tdY*Gear^.Elasticity*Gear^.Friction;
9767
17df4c8201f6 Add missing gstCollision bug #725
nemo
parents: 9766
diff changeset
   487
            Gear^.dY := tdX*Gear^.Elasticity;
17df4c8201f6 Add missing gstCollision bug #725
nemo
parents: 9766
diff changeset
   488
            Gear^.State := Gear^.State or gstCollision
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   489
            end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   490
        else
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   491
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   492
            Gear^.dX := tdY*cElastic*Gear^.Friction;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   493
            Gear^.dY := tdX*cElastic
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   494
            end;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   495
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   496
        Gear^.dX.isNegative:= tdX.isNegative;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   497
        Gear^.dY.isNegative:= tdY.isNegative;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   498
        if (collV > 0) and (collH > 0) and (not tdX.isNegative) and (not tdY.isNegative) then
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   499
            begin
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   500
            Gear^.dX.isNegative := true;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   501
            Gear^.dY.isNegative := true
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   502
            end
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   503
        else if (collV > 0) and (collH < 0) and (tdX.isNegative or tdY.isNegative) then
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   504
            begin
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   505
            Gear^.dY.isNegative := not tdY.isNegative;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   506
            if not tdY.isNegative then Gear^.dX.isNegative := false
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   507
            end
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   508
        else if (collV < 0) and (collH > 0) and (not tdX.isNegative) then
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   509
            begin
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   510
            Gear^.dX.isNegative := true;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   511
            Gear^.dY.isNegative := false
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   512
            end
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   513
        else if (collV < 0) and (collH < 0) and tdX.isNegative and tdY.isNegative then
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   514
            Gear^.dX.isNegative := false;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   515
       
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   516
        isFalling := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   517
        Gear^.AdvBounce := 10;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   518
        end;
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   519
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   520
    if Gear^.AdvBounce > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   521
        dec(Gear^.AdvBounce);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   522
11394
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11337
diff changeset
   523
    if isFalling and (Gear^.State and gstNoGravity = 0) then
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11337
diff changeset
   524
        begin
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11337
diff changeset
   525
        Gear^.dY := Gear^.dY + cGravity;
12698
2592c6ea6008 wind blowing around mines off-turn was too annoying.
nemo
parents: 12697
diff changeset
   526
        if (GameFlags and gfMoreWind <> 0) and (TurnTimeLeft > 0) and
11394
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11337
diff changeset
   527
           ((xland or land) = 0) and
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11337
diff changeset
   528
           ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) > _0_02.QWordValue) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   529
            Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   530
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   531
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   532
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   533
    Gear^.Y := Gear^.Y + Gear^.dY;
9479
167dea42d7d7 move border back a bit from left/right bounds, bee tweak
nemo
parents: 9477
diff changeset
   534
    CheckGearDrowning(Gear);
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   535
    if (not isFalling) and ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_02.QWordValue) then
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   536
        Gear^.State := Gear^.State and (not gstMoving)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   537
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   538
        Gear^.State := Gear^.State or gstMoving;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   539
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   540
    if ((xland or land) and lfBouncy <> 0) and (Gear^.dX.QWordValue < _0_15.QWordValue) and (Gear^.dY.QWordValue < _0_15.QWordValue) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   541
        Gear^.State := Gear^.State or gstCollision;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
   542
14579
6e5cda26f676 Tweak bounce effects of some gears
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   543
    if ((xland or land) and lfBouncy <> 0) and
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   544
       ((Gear^.dX.QWordValue > _0_15.QWordValue) or (Gear^.dY.QWordValue > _0_15.QWordValue)) then
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   545
        begin
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10494
diff changeset
   546
        AddBounceEffectForGear(Gear);
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   547
        end
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   548
    else if (Gear^.nImpactSounds > 0) and
7777
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   549
        (Gear^.State and gstCollision <> 0) and
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   550
        (((Gear^.Kind <> gtMine) and (Gear^.Damage <> 0)) or (Gear^.State and gstMoving <> 0)) and
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   551
        (((Gear^.Radius < 3) and (Gear^.dY < -_0_1)) or
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   552
            ((Gear^.Radius >= 3) and
7777
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   553
                ((Gear^.dX.QWordValue > _0_1.QWordValue) or (Gear^.dY.QWordValue > _0_1.QWordValue)))) then
5461
3c2d4e46440f Deletion was a bad idea.
nemo
parents: 5417
diff changeset
   554
        PlaySound(TSound(ord(Gear^.ImpactSound) + LongInt(GetRandom(Gear^.nImpactSounds))), true);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   555
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   556
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   557
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   558
procedure doStepBomb(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   559
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   560
    i, x, y: LongInt;
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   561
    dX, dY, gdX: hwFloat;
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   562
    vg: PVisualGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   563
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   564
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   565
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   566
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   567
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   568
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   569
    if Gear^.Timer = 1000 then // might need adjustments
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   570
        case Gear^.Kind of
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   571
            gtGrenade,
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   572
            gtClusterBomb,
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   573
            gtWatermelon,
14016
3c40754f6cfe Add Grenade taunt when grenade close to hog is about to blow up
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
   574
            gtHellishBomb: makeHogsWorry(Gear^.X, Gear^.Y, Gear^.Boom, Gear^.Kind);
3c40754f6cfe Add Grenade taunt when grenade close to hog is about to blow up
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
   575
            gtGasBomb: makeHogsWorry(Gear^.X, Gear^.Y, 50, Gear^.Kind);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   576
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   577
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   578
    if (Gear^.Kind = gtBall) and ((Gear^.State and gstTmpFlag) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   579
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   580
        CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   581
        if (Gear^.State and gstCollision) <> 0 then
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   582
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx);
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   583
        end;
3004
e9b3613cc3fb Engine:
smxx
parents: 3002
diff changeset
   584
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   585
    if (Gear^.Kind = gtGasBomb) and ((GameTicks mod 200) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   586
        begin
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   587
        vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite);
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   588
        if vg <> nil then
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   589
            vg^.Tint:= $FFC0C000;
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   590
        end;
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   591
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   592
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   593
        begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   594
        case Gear^.Kind of
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   595
            gtGrenade: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   596
            gtBall: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   597
            gtClusterBomb:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   598
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   599
                x := hwRound(Gear^.X);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   600
                y := hwRound(Gear^.Y);
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   601
                gdX:= Gear^.dX;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   602
                doMakeExplosion(x, y, Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   603
                for i:= 0 to 4 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   604
                    begin
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   605
                    dX := rndSign(GetRandomf * _0_1) + gdX / 5;
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   606
                    dY := (GetRandomf - _3) * _0_08;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   607
                    FollowGear := AddGear(x, y, gtCluster, 0, dX, dY, 25)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   608
                    end
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   609
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   610
            gtWatermelon:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   611
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   612
                x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   613
                y := hwRound(Gear^.Y);
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   614
                gdX:= Gear^.dX;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   615
                doMakeExplosion(x, y, Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   616
                for i:= 0 to 5 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   617
                    begin
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   618
                    dX := rndSign(GetRandomf * _0_1) + gdX / 5;
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   619
                    dY := (GetRandomf - _1_5) * _0_3;
6120
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   620
                    FollowGear:= AddGear(x, y, gtMelonPiece, 0, dX, dY, 75);
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   621
                    FollowGear^.DirAngle := i * 60
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   622
                    end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   623
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   624
            gtHellishBomb:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   625
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   626
                x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   627
                y := hwRound(Gear^.Y);
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   628
                doMakeExplosion(x, y, Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   629
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   630
                for i:= 0 to 127 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   631
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   632
                    dX := AngleCos(i * 16) * _0_5 * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   633
                    dY := AngleSin(i * 16) * _0_5 * (GetRandomf + _1);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   634
                    if i mod 2 = 0 then
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   635
                        begin
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   636
                        AddGear(x, y, gtFlame, gstTmpFlag, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   637
                        AddGear(x, y, gtFlame, 0, dX, -dY, 0)
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   638
                        end
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   639
                    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   640
                        begin
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   641
                        AddGear(x, y, gtFlame, 0, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   642
                        AddGear(x, y, gtFlame, gstTmpFlag, dX, -dY, 0)
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   643
                        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   644
                    end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   645
                end;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   646
            gtGasBomb:
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   647
                begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   648
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   649
                for i:= 0 to 2 do
4160
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   650
                    begin
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   651
                    x:= GetRandom(60);
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   652
                    y:= GetRandom(40);
6120
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   653
                    FollowGear:= AddGear(hwRound(Gear^.X) - 30 + x, hwRound(Gear^.Y) - 20 + y, gtPoisonCloud, 0, _0, _0, 0);
4160
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   654
                    end
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   655
                end;
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   656
            end;
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   657
        DeleteGear(Gear);
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   658
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   659
        end;
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   660
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   661
    CalcRotationDirAngle(Gear);
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   662
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   663
    if Gear^.Kind = gtHellishBomb then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   664
        begin
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   665
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   666
        if Gear^.Timer = 3000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   667
            begin
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   668
            Gear^.nImpactSounds := 0;
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   669
            PlaySound(sndHellish);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   670
            end;
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   671
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   672
        if (GameTicks and $3F) = 0 then
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   673
            if (Gear^.State and gstCollision) = 0 then
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   674
                AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   675
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   676
end;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   677
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   678
////////////////////////////////////////////////////////////////////////////////
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   679
procedure doStepMolotov(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   680
var
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
   681
    s: Longword;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   682
    i, gX, gY: LongInt;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   683
    dX, dY: hwFloat;
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   684
    smoke, glass: PVisualGear;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   685
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   686
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   687
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   688
    doStepFallingGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   689
    CalcRotationDirAngle(Gear);
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   690
5870
b9b9fb00c9dd smoke for molotov
sheepluva
parents: 5869
diff changeset
   691
    // let's add some smoke depending on speed
8906
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   692
    s:= max(32,152 - round((abs(hwFloat2FLoat(Gear^.dX))+abs(hwFloat2Float(Gear^.dY)))*120))+random(10);
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 6002
diff changeset
   693
    if (GameTicks mod s) = 0 then
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   694
        begin
5873
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   695
        // adjust angle to match the texture
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   696
        if Gear^.dX.isNegative then
8906
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   697
             i:= 130
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   698
        else i:= 50;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   699
5873
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   700
        smoke:= AddVisualGear(hwRound(Gear^.X)-round(cos((Gear^.DirAngle+i) * pi / 180)*20), hwRound(Gear^.Y)-round(sin((Gear^.DirAngle+i) * pi / 180)*20), vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   701
        if smoke <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   702
            smoke^.Scale:= 0.75;
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   703
        end;
5870
b9b9fb00c9dd smoke for molotov
sheepluva
parents: 5869
diff changeset
   704
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   705
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   706
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   707
        PlaySound(sndMolotov);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   708
        gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   709
        gY := hwRound(Gear^.Y);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   710
        for i:= 0 to 4 do
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   711
            begin
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   712
            glass:= AddVisualGear(gx+random(7)-3, gy+random(7)-3, vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   713
            if glass <> nil then
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   714
                with glass^ do
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   715
                    begin
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   716
                    Frame:= 2;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   717
                    Tint:= $41B83ED0 - i * $10081000;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
   718
                    Angle:= random(360);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   719
                    dx:= 0.0000001;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   720
                    dy:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   721
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   722
                        dx := -dx;
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   723
                    FrameTicks:= 750;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   724
                    State:= ord(sprEgg)
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   725
                    end;
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   726
            end;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
   727
        for i:= 0 to 24 do
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   728
            begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   729
            dX := AngleCos(i * 2) * ((_0_15*(i div 5))) * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   730
            dY := AngleSin(i * 8) * _0_5 * (GetRandomf + _1);
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   731
            AddGear(gX, gY, gtFlame, gstTmpFlag, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   732
            AddGear(gX, gY, gtFlame, gstTmpFlag, dX,-dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   733
            AddGear(gX, gY, gtFlame, gstTmpFlag,-dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   734
            AddGear(gX, gY, gtFlame, gstTmpFlag,-dX,-dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   735
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   736
        DeleteGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   737
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   738
        end;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   739
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   740
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   741
////////////////////////////////////////////////////////////////////////////////
1279
33cae6d1635c Use new sounds
unc0rr
parents: 1273
diff changeset
   742
78
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   743
procedure doStepCluster(Gear: PGear);
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   744
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   745
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   746
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   747
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   748
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   749
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   750
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   751
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   752
    end;
1262
e9191c693e44 Add watermelon sprite
unc0rr
parents: 1261
diff changeset
   753
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   754
    if (Gear^.Kind = gtMelonPiece) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   755
        CalcRotationDirAngle(Gear)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   756
    else if (GameTicks and $1F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
   757
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
78
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   758
end;
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   759
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   760
////////////////////////////////////////////////////////////////////////////////
4168
49ad7bea4a33 renaming gtAmmo_Bomb and gtAmmo_Grenade
Henek
parents: 4160
diff changeset
   761
procedure doStepShell(Gear: PGear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   762
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   763
    AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   764
    if (GameFlags and gfMoreWind) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   765
        Gear^.dX := Gear^.dX + cWindSpeed;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   766
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   767
    if (Gear^.State and gstCollision) <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   768
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   769
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   770
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   771
        exit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   772
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   773
    if (GameTicks and $3F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
   774
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 89
diff changeset
   775
end;
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 89
diff changeset
   776
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   777
////////////////////////////////////////////////////////////////////////////////
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   778
procedure doStepSnowball(Gear: PGear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   779
var kick, i: LongInt;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   780
    particle: PVisualGear;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   781
    gdX, gdY: hwFloat;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   782
begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   783
    AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   784
    if (GameFlags and gfMoreWind) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   785
        Gear^.dX := Gear^.dX + cWindSpeed;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   786
    gdX := Gear^.dX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   787
    gdY := Gear^.dY;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   788
    doStepFallingGear(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   789
    CalcRotationDirAngle(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   790
    if (Gear^.State and gstCollision) <> 0 then
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   791
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   792
        kick:= hwRound((hwAbs(gdX)+hwAbs(gdY)) * Gear^.Boom / 10000);
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   793
        Gear^.dX:= gdX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   794
        Gear^.dY:= gdY;
7621
f0d739c34f2b disable snowball damage, by request of sheepluva
nemo
parents: 7592
diff changeset
   795
        AmmoShove(Gear, 0, kick);
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   796
        for i:= 15 + kick div 10 downto 0 do
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   797
            begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   798
            particle := AddVisualGear(hwRound(Gear^.X) + Random(25), hwRound(Gear^.Y) + Random(25), vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   799
            if particle <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   800
                particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   801
            end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   802
        DeleteGear(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   803
        exit
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   804
        end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   805
    if ((GameTicks and $1F) = 0) and (Random(3) = 0) then
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   806
        begin
4582
85e92b6e5ad4 FAIL - actually assign
nemo
parents: 4578
diff changeset
   807
        particle:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   808
        if particle <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   809
            particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   810
        end
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   811
end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   812
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   813
////////////////////////////////////////////////////////////////////////////////
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   814
procedure doStepSnowflake(Gear: PGear);
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   815
var xx, yy, px, py, rx, ry, lx, ly: LongInt;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   816
    move, draw, allpx, gun: Boolean;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   817
    s: PSDL_Surface;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   818
    p: PLongwordArray;
5693
24a93bbdb81a Avoid unsightly gaps in landbacktex
nemo
parents: 5692
diff changeset
   819
    lf: LongWord;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   820
begin
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   821
inc(Gear^.Pos);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   822
gun:= (Gear^.State and gstTmpFlag) <> 0;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   823
move:= false;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   824
draw:= false;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   825
if gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   826
    begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   827
    Gear^.State:= Gear^.State and (not gstInvisible);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   828
    doStepFallingGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   829
    CheckCollision(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   830
    if ((Gear^.State and gstCollision) <> 0) or ((Gear^.State and gstMoving) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   831
        draw:= true;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   832
    xx:= hwRound(Gear^.X);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   833
    yy:= hwRound(Gear^.Y);
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
   834
    if draw and (WorldEdge = weWrap) and ((xx < leftX + 3) or (xx > rightX - 3)) then
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
   835
        begin
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
   836
        if xx < leftX + 3 then
9563
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   837
             xx:= rightX-3
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   838
        else xx:= leftX+3;
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   839
        Gear^.X:= int2hwFloat(xx)
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   840
        end
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   841
    end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   842
else if GameTicks and $7 = 0 then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   843
    begin
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   844
    with Gear^ do
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   845
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   846
        State:= State and (not gstInvisible);
5355
9e0c51a882aa match snow to visual gear
nemo
parents: 5340
diff changeset
   847
        X:= X + cWindSpeed * 3200 + dX;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   848
        Y:= Y + dY + cGravity * vobFallSpeed * 8;  // using same value as flakes to try and get similar results
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   849
        xx:= hwRound(X);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   850
        yy:= hwRound(Y);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   851
        if vobVelocity <> 0 then
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   852
            begin
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   853
            DirAngle := DirAngle + (Damage / 1000);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   854
            if DirAngle < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   855
                DirAngle := DirAngle + 360
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   856
            else if 360 < DirAngle then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   857
                DirAngle := DirAngle - 360;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   858
            end;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   859
    // move back to cloud layer
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
   860
        if CheckCoordInWater(xx, yy) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   861
            move:= true
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7468
diff changeset
   862
        else if (xx > snowRight) or (xx < snowLeft) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   863
            move:=true
10736
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   864
        else if (cGravity < _0) and (yy < LAND_HEIGHT-1200) then
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   865
            move:=true
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   866
        // Solid pixel encountered
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7468
diff changeset
   867
        else if ((yy and LAND_HEIGHT_MASK) = 0) and ((xx and LAND_WIDTH_MASK) = 0) and (Land[yy, xx] <> 0) then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   868
            begin
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
   869
            lf:= Land[yy, xx] and (lfObject or lfBasic or lfIndestructible);
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   870
            if lf = 0 then lf:= lfObject;
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   871
            // If there's room below keep falling
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   872
            if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (Land[yy-1, xx] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   873
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   874
                X:= X - cWindSpeed * 1600 - dX;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   875
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   876
            // If there's room below, on the sides, fill the gaps
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   877
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(1*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   878
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   879
                X:= X - _0_8 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   880
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   881
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   882
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(2*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   883
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   884
                X:= X - _0_8 * 2 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   885
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   886
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   887
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(1*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   888
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   889
                X:= X + _0_8 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   890
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   891
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   892
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(2*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   893
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   894
                X:= X + _0_8 * 2 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   895
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   896
                end
4805
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   897
            // if there's an hog/object below do nothing
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   898
            else if ((((yy+1) and LAND_HEIGHT_MASK) = 0) and ((Land[yy+1, xx] and $FF) <> 0))
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   899
                then move:=true
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   900
            else draw:= true
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   901
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   902
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   903
    end;
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   904
if draw then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   905
    with Gear^ do
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   906
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   907
        // we've collided with land. draw some stuff and get back into the clouds
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   908
        move:= true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   909
        if (Pos > 20) and ((CurAmmoGear = nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   910
        or (CurAmmoGear^.Kind <> gtRope)) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   911
            begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   912
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   913
            if not gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   914
                begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   915
                dec(yy,3);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   916
                dec(xx,1)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   917
                end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   918
            s:= SpritesData[sprSnow].Surface;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   919
            p:= s^.pixels;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   920
            allpx:= true;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   921
            for py:= 0 to Pred(s^.h) do
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   922
                begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   923
                for px:= 0 to Pred(s^.w) do
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   924
                    begin
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   925
                    lx:=xx + px; ly:=yy + py;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   926
                    if (ly and LAND_HEIGHT_MASK = 0) and (lx and LAND_WIDTH_MASK = 0) and (Land[ly, lx] and $FF = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   927
                        begin
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   928
                        rx:= lx;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   929
                        ry:= ly;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   930
                        if cReducedQuality and rqBlurryLand <> 0 then
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   931
                            begin
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   932
                            rx:= rx div 2;ry:= ry div 2;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   933
                            end;
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
   934
                        if Land[yy + py, xx + px] <= lfAllObjMask then
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   935
                            if gun then
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   936
                                begin
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   937
                                LandDirty[yy div 32, xx div 32]:= 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   938
                                if LandPixels[ry, rx] = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   939
                                    Land[ly, lx]:=  lfDamaged or lfObject
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   940
                                else Land[ly, lx]:=  lfDamaged or lfBasic
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   941
                                end
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   942
                            else Land[ly, lx]:= lf;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   943
                        if gun then
10645
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10642
diff changeset
   944
                             LandPixels[ry, rx]:= (Gear^.Tint shr 24         shl RShift) or 
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10642
diff changeset
   945
                                                  (Gear^.Tint shr 16 and $FF shl GShift) or 
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10642
diff changeset
   946
                                                  (Gear^.Tint shr  8 and $FF shl BShift) or 
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10642
diff changeset
   947
                                                  (p^[px] and AMask)
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   948
                        else LandPixels[ry, rx]:= addBgColor(LandPixels[ry, rx], p^[px]);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   949
                        end
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   950
                    else allpx:= false
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   951
                    end;
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10125
diff changeset
   952
                p:= PLongWordArray(@(p^[s^.pitch shr 2]))
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   953
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   954
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   955
            // Why is this here.  For one thing, there's no test on +1 being safe.
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   956
            //Land[py, px+1]:= lfBasic;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   957
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   958
            if allpx then
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7168
diff changeset
   959
                UpdateLandTexture(xx, Pred(s^.h), yy, Pred(s^.w), true)
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   960
            else
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   961
                begin
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   962
                UpdateLandTexture(
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   963
                    max(0, min(LAND_WIDTH, xx)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   964
                    min(LAND_WIDTH - xx, Pred(s^.w)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   965
                    max(0, min(LAND_WIDTH, yy)),
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7168
diff changeset
   966
                    min(LAND_HEIGHT - yy, Pred(s^.h)), false // could this be true without unnecessarily creating blanks?
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   967
                );
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   968
                end;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   969
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   970
            end
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   971
        end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   972
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   973
if move then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   974
    begin
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   975
    if gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   976
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   977
        DeleteGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   978
        exit
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   979
        end;
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   980
    Gear^.Pos:= 0;
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
   981
    Gear^.X:= int2hwFloat(LongInt(GetRandom(snowRight - snowLeft)) + snowLeft);
10736
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   982
    if (cGravity < _0) and (yy < LAND_HEIGHT-1200) then
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   983
         Gear^.Y:= int2hwFloat(LAND_HEIGHT - 50 - LongInt(GetRandom(50)))
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   984
    else Gear^.Y:= int2hwFloat(LAND_HEIGHT + LongInt(GetRandom(50)) - 1250);
5413
6786f672d30b Somehow this line got lost somewhere
unc0rr
parents: 5402
diff changeset
   985
    Gear^.State:= Gear^.State or gstInvisible;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   986
    end
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   987
end;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   988
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   989
////////////////////////////////////////////////////////////////////////////////
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   990
procedure doStepGrave(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   991
begin
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
   992
    if (Gear^.Message and gmDestroy) <> 0 then
7393
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   993
        begin
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   994
        DeleteGear(Gear);
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   995
        exit
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   996
        end;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
   997
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   998
    AllInactive := false;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
   999
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1000
    if Gear^.dY.isNegative then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  1001
        if TestCollisionY(Gear, -1) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1002
            Gear^.dY := _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1003
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1004
    if not Gear^.dY.isNegative then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  1005
        if TestCollisionY(Gear, 1) <> 0 then
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  1006
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1007
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1008
            if Gear^.dY > - _1div1024 then
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  1009
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1010
                Gear^.Active := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1011
                exit
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  1012
                end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1013
            else if Gear^.dY < - _0_03 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1014
                PlaySound(Gear^.ImpactSound)
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  1015
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1016
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1017
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1018
    CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1019
    Gear^.dY := Gear^.dY + cGravity
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1020
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1021
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1022
////////////////////////////////////////////////////////////////////////////////
3080
b7fa8ad60e3b Engine:
smxx
parents: 3075
diff changeset
  1023
procedure doStepBeeWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1024
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1025
    t: hwFloat;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1026
    gX,gY,i: LongInt;
14519
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
  1027
    uw, nuw, wrapped: boolean;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1028
    flower: PVisualGear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1029
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1030
begin
14519
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
  1031
    wrapped:= WorldWrap(Gear);
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
  1032
    if wrapped then
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
  1033
        HomingWrap(Gear);
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
  1034
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1035
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1036
    gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1037
    gY := hwRound(Gear^.Y);
6251
sheepluva
parents: 6156
diff changeset
  1038
    uw := (Gear^.Tag <> 0); // was bee underwater last tick?
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  1039
    nuw := CheckCoordInWater(gx, gy + Gear^.Radius); // is bee underwater now?
6251
sheepluva
parents: 6156
diff changeset
  1040
sheepluva
parents: 6156
diff changeset
  1041
    // if water entered or left
sheepluva
parents: 6156
diff changeset
  1042
    if nuw <> uw then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1043
        begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10359
diff changeset
  1044
        if Gear^.Timer <> 5000 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10359
diff changeset
  1045
            AddSplashForGear(Gear, false);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  1046
        StopSoundChan(Gear^.SoundChannel);
6251
sheepluva
parents: 6156
diff changeset
  1047
        if nuw then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1048
            begin
6251
sheepluva
parents: 6156
diff changeset
  1049
            Gear^.SoundChannel := LoopSound(sndBeeWater);
sheepluva
parents: 6156
diff changeset
  1050
            Gear^.Tag := 1;
sheepluva
parents: 6156
diff changeset
  1051
        end
sheepluva
parents: 6156
diff changeset
  1052
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1053
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1054
            Gear^.SoundChannel := LoopSound(sndBee);
6251
sheepluva
parents: 6156
diff changeset
  1055
            Gear^.Tag := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1056
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1057
        end;
6251
sheepluva
parents: 6156
diff changeset
  1058
sheepluva
parents: 6156
diff changeset
  1059
sheepluva
parents: 6156
diff changeset
  1060
    if Gear^.Timer = 0 then
9766
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1061
        begin
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  1062
        // no energy? just fall
9766
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1063
        doStepFallingGear(Gear);
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1064
        // if drowning, stop bee sound
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1065
        if (Gear^.State and gstDrowning) <> 0 then
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1066
            StopSoundChan(Gear^.SoundChannel);
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1067
        end
6251
sheepluva
parents: 6156
diff changeset
  1068
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1069
        begin
11480
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
  1070
        if (Gear^.Timer and $F) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1071
            begin
11480
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
  1072
            if (Gear^.Timer and $3F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
  1073
                AddVisualGear(gX, gY, vgtBeeTrace);
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
  1074
11480
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
  1075
            Gear^.dX := Gear^.dX + _0_000064 * (Gear^.Target.X - gX);
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
  1076
            Gear^.dY := Gear^.dY + _0_000064 * (Gear^.Target.Y - gY);
6251
sheepluva
parents: 6156
diff changeset
  1077
            // make sure new speed isn't higher than original one (which we stored in Friction variable)
sheepluva
parents: 6156
diff changeset
  1078
            t := Gear^.Friction / Distance(Gear^.dX, Gear^.dY);
sheepluva
parents: 6156
diff changeset
  1079
            Gear^.dX := Gear^.dX * t;
sheepluva
parents: 6156
diff changeset
  1080
            Gear^.dY := Gear^.dY * t;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1081
            end;
6251
sheepluva
parents: 6156
diff changeset
  1082
sheepluva
parents: 6156
diff changeset
  1083
        Gear^.X := Gear^.X + Gear^.dX;
sheepluva
parents: 6156
diff changeset
  1084
        Gear^.Y := Gear^.Y + Gear^.dY;
sheepluva
parents: 6156
diff changeset
  1085
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1086
        end;
3591
sheepluva
parents: 3588
diff changeset
  1087
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1088
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1089
    CheckCollision(Gear);
6251
sheepluva
parents: 6156
diff changeset
  1090
    if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1091
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  1092
        StopSoundChan(Gear^.SoundChannel);
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  1093
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1094
        for i:= 0 to 31 do
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1095
            begin
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1096
            flower:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  1097
            if flower <> nil then
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1098
                with flower^ do
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1099
                    begin
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1100
                    Scale:= 0.75;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1101
                    dx:= 0.001 * (random(200));
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1102
                    dy:= 0.001 * (random(200));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1103
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1104
                        dx := -dx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1105
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1106
                        dy := -dy;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1107
                    FrameTicks:= random(250) + 250;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1108
                    State:= ord(sprTargetBee);
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1109
                    end;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1110
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1111
        DeleteGear(Gear);
10135
8fd3e38bd4f2 Fix read of freed memory found with valgrind
unc0rr
parents: 10131
diff changeset
  1112
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1113
    end;
6251
sheepluva
parents: 6156
diff changeset
  1114
sheepluva
parents: 6156
diff changeset
  1115
    if (Gear^.Timer > 0) then
9766
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1116
        begin
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1117
        dec(Gear^.Timer);
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1118
        if Gear^.Timer = 0 then
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1119
            begin
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1120
            // no need to display remaining time anymore
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1121
            Gear^.RenderTimer:= false;
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1122
            // bee can drown when timer reached 0
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1123
            Gear^.State:= Gear^.State and (not gstSubmersible);
9766
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1124
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1125
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1126
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1127
3080
b7fa8ad60e3b Engine:
smxx
parents: 3075
diff changeset
  1128
procedure doStepBee(Gear: PGear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1129
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1130
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1131
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1132
    Gear^.Y := Gear^.Y + Gear^.dY;
11290
9bd2acb1b577 wrap bee during pre-flight too
sheepluva
parents: 11282
diff changeset
  1133
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1134
    Gear^.dY := Gear^.dY + cGravity;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10359
diff changeset
  1135
    CheckGearDrowning(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1136
    CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1137
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1138
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  1139
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1140
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1141
        exit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1142
    end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1143
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1144
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1145
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1146
        Gear^.Hedgehog^.Gear^.Message:= Gear^.Hedgehog^.Gear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1147
        Gear^.Hedgehog^.Gear^.State:= Gear^.Hedgehog^.Gear^.State and (not gstAttacking);
4135
5be798ecafdc This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo
parents: 4104
diff changeset
  1148
        AttackBar:= 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1149
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1150
        Gear^.SoundChannel := LoopSound(sndBee);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1151
        Gear^.Timer := 5000;
3591
sheepluva
parents: 3588
diff changeset
  1152
        // save initial speed in otherwise unused Friction variable
sheepluva
parents: 3588
diff changeset
  1153
        Gear^.Friction := Distance(Gear^.dX, Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1154
        Gear^.doStep := @doStepBeeWork
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1155
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1156
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1157
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1158
////////////////////////////////////////////////////////////////////////////////
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1159
procedure doStepShotIdle(Gear: PGear);
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1160
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1161
    AllInactive := false;
13157
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1162
    if (Gear^.Kind <> gtMinigunBullet) then
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1163
        begin
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1164
        inc(Gear^.Timer);
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1165
        if Gear^.Timer > 75 then
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1166
            begin
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1167
            DeleteGear(Gear);
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1168
            AfterAttack
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1169
            end
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1170
        end
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1171
    else
14561
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  1172
        DeleteGear(Gear);
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1173
end;
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1174
13152
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1175
procedure CreateShellForGear(Gear: PGear; startFrame: Longword);
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1176
var
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1177
    shell: PVisualGear;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1178
begin
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1179
    shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell);
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1180
    if shell <> nil then
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1181
    begin
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1182
        shell^.dX := gear^.dX.QWordValue / -17179869184;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1183
        if (gear^.dX.isNegative) then
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1184
            shell^.dX := -shell^.dX;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1185
        shell^.dY := gear^.dY.QWordValue / -17179869184;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1186
        shell^.Frame := startFrame;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1187
    end;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1188
end;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1189
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1190
function ShotgunLineHitHelp(Gear: PGear; oX, oY, tX, tY: hwFloat): Boolean;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1191
var i: LongInt;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1192
    Collisions: PGearArray;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1193
begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1194
    ShotgunLineHitHelp := false;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1195
    Collisions := CheckAllGearsLineCollision(Gear, oX, oY, tX, tY);
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1196
    i := Collisions^.Count;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1197
    while i > 0 do
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1198
        begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1199
        dec(i);
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1200
        if Collisions^.ar[i]^.Kind in
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1201
            [gtMine, gtSMine, gtAirMine, gtKnife, gtCase, gtTarget, gtExplosives] then
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1202
            begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1203
            Gear^.X := Collisions^.ar[i]^.X;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1204
            Gear^.Y := Collisions^.ar[i]^.Y;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1205
            ShotgunShot(Gear);
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1206
            Gear^.doStep := @doStepShotIdle;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1207
            ShotgunLineHitHelp := true;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1208
            exit;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1209
            end;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1210
        end;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1211
end;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1212
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1213
procedure doStepShotgunShot(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1214
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1215
    i: LongWord;
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1216
    oX, oY, tmpX, tmpY: hwFloat;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1217
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1218
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1219
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1220
    if ((Gear^.State and gstAnimation) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1221
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1222
        dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1223
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1224
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1225
            PlaySound(sndShotgunFire);
13152
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1226
            CreateShellForGear(Gear, 0);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1227
            Gear^.State := Gear^.State or gstAnimation
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1228
            end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1229
            exit
7564
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1230
        end else
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1231
        if(Gear^.Hedgehog^.Gear = nil) or ((Gear^.Hedgehog^.Gear^.State and gstMoving) <> 0) then
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1232
            begin
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1233
            DeleteGear(Gear);
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1234
            AfterAttack;
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1235
            exit
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1236
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1237
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1238
        inc(Gear^.Timer);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1239
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1240
    i := 100;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1241
    oX := Gear^.X;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1242
    oY := Gear^.Y;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1243
    repeat
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1244
        if Gear^.Tag = 0 then
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1245
            begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1246
            Gear^.X := Gear^.X + Gear^.dX;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1247
            Gear^.Y := Gear^.Y + Gear^.dY;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1248
            end;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1249
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1250
        tmpX := Gear^.X;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1251
        tmpY := Gear^.Y;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1252
        if (Gear^.PortalCounter < 30) and WorldWrap(Gear) then
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1253
            begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1254
            inc(Gear^.PortalCounter);
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1255
            if ShotgunLineHitHelp(Gear, oX, oY, tmpX, tmpY) then
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1256
                exit;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1257
            oX := Gear^.X;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1258
            oY := Gear^.Y;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1259
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1260
        CheckCollision(Gear);
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1261
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1262
        if ((Gear^.State and gstCollision) <> 0) then
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1263
            begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1264
            if Gear^.Tag = 0 then
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1265
                begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1266
                    //Try to align the shot with the land to give portals a chance to catch it
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1267
                    Gear^.X := Gear^.X + Gear^.dX * 2;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1268
                    Gear^.Y := Gear^.Y + Gear^.dY * 2;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1269
                    Gear^.Tag := 1
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1270
                end
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1271
                else
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1272
                begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1273
                    Gear^.X := Gear^.X + Gear^.dX * 6;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1274
                    Gear^.Y := Gear^.Y + Gear^.dY * 6;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1275
                    ShotgunShot(Gear);
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1276
                    Gear^.doStep := @doStepShotIdle;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1277
                end;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1278
                exit
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1279
            end
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1280
        else
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1281
            Gear^.Tag := 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1282
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1283
        CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1284
        if (Gear^.State and gstDrowning) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1285
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1286
            Gear^.doStep := @doStepShotIdle;
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1287
            break;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1288
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1289
        dec(i)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1290
    until i = 0;
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1291
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1292
    ShotgunLineHitHelp(Gear, oX, oY, Gear^.X, Gear^.Y);
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1293
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1294
    if (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1295
        Gear^.doStep := @doStepShotIdle
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1296
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1297
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1298
////////////////////////////////////////////////////////////////////////////////
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1299
procedure spawnBulletTrail(Bullet: PGear; bulletX, bulletY: hwFloat; fadeIn: Boolean);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1300
var oX, oY: hwFloat;
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1301
    fromX, fromY, toX, toY, dX, dY, bLength, stepLength: real;
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1302
    VGear: PVisualGear;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1303
    i, steps: LongWord;
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1304
begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1305
    if Bullet^.PortalCounter = 0 then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1306
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1307
        ox:= CurrentHedgehog^.Gear^.X + Int2hwFloat(GetLaunchX(CurrentHedgehog^.CurAmmoType, hwSign(CurrentHedgehog^.Gear^.dX), CurrentHedgehog^.Gear^.Angle));
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1308
        oy:= CurrentHedgehog^.Gear^.Y + Int2hwFloat(GetLaunchY(CurrentHedgehog^.CurAmmoType, CurrentHedgehog^.Gear^.Angle));
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1309
        end
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1310
    else
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1311
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1312
        ox:= Bullet^.Elasticity;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1313
        oy:= Bullet^.Friction;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1314
        end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1315
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1316
    fromX:= hwFloat2Float(ox);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1317
    fromY:= hwFloat2Float(oy);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1318
    toX:= hwFloat2Float(bulletX);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1319
    toY:= hwFloat2Float(bulletY);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1320
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1321
    dX:= toX - fromX;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1322
    dY:= toY - fromY;
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1323
    bLength:= sqrt(dX * dX + dY * dY);
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1324
    dX:= dX / bLength;
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1325
    dY:= dY / bLength;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1326
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1327
    if fadeIn then
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1328
        begin
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1329
        steps:= 10;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1330
        stepLength:= 12;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1331
        fromX:= fromX + dX * 45;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1332
        fromY:= fromY + dY * 45;
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1333
        bLength:= bLength - 45;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1334
        end
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1335
    else steps:= 1;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1336
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1337
    for i:= 0 to steps - 1 do
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1338
        begin
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1339
            if i < steps - 1 then
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1340
                begin
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1341
                toX:= fromX + dX * minD(stepLength, bLength);
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1342
                toY:= fromY + dY * minD(stepLength, bLength);
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1343
                end
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1344
            else if steps > 1 then
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1345
                begin
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1346
                toX:= fromX + dX * bLength;
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1347
                toY:= fromY + dY * bLength;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1348
                end;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1349
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1350
            if bLength > 0 then
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1351
                begin
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1352
                VGear := AddVisualGear(round(fromX), round(fromY), vgtLineTrail);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1353
                if VGear <> nil then
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1354
                    begin
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1355
                    VGear^.X:= fromX;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1356
                    VGear^.Y:= fromY;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1357
                    VGear^.dX:= toX;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1358
                    VGear^.dY:= toY;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1359
                    VGear^.Tint:= $FFFFFF00 or ($FF * (i + 1) div (steps));
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1360
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1361
                    // reached edge of land. assume infinite beam. Extend it way out past camera
13326
23ade5604f8d Fix bullet trails overlapping when the pass through wrap or bounce world edge
alfadur
parents: 13323
diff changeset
  1362
                    if ((round(toX) and LAND_WIDTH_MASK <> 0) and (not (WorldEdge in [weBounce, weWrap])))
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1363
                    or (round(toY) and LAND_HEIGHT_MASK <> 0) then
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1364
                        // only extend if not under water
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1365
                        if not CheckCoordInWater(round(toX), round(toY)) then
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1366
                        begin
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1367
                            VGear^.dX := VGear^.dX + max(LAND_WIDTH,4096) * (VGear^.dX - VGear^.X);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1368
                            VGear^.dY := VGear^.dY + max(LAND_WIDTH,4096) * (VGear^.dY - VGear^.Y);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1369
                        end;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1370
                    VGear^.Timer := 200;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1371
                    end;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1372
                end;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1373
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1374
            if i < steps - 1 then
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1375
                begin
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1376
                fromX:= toX;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1377
                fromY:= toY;
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1378
                bLength:= bLength - stepLength;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1379
                end
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1380
        end;
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1381
end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1382
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1383
procedure LineShoveHelp(Gear: PGear; oX, oY, tX, tY, dX, dY: hwFloat; count: LongWord);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1384
var dmg,power: LongInt;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1385
begin
13408
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13407
diff changeset
  1386
    if hwSqr(tX - oX) + hwSqr(tY - oY) > _0_25 then
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1387
    begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1388
        if (Gear^.AmmoType = amDEagle) or (Gear^.AmmoType = amMinigun) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1389
            dmg:= Gear^.Boom
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1390
        else
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1391
            dmg:= Gear^.Timer * Gear^.Boom div 100000;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1392
        if (Gear^.AmmoType = amMinigun) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1393
            power:= 10
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1394
        else
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1395
            power:= 20;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1396
        AmmoShoveLine(Gear, dmg, power, oX, oY, tX, tY);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1397
    end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1398
    if Gear^.Damage > 0 then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1399
    begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1400
        DrawTunnel(oX, oY, dX, dY, count, 1);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1401
        dec(Gear^.Health, Gear^.Damage);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1402
        Gear^.Damage := 0
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1403
    end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1404
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1405
13386
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1406
procedure CheckBulletDrowningHelp(Bullet: PGear);
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1407
var dX, dY: hwFloat;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1408
begin
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1409
    dX := Bullet^.dX;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1410
    dY := Bullet^.dY;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1411
    CheckGearDrowning(Bullet);
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1412
    if (dX <> Bullet^.dX) or (dY <> Bullet^.dY) then
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1413
    begin
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1414
        SpawnBulletTrail(Bullet, Bullet^.X, Bullet^.Y, Bullet^.FlightTime = 0);
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1415
        Bullet^.Elasticity := Bullet^.X;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1416
        Bullet^.Friction := Bullet^.Y;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1417
        Inc(Bullet^.PortalCounter);
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1418
        Bullet^.FlightTime:= 1;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1419
    end;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1420
end;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1421
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1422
procedure CreateBubblesForBullet(Gear: PGear);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1423
var i, iInit: LongWord;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1424
begin
14289
a3531b520efb more uninitialised values
nemo
parents: 14287
diff changeset
  1425
iInit:= 0;
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1426
if ((Gear^.State and gstDrowning) <> 0) and (Gear^.Health > 0) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1427
    begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1428
    // draw bubbles
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1429
    if (not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (SDWaterOpacity < $FF)) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1430
        begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1431
        case Gear^.Kind of
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1432
            gtMinigunBullet: iInit:= Gear^.Health * 100;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1433
            gtDEagleShot, gtSniperRifleShot: iInit:= Gear^.Health * 4
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1434
            end;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1435
        for i:=iInit downto 0 do
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1436
            begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1437
            if Random(6) = 0 then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1438
                AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1439
            Gear^.X := Gear^.X + Gear^.dX;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1440
            Gear^.Y := Gear^.Y + Gear^.dY;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1441
            end;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1442
        end;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1443
    // bullet dies underwater
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1444
    Gear^.Health:= 0;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1445
    end;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1446
end;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1447
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1448
procedure doStepBulletWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1449
var
12382
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1450
    i, x, y, iInit: LongWord;
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1451
    oX, oY, tX, tY, tDx, tDy: hwFloat;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1452
    VGear: PVisualGear;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1453
    LandFlags: Word;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1454
    isDigging: Boolean;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1455
    isDead: Boolean;
38
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
  1456
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1457
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1458
    inc(Gear^.Timer);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1459
    iInit := 100;
12382
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1460
    i := iInit;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1461
    isDigging := false;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1462
    isDead := false;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1463
    oX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1464
    oY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1465
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1466
        Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1467
        Gear^.Y := Gear^.Y + Gear^.dY;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1468
        tX:= Gear^.X;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1469
        tY:= Gear^.Y;
12382
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1470
        tDx:= Gear^.dX;
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1471
        tDy:= Gear^.dY;
9565
7f786eb439aa avoid infinite loop
nemo
parents: 9563
diff changeset
  1472
        if (Gear^.PortalCounter < 30) and WorldWrap(Gear) then
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1473
            begin
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1474
            LineShoveHelp(Gear, oX, oY, tX, tY, tDx, tDy, iInit + 2 - i);
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1475
            SpawnBulletTrail(Gear, tX, tY, Gear^.FlightTime = 0);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1476
            Gear^.FlightTime:= 1;
12382
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1477
            iInit:= i;
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1478
            oX:= Gear^.X;
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1479
            oY:= Gear^.Y;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1480
            inc(Gear^.PortalCounter);
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1481
            Gear^.Elasticity:= Gear^.X;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1482
            Gear^.Friction:= Gear^.Y;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1483
            SpawnBulletTrail(Gear, Gear^.X, Gear^.Y, false);
13323
9071600f7b22 Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
alfadur
parents: 13290
diff changeset
  1484
9071600f7b22 Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
alfadur
parents: 13290
diff changeset
  1485
            // bullets can now hurt the hog that fired them
9071600f7b22 Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
alfadur
parents: 13290
diff changeset
  1486
            if WorldEdge <> weSea then Gear^.Data:= nil;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1487
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1488
        x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1489
        y := hwRound(Gear^.Y);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1490
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1491
        if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1492
        begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1493
            LandFlags:= Land[y, x];
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1494
            if LandFlags <> 0 then inc(Gear^.Damage);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1495
            isDigging:= (LandFlags and lfLandMask) <> 0;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1496
        end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1497
        // let's interrupt before a collision with land to give portals a chance to catch the bullet
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1498
        if isDigging and (Gear^.Tag = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1499
            begin
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1500
            Gear^.Tag := 1;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1501
            dec(Gear^.Damage);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1502
            Gear^.X := Gear^.X - Gear^.dX;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1503
            Gear^.Y := Gear^.Y - Gear^.dY;
13386
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1504
            CheckBulletDrowningHelp(Gear);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1505
            break;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1506
            end
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1507
        else if (not isDigging) then
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1508
            Gear^.Tag := 0;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1509
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1510
        //Shove static gears to remove the mask and stop damaging the bullet
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1511
        if (not isDigging) and (Gear^.Damage > 5) and (Gear^.Kind <> gtMinigunBullet) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1512
            begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1513
            LineShoveHelp(Gear, oX, oY, tX, tY, tDx, tDy, iInit + 2 - i);
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1514
            SpawnBulletTrail(Gear, tX, tY, Gear^.FlightTime = 0);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1515
            Gear^.FlightTime:= 1;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1516
            iInit:= i;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1517
            oX:= Gear^.X;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1518
            oY:= Gear^.Y;
10125
7a77a819a94d fix misleading indentation
sheepluva
parents: 10123
diff changeset
  1519
            end;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1520
13386
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1521
        CheckBulletDrowningHelp(Gear);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1522
        case Gear^.Kind of
13362
030b085b182f real droplet fix - default density is fine - also add back in the underwater bullet trails
nemo
parents: 13346
diff changeset
  1523
            gtMinigunBullet: isDead:= isDigging or ((Gear^.State and gstDrowning) <> 0);
030b085b182f real droplet fix - default density is fine - also add back in the underwater bullet trails
nemo
parents: 13346
diff changeset
  1524
            gtDEagleShot, gtSniperRifleShot: isDead:= (Gear^.Damage >= Gear^.Health) or ((Gear^.State and gstDrowning) <> 0)
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1525
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1526
        dec(i)
13362
030b085b182f real droplet fix - default density is fine - also add back in the underwater bullet trails
nemo
parents: 13346
diff changeset
  1527
    until (i = 0) or (isDead);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1528
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1529
    LineShoveHelp(Gear, oX, oY, Gear^.X, Gear^.Y,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1530
                  Gear^.dX, Gear^.dY, iInit + 2 - i);
10650
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1531
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1532
    CreateBubblesForBullet(Gear);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1533
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1534
    x := hwRound(Gear^.X);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1535
    y := hwRound(Gear^.Y);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1536
    if (isDead) or (x and LAND_WIDTH_MASK <> 0) or (y and LAND_HEIGHT_MASK <> 0) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1537
        begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1538
        if (Gear^.Kind = gtSniperRifleShot) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1539
            cLaserSightingSniper := false;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1540
        if (Ammoz[Gear^.AmmoType].Ammo.NumPerTurn <= CurrentHedgehog^.MultiShootAttacks) and (CurrentHedgehog^.Effects[heArtillery] = 2) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1541
            CurrentHedgehog^.Effects[heArtillery]:= 0;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1542
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1543
        // Bullet Hit
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1544
        if ((Gear^.State and gstDrowning) = 0) and (x and LAND_WIDTH_MASK = 0) and (y and LAND_HEIGHT_MASK = 0) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1545
            begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1546
            if Gear^.Kind = gtMinigunBullet then
10650
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1547
                begin
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1548
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 5,
14060
82956b3ba2ab prevent minigun bullet land impacts from pushing hedgehogs
alfadur
parents: 14045
diff changeset
  1549
                                Gear^.Hedgehog, (EXPLNoDamage or EXPLDoNotTouchHH){ or EXPLDontDraw or EXPLNoGfx});
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1550
                VGear := AddVisualGear(hwRound(Gear^.X + Gear^.dX * 5), hwRound(Gear^.Y + Gear^.dY * 5), vgtBulletHit);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1551
                end
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1552
            else
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1553
                VGear := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBulletHit);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1554
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1555
            if VGear <> nil then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1556
                begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1557
                VGear^.Angle := DxDy2Angle(-Gear^.dX, Gear^.dY);
10650
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1558
                end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1559
            end;
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1560
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1561
        spawnBulletTrail(Gear, Gear^.X, Gear^.Y, Gear^.FlightTime = 0);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1562
        Gear^.FlightTime:= 1;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1563
        if Gear^.Kind = gtMinigunBullet then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1564
            ClearHitOrderLeq(Gear^.Tag);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1565
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1566
        if (worldEdge = weSea) and (Gear^.Kind = gtMinigunBullet)
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1567
            and Gear^.Y.isNegative and Gear^.dY.isNegative
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1568
            and (Gear^.Health > 0) and (not isZero(Gear^.dX)) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1569
        begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1570
            if Gear^.dX.isNegative then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1571
                begin
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1572
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1573
                Gear^.X:= int2hwFloat(-1);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1574
                iInit:= x - leftX;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1575
                end
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1576
            else
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1577
                begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1578
                Gear^.X:= int2hwFloat(LAND_WIDTH);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1579
                iInit:= rightX - x - 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1580
                end;
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1581
            Gear^.Y:= Gear^.Y + Gear^.dY * hwAbs(int2hwFloat(iInit) / Gear^.dX);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1582
            CheckGearDrowning(Gear);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1583
            CreateBubblesForBullet(Gear);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1584
        end;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1585
        Gear^.doStep := @doStepShotIdle
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1586
        end;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1587
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1588
559
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1589
procedure doStepDEagleShot(Gear: PGear);
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1590
begin
11555
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1591
    Gear^.Data:= nil;
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1592
    // remember who fired this
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1593
    if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1594
        Gear^.Data:= Pointer(Gear^.Hedgehog^.Gear);
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1595
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1596
    PlaySound(sndGun);
13408
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13407
diff changeset
  1597
    ClearHitOrder();
11558
5415e9d7436f sniper rifle too
nemo
parents: 11557
diff changeset
  1598
    // add 2 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just plain old weird angles
11557
9188505653d5 reduce by 1, probably should avoid tunnel issue
nemo
parents: 11556
diff changeset
  1599
    Gear^.X := Gear^.X + Gear^.dX * 2;
9188505653d5 reduce by 1, probably should avoid tunnel issue
nemo
parents: 11556
diff changeset
  1600
    Gear^.Y := Gear^.Y + Gear^.dY * 2;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1601
    Gear^.FlightTime := 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1602
    Gear^.doStep := @doStepBulletWork
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1603
end;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1604
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1605
procedure doStepSniperRifleShot(Gear: PGear);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1606
var HHGear: PGear;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1607
begin
11555
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1608
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1609
    HHGear := Gear^.Hedgehog^.Gear;
13101
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13063
diff changeset
  1610
    if (Gear^.Hedgehog^.Effects[heArtillery] <> 1) then
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13063
diff changeset
  1611
        Gear^.Hedgehog^.Effects[heArtillery]:= 2;
10174
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1612
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1613
    if HHGear = nil then
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1614
        begin
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1615
        DeleteGear(gear);
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1616
        exit
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1617
        end;
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1618
11555
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1619
    // remember who fired this
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1620
    Gear^.Data:= Pointer(Gear^.Hedgehog^.Gear);
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1621
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1622
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1623
    HedgehogChAngle(HHGear);
12311
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12305
diff changeset
  1624
    if cLaserSightingSniper = false then
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12305
diff changeset
  1625
        // Turn sniper's laser sight on and give it a chance to aim
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12305
diff changeset
  1626
        begin
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12305
diff changeset
  1627
        cLaserSightingSniper := true;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1628
        HHGear^.Message := 0;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  1629
        if (HHGear^.Angle >= 32) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1630
            dec(HHGear^.Angle,32)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1631
        end;
2031
b6f3e56fb100 david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents: 2029
diff changeset
  1632
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1633
    if (HHGear^.Message and gmAttack) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1634
        begin
13152
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1635
        CreateShellForGear(Gear, 1);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1636
        Gear^.State := Gear^.State or gstAnimation;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1637
        Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _0_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1638
        Gear^.dY := -AngleCos(HHGear^.Angle) * _0_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1639
        PlaySound(sndGun);
13408
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13407
diff changeset
  1640
        ClearHitOrder();
11558
5415e9d7436f sniper rifle too
nemo
parents: 11557
diff changeset
  1641
        // add 2 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just weird angles
5415e9d7436f sniper rifle too
nemo
parents: 11557
diff changeset
  1642
        Gear^.X := Gear^.X + Gear^.dX * 2;
5415e9d7436f sniper rifle too
nemo
parents: 11557
diff changeset
  1643
        Gear^.Y := Gear^.Y + Gear^.dY * 2;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1644
        Gear^.FlightTime := 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1645
        Gear^.doStep := @doStepBulletWork;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1646
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1647
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1648
        if (GameTicks mod 32) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1649
            if (GameTicks mod 4096) < 2048 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1650
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1651
                if (HHGear^.Angle + 1 <= cMaxAngle) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1652
                    inc(HHGear^.Angle)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1653
                end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1654
    else
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  1655
        if (HHGear^.Angle >= 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1656
            dec(HHGear^.Angle);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1657
11923
9da78300c5d0 Fix sniper rifle making timer gray all the time
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
  1658
    if (TurnTimeLeft = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1659
        begin
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  1660
        HHGear^.State := HHGear^.State and (not gstNotKickable);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1661
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1662
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1663
        end;
559
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1664
end;
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1665
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1666
////////////////////////////////////////////////////////////////////////////////
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1667
procedure doStepActionTimer(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1668
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1669
dec(Gear^.Timer);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1670
case Gear^.Kind of
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1671
    gtATStartGame:
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1672
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1673
        AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1674
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1675
            begin
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13645
diff changeset
  1676
            AddCaption(GetEventString(eidRoundStart), capcolDefault, capgrpGameState);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1677
            end
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1678
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1679
    gtATFinishGame:
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1680
        begin
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1681
        AllInactive := false;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1682
        if Gear^.Timer = 1000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1683
            begin
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1684
            ScreenFade := sfToBlack;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1685
            ScreenFadeValue := 0;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1686
            ScreenFadeSpeed := 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1687
            end;
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1688
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1689
            begin
7068
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7066
diff changeset
  1690
            SendIPC(_S'N');
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7066
diff changeset
  1691
            SendIPC(_S'q');
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1692
            GameState := gsExit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1693
            end
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1694
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1695
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1696
if Gear^.Timer = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1697
    DeleteGear(Gear)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1698
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1699
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1700
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1701
procedure doStepPickHammerWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1702
var
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1703
    i, ei, x, y: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1704
    HHGear: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1705
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1706
    AllInactive := false;
9487
fbe203c1d11e couple more wrap calls. freezer still doesn't propagate properly. mostly due to
nemo
parents: 9485
diff changeset
  1707
    WorldWrap(Gear);
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1708
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1709
    dec(Gear^.Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1710
    if (TurnTimeLeft = 0) or (Gear^.Timer = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1711
    or((Gear^.Message and gmDestroy) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1712
    or((HHGear^.State and gstHHDriven) =0) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1713
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  1714
        StopSoundChan(Gear^.SoundChannel);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1715
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1716
        AfterAttack;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  1717
        doStepHedgehogMoving(HHGear);  // for gfInfAttack
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1718
        exit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1719
        end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1720
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1721
    x:= hwRound(Gear^.X);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1722
    y:= hwRound(Gear^.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1723
    if (Gear^.Timer mod 33) = 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1724
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1725
        HHGear^.State := HHGear^.State or gstNoDamage;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  1726
        doMakeExplosion(x, y + 7, Gear^.Boom, Gear^.Hedgehog, EXPLDontDraw);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1727
        HHGear^.State := HHGear^.State and (not gstNoDamage)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1728
        end;
422
12295a8b8b2f Tune pickhammer
unc0rr
parents: 415
diff changeset
  1729
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1730
    if (Gear^.Timer mod 47) = 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1731
        begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1732
        // ok. this was an attempt to turn off dust if not actually drilling land.  I have no idea why it isn't working as expected
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  1733
        if (( (y + 12) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y + 12, x] > 255) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1734
            for i:= 0 to 1 do
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1735
                AddVisualGear(x - 5 + Random(10), y + 12, vgtDust);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1736
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1737
        i := x - Gear^.Radius - LongInt(GetRandom(2));
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1738
        ei := x + Gear^.Radius + LongInt(GetRandom(2));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1739
        while i <= ei do
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1740
            begin
13609
73b096e1d895 Fix hammer/pickhammer not digging land with gfSolidLand on
Wuzzy <Wuzzy2@mail.ru>
parents: 13608
diff changeset
  1741
            doMakeExplosion(i, y + 3, 3, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx or EXPLForceDraw);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1742
            inc(i, 1)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1743
            end;
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2329
diff changeset
  1744
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1745
        if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9), lfIndestructible) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1746
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1747
            Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1748
            Gear^.Y := Gear^.Y + _1_9;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1749
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1750
        SetAllHHToActive;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1751
        end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1752
    if TestCollisionYwithGear(Gear, 1) <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1753
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1754
        Gear^.dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1755
        SetLittle(HHGear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1756
        HHGear^.dY := _0;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1757
        end
11020
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1758
    else if Gear^.dY.isNegative and (TestCollisionYwithGear(HHGear, -1) <> 0) then
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1759
        begin
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1760
        Gear^.dY := cGravity;
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1761
        HHGear^.dY := cGravity;
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1762
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1763
    else
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1764
        begin
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  1765
        if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y + Gear^.dY + cGravity), lfLandMask) then
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1766
            begin
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1767
            Gear^.dY := Gear^.dY + cGravity;
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1768
            Gear^.Y := Gear^.Y + Gear^.dY
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1769
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1770
        if hwRound(Gear^.Y) > cWaterLine then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1771
            Gear^.Timer := 1
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1772
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1773
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1774
    Gear^.X := Gear^.X + HHGear^.dX;
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  1775
    if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y)-cHHRadius, lfLandMask) then
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1776
        begin
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1777
        HHGear^.X := Gear^.X;
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1778
        HHGear^.Y := Gear^.Y - int2hwFloat(cHHRadius)
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1779
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1780
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1781
    if (Gear^.Message and gmAttack) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1782
        if (Gear^.State and gsttmpFlag) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1783
            Gear^.Timer := 1
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1784
    else //there would be a mistake.
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1785
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1786
        if (Gear^.State and gsttmpFlag) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1787
            Gear^.State := Gear^.State or gsttmpFlag;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1788
    if ((Gear^.Message and gmLeft) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1789
        Gear^.dX := - _0_3
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1790
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1791
        if ((Gear^.Message and gmRight) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1792
            Gear^.dX := _0_3
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1793
    else Gear^.dX := _0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1794
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1795
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1796
procedure doStepPickHammer(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1797
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1798
    i, y: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1799
    ar: TRangeArray;
911
b709fe13ed69 Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents: 883
diff changeset
  1800
    HHGear: PGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1801
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1802
    i := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1803
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1804
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1805
    y := hwRound(Gear^.Y) - cHHRadius * 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1806
    while y < hwRound(Gear^.Y) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1807
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1808
        ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1809
        ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1810
        inc(y, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1811
        inc(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1812
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1813
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1814
    DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1815
    Gear^.dY := HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1816
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1817
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1818
    Gear^.SoundChannel := LoopSound(sndPickhammer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1819
    doStepPickHammerWork(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1820
    Gear^.doStep := @doStepPickHammerWork
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1821
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1822
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1823
////////////////////////////////////////////////////////////////////////////////
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1824
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1825
    BTPrevAngle, BTSteps: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1826
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1827
procedure doStepBlowTorchWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1828
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1829
    HHGear: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1830
    b: boolean;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1831
    prevX: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1832
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1833
    AllInactive := false;
14342
alfadur
parents: 14341
diff changeset
  1834
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1835
    dec(Gear^.Timer);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1836
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1837
    if Gear^.Hedgehog^.Gear = nil then
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1838
        begin
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  1839
        StopSoundChan(Gear^.SoundChannel);
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1840
        DeleteGear(Gear);
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1841
        AfterAttack;
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1842
        exit
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1843
        end;
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1844
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1845
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1846
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1847
    HedgehogChAngle(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1848
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1849
    b := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1850
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1851
    if abs(LongInt(HHGear^.Angle) - BTPrevAngle) > 7  then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1852
        begin
5722
3b7f2bfc8632 Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
unc0rr
parents: 5716
diff changeset
  1853
        Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1854
        Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1855
        BTPrevAngle := HHGear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1856
        b := true
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1857
        end;
1528
3fee15104c1d More stable blowtorch:
unc0rr
parents: 1507
diff changeset
  1858
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1859
    if ((HHGear^.State and gstMoving) <> 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1860
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1861
        doStepHedgehogMoving(HHGear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1862
        if (HHGear^.State and gstHHDriven) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1863
            Gear^.Timer := 0
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1864
        end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1865
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1866
    if Gear^.Timer mod cHHStepTicks = 0 then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1867
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1868
        b := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1869
        if Gear^.dX.isNegative then
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1870
            HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmLeft
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1871
        else
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1872
            HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmRight;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1873
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1874
        if ((HHGear^.State and gstMoving) = 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1875
            begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1876
            HHGear^.State := HHGear^.State and (not gstAttacking);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1877
            prevX := hwRound(HHGear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1878
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1879
            // why the call to HedgehogStep then a further increment of X?
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1880
            if (prevX = hwRound(HHGear^.X)) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1881
               CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y),
3519
56cbc035b74b rename flags
nemo
parents: 3509
diff changeset
  1882
               lfIndestructible) then HedgehogStep(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1883
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1884
            if (prevX = hwRound(HHGear^.X)) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1885
               CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y),
3519
56cbc035b74b rename flags
nemo
parents: 3509
diff changeset
  1886
               lfIndestructible) then HHGear^.X := HHGear^.X + SignAs(_1, HHGear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1887
            HHGear^.State := HHGear^.State or gstAttacking
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1888
            end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1889
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1890
        inc(BTSteps);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1891
        if BTSteps = 7 then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1892
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1893
            BTSteps := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1894
            if CheckLandValue(hwRound(HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC) + SignAs(_6,Gear^.dX)), hwRound(HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC)),lfIndestructible) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1895
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1896
                Gear^.X := HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1897
                Gear^.Y := HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1898
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1899
            HHGear^.State := HHGear^.State or gstNoDamage;
14342
alfadur
parents: 14341
diff changeset
  1900
            AmmoShove(Gear, Gear^.Boom, 15);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1901
            HHGear^.State := HHGear^.State and (not gstNoDamage)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1902
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1903
        end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1904
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1905
    if b then
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1906
        begin
6278
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1907
        DrawTunnel(HHGear^.X + Gear^.dX * cHHRadius,
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1908
        HHGear^.Y + Gear^.dY * cHHRadius - _1 -
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1909
        ((hwAbs(Gear^.dX) / (hwAbs(Gear^.dX) + hwAbs(Gear^.dY))) * _0_5 * 7),
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1910
        Gear^.dX, Gear^.dY,
6278
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1911
        cHHStepTicks, cHHRadius * 2 + 7);
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1912
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1913
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1914
    if (TurnTimeLeft = 0) or (Gear^.Timer = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1915
    or ((HHGear^.Message and gmAttack) <> 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1916
        begin
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  1917
        StopSoundChan(Gear^.SoundChannel);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1918
        HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1919
        HHGear^.State := HHGear^.State and (not gstNotKickable);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1920
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1921
        AfterAttack
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1922
        end
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1923
end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1924
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1925
procedure doStepBlowTorch(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1926
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1927
    HHGear: PGear;
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1928
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1929
    BTPrevAngle := High(LongInt);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1930
    BTSteps := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1931
    HHGear := Gear^.Hedgehog^.Gear;
8617
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1932
    HedgehogChAngle(HHGear);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1933
    Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1934
    Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1935
    DrawTunnel(HHGear^.X,
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1936
        HHGear^.Y + Gear^.dY * cHHRadius - _1 -
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1937
        ((hwAbs(Gear^.dX) / (hwAbs(Gear^.dX) + hwAbs(Gear^.dY))) * _0_5 * 7),
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1938
        Gear^.dX, Gear^.dY,
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1939
        cHHStepTicks, cHHRadius * 2 + 7);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1940
    HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1941
    HHGear^.State := HHGear^.State or gstNotKickable;
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  1942
    Gear^.SoundChannel := LoopSound(sndBlowTorch);
14342
alfadur
parents: 14341
diff changeset
  1943
    Gear^.doStep := @doStepBlowTorchWork
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1944
end;
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1945
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1946
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1947
////////////////////////////////////////////////////////////////////////////////
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1948
procedure doStepMine(Gear: PGear);
5690
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  1949
var vg: PVisualGear;
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1950
    dxdy: hwFloat;
10679
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1951
    dmg: LongWord;
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1952
begin
9043
f9d53af63f04 fix dud mine explosion
nemo
parents: 9041
diff changeset
  1953
    if Gear^.Health = 0 then dxdy:= hwAbs(Gear^.dX)+hwAbs(Gear^.dY);
14755
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  1954
    Gear^.RenderTimer:= ((Gear^.State and gstFrozen) = 0) and ((Gear^.State and gstAttacking) = 0) and (Gear^.Health <> 0);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1955
    if (Gear^.State and gstMoving) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1956
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1957
        DeleteCI(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1958
        doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1959
        if (Gear^.State and gstMoving) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1960
            begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  1961
            AddCI(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1962
            Gear^.dX := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1963
            Gear^.dY := _0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1964
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1965
        CalcRotationDirAngle(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1966
        AllInactive := false
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1967
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1968
    else if (GameTicks and $3F) = 25 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1969
        doStepFallingGear(Gear);
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1970
    if (Gear^.Health = 0) then
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1971
        begin
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1972
        if (dxdy > _0_4) and (Gear^.State and gstCollision <> 0) then
10679
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1973
            begin
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1974
            dmg:= hwRound(dxdy * _50);
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1975
            inc(Gear^.Damage, dmg);
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1976
            ScriptCall('onGearDamage', Gear^.UID, dmg)
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1977
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1978
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
  1979
        if ((GameTicks and $FF) = 0) and (Gear^.Damage > random(30)) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1980
            begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1981
            vg:= AddVisualGear(hwRound(Gear^.X) - 4  + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1982
            if vg <> nil then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1983
                vg^.Scale:= 0.5
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1984
            end;
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1985
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1986
        if (Gear^.Damage > 35) then
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1987
            begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  1988
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1989
            DeleteGear(Gear);
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1990
            exit
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1991
            end
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1992
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1993
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1994
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1995
        if ((Gear^.State and gstAttacking) = 0) then
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1996
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1997
            if ((GameTicks and $1F) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1998
                if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1999
                    Gear^.State := Gear^.State or gstAttacking
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2000
            end
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2001
        else // gstAttacking <> 0
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2002
            begin
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2003
            AllInactive := false;
12176
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  2004
            // tag of 1 means this mine has a random timer
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  2005
            if (Gear^.Tag = 1) and (Gear^.Timer = 0) then
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  2006
                begin
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  2007
                if (GameTicks mod 2 = 0) then GetRandom(2);
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  2008
                if (GameTicks mod 3 = 0) then GetRandom(2);
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  2009
                Gear^.Timer:= GetRandom(51) * 100;
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  2010
                Gear^.Tag:= 0;
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  2011
                end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2012
            if (Gear^.Timer and $FF) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2013
                PlaySound(sndMineTick);
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2014
            if Gear^.Timer = 0 then
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2015
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2016
                if ((Gear^.State and gstWait) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2017
                or (cMineDudPercent = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2018
                or (getRandom(100) > cMineDudPercent) then
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2019
                    begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2020
                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  2021
                    DeleteGear(Gear);
14561
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2022
                    exit   // redundant but we've had too many delete gear bugs
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2023
                    end
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2024
                else
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2025
                    begin
5690
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  2026
                    vg:= AddVisualGear(hwRound(Gear^.X) - 4  + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2027
                    if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2028
                        vg^.Scale:= 0.5;
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2029
                    PlaySound(sndVaporize);
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2030
                    Gear^.Health := 0;
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  2031
                    Gear^.Damage := 0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2032
                    Gear^.State := Gear^.State and (not gstAttacking)
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2033
                    end;
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2034
                exit
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2035
                end;
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2036
            dec(Gear^.Timer);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2037
            end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2038
    else // gsttmpFlag = 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2039
        if (TurnTimeLeft = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2040
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2041
        or (Gear^.Hedgehog^.Gear = nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2042
            Gear^.State := Gear^.State or gsttmpFlag;
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  2043
end;
57
e1a77ae57065 - Fixed compiling .)
unc0rr
parents: 53
diff changeset
  2044
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2045
procedure doStepAirMine(Gear: PGear);
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2046
var i,t,targDist,tmpDist: LongWord;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2047
    targ, tmpG: PGear;
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2048
    trackSpeed, airFriction, tX, tY: hwFloat;
10827
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2049
    isUnderwater: Boolean;
14207
dcf235a1f86b add sparkles to stunned airmines
alfadur
parents: 14206
diff changeset
  2050
    sparkle: PVisualGear;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2051
begin
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  2052
    targ:= nil;
14755
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  2053
    Gear^.RenderTimer:= ((Gear^.State and gstFrozen) = 0) and ((Gear^.State and gstAttacking) = 0);
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  2054
    if (Gear^.State and gstFrozen) <> 0 then
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  2055
        begin
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  2056
        if Gear^.Damage > 0 then
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  2057
            begin
14348
2221c418026a Pixel-perfect removal of exploding frozen air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 14347
diff changeset
  2058
            // Normal, damaging explosion
2221c418026a Pixel-perfect removal of exploding frozen air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 14347
diff changeset
  2059
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
14349
e3e06b216e00 Frozen air mines: Don't erase land if gstNoGravity state is off
Wuzzy <Wuzzy2@mail.ru>
parents: 14348
diff changeset
  2060
            if ((Gear^.State and gstNoGravity) <> 0) then
e3e06b216e00 Frozen air mines: Don't erase land if gstNoGravity state is off
Wuzzy <Wuzzy2@mail.ru>
parents: 14348
diff changeset
  2061
                // Remove land created by frozen air mine sprite pixel-perfectly
e3e06b216e00 Frozen air mines: Don't erase land if gstNoGravity state is off
Wuzzy <Wuzzy2@mail.ru>
parents: 14348
diff changeset
  2062
                EraseLand(
e3e06b216e00 Frozen air mines: Don't erase land if gstNoGravity state is off
Wuzzy <Wuzzy2@mail.ru>
parents: 14348
diff changeset
  2063
                    hwRound(Gear^.X) - SpritesData[sprFrozenAirMine].Width div 2,
e3e06b216e00 Frozen air mines: Don't erase land if gstNoGravity state is off
Wuzzy <Wuzzy2@mail.ru>
parents: 14348
diff changeset
  2064
                    hwRound(Gear^.Y) - SpritesData[sprFrozenAirMine].Height div 2,
e3e06b216e00 Frozen air mines: Don't erase land if gstNoGravity state is off
Wuzzy <Wuzzy2@mail.ru>
parents: 14348
diff changeset
  2065
                    sprFrozenAirMine, 0, 0, false, false, false, false);
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  2066
            DeleteGear(Gear);
14561
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2067
            exit
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  2068
            end;
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  2069
        doStepFallingGear(Gear);
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  2070
        exit
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  2071
        end;
10827
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2072
    isUnderwater:= CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y) + Gear^.Radius);
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2073
    if Gear^.Pos > 0 then
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2074
        begin
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2075
        airFriction:= _1;
10827
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2076
        if isUnderwater then
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2077
            dec(airFriction.QWordValue,Gear^.Pos*2)
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2078
        else
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2079
            dec(airFriction.QWordValue,Gear^.Pos);
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2080
        Gear^.dX:= Gear^.dX*airFriction;
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2081
        Gear^.dY:= Gear^.dY*airFriction
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2082
        end;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2083
    doStepFallingGear(Gear);
10806
02ef8815ec9d more turn-based-y
nemo
parents: 10802
diff changeset
  2084
    if (TurnTimeLeft = 0) and ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) > _0_02.QWordValue) then
02ef8815ec9d more turn-based-y
nemo
parents: 10802
diff changeset
  2085
        AllInactive := false;
02ef8815ec9d more turn-based-y
nemo
parents: 10802
diff changeset
  2086
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2087
    // Disable targeting if airmine is not active yet
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2088
    if ((Gear^.State and gsttmpFlag) = 0) then
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2089
        begin
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2090
        if (TurnTimeLeft = 0)
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2091
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime))
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2092
        or (CurrentHedgehog^.Gear = nil) then
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2093
        begin
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2094
        Gear^.FlightTime:= GameTicks;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2095
        Gear^.State := Gear^.State or gsttmpFlag;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2096
        Gear^.Hedgehog := nil;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2097
        end;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2098
        exit;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2099
        end;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2100
14205
1bdce164eb72 stun airmines on shove
alfadur
parents: 14202
diff changeset
  2101
    //Disable targeting while the airmine is stunned
1bdce164eb72 stun airmines on shove
alfadur
parents: 14202
diff changeset
  2102
    if Gear^.Tag <> 0 then
1bdce164eb72 stun airmines on shove
alfadur
parents: 14202
diff changeset
  2103
        begin
14207
dcf235a1f86b add sparkles to stunned airmines
alfadur
parents: 14206
diff changeset
  2104
        if ((Gear^.FlightTime and $FF) = 0) then
dcf235a1f86b add sparkles to stunned airmines
alfadur
parents: 14206
diff changeset
  2105
            begin
dcf235a1f86b add sparkles to stunned airmines
alfadur
parents: 14206
diff changeset
  2106
            sparkle:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
dcf235a1f86b add sparkles to stunned airmines
alfadur
parents: 14206
diff changeset
  2107
            if sparkle <> nil then
dcf235a1f86b add sparkles to stunned airmines
alfadur
parents: 14206
diff changeset
  2108
                begin
dcf235a1f86b add sparkles to stunned airmines
alfadur
parents: 14206
diff changeset
  2109
                    sparkle^.dX:= 0.004 * (random(100) - 50);
dcf235a1f86b add sparkles to stunned airmines
alfadur
parents: 14206
diff changeset
  2110
                    sparkle^.dY:= -0.05 + 0.004 * (random(100) - 50);
dcf235a1f86b add sparkles to stunned airmines
alfadur
parents: 14206
diff changeset
  2111
                    sparkle^.Tint:= $D5CD8CFF;
dcf235a1f86b add sparkles to stunned airmines
alfadur
parents: 14206
diff changeset
  2112
                    sparkle^.Angle:= random(360);
dcf235a1f86b add sparkles to stunned airmines
alfadur
parents: 14206
diff changeset
  2113
                end;
dcf235a1f86b add sparkles to stunned airmines
alfadur
parents: 14206
diff changeset
  2114
            end;
dcf235a1f86b add sparkles to stunned airmines
alfadur
parents: 14206
diff changeset
  2115
14205
1bdce164eb72 stun airmines on shove
alfadur
parents: 14202
diff changeset
  2116
        dec(Gear^.FlightTime);
1bdce164eb72 stun airmines on shove
alfadur
parents: 14202
diff changeset
  2117
        if Gear^.FlightTime = 0 then
14209
4b418709b1cf reset airmine timer on stun recovery
alfadur
parents: 14207
diff changeset
  2118
            begin
14205
1bdce164eb72 stun airmines on shove
alfadur
parents: 14202
diff changeset
  2119
            Gear^.Tag:= 0;
14209
4b418709b1cf reset airmine timer on stun recovery
alfadur
parents: 14207
diff changeset
  2120
            Gear^.Hedgehog:= nil;
4b418709b1cf reset airmine timer on stun recovery
alfadur
parents: 14207
diff changeset
  2121
            Gear^.State:= Gear^.State and (not gstAttacking);
4b418709b1cf reset airmine timer on stun recovery
alfadur
parents: 14207
diff changeset
  2122
            Gear^.Timer:= Gear^.WDTimer
4b418709b1cf reset airmine timer on stun recovery
alfadur
parents: 14207
diff changeset
  2123
            end;
14205
1bdce164eb72 stun airmines on shove
alfadur
parents: 14202
diff changeset
  2124
        exit
1bdce164eb72 stun airmines on shove
alfadur
parents: 14202
diff changeset
  2125
        end;
1bdce164eb72 stun airmines on shove
alfadur
parents: 14202
diff changeset
  2126
10806
02ef8815ec9d more turn-based-y
nemo
parents: 10802
diff changeset
  2127
    if (TurnTimeLeft = 0) or (Gear^.Angle = 0) or (Gear^.Hedgehog = nil) or (Gear^.Hedgehog^.Gear = nil) then
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2128
        begin
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2129
        Gear^.Hedgehog:= nil;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2130
        targ:= nil;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2131
        end
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2132
    else if Gear^.Hedgehog <> nil then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2133
        targ:= Gear^.Hedgehog^.Gear;
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2134
    if targ <> nil then
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2135
        begin
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2136
        tX:=Gear^.X-targ^.X;
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2137
        tY:=Gear^.Y-targ^.Y;
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2138
        // allow escaping - should maybe flag this too
14070
aa586aadd91f fix overflow check in airmine handling
alfadur
parents: 14060
diff changeset
  2139
        if (GameTicks > Gear^.FlightTime + 10000) or
14084
a173557250a3 abs(hwRound()) is nonsense
unC0Rr
parents: 14079
diff changeset
  2140
            (not ((tX.Round + tY.Round < Gear^.Angle * 9) and
14070
aa586aadd91f fix overflow check in airmine handling
alfadur
parents: 14060
diff changeset
  2141
                  (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Angle * 6))))
aa586aadd91f fix overflow check in airmine handling
alfadur
parents: 14060
diff changeset
  2142
             then
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2143
            targ:= nil
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2144
        end;
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2145
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2146
    // If in ready timer, or after turn, or in first 5 seconds of turn (really a window due to extra time utility)
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2147
    // or hunting is disabled due to seek radius of 0 then we aren't hunting
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2148
    if (ReadyTimeLeft > 0) or (TurnTimeLeft = 0) or 
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2149
        ((TurnTimeLeft < cHedgehogTurnTime) and (cHedgehogTurnTime-TurnTimeLeft < 5000)) or
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2150
        (Gear^.Angle = 0) then
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10815
diff changeset
  2151
        gear^.State:= gear^.State and (not gstChooseTarget)
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2152
    else if
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2153
    // todo, allow not finding new target, set timeout on target retention
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2154
        (Gear^.State and gstAttacking = 0) and
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2155
        ((GameTicks and $FF) = 17) and
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2156
        (GameTicks > Gear^.FlightTime) then // recheck hunted hog
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2157
        begin
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10815
diff changeset
  2158
        gear^.State:= gear^.State or gstChooseTarget;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2159
        if targ <> nil then
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2160
             targDist:= Distance(Gear^.X-targ^.X,Gear^.Y-targ^.Y).Round
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2161
        else targDist:= 0;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2162
        for t:= 0 to Pred(TeamsCount) do
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2163
            with TeamsArray[t]^ do
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2164
                for i:= 0 to cMaxHHIndex do
14703
4a4ff2354b58 give frozen hogs a break
nemo
parents: 14637
diff changeset
  2165
                    if (Hedgehogs[i].Gear <> nil) and (Hedgehogs[i].Effects[heFrozen] = 0) then
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2166
                        begin
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2167
                        tmpG:= Hedgehogs[i].Gear;
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2168
                        tX:=Gear^.X-tmpG^.X;
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2169
                        tY:=Gear^.Y-tmpG^.Y;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2170
                        if (Gear^.Angle = $FFFFFFFF) or
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2171
                            ((tX.Round+tY.Round < Gear^.Angle) and
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2172
                            (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Angle))) then
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2173
                            begin
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2174
                            if targ <> nil then tmpDist:= Distance(tX,tY).Round;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2175
                            if (targ = nil) or (tmpDist < targDist) then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2176
                                begin
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2177
                                if targ = nil then targDist:= Distance(tX,tY).Round
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2178
                                else targDist:= tmpDist;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2179
                                Gear^.Hedgehog:= @Hedgehogs[i];
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2180
                                targ:= tmpG;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2181
                                end
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2182
                            end
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2183
                        end;
10802
089e43d01f74 Use the larger scaled airmine sprite originally intended, add some antidickery measures.
nemo
parents: 10800
diff changeset
  2184
        if targ <> nil then Gear^.FlightTime:= GameTicks + 5000
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2185
        end;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2186
    if targ <> nil then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2187
        begin
10799
658794118fd8 initialise trackSpeed, add nil check before resetting seek timer
nemo
parents: 10798
diff changeset
  2188
        trackSpeed:= _0;
10827
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2189
        if isUnderwater then
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2190
            trackSpeed.QWordValue:= Gear^.Power div 2
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2191
        else
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2192
            trackSpeed.QWordValue:= Gear^.Power;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2193
        if (Gear^.X < targ^.X) and (Gear^.dX < _0_1)  then
12811
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2194
            if (WorldEdge = weWrap) and ((targ^.X - Gear^.X) > ((Gear^.X - int2hwFloat(LeftX)) + (int2hwFloat(RightX) - targ^.X))) then
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2195
                 Gear^.dX:= Gear^.dX-trackSpeed
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2196
            else
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2197
                 Gear^.dX:= Gear^.dX+trackSpeed // please leave as an add.  I like the effect
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2198
        else if (Gear^.X > targ^.X) and (Gear^.dX > -_0_1) then
12811
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2199
            if (WorldEdge = weWrap) and ((Gear^.X - targ^.X) > ((targ^.X - int2hwFloat(LeftX)) + (int2hwFloat(RightX) - Gear^.X))) then
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2200
                Gear^.dX:= Gear^.dX+trackSpeed
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2201
            else
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2202
                Gear^.dX:= Gear^.dX-trackSpeed;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2203
        if (Gear^.Y < targ^.Y) and (Gear^.dY < _0_1)  then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2204
             Gear^.dY:= Gear^.dY+trackSpeed
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2205
        else if (Gear^.Y > targ^.Y) and (Gear^.dY > -_0_1) then
10802
089e43d01f74 Use the larger scaled airmine sprite originally intended, add some antidickery measures.
nemo
parents: 10800
diff changeset
  2206
            Gear^.dY:= Gear^.dY-trackSpeed
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2207
        end
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2208
    else Gear^.Hedgehog:= nil;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2209
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2210
    if ((Gear^.State and gstAttacking) = 0) then
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2211
        begin
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2212
        if ((GameTicks and $1F) = 0) then
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2213
            begin
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2214
            if targ <> nil then
10794
ace862eda192 radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
nemo
parents: 10791
diff changeset
  2215
                begin
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2216
                tX:=Gear^.X-targ^.X;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2217
                tY:=Gear^.Y-targ^.Y;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2218
                if (tX.Round+tY.Round < Gear^.Boom) and
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2219
                   (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Boom)) then
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2220
                Gear^.State := Gear^.State or gstAttacking
10794
ace862eda192 radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
nemo
parents: 10791
diff changeset
  2221
                end
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2222
            else if (Gear^.Angle > 0) and (CheckGearNear(Gear, gtHedgehog, Gear^.Boom, Gear^.Boom) <> nil) then
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2223
                Gear^.State := Gear^.State or gstAttacking
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2224
            end
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2225
        end
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2226
    else // gstAttacking <> 0
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2227
        begin
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2228
        AllInactive := false;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2229
        if (Gear^.Timer and $FF) = 0 then
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2230
            PlaySound(sndMineTick);
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2231
        if Gear^.Timer = 0 then
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2232
            begin
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2233
            // recheck
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2234
            if targ <> nil then
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2235
                begin
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2236
                tX:=Gear^.X-targ^.X;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2237
                tY:=Gear^.Y-targ^.Y;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2238
                if (tX.Round+tY.Round < Gear^.Boom) and
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2239
                   (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Boom)) then
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2240
                    begin
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2241
                    Gear^.Hedgehog:= CurrentHedgehog;
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2242
                    tmpG:= FollowGear;
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  2243
                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2244
                    FollowGear:= tmpG;
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2245
                    DeleteGear(Gear);
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2246
                    exit
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2247
                    end
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2248
                end
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2249
            else if (Gear^.Angle > 0) and (CheckGearNear(Gear, gtHedgehog, Gear^.Boom, Gear^.Boom) <> nil) then
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2250
                begin
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2251
                Gear^.Hedgehog:= CurrentHedgehog;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2252
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2253
                DeleteGear(Gear);
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2254
                exit
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2255
                end;
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2256
            Gear^.State:= Gear^.State and (not gstAttacking);
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2257
            Gear^.Timer:= Gear^.WDTimer
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2258
            end;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2259
        if Gear^.Timer > 0 then
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2260
            dec(Gear^.Timer);
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2261
        end
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2262
end;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2263
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  2264
////////////////////////////////////////////////////////////////////////////////
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2265
procedure doStepSMine(Gear: PGear);
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  2266
    var land: Word;
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2267
begin
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2268
    // TODO: do real calculation?
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  2269
    land:= TestCollisionXwithGear(Gear, 2);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  2270
    if land = 0 then land:= TestCollisionYwithGear(Gear,-2);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  2271
    if land = 0 then land:= TestCollisionXwithGear(Gear,-2);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  2272
    if land = 0 then land:= TestCollisionYwithGear(Gear, 2);
11304
a20f416c91ec fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
sheepluva
parents: 11290
diff changeset
  2273
    if (land <> 0) and ((land and lfBouncy = 0) or ((Gear^.State and gstMoving) = 0)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2274
        begin
10964
493bd837dc2e Make sure to have gstMoving flag cleared
unC0Rr
parents: 10952
diff changeset
  2275
        if ((Gear^.State and gstMoving) <> 0) or (not isZero(Gear^.dX)) or (not isZero(Gear^.dY)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2276
            begin
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  2277
            PlaySound(sndRopeAttach);
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2278
            Gear^.dX:= _0;
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2279
            Gear^.dY:= _0;
10164
0570d4b22187 AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
unc0rr
parents: 10145
diff changeset
  2280
            Gear^.State:= Gear^.State and (not gstMoving);
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  2281
            AddCI(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2282
            end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2283
        end
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2284
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2285
        begin
10164
0570d4b22187 AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
unc0rr
parents: 10145
diff changeset
  2286
        Gear^.State:= Gear^.State or gstMoving;
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2287
        DeleteCI(Gear);
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2288
        doStepFallingGear(Gear);
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2289
        AllInactive := false;
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2290
        CalcRotationDirAngle(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2291
        end;
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2292
14763
bc0e86b0347b Don't show SMine timer if drowning
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
  2293
    Gear^.RenderTimer:= (Gear^.State and (gstFrozen or gstAttacking or gstDrowning) = 0);
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2294
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2295
        begin
12304
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  2296
        if ((Gear^.State and gstAttacking) = 0) and ((Gear^.State and gstFrozen) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2297
            begin
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2298
            if ((GameTicks and $1F) = 0) then
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2299
// FIXME - values taken from mine.  use a gear val and set both to same
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2300
               if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2301
                    Gear^.State := Gear^.State or gstAttacking
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2302
            end
12304
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  2303
        else if (Gear^.State and gstFrozen) = 0 then // gstAttacking <> 0
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  2304
            begin
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2305
            AllInactive := false;
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2306
            if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2307
                begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2308
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2309
                DeleteGear(Gear);
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2310
                exit
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  2311
                end
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  2312
            else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2313
                if (Gear^.Timer and $FF) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2314
                    PlaySound(sndMineTick);
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  2315
                dec(Gear^.Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2316
                end
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  2317
            end
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2318
    else // gsttmpFlag = 0
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  2319
        if ((GameFlags and gfInfAttack = 0) and ((TurnTimeLeft = 0) or (Gear^.Hedgehog^.Gear = nil)))
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  2320
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2321
            Gear^.State := Gear^.State or gsttmpFlag;
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2322
end;
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2323
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2324
////////////////////////////////////////////////////////////////////////////////
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  2325
procedure doStepDynamite(Gear: PGear);
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  2326
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2327
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2328
    AllInactive := false;
11532
44e646598e6a sparkles for dynamite at sheepy's request. he can tweak values if he wishes
nemo
parents: 11528
diff changeset
  2329
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2330
    if Gear^.Timer mod 166 = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2331
        inc(Gear^.Tag);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2332
    if Gear^.Timer = 1000 then // might need better timing
14016
3c40754f6cfe Add Grenade taunt when grenade close to hog is about to blow up
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  2333
        makeHogsWorry(Gear^.X, Gear^.Y, 75, Gear^.Kind);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2334
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2335
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2336
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2337
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2338
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2339
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2340
    dec(Gear^.Timer);
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  2341
end;
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2342
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  2343
///////////////////////////////////////////////////////////////////////////////
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2344
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2345
procedure doStepRollingBarrel(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2346
var
10679
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  2347
    i, dmg: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2348
    particle: PVisualGear;
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2349
    dxdy: hwFloat;
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2350
begin
10490
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10411
diff changeset
  2351
    if (Gear^.dX.QWordValue = 0) and (Gear^.dY.QWordValue = 0) and (TestCollisionYwithGear(Gear, 1) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2352
        SetLittle(Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2353
    Gear^.State := Gear^.State or gstAnimation;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  2354
    if Gear^.Health < cBarrelHealth then Gear^.State:= Gear^.State and (not gstFrozen);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2355
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2356
    if ((Gear^.dX.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2357
    or (Gear^.dY.QWordValue <> 0))  then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2358
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2359
        DeleteCI(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2360
        AllInactive := false;
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2361
        dxdy:= hwAbs(Gear^.dX)+hwAbs(Gear^.dY);
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2362
        doStepFallingGear(Gear);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2363
        if (Gear^.State and gstCollision <> 0) and(dxdy > _0_4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2364
            begin
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2365
            if (TestCollisionYwithGear(Gear, 1) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2366
                begin
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2367
                Gear^.State := Gear^.State or gsttmpFlag;
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2368
                for i:= min(12, hwRound(dxdy*_10)) downto 0 do
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2369
                    begin
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2370
                    particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12,vgtDust);
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2371
                    if particle <> nil then
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2372
                        particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2373
                    end
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2374
                end;
10679
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  2375
            dmg:= hwRound(dxdy * _50);
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  2376
            inc(Gear^.Damage, dmg);
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  2377
            ScriptCall('onGearDamage', Gear^.UID, dmg)
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2378
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2379
        CalcRotationDirAngle(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2380
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2381
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2382
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2383
        Gear^.State := Gear^.State or gsttmpFlag;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  2384
        AddCI(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2385
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2386
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2387
    if not Gear^.dY.isNegative and (Gear^.dY < _0_001) and (TestCollisionYwithGear(Gear, 1) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2388
        Gear^.dY := _0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2389
    if hwAbs(Gear^.dX) < _0_001 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2390
        Gear^.dX := _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2391
5128
3c65326bb713 Check for 0 health to avoid div by 0. spotted by mikade.
nemo
parents: 5121
diff changeset
  2392
    if (Gear^.Health > 0) and ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2393
        if (cBarrelHealth div Gear^.Health) > 2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2394
            AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke)
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2395
    else
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2396
        AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite);
14754
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14753
diff changeset
  2397
    // health texture
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14753
diff changeset
  2398
    FreeAndNilTexture(Gear^.Tex);
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14753
diff changeset
  2399
    Gear^.Tex := RenderStringTex(ansistring(inttostr(Gear^.Health)), $ff808080, fnt16);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2400
    dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2401
    Gear^.Damage := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2402
    if Gear^.Health <= 0 then
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2403
        doStepCase(Gear);
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2404
end;
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2405
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2406
procedure doStepCase(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2407
var
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  2408
    i, x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2409
    k: TGearType;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  2410
    dX, dY: HWFloat;
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2411
    hog: PHedgehog;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2412
    sparkles: PVisualGear;
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2413
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2414
    k := Gear^.Kind;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2415
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2416
    if (Gear^.Message and gmDestroy) > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2417
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2418
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2419
        FreeActionsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2420
        SetAllToActive;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2421
        // something (hh, mine, etc...) could be on top of the case
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2422
        with CurrentHedgehog^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2423
            if Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2424
                Gear^.Message := Gear^.Message and (not (gmLJump or gmHJump));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2425
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2426
        end;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  2427
    if (k = gtExplosives) and (Gear^.Health < cBarrelHealth) then Gear^.State:= Gear^.State and (not gstFrozen);
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
  2428
8973
7bcb77379a4b cases have no health
nemo
parents: 8971
diff changeset
  2429
    if ((k <> gtExplosives) and (Gear^.Damage > 0)) or ((k = gtExplosives) and (Gear^.Health<=0)) then
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2430
        begin
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2431
        x := hwRound(Gear^.X);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2432
        y := hwRound(Gear^.Y);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2433
        hog:= Gear^.Hedgehog;
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2434
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2435
        if k = gtCase then
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2436
            begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2437
            doMakeExplosion(x, y, Gear^.Boom, hog, EXPLAutoSound);
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2438
            for i:= 0 to 63 do
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2439
                AddGear(x, y, gtFlame, 0, _0, _0, 0);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2440
            end
12573
494d3e1c4810 Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents: 12382
diff changeset
  2441
        else if k = gtTarget then
494d3e1c4810 Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents: 12382
diff changeset
  2442
            uStats.TargetHit()
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2443
        else if k = gtExplosives then
14561
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2444
            begin
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2445
            doMakeExplosion(x, y, Gear^.Boom, hog, EXPLAutoSound);
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2446
            for i:= 0 to 31 do
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2447
                begin
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2448
                dX := AngleCos(i * 64) * _0_5 * (getrandomf + _1);
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2449
                dY := AngleSin(i * 64) * _0_5 * (getrandomf + _1);
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2450
                AddGear(x, y, gtFlame, 0, dX, dY, 0);
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2451
                AddGear(x, y, gtFlame, gstTmpFlag, -dX, -dY, 0);
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2452
                end
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2453
            end;
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  2454
        DeleteGear(Gear);
14561
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2455
        exit
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2456
        end;
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2457
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2458
    if k = gtExplosives then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2459
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2460
        if (hwAbs(Gear^.dX) > _0_15) or ((hwAbs(Gear^.dY) > _0_15) and (hwAbs(Gear^.dX) > _0_02)) then
8962
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  2461
            begin
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  2462
            Gear^.doStep := @doStepRollingBarrel;
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  2463
            exit;
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  2464
            end
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2465
        else Gear^.dX:= _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2466
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2467
        if ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2468
            if (cBarrelHealth div Gear^.Health) > 2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2469
                AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke)
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2470
            else
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2471
                AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2472
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2473
        Gear^.Damage := 0;
14754
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14753
diff changeset
  2474
        // health texture
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14753
diff changeset
  2475
        FreeAndNilTexture(Gear^.Tex);
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14753
diff changeset
  2476
        Gear^.Tex := RenderStringTex(ansistring(inttostr(Gear^.Health)), $ff808080, fnt16);
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2477
        end
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2478
    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2479
        begin
14754
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14753
diff changeset
  2480
        // health texture for health crate
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14753
diff changeset
  2481
        if (k = gtCase) and ((Gear^.Pos and $02) <> 0) then
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14753
diff changeset
  2482
            begin
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14753
diff changeset
  2483
            FreeAndNilTexture(Gear^.Tex);
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14753
diff changeset
  2484
            if ((Gear^.State and gstFrozen) = 0) then
14766
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2485
                begin
14764
c6b7f4a4122c Hide health of fake health crates
Wuzzy <Wuzzy2@mail.ru>
parents: 14763
diff changeset
  2486
                // Karma=2: Always hide health
c6b7f4a4122c Hide health of fake health crates
Wuzzy <Wuzzy2@mail.ru>
parents: 14763
diff changeset
  2487
                if (Gear^.Karma = 2) then
14766
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2488
                    i:= 0
14764
c6b7f4a4122c Hide health of fake health crates
Wuzzy <Wuzzy2@mail.ru>
parents: 14763
diff changeset
  2489
                // Karma=1: Hide health in game, but show in demo
14766
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2490
                else if (Gear^.Karma = 1) then
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2491
                    if (GameType in [gmtDemo, gmtRecord]) then
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2492
                        i:= 1
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2493
                    else
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2494
                        i:= 0
14764
c6b7f4a4122c Hide health of fake health crates
Wuzzy <Wuzzy2@mail.ru>
parents: 14763
diff changeset
  2495
                // Always show health (default)
c6b7f4a4122c Hide health of fake health crates
Wuzzy <Wuzzy2@mail.ru>
parents: 14763
diff changeset
  2496
                else
14766
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2497
                    i:= 1;
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2498
                if i = 1 then
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2499
                    Gear^.Tex := RenderStringTex(ansistring(inttostr(Gear^.Health)), $ff80ff80, fnt16)
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2500
                else
14883
4e3d81af71bf Some fixes to make Pas2C happy again
Wuzzy <Wuzzy2@mail.ru>
parents: 14825
diff changeset
  2501
                    Gear^.Tex := RenderStringTex(trmsg[sidUnknownGearValue], $ff80ff80, fnt16)
14766
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2502
                end;
14754
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14753
diff changeset
  2503
            end;
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2504
        if Gear^.Timer = 500 then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2505
            begin
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2506
(* Can't make sparkles team coloured without working out what the next team is going to be. This should be solved, really, since it also screws up
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2507
   voices. Reinforcements voices is heard for active team, not team-to-be.  Either that or change crate spawn from end of turn to start, although that
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2508
   has its own complexities. *)
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2509
            // Abuse a couple of gear values to track origin
7339
5984b749ad9b free up power for use by script
nemo
parents: 7335
diff changeset
  2510
            Gear^.Angle:= hwRound(Gear^.Y);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2511
            Gear^.Tag:= random(2);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2512
            inc(Gear^.Timer)
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2513
            end;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2514
        if Gear^.Timer < 1833 then inc(Gear^.Timer);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2515
        if Gear^.Timer = 1000 then
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2516
            begin
7339
5984b749ad9b free up power for use by script
nemo
parents: 7335
diff changeset
  2517
            sparkles:= AddVisualGear(hwRound(Gear^.X), Gear^.Angle, vgtDust, 1);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2518
            if sparkles <> nil then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2519
                begin
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2520
                sparkles^.dX:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2521
                sparkles^.dY:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2522
                sparkles^.Angle:= 270;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2523
                if Gear^.Tag = 1 then
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2524
                    sparkles^.Tint:= $3744D7FF
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2525
                else sparkles^.Tint:= $FAB22CFF
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2526
                end;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2527
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2528
        if Gear^.Timer < 1000 then
7283
nemo
parents: 7281
diff changeset
  2529
            begin
nemo
parents: 7281
diff changeset
  2530
            AllInactive:= false;
nemo
parents: 7281
diff changeset
  2531
            exit
nemo
parents: 7281
diff changeset
  2532
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2533
        end;
2911
cd355befa683 Engine:
smxx
parents: 2887
diff changeset
  2534
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2535
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2536
    if (Gear^.dY.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2537
    or (TestCollisionYwithGear(Gear, 1) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2538
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2539
        AllInactive := false;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2540
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2541
        Gear^.dY := Gear^.dY + cGravity;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2542
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2543
        if ((not Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, 1) <> 0)) or
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2544
           (Gear^.dY.isNegative and (TestCollisionYwithGear(Gear, -1) <> 0)) then
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2545
             Gear^.dY := _0
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2546
        else Gear^.Y := Gear^.Y + Gear^.dY;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2547
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2548
        if (not Gear^.dY.isNegative) and (Gear^.dY > _0_001) then
8579
d18bc19d780a graphics tweak. flag a couple more overeager setall HH
nemo
parents: 8578
diff changeset
  2549
            SetAllHHToActive(false);
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2550
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2551
        if (not Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, 1) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2552
            begin
3473
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  2553
            if (Gear^.dY > _0_2) and (k = gtExplosives) then
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  2554
                inc(Gear^.Damage, hwRound(Gear^.dY * _70));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2555
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2556
            if Gear^.dY > _0_2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2557
                for i:= min(12, hwRound(Gear^.dY*_10)) downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2558
                    AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2559
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2560
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2561
            if Gear^.dY > - _0_001 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2562
                Gear^.dY := _0
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2563
            else if Gear^.dY < - _0_03 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2564
                PlaySound(Gear^.ImpactSound);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2565
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2566
        CheckGearDrowning(Gear);
14942
896707084562 Don't render health crate and barrel health when drowning
Wuzzy <Wuzzy2@mail.ru>
parents: 14941
diff changeset
  2567
        if ((Gear^.State and gstDrowning) <> 0) then
896707084562 Don't render health crate and barrel health when drowning
Wuzzy <Wuzzy2@mail.ru>
parents: 14941
diff changeset
  2568
            Gear^.RenderHealth:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2569
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2570
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2571
    if (Gear^.dY.QWordValue = 0) then
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  2572
        AddCI(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2573
    else if (Gear^.dY.QWordValue <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2574
        DeleteCI(Gear)
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2575
end;
49
3afe33c1cf06 - Teams health bars sorting
unc0rr
parents: 46
diff changeset
  2576
3afe33c1cf06 - Teams health bars sorting
unc0rr
parents: 46
diff changeset
  2577
////////////////////////////////////////////////////////////////////////////////
2460
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2578
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2579
procedure doStepTarget(Gear: PGear);
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2580
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2581
    if (Gear^.Timer = 0) and (Gear^.Tag = 0) then
9724
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2582
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2583
        PlaySound(sndWarp);
9724
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2584
        // workaround: save spawn Y for doStepCase (which is a mess atm)
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2585
        Gear^.Angle:= hwRound(Gear^.Y);
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2586
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2587
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2588
    if (Gear^.Tag = 0) and (Gear^.Timer < 1000) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2589
        inc(Gear^.Timer)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2590
    else if Gear^.Tag = 1 then
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  2591
        Gear^.Tag := 2
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2592
    else if Gear^.Tag = 2 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2593
            if Gear^.Timer > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2594
                dec(Gear^.Timer)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2595
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2596
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2597
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2598
        exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2599
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2600
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2601
    doStepCase(Gear)
2460
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2602
end;
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2603
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2604
////////////////////////////////////////////////////////////////////////////////
854
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2605
procedure doStepIdle(Gear: PGear);
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2606
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2607
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2608
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2609
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2610
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2611
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2612
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2613
        end
854
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2614
end;
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2615
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  2616
////////////////////////////////////////////////////////////////////////////////
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2617
procedure doStepShover(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2618
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2619
    HHGear: PGear;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2620
begin
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2621
    dec(Gear^.Timer);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2622
    if Gear^.Timer = 0 then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2623
        begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2624
        inc(Gear^.Tag);
14014
d203bb36225f and finally make the bat hit moving gears for completeness
alfadur
parents: 14013
diff changeset
  2625
        Gear^.Timer := 50;
d203bb36225f and finally make the bat hit moving gears for completeness
alfadur
parents: 14013
diff changeset
  2626
        if Gear^.Tag = 3 then
d203bb36225f and finally make the bat hit moving gears for completeness
alfadur
parents: 14013
diff changeset
  2627
            begin
d203bb36225f and finally make the bat hit moving gears for completeness
alfadur
parents: 14013
diff changeset
  2628
            ClearHitOrder();
d203bb36225f and finally make the bat hit moving gears for completeness
alfadur
parents: 14013
diff changeset
  2629
            RefillProximityCache(Gear, 100);
d203bb36225f and finally make the bat hit moving gears for completeness
alfadur
parents: 14013
diff changeset
  2630
            end;
12833
948eae885eac animation tweak
alfadur
parents: 12828
diff changeset
  2631
        end;
948eae885eac animation tweak
alfadur
parents: 12828
diff changeset
  2632
948eae885eac animation tweak
alfadur
parents: 12828
diff changeset
  2633
    if Gear^.Tag = 3 then
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2634
        begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2635
        HHGear := Gear^.Hedgehog^.Gear;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2636
        HHGear^.State := HHGear^.State or gstNoDamage;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2637
        DeleteCI(HHGear);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2638
14014
d203bb36225f and finally make the bat hit moving gears for completeness
alfadur
parents: 14013
diff changeset
  2639
        AmmoShoveCache(Gear, Gear^.Boom, 115);
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2640
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2641
        HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving;
12833
948eae885eac animation tweak
alfadur
parents: 12828
diff changeset
  2642
        end
948eae885eac animation tweak
alfadur
parents: 12828
diff changeset
  2643
    else if Gear^.Tag = 4 then
948eae885eac animation tweak
alfadur
parents: 12828
diff changeset
  2644
        begin
14014
d203bb36225f and finally make the bat hit moving gears for completeness
alfadur
parents: 14013
diff changeset
  2645
        ClearHitOrder();
d203bb36225f and finally make the bat hit moving gears for completeness
alfadur
parents: 14013
diff changeset
  2646
        ClearProximityCache();
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2647
        Gear^.Timer := 250;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2648
        Gear^.doStep := @doStepIdle
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2649
        end
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2650
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2651
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2652
////////////////////////////////////////////////////////////////////////////////
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2653
procedure doStepWhip(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2654
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2655
    HHGear: PGear;
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2656
    i: LongInt;
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2657
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2658
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2659
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2660
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2661
14013
967ed77d6aef make whip hit moving gears
alfadur
parents: 14012
diff changeset
  2662
    ClearHitOrder();
967ed77d6aef make whip hit moving gears
alfadur
parents: 14012
diff changeset
  2663
    RefillProximityCache(Gear, 100);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2664
    for i:= 0 to 3 do
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2665
        begin
9723
31d10d684e90 whip: visual enhancements (hat'n'dust) as suggested by nemo
sheepluva
parents: 9721
diff changeset
  2666
        AddVisualGear(hwRound(Gear^.X) + hwSign(Gear^.dX) * (10 + 6 * i), hwRound(Gear^.Y) + 12 + Random(6), vgtDust);
14013
967ed77d6aef make whip hit moving gears
alfadur
parents: 14012
diff changeset
  2667
        AmmoShoveCache(Gear, Gear^.Boom, 25);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2668
        Gear^.X := Gear^.X + Gear^.dX * 5
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2669
        end;
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2670
14013
967ed77d6aef make whip hit moving gears
alfadur
parents: 14012
diff changeset
  2671
    ClearHitOrder();
967ed77d6aef make whip hit moving gears
alfadur
parents: 14012
diff changeset
  2672
    ClearProximityCache();
4182
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  2673
    HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving;
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  2674
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2675
    Gear^.Timer := 250;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2676
    Gear^.doStep := @doStepIdle
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2677
end;
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2678
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2679
////////////////////////////////////////////////////////////////////////////////
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2680
procedure doStepFlame(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2681
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2682
    gX,gY,i: LongInt;
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2683
    sticky: Boolean;
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2684
    vgt: PVisualGear;
10591
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2685
    tdX,tdY, f: HWFloat;
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2686
    landPixel: Word;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2687
begin
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  2688
    WorldWrap(Gear);
10586
dbb77726f0c6 add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
nemo
parents: 10582
diff changeset
  2689
    if Gear^.FlightTime > 0 then dec(Gear^.FlightTime);
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2690
    sticky:= (Gear^.State and gsttmpFlag) <> 0;
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2691
    if not sticky then AllInactive := false;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2692
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2693
    landPixel:= TestCollisionYwithGear(Gear, 1);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2694
    if landPixel = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2695
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2696
        AllInactive := false;
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2697
10586
dbb77726f0c6 add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
nemo
parents: 10582
diff changeset
  2698
        if (GameTicks and $F = 0) and (Gear^.FlightTime = 0) then
10578
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2699
            begin
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2700
            Gear^.Radius := 7;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2701
            tdX:= Gear^.dX;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2702
            tdY:= Gear^.dY;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2703
            Gear^.dX.QWordValue:= 120000000;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2704
            Gear^.dY.QWordValue:= 429496730;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2705
            Gear^.dX.isNegative:= getrandom(2)<>1;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2706
            Gear^.dY.isNegative:= true;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2707
            AmmoShove(Gear, Gear^.Boom, 125);
10578
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2708
            Gear^.dX:= tdX;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2709
            Gear^.dY:= tdY;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2710
            Gear^.Radius := 1
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  2711
        end;
10578
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2712
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2713
        if ((GameTicks mod 100) = 0) then
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2714
            begin
4443
d393b9ccd328 Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents: 4405
diff changeset
  2715
            vgt:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFire, gstTmpFlag);
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2716
            if vgt <> nil then
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2717
                begin
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2718
                vgt^.dx:= 0;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2719
                vgt^.dy:= 0;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2720
                vgt^.FrameTicks:= 1800 div (Gear^.Tag mod 3 + 2);
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2721
                end;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2722
            end;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2723
10591
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2724
        if (Gear^.dX.QWordValue > _2.QWordValue)
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2725
            or (Gear^.dY.QWordValue > _2.QWordValue)
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2726
        then
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2727
        begin
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2728
            // norm speed vector to length of 2 for fire particles to keep flying in the same direction
10642
8fdfa2b77d83 Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
unc0rr
parents: 10634
diff changeset
  2729
            f:= _1_9 / Distance(Gear^.dX, Gear^.dY);
10591
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2730
            Gear^.dX:= Gear^.dX * f;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2731
            Gear^.dY:= Gear^.dY * f;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2732
        end
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2733
        else begin
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2734
            if Gear^.dX.QWordValue > _0_01.QWordValue then
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2735
                    Gear^.dX := Gear^.dX * _0_995;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2736
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2737
            Gear^.dY := Gear^.dY + cGravity;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2738
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2739
            if Gear^.dY.QWordValue > _0_2.QWordValue then
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2740
                Gear^.dY := Gear^.dY * _0_995;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2741
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2742
            Gear^.X := Gear^.X + Gear^.dX + cWindSpeed * 640;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2743
            Gear^.Y := Gear^.Y + Gear^.dY;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2744
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2745
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2746
        gX := hwRound(Gear^.X);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2747
        gY := hwRound(Gear^.Y);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2748
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2749
        if CheckCoordInWater(gX, gY) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2750
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2751
            for i:= 0 to 3 do
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2752
                AddVisualGear(gX - 8 + Random(16), gY - 8 + Random(16), vgtSteam);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2753
            PlaySound(sndVaporize);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2754
            DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2755
            exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2756
            end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2757
        end
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  2758
    else
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2759
        begin
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2760
        if (Gear^.Timer = 1) and (GameTicks and $3 = 0) then
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2761
            begin
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2762
            Gear^.Y:= Gear^.Y+_6;
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2763
            if (landPixel and lfIce <> 0) or (TestCollisionYwithGear(Gear, 1) and lfIce <> 0) then
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2764
                begin
10379
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2765
                gX := hwRound(Gear^.X);
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2766
                gY := hwRound(Gear^.Y) - 6;
13571
acc69f506914 Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  2767
                doMakeExplosion(gX, gY, 4, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx);
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2768
                PlaySound(sndVaporize);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2769
                AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSteam);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2770
                DeleteGear(Gear);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2771
                exit
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2772
                end;
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2773
            Gear^.Y:= Gear^.Y-_6
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2774
            end;
9277
ad1ec7212ac7 reduce shove frequency (perf). reduce dX so that less time is spent sliding.
nemo
parents: 9251
diff changeset
  2775
        if sticky and (GameTicks and $F = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2776
            begin
3603
b6b1989744ef Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
nemo
parents: 3594
diff changeset
  2777
            Gear^.Radius := 7;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2778
            tdX:= Gear^.dX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2779
            tdY:= Gear^.dY;
9277
ad1ec7212ac7 reduce shove frequency (perf). reduce dX so that less time is spent sliding.
nemo
parents: 9251
diff changeset
  2780
            Gear^.dX.QWordValue:= 120000000;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2781
            Gear^.dY.QWordValue:= 429496730;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2782
            Gear^.dX.isNegative:= getrandom(2)<>1;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2783
            Gear^.dY.isNegative:= true;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2784
            AmmoShove(Gear, Gear^.Boom, 125);
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2785
            Gear^.dX:= tdX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2786
            Gear^.dY:= tdY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2787
            Gear^.Radius := 1
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2788
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2789
        if Gear^.Timer > 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2790
            begin
2475
e0646a529a38 Fire tweaks
nemo
parents: 2470
diff changeset
  2791
            dec(Gear^.Timer);
e0646a529a38 Fire tweaks
nemo
parents: 2470
diff changeset
  2792
            inc(Gear^.Damage)
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2793
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2794
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2795
            begin
10379
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2796
            gX := hwRound(Gear^.X);
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2797
            gY := hwRound(Gear^.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2798
            // Standard fire
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2799
            if not sticky then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2800
                begin
3640
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2801
                if ((GameTicks and $1) = 0) then
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2802
                    begin
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2803
                    Gear^.Radius := 7;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2804
                    tdX:= Gear^.dX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2805
                    tdY:= Gear^.dY;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2806
                    Gear^.dX.QWordValue:= 214748365;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2807
                    Gear^.dY.QWordValue:= 429496730;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2808
                    Gear^.dX.isNegative:= getrandom(2)<>1;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2809
                    Gear^.dY.isNegative:= true;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2810
                    AmmoShove(Gear, Gear^.Boom * 3, 100);
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2811
                    Gear^.dX:= tdX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2812
                    Gear^.dY:= tdY;
3640
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2813
                    Gear^.Radius := 1;
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2814
                    end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2815
                else if ((GameTicks and $3) = 3) then
14577
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14575
diff changeset
  2816
                    doMakeExplosion(gX, gY, Gear^.Boom * 4, Gear^.Hedgehog, 0);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2817
3096
9330eead14fa Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
nemo
parents: 3094
diff changeset
  2818
                if ((GameTicks and $7) = 0) and (Random(2) = 0) then
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2819
                    for i:= Random(2) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2820
                        AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2821
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2822
                if Gear^.Health > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2823
                    dec(Gear^.Health);
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9769
diff changeset
  2824
                Gear^.Timer := 450 - Gear^.Tag * 8 + LongInt(GetRandom(2))
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2825
                end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2826
            else
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2827
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2828
                // Modified fire
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2829
                if ((GameTicks and $7FF) = 0) and ((GameFlags and gfSolidLand) = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2830
                    begin
13571
acc69f506914 Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  2831
                    doMakeExplosion(gX, gY, 4, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2832
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2833
                    for i:= Random(3) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2834
                        AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2835
                    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2836
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2837
// This one is interesting.  I think I understand the purpose, but I wonder if a bit more fuzzy of kicking could be done with getrandom.
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9769
diff changeset
  2838
                Gear^.Timer := 100 - Gear^.Tag * 3 + LongInt(GetRandom(2));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2839
                if (Gear^.Damage > 3000+Gear^.Tag*1500) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2840
                    Gear^.Health := 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2841
                end
2424
b52344de23ae In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents: 2376
diff changeset
  2842
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2843
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2844
    if Gear^.Health = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2845
        begin
10379
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2846
        gX := hwRound(Gear^.X);
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2847
        gY := hwRound(Gear^.Y);
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2848
        if not sticky then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2849
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2850
            if ((GameTicks and $3) = 0) and (Random(1) = 0) then
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2851
                for i:= Random(2) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2852
                    AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2853
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2854
        else
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2855
            for i:= Random(3) downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2856
                AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2857
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2858
        DeleteGear(Gear)
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  2859
        end
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2860
end;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2861
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2862
////////////////////////////////////////////////////////////////////////////////
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2863
procedure doStepFirePunchWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2864
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2865
    HHGear: PGear;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2866
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2867
    AllInactive := false;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2868
    if ((Gear^.Message and gmDestroy) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2869
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2870
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2871
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2872
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2873
        end;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2874
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2875
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2876
    if hwRound(HHGear^.Y) <= Gear^.Tag - 2 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2877
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2878
        Gear^.Tag := hwRound(HHGear^.Y);
10887
efc14052360a Make FP tunnel 2px wider.
nemo
parents: 10875
diff changeset
  2879
        DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y - _1, _0_5, _0, cHHRadius * 4+2, 2);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2880
        HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2881
        Gear^.Y := HHGear^.Y;
14011
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14010
diff changeset
  2882
        AmmoShoveCache(Gear, Gear^.Boom, 40);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2883
        HHGear^.State := HHGear^.State and (not gstNoDamage)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2884
        end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  2885
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2886
    HHGear^.dY := HHGear^.dY + cGravity;
9824
136e0708eda2 make punch usable with no gravity lua
nemo
parents: 9820
diff changeset
  2887
    if Gear^.Timer > 0 then dec(Gear^.Timer);
136e0708eda2 make punch usable with no gravity lua
nemo
parents: 9820
diff changeset
  2888
    if not (HHGear^.dY.isNegative) or (Gear^.Timer = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2889
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2890
        HHGear^.State := HHGear^.State or gstMoving;
14010
31bdb759d98b prevent firepunch from hitting the same gear multiple times
alfadur
parents: 14003
diff changeset
  2891
        ClearHitOrder();
14011
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14010
diff changeset
  2892
        ClearProximityCache();
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2893
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2894
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2895
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2896
        end;
2089
a08758aed76a Prevent unc0rr's sneaky escape
nemo
parents: 2087
diff changeset
  2897
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2898
    if CheckLandValue(hwRound(HHGear^.X), hwRound(HHGear^.Y + HHGear^.dY + SignAs(_6,Gear^.dY)),
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2899
        lfIndestructible) then
14011
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14010
diff changeset
  2900
            HHGear^.Y := HHGear^.Y + HHGear^.dY;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14010
diff changeset
  2901
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14010
diff changeset
  2902
    if (Gear^.Timer mod 200) = 0 then
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14010
diff changeset
  2903
        RefillProximityCache(Gear, 300);
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2904
end;
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2905
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2906
procedure doStepFirePunch(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2907
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2908
    HHGear: PGear;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2909
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2910
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2911
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2912
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2913
    HHGear^.dX := SignAs(cLittle, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2914
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2915
    HHGear^.dY := - _0_3;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2916
14010
31bdb759d98b prevent firepunch from hitting the same gear multiple times
alfadur
parents: 14003
diff changeset
  2917
    ClearHitOrder();
14011
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14010
diff changeset
  2918
    RefillProximityCache(Gear, 300);
14010
31bdb759d98b prevent firepunch from hitting the same gear multiple times
alfadur
parents: 14003
diff changeset
  2919
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2920
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2921
    Gear^.dX := SignAs(_0_45, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2922
    Gear^.dY := - _0_9;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2923
    Gear^.doStep := @doStepFirePunchWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2924
    DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y + _1, _0_5, _0, cHHRadius * 4, 5);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2925
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2926
    PlaySoundV(TSound(ord(sndFirePunch1) + GetRandom(6)), HHGear^.Hedgehog^.Team^.voicepack)
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2927
end;
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2928
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2929
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2930
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2931
procedure doStepParachuteWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2932
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2933
    HHGear: PGear;
14941
d6a8ef85cf53 Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
Wuzzy <Wuzzy2@mail.ru>
parents: 14883
diff changeset
  2934
    deltaX: hwFloat;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2935
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2936
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2937
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2938
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2939
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2940
    if (TestCollisionYwithGear(HHGear, 1) <> 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2941
    or ((HHGear^.State and gstHHDriven) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2942
    or CheckGearDrowning(HHGear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2943
    or ((Gear^.Message and gmAttack) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2944
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2945
        with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2946
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2947
            Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2948
            SetLittle(dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2949
            dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2950
            State := State or gstMoving;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2951
            end;
13961
2568fa516733 Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
Wuzzy <Wuzzy2@mail.ru>
parents: 13882
diff changeset
  2952
        if (GetAmmoEntry(HHGear^.Hedgehog^, amParachute)^.Count >= 1) and ((Ammoz[HHGear^.Hedgehog^.CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and (HHGear^.Hedgehog^.MultiShootAttacks = 0) then
12825
4c1c468725ff Fix desync when dropping weapon from parachute or jetpack
Wuzzy <Wuzzy2@mail.ru>
parents: 12820
diff changeset
  2953
            HHGear^.Hedgehog^.CurAmmoType:= amParachute;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2954
        isCursorVisible := false;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  2955
        ApplyAmmoChanges(HHGear^.Hedgehog^);
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  2956
        DeleteGear(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2957
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2958
        end;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2959
14941
d6a8ef85cf53 Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
Wuzzy <Wuzzy2@mail.ru>
parents: 14883
diff changeset
  2960
    deltaX:= _0;
d6a8ef85cf53 Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
Wuzzy <Wuzzy2@mail.ru>
parents: 14883
diff changeset
  2961
    deltaX:= deltaX + cWindSpeed * 200;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2962
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2963
    if (Gear^.Message and gmLeft) <> 0 then
14941
d6a8ef85cf53 Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
Wuzzy <Wuzzy2@mail.ru>
parents: 14883
diff changeset
  2964
        deltaX := deltaX - cMaxWindSpeed * 80
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2965
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2966
    else if (Gear^.Message and gmRight) <> 0 then
14941
d6a8ef85cf53 Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
Wuzzy <Wuzzy2@mail.ru>
parents: 14883
diff changeset
  2967
        deltaX := deltaX + cMaxWindSpeed * 80;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2968
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2969
    if (Gear^.Message and gmUp) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2970
        HHGear^.Y := HHGear^.Y - cGravity * 40
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2971
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2972
    else if (Gear^.Message and gmDown) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2973
        HHGear^.Y := HHGear^.Y + cGravity * 40;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2974
14941
d6a8ef85cf53 Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
Wuzzy <Wuzzy2@mail.ru>
parents: 14883
diff changeset
  2975
    HHGear^.X := HHGear^.X + deltaX;
4774
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2976
    // don't drift into obstacles
14941
d6a8ef85cf53 Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
Wuzzy <Wuzzy2@mail.ru>
parents: 14883
diff changeset
  2977
    if TestCollisionXwithGear(HHGear, hwSign(deltaX)) <> 0 then
d6a8ef85cf53 Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
Wuzzy <Wuzzy2@mail.ru>
parents: 14883
diff changeset
  2978
        HHGear^.X := HHGear^.X - int2hwFloat(hwSign(deltaX));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2979
    HHGear^.Y := HHGear^.Y + cGravity * 100;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2980
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2981
    Gear^.Y := HHGear^.Y
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2982
end;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2983
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2984
procedure doStepParachute(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2985
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2986
    HHGear: PGear;
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2987
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2988
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2989
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2990
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2991
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2992
    AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2993
11337
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11304
diff changeset
  2994
    // make sure hog doesn't end up facing in wrong direction due to high jump
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11304
diff changeset
  2995
    if (HHGear^.State and gstHHHJump) <> 0 then
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11304
diff changeset
  2996
        HHGear^.dX.isNegative := (not HHGear^.dX.isNegative);
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11304
diff changeset
  2997
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11304
diff changeset
  2998
    HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked or gstMoving or gstHHJumping or gstHHHJump));
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2999
    HHGear^.Message := HHGear^.Message and (not gmAttack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3000
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3001
    Gear^.doStep := @doStepParachuteWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3002
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3003
    Gear^.Message := HHGear^.Message;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3004
    doStepParachuteWork(Gear)
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  3005
end;
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  3006
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3007
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3008
procedure doStepAirAttackWork(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3009
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3010
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3011
    Gear^.X := Gear^.X + cAirPlaneSpeed * Gear^.Tag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3012
11545
1ae92bbb5a6d crosshair on hog won't cause a direct hit anymore
nemo
parents: 11536
diff changeset
  3013
    if (Gear^.Health > 0) and (not (Gear^.X < Gear^.dX)) and (Gear^.X < Gear^.dX + cAirPlaneSpeed) then
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3014
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3015
        dec(Gear^.Health);
14573
e26fa5ea2bf6 Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  3016
        if (WorldEdge = weBounce) and (((Gear^.Tag = 1) and (hwRound(Gear^.X) > rightX)) or ((Gear^.Tag = -1) and (hwRound(Gear^.X) < leftX))) then
e26fa5ea2bf6 Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  3017
            begin
e26fa5ea2bf6 Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  3018
            // Don't spawn missile if it would end up inside bounce world edge of the opposite side
e26fa5ea2bf6 Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  3019
            PlaySound(sndVaporize);
e26fa5ea2bf6 Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  3020
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmoke);
e26fa5ea2bf6 Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  3021
            end
e26fa5ea2bf6 Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  3022
        else
e26fa5ea2bf6 Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  3023
            begin
e26fa5ea2bf6 Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  3024
            // Spawn missile
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3025
            case Gear^.State of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3026
                0: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3027
                1: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMine,    0, cBombsSpeed * Gear^.Tag, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3028
                2: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtNapalmBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3029
                3: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtDrill, gsttmpFlag, cBombsSpeed * Gear^.Tag, _0, Gear^.Timer + 1);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3030
            end;
14573
e26fa5ea2bf6 Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  3031
            Gear^.dX := Gear^.dX + int2hwFloat(Gear^.Damage * Gear^.Tag);
e26fa5ea2bf6 Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  3032
            if CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) then
e26fa5ea2bf6 Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  3033
                FollowGear^.State:= FollowGear^.State or gstSubmersible;
e26fa5ea2bf6 Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  3034
            end;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3035
        StopSoundChan(Gear^.SoundChannel, 4000);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3036
        end;
1124
1636a3c7c061 - Airplane is higher
unc0rr
parents: 1123
diff changeset
  3037
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3038
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3039
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3040
14747
2e8213c0951f Fix air attack placement in HedgeEditor/Construction Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14740
diff changeset
  3041
    if (hwRound(Gear^.X) > (max(LAND_WIDTH,4096)+2048)) or (hwRound(Gear^.X) < -2048) or ((Gear^.Message and gmDestroy) > 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3042
        begin
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  3043
        // avoid to play forever (is this necessary?)
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3044
        StopSoundChan(Gear^.SoundChannel);
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  3045
        DeleteGear(Gear)
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  3046
        end
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3047
end;
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3048
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3049
procedure doStepAirAttack(Gear: PGear);
14570
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3050
var valid: boolean;
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3051
    HHGear: PGear;
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3052
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3053
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3054
14570
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3055
    valid:= true;
14573
e26fa5ea2bf6 Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  3056
    // Bounce world edge restrictions ...
14570
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3057
    if (WorldEdge = weBounce) then
14573
e26fa5ea2bf6 Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  3058
        // If plane flies right, deny placement inside the right bounce side
14570
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3059
        if (Gear^.X.QWordValue = 0) and (Gear^.Target.X > rightX) then
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3060
            valid:= false
14573
e26fa5ea2bf6 Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  3061
        // If plane flies left, deny placement inside the left bounce side
14570
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3062
        else if (Gear^.X.QWordValue <> 0) and (Gear^.Target.X < leftX) then
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3063
            valid:= false
14573
e26fa5ea2bf6 Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  3064
        // Deny placement of high targets. This serves as a buffer to further
e26fa5ea2bf6 Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  3065
        // reduce potentially weird bouncy gear behaviour
14572
5de4d470dafe Tweak height limit of air attack in bounce edge maps
Wuzzy <Wuzzy2@mail.ru>
parents: 14571
diff changeset
  3066
        else if (Gear^.Target.Y < (topY - 50)) then
14570
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3067
            valid:= false;
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3068
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3069
    if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3070
        HHGear:= Gear^.Hedgehog^.Gear;
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3071
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3072
    if (not valid) then
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3073
        begin
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3074
        if (HHGear <> nil) then
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3075
            begin
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3076
            HHGear^.Message := HHGear^.Message and (not gmAttack);
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3077
            HHGear^.State := HHGear^.State and (not gstAttacking);
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3078
            HHGear^.State := HHGear^.State or gstChooseTarget;
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3079
            isCursorVisible := true;
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3080
            end;
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3081
        DeleteGear(Gear);
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3082
        PlaySound(sndDenied);
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3083
        exit;
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3084
        end;
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3085
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3086
    if (HHGear <> nil) then
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3087
        PlaySoundV(sndIncoming, Gear^.Hedgehog^.Team^.voicepack);
14740
2d859d34e6f6 Fix turn end if placing air attack in bouncy world edge map was denied
Wuzzy <Wuzzy2@mail.ru>
parents: 14737
diff changeset
  3088
    AfterAttack;
2d859d34e6f6 Fix turn end if placing air attack in bouncy world edge map was denied
Wuzzy <Wuzzy2@mail.ru>
parents: 14737
diff changeset
  3089
    CurAmmoGear := nil;
14570
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3090
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3091
    if Gear^.X.QWordValue = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3092
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3093
        Gear^.Tag :=  1;
5067
57101536cf86 fix for Issue 207: To far left for Napalm (and other weapons)
sheepluva
parents: 5063
diff changeset
  3094
        Gear^.X := -_2048;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3095
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3096
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3097
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3098
        Gear^.Tag := -1;
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  3099
        Gear^.X := int2hwFloat(max(LAND_WIDTH,4096) + 2048);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3100
        end;
1507
d18c67b7ad4c Quick and dirty napalm implementation
unc0rr
parents: 1505
diff changeset
  3101
14572
5de4d470dafe Tweak height limit of air attack in bounce edge maps
Wuzzy <Wuzzy2@mail.ru>
parents: 14571
diff changeset
  3102
    Gear^.Y := int2hwFloat(topY - 300);
11545
1ae92bbb5a6d crosshair on hog won't cause a direct hit anymore
nemo
parents: 11536
diff changeset
  3103
    Gear^.dX := int2hwFloat(Gear^.Target.X) - int2hwFloat(Gear^.Tag * (Gear^.Health-1) * Gear^.Damage) / 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3104
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  3105
    // calcs for Napalm Strike, so that it will hit the target (without wind at least :P)
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  3106
    if (Gear^.State = 2) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3107
        Gear^.dX := Gear^.dX - cBombsSpeed * Gear^.Tag * 900
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  3108
    // calcs for regular falling gears
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3109
    else if (int2hwFloat(Gear^.Target.Y) - Gear^.Y > _0) then
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3110
            Gear^.dX := Gear^.dX - cBombsSpeed * hwSqrt((int2hwFloat(Gear^.Target.Y) - Gear^.Y) * 2 /
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  3111
                cGravity) * Gear^.Tag;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3112
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3113
    Gear^.doStep := @doStepAirAttackWork;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  3114
    Gear^.SoundChannel := LoopSound(sndPlane, 4000);
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  3115
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3116
end;
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3117
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3118
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3119
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3120
procedure doStepAirBomb(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3121
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3122
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3123
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3124
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3125
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  3126
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  3127
        {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  3128
        with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  3129
            if (performRumble <> nil) and (not fastUntilLag) then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  3130
                performRumble(kSystemSoundID_Vibrate);
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  3131
        {$ENDIF}
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  3132
        DeleteGear(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3133
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3134
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3135
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3136
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  3137
end;
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  3138
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  3139
////////////////////////////////////////////////////////////////////////////////
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  3140
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  3141
procedure doStepGirder(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3142
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3143
    HHGear: PGear;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1914
diff changeset
  3144
    x, y, tx, ty: hwFloat;
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  3145
    rx: LongInt;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9767
diff changeset
  3146
    LandFlags: Word;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3147
    warn: PVisualGear;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3148
    distFail: boolean;
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  3149
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3150
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3151
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3152
    HHGear := Gear^.Hedgehog^.Gear;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3153
    tx := int2hwFloat(Gear^.Target.X);
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3154
    ty := int2hwFloat(Gear^.Target.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3155
    x := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3156
    y := HHGear^.Y;
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  3157
    rx:= hwRound(x);
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  3158
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9767
diff changeset
  3159
    LandFlags:= 0;
9811
66a7959869f0 make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
nemo
parents: 9809
diff changeset
  3160
    if Gear^.AmmoType = amRubber then LandFlags:= lfBouncy
66a7959869f0 make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
nemo
parents: 9809
diff changeset
  3161
    else if cIce then LandFlags:= lfIce;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9767
diff changeset
  3162
11057
adb5ef54da54 global variable for defining construction distance limit. value smaller 1 means no limit (wip)
sheepluva
parents: 11046
diff changeset
  3163
    distFail:= (cBuildMaxDist > 0) and ((hwRound(Distance(tx - x, ty - y)) > cBuildMaxDist) and ((WorldEdge <> weWrap) or
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  3164
            (
11057
adb5ef54da54 global variable for defining construction distance limit. value smaller 1 means no limit (wip)
sheepluva
parents: 11046
diff changeset
  3165
            (hwRound(Distance(tx - int2hwFloat(rightX+(rx-leftX)), ty - y)) > cBuildMaxDist) and
adb5ef54da54 global variable for defining construction distance limit. value smaller 1 means no limit (wip)
sheepluva
parents: 11046
diff changeset
  3166
            (hwRound(Distance(tx - int2hwFloat(leftX-(rightX-rx)), ty - y)) > cBuildMaxDist)
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3167
            )));
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3168
    if distFail
10286
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
  3169
    or (not TryPlaceOnLand(Gear^.Target.X - SpritesData[Ammoz[Gear^.AmmoType].PosSprite].Width div 2, Gear^.Target.Y - SpritesData[Ammoz[Gear^.AmmoType].PosSprite].Height div 2, Ammoz[Gear^.AmmoType].PosSprite, Gear^.State, true, LandFlags)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3170
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3171
        PlaySound(sndDenied);
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3172
        if not distFail then
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3173
            begin
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3174
            warn:= AddVisualGear(Gear^.Target.X, Gear^.Target.Y, vgtNoPlaceWarn, 0, true);
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3175
            if warn <> nil then
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3176
                warn^.Tex := GetPlaceCollisionTex(Gear^.Target.X - SpritesData[Ammoz[Gear^.AmmoType].PosSprite].Width div 2, Gear^.Target.Y - SpritesData[Ammoz[Gear^.AmmoType].PosSprite].Height div 2, Ammoz[Gear^.AmmoType].PosSprite, Gear^.State);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3177
            end;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3178
        HHGear^.Message := HHGear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3179
        HHGear^.State := HHGear^.State and (not gstAttacking);
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10815
diff changeset
  3180
        HHGear^.State := HHGear^.State or gstChooseTarget;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3181
        isCursorVisible := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3182
        DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3183
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3184
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3185
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3186
        PlaySound(sndPlaced);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3187
        DeleteGear(Gear);
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  3188
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3189
        end;
1914
aab686a4e0c5 Add sounds to girder
unc0rr
parents: 1909
diff changeset
  3190
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3191
    HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked));
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3192
    HHGear^.Message := HHGear^.Message and (not gmAttack);
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  3193
end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  3194
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  3195
////////////////////////////////////////////////////////////////////////////////
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  3196
procedure doStepTeleportAfter(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3197
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3198
    HHGear: PGear;
912
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  3199
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3200
    HHGear := Gear^.Hedgehog^.Gear;
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3201
    if HHGear <> nil then doStepHedgehogMoving(HHGear);
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3202
    // if not infattack mode wait for hedgehog finish falling to collect cases
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3203
    if ((GameFlags and gfInfAttack) <> 0)
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3204
    or (HHGear = nil)
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3205
    or ((HHGear^.State and gstMoving) = 0)
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3206
    or (HHGear^.Damage > 0)
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3207
    or ((HHGear^.State and gstDrowning) = 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3208
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3209
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3210
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3211
        end
912
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  3212
end;
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  3213
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  3214
procedure doStepTeleportAnim(Gear: PGear);
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  3215
begin
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3216
    if (Gear^.Hedgehog^.Gear = nil) or (Gear^.Hedgehog^.Gear^.Damage > 0) then
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3217
        begin
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3218
        DeleteGear(Gear);
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3219
        AfterAttack;
14561
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  3220
        exit
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3221
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3222
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3223
    if Gear^.Timer = 65 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3224
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3225
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3226
        inc(Gear^.Pos);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3227
        if Gear^.Pos = 11 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3228
            Gear^.doStep := @doStepTeleportAfter
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3229
        end;
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  3230
end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  3231
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  3232
procedure doStepTeleport(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3233
var
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3234
    lx, ty, y, oy: LongInt;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3235
    HHGear       : PGear;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3236
    valid        : Boolean;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3237
    warn         : PVisualGear;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3238
const
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3239
    ytol = cHHRadius;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  3240
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3241
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3242
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3243
    HHGear := Gear^.Hedgehog^.Gear;
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3244
    if HHGear = nil then
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3245
    begin
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3246
        DeleteGear(Gear);
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3247
        exit
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3248
    end; 
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3249
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3250
    valid:= false;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3251
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3252
    lx:= Gear^.Target.X - SpritesData[sprHHTelepMask].Width  div 2; // left
12794
28782e03b8f0 Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12769
diff changeset
  3253
    if WorldEdge <> weBounce then
28782e03b8f0 Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12769
diff changeset
  3254
        lx:= CalcWorldWrap(lx, SpritesData[sprHHTelepMask].Width div 2); // Take world edge into account
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3255
    ty:= Gear^.Target.Y - SpritesData[sprHHTelepMask].Height div 2; // top
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3256
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3257
    // remember original target location
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3258
    oy:= Gear^.Target.Y;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3259
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3260
    for y:= ty downto ty - ytol do
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3261
        begin
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10895
diff changeset
  3262
        if TryPlaceOnLand(lx, y, sprHHTelepMask, 0, false, not hasBorder, false, false, false, false, 0, $FFFFFFFF) then
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3263
            begin
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3264
            valid:= true;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3265
            break;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3266
            end;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3267
        dec(Gear^.Target.Y);
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3268
        end;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3269
12794
28782e03b8f0 Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12769
diff changeset
  3270
    if (WorldEdge = weBounce) and ((Gear^.Target.X < LeftX) or (Gear^.Target.X > RightX)) then
28782e03b8f0 Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12769
diff changeset
  3271
        valid:= false;
28782e03b8f0 Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12769
diff changeset
  3272
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3273
    if not valid then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3274
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3275
        HHGear^.Message := HHGear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3276
        HHGear^.State := HHGear^.State and (not gstAttacking);
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10815
diff changeset
  3277
        HHGear^.State := HHGear^.State or gstChooseTarget;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3278
        isCursorVisible := true;
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3279
        warn:= AddVisualGear(Gear^.Target.X, oy, vgtNoPlaceWarn, 0, true);
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3280
        if warn <> nil then
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3281
            warn^.Tex := GetPlaceCollisionTex(lx, ty, sprHHTelepMask, 0);
10676
7111b4a46b5c fix for Issue 855: Failure to teleport rarely makes engine crash
sheepluva
parents: 10663
diff changeset
  3282
        DeleteGear(Gear);
7111b4a46b5c fix for Issue 855: Failure to teleport rarely makes engine crash
sheepluva
parents: 10663
diff changeset
  3283
        PlaySound(sndDenied);
7111b4a46b5c fix for Issue 855: Failure to teleport rarely makes engine crash
sheepluva
parents: 10663
diff changeset
  3284
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3285
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3286
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3287
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3288
        DeleteCI(HHGear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3289
        SetAllHHToActive;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3290
        Gear^.doStep := @doStepTeleportAnim;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3291
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3292
  // copy old HH position and direction to Gear (because we need them for drawing the vanishing hog)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3293
        Gear^.dX := HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3294
        // retrieve the cursor direction (it was previously copied to X so it doesn't get lost)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3295
        HHGear^.dX.isNegative := (Gear^.X.QWordValue <> 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3296
        Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3297
        Gear^.Y := HHGear^.Y;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3298
        HHGear^.X := int2hwFloat(Gear^.Target.X);
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3299
        HHGear^.Y := int2hwFloat(Gear^.Target.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3300
        HHGear^.State := HHGear^.State or gstMoving;
10547
cc439790ebae fix for Issue 828: Manual placement animation is drawn twice
sheepluva
parents: 10545
diff changeset
  3301
        if not Gear^.Hedgehog^.Unplaced then
cc439790ebae fix for Issue 828: Manual placement animation is drawn twice
sheepluva
parents: 10545
diff changeset
  3302
            Gear^.State:= Gear^.State or gstAnimation;
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3303
        Gear^.Hedgehog^.Unplaced := false;
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3304
        isCursorVisible := false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3305
        playSound(sndWarp)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3306
        end;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3307
    Gear^.Target.X:= NoPointX
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  3308
end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3309
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3310
////////////////////////////////////////////////////////////////////////////////
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3311
procedure doStepSwitcherWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3312
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3313
    HHGear: PGear;
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  3314
    hedgehog: PHedgehog;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6982
diff changeset
  3315
    State: Longword;
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
  3316
    switchDir: Longword;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3317
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3318
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3319
10145
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3320
    if ((Gear^.Message and (not (gmSwitch or gmPrecise))) <> 0) or (TurnTimeLeft = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3321
        begin
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  3322
        hedgehog := Gear^.Hedgehog;
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  3323
        ApplyAmmoChanges(hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3324
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3325
        HHGear := CurrentHedgehog^.Gear;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  3326
        ApplyAmmoChanges(HHGear^.Hedgehog^);
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  3327
        DeleteGear(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3328
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3329
        end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3330
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3331
    if (Gear^.Message and gmSwitch) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3332
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3333
        HHGear := CurrentHedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3334
        HHGear^.Message := HHGear^.Message and (not gmSwitch);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3335
        Gear^.Message := Gear^.Message and (not gmSwitch);
10145
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3336
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3337
        // switching in reverse direction
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3338
        if (Gear^.Message and gmPrecise) <> 0 then
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3339
            begin
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3340
            HHGear^.Message := HHGear^.Message and (not gmPrecise);
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3341
            switchDir:= CurrentTeam^.HedgehogsNumber - 1;
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3342
            end
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3343
        else
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3344
            switchDir:=  1;
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3345
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3346
        State := HHGear^.State;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3347
        HHGear^.State := 0;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  3348
        HHGear^.Z := cHHZ;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3349
        HHGear^.Active := false;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  3350
        HHGear^.Message:= HHGear^.Message or gmRemoveFromList or gmAddToList;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3351
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3352
        PlaySound(sndSwitchHog);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3353
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3354
        repeat
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
  3355
            CurrentTeam^.CurrHedgehog := (CurrentTeam^.CurrHedgehog + switchDir) mod CurrentTeam^.HedgehogsNumber;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3356
        until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3357
              (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^.Damage = 0) and
12684
6f05a02d43b2 Fix player being able to switch to dying hog
Wuzzy <almikes@aol.com>
parents: 12681
diff changeset
  3358
              (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^.Health > 0) and
6f05a02d43b2 Fix player being able to switch to dying hog
Wuzzy <almikes@aol.com>
parents: 12681
diff changeset
  3359
              ((CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^.State and gstHHDeath) = 0) and
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  3360
              (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen]=0);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3361
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7268
diff changeset
  3362
        SwitchCurrentHedgehog(@CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3363
        AmmoMenuInvalidated:= true;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3364
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3365
        HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3366
        HHGear^.State := State;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3367
        HHGear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3368
        FollowGear := HHGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3369
        HHGear^.Z := cCurrHHZ;
10145
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3370
        // restore precise key
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3371
        if (switchDir <> 1) then
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3372
            HHGear^.Message:= HHGear^.Message or gmPrecise;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  3373
        HHGear^.Message:= HHGear^.Message or gmRemoveFromList or gmAddToList;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3374
        Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3375
        Gear^.Y := HHGear^.Y
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3376
        end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3377
end;
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3378
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3379
procedure doStepSwitcher(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3380
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3381
    HHGear: PGear;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3382
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3383
    Gear^.doStep := @doStepSwitcherWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3384
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3385
    HHGear := Gear^.Hedgehog^.Gear;
5358
e2201f71beac call onusedammo earlier for switcher
nemo
parents: 5355
diff changeset
  3386
    OnUsedAmmo(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3387
    with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3388
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3389
        State := State and (not gstAttacking);
13796
096cc009e0b8 Clear gmSwitch before activating switcher
Wuzzy <Wuzzy2@mail.ru>
parents: 13779
diff changeset
  3390
        Message := Message and (not (gmAttack or gmSwitch))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3391
        end
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3392
end;
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  3393
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  3394
////////////////////////////////////////////////////////////////////////////////
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  3395
procedure doStepMortar(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3396
var
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
  3397
    dX, dY, gdX, gdY: hwFloat;
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  3398
    i: LongInt;
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  3399
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3400
    AllInactive := false;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3401
    gdX := Gear^.dX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3402
    gdY := Gear^.dY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3403
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3404
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3405
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3406
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  3407
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3408
        gdX.isNegative := not gdX.isNegative;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3409
        gdY.isNegative := not gdY.isNegative;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3410
        gdX:= gdX*_0_2;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3411
        gdY:= gdY*_0_2;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3412
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3413
        for i:= 0 to 4 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3414
            begin
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3415
            dX := gdX + rndSign(GetRandomf) * _0_03;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3416
            dY := gdY + rndSign(GetRandomf) * _0_03;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3417
            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtCluster, 0, dX, dY, 25);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3418
            end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3419
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3420
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3421
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3422
        end;
963
5f8bb3470563 Fix mortar clusters spread direction
unc0rr
parents: 945
diff changeset
  3423
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3424
    if (GameTicks and $3F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
  3425
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  3426
end;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3427
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3428
////////////////////////////////////////////////////////////////////////////////
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3429
procedure doStepKamikazeWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3430
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3431
    i: LongWord;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3432
    HHGear: PGear;
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  3433
    sparkles: PVisualGear;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3434
    hasWishes: boolean;
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  3435
    s: ansistring;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3436
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3437
    AllInactive := false;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3438
    hasWishes:= ((Gear^.Message and (gmPrecise or gmSwitch)) = (gmPrecise or gmSwitch));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3439
    if hasWishes then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3440
        Gear^.AdvBounce:= 1;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3441
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3442
    HHGear := Gear^.Hedgehog^.Gear;
7958
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3443
    if HHGear = nil then
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3444
        begin
14012
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3445
        ClearHitOrder();
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3446
        ClearProximityCache();
7958
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3447
        DeleteGear(Gear);
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3448
        exit
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3449
        end;
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3450
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3451
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3452
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3453
3852
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  3454
    Gear^.X := HHGear^.X;
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  3455
    Gear^.Y := HHGear^.Y;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3456
    if (GameTicks mod 2 = 0) and hasWishes then
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  3457
        begin
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  3458
        sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3459
        if sparkles <> nil then
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  3460
            begin
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  3461
            sparkles^.Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  3462
            sparkles^.Angle:= random(360);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  3463
            end
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  3464
        end;
3852
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  3465
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3466
    i := 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3467
    repeat
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3468
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3469
        Gear^.X := Gear^.X + HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3470
        Gear^.Y := Gear^.Y + HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3471
        HHGear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3472
        HHGear^.Y := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3473
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3474
        // check for drowning
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3475
        if CheckGearDrowning(HHGear) then
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3476
            begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3477
            AfterAttack;
14012
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3478
            ClearHitOrder();
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3479
            ClearProximityCache();
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3480
            DeleteGear(Gear);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3481
            exit;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3482
            end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3483
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3484
        inc(Gear^.Damage, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3485
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3486
        dec(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3487
    until (i = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3488
    or (Gear^.Damage > Gear^.Health);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3489
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3490
    inc(upd);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3491
    if upd > 3 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3492
        begin
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3493
        if Gear^.Health < 1500 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3494
            begin
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3495
            if Gear^.AdvBounce <> 0 then
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3496
                Gear^.Pos := 3
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3497
            else
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3498
                Gear^.Pos := 2;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3499
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3500
14012
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3501
        AmmoShoveCache(Gear, Gear^.Boom, 40);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3502
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3503
        DrawTunnel(HHGear^.X - HHGear^.dX * 10,
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3504
                    HHGear^.Y - _2 - HHGear^.dY * 10 + hwAbs(HHGear^.dY) * 2,
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3505
        HHGear^.dX,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3506
        HHGear^.dY,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3507
        20 + cHHRadius * 2,
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6126
diff changeset
  3508
        cHHRadius * 2 + 7);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3509
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3510
        upd := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3511
        end;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3512
14012
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3513
    inc(Gear^.Timer);
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3514
    if (Gear^.Timer mod 100) = 0 then
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3515
        RefillProximityCache(Gear, 300);
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3516
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3517
    if Gear^.Health < Gear^.Damage then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3518
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  3519
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3520
        if hasWishes then
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3521
            for i:= 0 to 31 do
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3522
                begin
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3523
                sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3524
                if sparkles <> nil then
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3525
                    with sparkles^ do
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3526
                        begin
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3527
                        Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  3528
                        Angle:= random(360);
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3529
                        dx:= 0.001 * (random(200));
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3530
                        dy:= 0.001 * (random(200));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3531
                        if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3532
                            dx := -dx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3533
                        if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3534
                            dy := -dy;
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3535
                        FrameTicks:= random(400) + 250
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3536
                        end
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3537
                end;
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  3538
        s:= ansistring(Gear^.Hedgehog^.Name);
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13645
diff changeset
  3539
        AddCaption(FormatA(GetEventString(eidKamikaze), s), capcolDefault, capgrpMessage);
12297
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12282
diff changeset
  3540
        uStats.HedgehogSacrificed(Gear^.Hedgehog);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3541
        AfterAttack;
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7394
diff changeset
  3542
        HHGear^.Message:= HHGear^.Message or gmDestroy;
14012
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3543
        ClearHitOrder();
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3544
        ClearProximityCache();
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3545
        DeleteGear(Gear);
12842
31dd78cbf729 remove the annoying ????
nemo
parents: 12833
diff changeset
  3546
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3547
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3548
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3549
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3550
        Gear^.Damage := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3551
        end
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3552
end;
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3553
987
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  3554
procedure doStepKamikazeIdle(Gear: PGear);
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  3555
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3556
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3557
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3558
    if Gear^.Timer = 0 then
5922
7e7774e7be8c moar sparkles :3
sheepluva
parents: 5913
diff changeset
  3559
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3560
        Gear^.Pos := 1;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3561
        PlaySoundV(sndKamikaze, Gear^.Hedgehog^.Team^.voicepack);
14012
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3562
        ClearHitOrder();
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3563
        RefillProximityCache(Gear, 300);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3564
        Gear^.doStep := @doStepKamikazeWork
5922
7e7774e7be8c moar sparkles :3
sheepluva
parents: 5913
diff changeset
  3565
        end
987
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  3566
end;
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  3567
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3568
procedure doStepKamikaze(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3569
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3570
    HHGear: PGear;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3571
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3572
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3573
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3574
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3575
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3576
    HHGear^.dX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3577
    HHGear^.dY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3578
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3579
    Gear^.dX := SignAs(_0_45, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3580
    Gear^.dY := - _0_9;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3581
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3582
    Gear^.Timer := 550;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3583
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3584
    Gear^.doStep := @doStepKamikazeIdle
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3585
end;
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3586
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3587
////////////////////////////////////////////////////////////////////////////////
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3588
1110
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  3589
procedure doStepCakeExpl(Gear: PGear);
12750
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3590
var gi: PGear;
1110
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  3591
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3592
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3593
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3594
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3595
    if Gear^.Tag < 2250 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3596
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3597
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3598
    InCinematicMode:= false;
12750
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3599
    gi := GearsList;
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3600
    while gi <> nil do
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3601
        begin
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3602
        if gi^.Kind = gtHedgehog then
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3603
            gi^.State := gi^.State and (not gstLoser);
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3604
        gi:= gi^.NextGear;
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3605
        end;
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3606
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  3607
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3608
    AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3609
    DeleteGear(Gear)
1110
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  3610
end;
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  3611
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3612
procedure doStepCakeDown(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3613
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3614
    gi: PGear;
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3615
    dmg, dmgBase, partyEpicness, i: LongInt;
12811
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  3616
    fX, fY, tdX, tdY: hwFloat;
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3617
    sparkles: PVisualGear;
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3618
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3619
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3620
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3621
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3622
    if Gear^.Tag < 100 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3623
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3624
    Gear^.Tag := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3625
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3626
    if Gear^.Pos = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3627
        begin
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3628
///////////// adapted from doMakeExplosion ///////////////////////////
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3629
        fX:= int2hwFloat(hwRound(Gear^.X));
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3630
        fY:= int2hwFloat(hwRound(Gear^.Y));
12751
e1395ba033e8 Use Gear^.Boom to calculate cake party faces
Wuzzy <Wuzzy2@mail.ru>
parents: 12750
diff changeset
  3631
        dmgBase:= Gear^.Boom shl 1 + cHHRadius div 2;
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3632
        partyEpicness:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3633
        gi := GearsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3634
        while gi <> nil do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3635
            begin
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3636
            if gi^.Kind = gtHedgehog then
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3637
                begin
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3638
                dmg:= 0;
12811
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  3639
                tdX:= gi^.X-fX;
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  3640
                tdY:= gi^.Y-fY;
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  3641
                if hwRound(hwAbs(tdX)+hwAbs(tdY)) < dmgBase then
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  3642
                    dmg:= dmgBase - max(hwRound(Distance(tdX, tdY)),gi^.Radius);
12751
e1395ba033e8 Use Gear^.Boom to calculate cake party faces
Wuzzy <Wuzzy2@mail.ru>
parents: 12750
diff changeset
  3643
                if (dmg > 1) then dmg:= ModifyDamage(min(dmg div 2, Gear^.Boom), gi);
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3644
                if (dmg > 1) then
10011
ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents: 9998
diff changeset
  3645
                    if (CurrentHedgehog^.Gear = gi) and (gi^.Hedgehog^.Effects[heInvulnerable] = 0) then
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3646
                        begin
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3647
                        gi^.State := gi^.State or gstLoser;
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3648
                        // probably not too epic if hitting self too...
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3649
                        dec(partyEpicness, 45);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3650
                        end
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3651
                    else
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3652
                        begin
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3653
                        gi^.State := gi^.State or gstWinner;
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3654
                        if CurrentHedgehog^.Gear = gi then
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3655
                            dec(partyEpicness, 45)
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3656
                        else
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3657
                            inc(partyEpicness);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3658
                        end;
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3659
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3660
            gi := gi^.NextGear
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3661
            end;
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3662
//////////////////////////////////////////////////////////////////////
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3663
        Gear^.doStep := @doStepCakeExpl;
11535
a52fb6485403 party tweak
sheepluva
parents: 11534
diff changeset
  3664
        if (partyEpicness > 6) and (abs(90 - abs(trunc(Gear^.DirAngle))) < 20) then
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3665
            begin
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3666
            for i := 0 to (2 * partyEpicness) do
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3667
                begin
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3668
                sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg, 1);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3669
                if sparkles <> nil then
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3670
                    begin
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3671
                    sparkles^.dX:= 0.008 * (random(100) - 50);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3672
                    sparkles^.dY:= -0.3 + 0.002 * (random(100) - 50);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3673
                    sparkles^.Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3674
                    sparkles^.Angle:= random(360);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3675
                    end
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3676
                end;
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3677
            InCinematicMode:= true;
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3678
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3679
        PlaySound(sndCake)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3680
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3681
    else dec(Gear^.Pos)
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3682
end;
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3683
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3684
11536
d1cf1ff6cabb rename doStepCakeWork to doStepCakeWalk
sheepluva
parents: 11535
diff changeset
  3685
procedure doStepCakeWalk(Gear: PGear);
7370
d50b874e7ee8 Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
unc0rr
parents: 7341
diff changeset
  3686
var
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3687
    tdx, tdy: hwFloat;
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3688
    cakeData: PCakeData;
13613
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3689
    i: Longword;
1088
9702e17146e6 Stubs for spider weapon
unc0rr
parents: 1066
diff changeset
  3690
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3691
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3692
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3693
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3694
    if Gear^.Tag < 7 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3695
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3696
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3697
    dec(Gear^.Health);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3698
    Gear^.Timer := Gear^.Health*10;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3699
    if Gear^.Health mod 100 = 0 then
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3700
        Gear^.PortalCounter:= 0;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3701
    // This is not seconds, but at least it is *some* feedback
12646
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3702
    if (Gear^.Health <= 0) or ((Gear^.Message and gmAttack) <> 0) then
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3703
        begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3704
        FollowGear := Gear;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3705
        Gear^.RenderTimer := false;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3706
        Gear^.doStep := @doStepCakeDown;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3707
        exit
10875
67b92a09cded only display cake timer if it is low
sheepluva
parents: 10874
diff changeset
  3708
        end
67b92a09cded only display cake timer if it is low
sheepluva
parents: 10874
diff changeset
  3709
    else if Gear^.Timer < 6000 then
67b92a09cded only display cake timer if it is low
sheepluva
parents: 10874
diff changeset
  3710
        Gear^.RenderTimer:= true;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3711
9969
f27921b31b61 Cake falls when loses ground
unc0rr
parents: 9967
diff changeset
  3712
    if not cakeStep(Gear) then Gear^.doStep:= @doStepCakeFall;
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3713
13619
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3714
    // Cake passed world edge.
13612
212036414957 Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  3715
    if (Gear^.Karma = 1) then
13619
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3716
        (* This code is not ideal, but at least not horribly broken.
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3717
        The cake tries to reach the other side and continue to walk,
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3718
        but there are some exceptions.
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3719
        This code is called *after* the X coordinate have been wrapped.
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3720
        Depending on terrain on the other side, the cake does this:
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3721
        * Cake collides horizontally (even by 1 pixel): Turn around
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3722
        * Cake does not see walkable ground above or below: Fall
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3723
        * Otherwise: Walk normally
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3724
        *)
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3725
        begin
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3726
        // Update coordinates
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3727
        tdx:=Gear^.X;
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
  3728
        if (hwRound(Gear^.X) < leftX) then
13619
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3729
             Gear^.X:= Gear^.X + int2hwfloat(rightX - leftX)
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3730
        else Gear^.X:= Gear^.X - int2hwfloat(rightX - leftX);
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3731
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3732
        Gear^.Tag:= 0;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3733
        if ((TestCollisionXwithGear(Gear, 1) <> 0) or (TestCollisionXwithGear(Gear, -1) <> 0)) then
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3734
            // Cake collided horizontally, turn around. Prevents cake from being stuck in infinite loop.
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3735
            // This can also happen if the terrain is just a slight slope. :-(
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3736
            begin
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3737
            Gear^.X := tdx;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3738
            Gear^.Karma := 3;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3739
            end
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3740
        else
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3741
            begin
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3742
            // Check if cake has something to walk on the other side. If not, make it drop.
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3743
            // There is nothing for the cake to stand on.
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3744
            if (TestCollisionYwithGear(Gear, 1) = 0) and (TestCollisionYwithGear(Gear, -1) = 0) then
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3745
                Gear^.doStep:= @doStepCakeFall;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3746
            Gear^.Karma := 4;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3747
            end;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3748
        end;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3749
    // Cake bounced!
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3750
    if (Gear^.Karma = 2) or (Gear^.Karma = 3) then
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3751
        begin
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3752
        // Turn cake around
13612
212036414957 Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  3753
        Gear^.dX.isNegative := (not Gear^.dX.isNegative);
212036414957 Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  3754
        Gear^.WDTimer := 0;
212036414957 Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  3755
        Gear^.Angle := (LongInt(Gear^.Angle) + 2) and 3;
13613
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3756
13614
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13613
diff changeset
  3757
        // Bounce effect
14579
6e5cda26f676 Tweak bounce effects of some gears
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
  3758
        if (Gear^.Karma = 2) then
13614
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13613
diff changeset
  3759
            AddBounceEffectForGear(Gear, 0.55);
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13613
diff changeset
  3760
13619
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3761
        Gear^.Tag:= 0;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3762
        Gear^.Karma := 4;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3763
        end;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3764
    if (Gear^.Karma = 4) then
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3765
        begin
13613
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3766
        // Reset CakePoints to fix cake angle
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3767
        cakeData:= PCakeData(Gear^.Data);
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3768
        with cakeData^ do
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3769
            begin
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3770
            for i:= 0 to Pred(cakeh) do
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3771
                begin
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3772
                CakePoints[i].x := Gear^.X;
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3773
                CakePoints[i].y := Gear^.Y;
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3774
                end;
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3775
                CakeI:= 0;
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3776
            end;
13612
212036414957 Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  3777
        Gear^.Karma := 0;
212036414957 Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  3778
        end;
212036414957 Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  3779
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3780
    if Gear^.Tag = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3781
        begin
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3782
        cakeData:= PCakeData(Gear^.Data);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3783
        with cakeData^ do
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3784
            begin
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3785
            CakeI := (CakeI + 1) mod cakeh;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3786
            tdx := CakePoints[CakeI].x - Gear^.X;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3787
            tdy := - CakePoints[CakeI].y + Gear^.Y;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3788
            CakePoints[CakeI].x := Gear^.X;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3789
            CakePoints[CakeI].y := Gear^.Y;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3790
            Gear^.DirAngle := DxDy2Angle(tdx, tdy);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3791
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3792
        end;
1088
9702e17146e6 Stubs for spider weapon
unc0rr
parents: 1066
diff changeset
  3793
end;
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3794
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3795
procedure doStepCakeUp(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3796
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3797
    i: Longword;
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3798
    cakeData: PCakeData;
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3799
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3800
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3801
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3802
    inc(Gear^.Tag);
12646
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3803
    // Animation delay. Skipped if cake only dropped a very short distance.
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3804
    if (Gear^.Tag < 100) and (Gear^.FlightTime > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3805
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3806
    Gear^.Tag := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3807
12646
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3808
    if (Gear^.Pos = 6) or (Gear^.FlightTime <= 1) then
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3809
        begin
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3810
        Gear^.Pos := 6;
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3811
        cakeData:= PCakeData(Gear^.Data);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3812
        with cakeData^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3813
            begin
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3814
            for i:= 0 to Pred(cakeh) do
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3815
                begin
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3816
                CakePoints[i].x := Gear^.X;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3817
                CakePoints[i].y := Gear^.Y
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3818
                end;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3819
            CakeI := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3820
            end;
12646
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3821
        (* This is called frequently if the cake is completely stuck.
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3822
           With this a stuck cake takes equally long to explode then
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3823
           a normal cake. Removing this code just makes the cake walking
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3824
           for a few seconds longer. *)
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3825
        if (Gear^.FlightTime <= 1) and (Gear^.Health > 2) then
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3826
            dec(Gear^.Health);
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3827
        Gear^.FlightTime := 0;
11536
d1cf1ff6cabb rename doStepCakeWork to doStepCakeWalk
sheepluva
parents: 11535
diff changeset
  3828
        Gear^.doStep := @doStepCakeWalk
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3829
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3830
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3831
        inc(Gear^.Pos)
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3832
end;
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3833
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3834
procedure doStepCakeFall(Gear: PGear);
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3835
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3836
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3837
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3838
    Gear^.dY := Gear^.dY + cGravity;
12646
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3839
    // FlightTime remembers the drop time
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3840
    inc(Gear^.FlightTime);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3841
    if TestCollisionYwithGear(Gear, 1) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3842
        Gear^.doStep := @doStepCakeUp
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3843
    else
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3844
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3845
        Gear^.Y := Gear^.Y + Gear^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3846
        if CheckGearDrowning(Gear) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3847
            AfterAttack
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3848
        end
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3849
end;
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3850
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3851
procedure doStepCake(Gear: PGear);
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3852
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3853
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3854
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13413
diff changeset
  3855
    Gear^.CollisionMask:= lfNotCurHogCrate;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3856
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3857
    Gear^.dY:= cMaxWindSpeed * 100;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3858
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3859
    Gear^.doStep := @doStepCakeFall
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3860
end;
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3861
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  3862
////////////////////////////////////////////////////////////////////////////////
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3863
procedure doStepSeductionWork(Gear: PGear);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  3864
var i: LongInt;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3865
    hogs: PGearArrayS;
13999
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3866
    HHGear: PGear;
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  3867
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3868
    AllInactive := false;
13999
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3869
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3870
    HHGear := Gear^.Hedgehog^.Gear;
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3871
    if (HHGear <> nil) and ((HHGear^.State and gstHHDriven) = 0) then
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3872
        begin
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3873
        StopSound(sndYoohoo);
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3874
        AfterAttack;
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3875
        DeleteGear(Gear);
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3876
        exit;
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3877
        end;
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3878
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3879
    hogs := GearsNear(Gear^.X, Gear^.Y, gtHedgehog, Gear^.Radius);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3880
    if hogs.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3881
        begin
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3882
        for i:= 0 to hogs.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3883
            with hogs.ar^[i]^ do
10544
37b0e1f92e3c prevent seduction of frozen hogs
nemo
parents: 10512
diff changeset
  3884
                if (hogs.ar^[i] <> CurrentHedgehog^.Gear) and (Hedgehog^.Effects[heFrozen] = 0)  then
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3885
                    begin
12748
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  3886
                    if (WorldEdge <> weWrap) or (not (hwAbs(Gear^.X - X) > int2hwFloat(Gear^.Radius))) then
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  3887
                        dX:= _50 * cGravity * (Gear^.X - X) / _25
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  3888
                    else if (not (hwAbs(Gear^.X + int2hwFloat(RightX-LeftX) - X) > int2hwFloat(Gear^.Radius))) then
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  3889
                        dX:= _50 * cGravity * ((Gear^.X + int2hwFloat(RightX-LeftX)) - X) / _25
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  3890
                    else
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  3891
                        dX:= _50 * cGravity * ((Gear^.X - int2hwFloat(RightX-LeftX)) - X) / _25;
13063
004f4f7dc9d4 Enemy hogs should at least try to get to you in low gravity
nemo
parents: 12994
diff changeset
  3892
                    dY:= -_450 * cMaxWindSpeed * 2;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3893
                    Active:= true;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3894
                    end
10545
d347ffa7e372 make seduction thaw a frozen hog.
nemo
parents: 10544
diff changeset
  3895
                else if Hedgehog^.Effects[heFrozen] > 255 then
d347ffa7e372 make seduction thaw a frozen hog.
nemo
parents: 10544
diff changeset
  3896
                    Hedgehog^.Effects[heFrozen]:= 255
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3897
        end ;
13999
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3898
    AfterAttack;
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3899
    DeleteGear(Gear);
1286
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3900
end;
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3901
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3902
procedure doStepSeductionWear(Gear: PGear);
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3903
var heart: PVisualGear;
13999
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3904
    HHGear: PGear;
1286
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3905
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3906
    AllInactive := false;
13999
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3907
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3908
    HHGear := Gear^.Hedgehog^.Gear;
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3909
    if (HHGear <> nil) and ((HHGear^.State and gstHHDriven) = 0) then
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3910
        begin
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3911
        StopSound(sndYoohoo);
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3912
        AfterAttack;
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3913
        DeleteGear(Gear);
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3914
        exit;
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3915
        end;
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  3916
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3917
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3918
    if Gear^.Timer > 250 then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3919
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3920
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3921
        inc(Gear^.Pos);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3922
        if Gear^.Pos = 5 then
11703
e86feecadced Fix issue 12: “Yoohoo” sound for seduction is missing
sheepluva
parents: 11558
diff changeset
  3923
            PlaySound(sndYoohoo);
14825
183677a07c8d Separate Yoohoo.ogg into "Yoohoo" voice and kiss sound
Wuzzy <Wuzzy2@mail.ru>
parents: 14766
diff changeset
  3924
        if Gear^.Pos = 14 then
183677a07c8d Separate Yoohoo.ogg into "Yoohoo" voice and kiss sound
Wuzzy <Wuzzy2@mail.ru>
parents: 14766
diff changeset
  3925
            PlaySound(sndKiss);
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3926
        end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3927
11863
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3928
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3929
    // note: use GameTicks, not RealTicks, otherwise amount can vary greatly
11865
0abbe6f1e4f2 increase heart count in seduction effect. FPS are overrated anyway
sheepluva
parents: 11863
diff changeset
  3930
    if (Gear^.Pos = 14) and (GameTicks and $1 = 0) then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3931
        begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3932
        heart:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3933
        if heart <> nil then
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3934
            with heart^ do
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3935
                begin
11863
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3936
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3937
                // randomize speed in both directions
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3938
                dx:= 0.001 * (random(201));
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3939
                dy:= 0.001 * (random(201));
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3940
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3941
                // half of hearts go down
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3942
                if random(2) = 0 then
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3943
                    begin
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3944
                    // create a pointy shape
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3945
                    if 0.2 < dx + dy then
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3946
                        begin
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3947
                        dy:= 0.2 - dy;
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3948
                        dx:= 0.2 - dx;
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3949
                        end;
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3950
                    // sin bulge it out a little to avoid corners on the side
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3951
                    dx:= dx + (dx/0.2) * ((0.2 * sin(pi * ((0.2 - dy) / 0.4))) - (0.2 - dy));
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3952
                    // change sign
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3953
                    dy:= -dy;
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3954
                    end
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3955
                else // shape hearts on top into 2 arcs
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3956
                    dy:= dy * (0.3 + 0.7 * sin(pi * dx / 0.2));
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3957
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3958
                // half of the hearts go left
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3959
                if random(2) = 0 then
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3960
                    dx := -dx;
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3961
                FrameTicks:= random(750) + 1000;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  3962
                State:= ord(sprSeduction)
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3963
                end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3964
        end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3965
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3966
    if Gear^.Pos = 15 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3967
        Gear^.doStep := @doStepSeductionWork
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  3968
end;
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3969
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3970
procedure doStepSeduction(Gear: PGear);
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3971
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3972
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3973
    Gear^.doStep := @doStepSeductionWear
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3974
end;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3975
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3976
////////////////////////////////////////////////////////////////////////////////
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3977
procedure doStepWaterUp(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3978
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3979
    i: LongWord;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3980
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3981
    if (Gear^.Tag = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3982
    or (cWaterLine = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3983
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3984
        DeleteGear(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3985
        exit
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3986
        end;
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3987
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3988
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3989
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3990
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3991
    if Gear^.Timer = 17 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3992
        Gear^.Timer := 0
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3993
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3994
        exit;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3995
10359
744f1151c707 one finger ought to be enough for everybody
sheepluva
parents: 10356
diff changeset
  3996
    if (WorldEdge = weSea) and (playWidth > cMinPlayWidth) then
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3997
        begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3998
        inc(leftX);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3999
        dec(rightX);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4000
        dec(playWidth, 2);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4001
        for i:= 0 to LAND_HEIGHT - 1 do
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4002
            begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4003
            Land[i, leftX] := 0;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4004
            Land[i, rightX] := 0;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4005
            end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4006
        end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4007
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4008
    if cWaterLine > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4009
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4010
        dec(cWaterLine);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4011
        for i:= 0 to LAND_WIDTH - 1 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4012
            Land[cWaterLine, i] := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4013
        SetAllToActive
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4014
        end;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  4015
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  4016
    dec(Gear^.Tag);
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  4017
end;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  4018
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  4019
////////////////////////////////////////////////////////////////////////////////
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  4020
procedure doStepDrillDrilling(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4021
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4022
    t: PGearArray;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4023
    tempColl: Word;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  4024
begin
13629
6a06904c7bb8 Fix drill rocket exploding when digging at bounce/wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13619
diff changeset
  4025
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4026
    AllInactive := false;
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4027
    if (Gear^.Timer > 0) and (Gear^.Timer mod 10 <> 0) then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4028
        begin
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4029
        dec(Gear^.Timer);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4030
        exit;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4031
        end;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4032
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4033
    DrawTunnel(Gear^.X, Gear^.Y, Gear^.dX, Gear^.dY, 2, 6);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4034
    Gear^.X := Gear^.X + Gear^.dX;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4035
    Gear^.Y := Gear^.Y + Gear^.dY;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4036
    if (Gear^.Timer mod 30) = 0 then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4037
        AddVisualGear(hwRound(Gear^.X + _20 * Gear^.dX), hwRound(Gear^.Y + _20 * Gear^.dY), vgtDust);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4038
    if (CheckGearDrowning(Gear)) then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4039
        begin
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4040
        StopSoundChan(Gear^.SoundChannel);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4041
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4042
    end;
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4043
8564
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  4044
    tempColl:= Gear^.CollisionMask;
13469
7b4643ff60ea Refactor collision mask checks, remove hardcoded numbers
Wuzzy <Wuzzy2@mail.ru>
parents: 13468
diff changeset
  4045
    Gear^.CollisionMask:= lfObjMask;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  4046
    if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) <> 0) or (TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) <> 0) or (GameTicks > Gear^.FlightTime) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4047
        t := CheckGearsCollision(Gear)
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  4048
    else t := nil;
8564
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  4049
    Gear^.CollisionMask:= tempColl;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4050
    //fixes drill not exploding when touching HH bug
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4051
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4052
    if (Gear^.Timer = 0) or ((t <> nil) and (t^.Count <> 0))
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  4053
    or ( ((Gear^.State and gsttmpFlag) = 0) and (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0) and (TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) = 0))
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3505
diff changeset
  4054
// CheckLandValue returns true if the type isn't matched
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4055
    or (not CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y), lfIndestructible)) then
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  4056
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4057
        //out of time or exited ground
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  4058
        StopSoundChan(Gear^.SoundChannel);
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  4059
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4060
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4061
        exit
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  4062
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4063
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  4064
    else if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0) and (TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) = 0) then
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  4065
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  4066
        StopSoundChan(Gear^.SoundChannel);
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  4067
        Gear^.Tag := 1;
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
  4068
        Gear^.AdvBounce:= 50;
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  4069
        Gear^.doStep := @doStepDrill
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  4070
        end;
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  4071
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4072
    dec(Gear^.Timer);
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  4073
end;
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  4074
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  4075
procedure doStepDrill(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4076
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4077
    t: PGearArray;
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  4078
    oldX, oldY, oldDx, oldDy: hwFloat;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4079
    t2: hwFloat;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  4080
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4081
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4082
11396
bc9650ec9b20 avoid double applying wind on drill
nemo
parents: 11394
diff changeset
  4083
    if (Gear^.State and gsttmpFlag = 0) and (GameFlags and gfMoreWind = 0) then
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  4084
        Gear^.dX := Gear^.dX + cWindSpeed;
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  4085
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4086
    oldDx := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4087
    oldDy := Gear^.dY;
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  4088
    oldX := Gear^.X;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  4089
    oldY := Gear^.Y;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4090
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4091
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4092
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4093
    if (GameTicks and $3F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
  4094
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4095
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4096
    if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4097
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4098
        //hit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4099
        Gear^.dX := oldDx;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4100
        Gear^.dY := oldDy;
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  4101
        Gear^.X := oldX;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  4102
        Gear^.Y := oldY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4103
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4104
        if GameTicks > Gear^.FlightTime then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4105
            t := CheckGearsCollision(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4106
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4107
            t := nil;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  4108
        if (t = nil) or (t^.Count = 0) then
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  4109
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4110
            //hit the ground not the HH
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4111
            t2 := _0_5 / Distance(Gear^.dX, Gear^.dY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4112
            Gear^.dX := Gear^.dX * t2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4113
            Gear^.dY := Gear^.dY * t2;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  4114
            end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4115
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  4116
        else if (t <> nil) then
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  4117
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4118
            //explode right on contact with HH
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  4119
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4120
            DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4121
            exit;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  4122
            end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  4123
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  4124
        Gear^.X:= Gear^.X+Gear^.dX*4;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  4125
        Gear^.Y:= Gear^.Y+Gear^.dY*4;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4126
        Gear^.SoundChannel := LoopSound(sndDrillRocket);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4127
        Gear^.doStep := @doStepDrillDrilling;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4128
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  4129
        if (Gear^.State and gsttmpFlag) <> 0 then
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  4130
            gear^.RenderTimer:= true;
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  4131
        if Gear^.Timer > 0 then dec(Gear^.Timer)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4132
        end
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  4133
    else if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Tag <> 0) then
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  4134
        begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4135
        if Gear^.Timer > 0 then
7325
a68eca3ad1fe Tiny optimization + formatting fix
unc0rr
parents: 7310
diff changeset
  4136
            dec(Gear^.Timer)
a68eca3ad1fe Tiny optimization + formatting fix
unc0rr
parents: 7310
diff changeset
  4137
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4138
            begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  4139
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  4140
            DeleteGear(Gear);
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  4141
            end
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  4142
        end;
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  4143
end;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  4144
1633
c1de4078b0fd Drill rocket patch
unc0rr
parents: 1631
diff changeset
  4145
////////////////////////////////////////////////////////////////////////////////
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  4146
procedure doStepBallgunWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4147
var
7296
fb5b7cb58a67 er. this one too
nemo
parents: 7293
diff changeset
  4148
    HHGear, ball: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4149
    rx, ry: hwFloat;
3143
682bc7f99c63 * tweaked some random stuff in GSHandlers.inc
sheepluva
parents: 3139
diff changeset
  4150
    gX, gY: LongInt;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  4151
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4152
    AllInactive := false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4153
    dec(Gear^.Timer);
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4154
    HHGear := Gear^.Hedgehog^.Gear;
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  4155
    if HHGear = nil then
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  4156
        begin
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  4157
        DeleteGear(gear);
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  4158
        exit
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  4159
        end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4160
    HedgehogChAngle(HHGear);
3484
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  4161
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  4162
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4163
    if (Gear^.Timer mod 100) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4164
        begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4165
        rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4166
        ry := rndSign(getRandomf * _0_1);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  4167
7296
fb5b7cb58a67 er. this one too
nemo
parents: 7293
diff changeset
  4168
        ball:= AddGear(gx, gy, gtBall, 0, SignAs(AngleSin(HHGear^.Angle) * _0_8, HHGear^.dX) + rx, AngleCos(HHGear^.Angle) * ( - _0_8) + ry, 0);
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13413
diff changeset
  4169
        ball^.CollisionMask:= lfNotCurHogCrate;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  4170
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4171
        PlaySound(sndGun);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4172
        end;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  4173
7195
9e6e8e5a4c2e Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
unc0rr
parents: 7170
diff changeset
  4174
    if (Gear^.Timer = 0) or ((HHGear^.State and gstHHDriven) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4175
        begin
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  4176
        HHGear^.State := HHGear^.State and (not gstNotKickable);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4177
        DeleteGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4178
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4179
        end
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  4180
end;
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  4181
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  4182
procedure doStepBallgun(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4183
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4184
    HHGear: PGear;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  4185
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4186
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4187
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4188
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4189
    Gear^.doStep := @doStepBallgunWork
1633
c1de4078b0fd Drill rocket patch
unc0rr
parents: 1631
diff changeset
  4190
end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4191
1696
bb1e305320a1 rc plane falls down when looses control
unc0rr
parents: 1689
diff changeset
  4192
////////////////////////////////////////////////////////////////////////////////
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4193
procedure doStepRCPlaneWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4194
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4195
const cAngleSpeed =   3;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4196
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4197
    HHGear: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4198
    i: LongInt;
12994
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4199
    s: ansistring;
10110
a7aed2eea727 simplify rc-plane's angle-adjustment-after-wrap code
sheepluva
parents: 10108
diff changeset
  4200
    dX, dY : hwFloat;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4201
    fChanged: boolean;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4202
    trueAngle: Longword;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4203
    t: PGear;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4204
begin
10110
a7aed2eea727 simplify rc-plane's angle-adjustment-after-wrap code
sheepluva
parents: 10108
diff changeset
  4205
    if WorldWrap(Gear) then
a7aed2eea727 simplify rc-plane's angle-adjustment-after-wrap code
sheepluva
parents: 10108
diff changeset
  4206
        begin
10112
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4207
        if (WorldEdge = weBounce) then // mirror
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4208
            Gear^.Angle:= 4096 - Gear^.Angle
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4209
        else if (WorldEdge = weSea) then // rotate 90 degree
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4210
            begin
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4211
            // sea-wrapped gears move upwards, so let's mirror angle if needed
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4212
            if Gear^.Angle < 2048 then
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4213
                Gear^.Angle:= 4096 - Gear^.Angle;
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4214
            Gear^.Angle:= (Gear^.Angle + 1024) mod 4096;
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4215
            end;
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  4216
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4217
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4218
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4219
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4220
    FollowGear := Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4221
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4222
    if Gear^.Timer > 0 then
11152
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4223
        begin
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4224
        if Gear^.Timer = 1 then
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4225
            begin
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4226
            StopSoundChan(Gear^.SoundChannel);
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4227
            Gear^.SoundChannel:= -1;
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4228
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4229
        dec(Gear^.Timer);
11152
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4230
        end;
4886
e3e5362a308e fixed unlimeted fuel bug for rcplane
Henek
parents: 4881
diff changeset
  4231
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4232
    fChanged := false;
9559
b03ade7ed721 Prevent attacking yourself w/ plane from crashing
nemo
parents: 9557
diff changeset
  4233
    if (HHGear = nil) or ((HHGear^.State and gstHHDriven) = 0) or (Gear^.Timer = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4234
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4235
        fChanged := true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4236
        if Gear^.Angle > 2048 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4237
            dec(Gear^.Angle)
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4238
        else if Gear^.Angle < 2048 then
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4239
            inc(Gear^.Angle)
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4240
        else fChanged := false
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  4241
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4242
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4243
        begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4244
        if ((Gear^.Message and gmLeft) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4245
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4246
            fChanged := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4247
            Gear^.Angle := (Gear^.Angle + (4096 - cAngleSpeed)) mod 4096
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4248
            end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4249
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4250
        if ((Gear^.Message and gmRight) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4251
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4252
            fChanged := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4253
            Gear^.Angle := (Gear^.Angle + cAngleSpeed) mod 4096
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4254
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4255
        end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4256
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4257
    if fChanged then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4258
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4259
        Gear^.dX.isNegative := (Gear^.Angle > 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4260
        if Gear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4261
            trueAngle := 4096 - Gear^.Angle
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4262
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4263
            trueAngle := Gear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4264
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4265
        Gear^.dX := SignAs(AngleSin(trueAngle), Gear^.dX) * _0_25;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4266
        Gear^.dY := AngleCos(trueAngle) * -_0_25;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4267
        end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4268
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4269
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4270
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4271
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4272
    if (GameTicks and $FF) = 0 then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4273
        if Gear^.Timer < 3500 then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4274
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace)
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4275
    else
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4276
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4277
12994
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4278
    if (HHGear <> nil) and ((HHGear^.Message and gmAttack) <> 0) then
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4279
        begin
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4280
        if (Gear^.Health) <> 0 then
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4281
            begin
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4282
            HHGear^.Message := HHGear^.Message and (not gmAttack);
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4283
            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, Gear^.dX * _0_5, Gear^.dY *
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4284
            _0_5, 0);
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4285
            dec(Gear^.Health)
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4286
            end;
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4287
        s:= ansistring(inttostr(Gear^.Health));
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13645
diff changeset
  4288
        AddCaption(formatA(trmsg[sidRemaining], s), capcolDefault, capgrpAmmostate);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4289
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4290
9559
b03ade7ed721 Prevent attacking yourself w/ plane from crashing
nemo
parents: 9557
diff changeset
  4291
    if (HHGear <> nil) and ((HHGear^.Message and gmLJump) <> 0) and ((Gear^.State and gsttmpFlag) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4292
        begin
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4293
        Gear^.State := Gear^.State or gsttmpFlag;
13980
350adfa0e896 Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
Wuzzy <Wuzzy2@mail.ru>
parents: 13979
diff changeset
  4294
        PlayMusicSound(sndRideOfTheValkyries);
11524
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11480
diff changeset
  4295
        inCinematicMode:= true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4296
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4297
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4298
    // pickup bonuses
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4299
    t := CheckGearNear(Gear, gtCase, 36, 36);
10234
a3a200e35c6e Fix crashers in rc plane code
unc0rr
parents: 10174
diff changeset
  4300
    if (t <> nil) and (HHGear <> nil) then
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4301
        PickUp(HHGear, t);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4302
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4303
    CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4304
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4305
    if ((Gear^.State and gstCollision) <> 0) or CheckGearDrowning(Gear) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4306
        begin
11524
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11480
diff changeset
  4307
        inCinematicMode:= false;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  4308
        StopSoundChan(Gear^.SoundChannel);
13980
350adfa0e896 Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
Wuzzy <Wuzzy2@mail.ru>
parents: 13979
diff changeset
  4309
        StopMusicSound(sndRideOfTheValkyries);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4310
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4311
        if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4312
            begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  4313
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
5228
b018f6117fc1 Nerf RC a bit
nemo
parents: 5221
diff changeset
  4314
            for i:= 0 to 15 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4315
                begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4316
                dX := AngleCos(i * 64) * _0_5 * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4317
                dY := AngleSin(i * 64) * _0_5 * (GetRandomf + _1);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4318
                AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, dY, 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4319
                AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, -dY, 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4320
                end;
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  4321
            if HHGear <> nil then HHGear^.State := HHGear^.State and (not gstNotKickable);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4322
            DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4323
            end;
1713
194ed95f9e8d Hedgehog is also sad when rcplane is drawning
unc0rr
parents: 1712
diff changeset
  4324
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4325
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4326
        CurAmmoGear := nil;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  4327
        if (GameFlags and gfInfAttack) = 0 then
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  4328
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4329
            if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4330
                TagTurnTimeLeft:= TurnTimeLeft;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4331
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  4332
            TurnTimeLeft:= 14 * 125;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  4333
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4334
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10508
diff changeset
  4335
        if HHGear <> nil then
12820
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12811
diff changeset
  4336
            begin
10234
a3a200e35c6e Fix crashers in rc plane code
unc0rr
parents: 10174
diff changeset
  4337
            HHGear^.Message := 0;
12820
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12811
diff changeset
  4338
            PlayTaunt(1)
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12811
diff changeset
  4339
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4340
        end
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4341
end;
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4342
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4343
procedure doStepRCPlane(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4344
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4345
    HHGear: PGear;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4346
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4347
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4348
    HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4349
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4350
    Gear^.Angle := HHGear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4351
    Gear^.Tag := hwSign(HHGear^.dX);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4352
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4353
    if HHGear^.dX.isNegative then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4354
        Gear^.Angle := 4096 - Gear^.Angle;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4355
    Gear^.doStep := @doStepRCPlaneWork
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1708
diff changeset
  4356
end;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4357
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4358
////////////////////////////////////////////////////////////////////////////////
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4359
procedure doStepJetpackWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4360
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4361
    HHGear: PGear;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4362
    fuel, i: LongInt;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4363
    move: hwFloat;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4364
    isUnderwater: Boolean;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4365
    bubble: PVisualGear;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4366
begin
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4367
    isUnderwater:= CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y) + Gear^.Radius);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4368
    if Gear^.Pos > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4369
        dec(Gear^.Pos);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4370
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4371
    HHGear := Gear^.Hedgehog^.Gear;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4372
    move := _0_2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4373
    fuel := 50;
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4374
    if HHGear^.Message and gmPrecise <> 0 then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4375
        HedgehogChAngle(HHGear)
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4376
    else if (Gear^.Health > 0) or (Gear^.Health = JETPACK_FUEL_INFINITE) then
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4377
        begin
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4378
        if HHGear^.Message and gmUp <> 0 then
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4379
            begin
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4380
            if (not HHGear^.dY.isNegative) or (HHGear^.Y > -_256) then
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4381
                begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4382
                if isUnderwater then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4383
                    begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4384
                    HHGear^.dY := HHGear^.dY - (move * _0_7);
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4385
                    for i:= random(10)+10 downto 0 do
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4386
                        begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4387
                        bubble := AddVisualGear(hwRound(HHGear^.X) - 8 + random(16), hwRound(HHGear^.Y) + 16 + random(8), vgtBubble);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4388
                        if bubble <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4389
                            bubble^.dY:= random(20)/10+0.1;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4390
                        end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4391
                    end
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4392
                else
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4393
                    begin
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4394
                    PlaySound(sndJetpackBoost);
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4395
                    HHGear^.dY := HHGear^.dY - move;
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4396
                    end
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4397
                end;
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4398
            if Gear^.Health <> JETPACK_FUEL_INFINITE then
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4399
                dec(Gear^.Health, fuel);
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4400
            Gear^.MsgParam := Gear^.MsgParam or gmUp;
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4401
            Gear^.Timer := GameTicks
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4402
            end;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4403
        move.isNegative := (HHGear^.Message and gmLeft) <> 0;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4404
        if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4405
            begin
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4406
            HHGear^.dX := HHGear^.dX + (move * _0_1);
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4407
            if isUnderwater then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4408
                begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4409
                for i:= random(5)+5 downto 0 do
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4410
                    begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4411
                    bubble := AddVisualGear(hwRound(HHGear^.X)+random(8), hwRound(HHGear^.Y) - 8 + random(16), vgtBubble);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4412
                    if bubble <> nil then
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4413
                        begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4414
                        bubble^.dX:= (random(10)/10 + 0.02) * -1;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4415
                        if (move.isNegative) then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4416
                            begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4417
                            bubble^.X := bubble^.X + 28;
4187
adb144a907aa remove last warnings from xcodeproj
koda
parents: 4184
diff changeset
  4418
                            bubble^.dX:= bubble^.dX * (-1)
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4419
                            end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4420
                        else bubble^.X := bubble^.X - 28;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4421
                        end;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4422
                    end
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4423
                end
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4424
            else PlaySound(sndJetpackBoost);
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4425
            if Gear^.Health <> JETPACK_FUEL_INFINITE then
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4426
                dec(Gear^.Health, fuel div 5);
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4427
            Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight));
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4428
            Gear^.Timer := GameTicks
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4429
            end
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4430
        end;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  4431
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4432
    // erases them all at once :-/
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4433
    if (Gear^.Timer <> 0) and (GameTicks - Gear^.Timer > 250) then
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  4434
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4435
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4436
        Gear^.MsgParam := 0
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  4437
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4438
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4439
    if (Gear^.Health < 0) and (Gear^.Health <> JETPACK_FUEL_INFINITE) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4440
        Gear^.Health := 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4441
4260
472fd2fc1f31 Also switch saucer from updating every N ticks to updating as-needed.
nemo
parents: 4258
diff changeset
  4442
    i:= Gear^.Health div 20;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4443
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  4444
    if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4445
        begin
4260
472fd2fc1f31 Also switch saucer from updating every N ticks to updating as-needed.
nemo
parents: 4258
diff changeset
  4446
        Gear^.Damage:= i;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10597
diff changeset
  4447
        FreeAndNilTexture(Gear^.Tex);
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4448
        if Gear^.Health <> JETPACK_FUEL_INFINITE then
13882
8c702a4839ec bunch more of those shortstring/ansistrings
nemo
parents: 13856
diff changeset
  4449
            Gear^.Tex := RenderStringTex(FormatA(trmsg[sidFuel], ansistring(inttostr(i))), cWhiteColor, fntSmall)
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4450
        end;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  4451
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4452
    if (HHGear^.Message and (gmAttack or gmUp or gmLeft or gmRight) <> 0) and
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4453
       (HHGear^.Message and gmPrecise = 0) then
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4454
        Gear^.State := Gear^.State and (not gsttmpFlag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4455
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4456
    if HHGear^.Message and gmPrecise = 0 then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4457
        HHGear^.Message := HHGear^.Message and (not (gmUp or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4458
    HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4459
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4460
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4461
    Gear^.Y := HHGear^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4462
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4463
    if not isUnderWater and hasBorder and ((HHGear^.X < _0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4464
    or (hwRound(HHGear^.X) > LAND_WIDTH)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4465
        HHGear^.dY.isNegative:= false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4466
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4467
    if ((Gear^.State and gsttmpFlag) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4468
    or (HHGear^.dY < _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4469
        doStepHedgehogMoving(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4470
14577
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14575
diff changeset
  4471
    if
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4472
        (HHGear^.Damage <> 0)
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4473
        // drown if too deep under water
8990
e64a1a851b69 more drowning fixes
nemo
parents: 8987
diff changeset
  4474
        or (cWaterLine + cVisibleWater * 4 < hwRound(HHGear^.Y))
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4475
        or (TurnTimeLeft = 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4476
        // allow brief ground touches - to be fair on this, might need another counter
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  4477
        or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0))
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4478
        or ((Gear^.Message and gmAttack) <> 0) then
4233
b4ad20bfe310 make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
nemo
parents: 4224
diff changeset
  4479
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4480
            with HHGear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4481
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4482
                Message := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4483
                Active := true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4484
                State := State or gstMoving
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4485
                end;
13961
2568fa516733 Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
Wuzzy <Wuzzy2@mail.ru>
parents: 13882
diff changeset
  4486
            if (GetAmmoEntry(HHGear^.Hedgehog^, amJetpack)^.Count >= 1) and ((Ammoz[HHGear^.Hedgehog^.CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and (HHGear^.Hedgehog^.MultiShootAttacks = 0) then
12825
4c1c468725ff Fix desync when dropping weapon from parachute or jetpack
Wuzzy <Wuzzy2@mail.ru>
parents: 12820
diff changeset
  4487
                HHGear^.Hedgehog^.CurAmmoType:= amJetpack;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4488
            isCursorVisible := false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4489
            ApplyAmmoChanges(HHGear^.Hedgehog^);
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  4490
            DeleteGear(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4491
            end
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4492
end;
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4493
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4494
procedure doStepJetpack(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4495
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4496
    HHGear: PGear;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4497
begin
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4498
    Gear^.Pos:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4499
    Gear^.doStep := @doStepJetpackWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4500
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4501
    HHGear := Gear^.Hedgehog^.Gear;
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4502
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4503
    PlaySound(sndJetpackLaunch);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4504
    FollowGear := HHGear;
3965
09eea558ba83 Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
nemo
parents: 3963
diff changeset
  4505
    AfterAttack;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4506
    with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4507
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4508
        State := State and (not gstAttacking);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4509
        Message := Message and (not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight));
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4510
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4511
        if (dY < _0_1) and (dY > -_0_1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4512
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4513
            Gear^.State := Gear^.State or gsttmpFlag;
13286
nemo
parents: 13281
diff changeset
  4514
            dX := SignAs(_0, dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4515
            dY := dY - _0_2
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4516
            end
2301
7a4ad0772c88 minor saucer change Tiy had requested once.
nemo
parents: 2283
diff changeset
  4517
        end
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4518
end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4519
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4520
////////////////////////////////////////////////////////////////////////////////
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  4521
procedure doStepBirdyDisappear(Gear: PGear);
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4522
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4523
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4524
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4525
    if Gear^.Timer < 2000 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4526
        inc(Gear^.Timer, 1)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4527
    else
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  4528
        DeleteGear(Gear)
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4529
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4530
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4531
procedure doStepBirdyFly(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4532
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4533
    HHGear: PGear;
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4534
    energy, i: LongInt;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4535
    move: hwFloat;
12994
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4536
    s: ansistring;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4537
begin
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  4538
    HHGear := Gear^.Hedgehog^.Gear;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4539
    if HHGear = nil then
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  4540
        begin
9698
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4541
        Gear^.Timer := 0;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4542
        Gear^.State := Gear^.State or gstAnimation or gstTmpFlag;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4543
        Gear^.Timer := 0;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4544
        Gear^.doStep := @doStepBirdyDisappear;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4545
        CurAmmoGear := nil;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4546
        isCursorVisible := false;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4547
        AfterAttack;
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  4548
        exit
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  4549
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4550
3915
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
  4551
    move := _0_2;
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4552
    energy:= 50;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4553
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4554
    if Gear^.Pos > 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4555
        dec(Gear^.Pos, 1)
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4556
    else if (HHGear^.Message and (gmLeft or gmRight or gmUp)) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4557
            Gear^.Pos := 500;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4558
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4559
    if HHGear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4560
        Gear^.Tag := -1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4561
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4562
        Gear^.Tag := 1;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4563
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4564
    if (HHGear^.Message and gmUp) <> 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4565
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4566
        if (not HHGear^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4567
        or (HHGear^.Y > -_256) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4568
            HHGear^.dY := HHGear^.dY - move;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4569
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4570
        if (Gear^.Health <> BIRDY_ENERGY_INFINITE) then
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4571
            dec(Gear^.Health, energy);
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4572
        Gear^.MsgParam := Gear^.MsgParam or gmUp;
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4573
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4574
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4575
    if (HHGear^.Message and gmLeft) <> 0 then move.isNegative := true;
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4576
    if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4577
        begin
3915
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
  4578
        HHGear^.dX := HHGear^.dX + (move * _0_1);
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4579
        if (Gear^.Health <> BIRDY_ENERGY_INFINITE) then
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4580
            dec(Gear^.Health, energy div 5);
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4581
        Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight));
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4582
        end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4583
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4584
    if (Gear^.Health < 0) and (Gear^.Health <> BIRDY_ENERGY_INFINITE) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4585
        Gear^.Health := 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4586
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4587
    if ((GameTicks and $FF) = 0) and (Gear^.Health < 500) and (Gear^.Health <> BIRDY_ENERGY_INFINITE) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4588
        for i:= ((500-Gear^.Health) div 250) downto 0 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4589
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFeather);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4590
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4591
    if (HHGear^.Message and gmAttack <> 0) then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4592
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4593
        HHGear^.Message := HHGear^.Message and (not gmAttack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4594
        if Gear^.FlightTime > 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4595
            begin
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4596
            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + 32, gtEgg, 0, Gear^.dX * _0_5, Gear^.dY, 0);
3123
b0a02930a1dc Engine:
smxx
parents: 3119
diff changeset
  4597
            PlaySound(sndBirdyLay);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4598
            dec(Gear^.FlightTime)
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4599
            end;
12994
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4600
        s:= ansistring(inttostr(Gear^.FlightTime));
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13645
diff changeset
  4601
        AddCaption(formatA(trmsg[sidRemaining], s), capcolDefault, capgrpAmmostate);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4602
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4603
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4604
    if HHGear^.Message and (gmUp or gmPrecise or gmLeft or gmRight) <> 0 then
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4605
        Gear^.State := Gear^.State and (not gsttmpFlag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4606
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4607
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4608
    HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4609
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4610
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4611
    Gear^.Y := HHGear^.Y - int2hwFloat(32);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4612
    // For some reason I need to reapply followgear here, something else grabs it otherwise.
6325
cdd3d8c723ec Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents: 6314
diff changeset
  4613
    // this is probably not needed anymore
cdd3d8c723ec Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents: 6314
diff changeset
  4614
    if not CurrentTeam^.ExtDriven then FollowGear := HHGear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4615
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4616
    if ((Gear^.State and gsttmpFlag) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4617
    or (HHGear^.dY < _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4618
        doStepHedgehogMoving(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4619
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4620
    if  (Gear^.Health = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4621
        or (HHGear^.Damage <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4622
        or CheckGearDrowning(HHGear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4623
        or (TurnTimeLeft = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4624
        // allow brief ground touches - to be fair on this, might need another counter
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4625
        or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4626
        or ((Gear^.Message and gmAttack) <> 0) then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4627
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4628
            with HHGear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4629
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4630
                Message := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4631
                Active := true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4632
                State := State or gstMoving
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4633
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4634
            Gear^.State := Gear^.State or gstAnimation or gstTmpFlag;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4635
            if HHGear^.dY < _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4636
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4637
                Gear^.dX := HHGear^.dX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4638
                Gear^.dY := HHGear^.dY;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4639
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4640
            Gear^.Timer := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4641
            Gear^.doStep := @doStepBirdyDisappear;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4642
            CurAmmoGear := nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4643
            isCursorVisible := false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4644
            AfterAttack;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4645
            end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4646
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4647
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4648
procedure doStepBirdyDescend(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4649
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4650
    HHGear: PGear;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4651
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4652
    if Gear^.Timer > 0 then
9698
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4653
        dec(Gear^.Timer, 1);
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4654
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4655
    HHGear := Gear^.Hedgehog^.Gear;
12649
59b46e6f36ff Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
Wuzzy <almikes@aol.com>
parents: 12646
diff changeset
  4656
    if (HHGear = nil) or ((HHGear^.State and gstHHDriven) = 0) then
59b46e6f36ff Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
Wuzzy <almikes@aol.com>
parents: 12646
diff changeset
  4657
        begin
59b46e6f36ff Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
Wuzzy <almikes@aol.com>
parents: 12646
diff changeset
  4658
        Gear^.Hedgehog := nil;
9698
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4659
        Gear^.Timer := 0;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4660
        Gear^.State := Gear^.State or gstAnimation or gstTmpFlag;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4661
        Gear^.doStep := @doStepBirdyDisappear;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4662
        CurAmmoGear := nil;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4663
        isCursorVisible := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4664
        AfterAttack;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4665
        exit
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4666
        end;
9698
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4667
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4668
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4669
    if abs(hwRound(HHGear^.Y - Gear^.Y)) > 32 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4670
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4671
        if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4672
            Gear^.Y := Gear^.Y + _0_1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4673
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4674
    else if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4675
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4676
        Gear^.doStep := @doStepBirdyFly;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4677
        HHGear^.dY := -_0_2
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4678
        end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4679
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4680
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  4681
procedure doStepBirdyAppear(Gear: PGear);
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  4682
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4683
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4684
    if Gear^.Timer < 2000 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4685
        inc(Gear^.Timer, 1)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4686
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4687
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4688
        Gear^.Timer := 500;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4689
        Gear^.dX := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4690
        Gear^.dY := _0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4691
        Gear^.State :=  Gear^.State and (not gstAnimation);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4692
        Gear^.doStep := @doStepBirdyDescend;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4693
        end
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  4694
end;
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  4695
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4696
procedure doStepBirdy(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4697
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4698
    HHGear: PGear;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4699
begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4700
    gear^.State :=  gear^.State or gstAnimation and (not gstTmpFlag);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4701
    Gear^.doStep := @doStepBirdyAppear;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4702
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4703
    if CurrentHedgehog = nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4704
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4705
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4706
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4707
        end;
2995
b90745d87332 Engine:
smxx
parents: 2994
diff changeset
  4708
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4709
    HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4710
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4711
    if HHGear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4712
        Gear^.Tag := -1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4713
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4714
        Gear^.Tag := 1;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4715
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4716
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4717
    FollowGear := HHGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4718
    with HHGear^ do
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4719
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4720
        State := State and (not gstAttacking);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4721
        Message := Message and (not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight))
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4722
        end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4723
end;
3032
9c190d3c165b Insert commit message here
palewolf
parents: 3020
diff changeset
  4724
9c190d3c165b Insert commit message here
palewolf
parents: 3020
diff changeset
  4725
////////////////////////////////////////////////////////////////////////////////
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  4726
procedure doStepEggWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4727
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4728
    vg: PVisualGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4729
    i: LongInt;
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  4730
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4731
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4732
    Gear^.dX := Gear^.dX;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4733
    doStepFallingGear(Gear);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4734
    CalcRotationDirAngle(Gear);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4735
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4736
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4737
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  4738
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLPoisoned, $C0E0FFE0);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4739
        PlaySound(sndEggBreak);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4740
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4741
        vg := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4742
        if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4743
            vg^.Frame := 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4744
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4745
        for i:= 10 downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4746
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4747
            vg := AddVisualGear(hwRound(Gear^.X) - 3 + Random(6), hwRound(Gear^.Y) - 3 + Random(6),
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4748
                  vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4749
            if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4750
                vg^.dX := vg^.dX + (Gear^.dX.QWordValue / 21474836480);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4751
            end;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4752
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4753
        DeleteGear(Gear);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4754
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4755
        end;
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  4756
end;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  4757
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3399
diff changeset
  4758
////////////////////////////////////////////////////////////////////////////////
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4759
procedure doPortalColorSwitch();
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4760
var CurWeapon: PAmmo;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4761
begin
14125
7bb0e27910aa Fix portal color being switchable after losing control
Wuzzy <Wuzzy2@mail.ru>
parents: 14084
diff changeset
  4762
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and ((CurrentHedgehog^.Gear^.State and gstHHDriven) <> 0) and ((CurrentHedgehog^.Gear^.Message and gmSwitch) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4763
            with CurrentHedgehog^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4764
                if (CurAmmoType = amPortalGun) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4765
                    begin
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4766
                    PlaySound(sndPortalSwitch);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4767
                    CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSwitch);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4768
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  4769
                    CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4770
                    if CurWeapon^.Pos <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4771
                        CurWeapon^.Pos := 0
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4772
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4773
                    else
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4774
                    CurWeapon^.Pos := 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4775
                    end;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4776
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4777
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  4778
procedure doStepPortal(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4779
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4780
    iterator, conPortal: PGear;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4781
    s, r, nx, ny, ox, oy, poffs, noffs, pspeed, nspeed,
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4782
    resetx, resety, resetdx, resetdy: hwFloat;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4783
    sx, sy, rh, resetr: LongInt;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4784
    hasdxy, isbullet, iscake, isCollision: Boolean;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  4785
begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4786
    doPortalColorSwitch();
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4787
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4788
    // destroy portal if ground it was attached too is gone
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  4789
    if (Land[hwRound(Gear^.Y), hwRound(Gear^.X)] <= lfAllObjMask)
10905
c0919d7e5ce9 bouncy/noportal check after spawn
nemo
parents: 10897
diff changeset
  4790
    or (Land[hwRound(Gear^.Y), hwRound(Gear^.X)] and lfBouncy <> 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4791
    or (Gear^.Timer < 1)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4792
    or (Gear^.Hedgehog^.Team <> CurrentHedgehog^.Team)
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4793
    or CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4794
        begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4795
        deleteGear(Gear);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4796
        EXIT;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4797
        end;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4798
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4799
    if (TurnTimeLeft < 1)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4800
    or (Gear^.Health < 1) then
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4801
        dec(Gear^.Timer);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4802
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4803
    if Gear^.Timer < 10000 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4804
        gear^.RenderTimer := true;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4805
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4806
    // abort if there is no other portal connected to this one
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4807
    if (Gear^.LinkedGear = nil) then
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4808
        exit;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4809
    if ((Gear^.LinkedGear^.Tag and 1) = 0) then // or if it's still moving;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4810
        exit;
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4811
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4812
    conPortal := Gear^.LinkedGear;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4813
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4814
    // check all gears for stuff to port through
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4815
    iterator := nil;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4816
    while true do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4817
    begin
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4818
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4819
        // iterate through GearsList
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4820
        if iterator = nil then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4821
            iterator := GearsList
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4822
        else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4823
            iterator := iterator^.NextGear;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4824
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4825
        // end of list?
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4826
        if iterator = nil then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4827
            break;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4828
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4829
        // don't port portals or other gear that wouldn't make sense
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4830
        if (iterator^.Kind in [gtPortal, gtRope, gtAirAttack, gtIceGun])
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4831
        or (iterator^.PortalCounter > 32) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4832
            continue;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4833
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4834
        // don't port hogs on rope
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4835
        // TODO: this will also prevent hogs while falling after rope use from
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4836
        //       falling through portals... fix that!
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4837
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4838
        // check if gear fits through portal
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4839
        if (iterator^.Radius > Gear^.Radius) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4840
            continue;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4841
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4842
        // this is the max range we accept incoming gears in
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4843
        r := Int2hwFloat(iterator^.Radius+Gear^.Radius);
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4844
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4845
        // too far away?
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4846
        if (iterator^.X < Gear^.X - r)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4847
        or (iterator^.X > Gear^.X + r)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4848
        or (iterator^.Y < Gear^.Y - r)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4849
        or (iterator^.Y > Gear^.Y + r) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4850
            continue;
5044
6e8da75e5f5e I changed r. Still not a perfect fix.
Colin Rice (clr_)
parents: 5042
diff changeset
  4851
10490
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10411
diff changeset
  4852
        hasdxy := (((iterator^.dX.QWordValue <> 0) or (iterator^.dY.QWordValue <> 0)) or ((iterator^.State and gstMoving) = 0));
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4853
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4854
        // in case the object is not moving, let's asume it's falling towards the portal
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4855
        if not hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4856
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4857
            if Gear^.Y < iterator^.Y then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4858
                continue;
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4859
            ox:= Gear^.X - iterator^.X;
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4860
            oy:= Gear^.Y - iterator^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4861
            end
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4862
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4863
            begin
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4864
            ox:= iterator^.dX;
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4865
            oy:= iterator^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4866
            end;
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4867
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4868
        // cake will need extra treatment... it's so delicious and moist!
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4869
        iscake:= (iterator^.Kind = gtCake);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4870
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4871
        // won't port stuff that does not move towards the front/portal entrance
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4872
        if iscake then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4873
            begin
6452
7c6f9b6672dc More work on the parser
unc0rr
parents: 6450
diff changeset
  4874
            if not (((iterator^.X - Gear^.X)*ox + (iterator^.Y - Gear^.Y)*oy).isNegative) then
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4875
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4876
            end
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4877
        else
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  4878
            if not ((Gear^.dX*ox + Gear^.dY*oy).isNegative) then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4879
                continue;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4880
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  4881
        isbullet:= (iterator^.Kind in [gtShotgunShot, gtDEagleShot, gtSniperRifleShot, gtSineGunShot, gtMinigunBullet]);
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4882
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4883
        r:= int2hwFloat(iterator^.Radius);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4884
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4885
        if not (isbullet or iscake) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4886
            begin
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4887
            // wow! good candidate there, let's see if the distance and direction is okay!
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4888
            if hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4889
                begin
8900
b77fd3c2eec5 whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
sheepluva
parents: 8898
diff changeset
  4890
                s := Distance(iterator^.dX, iterator^.dY);
8898
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  4891
                // if the resulting distance is 0 skip this gear
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  4892
                if s.QWordValue = 0 then
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  4893
                    continue;
8900
b77fd3c2eec5 whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
sheepluva
parents: 8898
diff changeset
  4894
                s := r / s;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4895
                ox:= iterator^.X + s * iterator^.dX;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4896
                oy:= iterator^.Y + s * iterator^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4897
                end
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4898
            else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4899
                begin
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4900
                ox:= iterator^.X;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4901
                oy:= iterator^.Y + r;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4902
                end;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4903
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4904
            if (hwRound(Distance(Gear^.X-ox,Gear^.Y-oy)) > Gear^.Radius + 1 ) then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4905
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4906
            end;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4907
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  4908
        if (iterator^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet]) then
11555
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  4909
            begin
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  4910
            // draw bullet trail
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  4911
            spawnBulletTrail(iterator, iterator^.X, iterator^.Y, iterator^.FlightTime = 0);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  4912
            iterator^.FlightTime := 1;
11555
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  4913
            // the bullet can now hurt the hog that fired it
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  4914
            iterator^.Data:= nil;
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  4915
            end;
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4916
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4917
        // calc gear offset in portal vector direction
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4918
        ox := (iterator^.X - Gear^.X);
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4919
        oy := (iterator^.Y - Gear^.Y);
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4920
        poffs:= (Gear^.dX * ox + Gear^.dY * oy);
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4921
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4922
        if not isBullet and poffs.isNegative then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4923
            continue;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4924
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4925
        // only port bullets close to the portal
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4926
        if isBullet and (not (hwAbs(poffs) < _3)) then
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4927
            continue;
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4928
4076
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  4929
        //
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  4930
        // gears that make it till here will definately be ported
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  4931
        //
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4932
        // (but old position/movement vector might be restored in case there's
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4933
        // not enough space on the other side)
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4934
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4935
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4936
        resetr  := iterator^.Radius;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4937
        resetx  := iterator^.X;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4938
        resety  := iterator^.Y;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4939
        resetdx := iterator^.dX;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4940
        resetdy := iterator^.dY;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4941
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4942
        // create a normal of the portal vector, but ...
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4943
        nx := Gear^.dY;
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4944
        ny := Gear^.dX;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4945
        // ... decide where the top is based on the hog's direction when firing the portal
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4946
        if Gear^.Elasticity.isNegative then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  4947
            nx.isNegative := (not nx.isNegative)
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4948
        else
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4949
            ny.isNegative := not ny.isNegative;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4950
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4951
        // calc gear offset in portal normal vector direction
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4952
        noffs:= (nx * ox + ny * oy);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4953
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  4954
        if isBullet and (noffs.Round >= Longword(Gear^.Radius)) then
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4955
            continue;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4956
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4957
        // avoid gravity related loops of not really moving gear
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4958
        if not (iscake or isbullet)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4959
        and (Gear^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4960
        and (conPortal^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4961
        and ((iterator^.dX.QWordValue + iterator^.dY.QWordValue) < _0_08.QWordValue)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4962
        and (iterator^.PortalCounter > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4963
            continue;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4964
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4965
        // calc gear speed along to the vector and the normal vector of the portal
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4966
        if hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4967
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4968
            pspeed:= (Gear^.dX * iterator^.dX + Gear^.dY * iterator^.dY);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4969
            nspeed:= (nx * iterator^.dX + ny * iterator^.dY);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4970
            end
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4971
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4972
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4973
            pspeed:= hwAbs(cGravity * oy);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4974
            nspeed:= _0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4975
            end;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4976
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4977
        // creating normal vector of connected (exit) portal
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4978
        nx := conPortal^.dY;
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4979
        ny := conPortal^.dX;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4980
        if conPortal^.Elasticity.isNegative then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  4981
            nx.isNegative := (not nx.isNegative)
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4982
        else
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4983
            ny.isNegative := not ny.isNegative;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4984
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4985
        // inverse cake's normal movement direction,
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4986
        // as if it just walked through a hole
5750
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  4987
        //if iscake then nspeed.isNegative:= not nspeed.isNegative;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4988
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4989
//AddFileLog('poffs:'+cstr(poffs)+' noffs:'+cstr(noffs)+' pspeed:'+cstr(pspeed)+' nspeed:'+cstr(nspeed));
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4990
        iterator^.dX := -pspeed * conPortal^.dX + nspeed * nx;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4991
        iterator^.dY := -pspeed * conPortal^.dY + nspeed * ny;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4992
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4993
        // make the gear's exit position close to the portal while
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4994
        // still respecting the movement direction
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4995
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4996
        // determine the distance (in exit vector direction)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4997
        // that we want the gear at
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4998
        if iscake then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4999
            ox:= (r - _0_7)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5000
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5001
            ox:= (r * _1_5);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5002
        s:= ox / poffs;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5003
        poffs:= ox;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5004
        if (nspeed.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5005
        and (pspeed > _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5006
            noffs:= noffs * s * (nspeed / pspeed);
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5007
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5008
        // move stuff with high normal offset closer to the portal's center
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5009
        if not isbullet then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5010
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5011
            s := hwAbs(noffs) + r - int2hwFloat(Gear^.Radius);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5012
            if s > _0 then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5013
                noffs:= noffs - SignAs(s,noffs)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5014
            end;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5015
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5016
        iterator^.X := conPortal^.X + poffs * conPortal^.dX + noffs * nx;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5017
        iterator^.Y := conPortal^.Y + poffs * conPortal^.dY + noffs * ny;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5018
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5019
        if not hasdxy and (not (conPortal^.dY.isNegative)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5020
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5021
            iterator^.dY:= iterator^.dY + hwAbs(cGravity * (iterator^.Y - conPortal^.Y))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5022
            end;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5023
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5024
        // see if the space on the exit side actually is enough
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5025
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5026
        if not (isBullet or isCake) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5027
            begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5028
            // TestCollisionXwithXYShift requires a hwFloat for xShift
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5029
            ox.QWordValue := _1.QWordValue;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5030
            ox.isNegative := not iterator^.dX.isNegative;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5031
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5032
            sx := hwSign(iterator^.dX);
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5033
            sy := hwSign(iterator^.dY);
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5034
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5035
            if iterator^.Radius > 1 then
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5036
                iterator^.Radius := iterator^.Radius - 1;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5037
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5038
            // check front
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  5039
            isCollision := (TestCollisionY(iterator, sy) <> 0) or (TestCollisionX(iterator, sx) <> 0);
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5040
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5041
            if not isCollision then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5042
                begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5043
                // check center area (with half the radius so that the
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5044
                // the square check won't check more pixels than we want to)
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5045
                iterator^.Radius := 1 + resetr div 2;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5046
                rh := resetr div 4;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  5047
                isCollision := (TestCollisionYwithXYShift(iterator,       0, -sy * rh, sy, false) <> 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  5048
                            or (TestCollisionXwithXYShift(iterator, ox * rh,        0, sx, false) <> 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5049
                end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5050
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5051
            iterator^.Radius := resetr;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5052
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5053
            if isCollision then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5054
                begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5055
                // collision! oh crap! go back!
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5056
                iterator^.X  := resetx;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5057
                iterator^.Y  := resety;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5058
                iterator^.dX := resetdx;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5059
                iterator^.dY := resetdy;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5060
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5061
                end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5062
            end;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5063
14206
abf4d12a59b1 update kamikaze collision cache after portalling
alfadur
parents: 14205
diff changeset
  5064
        if iterator^.Kind = gtKamikaze then
abf4d12a59b1 update kamikaze collision cache after portalling
alfadur
parents: 14205
diff changeset
  5065
            RefillProximityCache(iterator, 300);
abf4d12a59b1 update kamikaze collision cache after portalling
alfadur
parents: 14205
diff changeset
  5066
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5067
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5068
        // You're now officially portaled!
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5069
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5070
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5071
        // Until loops are reliably broken
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5072
        if iscake then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5073
            iterator^.PortalCounter:= 33
5940
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  5074
        else
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  5075
            begin
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  5076
            inc(iterator^.PortalCounter);
7658
70a874a26414 adjust velocity when entering/exiting the 4x routine
nemo
parents: 7649
diff changeset
  5077
            iterator^.Active:= true;
7992
0b7dc27b2baf add gstMoving to avoid sticking
nemo
parents: 7874
diff changeset
  5078
            iterator^.State:= iterator^.State and (not gstHHHJump) or gstMoving;
5940
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  5079
            end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5080
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  5081
        // is it worth adding an arcsin table?  Just how often would we end up doing something like this?
6787
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  5082
        // SYNCED ANGLE UPDATE
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  5083
        if iterator^.Kind = gtRCPlane then
10112
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  5084
            iterator^.Angle:= (1024 + vector2Angle(iterator^.dX, iterator^.dY) mod 4096)
6787
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  5085
        // VISUAL USE OF ANGLE ONLY
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  5086
        else if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtKamikaze) and (CurAmmoGear^.Hedgehog = iterator^.Hedgehog) then
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  5087
            begin
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  5088
            iterator^.Angle:= DxDy2AttackAngle(iterator^.dX, iterator^.dY);
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  5089
            iterator^.Angle:= 2048-iterator^.Angle;
6786
f631b8350b53 oh yeah, dY...
nemo
parents: 6785
diff changeset
  5090
            if iterator^.dX.isNegative then iterator^.Angle:= 4096-iterator^.Angle;
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  5091
            end;
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  5092
6555
11f82e49d276 allow roping into a portal (still detaches rope)
nemo
parents: 6535
diff changeset
  5093
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5094
        and (iterator = CurrentHedgehog^.Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5095
        and (CurAmmoGear <> nil)
9539
ab44d44a6177 don't kill rope if not extended
nemo
parents: 9526
diff changeset
  5096
        and (CurAmmoGear^.Kind = gtRope)
ab44d44a6177 don't kill rope if not extended
nemo
parents: 9526
diff changeset
  5097
        and (CurAmmoGear^.Elasticity <> _0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5098
               CurAmmoGear^.PortalCounter:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5099
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5100
        if not isbullet and (iterator^.State and gstInvisible = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5101
        and (iterator^.Kind <> gtFlake) then
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5102
            FollowGear := iterator;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5103
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  5104
        // store X/Y values of exit for net bullet trail
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  5105
        if isbullet then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5106
            begin
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  5107
            iterator^.Elasticity:= iterator^.X;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  5108
            iterator^.Friction  := iterator^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5109
            end;
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  5110
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5111
        if Gear^.Health > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5112
            dec(Gear^.Health);
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5113
    end;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  5114
end;
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  5115
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  5116
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5117
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5118
procedure loadNewPortalBall(oldPortal: PGear; destroyGear: Boolean);
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5119
var
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  5120
    CurWeapon: PAmmo;
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  5121
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5122
    if CurrentHedgehog <> nil then
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  5123
        with CurrentHedgehog^ do
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5124
            begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  5125
            CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  5126
            if (CurAmmoType = amPortalGun) then
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  5127
                begin
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5128
                if not destroyGear then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5129
                    begin
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5130
                    // switch color of ball to opposite of oldPortal
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5131
                    if (oldPortal^.Tag and 2) = 0 then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5132
                        CurWeapon^.Pos:= 1
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5133
                    else
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5134
                        CurWeapon^.Pos:= 0;
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5135
                    end;
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5136
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5137
                // make the ball visible
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5138
                CurWeapon^.Timer := 0;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  5139
                end
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5140
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5141
    if destroyGear then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5142
        oldPortal^.Timer:= 0;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5143
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5144
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  5145
procedure doStepMovingPortal_real(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5146
var
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  5147
    x, y, tx, ty: LongInt;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  5148
    s: hwFloat;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5149
begin
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  5150
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5151
    x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5152
    y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5153
    tx := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5154
    ty := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5155
    // avoid compiler hints
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5156
7309
nemo
parents: 7305
diff changeset
  5157
    if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y, x] > 255) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5158
        begin
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5159
        Gear^.State := Gear^.State or gstCollision;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5160
        Gear^.State := Gear^.State and (not gstMoving);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5161
7310
7f8d62b869bd More efficient
nemo
parents: 7309
diff changeset
  5162
        if (Land[y, x] and lfBouncy <> 0)
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  5163
        or (not CalcSlopeTangent(Gear, x, y, tx, ty, 255))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5164
        or (DistanceI(tx,ty) < _12) then // reject shots at too irregular terrain
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5165
            begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5166
            loadNewPortalBall(Gear, true);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5167
            EXIT;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5168
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5169
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5170
        // making a normalized normal vector
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5171
        s := _1/DistanceI(tx,ty);
3562
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  5172
        Gear^.dX :=  s * ty;
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  5173
        Gear^.dY := -s * tx;
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  5174
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  5175
        Gear^.DirAngle := DxDy2Angle(-Gear^.dY,Gear^.dX);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5176
        if not Gear^.dX.isNegative then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5177
            Gear^.DirAngle := 180-Gear^.DirAngle;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5178
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  5179
        if ((Gear^.LinkedGear = nil)
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  5180
        or (hwRound(Distance(Gear^.X - Gear^.LinkedGear^.X,Gear^.Y-Gear^.LinkedGear^.Y)) >=Gear^.Radius*2)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5181
            begin
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  5182
            PlaySound(sndPortalOpen);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5183
            loadNewPortalBall(Gear, false);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5184
            inc(Gear^.Tag);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5185
            Gear^.doStep := @doStepPortal;
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3391
diff changeset
  5186
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5187
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5188
            loadNewPortalBall(Gear, true);
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  5189
    end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5190
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  5191
    else if CheckCoordInWater(x, y)
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  5192
    or (y < -max(LAND_WIDTH,4096))
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  5193
    or (x > 2*max(LAND_WIDTH,4096))
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  5194
    or (x < -max(LAND_WIDTH,4096)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5195
        loadNewPortalBall(Gear, true);
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5196
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5197
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5198
procedure doStepMovingPortal(Gear: PGear);
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5199
begin
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5200
    doPortalColorSwitch();
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5201
    doStepPerPixel(Gear, @doStepMovingPortal_real, true);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5202
    if (Gear^.Timer < 1)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5203
    or (Gear^.Hedgehog^.Team <> CurrentHedgehog^.Team) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5204
        deleteGear(Gear);
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5205
end;
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5206
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5207
procedure doStepPortalShot(newPortal: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5208
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5209
    iterator: PGear;
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5210
    s: hwFloat;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  5211
    CurWeapon: PAmmo;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5212
begin
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5213
    s:= Distance (newPortal^.dX, newPortal^.dY);
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5214
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5215
    // Adds the hog speed (only that part in/directly against shot direction)
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5216
    // to the shot speed (which we triple previously btw)
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5217
    // (This is done my projecting the hog movement vector onto the shot movement vector and then adding the resulting length
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5218
    // to the scaler)
3562
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  5219
    s := (_2 * s + (newPortal^.dX * CurrentHedgehog^.Gear^.dX + newPortal^.dY * CurrentHedgehog^.Gear^.dY ) / s) / s;
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5220
    newPortal^.dX := newPortal^.dX * s;
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5221
    newPortal^.dY := newPortal^.dY * s;
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5222
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  5223
    newPortal^.LinkedGear := nil;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5224
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  5225
    PlaySound(sndPortalShot);
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  5226
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5227
    if CurrentHedgehog <> nil then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  5228
        with CurrentHedgehog^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5229
            begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  5230
            CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5231
            // let's save the HH's dX's direction so we can decide where the "top" of the portal hole
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5232
            newPortal^.Elasticity.isNegative := CurrentHedgehog^.Gear^.dX.isNegative;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5233
            // when doing a backjump the dx is the opposite of the facing direction
13101
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13063
diff changeset
  5234
            if ((Gear^.State and gstHHHJump) <> 0) and (Effects[heArtillery] = 0) then
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5235
                newPortal^.Elasticity.isNegative := not newPortal^.Elasticity.isNegative;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5236
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5237
            // make portal gun look unloaded
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5238
            if (CurWeapon <> nil) and (CurAmmoType = amPortalGun) then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5239
                CurWeapon^.Timer := CurWeapon^.Timer or 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5240
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5241
            iterator := GearsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5242
            while iterator <> nil do
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5243
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5244
                if (iterator^.Kind = gtPortal) then
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  5245
                    if (iterator <> newPortal) and (iterator^.Timer > 0) and (iterator^.Hedgehog = CurrentHedgehog) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5246
                        begin
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  5247
                        if ((iterator^.Tag and 2) = (newPortal^.Tag and 2)) then
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  5248
                            begin
3468
c7b80bdbc384 * make portals delete each other only indirectly (by setting timer to 0)
sheepluva
parents: 3462
diff changeset
  5249
                            iterator^.Timer:= 0;
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  5250
                            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5251
                        else
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  5252
                            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5253
                            // link portals with each other
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  5254
                            newPortal^.LinkedGear := iterator;
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  5255
                            iterator^.LinkedGear := newPortal;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5256
                            iterator^.Health := newPortal^.Health;
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  5257
                            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5258
                        end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
  5259
                iterator^.PortalCounter:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5260
                iterator := iterator^.NextGear
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5261
                end;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5262
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5263
            if newPortal^.LinkedGear <> nil then
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5264
                begin
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5265
                // This jiggles gears, to ensure a portal connection just placed under a gear takes effect.
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5266
                iterator:= GearsList;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5267
                while iterator <> nil do
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5268
                    begin
12681
2e6dcd97f085 No longer jiggle sticky mines if using portable portal device
Wuzzy <almikes@aol.com>
parents: 12677
diff changeset
  5269
                    if not (iterator^.Kind in [gtPortal, gtAirAttack, gtKnife, gtSMine]) and ((iterator^.Hedgehog <> CurrentHedgehog)
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5270
                    or ((iterator^.Message and gmAllStoppable) = 0)) then
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5271
                            begin
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5272
                            iterator^.Active:= true;
7992
0b7dc27b2baf add gstMoving to avoid sticking
nemo
parents: 7874
diff changeset
  5273
                            if iterator^.dY.QWordValue = 0 then
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5274
                                iterator^.dY.isNegative:= false;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5275
                            iterator^.State:= iterator^.State or gstMoving;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5276
                            DeleteCI(iterator);
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5277
                        //inc(iterator^.dY.QWordValue,10);
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5278
                            end;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5279
                    iterator:= iterator^.NextGear
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5280
                    end
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5281
                end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5282
            end;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5283
    newPortal^.State := newPortal^.State and (not gstCollision);
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5284
    newPortal^.State := newPortal^.State or gstMoving;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5285
    newPortal^.doStep := @doStepMovingPortal;
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  5286
end;
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  5287
14571
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5288
procedure doStepPiano(Gear: PGear);
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5289
var valid: boolean;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5290
    HHGear: PGear;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5291
begin
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5292
    AllInactive := false;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5293
    valid := true;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5294
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5295
    if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5296
        HHGear := Gear^.Hedgehog^.Gear;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5297
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5298
    if (WorldEdge = weBounce) then
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5299
        if (hwRound(Gear^.X) - Gear^.Radius < leftX) then
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5300
            valid := false
14737
52916435d9b1 Fix right limit of piano placement in bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14703
diff changeset
  5301
        else if (hwRound(Gear^.X) + Gear^.Radius > rightX) then
14571
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5302
            valid := false;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5303
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5304
    if (not valid) then
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5305
        begin
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5306
        if (HHGear <> nil) then
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5307
            begin
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5308
            HHGear^.Message := HHGear^.Message and (not gmAttack);
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5309
            HHGear^.State := HHGear^.State and (not gstAttacking);
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5310
            HHGear^.State := HHGear^.State or gstChooseTarget;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5311
            isCursorVisible := true;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5312
            end;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5313
        DeleteGear(Gear);
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5314
        PlaySound(sndDenied);
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5315
        exit;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5316
        end;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5317
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5318
    isCursorVisible := false;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5319
    if (HHGear <> nil) then
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5320
        begin
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5321
        PlaySoundV(sndIncoming, Gear^.Hedgehog^.Team^.voicepack);
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5322
        // Tuck the hedgehog away until the piano attack is completed
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5323
        Gear^.Hedgehog^.Unplaced:= true;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5324
        HHGear^.X:= _0;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5325
        HHGear^.Y:= _0;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5326
        end;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5327
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5328
    PauseMusic;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5329
    Gear^.doStep:= @doStepPianoWork;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5330
end;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5331
////////////////////////////////////////////////////////////////////////////////
14571
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5332
procedure doStepPianoWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5333
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5334
    r0, r1: LongInt;
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  5335
    odY: hwFloat;
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  5336
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5337
    AllInactive := false;
13983
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5338
    // Play piano notes with slot keys
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5339
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5340
        ((CurrentHedgehog^.Gear^.Message and gmSlot) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5341
            begin
13983
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5342
                // Piano notes are played if sound OR music (or both) is enabled
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5343
                case CurrentHedgehog^.Gear^.MsgParam of
13983
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5344
                0: PlaySound(sndPiano0, false, false, true);
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5345
                1: PlaySound(sndPiano1, false, false, true);
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5346
                2: PlaySound(sndPiano2, false, false, true);
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5347
                3: PlaySound(sndPiano3, false, false, true);
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5348
                4: PlaySound(sndPiano4, false, false, true);
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5349
                5: PlaySound(sndPiano5, false, false, true);
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5350
                6: PlaySound(sndPiano6, false, false, true);
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5351
                7: PlaySound(sndPiano7, false, false, true);
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5352
                8: PlaySound(sndPiano8, false, false, true);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5353
            end;
3704
ed2b9c7fb260 Engine:
smaxx
parents: 3682
diff changeset
  5354
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5355
        CurrentHedgehog^.Gear^.MsgParam := 0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5356
        CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSlot);
6304
3036c242b19d Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo
parents: 6278
diff changeset
  5357
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5358
14577
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14575
diff changeset
  5359
    if (Gear^.Pos = 5) then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5360
        begin
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  5361
        Gear^.dY := Gear^.dY + cGravity * 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5362
        Gear^.Y := Gear^.Y + Gear^.dY;
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  5363
        if CheckGearDrowning(Gear) then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5364
            begin
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  5365
            Gear^.Y:= Gear^.Y + _50;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5366
            OnUsedAmmo(CurrentHedgehog^);
12297
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12282
diff changeset
  5367
            uStats.HedgehogSacrificed(CurrentHedgehog);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5368
            if CurrentHedgehog^.Gear <> nil then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5369
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5370
                // Drown the hedgehog.  Could also just delete it, but hey, this gets a caption
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5371
                CurrentHedgehog^.Gear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5372
                CurrentHedgehog^.Gear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5373
                CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  5374
                CurrentHedgehog^.Unplaced := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5375
                if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5376
                    TagTurnTimeLeft:= TurnTimeLeft;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  5377
                TurnTimeLeft:= 0
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5378
                end;
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5379
            ResumeMusic
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5380
            end;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5381
        exit
3351
3fd3f116f2fc Engine:
smxx
parents: 3350
diff changeset
  5382
        end;
3fd3f116f2fc Engine:
smxx
parents: 3350
diff changeset
  5383
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  5384
    odY:= Gear^.dY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5385
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5386
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5387
    if (Gear^.State and gstDrowning) <> 0 then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5388
        begin
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  5389
        Gear^.Y:= Gear^.Y + _50;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5390
        OnUsedAmmo(CurrentHedgehog^);
12297
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12282
diff changeset
  5391
        uStats.HedgehogSacrificed(CurrentHedgehog);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5392
        if CurrentHedgehog^.Gear <> nil then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5393
            begin
3419
b66a1b597f88 Add drown-the-playing-hog check for case of piano falling off the landscape.
nemo
parents: 3417
diff changeset
  5394
            // Drown the hedgehog.  Could also just delete it, but hey, this gets a caption
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5395
            CurrentHedgehog^.Gear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5396
            CurrentHedgehog^.Gear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5397
            CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  5398
            CurrentHedgehog^.Unplaced := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5399
            if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5400
                TagTurnTimeLeft:= TurnTimeLeft;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  5401
            TurnTimeLeft:= 0
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5402
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5403
        ResumeMusic
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5404
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5405
    else if (Gear^.State and gstCollision) <> 0 then
3399
885304636abf Drown the hog using the piano
nemo
parents: 3398
diff changeset
  5406
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5407
        r0 := GetRandom(Gear^.Boom div 4 + 1);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5408
        r1 := GetRandom(Gear^.Boom div 4 + 1);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5409
        doMakeExplosion(hwRound(Gear^.X) - 30 - r0, hwRound(Gear^.Y) + 40, Gear^.Boom div 2 + r1, Gear^.Hedgehog, 0);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5410
        doMakeExplosion(hwRound(Gear^.X) + 30 + r1, hwRound(Gear^.Y) + 40, Gear^.Boom div 2 + r0, Gear^.Hedgehog, 0);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5411
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom + r0, Gear^.Hedgehog, EXPLAutoSound);
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5412
        for r0:= 0 to 4 do
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5413
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote);
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  5414
        Gear^.dY := cGravity * 2 - odY;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5415
        Gear^.Pos := Gear^.Pos + 1;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5416
        end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5417
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5418
        Gear^.dY := Gear^.dY + cGravity * 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5419
    // let it fall faster so itdoesn't take too long for the whole attack
3382
633046fa040c Gas grenade:
mbait
parents: 3378
diff changeset
  5420
end;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5421
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5422
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5423
////////////////////////////////////////////////////////////////////////////////
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5424
procedure doStepSineGunShotWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5425
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5426
    x, y, rX, rY, t, tmp, initHealth: LongInt;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5427
    oX, oY, ldX, ldY, sdX, sdY, sine, lx, ly, amp: hwFloat;
10657
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5428
    justCollided, justBounced: boolean;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5429
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5430
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5431
    initHealth := Gear^.Health;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5432
    lX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5433
    lY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5434
    ldX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5435
    ldY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5436
    sdy := _0_5/Distance(Gear^.dX,Gear^.dY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5437
    ldX := ldX * sdy;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5438
    ldY := ldY * sdy;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5439
    sdY := hwAbs(ldX) + hwAbs(ldY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5440
    sdX := _1 - hwAbs(ldX/sdY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5441
    sdY := _1 - hwAbs(ldY/sdY);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5442
    if (ldX.isNegative = ldY.isNegative) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5443
        sdY := -sdY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5444
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5445
    // initial angle depends on current GameTicks
7745
0326e1bf674d Better use random number here
unc0rr
parents: 7739
diff changeset
  5446
    t := getRandom(4096);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5447
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5448
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5449
    // used for a work-around detection of area that is within land array, but outside borders
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5450
    justCollided := false;
10657
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5451
    // this variable is just to ensure we don't run in infinite loop due to precision errors
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5452
    justBounced:= false;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5453
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5454
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5455
        lX := lX + ldX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5456
        lY := lY + ldY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5457
        oX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5458
        oY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5459
        rX := hwRound(oX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5460
        rY := hwRound(oY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5461
        tmp := t mod 4096;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5462
        amp := _128 * (_1 - hwSqr(int2hwFloat(Gear^.Health)/initHealth));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5463
        sine := amp * AngleSin(tmp mod 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5464
        sine.isNegative := (tmp < 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5465
        Gear^.X := lX + (sine * sdX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5466
        Gear^.Y := ly + (sine * sdY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5467
        Gear^.dX := Gear^.X - oX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5468
        Gear^.dY := Gear^.Y - oY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5469
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5470
        x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5471
        y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5472
10652
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  5473
        if WorldEdge = weWrap then
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  5474
            begin
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
  5475
            if x > rightX then
10659
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  5476
                repeat
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  5477
                    dec(x,  playWidth);
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  5478
                    dec(rx, playWidth);
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
  5479
                until x <= rightX
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
  5480
            else if x < leftX then
10659
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  5481
                repeat
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  5482
                    inc(x,  playWidth);
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  5483
                    inc(rx, playWidth);
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
  5484
                until x >= leftX;
10657
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5485
            end
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5486
        else if (WorldEdge = weBounce) then
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5487
            begin
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
  5488
            if (not justBounced) and ((x > rightX) or (x < leftX)) then
10657
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5489
                begin
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5490
                // reflect
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5491
                lX:= lX - ldX + ((oX - lX) * 2);
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5492
                lY:= lY - ldY;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5493
                Gear^.X:= oX;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5494
                Gear^.Y:= oY;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5495
                ldX.isNegative:= (not ldX.isNegative);
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5496
                sdX.isNegative:= (not sdX.isNegative);
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5497
                justBounced:= true;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5498
                continue;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5499
                end
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5500
            else
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5501
                justBounced:= false;
10652
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  5502
            end;
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  5503
10657
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5504
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5505
        inc(t,Gear^.Health div 313);
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5506
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5507
        // if borders are on, stop outside land array
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5508
        if hasBorder and (((x and LAND_WIDTH_MASK) <> 0) or ((y and LAND_HEIGHT_MASK) <> 0)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5509
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5510
            Gear^.Damage := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5511
            Gear^.Health := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5512
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5513
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5514
            begin
10372
e49b76a12800 "fix" sinegun
sheepluva
parents: 10368
diff changeset
  5515
            if (not CheckCoordInWater(rX, rY)) or (not CheckCoordInWater(x, y)) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5516
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5517
                if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5518
                    and (Land[y, x] <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5519
                        begin
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5520
                        if ((GameFlags and gfSolidLand) <> 0) and (Land[y, x] > 255) then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5521
                            Gear^.Damage := initHealth
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5522
                        else if justCollided then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5523
                            begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5524
                            Gear^.Damage := initHealth;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5525
                            end
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5526
                        else
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5527
                            begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5528
                            inc(Gear^.Damage,3);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5529
                            justCollided := true;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5530
                            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5531
                        end
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5532
                else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5533
                    justCollided := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5534
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5535
                // kick nearby hogs, dig tunnel and add some fire
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5536
                // if at least 5 collisions occured
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5537
                if Gear^.Damage > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5538
                    begin
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5539
                    if ((GameFlags and gfSolidLand) = 0) then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5540
                        begin
13571
acc69f506914 Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  5541
                        doMakeExplosion(rX,rY,Gear^.Radius, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx);
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5542
                        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5543
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5544
                    // kick nearby hogs
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5545
                    AmmoShove(Gear, Gear^.Boom, 50);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5546
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5547
                    dec(Gear^.Health, Gear^.Damage);
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5548
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5549
                    // explode when impacting on solid land/borders
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5550
                    if Gear^.Damage >= initHealth then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5551
                        begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5552
                        // add some random offset to angles
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5553
                        tmp := getRandom(256);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5554
                        // spawn some flames
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5555
                        for t:= 0 to 3 do
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5556
                            begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5557
                            if not isZero(Gear^.dX) then rX := rx - hwSign(Gear^.dX);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5558
                            if not isZero(Gear^.dY) then rY := ry - hwSign(Gear^.dY);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5559
                            lX := AngleCos(tmp + t * 512) * _0_25 * (GetRandomf + _1);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5560
                            lY := AngleSin(tmp + t * 512) * _0_25 * (GetRandomf + _1);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5561
                            AddGear(rX, rY, gtFlame, 0, lX,  lY, 0);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5562
                            AddGear(rX, rY, gtFlame, 0, lX, -lY, 0);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5563
                            end;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5564
                        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5565
                    // add some fire to the tunnel
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5566
                    else if getRandom(6) = 0 then
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  5567
                        begin
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  5568
                        tmp:= GetRandom(2 * Gear^.Radius);
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  5569
                        AddGear(x - Gear^.Radius + tmp, y - GetRandom(Gear^.Radius + 1), gtFlame, gsttmpFlag, _0, _0, 0)
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5570
                        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5571
                    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5572
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5573
                Gear^.Damage := 0;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5574
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  5575
                if random(100) = 0 then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5576
                    AddVisualGear(x, y, vgtSmokeTrace);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5577
                end
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5578
                else dec(Gear^.Health, 5);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5579
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5580
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5581
        dec(Gear^.Health);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5582
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5583
        // decrease bullet size towards the end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5584
        if (Gear^.Radius > 4) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5585
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5586
            if (Gear^.Health <= (initHealth div 3)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5587
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5588
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5589
        else if (Gear^.Radius > 3) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5590
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5591
            if (Gear^.Health <= (initHealth div 4)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5592
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5593
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5594
        else if (Gear^.Radius > 2) then begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5595
            if (Gear^.Health <= (initHealth div 5)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5596
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5597
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5598
        else if (Gear^.Radius > 1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5599
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5600
            if (Gear^.Health <= (initHealth div 6)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5601
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5602
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5603
    until (Gear^.Health <= 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5604
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5605
    DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5606
    AfterAttack;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5607
end;
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5608
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5609
procedure doStepSineGunShot(Gear: PGear);
7745
0326e1bf674d Better use random number here
unc0rr
parents: 7739
diff changeset
  5610
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5611
    HHGear: PGear;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5612
begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5613
    PlaySound(sndSineGun);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5614
11556
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5615
    if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5616
        begin
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5617
        HHGear := Gear^.Hedgehog^.Gear;
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5618
        // push the shooting Hedgehog back
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5619
        Gear^.dX.isNegative := not Gear^.dX.isNegative;
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5620
        Gear^.dY.isNegative := not Gear^.dY.isNegative;
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5621
        HHGear^.dX := Gear^.dX;
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5622
        HHGear^.dY := Gear^.dY;
13779
506cca5a48cb Fix sinegun dealing 1 damage when shooting straight up. Reduces sine gun knockback strength by 1.25%
alfadur
parents: 13763
diff changeset
  5623
        AmmoShove(Gear, 0, 79);
11556
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5624
        Gear^.dX.isNegative := not Gear^.dX.isNegative;
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5625
        Gear^.dY.isNegative := not Gear^.dY.isNegative;
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5626
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5627
4034
634a8c8682de add some phone rumbling to big explosions, airbomb and sinegun
koda
parents: 4026
diff changeset
  5628
    Gear^.doStep := @doStepSineGunShotWork;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  5629
    {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  5630
    with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  5631
        if (performRumble <> nil) and (not fastUntilLag) then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  5632
            performRumble(kSystemSoundID_Vibrate);
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  5633
    {$ENDIF}
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5634
end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5635
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5636
////////////////////////////////////////////////////////////////////////////////
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5637
procedure doStepFlamethrowerWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5638
var
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5639
    HHGear, flame: PGear;
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5640
    rx, ry, speed: hwFloat;
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5641
    i, gX, gY: LongInt;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5642
begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5643
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  5644
    HHGear := Gear^.Hedgehog^.Gear;
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5645
    if HHGear = nil then
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5646
        begin
13988
cde9920150c6 Add flamethrower sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13983
diff changeset
  5647
        StopSoundChan(Gear^.SoundChannel, 300);
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5648
        DeleteGear(gear);
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5649
        exit
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5650
        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5651
    HedgehogChAngle(HHGear);
3484
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  5652
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  5653
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5654
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5655
    if (GameTicks and $FF) = 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5656
        begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  5657
        if (HHGear^.Message and gmRight) <> 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5658
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5659
            if HHGear^.dX.isNegative and (Gear^.Tag < 20) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5660
                inc(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5661
            else if Gear^.Tag > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5662
                dec(Gear^.Tag);
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5663
            end
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  5664
        else if (HHGear^.Message and gmLeft) <> 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5665
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5666
            if HHGear^.dX.isNegative and (Gear^.Tag > 5) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5667
                dec(Gear^.Tag)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5668
            else if Gear^.Tag < 20 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5669
                inc(Gear^.Tag);
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5670
            end
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5671
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5672
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5673
    dec(Gear^.Timer);
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5674
    if Gear^.Timer = 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5675
        begin
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5676
        dec(Gear^.Health);
5417
c56a6be662bf try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo
parents: 5415
diff changeset
  5677
        if (Gear^.Health mod 5) = 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5678
            begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5679
            rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5680
            ry := rndSign(getRandomf * _0_1);
5417
c56a6be662bf try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo
parents: 5415
diff changeset
  5681
            speed := _0_5 * (_10 / Gear^.Tag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5682
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5683
            flame:= AddGear(gx, gy, gtFlame, gstTmpFlag,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5684
                    SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5685
                    AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13413
diff changeset
  5686
            flame^.CollisionMask:= lfNotCurHogCrate;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5687
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5688
            if (Gear^.Health mod 30) = 0 then
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5689
                begin
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5690
                flame:= AddGear(gx, gy, gtFlame, 0,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5691
                        SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5692
                        AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13413
diff changeset
  5693
                flame^.CollisionMask:= lfNotCurHogCrate;
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5694
                end
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5695
            end;
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5696
        Gear^.Timer:= Gear^.Tag
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5697
        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5698
7539
c6ffbc6530e3 Check if hedgehog is still active instead
unc0rr
parents: 7477
diff changeset
  5699
    if (Gear^.Health = 0) or ((HHGear^.State and gstHHDriven) = 0) then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5700
        begin
14003
23fb123bd70c Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
Wuzzy <Wuzzy2@mail.ru>
parents: 14001
diff changeset
  5701
        HHGear^.Message:= HHGear^.Message and (not (gmAttack or gmLeft or gmRight));
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5702
        HHGear^.State := HHGear^.State and (not gstNotKickable);
13988
cde9920150c6 Add flamethrower sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13983
diff changeset
  5703
        StopSoundChan(Gear^.SoundChannel, 300);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5704
        DeleteGear(Gear);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5705
        AfterAttack
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5706
        end
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5707
    else
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5708
        begin
4256
e78cb3eb228e remove floating point/rounding
nemo
parents: 4254
diff changeset
  5709
        i:= Gear^.Health div 5;
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  5710
        if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5711
            begin
4258
1766fbab35d8 Switch to Damage - Tag is already in use
nemo
parents: 4256
diff changeset
  5712
            Gear^.Damage:= i;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10597
diff changeset
  5713
            FreeAndNilTexture(Gear^.Tex);
13882
8c702a4839ec bunch more of those shortstring/ansistrings
nemo
parents: 13856
diff changeset
  5714
            Gear^.Tex := RenderStringTex(FormatA(trmsg[sidFuel], ansistring(inttostr(i))),
13645
cb0191394133 Use full string for sidFuel and avoid string concatenation
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
  5715
                         cWhiteColor, fntSmall)
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5716
            end
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5717
        end
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5718
end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5719
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5720
procedure doStepFlamethrower(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5721
var
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5722
    HHGear: PGear;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5723
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  5724
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5725
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown or gmLeft or gmRight));
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5726
    HHGear^.State := HHGear^.State or gstNotKickable;
14637
5132548cdb77 Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
Wuzzy <Wuzzy2@mail.ru>
parents: 14621
diff changeset
  5727
    (* NOTE: Flamethrower sound is supposed to start instantly (no fade in),
5132548cdb77 Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
Wuzzy <Wuzzy2@mail.ru>
parents: 14621
diff changeset
  5728
    but this would cause the game volume to screw up because of a bug in SDL_mixer:
5132548cdb77 Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
Wuzzy <Wuzzy2@mail.ru>
parents: 14621
diff changeset
  5729
    https://bugzilla.libsdl.org/show_bug.cgi?id=4205
5132548cdb77 Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
Wuzzy <Wuzzy2@mail.ru>
parents: 14621
diff changeset
  5730
    As workaround, a tiny fade-in delay was added.
5132548cdb77 Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
Wuzzy <Wuzzy2@mail.ru>
parents: 14621
diff changeset
  5731
    FIXME: Remove the fade-in delay argument when the SDL bug has been fixed. *)
5132548cdb77 Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
Wuzzy <Wuzzy2@mail.ru>
parents: 14621
diff changeset
  5732
    Gear^.SoundChannel := LoopSound(sndFlamethrower, 20);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5733
    Gear^.doStep := @doStepFlamethrowerWork
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5734
end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5735
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5736
////////////////////////////////////////////////////////////////////////////////
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5737
procedure doStepLandGunWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5738
var
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5739
    HHGear, land: PGear;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5740
    rx, ry, speed: hwFloat;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5741
    i, gX, gY: LongInt;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5742
begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5743
    AllInactive := false;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5744
    HHGear := Gear^.Hedgehog^.Gear;
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5745
    if HHGear = nil then
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5746
        begin
13990
1670fc3957df Add sound for landspray
Wuzzy <Wuzzy2@mail.ru>
parents: 13989
diff changeset
  5747
        StopSoundChan(gear^.SoundChannel);
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5748
        DeleteGear(gear);
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5749
        exit
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5750
        end;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5751
    HedgehogChAngle(HHGear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5752
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5753
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5754
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5755
    if (GameTicks and $FF) = 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5756
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5757
        if (HHGear^.Message and gmRight) <> 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5758
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5759
            if HHGear^.dX.isNegative and (Gear^.Tag < 20) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5760
                inc(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5761
            else if Gear^.Tag > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5762
                dec(Gear^.Tag);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5763
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5764
        else if (HHGear^.Message and gmLeft) <> 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5765
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5766
            if HHGear^.dX.isNegative and (Gear^.Tag > 5) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5767
                dec(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5768
            else if Gear^.Tag < 20 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5769
                inc(Gear^.Tag);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5770
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5771
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5772
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5773
    dec(Gear^.Timer);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5774
    if Gear^.Timer = 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5775
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5776
        dec(Gear^.Health);
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  5777
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5778
        rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5779
        ry := rndSign(getRandomf * _0_1);
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  5780
        speed := (_3 / Gear^.Tag);
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  5781
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5782
        land:= AddGear(gx, gy, gtFlake, gstTmpFlag,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5783
                SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5784
                AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13413
diff changeset
  5785
        land^.CollisionMask:= lfNotCurHogCrate;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5786
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5787
        Gear^.Timer:= Gear^.Tag
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5788
        end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5789
7539
c6ffbc6530e3 Check if hedgehog is still active instead
unc0rr
parents: 7477
diff changeset
  5790
    if (Gear^.Health = 0) or ((HHGear^.State and gstHHDriven) = 0) or ((HHGear^.Message and gmAttack) <> 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5791
        begin
14003
23fb123bd70c Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
Wuzzy <Wuzzy2@mail.ru>
parents: 14001
diff changeset
  5792
        HHGear^.Message:= HHGear^.Message and (not (gmAttack or gmLeft or gmRight));
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5793
        HHGear^.State := HHGear^.State and (not gstNotKickable);
13990
1670fc3957df Add sound for landspray
Wuzzy <Wuzzy2@mail.ru>
parents: 13989
diff changeset
  5794
        StopSoundChan(gear^.SoundChannel);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5795
        DeleteGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5796
        AfterAttack
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5797
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5798
    else
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5799
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5800
        i:= Gear^.Health div 10;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5801
        if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5802
            begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5803
            Gear^.Damage:= i;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10597
diff changeset
  5804
            FreeAndNilTexture(Gear^.Tex);
13882
8c702a4839ec bunch more of those shortstring/ansistrings
nemo
parents: 13856
diff changeset
  5805
            Gear^.Tex := RenderStringTex(FormatA(trmsg[sidFuel], ansistring(inttostr(i))),
13645
cb0191394133 Use full string for sidFuel and avoid string concatenation
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
  5806
                         cWhiteColor, fntSmall)
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5807
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5808
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5809
end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5810
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5811
procedure doStepLandGun(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5812
var
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5813
    HHGear: PGear;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5814
begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5815
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5816
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown or gmLeft or gmRight or gmAttack));
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5817
    HHGear^.State := HHGear^.State or gstNotKickable;
13990
1670fc3957df Add sound for landspray
Wuzzy <Wuzzy2@mail.ru>
parents: 13989
diff changeset
  5818
    Gear^.SoundChannel := LoopSound(sndLandGun);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5819
    Gear^.doStep := @doStepLandGunWork
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5820
end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5821
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5822
////////////////////////////////////////////////////////////////////////////////
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5823
procedure doStepPoisonCloud(Gear: PGear);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5824
begin
11240
413714b915d2 fixed: poison clouds could bounce
sheepluva
parents: 11207
diff changeset
  5825
    // don't bounce
413714b915d2 fixed: poison clouds could bounce
sheepluva
parents: 11207
diff changeset
  5826
    if WorldEdge <> weBounce then
413714b915d2 fixed: poison clouds could bounce
sheepluva
parents: 11207
diff changeset
  5827
        WorldWrap(Gear);
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5828
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5829
        begin
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5830
        DeleteGear(Gear);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5831
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5832
        end;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5833
    dec(Gear^.Timer);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5834
    Gear^.X:= Gear^.X + Gear^.dX;
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5835
    Gear^.Y:= Gear^.Y + Gear^.dY;
3713
f8778904600d Engine:
smaxx
parents: 3712
diff changeset
  5836
    Gear^.dX := Gear^.dX + cWindSpeed / 4;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5837
    Gear^.dY := Gear^.dY + cGravity / 100;
5340
6963e37f2dd2 - Allow snow to drop a bit outside the map, where it already is allowed to spawn
unc0rr
parents: 5336
diff changeset
  5838
    if (GameTicks and $FF) = 0 then
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5839
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx or EXPLNoDamage or EXPLDoNotTouchAny or EXPLPoisoned);
9817
2f2f4f0f671d allow poison clouds to flag active using tmpflag
nemo
parents: 9811
diff changeset
  5840
    if Gear^.State and gstTmpFlag = 0 then
2f2f4f0f671d allow poison clouds to flag active using tmpflag
nemo
parents: 9811
diff changeset
  5841
        AllInactive:= false;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5842
end;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5843
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5844
////////////////////////////////////////////////////////////////////////////////
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5845
procedure doStepHammer(Gear: PGear);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5846
var HHGear, tmp, tmp2: PGear;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5847
         t: PGearArray;
12626
d972b31f8881 fix some fpc hints
sheepluva
parents: 12573
diff changeset
  5848
    i, dmg: LongInt;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5849
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  5850
HHGear:= Gear^.Hedgehog^.Gear;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5851
HHGear^.State:= HHGear^.State or gstNoDamage;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5852
DeleteCI(HHGear);
11044
c3d76daae637 this should prevent hogs from hovering in air after using hammer
sheepluva
parents: 11042
diff changeset
  5853
SetLittle(HHGear^.dY);
c3d76daae637 this should prevent hogs from hovering in air after using hammer
sheepluva
parents: 11042
diff changeset
  5854
HHGear^.dY.IsNegative:= true;
c3d76daae637 this should prevent hogs from hovering in air after using hammer
sheepluva
parents: 11042
diff changeset
  5855
HHGear^.State:= HHGear^.State or gstMoving;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5856
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5857
t:= CheckGearsCollision(Gear);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5858
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5859
for i:= 5 downto 0 do
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5860
    AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5861
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5862
i:= t^.Count;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5863
while i > 0 do
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5864
    begin
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5865
    dec(i);
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5866
    tmp:= t^.ar[i];
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5867
    if (tmp^.State and gstNoDamage) = 0 then
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  5868
        if (tmp^.Kind = gtHedgehog) or (tmp^.Kind = gtMine) or (tmp^.Kind = gtExplosives) then
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5869
            begin
11042
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5870
            dmg:= 0;
10011
ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents: 9998
diff changeset
  5871
            if (tmp^.Kind <> gtHedgehog) or (tmp^.Hedgehog^.Effects[heInvulnerable] = 0) then
11039
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5872
                begin
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5873
                // base damage on remaining health
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5874
                dmg:= (tmp^.Health - tmp^.Damage);
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5875
                if dmg > 0 then
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5876
                    begin
11282
d63ef6afabe3 make hammer non-lethal again (as requested by unC0Rr)
sheepluva
parents: 11240
diff changeset
  5877
                    // always rounding down
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5878
                    dmg:= dmg div Gear^.Boom;
11282
d63ef6afabe3 make hammer non-lethal again (as requested by unC0Rr)
sheepluva
parents: 11240
diff changeset
  5879
d63ef6afabe3 make hammer non-lethal again (as requested by unC0Rr)
sheepluva
parents: 11240
diff changeset
  5880
                    if dmg > 0 then
14045
128fbd36eee4 Stop using dsUnknown, replace with concrete damage sources
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  5881
                        ApplyDamage(tmp, CurrentHedgehog, dmg, dsHammer);
11039
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5882
                    end;
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  5883
        tmp^.dY:= _0_03 * Gear^.Boom
11042
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5884
                end;
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5885
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5886
            if (tmp^.Kind <> gtHedgehog) or (dmg > 0) or (tmp^.Health > tmp^.Damage) then
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5887
                begin
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5888
                tmp2:= AddGear(hwRound(tmp^.X), hwRound(tmp^.Y), gtHammerHit, 0, _0, _0, 0);
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5889
                tmp2^.LinkedGear:= tmp;
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5890
                SetAllToActive
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5891
                end;
11039
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5892
            end;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5893
    end;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5894
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5895
HHGear^.State:= HHGear^.State and (not gstNoDamage);
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5896
Gear^.Timer:= 250;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5897
Gear^.doStep:= @doStepIdle
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5898
end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5899
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5900
procedure doStepHammerHitWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5901
var
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5902
    i, j, ei: LongInt;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  5903
    HitGear: PGear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5904
begin
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5905
    AllInactive := false;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  5906
    HitGear := Gear^.LinkedGear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5907
    dec(Gear^.Timer);
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  5908
    if (HitGear = nil) or (Gear^.Timer = 0) or ((Gear^.Message and gmDestroy) <> 0) then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5909
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5910
        DeleteGear(Gear);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5911
        exit
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5912
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5913
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5914
    if (Gear^.Timer mod 5) = 0 then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5915
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5916
        AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5917
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5918
        i := hwRound(Gear^.X) - HitGear^.Radius + 2;
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5919
        ei := hwRound(Gear^.X) + HitGear^.Radius - 2;
13609
73b096e1d895 Fix hammer/pickhammer not digging land with gfSolidLand on
Wuzzy <Wuzzy2@mail.ru>
parents: 13608
diff changeset
  5920
        for j := 1 to 4 do doMakeExplosion(i - GetRandom(5), hwRound(Gear^.Y) + 6*j, 3, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx or EXPLForceDraw);
73b096e1d895 Fix hammer/pickhammer not digging land with gfSolidLand on
Wuzzy <Wuzzy2@mail.ru>
parents: 13608
diff changeset
  5921
        for j := 1 to 4 do doMakeExplosion(ei + LongInt(GetRandom(5)), hwRound(Gear^.Y) + 6*j, 3, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx or EXPLForceDraw);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5922
        while i <= ei do
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5923
            begin
13609
73b096e1d895 Fix hammer/pickhammer not digging land with gfSolidLand on
Wuzzy <Wuzzy2@mail.ru>
parents: 13608
diff changeset
  5924
            for j := 1 to 11 do doMakeExplosion(i, hwRound(Gear^.Y) + 3*j, 3, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx or EXPLForceDraw);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5925
            inc(i, 1)
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5926
            end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5927
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5928
        if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9)
13608
369efa5e01fa Backed out changeset 0d920e370a78
Wuzzy <Wuzzy2@mail.ru>
parents: 13607
diff changeset
  5929
           , lfIndestructible) then
369efa5e01fa Backed out changeset 0d920e370a78
Wuzzy <Wuzzy2@mail.ru>
parents: 13607
diff changeset
  5930
            begin
369efa5e01fa Backed out changeset 0d920e370a78
Wuzzy <Wuzzy2@mail.ru>
parents: 13607
diff changeset
  5931
            Gear^.Y := Gear^.Y + _1_9
369efa5e01fa Backed out changeset 0d920e370a78
Wuzzy <Wuzzy2@mail.ru>
parents: 13607
diff changeset
  5932
            end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5933
        end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  5934
    if TestCollisionYwithGear(Gear, 1) <> 0 then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5935
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5936
        Gear^.dY := _0;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  5937
        SetLittle(HitGear^.dX);
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  5938
        HitGear^.dY := _0;
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5939
        end
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5940
    else
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5941
        begin
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  5942
        if CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5943
            Gear^.Timer := 1
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5944
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5945
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  5946
    HitGear^.X := Gear^.X;
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  5947
    HitGear^.Y := Gear^.Y;
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5948
    SetLittle(HitGear^.dY);
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5949
    HitGear^.Active:= true;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5950
end;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5951
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5952
procedure doStepHammerHit(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5953
var
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5954
    i, y: LongInt;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5955
    ar: TRangeArray;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5956
    HHGear: PGear;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5957
begin
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5958
    i := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  5959
    HHGear := Gear^.Hedgehog^.Gear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5960
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5961
    y := hwRound(Gear^.Y) - cHHRadius * 2;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5962
    while y < hwRound(Gear^.Y) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5963
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5964
        ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5965
        ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5966
        inc(y, 2);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5967
        inc(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5968
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5969
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5970
    DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5971
    Gear^.dY := HHGear^.dY;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5972
    DeleteCI(HHGear);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5973
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5974
    doStepHammerHitWork(Gear);
3821
03b1af3a1c8f Engine:
smaxx
parents: 3802
diff changeset
  5975
    Gear^.doStep := @doStepHammerHitWork
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5976
end;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5977
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  5978
////////////////////////////////////////////////////////////////////////////////
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5979
procedure doStepResurrectorWork(Gear: PGear);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5980
var
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5981
    graves: PGearArrayS;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5982
    resgear: PGear;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5983
    hh: PHedgehog;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5984
    i: LongInt;
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  5985
    s: ansistring;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5986
begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5987
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  5988
    hh := Gear^.Hedgehog;
4387
unc0rr
parents: 4372
diff changeset
  5989
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5990
    if ((Gear^.Message and gmUp) <> 0) then
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  5991
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5992
        if (GameTicks and $F) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5993
        exit;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5994
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5995
    else if (GameTicks and $1FF) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5996
        exit;
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  5997
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5998
    if Gear^.Power < 45 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5999
        begin
4023
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  6000
        inc(Gear^.Power);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6001
        if TestCollisionYwithGear(hh^.Gear, -1) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6002
            hh^.Gear^.Y := hh^.Gear^.Y - _1;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6003
        end;
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6004
4184
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  6005
    graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius);
4024
1ffb84b3823d Resurrector: respect modified Gear position for resurrection range circle
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4023
diff changeset
  6006
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6007
    if graves.size = 0 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6008
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  6009
        StopSoundChan(Gear^.SoundChannel);
3975
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  6010
        Gear^.Timer := 250;
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  6011
        Gear^.doStep := @doStepIdle;
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  6012
        exit;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6013
        end;
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6014
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  6015
    if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6016
        begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  6017
        if LongInt(graves.size) <= Gear^.Tag then Gear^.Tag:= 0;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6018
        dec(hh^.Gear^.Health);
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  6019
        if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  6020
            hh^.Gear^.Damage:= 1;
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  6021
        RenderHealth(hh^);
7399
e7ce559d8c94 Update team health
nemo
parents: 7396
diff changeset
  6022
        RecountTeamHealth(hh^.Team);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6023
        inc(graves.ar^[Gear^.Tag]^.Health);
4265
039b08012887 distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
nemo
parents: 4262
diff changeset
  6024
        inc(Gear^.Tag)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6025
        end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6026
    else
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6027
        begin
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6028
        // now really resurrect the hogs with the hp saved in the graves
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6029
        for i:= 0 to graves.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6030
            if graves.ar^[i]^.Health > 0 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6031
                begin
11207
2f4d0a387a02 Pass overridden uid into AddGear instead
nemo
parents: 11206
diff changeset
  6032
                resgear := AddGear(hwRound(graves.ar^[i]^.X), hwRound(graves.ar^[i]^.Y), gtHedgehog, gstWait, _0, _0, 0,graves.ar^[i]^.Pos);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6033
                resgear^.Hedgehog := graves.ar^[i]^.Hedgehog;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6034
                resgear^.Health := graves.ar^[i]^.Health;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6035
                PHedgehog(graves.ar^[i]^.Hedgehog)^.Gear := resgear;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
  6036
                graves.ar^[i]^.Message:= graves.ar^[i]^.Message or gmDestroy;
7399
e7ce559d8c94 Update team health
nemo
parents: 7396
diff changeset
  6037
                graves.ar^[i]^.Active:= true;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  6038
                RenderHealth(resgear^.Hedgehog^);
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  6039
                RecountTeamHealth(resgear^.Hedgehog^.Team);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6040
                resgear^.Hedgehog^.Effects[heResurrected]:= 1;
14403
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14363
diff changeset
  6041
                if resgear^.Hedgehog^.King then
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14363
diff changeset
  6042
                    resgear^.Hedgehog^.Team^.hasKing:= true;
13763
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13742
diff changeset
  6043
                { Reviving a hog implies its clan is now alive, too. }
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13742
diff changeset
  6044
                resgear^.Hedgehog^.Team^.Clan^.DeathLogged:= false;
14621
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14579
diff changeset
  6045
                if (not resgear^.Hedgehog^.Team^.Passive) then
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14579
diff changeset
  6046
                    resgear^.Hedgehog^.Team^.Clan^.Passive:= false;
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  6047
                s:= ansistring(resgear^.Hedgehog^.Name);
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13645
diff changeset
  6048
                AddCaption(FormatA(GetEventString(eidResurrected), s), capcolDefault, capgrpMessage);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4867
diff changeset
  6049
                // only make hat-less hedgehogs look like zombies, preserve existing hats
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
  6050
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  6051
                if resgear^.Hedgehog^.Hat = 'NoHat' then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6052
                    LoadHedgehogHat(resgear^.Hedgehog^, 'Reserved/Zombie');
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6053
                end;
4023
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  6054
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  6055
        hh^.Gear^.dY := _0;
4045
e3a2a39a8277 Cancel out dX/dY to handle the invulnerability case
nemo
parents: 4044
diff changeset
  6056
        hh^.Gear^.dX := _0;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6057
        doStepHedgehogMoving(hh^.Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  6058
        StopSoundChan(Gear^.SoundChannel);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6059
        Gear^.Timer := 250;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6060
        Gear^.doStep := @doStepIdle;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6061
        end
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6062
end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6063
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6064
procedure doStepResurrector(Gear: PGear);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6065
var
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6066
    graves: PGearArrayS;
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6067
    hh: PHedgehog;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6068
    i: LongInt;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6069
begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6070
    AllInactive := false;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6071
    graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius);
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6072
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6073
    if graves.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6074
        begin
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6075
        hh := Gear^.Hedgehog;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6076
        for i:= 0 to graves.size - 1 do
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6077
            begin
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6078
            PHedgehog(graves.ar^[i]^.Hedgehog)^.Gear := nil;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6079
            graves.ar^[i]^.Health := 0;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6080
            end;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6081
        Gear^.doStep := @doStepResurrectorWork;
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6082
        if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6083
            begin
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6084
            if LongInt(graves.size) <= Gear^.Tag then Gear^.Tag:= 0;
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6085
            dec(hh^.Gear^.Health);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6086
            if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6087
                hh^.Gear^.Damage:= 1;
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6088
            RenderHealth(hh^);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6089
            RecountTeamHealth(hh^.Team);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6090
            inc(graves.ar^[Gear^.Tag]^.Health);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6091
            inc(Gear^.Tag)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6092
            end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6093
        end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6094
    else
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6095
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  6096
        StopSoundChan(Gear^.SoundChannel);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6097
        Gear^.Timer := 250;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6098
        Gear^.doStep := @doStepIdle;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6099
        end
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6100
end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6101
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  6102
////////////////////////////////////////////////////////////////////////////////
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6103
procedure doStepNapalmBomb(Gear: PGear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6104
var
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6105
    i, gX, gY: LongInt;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6106
    dX, dY: hwFloat;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6107
begin
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6108
    AllInactive := false;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6109
    doStepFallingGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6110
    if (Gear^.Timer > 0) and ((Gear^.State and gstCollision) <> 0) then
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6111
    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  6112
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6113
        gX := hwRound(Gear^.X);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6114
        gY := hwRound(Gear^.Y);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6115
        for i:= 0 to 10 do
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6116
        begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  6117
            dX := AngleCos(i * 2) * ((_0_1*(i div 5))) * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  6118
            dY := AngleSin(i * 8) * _0_5 * (GetRandomf + _1);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6119
            AddGear(gX, gY, gtFlame, 0, dX, dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6120
            AddGear(gX, gY, gtFlame, 0, dX, -dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6121
            AddGear(gX, gY, gtFlame, 0, -dX, dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6122
            AddGear(gX, gY, gtFlame, 0, -dX, -dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6123
        end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6124
        DeleteGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6125
        exit
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6126
    end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6127
    if (Gear^.Timer = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6128
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  6129
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6130
        for i:= -19 to 19 do
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6131
           FollowGear := AddGear(hwRound(Gear^.X) + i div 3, hwRound(Gear^.Y), gtFlame, 0, _0_001 * i, _0, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6132
        DeleteGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6133
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6134
        end;
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6135
    if (GameTicks and $3F) = 0 then
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6136
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6137
    dec(Gear^.Timer)
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6138
end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6139
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  6140
////////////////////////////////////////////////////////////////////////////////
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6141
(*
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6142
 TARDIS needs
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6143
 Warp in.  Pos = 1
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6144
 Pause.    Pos = 2
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6145
 Hide gear  (TARDIS hedgehog was nil)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6146
 Warp out. Pos = 3
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6147
 ... idle active for some time period ...  Pos = 4
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6148
 Warp in.  Pos = 1
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6149
 Pause.    Pos = 2
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6150
 Restore gear  (TARDIS hedgehog was not nil)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6151
 Warp out. Pos = 3
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6152
*)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6153
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6154
procedure doStepTardisWarp(Gear: PGear);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6155
var HH: PHedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6156
    i,j,cnt: LongWord;
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  6157
    s: ansistring;
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6158
begin
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6159
HH:= Gear^.Hedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6160
if Gear^.Pos = 2 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6161
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  6162
    StopSoundChan(Gear^.SoundChannel);
12677
c98179b00740 Fix short sound breakdown shortly after using time box
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  6163
    Gear^.SoundChannel:= -1;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6164
    if (Gear^.Timer = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6165
        begin
5715
59a8dd33f274 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo
parents: 5710
diff changeset
  6166
        if (HH^.Gear <> nil) and (HH^.Gear^.State and gstInvisible = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6167
            begin
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  6168
            AfterAttack;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6169
            if Gear = CurAmmoGear then CurAmmoGear := nil;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6170
            if (HH^.Gear^.Damage = 0) and  (HH^.Gear^.Health > 0) and
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  6171
            ((Gear^.State and (gstMoving or gstHHDeath or gstHHGone)) = 0) then
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  6172
                HideHog(HH)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6173
            end
14577
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14575
diff changeset
  6174
        else if (HH^.GearHidden <> nil) then
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  6175
            begin
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  6176
            RestoreHog(HH);
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  6177
            s:= ansistring(HH^.Name);
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13645
diff changeset
  6178
            AddCaption(FormatA(GetEventString(eidTimeTravelEnd), s), capcolDefault, capgrpMessage)
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  6179
            end
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6180
        end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6181
5971
44b063166bb2 revert prev - that was dumb. wrong gear.
nemo
parents: 5970
diff changeset
  6182
    inc(Gear^.Timer);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6183
    if (Gear^.Timer > 2000) and ((GameTicks mod 2000) = 1000) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6184
        begin
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  6185
        Gear^.SoundChannel := LoopSound(sndTardis);
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  6186
        Gear^.Pos:= 3
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  6187
        end
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6188
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6189
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  6190
if (Gear^.Pos = 1) and (GameTicks and $1F = 0) and (Gear^.Power < 255) then
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  6191
    begin
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  6192
    inc(Gear^.Power);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6193
    if (Gear^.Power = 172) and (HH^.Gear <> nil) and
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6194
        (HH^.Gear^.Damage = 0) and (HH^.Gear^.Health > 0) and
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6195
        ((HH^.Gear^.State and (gstMoving or gstHHDeath or gstHHGone)) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6196
            with HH^.Gear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6197
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6198
                State:= State or gstAnimation;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6199
                Tag:= 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6200
                Timer:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6201
                Pos:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6202
                end
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  6203
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6204
if (Gear^.Pos = 3) and (GameTicks and $1F = 0) and (Gear^.Power > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6205
    dec(Gear^.Power);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6206
if (Gear^.Pos = 1) and (Gear^.Power = 255) and ((GameTicks mod 2000) = 1000) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6207
    Gear^.Pos:= 2;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6208
if (Gear^.Pos = 3) and (Gear^.Power = 0) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6209
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  6210
    StopSoundChan(Gear^.SoundChannel);
12677
c98179b00740 Fix short sound breakdown shortly after using time box
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  6211
    Gear^.SoundChannel:= -1;
5710
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  6212
    if HH^.GearHidden = nil then
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  6213
        begin
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  6214
        DeleteGear(Gear);
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  6215
        exit
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  6216
        end;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6217
    Gear^.Pos:= 4;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6218
    // This condition might need tweaking
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8628
diff changeset
  6219
    Gear^.Timer:= GetRandom(cHedgehogTurnTime*TeamsCount)+cHedgehogTurnTime
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6220
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6221
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6222
if (Gear^.Pos = 4) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6223
    begin
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6224
    cnt:= 0;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6225
    for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do
9470
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  6226
        with HH^.Team^.Clan^.Teams[j]^ do
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  6227
            for i:= 0 to Pred(HedgehogsNumber) do
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  6228
                if (Hedgehogs[i].Gear <> nil)
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  6229
                and ((Hedgehogs[i].Gear^.State and gstDrowning) = 0)
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  6230
                and (Hedgehogs[i].Gear^.Health > Hedgehogs[i].Gear^.Damage) then
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  6231
                    inc(cnt);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6232
    if (cnt = 0) or SuddenDeathDmg or (Gear^.Timer = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6233
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6234
        if HH^.GearHidden <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6235
            FindPlace(HH^.GearHidden, false, 0, LAND_WIDTH,true);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6236
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  6237
        if HH^.GearHidden <> nil then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6238
            begin
5738
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  6239
            Gear^.X:= HH^.GearHidden^.X;
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  6240
            Gear^.Y:= HH^.GearHidden^.Y;
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6241
            end;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6242
        Gear^.Timer:= 0;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6243
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6244
        if (HH^.GearHidden <> nil) and (cnt = 0) then // do an emergency jump back in this case. the team needs you!
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6245
            begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6246
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtExplosion);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6247
            Gear^.Pos:= 2;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6248
            Gear^.Power:= 255;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6249
            end
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6250
        else begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6251
            Gear^.SoundChannel := LoopSound(sndTardis);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6252
            Gear^.Pos:= 1;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6253
            Gear^.Power:= 0;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6254
            end
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6255
        end
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8628
diff changeset
  6256
    else if (CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan) then dec(Gear^.Timer)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6257
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6258
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6259
end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6260
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6261
procedure doStepTardis(Gear: PGear);
12717
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6262
var HH: PHedgehog;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6263
begin
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6264
    HH:= Gear^.Hedgehog;
12717
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6265
    if (not CanUseTardis(HH^.Gear)) then
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6266
    begin
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6267
        HH^.Gear^.Message := HH^.Gear^.Message and (not gmAttack);
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6268
        HH^.Gear^.State:= HH^.Gear^.State and (not gstAttacking);
5715
59a8dd33f274 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo
parents: 5710
diff changeset
  6269
        PlaySound(sndDenied);
12717
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6270
        DeleteGear(Gear);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6271
        exit
12717
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6272
    end;
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  6273
    Gear^.SoundChannel := LoopSound(sndTardis);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6274
    Gear^.doStep:= @doStepTardisWarp
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6275
end;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  6276
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  6277
////////////////////////////////////////////////////////////////////////////////
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  6278
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6279
(*
14577
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14575
diff changeset
  6280
The ice gun has the following effects:
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14575
diff changeset
  6281
A "ray" like a deagle is projected out from the gun.
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6282
All these effects assume the ray's angle is not changed and that the target type was unchanged over a number of ticks.  This is a simplifying assumption for "gun was applying freezing effect to the same target".
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6283
  * When fired at water a layer of ice textured land is added above the water.
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  6284
  * When fired at non-ice land (land and lfLandMask and not lfIce) the land is overlaid with a thin layer of ice textured land around that point (say, 1 or 2px into land, 1px above). For attractiveness, a slope would probably be needed.
11195
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6285
  * When fired at a hog (land and $00FF <> 0), while the hog is targetted, the hog's state is set to frozen.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6286
    As long as the gun is on the hog, a frozen hog sprite creeps up from the feet to the head.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6287
    If the effect is interrupted before reaching the top, the freezing state is cleared.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6288
A frozen hog will animate differently.
14577
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14575
diff changeset
  6289
    Frozen hogs take less damage and are harder to push.
11195
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6290
    This might make freezing potentially useful for friendlies in a bad position.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6291
A frozen hog stays frozen for a certain number of turns.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6292
    Each turn the frozen overlay becomes fainter, until it fades and the hog animates normally again.
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6293
*)
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6294
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6295
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6296
procedure updateFuel(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6297
var
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6298
  t:LongInt;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6299
begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6300
    t:= Gear^.Health div 10;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6301
    if (t <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6302
    begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6303
    Gear^.Damage:= t;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10597
diff changeset
  6304
    FreeAndNilTexture(Gear^.Tex);
13882
8c702a4839ec bunch more of those shortstring/ansistrings
nemo
parents: 13856
diff changeset
  6305
    Gear^.Tex := RenderStringTex(FormatA(trmsg[sidFuel], ansistring(inttostr(t))),
13645
cb0191394133 Use full string for sidFuel and avoid string concatenation
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
  6306
              cWhiteColor, fntSmall)
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6307
    end;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6308
    if Gear^.Message and (gmUp or gmDown) <> 0 then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6309
        begin
13989
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6310
        if (Gear^.Tag <> 2) then
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6311
            begin
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6312
            StopSoundChan(Gear^.SoundChannel);
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6313
            Gear^.SoundChannel:= LoopSound(sndIceBeamIdle);
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6314
            Gear^.Tag:= 2;
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6315
            end;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6316
        if GameTicks mod 40 = 0 then dec(Gear^.Health)
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6317
        end
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  6318
    else
9072
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  6319
        begin
13989
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6320
        if (Gear^.Tag <> 1) then
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6321
            begin
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6322
            StopSoundChan(Gear^.SoundChannel);
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6323
            Gear^.SoundChannel:= LoopSound(sndIceBeam);
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6324
            Gear^.Tag:= 1;
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6325
            end;
9072
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  6326
        if GameTicks mod 10 = 0 then dec(Gear^.Health)
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  6327
        end
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6328
end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6329
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6330
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6331
procedure updateTarget(Gear:PGear; newX, newY:HWFloat);
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6332
begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6333
  with Gear^ do
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6334
  begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6335
    dX:= newX;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6336
    dY:= newY;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6337
    Pos:= 0;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6338
    Target.X:= NoPointX;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6339
    LastDamage:= nil;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6340
    X:= Hedgehog^.Gear^.X;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6341
    Y:= Hedgehog^.Gear^.Y;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6342
  end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6343
end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6344
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6345
procedure doStepIceGun(Gear: PGear);
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  6346
const iceWaitCollision = 0;
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  6347
const iceCollideWithGround = 1;
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  6348
const iceCollideWithWater = 5;
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  6349
const groundFreezingTime = 1000;
8601
7668f92734b8 Make refactoring. Remove DrawIce function
Urbertar@gmail.com
parents: 8599
diff changeset
  6350
const iceRadius = 32;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6351
const iceHeight = 40;
7716
95117607b81a Fix some hints
unc0rr
parents: 7661
diff changeset
  6352
var
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6353
    HHGear, iter: PGear;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6354
    landRect: TSDL_Rect;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6355
    ndX, ndY: hwFloat;
9137
d987230b85ed fixed all engine compilation hints and notes (that I could see)
sheepluva
parents: 9080
diff changeset
  6356
    i, t, gX, gY: LongInt;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6357
    hogs: PGearArrayS;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6358
    vg: PVisualGear;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6359
begin
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6360
    HHGear := Gear^.Hedgehog^.Gear;
9356
2f00db522065 oups. accidentally dropped health check
nemo
parents: 9305
diff changeset
  6361
    if (Gear^.Message and gmAttack <> 0) or (Gear^.Health = 0) or (HHGear = nil) or ((HHGear^.State and gstHHDriven) = 0) or (HHGear^.dX.QWordValue > 4294967)  then
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6362
        begin
9072
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  6363
        StopSoundChan(Gear^.SoundChannel);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6364
        DeleteGear(Gear);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6365
        AfterAttack;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6366
        exit
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6367
        end;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6368
    updateFuel(Gear);
14575
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6369
    if (WorldEdge <> weBounce) then
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6370
        if WorldWrap(Gear) and (WorldEdge = weWrap) and (Gear^.Target.X = NoPointX) then
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6371
            // Use FlightTime to count number of times the gear has world-wrapped
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6372
            inc(Gear^.FlightTime);
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6373
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6374
    with Gear^ do
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6375
        begin
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6376
        HedgehogChAngle(HHGear);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6377
        ndX:= SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _4;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6378
        ndY:= -AngleCos(HHGear^.Angle) * _4;
13979
4d0c80f7aa32 Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
Wuzzy <Wuzzy2@mail.ru>
parents: 13961
diff changeset
  6379
        if (ndX <> dX) or (ndY <> dY) or (Gear^.Message and (gmUp or gmDown) <> 0) or
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  6380
           (((Target.X <> NoPointX) and (Target.X and LAND_WIDTH_MASK = 0) and
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6381
             (Target.Y and LAND_HEIGHT_MASK = 0) and ((Land[Target.Y, Target.X] = 0)) and
14575
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6382
             (not CheckCoordInWater(Target.X, Target.Y))) and (CheckGearNear(gtAirMine, int2hwFloat(Target.X),int2hwFloat(Target.Y), Gear^.Radius*3, Gear^.Radius*3) = nil) and
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6383
             (not ((WorldEdge = weBounce) and ((Target.X > rightX) or (Target.X < leftX))))) then
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6384
            begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6385
            updateTarget(Gear, ndX, ndY);
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6386
            Timer := iceWaitCollision;
13577
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13571
diff changeset
  6387
            FlightTime := 0;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6388
            end
14565
45c6c12c12e2 Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
Wuzzy <Wuzzy2@mail.ru>
parents: 14562
diff changeset
  6389
        // Extend ice beam, unless it is far outside he map boundaries
45c6c12c12e2 Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
Wuzzy <Wuzzy2@mail.ru>
parents: 14562
diff changeset
  6390
        else if (not ((hwRound(X + dX) > max(LAND_WIDTH,4096)*2) or
45c6c12c12e2 Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
Wuzzy <Wuzzy2@mail.ru>
parents: 14562
diff changeset
  6391
            (hwRound(X + dX) < -max(LAND_WIDTH,4096)*2) or
45c6c12c12e2 Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
Wuzzy <Wuzzy2@mail.ru>
parents: 14562
diff changeset
  6392
            (hwRound(Y + dY) < -max(LAND_HEIGHT,4096)*2) or
45c6c12c12e2 Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
Wuzzy <Wuzzy2@mail.ru>
parents: 14562
diff changeset
  6393
            (hwRound(Y + dY) > max(LAND_HEIGHT,4096)+512))) then
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6394
            begin
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6395
            X:= X + dX;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6396
            Y:= Y + dY;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6397
            gX:= hwRound(X);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6398
            gY:= hwRound(Y);
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6399
            if Target.X = NoPointX then t:= hwRound(hwSqr(X-HHGear^.X)+hwSqr(Y-HHGear^.Y));
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6400
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6401
            if Target.X <> NoPointX then
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6402
                begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6403
                CheckCollision(Gear);
13409
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13408
diff changeset
  6404
                if ((State and gstCollision) <> 0) or (CheckGearNear(gtAirMine, int2hwFloat(Target.X),int2hwFloat(Target.Y), Gear^.Radius*4, Gear^.Radius*4) <> nil) then
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6405
                    begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6406
                    if Timer = iceWaitCollision then
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6407
                        begin
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6408
                        Timer := iceCollideWithGround;
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6409
                        Power := GameTicks;
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6410
                        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6411
                    end
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6412
                else if CheckCoordInWater(Target.X, Target.Y) or
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6413
                        ((Target.X and LAND_WIDTH_MASK  = 0) and
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6414
                         (Target.Y and LAND_HEIGHT_MASK = 0) and
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6415
                         (Land[Target.Y, Target.X] = lfIce) and
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6416
                         ((Target.Y+iceHeight+5 > cWaterLine) or
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6417
                          ((WorldEdge = weSea) and
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
  6418
                           ((Target.X+iceHeight+5 > rightX) or
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
  6419
                            (Target.X-iceHeight-5 < leftX))))
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6420
                         ) then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6421
                    begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6422
                    if Timer = iceWaitCollision then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6423
                        begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6424
                        Timer := iceCollideWithWater;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6425
                        Power := GameTicks;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6426
                        end;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6427
                    end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6428
7098
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  6429
                if (abs(gX-Target.X) < 2) and (abs(gY-Target.Y) < 2) then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6430
                    begin
7098
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  6431
                    X:= HHGear^.X;
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  6432
                    Y:= HHGear^.Y
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6433
                    end;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6434
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6435
                if (Timer = iceCollideWithGround) and ((GameTicks - Power) > groundFreezingTime) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6436
                    begin
9885
34e8880f1f0a missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics
nemo
parents: 9881
diff changeset
  6437
                    FillRoundInLandFT(target.x, target.y, iceRadius, icePixel);
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6438
                    landRect.x := min(max(target.x - iceRadius, 0), LAND_WIDTH - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6439
                    landRect.y := min(max(target.y - iceRadius, 0), LAND_HEIGHT - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6440
                    landRect.w := min(2*iceRadius, LAND_WIDTH - landRect.x - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6441
                    landRect.h := min(2*iceRadius, LAND_HEIGHT - landRect.y - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6442
                    UpdateLandTexture(landRect.x, landRect.w, landRect.y, landRect.h, true);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  6443
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6444
                    // Freeze nearby mines/explosives/cases too
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6445
                    iter := GearsList;
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6446
                    while iter <> nil do
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6447
                        begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6448
                        if (iter^.State and gstFrozen = 0) and
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  6449
                           ((iter^.Kind = gtExplosives) or (iter^.Kind = gtAirMine) or (iter^.Kind = gtCase) or (iter^.Kind = gtMine) or (iter^.Kind = gtSMine)) and
14352
1dcc37b6913e Fix freezer failing to freeze gears with negative coordinate
Wuzzy <Wuzzy2@mail.ru>
parents: 14351
diff changeset
  6450
                           (abs(hwRound(iter^.X) - target.x) + abs(hwRound(iter^.Y) - target.y) + 2 < 2 * iceRadius)
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  6451
                           and (Distance(iter^.X - int2hwFloat(target.x), iter^.Y - int2hwFloat(target.y)) < int2hwFloat(iceRadius * 2)) then
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6452
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6453
                            for t:= 0 to 5 do
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6454
                                begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6455
                                vg:= AddVisualGear(hwRound(iter^.X)+random(4)-8, hwRound(iter^.Y)+random(8), vgtDust, 1);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6456
                                if vg <> nil then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6457
                                    begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6458
                                    i:= random(100) + 155;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  6459
                                    vg^.Tint:= (i shl 24) or (i shl 16) or ($FF shl 8) or (random(200) + 55);
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6460
                                    vg^.Angle:= random(360);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6461
                                    vg^.dx:= 0.001 * random(80);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6462
                                    vg^.dy:= 0.001 * random(80)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6463
                                    end
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6464
                                end;
9077
e8d9d94c122f Waddaya think. Add it for iced up water and mines/cases/explosives
nemo
parents: 9076
diff changeset
  6465
                            PlaySound(sndHogFreeze);
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6466
                            if iter^.Kind = gtMine then // dud mine block
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6467
                                begin
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  6468
                                iter^.State:= iter^.State or gstFrozen;
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6469
                                vg:= AddVisualGear(hwRound(iter^.X) - 4  + Random(8), hwRound(iter^.Y) - 4 - Random(4), vgtSmoke);
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6470
                                if vg <> nil then
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6471
                                    vg^.Scale:= 0.5;
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6472
                                PlaySound(sndVaporize);
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6473
                                iter^.Health := 0;
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6474
                                iter^.Damage := 0;
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6475
                                iter^.State := iter^.State and (not gstAttacking)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6476
                                end
12305
6486a012987e Make sticky mines fall off the map when frozen
Wuzzy <almikes@aol.com>
parents: 12304
diff changeset
  6477
                            else if iter^.Kind = gtSMine then // disabe sticky mine and drop it into the water
12304
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6478
                                begin
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6479
                                iter^.State:= iter^.State or gstFrozen;
12305
6486a012987e Make sticky mines fall off the map when frozen
Wuzzy <almikes@aol.com>
parents: 12304
diff changeset
  6480
                                iter^.CollisionMask:= 0;
12304
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6481
                                vg:= AddVisualGear(hwRound(iter^.X) - 2  + Random(4), hwRound(iter^.Y) - 2 - Random(2), vgtSmoke);
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6482
                                if vg <> nil then
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6483
                                    vg^.Scale:= 0.4;
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6484
                                PlaySound(sndVaporize);
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6485
                                iter^.State := iter^.State and (not gstAttacking)
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6486
                                end
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6487
                            else if iter^.Kind = gtCase then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6488
                                begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6489
                                DeleteCI(iter);
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  6490
                                iter^.State:= iter^.State or gstFrozen;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  6491
                                AddCI(iter)
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6492
                                end
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  6493
                            else if iter^.Kind = gtAirMine then
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  6494
                                begin
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6495
                                iter^.Damage:= 0;
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6496
                                iter^.State:= iter^.State or gstFrozen;
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6497
                                if (hwRound(iter^.X) < RightX-16) and (hwRound(iter^.X) > LeftX+16) and 
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6498
                                    (hwRound(iter^.Y) > topY+16) and (hwRound(iter^.Y) < LAND_HEIGHT-16) then
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6499
                                    begin
14351
22c91ac48d38 Do not call AddCI when air mine is frozen without creating land
Wuzzy <Wuzzy2@mail.ru>
parents: 14349
diff changeset
  6500
                                    AddCI(iter);
14561
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  6501
                                    iter^.X:= int2hwFloat(min(RightX-16,max(hwRound(iter^.X), LeftX+16)));
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  6502
                                    iter^.Y:= int2hwFloat(min(LAND_HEIGHT-16,max(hwRound(iter^.Y),TopY+16)));
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6503
                                    ForcePlaceOnLand(hwRound(iter^.X)-16, hwRound(iter^.Y)-16, sprFrozenAirMine, 0, lfIce, $FFFFFFFF, false, false, false);    
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6504
                                    iter^.State:= iter^.State or gstInvisible
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6505
                                    end
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6506
                                else
14561
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  6507
                                    begin
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  6508
                                    updateTarget(Gear, ndX, ndY);
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  6509
                                    FlightTime := 0;
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  6510
                                    Timer := iceWaitCollision;
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  6511
                                    Power := GameTicks;
14363
1f87c7c2b151 Make sad Pas2C happy again (add missing parenthesis around a "not")
Wuzzy <Wuzzy2@mail.ru>
parents: 14352
diff changeset
  6512
                                    iter^.State:= iter^.State and (not gstNoGravity)
14561
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  6513
                                    end
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  6514
                                end
9045
6561c42399d3 sheepluva suggestion for frozen barrel behaviour. untested.
nemo
parents: 9043
diff changeset
  6515
                            else // gtExplosives
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  6516
                                begin
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  6517
                                iter^.State:= iter^.State or gstFrozen;
9045
6561c42399d3 sheepluva suggestion for frozen barrel behaviour. untested.
nemo
parents: 9043
diff changeset
  6518
                                iter^.Health:= iter^.Health + cBarrelHealth
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  6519
                                end
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6520
                            end;
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6521
                        iter:= iter^.NextGear
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6522
                        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6523
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6524
                    SetAllHHToActive;
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6525
                    Timer := iceWaitCollision;
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6526
                    Power:= GameTicks
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6527
                    end;
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6528
10411
ee4e6d392b31 Make it a bit easier/safer to build ice bridges
nemo
parents: 10379
diff changeset
  6529
                if (Timer = iceCollideWithWater) and ((GameTicks - Power) > groundFreezingTime div 2) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6530
                    begin
9077
e8d9d94c122f Waddaya think. Add it for iced up water and mines/cases/explosives
nemo
parents: 9076
diff changeset
  6531
                    PlaySound(sndHogFreeze);
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6532
                    if CheckCoordInWater(Target.X, Target.Y) then
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6533
                        DrawIceBreak(Target.X, Target.Y, iceRadius, iceHeight)
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6534
                    else if Target.Y+iceHeight+5 > cWaterLine then
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6535
                        DrawIceBreak(Target.X, Target.Y+iceHeight+5, iceRadius, iceHeight)
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
  6536
                    else if Target.X+iceHeight+5 > rightX then
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6537
                        DrawIceBreak(Target.X+iceHeight+5, Target.Y, iceRadius, iceHeight)
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6538
                    else
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6539
                        DrawIceBreak(Target.X-iceHeight-5, Target.Y, iceRadius, iceHeight);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6540
                    SetAllHHToActive;
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6541
                    Timer := iceWaitCollision;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6542
                    end;
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  6543
// freeze nearby hogs
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
  6544
                hogs := GearsNear(int2hwFloat(Target.X), int2hwFloat(Target.Y), gtHedgehog, Gear^.Radius*2);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6545
                if hogs.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6546
                    for i:= 0 to hogs.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6547
                        if hogs.ar^[i] <> HHGear then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6548
                            if GameTicks mod 5 = 0 then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  6549
                                begin
8565
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  6550
                                hogs.ar^[i]^.Active:= true;
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  6551
                                if hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] < 256 then
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  6552
                                    hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] := hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] + 1
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  6553
                                else if hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] = 256 then
9073
6cffcbef02e4 add hog freeze sound
koda
parents: 9072
diff changeset
  6554
                                    begin
9059
426aae3ffccd should unfreeze on your turn
nemo
parents: 9045
diff changeset
  6555
                                    hogs.ar^[i]^.Hedgehog^.Effects[heFrozen]:= 200000-1;//cHedgehogTurnTime + cReadyDelay
9073
6cffcbef02e4 add hog freeze sound
koda
parents: 9072
diff changeset
  6556
                                    PlaySound(sndHogFreeze);
6cffcbef02e4 add hog freeze sound
koda
parents: 9072
diff changeset
  6557
                                    end;
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  6558
                                end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6559
                inc(Pos)
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6560
                end
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6561
            else if (t > 400) and (CheckCoordInWater(gX, gY) or
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6562
                    (((gX and LAND_WIDTH_MASK = 0) and (gY and LAND_HEIGHT_MASK = 0))
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  6563
                        and (Land[gY, gX] <> 0))) then
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6564
                begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6565
                Target.X:= gX;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6566
                Target.Y:= gY;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6567
                X:= HHGear^.X;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6568
                Y:= HHGear^.Y
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  6569
                end
14575
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6570
            else if (WorldEdge = weBounce) and ((gX > rightX) or (gX < leftX)) then
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6571
                begin
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6572
                Target.X:= gX;
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6573
                Target.Y:= gY;
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6574
                X:= HHGear^.X;
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6575
                Y:= HHGear^.Y
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6576
                end
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6577
            else
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6578
                begin
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6579
                iter:= CheckGearNear(Gear, gtAirMine, Gear^.Radius*2, Gear^.Radius*2);
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6580
                if (iter <> nil) and (iter^.State <> gstFrozen) then
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6581
                    begin
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6582
                    Target.X:= gX;
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6583
                    Target.Y:= gY;
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6584
                    X:= HHGear^.X;
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6585
                    Y:= HHGear^.Y
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6586
                    end 
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6587
                end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6588
        end
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6589
    end;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6590
end;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6591
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6592
procedure doStepAddAmmo(Gear: PGear);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6593
var a: TAmmoType;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6594
    gi: PGear;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6595
begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6596
if Gear^.Timer > 0 then dec(Gear^.Timer)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6597
else
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6598
    begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6599
    CheckSum:= CheckSum xor GameTicks;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6600
    gi := GearsList;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6601
    while gi <> nil do
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6602
        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6603
        with gi^ do CheckSum:= CheckSum xor X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6604
        AddRandomness(CheckSum);
13219
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13166
diff changeset
  6605
        if (gi^.Kind = gtGenericFaller) and (gi^.Tag = 1) then
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13166
diff changeset
  6606
            gi^.State:= gi^.State and (not gstTmpFlag);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6607
        gi := gi^.NextGear
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6608
        end;
13290
fd1017c85dd4 might as well put this after the last mining
nemo
parents: 13286
diff changeset
  6609
    if Gear^.Pos = posCaseUtility then
fd1017c85dd4 might as well put this after the last mining
nemo
parents: 13286
diff changeset
  6610
         a:= GetUtility(Gear^.Hedgehog)
fd1017c85dd4 might as well put this after the last mining
nemo
parents: 13286
diff changeset
  6611
    else a:= GetAmmo(Gear^.Hedgehog);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6612
    AddPickup(Gear^.Hedgehog^, a, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6613
    DeleteGear(Gear)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6614
    end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6615
end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6616
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6617
procedure doStepGenericFaller(Gear: PGear);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6618
begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6619
if Gear^.Timer < $FFFFFFFF then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6620
    if Gear^.Timer > 0 then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6621
        dec(Gear^.Timer)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6622
    else
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6623
        begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6624
        DeleteGear(Gear);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6625
        exit
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6626
        end;
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6627
if (Gear^.State and gstTmpFlag <> 0) or (GameTicks and $7 = 0) then
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6628
    begin
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6629
    doStepFallingGear(Gear);
14291
7a7c090f96f6 topY too
nemo
parents: 14289
diff changeset
  6630
    if (Gear^.Tag = 1) and (GameTicks and $FF = 0) and (hwRound(Gear^.X) < leftX) or (hwRound(Gear^.X) > rightX) or (hwRound(Gear^.Y) < topY) then
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6631
        begin
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6632
        Gear^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6633
        Gear^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6634
        Gear^.dX:= _90-(GetRandomf*_360);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6635
        Gear^.dY:= _90-(GetRandomf*_360)
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6636
        end;
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6637
    end
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6638
end;
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6639
13856
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13855
diff changeset
  6640
// TODO: Finish creeper implementation
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6641
procedure doStepCreeper(Gear: PGear);
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6642
var i,t,targDist,tmpDist: LongWord;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6643
    targ, tmpG: PGear;
13618
d6b79a080a3e Remove unused variables of creeper handler
Wuzzy <Wuzzy2@mail.ru>
parents: 13615
diff changeset
  6644
    tX, tY: hwFloat;
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6645
    vg: PVisualGear;
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6646
begin
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6647
    targ:= nil;
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6648
    doStepFallingGear(Gear);
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6649
    if (Gear^.State and gstFrozen) <> 0 then
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6650
        begin
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6651
        if Gear^.Damage > 0 then
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6652
            begin
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6653
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6654
            DeleteGear(Gear)
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6655
            end;
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6656
        exit
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6657
        end;
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6658
    if (TurnTimeLeft = 0) or (Gear^.Angle = 0) or (Gear^.Hedgehog = nil) or (Gear^.Hedgehog^.Gear = nil) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6659
        begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6660
        Gear^.Hedgehog:= nil;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6661
        targ:= nil;
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6662
        end
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6663
    else if Gear^.Hedgehog <> nil then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6664
        targ:= Gear^.Hedgehog^.Gear;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6665
    if (targ <> nil) and ((GameTicks and $3F) = 0) and (TestCollisionYKick(Gear, 1) <> 0) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6666
        begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6667
        vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6668
        if vg <> nil then vg^.Tint:= $FF0000FF;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6669
        if (Gear^.X < targ^.X) then // need to add collision checks to avoid walking off edges or getting too close to obstacles where jumping is needed
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6670
            if (WorldEdge = weWrap) and ((targ^.X - Gear^.X) > ((Gear^.X - int2hwFloat(LeftX)) + (int2hwFloat(RightX) - targ^.X))) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6671
                 Gear^.dX:= -cLittle
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6672
            else
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6673
                 Gear^.dX:= cLittle
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6674
        else if (Gear^.X > targ^.X) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6675
            if (WorldEdge = weWrap) and ((Gear^.X - targ^.X) > ((targ^.X - int2hwFloat(LeftX)) + (int2hwFloat(RightX) - Gear^.X))) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6676
                Gear^.dX:= cLittle
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6677
            else
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6678
                Gear^.dX:= -cLittle;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6679
        if (GetRandom(30) = 0) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6680
            begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6681
            Gear^.dY := -_0_15;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6682
            Gear^.dX:= SignAs(_0_15, Gear^.dX);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6683
            end;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6684
        MakeHedgehogsStep(Gear);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6685
        end;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6686
    if (TurnTimeLeft = 0) and ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) > _0_02.QWordValue) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6687
        AllInactive := false;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6688
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6689
    if targ <> nil then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6690
        begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6691
        tX:=Gear^.X-targ^.X;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6692
        tY:=Gear^.Y-targ^.Y;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6693
        // allow escaping - should maybe flag this too
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6694
        if (GameTicks > Gear^.FlightTime+10000) or 
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6695
            ((tX.Round+tY.Round > Gear^.Angle*6) and
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6696
            (hwRound(hwSqr(tX) + hwSqr(tY)) > sqr(Gear^.Angle*6))) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6697
            targ:= nil
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6698
        end;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6699
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6700
    // If in ready timer, or after turn, or in first 5 seconds of turn (really a window due to extra time utility)
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6701
    // or mine is inactive due to lack of gsttmpflag or hunting is disabled due to seek radius of 0
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6702
    // then we aren't hunting
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6703
    if (ReadyTimeLeft > 0) or (TurnTimeLeft = 0) or 
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6704
        ((TurnTimeLeft < cHedgehogTurnTime) and (cHedgehogTurnTime-TurnTimeLeft < 5000)) or
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6705
        (Gear^.State and gsttmpFlag = 0) or
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6706
        (Gear^.Angle = 0) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6707
        gear^.State:= gear^.State and (not gstChooseTarget)
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6708
    else if
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6709
    // todo, allow not finding new target, set timeout on target retention
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6710
        (Gear^.State and gstAttacking = 0) and
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6711
        ((GameTicks and $FF) = 17) and
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6712
        (GameTicks > Gear^.FlightTime) then // recheck hunted hog
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6713
        begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6714
        gear^.State:= gear^.State or gstChooseTarget;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6715
        if targ <> nil then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6716
             targDist:= Distance(Gear^.X-targ^.X,Gear^.Y-targ^.Y).Round
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6717
        else targDist:= 0;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6718
        for t:= 0 to Pred(TeamsCount) do
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6719
            with TeamsArray[t]^ do
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6720
                for i:= 0 to cMaxHHIndex do
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6721
                    if Hedgehogs[i].Gear <> nil then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6722
                        begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6723
                        tmpG:= Hedgehogs[i].Gear;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6724
                        tX:=Gear^.X-tmpG^.X;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6725
                        tY:=Gear^.Y-tmpG^.Y;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6726
                        if (Gear^.Angle = $FFFFFFFF) or
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6727
                            ((tX.Round+tY.Round < Gear^.Angle) and
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6728
                            (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Angle))) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6729
                            begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6730
                            if targ <> nil then tmpDist:= Distance(tX,tY).Round;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6731
                            if (targ = nil) or (tmpDist < targDist) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6732
                                begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6733
                                if targ = nil then targDist:= Distance(tX,tY).Round
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6734
                                else targDist:= tmpDist;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6735
                                Gear^.Hedgehog:= @Hedgehogs[i];
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6736
                                targ:= tmpG;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6737
                                end
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6738
                            end
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6739
                        end;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6740
        if targ <> nil then Gear^.FlightTime:= GameTicks + 5000
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6741
        end;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6742
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6743
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6744
        begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6745
        if ((Gear^.State and gstAttacking) = 0) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6746
            begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6747
            if ((GameTicks and $1F) = 0) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6748
                begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6749
                if targ <> nil then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6750
                    begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6751
                    tX:=Gear^.X-targ^.X;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6752
                    tY:=Gear^.Y-targ^.Y;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6753
                    if (tX.Round+tY.Round < Gear^.Boom) and
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6754
                       (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Boom)) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6755
                    Gear^.State := Gear^.State or gstAttacking
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6756
                    end
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6757
                else if (Gear^.Angle > 0) and (CheckGearNear(Gear, gtHedgehog, Gear^.Boom, Gear^.Boom) <> nil) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6758
                    Gear^.State := Gear^.State or gstAttacking
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6759
                end
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6760
            end
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6761
        else // gstAttacking <> 0
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6762
            begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6763
            AllInactive := false;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6764
            if (Gear^.Timer and $1FF) = 0 then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6765
                PlaySound(sndVaporize);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6766
            if Gear^.Timer = 0 then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6767
                begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6768
                // recheck
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6769
                if targ <> nil then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6770
                    begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6771
                    tX:=Gear^.X-targ^.X;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6772
                    tY:=Gear^.Y-targ^.Y;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6773
                    if (tX.Round+tY.Round < Gear^.Boom) and
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6774
                       (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Boom)) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6775
                        begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6776
                        Gear^.Hedgehog:= CurrentHedgehog;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6777
                        tmpG:= FollowGear;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6778
                        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6779
                        FollowGear:= tmpG;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6780
                        DeleteGear(Gear);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6781
                        exit
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6782
                        end
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6783
                    end
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6784
                else if (Gear^.Angle > 0) and (CheckGearNear(Gear, gtHedgehog, Gear^.Boom, Gear^.Boom) <> nil) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6785
                    begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6786
                    Gear^.Hedgehog:= CurrentHedgehog;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6787
                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6788
                    DeleteGear(Gear);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6789
                    exit
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6790
                    end;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6791
                Gear^.State:= Gear^.State and (not gstAttacking);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6792
                Gear^.Timer:= Gear^.WDTimer
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6793
                end;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6794
            if Gear^.Timer > 0 then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6795
                dec(Gear^.Timer);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6796
            end
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6797
        end
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6798
    else // gsttmpFlag = 0
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6799
        if (TurnTimeLeft = 0)
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6800
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime))
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6801
        or (CurrentHedgehog^.Gear = nil) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6802
        begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6803
        Gear^.FlightTime:= GameTicks;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6804
        Gear^.State := Gear^.State or gsttmpFlag
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6805
        end
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6806
end;
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6807
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6808
////////////////////////////////////////////////////////////////////////////////
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6809
procedure doStepKnife(Gear: PGear);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  6810
var   a: real;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6811
begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6812
    // Gear is shrunk so it can actually escape the hog without carving into the terrain
13469
7b4643ff60ea Refactor collision mask checks, remove hardcoded numbers
Wuzzy <Wuzzy2@mail.ru>
parents: 13468
diff changeset
  6813
    if (Gear^.Radius = 4) and (Gear^.CollisionMask = lfAll) then Gear^.Radius:= 7;
7872
ab6db9e07c4d Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
nemo
parents: 7864
diff changeset
  6814
    if Gear^.Damage > 100 then Gear^.CollisionMask:= 0
7874
c8aba48f38dc Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
nemo
parents: 7872
diff changeset
  6815
    else if Gear^.Damage > 30 then
c8aba48f38dc Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
nemo
parents: 7872
diff changeset
  6816
        if GetRandom(max(4,18-Gear^.Damage div 10)) < 3 then Gear^.CollisionMask:= 0;
7872
ab6db9e07c4d Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
nemo
parents: 7864
diff changeset
  6817
    Gear^.Damage:= 0;
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  6818
    if Gear^.Timer > 0 then dec(Gear^.Timer);
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6819
    if (Gear^.State and gstMoving <> 0) and (Gear^.State and gstCollision = 0) then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6820
        begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6821
        DeleteCI(Gear);
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8413
diff changeset
  6822
        Gear^.Radius:= 7;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6823
        // used for damage and impact calc. needs balancing I think
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  6824
        Gear^.Health:= hwRound(hwSqr((hwAbs(Gear^.dY)+hwAbs(Gear^.dX))*Gear^.Boom/10000));
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6825
        doStepFallingGear(Gear);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6826
        AllInactive := false;
7864
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  6827
        a:= Gear^.DirAngle;
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  6828
        CalcRotationDirAngle(Gear);
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  6829
        Gear^.DirAngle:= a+(Gear^.DirAngle-a)*2*hwSign(Gear^.dX) // double rotation
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6830
        end
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  6831
    else if (Gear^.CollisionIndex = -1) and (Gear^.Timer = 0) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6832
        begin
11770
10860d4bca22 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com>
parents: 11558
diff changeset
  6833
        if Gear^.Health > 0 then
10860d4bca22 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com>
parents: 11558
diff changeset
  6834
            PlaySound(Gear^.ImpactSound);
10860d4bca22 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com>
parents: 11558
diff changeset
  6835
7784
cf6261f7fdb5 Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
nemo
parents: 7777
diff changeset
  6836
            Gear^.DirAngle:= DxDy2Angle(Gear^.dX, Gear^.dY) + (random(30)-15);
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6837
            if (Gear^.dX.isNegative and Gear^.dY.isNegative) or
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6838
             ((not Gear^.dX.isNegative) and (not Gear^.dY.isNegative)) then Gear^.DirAngle:= Gear^.DirAngle-90;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6839
        Gear^.dX:= _0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6840
        Gear^.dY:= _0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6841
        Gear^.State:= Gear^.State and (not gstMoving) or gstCollision;
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8413
diff changeset
  6842
        Gear^.Radius:= 16;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6843
        if Gear^.Health > 0 then AmmoShove(Gear, Gear^.Health, 0);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6844
        Gear^.Health:= 0;
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  6845
        Gear^.Timer:= 500;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  6846
        AddCI(Gear)
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6847
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6848
    else if GameTicks and $3F = 0 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6849
        begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  6850
        if  (TestCollisionYwithGear(Gear,-1) = 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  6851
        and (TestCollisionXwithGear(Gear, 1) = 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  6852
        and (TestCollisionXwithGear(Gear,-1) = 0)
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6853
        and (TestCollisionYwithGear(Gear, 1) = 0) then Gear^.State:= Gear^.State and (not gstCollision) or gstMoving;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6854
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6855
end;
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6856
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6857
////////////////////////////////////////////////////////////////////////////////
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6858
procedure doStepMinigunWork(Gear: PGear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6859
var HHGear: PGear;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6860
    bullet: PGear;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6861
    rx, ry: hwFloat;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6862
    gX, gY: LongInt;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6863
begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6864
    AllInactive:= false;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6865
    HHGear := Gear^.Hedgehog^.Gear;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6866
    if HHGear = nil then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6867
    begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6868
        ClearHitOrder();
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6869
        DeleteGear(gear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6870
        exit
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6871
    end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6872
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6873
    HedgehogChAngle(HHGear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6874
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6875
    dec(Gear^.Timer);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6876
    if (Gear^.Timer mod 50) = 0 then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6877
    begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6878
        Gear^.Tag := ((Gear^.Tag - 1) and 1) + 2;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6879
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6880
        gX := hwRound(Gear^.X) + GetLaunchX(amMinigun, hwSign(HHGear^.dX), HHGear^.Angle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6881
        gY := hwRound(Gear^.Y) + GetLaunchY(amMinigun, HHGear^.Angle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6882
        rx := rndSign(getRandomf * _0_2);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6883
        ry := rndSign(getRandomf * _0_2);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6884
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6885
        bullet:= AddGear(gx, gy, gtMinigunBullet, 0, SignAs(AngleSin(HHGear^.Angle) * _0_8, HHGear^.dX) + rx, AngleCos(HHGear^.Angle) * ( - _0_8) + ry, 0);
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13413
diff changeset
  6886
        bullet^.CollisionMask:= lfNotCurHogCrate;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6887
        bullet^.WDTimer := Gear^.WDTimer;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6888
        Inc(Gear^.WDTimer);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6889
13152
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  6890
        CreateShellForGear(Gear, Gear^.Tag and 1);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6891
    end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6892
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6893
    if (Gear^.Timer = 0) or ((HHGear^.State and gstHHDriven) = 0) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6894
    begin
13328
15d804dcd736 Stop minigun sound when gtMinigun is destroyed
alfadur
parents: 13326
diff changeset
  6895
        if (HHGear^.State and gstHHDriven) = 0 then
15d804dcd736 Stop minigun sound when gtMinigun is destroyed
alfadur
parents: 13326
diff changeset
  6896
            StopSound(sndMinigun);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6897
        HHGear^.State := HHGear^.State and (not gstNotKickable);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6898
        ClearHitOrder();
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6899
        DeleteGear(Gear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6900
        AfterAttack
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6901
    end
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6902
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6904
procedure doStepMinigun(Gear: PGear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6905
var HHGear: PGear;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6906
begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6907
    dec(Gear^.Timer);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6908
    if (Gear^.Timer mod 100) = 0 then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6909
        Gear^.Tag := (Gear^.Tag + 1) and 1;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6910
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6911
    if Gear^.Timer = 0 then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6912
        begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6913
        Gear^.Tag := 2;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6914
        HHGear := Gear^.Hedgehog^.Gear;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6915
        HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown));
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6916
        HHGear^.State := HHGear^.State or gstNotKickable;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6917
13159
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13158
diff changeset
  6918
        Gear^.Timer := Gear^.Karma;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6919
        Gear^.WDTimer := 0; // Order of the next bullet;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6920
        ClearHitOrder();
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6921
        Gear^.doStep := @doStepMinigunWork
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6922
        end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6923
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6924
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6925
////////////////////////////////////////////////////////////////////////////////
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6926
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6927
procedure doStepMinigunBullet(Gear: PGear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6928
begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6929
    Gear^.Data:= nil;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6930
    // remember who fired this
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6931
    if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6932
        Gear^.Data:= Pointer(Gear^.Hedgehog^.Gear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6933
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6934
    Gear^.X := Gear^.X + Gear^.dX * 2;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6935
    Gear^.Y := Gear^.Y + Gear^.dY * 2;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  6936
    Gear^.FlightTime := 0;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6937
    Gear^.doStep := @doStepBulletWork
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6938
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6939
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9277
diff changeset
  6940
end.