author | Wuzzy <Wuzzy2@mail.ru> |
Tue, 14 May 2019 15:52:53 +0200 | |
changeset 14944 | 7b597da60fda |
parent 14891 | 3054b85963ef |
child 14968 | 2d5f1dc637da |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*) |
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{$INCLUDE "options.inc"} |
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||
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unit uStats; |
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interface |
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uses uConsts, uTypes; |
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|
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var TotalRoundsPre: LongInt; // Helper variable for calculating start of Sudden Death and more. Starts at -1 and is incremented on the turn BEFORE the turn which marks the start of the next round. Always -1 while in hog placing phase |
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TotalRoundsReal: LongInt; // Total number of rounds played (-1 if not started or in hog placing phase). Exported to Lua as 'TotalRounds' |
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FinishedTurnsTotal: LongInt; |
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// Variables to disable certain portions of game stats (set by Lua) |
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SendGameResultOn : boolean = true; |
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SendRankingStatsOn : boolean = true; |
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SendAchievementsStatsOn : boolean = true; |
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SendHealthStatsOn : boolean = true; |
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// Clan death log, used for game stats |
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ClanDeathLog : PClanDeathLogEntry; |
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procedure initModule; |
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procedure freeModule; |
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procedure AmmoUsed(am: TAmmoType); |
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procedure HedgehogPoisoned(Gear: PGear; Attacker: PHedgehog); |
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procedure HedgehogSacrificed(Hedgehog: PHedgehog); |
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procedure HedgehogDamaged(Gear: PGear; Attacker: PHedgehog; Damage: Longword; killed: boolean); |
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procedure TargetHit; |
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procedure Skipped; |
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procedure TurnStats; |
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procedure TurnReaction; |
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procedure TurnStatsReset; |
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procedure SendStats; |
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procedure hedgehogFlight(Gear: PGear; time: Longword); |
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procedure declareAchievement(id, teamname, location: shortstring; value: LongInt); |
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procedure startGhostPoints(n: LongInt); |
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procedure dumpPoint(x, y: LongInt); |
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implementation |
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uses uSound, uLocale, uVariables, uUtils, uIO, uCaptions, uMisc, uConsole, uScript; |
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|
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var DamageClan : Longword = 0; // Damage of own clan in turn |
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DamageTeam : Longword = 0; // Damage of own team in turn |
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DamageTotal : Longword = 0; // Total damage dealt in game |
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DamageTurn : Longword = 0; // Damage in turn |
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PoisonTurn : Longword = 0; // Poisoned enemies in turn |
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PoisonClan : Longword = 0; // Poisoned own clan members in turn |
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PoisonTeam : Longword = 0; // Poisoned own team members in turn |
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PoisonTotal : Longword = 0; // Poisoned hogs in whole round |
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KillsClan : LongWord = 0; // Own clan members killed in turn |
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KillsTeam : LongWord = 0; // Own team members killed in turn |
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KillsSD : LongWord = 0; // Killed hedgehogs in turn that died by Sudden Death water rise |
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Kills : LongWord = 0; // Killed hedgehogs in turn (including those that died by Sudden Death water rise) |
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KillsTotal : LongWord = 0; // Total killed hedgehogs in game |
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HitTargets : LongWord = 0; // Target (gtTarget) hits in turn |
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AmmoUsedCount : Longword = 0; // Number of times an ammo has been used this turn |
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AmmoDamagingUsed : boolean = false; // true if damaging ammo was used in turn |
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FirstBlood : boolean = false; // true if the “First blood” taunt has been used in this game |
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StepFirstBlood : boolean = false; // true if the “First blood” taunt is to be used this turn |
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LeaveMeAlone : boolean = false; // true if the “Leave me alone” taunt is to be used this turn |
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SkippedTurns: LongWord = 0; // number of skipped turns in game |
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isTurnSkipped: boolean = false; // true if this turn was skipped |
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vpHurtSameClan: PVoicepack = nil; // voicepack of current clan (used for taunts) |
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vpHurtEnemy: PVoicepack = nil; // voicepack of enemy (used for taunts) |
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|
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procedure HedgehogPoisoned(Gear: PGear; Attacker: PHedgehog); |
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begin |
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if Attacker^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then |
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begin |
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vpHurtSameClan:= Gear^.Hedgehog^.Team^.voicepack; |
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inc(PoisonClan); |
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if Attacker^.Team = Gear^.Hedgehog^.Team then |
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inc(PoisonTeam); |
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end |
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else |
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begin |
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if not FirstBlood then |
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StepFirstBlood:= true; |
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vpHurtEnemy:= Gear^.Hedgehog^.Team^.voicepack; |
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inc(PoisonTurn) |
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96 |
end; |
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Gear^.Hedgehog^.stats.StepPoisoned:= true; |
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inc(PoisonTotal) |
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end; |
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100 |
|
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101 |
procedure HedgehogSacrificed(Hedgehog: PHedgehog); |
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102 |
begin |
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103 |
Hedgehog^.stats.Sacrificed:= true |
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end; |
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|
5202 | 106 |
procedure HedgehogDamaged(Gear: PGear; Attacker: PHedgehog; Damage: Longword; killed: boolean); |
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begin |
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if Attacker^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then |
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109 |
vpHurtSameClan:= Gear^.Hedgehog^.Team^.voicepack |
1678 | 110 |
else |
14039 | 111 |
begin |
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if not FirstBlood then |
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113 |
StepFirstBlood:= true; |
4365 | 114 |
vpHurtEnemy:= Gear^.Hedgehog^.Team^.voicepack; |
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115 |
if (not killed) and (not bDuringWaterRise) then |
14039 | 116 |
begin |
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// Check if victim got attacked by RevengeHog again |
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118 |
if (Gear^.Hedgehog^.RevengeHog <> nil) and (Gear^.Hedgehog^.RevengeHog = Attacker) and (Gear^.Hedgehog^.stats.StepRevenge = false) then |
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119 |
LeaveMeAlone:= true; |
14039 | 120 |
// Check if attacker got revenge |
121 |
if (Attacker^.RevengeHog <> nil) and (Attacker^.RevengeHog = Gear^.Hedgehog) then |
|
122 |
begin |
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123 |
Attacker^.stats.GotRevenge:= true; |
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124 |
// Also reset the "in-row" counter to restore LeaveMeAlone/CutItOut taunts |
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125 |
Attacker^.stats.StepDamageRecvInRow:= 0; |
14039 | 126 |
Attacker^.RevengeHog:= nil; |
127 |
end |
|
128 |
// If not, victim remembers their attacker to plan *their* revenge |
|
129 |
else |
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130 |
begin |
14039 | 131 |
Gear^.Hedgehog^.RevengeHog:= Attacker; |
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132 |
// To prevent "LeaveMeAlone" being activated if same hog is hit by attacker |
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133 |
// multiple times in the same turn. |
0ec83cc2365e
Don't play "LeaveMeAlone" taunt if attacker hits same hog multiple times in same turn
Wuzzy <Wuzzy2@mail.ru>
parents:
14622
diff
changeset
|
134 |
Gear^.Hedgehog^.stats.StepRevenge:= true; |
0ec83cc2365e
Don't play "LeaveMeAlone" taunt if attacker hits same hog multiple times in same turn
Wuzzy <Wuzzy2@mail.ru>
parents:
14622
diff
changeset
|
135 |
end; |
14039 | 136 |
end |
137 |
end; |
|
1678 | 138 |
|
139 |
////////////////////////// |
|
140 |
||
14602
6d2954037e57
Make hog kill stat stuff consistent WRT SD water rise
Wuzzy <Wuzzy2@mail.ru>
parents:
14601
diff
changeset
|
141 |
if (not bDuringWaterRise) then |
6d2954037e57
Make hog kill stat stuff consistent WRT SD water rise
Wuzzy <Wuzzy2@mail.ru>
parents:
14601
diff
changeset
|
142 |
begin |
6d2954037e57
Make hog kill stat stuff consistent WRT SD water rise
Wuzzy <Wuzzy2@mail.ru>
parents:
14601
diff
changeset
|
143 |
inc(Attacker^.stats.StepDamageGiven, Damage); |
6d2954037e57
Make hog kill stat stuff consistent WRT SD water rise
Wuzzy <Wuzzy2@mail.ru>
parents:
14601
diff
changeset
|
144 |
inc(Gear^.Hedgehog^.stats.StepDamageRecv, Damage); |
6d2954037e57
Make hog kill stat stuff consistent WRT SD water rise
Wuzzy <Wuzzy2@mail.ru>
parents:
14601
diff
changeset
|
145 |
end; |
815 | 146 |
|
5202 | 147 |
if CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then inc(DamageClan, Damage); |
14043
1ac129df8e5b
Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents:
14042
diff
changeset
|
148 |
if CurrentHedgehog^.Team = Gear^.Hedgehog^.Team then inc(DamageTeam, Damage); |
815 | 149 |
|
5202 | 150 |
if killed then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2782
diff
changeset
|
151 |
begin |
12348
6ff01dc1ffe2
Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
Wuzzy <almikes@aol.com>
parents:
12337
diff
changeset
|
152 |
Gear^.Hedgehog^.stats.StepDied:= true; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2782
diff
changeset
|
153 |
inc(Kills); |
14601
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
154 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2782
diff
changeset
|
155 |
inc(KillsTotal); |
14601
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
156 |
|
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
157 |
if bDuringWaterRise then |
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
158 |
inc(KillsSD) |
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
159 |
else |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
160 |
begin |
14602
6d2954037e57
Make hog kill stat stuff consistent WRT SD water rise
Wuzzy <Wuzzy2@mail.ru>
parents:
14601
diff
changeset
|
161 |
inc(Attacker^.stats.StepKills); |
14601
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
162 |
inc(Attacker^.Team^.stats.Kills); |
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
163 |
if (Attacker^.Team^.TeamName = Gear^.Hedgehog^.Team^.TeamName) then |
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
164 |
begin |
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
165 |
inc(Attacker^.Team^.stats.TeamKills); |
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
166 |
inc(Attacker^.Team^.stats.TeamDamage, Gear^.Damage); |
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
167 |
end; |
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
168 |
if Gear = Attacker^.Gear then |
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
169 |
inc(Attacker^.Team^.stats.Suicides); |
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
170 |
if Attacker^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then |
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
171 |
begin |
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
172 |
inc(KillsClan); |
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
173 |
if Attacker^.Team = Gear^.Hedgehog^.Team then |
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
174 |
inc(KillsTeam); |
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
175 |
end; |
14043
1ac129df8e5b
Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents:
14042
diff
changeset
|
176 |
end; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2782
diff
changeset
|
177 |
end; |
815 | 178 |
|
8717
6e1ccd678e8a
this should ensure those other voices play a bit more often.
nemo
parents:
7932
diff
changeset
|
179 |
inc(DamageTotal, Damage); |
6e1ccd678e8a
this should ensure those other voices play a bit more often.
nemo
parents:
7932
diff
changeset
|
180 |
inc(DamageTurn, Damage) |
814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff
changeset
|
181 |
end; |
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff
changeset
|
182 |
|
12573
494d3e1c4810
Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents:
12364
diff
changeset
|
183 |
procedure TargetHit(); |
494d3e1c4810
Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents:
12364
diff
changeset
|
184 |
begin |
494d3e1c4810
Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents:
12364
diff
changeset
|
185 |
inc(HitTargets) |
494d3e1c4810
Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents:
12364
diff
changeset
|
186 |
end; |
494d3e1c4810
Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents:
12364
diff
changeset
|
187 |
|
871 | 188 |
procedure Skipped; |
189 |
begin |
|
190 |
inc(SkippedTurns); |
|
191 |
isTurnSkipped:= true |
|
192 |
end; |
|
193 |
||
13760
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
194 |
procedure TurnStats; |
874 | 195 |
var i, t: LongInt; |
13761
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
196 |
c: Longword; |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
197 |
newEntry: PClanDeathLogEntry; |
13760
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
198 |
begin |
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
199 |
inc(FinishedTurnsTotal); |
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
200 |
|
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
201 |
for t:= 0 to Pred(TeamsCount) do // send even on zero turn |
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
202 |
with TeamsArray[t]^ do |
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
203 |
for i:= 0 to cMaxHHIndex do |
14040
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
204 |
begin |
13760
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
205 |
with Hedgehogs[i].stats do |
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
206 |
begin |
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
207 |
inc(DamageRecv, StepDamageRecv); |
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
208 |
inc(DamageGiven, StepDamageGiven); |
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
209 |
if StepDamageRecv > MaxStepDamageRecv then |
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
210 |
MaxStepDamageRecv:= StepDamageRecv; |
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
211 |
if StepDamageGiven > MaxStepDamageGiven then |
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
212 |
MaxStepDamageGiven:= StepDamageGiven; |
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
213 |
if StepKills > MaxStepKills then |
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
214 |
MaxStepKills:= StepKills; |
14040
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
215 |
if (Hedgehogs[i].Team <> nil) and (Hedgehogs[i].Team^.Clan^.ClanIndex <> CurrentHedgehog^.Team^.Clan^.ClanIndex) then |
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
216 |
begin |
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
217 |
if StepDamageRecv > 0 then |
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
218 |
inc(StepDamageRecvInRow) |
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
219 |
else |
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
220 |
StepDamageRecvInRow:= 0; |
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
221 |
if StepDamageRecvInRow >= 3 then |
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
222 |
LeaveMeAlone:= true; |
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
223 |
end; |
13760
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
224 |
end; |
14040
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
225 |
end; |
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
226 |
|
13760
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
227 |
|
13763
b1177e9c9ee9
Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents:
13762
diff
changeset
|
228 |
// Write into the death log which clans died in this turn, |
b1177e9c9ee9
Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents:
13762
diff
changeset
|
229 |
// important for final rankings. |
13761
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
230 |
c:= 0; |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
231 |
newEntry:= nil; |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
232 |
for t:= 0 to Pred(ClansCount) do |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
233 |
with ClansArray[t]^ do |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
234 |
begin |
13763
b1177e9c9ee9
Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents:
13762
diff
changeset
|
235 |
if (ClanHealth = 0) and (ClansArray[t]^.DeathLogged = false) then |
13760
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
236 |
begin |
13761
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
237 |
if c = 0 then |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
238 |
begin |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
239 |
new(newEntry); |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
240 |
newEntry^.Turn := FinishedTurnsTotal; |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
241 |
newEntry^.NextEntry := nil; |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
242 |
end; |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
243 |
|
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
244 |
newEntry^.KilledClans[c]:= ClansArray[t]; |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
245 |
inc(c); |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
246 |
newEntry^.KilledClansCount := c; |
13763
b1177e9c9ee9
Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents:
13762
diff
changeset
|
247 |
ClansArray[t]^.DeathLogged:= true; |
13761
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
248 |
end; |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
249 |
|
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
250 |
if SendHealthStatsOn then |
13760
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
251 |
SendStat(siClanHealth, IntToStr(Color) + ' ' + IntToStr(ClanHealth)); |
13761
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
252 |
end; |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
253 |
if newEntry <> nil then |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
254 |
begin |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
255 |
if ClanDeathLog <> nil then |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
256 |
begin |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
257 |
newEntry^.NextEntry:= ClanDeathLog; |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
258 |
end; |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
259 |
ClanDeathLog:= newEntry; |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
260 |
end; |
13760
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
261 |
|
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
262 |
end; |
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
263 |
|
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
264 |
procedure TurnReaction; |
6908d1e65cdc
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents:
13656
diff
changeset
|
265 |
var killsCheck: LongInt; |
10127 | 266 |
s: ansistring; |
814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff
changeset
|
267 |
begin |
11537 | 268 |
//TryDo(not bBetweenTurns, 'Engine bug: TurnReaction between turns', true); |
1054 | 269 |
|
1625 | 270 |
if FinishedTurnsTotal <> 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2782
diff
changeset
|
271 |
begin |
10127 | 272 |
s:= ansistring(CurrentHedgehog^.Name); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2782
diff
changeset
|
273 |
inc(CurrentHedgehog^.stats.FinishedTurns); |
14601
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
274 |
|
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
275 |
// killsCheck is used to take deaths into account that were not a traditional "kill" |
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
276 |
// Hogs that died during SD water rise do not count as "kills" for taunts |
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
277 |
killsCheck:= KillsSD; |
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
278 |
// If the hog sacrificed (=kamikaze/piano) itself, this needs to be taken into account for the reactions later |
12297
93434ab299a0
Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents:
12296
diff
changeset
|
279 |
if (CurrentHedgehog^.stats.Sacrificed) then |
14601
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
280 |
inc(killsCheck); |
870 | 281 |
|
14891
3054b85963ef
Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
Wuzzy <Wuzzy2@mail.ru>
parents:
14890
diff
changeset
|
282 |
// First blood (first damage, poison or kill of enemy) |
3054b85963ef
Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
Wuzzy <Wuzzy2@mail.ru>
parents:
14890
diff
changeset
|
283 |
if (StepFirstBlood) and (not FirstBlood) and (ClansCount > 1) and ((DamageTotal > 0) or (KillsTotal > 0) or (PoisonTotal > 0)) then |
14409
9561bf634b21
Fix "first blood" taunt being repeated if same hog got hurt again
Wuzzy <Wuzzy2@mail.ru>
parents:
14371
diff
changeset
|
284 |
begin |
9561bf634b21
Fix "first blood" taunt being repeated if same hog got hurt again
Wuzzy <Wuzzy2@mail.ru>
parents:
14371
diff
changeset
|
285 |
FirstBlood:= true; |
9561bf634b21
Fix "first blood" taunt being repeated if same hog got hurt again
Wuzzy <Wuzzy2@mail.ru>
parents:
14371
diff
changeset
|
286 |
AddVoice(sndFirstBlood, CurrentTeam^.voicepack); |
9561bf634b21
Fix "first blood" taunt being repeated if same hog got hurt again
Wuzzy <Wuzzy2@mail.ru>
parents:
14371
diff
changeset
|
287 |
end |
815 | 288 |
|
12297
93434ab299a0
Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents:
12296
diff
changeset
|
289 |
// Hog hurts, poisons or kills itself (except sacrifice) |
12348
6ff01dc1ffe2
Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
Wuzzy <almikes@aol.com>
parents:
12337
diff
changeset
|
290 |
else if (CurrentHedgehog^.stats.Sacrificed = false) and ((CurrentHedgehog^.stats.StepDamageRecv > 0) or (CurrentHedgehog^.stats.StepPoisoned) or (CurrentHedgehog^.stats.StepDied)) then |
14025
bc61809bfb1e
Don't play sndDrat or sndBugger on self-kill
Wuzzy <Wuzzy2@mail.ru>
parents:
14020
diff
changeset
|
291 |
// Hurt itself only (without dying) |
bc61809bfb1e
Don't play sndDrat or sndBugger on self-kill
Wuzzy <Wuzzy2@mail.ru>
parents:
14020
diff
changeset
|
292 |
if (CurrentHedgehog^.stats.StepDamageGiven = CurrentHedgehog^.stats.StepDamageRecv) and (CurrentHedgehog^.stats.StepDamageRecv >= 1) and (not CurrentHedgehog^.stats.StepDied) then |
14019 | 293 |
begin |
294 |
// Announcer message + random taunt |
|
13647
3d14950641a4
Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents:
12923
diff
changeset
|
295 |
AddCaption(FormatA(GetEventString(eidHurtSelf), s), capcolDefault, capgrpMessage); |
14019 | 296 |
if (CurrentHedgehog^.stats.StepDamageGiven <= CurrentHedgehog^.stats.StepDamageRecv) and (CurrentHedgehog^.stats.StepDamageRecv >= 1) then |
297 |
case random(3) of |
|
298 |
0: AddVoice(sndStupid, PreviousTeam^.voicepack); |
|
299 |
1: AddVoice(sndBugger, CurrentTeam^.voicepack); |
|
300 |
2: AddVoice(sndDrat, CurrentTeam^.voicepack); |
|
301 |
end; |
|
302 |
end |
|
14025
bc61809bfb1e
Don't play sndDrat or sndBugger on self-kill
Wuzzy <Wuzzy2@mail.ru>
parents:
14020
diff
changeset
|
303 |
// Hurt itself and others, or died |
14019 | 304 |
else |
305 |
AddVoice(sndStupid, PreviousTeam^.voicepack) |
|
5203
b77f28facca6
Better tracking of damage source and target when scoring a turn
unc0rr
parents:
5202
diff
changeset
|
306 |
|
12297
93434ab299a0
Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents:
12296
diff
changeset
|
307 |
// Hog hurts, poisons or kills own team/clan member. Sacrifice is taken into account |
93434ab299a0
Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents:
12296
diff
changeset
|
308 |
else if (DamageClan <> 0) or (KillsClan > killsCheck) or (PoisonClan <> 0) then |
14601
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
309 |
if (DamageTurn > DamageClan) or ((Kills-KillsSD) > KillsClan) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2782
diff
changeset
|
310 |
if random(2) = 0 then |
5638
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5203
diff
changeset
|
311 |
AddVoice(sndNutter, CurrentTeam^.voicepack) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2782
diff
changeset
|
312 |
else |
5638
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5203
diff
changeset
|
313 |
AddVoice(sndWatchIt, vpHurtSameClan) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2782
diff
changeset
|
314 |
else |
14043
1ac129df8e5b
Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents:
14042
diff
changeset
|
315 |
// Attacked same team |
1ac129df8e5b
Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents:
14042
diff
changeset
|
316 |
if (random(2) = 0) and ((DamageTeam <> 0) or (KillsTeam > killsCheck) or (PoisonTeam <> 0)) then |
5638
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5203
diff
changeset
|
317 |
AddVoice(sndSameTeam, vpHurtSameClan) |
14043
1ac129df8e5b
Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents:
14042
diff
changeset
|
318 |
// Attacked same team or a clan member |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2782
diff
changeset
|
319 |
else |
5638
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5203
diff
changeset
|
320 |
AddVoice(sndTraitor, vpHurtSameClan) |
5203
b77f28facca6
Better tracking of damage source and target when scoring a turn
unc0rr
parents:
5202
diff
changeset
|
321 |
|
12181
29f1ea94488b
Fix enemy saying “Missed” when poisoned w/o damage
Wuzzy <almikes@aol.com>
parents:
12162
diff
changeset
|
322 |
// Hog hurts, kills or poisons enemy |
12297
93434ab299a0
Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents:
12296
diff
changeset
|
323 |
else if (CurrentHedgehog^.stats.StepDamageGiven <> 0) or (CurrentHedgehog^.stats.StepKills > killsCheck) or (PoisonTurn <> 0) then |
14020
544b32038664
Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents:
14019
diff
changeset
|
324 |
// 3 kills or more |
544b32038664
Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents:
14019
diff
changeset
|
325 |
if Kills > killsCheck + 2 then |
544b32038664
Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents:
14019
diff
changeset
|
326 |
AddVoice(sndAmazing, CurrentTeam^.voicepack) |
544b32038664
Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents:
14019
diff
changeset
|
327 |
// 2 kills |
544b32038664
Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents:
14019
diff
changeset
|
328 |
else if Kills = (killsCheck + 2) then |
544b32038664
Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents:
14019
diff
changeset
|
329 |
if random(2) = 0 then |
544b32038664
Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents:
14019
diff
changeset
|
330 |
AddVoice(sndBrilliant, CurrentTeam^.voicepack) |
544b32038664
Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents:
14019
diff
changeset
|
331 |
else |
544b32038664
Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents:
14019
diff
changeset
|
332 |
AddVoice(sndExcellent, CurrentTeam^.voicepack) |
544b32038664
Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents:
14019
diff
changeset
|
333 |
// 1 kill |
544b32038664
Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents:
14019
diff
changeset
|
334 |
else if Kills = (killsCheck + 1) then |
5638
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5203
diff
changeset
|
335 |
AddVoice(sndEnemyDown, CurrentTeam^.voicepack) |
14020
544b32038664
Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents:
14019
diff
changeset
|
336 |
// 0 kills, only damage or poison |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2782
diff
changeset
|
337 |
else |
14040
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
338 |
// possible reactions of victim, in the order of preference: |
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
339 |
// 1. claiming revenge |
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
340 |
// 2. complaining about getting attacked too often |
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
341 |
// 3. threatening enemy with retaliation |
14039 | 342 |
if CurrentHedgehog^.stats.GotRevenge then |
14042
bf8b7c166b3c
Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru>
parents:
14040
diff
changeset
|
343 |
begin |
bf8b7c166b3c
Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru>
parents:
14040
diff
changeset
|
344 |
AddVoice(sndRevenge, CurrentHedgehog^.Team^.voicepack); |
bf8b7c166b3c
Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru>
parents:
14040
diff
changeset
|
345 |
// If revenge taunt was added, one of the following voices is |
bf8b7c166b3c
Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru>
parents:
14040
diff
changeset
|
346 |
// added as fallback (4th param), in case of a missing Revenge sound file. |
14047
006f97a6f6a7
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents:
14043
diff
changeset
|
347 |
case random(4) of |
006f97a6f6a7
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents:
14043
diff
changeset
|
348 |
0: AddVoice(sndRegret, vpHurtEnemy, false, true); |
006f97a6f6a7
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents:
14043
diff
changeset
|
349 |
1: AddVoice(sndGonnaGetYou, vpHurtEnemy, false, true); |
006f97a6f6a7
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents:
14043
diff
changeset
|
350 |
2: AddVoice(sndIllGetYou, vpHurtEnemy, false, true); |
006f97a6f6a7
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents:
14043
diff
changeset
|
351 |
3: AddVoice(sndJustYouWait, vpHurtEnemy, false, true); |
006f97a6f6a7
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents:
14043
diff
changeset
|
352 |
end; |
14042
bf8b7c166b3c
Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru>
parents:
14040
diff
changeset
|
353 |
end |
14019 | 354 |
else |
14040
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
355 |
if LeaveMeAlone then |
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
356 |
if random(2) = 0 then |
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
357 |
AddVoice(sndCutItOut, vpHurtEnemy) |
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
358 |
else |
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
359 |
AddVoice(sndLeaveMeAlone, vpHurtEnemy) |
14039 | 360 |
else |
14047
006f97a6f6a7
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents:
14043
diff
changeset
|
361 |
case random(4) of |
006f97a6f6a7
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents:
14043
diff
changeset
|
362 |
0: AddVoice(sndRegret, vpHurtEnemy); |
006f97a6f6a7
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents:
14043
diff
changeset
|
363 |
1: AddVoice(sndGonnaGetYou, vpHurtEnemy); |
006f97a6f6a7
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents:
14043
diff
changeset
|
364 |
2: AddVoice(sndIllGetYou, vpHurtEnemy); |
006f97a6f6a7
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents:
14043
diff
changeset
|
365 |
3: AddVoice(sndJustYouWait, vpHurtEnemy); |
006f97a6f6a7
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents:
14043
diff
changeset
|
366 |
end |
1625 | 367 |
|
12162
e837912ba85d
Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com>
parents:
12100
diff
changeset
|
368 |
// Missed shot |
12573
494d3e1c4810
Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents:
12364
diff
changeset
|
369 |
// A miss is defined as a shot with a damaging weapon with 0 kills, 0 damage, 0 hogs poisoned and 0 targets hit |
494d3e1c4810
Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents:
12364
diff
changeset
|
370 |
else if AmmoDamagingUsed and (Kills <= killsCheck) and (PoisonTurn = 0) and (PoisonClan = 0) and (DamageTurn = 0) and (HitTargets = 0) then |
14028
bbecf663d599
Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru>
parents:
14025
diff
changeset
|
371 |
// Chance to call hedgehog stupid or nutter if sacrificed for nothing |
12297
93434ab299a0
Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents:
12296
diff
changeset
|
372 |
if CurrentHedgehog^.stats.Sacrificed then |
14028
bbecf663d599
Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru>
parents:
14025
diff
changeset
|
373 |
case random(3) of |
bbecf663d599
Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru>
parents:
14025
diff
changeset
|
374 |
0: AddVoice(sndMissed, PreviousTeam^.voicepack); |
bbecf663d599
Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru>
parents:
14025
diff
changeset
|
375 |
1: AddVoice(sndStupid, PreviousTeam^.voicepack); |
bbecf663d599
Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru>
parents:
14025
diff
changeset
|
376 |
2: AddVoice(sndNutter, PreviousTeam^.voicepack); |
bbecf663d599
Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru>
parents:
14025
diff
changeset
|
377 |
end |
12297
93434ab299a0
Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents:
12296
diff
changeset
|
378 |
else |
93434ab299a0
Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents:
12296
diff
changeset
|
379 |
AddVoice(sndMissed, PreviousTeam^.voicepack) |
12162
e837912ba85d
Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com>
parents:
12100
diff
changeset
|
380 |
|
e837912ba85d
Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com>
parents:
12100
diff
changeset
|
381 |
// Timeout |
6290 | 382 |
else if (AmmoUsedCount > 0) and (not isTurnSkipped) then |
6453
11c578d30bd3
Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents:
6290
diff
changeset
|
383 |
begin end// nothing ? |
12162
e837912ba85d
Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com>
parents:
12100
diff
changeset
|
384 |
|
e837912ba85d
Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com>
parents:
12100
diff
changeset
|
385 |
// Turn skipped |
12100
e1bca1ebbad9
fix problem with pas2c build. please don't use "and not xyz", use "and (not xyz)"
sheepluva
parents:
11919
diff
changeset
|
386 |
else if isTurnSkipped and (not PlacingHogs) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2782
diff
changeset
|
387 |
begin |
11919
c9bad8a01185
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
Wuzzy <almikes@aol.com>
parents:
11574
diff
changeset
|
388 |
AddVoice(sndCoward, PreviousTeam^.voicepack); |
13647
3d14950641a4
Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents:
12923
diff
changeset
|
389 |
AddCaption(FormatA(GetEventString(eidTurnSkipped), s), capcolDefault, capgrpMessage); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2782
diff
changeset
|
390 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2782
diff
changeset
|
391 |
end; |
814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff
changeset
|
392 |
end; |
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff
changeset
|
393 |
|
13766
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
394 |
procedure TurnStatsReset; |
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
395 |
var t, i: LongInt; |
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
396 |
begin |
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
397 |
for t:= 0 to Pred(TeamsCount) do // send even on zero turn |
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
398 |
with TeamsArray[t]^ do |
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
399 |
for i:= 0 to cMaxHHIndex do |
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
400 |
with Hedgehogs[i].stats do |
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
401 |
begin |
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
402 |
StepKills:= 0; |
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
403 |
StepDamageRecv:= 0; |
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
404 |
StepDamageGiven:= 0; |
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
405 |
StepPoisoned:= false; |
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
406 |
StepDied:= false; |
14039 | 407 |
GotRevenge:= false; |
14890
0ec83cc2365e
Don't play "LeaveMeAlone" taunt if attacker hits same hog multiple times in same turn
Wuzzy <Wuzzy2@mail.ru>
parents:
14622
diff
changeset
|
408 |
StepRevenge:= false; |
13766
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
409 |
end; |
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
410 |
|
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
411 |
Kills:= 0; |
14601
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
412 |
KillsSD:= 0; |
13766
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
413 |
KillsClan:= 0; |
14043
1ac129df8e5b
Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents:
14042
diff
changeset
|
414 |
KillsTeam:= 0; |
13766
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
415 |
DamageClan:= 0; |
14043
1ac129df8e5b
Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents:
14042
diff
changeset
|
416 |
DamageTeam:= 0; |
13766
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
417 |
DamageTurn:= 0; |
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
418 |
HitTargets:= 0; |
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
419 |
PoisonClan:= 0; |
14043
1ac129df8e5b
Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents:
14042
diff
changeset
|
420 |
PoisonTeam:= 0; |
13766
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
421 |
PoisonTurn:= 0; |
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
422 |
AmmoUsedCount:= 0; |
14040
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
423 |
LeaveMeAlone:= false; |
13766
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
424 |
AmmoDamagingUsed:= false; |
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
425 |
isTurnSkipped:= false; |
14891
3054b85963ef
Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
Wuzzy <Wuzzy2@mail.ru>
parents:
14890
diff
changeset
|
426 |
StepFirstBlood:= false; |
13766
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
427 |
end; |
6fd56a26e8b8
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents:
13763
diff
changeset
|
428 |
|
829 | 429 |
procedure AmmoUsed(am: TAmmoType); |
430 |
begin |
|
830
f07267032194
- Add statistics info for ammo used in step and whether it is damaging ammo
unc0rr
parents:
829
diff
changeset
|
431 |
inc(AmmoUsedCount); |
f07267032194
- Add statistics info for ammo used in step and whether it is damaging ammo
unc0rr
parents:
829
diff
changeset
|
432 |
AmmoDamagingUsed:= AmmoDamagingUsed or Ammoz[am].isDamaging |
829 | 433 |
end; |
434 |
||
6014 | 435 |
procedure hedgehogFlight(Gear: PGear; time: Longword); |
436 |
begin |
|
437 |
if time > 4000 then |
|
438 |
begin |
|
7932
ebe1d112e439
remove mobile ifdefs, replace writeLn's for WriteLnToConsole
Xeli
parents:
7857
diff
changeset
|
439 |
WriteLnToConsole('FLIGHT'); |
ebe1d112e439
remove mobile ifdefs, replace writeLn's for WriteLnToConsole
Xeli
parents:
7857
diff
changeset
|
440 |
WriteLnToConsole(Gear^.Hedgehog^.Team^.TeamName); |
ebe1d112e439
remove mobile ifdefs, replace writeLn's for WriteLnToConsole
Xeli
parents:
7857
diff
changeset
|
441 |
WriteLnToConsole(inttostr(time)); |
ebe1d112e439
remove mobile ifdefs, replace writeLn's for WriteLnToConsole
Xeli
parents:
7857
diff
changeset
|
442 |
WriteLnToConsole( ''); |
6014 | 443 |
end |
444 |
end; |
|
445 |
||
814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff
changeset
|
446 |
procedure SendStats; |
13761
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
447 |
var i, t, c: LongInt; |
869 | 448 |
msd, msk: Longword; msdhh, mskhh: PHedgehog; |
449 |
mskcnt: Longword; |
|
3784
75aa91bea32b
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents:
3770
diff
changeset
|
450 |
maxTeamKills : Longword; |
75aa91bea32b
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents:
3770
diff
changeset
|
451 |
maxTeamKillsName : shortstring; |
75aa91bea32b
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents:
3770
diff
changeset
|
452 |
maxTurnSkips : Longword; |
75aa91bea32b
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents:
3770
diff
changeset
|
453 |
maxTurnSkipsName : shortstring; |
75aa91bea32b
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents:
3770
diff
changeset
|
454 |
maxTeamDamage : Longword; |
75aa91bea32b
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents:
3770
diff
changeset
|
455 |
maxTeamDamageName : shortstring; |
5142
cb822f8d52ff
Show winners in console in a special form so this information could be easily parsed
unc0rr
parents:
4976
diff
changeset
|
456 |
winnersClan : PClan; |
13761
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
457 |
deathEntry : PClanDeathLogEntry; |
13762
f0cb47f0bfaf
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents:
13761
diff
changeset
|
458 |
currentRank: Longword; |
814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff
changeset
|
459 |
begin |
9180
d19c09670ec8
changed variable and function name
Periklis Ntanasis <pntanasis@gmail.com>
parents:
9174
diff
changeset
|
460 |
if SendHealthStatsOn then |
9405 | 461 |
msd:= 0; msdhh:= nil; |
462 |
msk:= 0; mskhh:= nil; |
|
463 |
mskcnt:= 0; |
|
464 |
maxTeamKills := 0; |
|
465 |
maxTurnSkips := 0; |
|
466 |
maxTeamDamage := 0; |
|
467 |
winnersClan:= nil; |
|
13762
f0cb47f0bfaf
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents:
13761
diff
changeset
|
468 |
currentRank:= 0; |
869 | 469 |
|
9405 | 470 |
for t:= 0 to Pred(TeamsCount) do |
471 |
with TeamsArray[t]^ do |
|
472 |
begin |
|
12337
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
473 |
if (not ExtDriven) and SendRankingStatsOn then |
9405 | 474 |
SendStat(siTeamStats, GetTeamStatString(TeamsArray[t])); |
475 |
for i:= 0 to cMaxHHIndex do |
|
476 |
begin |
|
477 |
if Hedgehogs[i].stats.MaxStepDamageGiven > msd then |
|
478 |
begin |
|
479 |
msdhh:= @Hedgehogs[i]; |
|
480 |
msd:= Hedgehogs[i].stats.MaxStepDamageGiven |
|
481 |
end; |
|
482 |
if Hedgehogs[i].stats.MaxStepKills >= msk then |
|
483 |
if Hedgehogs[i].stats.MaxStepKills = msk then |
|
484 |
inc(mskcnt) |
|
485 |
else |
|
486 |
begin |
|
487 |
mskcnt:= 1; |
|
488 |
mskhh:= @Hedgehogs[i]; |
|
489 |
msk:= Hedgehogs[i].stats.MaxStepKills |
|
490 |
end; |
|
491 |
end; |
|
3784
75aa91bea32b
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents:
3770
diff
changeset
|
492 |
|
13761
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
493 |
{ Send player stats for winner clans/teams. |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
494 |
The clan that survived is ranked 1st. } |
14622
244699a97734
Make passive teams no longer mess with game stats
Wuzzy <Wuzzy2@mail.ru>
parents:
14616
diff
changeset
|
495 |
if (Clan^.ClanHealth > 0) then |
9405 | 496 |
begin |
497 |
winnersClan:= Clan; |
|
12337
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
498 |
if SendRankingStatsOn then |
13762
f0cb47f0bfaf
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents:
13761
diff
changeset
|
499 |
begin |
f0cb47f0bfaf
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents:
13761
diff
changeset
|
500 |
currentRank:= 1; |
13883
0ce8aad17c24
IFDEF out missing function with FIXME, revert pas2c change in 0ecf77e203c0 as suggested by unc0rr, another string annotation
nemo
parents:
13770
diff
changeset
|
501 |
SendStat(siTeamRank, _S'1'); |
12337
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
502 |
SendStat(siPlayerKills, IntToStr(Clan^.Color) + ' ' + |
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
503 |
IntToStr(stats.Kills) + ' ' + TeamName); |
13762
f0cb47f0bfaf
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents:
13761
diff
changeset
|
504 |
end; |
9405 | 505 |
end; |
3784
75aa91bea32b
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents:
3770
diff
changeset
|
506 |
|
9405 | 507 |
{ determine maximum values of TeamKills, TurnSkips, TeamDamage } |
508 |
if stats.TeamKills > maxTeamKills then |
|
509 |
begin |
|
510 |
maxTeamKills := stats.TeamKills; |
|
511 |
maxTeamKillsName := TeamName; |
|
512 |
end; |
|
513 |
if stats.TurnSkips > maxTurnSkips then |
|
514 |
begin |
|
515 |
maxTurnSkips := stats.TurnSkips; |
|
516 |
maxTurnSkipsName := TeamName; |
|
517 |
end; |
|
518 |
if stats.TeamDamage > maxTeamDamage then |
|
519 |
begin |
|
520 |
maxTeamDamage := stats.TeamDamage; |
|
521 |
maxTeamDamageName := TeamName; |
|
522 |
end; |
|
3784
75aa91bea32b
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents:
3770
diff
changeset
|
523 |
|
9405 | 524 |
end; |
3784
75aa91bea32b
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents:
3770
diff
changeset
|
525 |
|
13762
f0cb47f0bfaf
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents:
13761
diff
changeset
|
526 |
inc(currentRank); |
f0cb47f0bfaf
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents:
13761
diff
changeset
|
527 |
|
13761
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
528 |
{ Now send player stats for loser teams/clans. |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
529 |
The losing clans are ranked in the reverse order they died. |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
530 |
The clan that died last is ranked 2nd, |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
531 |
the clan that died second to last is ranked 3rd, |
13763
b1177e9c9ee9
Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents:
13762
diff
changeset
|
532 |
and so on. |
b1177e9c9ee9
Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents:
13762
diff
changeset
|
533 |
Clans that died in the same turn share their rank. |
b1177e9c9ee9
Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents:
13762
diff
changeset
|
534 |
If a clan died multiple times in the match |
b1177e9c9ee9
Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents:
13762
diff
changeset
|
535 |
(e.g. due to resurrection), only the *latest* death of |
b1177e9c9ee9
Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents:
13762
diff
changeset
|
536 |
that clan counts (handled in gtResurrector). |
b1177e9c9ee9
Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents:
13762
diff
changeset
|
537 |
} |
13761
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
538 |
deathEntry := ClanDeathLog; |
13762
f0cb47f0bfaf
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents:
13761
diff
changeset
|
539 |
i:= 0; |
12337
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
540 |
if SendRankingStatsOn then |
13761
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
541 |
while (deathEntry <> nil) do |
9405 | 542 |
begin |
13761
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
543 |
for c:= 0 to Pred(deathEntry^.KilledClansCount) do |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
544 |
if ((deathEntry^.KilledClans[c]^.ClanHealth) = 0) and (not deathEntry^.KilledClans[c]^.StatsHandled) then |
12337
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
545 |
begin |
13761
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
546 |
for t:= 0 to Pred(TeamsCount) do |
14622
244699a97734
Make passive teams no longer mess with game stats
Wuzzy <Wuzzy2@mail.ru>
parents:
14616
diff
changeset
|
547 |
if (TeamsArray[t]^.Clan^.ClanIndex = deathEntry^.KilledClans[c]^.ClanIndex) then |
13761
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
548 |
begin |
13762
f0cb47f0bfaf
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents:
13761
diff
changeset
|
549 |
SendStat(siTeamRank, IntToStr(currentRank)); |
13761
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
550 |
SendStat(siPlayerKills, IntToStr(deathEntry^.killedClans[c]^.Color) + ' ' + |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
551 |
IntToStr(TeamsArray[t]^.stats.Kills) + ' ' + TeamsArray[t]^.TeamName); |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
552 |
end; |
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
553 |
deathEntry^.KilledClans[c]^.StatsHandled:= true; |
13770
3d2a7c563d8e
Fix clan ranking counter advancing per-team instaed of per-clan in case of a tie
Wuzzy <Wuzzy2@mail.ru>
parents:
13766
diff
changeset
|
554 |
inc(i); |
13761
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
555 |
end; |
13762
f0cb47f0bfaf
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents:
13761
diff
changeset
|
556 |
if i > 0 then |
f0cb47f0bfaf
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents:
13761
diff
changeset
|
557 |
inc(currentRank, i); |
f0cb47f0bfaf
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents:
13761
diff
changeset
|
558 |
i:= 0; |
13761
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
559 |
deathEntry:= deathEntry^.NextEntry; |
9405 | 560 |
end; |
3784
75aa91bea32b
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents:
3770
diff
changeset
|
561 |
|
14371
2ab312c47dc3
make pas2c function without haskell aborting if locale is C
nemo
parents:
14047
diff
changeset
|
562 |
// "Achievements" / Details part of stats screen |
12337
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
563 |
if SendAchievementsStatsOn then |
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
564 |
begin |
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
565 |
if msdhh <> nil then |
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
566 |
SendStat(siMaxStepDamage, IntToStr(msd) + ' ' + msdhh^.Name + ' (' + msdhh^.Team^.TeamName + ')'); |
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
567 |
if mskcnt = 1 then |
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
568 |
SendStat(siMaxStepKills, IntToStr(msk) + ' ' + mskhh^.Name + ' (' + mskhh^.Team^.TeamName + ')'); |
869 | 569 |
|
12337
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
570 |
if maxTeamKills > 1 then |
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
571 |
SendStat(siMaxTeamKills, IntToStr(maxTeamKills) + ' ' + maxTeamKillsName); |
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
572 |
if maxTurnSkips > 2 then |
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
573 |
SendStat(siMaxTurnSkips, IntToStr(maxTurnSkips) + ' ' + maxTurnSkipsName); |
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
574 |
if maxTeamDamage > 30 then |
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
575 |
SendStat(siMaxTeamDamage, IntToStr(maxTeamDamage) + ' ' + maxTeamDamageName); |
3784
75aa91bea32b
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents:
3770
diff
changeset
|
576 |
|
12337
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
577 |
if KilledHHs > 0 then |
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
578 |
SendStat(siKilledHHs, IntToStr(KilledHHs)); |
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12297
diff
changeset
|
579 |
end; |
5142
cb822f8d52ff
Show winners in console in a special form so this information could be easily parsed
unc0rr
parents:
4976
diff
changeset
|
580 |
|
9405 | 581 |
// now to console |
10015 | 582 |
if winnersClan <> nil then |
9405 | 583 |
begin |
14470 | 584 |
ScriptCall('onGameResult', winnersClan^.ClanIndex); |
9405 | 585 |
WriteLnToConsole('WINNERS'); |
9397 | 586 |
WriteLnToConsole(inttostr(winnersClan^.TeamsNumber)); |
9405 | 587 |
for t:= 0 to winnersClan^.TeamsNumber - 1 do |
588 |
WriteLnToConsole(winnersClan^.Teams[t]^.TeamName); |
|
589 |
end |
|
590 |
else |
|
14470 | 591 |
begin |
592 |
ScriptCall('onGameResult', -1); |
|
9405 | 593 |
WriteLnToConsole('DRAW'); |
14470 | 594 |
end; |
10015 | 595 |
|
9397 | 596 |
ScriptCall('onAchievementsDeclaration'); |
597 |
end; |
|
6014 | 598 |
|
9409 | 599 |
procedure declareAchievement(id, teamname, location: shortstring; value: LongInt); |
10015 | 600 |
begin |
9411
d95ac9992529
Fix script flaw in detection of best team when sending achievement info
unc0rr
parents:
9409
diff
changeset
|
601 |
if (length(id) = 0) or (length(teamname) = 0) or (length(location) = 0) then exit; |
9397 | 602 |
WriteLnToConsole('ACHIEVEMENT'); |
603 |
WriteLnToConsole(id); |
|
604 |
WriteLnToConsole(teamname); |
|
9409 | 605 |
WriteLnToConsole(location); |
9397 | 606 |
WriteLnToConsole(inttostr(value)); |
814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff
changeset
|
607 |
end; |
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff
changeset
|
608 |
|
11574 | 609 |
procedure startGhostPoints(n: LongInt); |
610 |
begin |
|
611 |
WriteLnToConsole('GHOST_POINTS'); |
|
612 |
WriteLnToConsole(inttostr(n)); |
|
613 |
end; |
|
614 |
||
615 |
procedure dumpPoint(x, y: LongInt); |
|
616 |
begin |
|
617 |
WriteLnToConsole(inttostr(x)); |
|
618 |
WriteLnToConsole(inttostr(y)); |
|
619 |
end; |
|
620 |
||
3038 | 621 |
procedure initModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2712
diff
changeset
|
622 |
begin |
11574 | 623 |
DamageClan := 0; |
14043
1ac129df8e5b
Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents:
14042
diff
changeset
|
624 |
DamageTeam := 0; |
11574 | 625 |
DamageTotal := 0; |
626 |
DamageTurn := 0; |
|
12181
29f1ea94488b
Fix enemy saying “Missed” when poisoned w/o damage
Wuzzy <almikes@aol.com>
parents:
12162
diff
changeset
|
627 |
PoisonClan := 0; |
14043
1ac129df8e5b
Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents:
14042
diff
changeset
|
628 |
PoisonTeam := 0; |
12181
29f1ea94488b
Fix enemy saying “Missed” when poisoned w/o damage
Wuzzy <almikes@aol.com>
parents:
12162
diff
changeset
|
629 |
PoisonTurn := 0; |
11574 | 630 |
KillsClan := 0; |
14043
1ac129df8e5b
Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents:
14042
diff
changeset
|
631 |
KillsTeam := 0; |
14601
1c7439c50f4d
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
632 |
KillsSD := 0; |
11574 | 633 |
Kills := 0; |
634 |
KillsTotal := 0; |
|
12573
494d3e1c4810
Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents:
12364
diff
changeset
|
635 |
HitTargets := 0; |
11574 | 636 |
AmmoUsedCount := 0; |
637 |
AmmoDamagingUsed := false; |
|
14409
9561bf634b21
Fix "first blood" taunt being repeated if same hog got hurt again
Wuzzy <Wuzzy2@mail.ru>
parents:
14371
diff
changeset
|
638 |
FirstBlood:= false; |
14891
3054b85963ef
Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
Wuzzy <Wuzzy2@mail.ru>
parents:
14890
diff
changeset
|
639 |
StepFirstblood:= false; |
14040
ecfd13128100
Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents:
14039
diff
changeset
|
640 |
LeaveMeAlone := false; |
11574 | 641 |
SkippedTurns:= 0; |
642 |
isTurnSkipped:= false; |
|
643 |
vpHurtSameClan:= nil; |
|
644 |
vpHurtEnemy:= nil; |
|
13656
56a925256039
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents:
13647
diff
changeset
|
645 |
TotalRoundsPre:= -1; |
56a925256039
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents:
13647
diff
changeset
|
646 |
TotalRoundsReal:= -1; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2782
diff
changeset
|
647 |
FinishedTurnsTotal:= -1; |
13761
a0d6404a80a2
Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents:
13760
diff
changeset
|
648 |
ClanDeathLog:= nil; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2712
diff
changeset
|
649 |
end; |
3697 | 650 |
|
3038 | 651 |
procedure freeModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2712
diff
changeset
|
652 |
begin |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2712
diff
changeset
|
653 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2712
diff
changeset
|
654 |
|
2619 | 655 |
end. |