author | sheepluva |
Sat, 05 Jul 2014 21:22:42 +0200 | |
changeset 10356 | 7d1044267b83 |
parent 10354 | 56bd029245fc |
child 10363 | fc3aa563ab01 |
permissions | -rw-r--r-- |
6581 | 1 |
(* |
2 |
* Hedgewars, a free turn based strategy game |
|
9998 | 3 |
* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com> |
6581 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents:
10105
diff
changeset
|
16 |
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
6581 | 17 |
*) |
18 |
||
19 |
{$INCLUDE "options.inc"} |
|
20 |
||
21 |
unit uGearsUtils; |
|
22 |
interface |
|
9285 | 23 |
uses uTypes, uFloat; |
6581 | 24 |
|
6986
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
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diff
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|
25 |
procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline; |
8330 | 26 |
procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord); |
6986
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6888
diff
changeset
|
27 |
|
6581 | 28 |
function ModifyDamage(dmg: Longword; Gear: PGear): Longword; |
29 |
procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource); |
|
30 |
procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword); |
|
31 |
procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource); |
|
32 |
procedure CheckHHDamage(Gear: PGear); |
|
33 |
procedure CalcRotationDirAngle(Gear: PGear); |
|
8947
e906ebd59612
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents:
8763
diff
changeset
|
34 |
procedure ResurrectHedgehog(var gear: PGear); |
6986
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6888
diff
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|
35 |
|
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6888
diff
changeset
|
36 |
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline; |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6888
diff
changeset
|
37 |
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean); |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6888
diff
changeset
|
38 |
|
6581 | 39 |
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear; |
8947
e906ebd59612
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents:
8763
diff
changeset
|
40 |
function CheckGearDrowning(var Gear: PGear): boolean; |
7592 | 41 |
procedure CheckCollision(Gear: PGear); inline; |
42 |
procedure CheckCollisionWithLand(Gear: PGear); inline; |
|
6581 | 43 |
|
9285 | 44 |
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); |
45 |
function GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS; |
|
46 |
procedure SpawnBoxOfSmth; |
|
47 |
procedure ShotgunShot(Gear: PGear); |
|
48 |
||
49 |
procedure SetAllToActive; |
|
50 |
procedure SetAllHHToActive(Ice: boolean); |
|
9954 | 51 |
procedure SetAllHHToActive(); inline; |
9285 | 52 |
|
53 |
function GetAmmo(Hedgehog: PHedgehog): TAmmoType; |
|
54 |
function GetUtility(Hedgehog: PHedgehog): TAmmoType; |
|
55 |
||
9473
a51a69094c24
partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents:
9285
diff
changeset
|
56 |
function WorldWrap(var Gear: PGear): boolean; |
a51a69094c24
partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents:
9285
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|
57 |
|
9285 | 58 |
|
59 |
||
7719
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
60 |
function MakeHedgehogsStep(Gear: PGear) : boolean; |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
61 |
|
6581 | 62 |
var doStepHandlers: array[TGearType] of TGearStepProcedure; |
63 |
||
64 |
implementation |
|
9285 | 65 |
uses uSound, uCollisions, uUtils, uConsts, uVisualGears, uAIMisc, |
6581 | 66 |
uVariables, uLandGraphics, uScript, uStats, uCaptions, uTeams, uStore, |
10015 | 67 |
uLocale, uTextures, uRenderUtils, uRandom, SDLh, uDebug, |
9285 | 68 |
uGearsList, Math, uVisualGearsList, uGearsHandlersMess, |
69 |
uGearsHedgehog; |
|
6581 | 70 |
|
6986
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add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6888
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changeset
|
71 |
procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline; |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6888
diff
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|
72 |
begin |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6888
diff
changeset
|
73 |
doMakeExplosion(X, Y, Radius, AttackingHog, Mask, $FFFFFFFF); |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6888
diff
changeset
|
74 |
end; |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6888
diff
changeset
|
75 |
|
6581 | 76 |
procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord); |
77 |
var Gear: PGear; |
|
6769
44ad49a3a126
Add drowning to grenade too, try some little optimisations
nemo
parents:
6765
diff
changeset
|
78 |
dmg, dmgBase: LongInt; |
6765 | 79 |
fX, fY, tdX, tdY: hwFloat; |
6581 | 80 |
vg: PVisualGear; |
81 |
i, cnt: LongInt; |
|
82 |
begin |
|
83 |
if Radius > 4 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')'); |
|
84 |
if Radius > 25 then KickFlakes(Radius, X, Y); |
|
85 |
||
86 |
if ((Mask and EXPLNoGfx) = 0) then |
|
87 |
begin |
|
88 |
vg:= nil; |
|
89 |
if Radius > 50 then vg:= AddVisualGear(X, Y, vgtBigExplosion) |
|
90 |
else if Radius > 10 then vg:= AddVisualGear(X, Y, vgtExplosion); |
|
91 |
if vg <> nil then |
|
92 |
vg^.Tint:= Tint; |
|
93 |
end; |
|
94 |
if (Mask and EXPLAutoSound) <> 0 then PlaySound(sndExplosion); |
|
95 |
||
6765 | 96 |
(*if (Mask and EXPLAllDamageInRadius) = 0 then |
6581 | 97 |
dmgRadius:= Radius shl 1 |
98 |
else |
|
99 |
dmgRadius:= Radius; |
|
6765 | 100 |
dmgBase:= dmgRadius + cHHRadius div 2;*) |
101 |
dmgBase:= Radius shl 1 + cHHRadius div 2; |
|
6581 | 102 |
fX:= int2hwFloat(X); |
103 |
fY:= int2hwFloat(Y); |
|
104 |
Gear:= GearsList; |
|
105 |
while Gear <> nil do |
|
106 |
begin |
|
107 |
dmg:= 0; |
|
108 |
//dmg:= dmgRadius + cHHRadius div 2 - hwRound(Distance(Gear^.X - int2hwFloat(X), Gear^.Y - int2hwFloat(Y))); |
|
109 |
//if (dmg > 1) and |
|
110 |
if (Gear^.State and gstNoDamage) = 0 then |
|
111 |
begin |
|
112 |
case Gear^.Kind of |
|
113 |
gtHedgehog, |
|
114 |
gtMine, |
|
115 |
gtBall, |
|
116 |
gtMelonPiece, |
|
117 |
gtGrenade, |
|
118 |
gtClusterBomb, |
|
119 |
// gtCluster, too game breaking I think |
|
120 |
gtSMine, |
|
121 |
gtCase, |
|
122 |
gtTarget, |
|
123 |
gtFlame, |
|
7754 | 124 |
gtKnife, |
8161 | 125 |
gtExplosives: begin //, |
126 |
//gtStructure: begin |
|
6581 | 127 |
// Run the calcs only once we know we have a type that will need damage |
6765 | 128 |
tdX:= Gear^.X-fX; |
129 |
tdY:= Gear^.Y-fY; |
|
7721 | 130 |
if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then |
7272
71df899c4163
Second part of the change. Make collision check use the new mask bit.
nemo
parents:
7190
diff
changeset
|
131 |
dmg:= dmgBase - hwRound(Distance(tdX, tdY)); |
6581 | 132 |
if dmg > 1 then |
133 |
begin |
|
134 |
dmg:= ModifyDamage(min(dmg div 2, Radius), Gear); |
|
135 |
//AddFileLog('Damage: ' + inttostr(dmg)); |
|
136 |
if (Mask and EXPLNoDamage) = 0 then |
|
137 |
begin |
|
10011
ead5e4b21671
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents:
10010
diff
changeset
|
138 |
if (Gear^.Kind <> gtHedgehog) or (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then |
6581 | 139 |
ApplyDamage(Gear, AttackingHog, dmg, dsExplosion) |
140 |
else |
|
141 |
Gear^.State:= Gear^.State or gstWinner; |
|
142 |
end; |
|
143 |
if ((Mask and EXPLDoNotTouchAny) = 0) and (((Mask and EXPLDoNotTouchHH) = 0) or (Gear^.Kind <> gtHedgehog)) then |
|
144 |
begin |
|
145 |
DeleteCI(Gear); |
|
6765 | 146 |
Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, tdX)/(Gear^.Density/_3); |
147 |
Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, tdY)/(Gear^.Density/_3); |
|
6581 | 148 |
|
149 |
Gear^.State:= (Gear^.State or gstMoving) and (not gstLoser); |
|
7767 | 150 |
if Gear^.Kind = gtKnife then Gear^.State:= Gear^.State and (not gstCollision); |
10011
ead5e4b21671
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents:
10010
diff
changeset
|
151 |
if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then |
6581 | 152 |
Gear^.State:= (Gear^.State or gstMoving) and (not gstWinner); |
153 |
Gear^.Active:= true; |
|
154 |
if Gear^.Kind <> gtFlame then FollowGear:= Gear |
|
155 |
end; |
|
9685
7d925e82e572
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents:
9561
diff
changeset
|
156 |
if ((Mask and EXPLPoisoned) <> 0) and (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) and (Gear^.State and gstHHDeath = 0) then |
10012
82dd9f0c88f7
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents:
10011
diff
changeset
|
157 |
Gear^.Hedgehog^.Effects[hePoisoned] := 5; |
6581 | 158 |
end; |
159 |
||
160 |
end; |
|
9814 | 161 |
gtGrave: if Mask and EXPLDoNotTouchAny = 0 then |
6581 | 162 |
// Run the calcs only once we know we have a type that will need damage |
163 |
begin |
|
9814 | 164 |
tdX:= Gear^.X-fX; |
165 |
tdY:= Gear^.Y-fY; |
|
166 |
if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then |
|
167 |
dmg:= dmgBase - hwRound(Distance(tdX, tdY)); |
|
168 |
if dmg > 1 then |
|
169 |
begin |
|
170 |
dmg:= ModifyDamage(min(dmg div 2, Radius), Gear); |
|
171 |
Gear^.dY:= - _0_004 * dmg; |
|
172 |
Gear^.Active:= true |
|
173 |
end |
|
174 |
end; |
|
6581 | 175 |
end; |
176 |
end; |
|
177 |
Gear:= Gear^.NextGear |
|
178 |
end; |
|
179 |
||
180 |
if (Mask and EXPLDontDraw) = 0 then |
|
181 |
if (GameFlags and gfSolidLand) = 0 then |
|
182 |
begin |
|
183 |
cnt:= DrawExplosion(X, Y, Radius) div 1608; // approx 2 16x16 circles to erase per chunk |
|
184 |
if (cnt > 0) and (SpritesData[sprChunk].Texture <> nil) then |
|
185 |
for i:= 0 to cnt do |
|
186 |
AddVisualGear(X, Y, vgtChunk) |
|
187 |
end; |
|
188 |
||
189 |
uAIMisc.AwareOfExplosion(0, 0, 0) |
|
190 |
end; |
|
191 |
||
192 |
function ModifyDamage(dmg: Longword; Gear: PGear): Longword; |
|
193 |
var i: hwFloat; |
|
194 |
begin |
|
195 |
(* Invulnerability cannot be placed in here due to still needing kicks |
|
196 |
Not without a new damage machine. |
|
197 |
King check should be in here instead of ApplyDamage since Tiy wants them kicked less |
|
198 |
*) |
|
199 |
i:= _1; |
|
200 |
if (CurrentHedgehog <> nil) and CurrentHedgehog^.King then |
|
201 |
i:= _1_5; |
|
10015 | 202 |
if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog <> nil) and |
10010
2a1483d91977
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
nemo
parents:
9998
diff
changeset
|
203 |
(Gear^.Hedgehog^.King or (Gear^.Hedgehog^.Effects[heFrozen] > 0)) then |
9148
78c699d8fdfd
move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
nemo
parents:
9080
diff
changeset
|
204 |
ModifyDamage:= hwRound(cDamageModifier * dmg * i * cDamagePercent * _0_5 * _0_01) |
9149 | 205 |
else |
9148
78c699d8fdfd
move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
nemo
parents:
9080
diff
changeset
|
206 |
ModifyDamage:= hwRound(cDamageModifier * dmg * i * cDamagePercent * _0_01) |
6581 | 207 |
end; |
208 |
||
209 |
procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource); |
|
210 |
var s: shortstring; |
|
211 |
vampDmg, tmpDmg, i: Longword; |
|
212 |
vg: PVisualGear; |
|
213 |
begin |
|
214 |
if Damage = 0 then |
|
215 |
exit; // nothing to apply |
|
216 |
||
217 |
if (Gear^.Kind = gtHedgehog) then |
|
218 |
begin |
|
219 |
Gear^.LastDamage := AttackerHog; |
|
220 |
||
221 |
Gear^.Hedgehog^.Team^.Clan^.Flawless:= false; |
|
222 |
HHHurt(Gear^.Hedgehog, Source); |
|
223 |
AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, Gear^.Hedgehog^.Team^.Clan^.Color); |
|
224 |
tmpDmg:= min(Damage, max(0,Gear^.Health-Gear^.Damage)); |
|
225 |
if (Gear <> CurrentHedgehog^.Gear) and (CurrentHedgehog^.Gear <> nil) and (tmpDmg >= 1) then |
|
226 |
begin |
|
227 |
if cVampiric then |
|
228 |
begin |
|
229 |
vampDmg:= hwRound(int2hwFloat(tmpDmg)*_0_8); |
|
230 |
if vampDmg >= 1 then |
|
231 |
begin |
|
232 |
// was considering pulsing on attack, Tiy thinks it should be permanent while in play |
|
233 |
//CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstVampiric; |
|
234 |
inc(CurrentHedgehog^.Gear^.Health,vampDmg); |
|
235 |
str(vampDmg, s); |
|
236 |
s:= '+' + s; |
|
10124
aabd1b75d5a3
Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents:
10116
diff
changeset
|
237 |
AddCaption(ansistring(s), CurrentHedgehog^.Team^.Clan^.Color, capgrpAmmoinfo); |
6581 | 238 |
RenderHealth(CurrentHedgehog^); |
239 |
RecountTeamHealth(CurrentHedgehog^.Team); |
|
240 |
i:= 0; |
|
241 |
while i < vampDmg do |
|
242 |
begin |
|
243 |
vg:= AddVisualGear(hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y), vgtStraightShot); |
|
244 |
if vg <> nil then |
|
245 |
with vg^ do |
|
246 |
begin |
|
247 |
Tint:= $FF0000FF; |
|
248 |
State:= ord(sprHealth) |
|
249 |
end; |
|
250 |
inc(i, 5); |
|
251 |
end; |
|
252 |
end |
|
253 |
end; |
|
10015 | 254 |
if (GameFlags and gfKarma <> 0) and (GameFlags and gfInvulnerable = 0) and |
9685
7d925e82e572
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents:
9561
diff
changeset
|
255 |
(CurrentHedgehog^.Effects[heInvulnerable] = 0) then |
6581 | 256 |
begin // this cannot just use Damage or it interrupts shotgun and gets you called stupid |
257 |
inc(CurrentHedgehog^.Gear^.Karma, tmpDmg); |
|
258 |
CurrentHedgehog^.Gear^.LastDamage := CurrentHedgehog; |
|
259 |
spawnHealthTagForHH(CurrentHedgehog^.Gear, tmpDmg); |
|
260 |
end; |
|
8330 | 261 |
uStats.HedgehogDamaged(Gear, AttackerHog, Damage, false); |
6581 | 262 |
end; |
8199
886ed135665b
Fix crashes and wtf behaviour introduced in r0b8beacff8a5
unc0rr
parents:
8161
diff
changeset
|
263 |
end else |
8161 | 264 |
//else if Gear^.Kind <> gtStructure then // not gtHedgehog nor gtStructure |
6581 | 265 |
Gear^.Hedgehog:= AttackerHog; |
266 |
inc(Gear^.Damage, Damage); |
|
8330 | 267 |
|
6581 | 268 |
ScriptCall('onGearDamage', Gear^.UID, Damage); |
269 |
end; |
|
270 |
||
271 |
procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword); |
|
272 |
var tag: PVisualGear; |
|
273 |
begin |
|
274 |
tag:= AddVisualGear(hwRound(HHGear^.X), hwRound(HHGear^.Y), vgtHealthTag, dmg); |
|
275 |
if (tag <> nil) then |
|
276 |
tag^.Hedgehog:= HHGear^.Hedgehog; // the tag needs the tag to determine the text color |
|
277 |
AllInactive:= false; |
|
278 |
HHGear^.Active:= true; |
|
279 |
end; |
|
8330 | 280 |
|
6581 | 281 |
procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource); |
282 |
begin |
|
9071 | 283 |
if Hedgehog^.Effects[heFrozen] <> 0 then exit; |
6581 | 284 |
if (Source = dsFall) or (Source = dsExplosion) then |
285 |
case random(3) of |
|
7053 | 286 |
0: PlaySoundV(sndOoff1, Hedgehog^.Team^.voicepack); |
287 |
1: PlaySoundV(sndOoff2, Hedgehog^.Team^.voicepack); |
|
288 |
2: PlaySoundV(sndOoff3, Hedgehog^.Team^.voicepack); |
|
6581 | 289 |
end |
290 |
else if (Source = dsPoison) then |
|
291 |
case random(2) of |
|
7053 | 292 |
0: PlaySoundV(sndPoisonCough, Hedgehog^.Team^.voicepack); |
293 |
1: PlaySoundV(sndPoisonMoan, Hedgehog^.Team^.voicepack); |
|
6581 | 294 |
end |
295 |
else |
|
296 |
case random(4) of |
|
7053 | 297 |
0: PlaySoundV(sndOw1, Hedgehog^.Team^.voicepack); |
298 |
1: PlaySoundV(sndOw2, Hedgehog^.Team^.voicepack); |
|
299 |
2: PlaySoundV(sndOw3, Hedgehog^.Team^.voicepack); |
|
300 |
3: PlaySoundV(sndOw4, Hedgehog^.Team^.voicepack); |
|
6581 | 301 |
end |
302 |
end; |
|
303 |
||
304 |
procedure CheckHHDamage(Gear: PGear); |
|
10015 | 305 |
var |
9809 | 306 |
dmg: LongInt; |
8003 | 307 |
i: LongWord; |
6581 | 308 |
particle: PVisualGear; |
309 |
begin |
|
9071 | 310 |
if _0_4 < Gear^.dY then |
311 |
begin |
|
312 |
dmg := ModifyDamage(1 + hwRound((Gear^.dY - _0_4) * 70), Gear); |
|
313 |
if Gear^.Hedgehog^.Effects[heFrozen] = 0 then |
|
314 |
PlaySound(sndBump) |
|
315 |
else PlaySound(sndFrozenHogImpact); |
|
316 |
if dmg < 1 then |
|
317 |
exit; |
|
6581 | 318 |
|
9809 | 319 |
for i:= min(12, 3 + dmg div 10) downto 0 do |
9071 | 320 |
begin |
321 |
particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust); |
|
322 |
if particle <> nil then |
|
323 |
particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480); |
|
324 |
end; |
|
6581 | 325 |
|
9685
7d925e82e572
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents:
9561
diff
changeset
|
326 |
if ((Gear^.Hedgehog^.Effects[heInvulnerable] <> 0)) then |
9071 | 327 |
exit; |
6581 | 328 |
|
9071 | 329 |
//if _0_6 < Gear^.dY then |
330 |
// PlaySound(sndOw4, Gear^.Hedgehog^.Team^.voicepack) |
|
331 |
//else |
|
332 |
// PlaySound(sndOw1, Gear^.Hedgehog^.Team^.voicepack); |
|
6581 | 333 |
|
9071 | 334 |
if Gear^.LastDamage <> nil then |
335 |
ApplyDamage(Gear, Gear^.LastDamage, dmg, dsFall) |
|
336 |
else |
|
337 |
ApplyDamage(Gear, CurrentHedgehog, dmg, dsFall); |
|
6581 | 338 |
end |
339 |
end; |
|
340 |
||
341 |
||
342 |
procedure CalcRotationDirAngle(Gear: PGear); |
|
8330 | 343 |
var |
6581 | 344 |
dAngle: real; |
345 |
begin |
|
7825 | 346 |
// Frac/Round to be kind to JS as of 2012-08-27 where there is yet no int64/uint64 |
347 |
//dAngle := (Gear^.dX.QWordValue + Gear^.dY.QWordValue) / $80000000; |
|
348 |
dAngle := (Gear^.dX.Round + Gear^.dY.Round) / 2 + (Gear^.dX.Frac/$100000000+Gear^.dY.Frac/$100000000); |
|
6581 | 349 |
if not Gear^.dX.isNegative then |
350 |
Gear^.DirAngle := Gear^.DirAngle + dAngle |
|
351 |
else |
|
352 |
Gear^.DirAngle := Gear^.DirAngle - dAngle; |
|
353 |
||
354 |
if Gear^.DirAngle < 0 then |
|
355 |
Gear^.DirAngle := Gear^.DirAngle + 360 |
|
356 |
else if 360 < Gear^.DirAngle then |
|
357 |
Gear^.DirAngle := Gear^.DirAngle - 360 |
|
358 |
end; |
|
359 |
||
10354 | 360 |
procedure DrownGear(Gear: PGear); |
361 |
begin |
|
362 |
Gear^.doStep := @doStepDrowningGear; |
|
363 |
||
364 |
Gear^.Timer := 5000; // how long game should wait |
|
365 |
end; |
|
366 |
||
8947
e906ebd59612
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents:
8763
diff
changeset
|
367 |
function CheckGearDrowning(var Gear: PGear): boolean; |
10015 | 368 |
var |
10354 | 369 |
skipSpeed, skipAngle, skipDecay, hwTmp: hwFloat; |
370 |
i, maxDrops, X, Y, dist2Water: LongInt; |
|
371 |
vdX, vdY, tmp: real; |
|
6803
0e70f3ea3bf8
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents:
6769
diff
changeset
|
372 |
particle, splash: PVisualGear; |
10354 | 373 |
isSubmersible, isImpactH, isImpactRight, isLeaving: boolean; |
10124
aabd1b75d5a3
Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents:
10116
diff
changeset
|
374 |
s: ansistring; |
6581 | 375 |
begin |
376 |
// probably needs tweaking. might need to be in a case statement based upon gear type |
|
10354 | 377 |
X:= hwRound(Gear^.X); |
6581 | 378 |
Y:= hwRound(Gear^.Y); |
10354 | 379 |
|
380 |
dist2Water:= cWaterLine - (Y + Gear^.Radius); |
|
381 |
isImpactH:= false; |
|
382 |
||
383 |
if WorldEdge = weSea then |
|
6581 | 384 |
begin |
10354 | 385 |
i:= dist2Water; |
386 |
dist2Water:= min(dist2Water, min(X - Gear^.Radius - leftX, rightX - (X + Gear^.Radius))); |
|
387 |
isImpactH:= i <> dist2Water; |
|
388 |
end; |
|
389 |
||
390 |
if dist2Water < 0 then |
|
391 |
begin |
|
392 |
// invisible gears will just be deleted |
|
393 |
// unless they are generic fallers, then they will be "respawned" |
|
7389
15c3fb4882df
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents:
7372
diff
changeset
|
394 |
if Gear^.State and gstInvisible <> 0 then |
15c3fb4882df
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents:
7372
diff
changeset
|
395 |
begin |
7406
1fe2c821f9bf
Try avoiding spamming the log by retaining the gears. untested.
nemo
parents:
7389
diff
changeset
|
396 |
if Gear^.Kind = gtGenericFaller then |
1fe2c821f9bf
Try avoiding spamming the log by retaining the gears. untested.
nemo
parents:
7389
diff
changeset
|
397 |
begin |
1fe2c821f9bf
Try avoiding spamming the log by retaining the gears. untested.
nemo
parents:
7389
diff
changeset
|
398 |
Gear^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX); |
1fe2c821f9bf
Try avoiding spamming the log by retaining the gears. untested.
nemo
parents:
7389
diff
changeset
|
399 |
Gear^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY); |
1fe2c821f9bf
Try avoiding spamming the log by retaining the gears. untested.
nemo
parents:
7389
diff
changeset
|
400 |
Gear^.dX:= _90-(GetRandomf*_360); |
1fe2c821f9bf
Try avoiding spamming the log by retaining the gears. untested.
nemo
parents:
7389
diff
changeset
|
401 |
Gear^.dY:= _90-(GetRandomf*_360) |
1fe2c821f9bf
Try avoiding spamming the log by retaining the gears. untested.
nemo
parents:
7389
diff
changeset
|
402 |
end |
1fe2c821f9bf
Try avoiding spamming the log by retaining the gears. untested.
nemo
parents:
7389
diff
changeset
|
403 |
else DeleteGear(Gear); |
10245 | 404 |
exit(true) |
7389
15c3fb4882df
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents:
7372
diff
changeset
|
405 |
end; |
8992
5b0be812dcdb
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents:
8991
diff
changeset
|
406 |
isSubmersible:= ((Gear = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.State and gstSubmersible <> 0)) or (Gear^.State and gstSubmersible <> 0); |
6581 | 407 |
skipSpeed := _0_25; |
408 |
skipAngle := _1_9; |
|
409 |
skipDecay := _0_87; |
|
10354 | 410 |
vdX:= abs(hwFloat2Float(Gear^.dX)); |
411 |
vdY:= abs(hwFloat2Float(Gear^.dY)); |
|
412 |
||
413 |
// skipping |
|
414 |
||
415 |
// check for -1 depth because if deeper, then it already had its chance of skipping |
|
416 |
if (dist2Water = -1) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed) |
|
417 |
and ( ((not isImpactH) and (hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY))) |
|
418 |
or (isImpactH and (hwAbs(Gear^.dY) > skipAngle * hwAbs(Gear^.dX))) ) then |
|
6581 | 419 |
begin |
10354 | 420 |
// if skipping we move the gear out of water |
421 |
if isImpactH then |
|
422 |
begin |
|
423 |
Gear^.dX.isNegative := (not Gear^.dX.isNegative); |
|
424 |
Gear^.X:= Gear^.X + Gear^.dX; |
|
425 |
end |
|
426 |
else |
|
427 |
begin |
|
428 |
Gear^.dY.isNegative := (not Gear^.dY.isNegative); |
|
429 |
Gear^.Y:= Gear^.Y + Gear^.dY; |
|
430 |
end; |
|
6581 | 431 |
Gear^.dY := Gear^.dY * skipDecay; |
432 |
Gear^.dX := Gear^.dX * skipDecay; |
|
433 |
CheckGearDrowning := false; |
|
434 |
PlaySound(sndSkip) |
|
435 |
end |
|
10354 | 436 |
else // not skipping |
6581 | 437 |
begin |
438 |
if not isSubmersible then |
|
439 |
begin |
|
440 |
CheckGearDrowning := true; |
|
441 |
Gear^.State := gstDrowning; |
|
442 |
Gear^.RenderTimer := false; |
|
443 |
if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot) |
|
444 |
and (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot) then |
|
445 |
if Gear^.Kind = gtHedgehog then |
|
446 |
begin |
|
7010
10a0a31804f3
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents:
6990
diff
changeset
|
447 |
if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then |
8947
e906ebd59612
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents:
8763
diff
changeset
|
448 |
begin |
e906ebd59612
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents:
8763
diff
changeset
|
449 |
// Gear could become nil after this, just exit to skip splashes |
e906ebd59612
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents:
8763
diff
changeset
|
450 |
ResurrectHedgehog(Gear); |
10245 | 451 |
exit(true) |
8947
e906ebd59612
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents:
8763
diff
changeset
|
452 |
end |
6581 | 453 |
else |
454 |
begin |
|
10354 | 455 |
DrownGear(Gear); |
6581 | 456 |
Gear^.State := Gear^.State and (not gstHHDriven); |
10124
aabd1b75d5a3
Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents:
10116
diff
changeset
|
457 |
s:= ansistring(Gear^.Hedgehog^.Name); |
aabd1b75d5a3
Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents:
10116
diff
changeset
|
458 |
AddCaption(FormatA(GetEventString(eidDrowned), s), cWhiteColor, capgrpMessage); |
6581 | 459 |
end |
460 |
end |
|
461 |
else |
|
10354 | 462 |
DrownGear(Gear); |
463 |
if Gear^.Kind = gtFlake then |
|
464 |
exit(true); // skip splashes |
|
8990 | 465 |
end |
10354 | 466 |
// drown submersible grears if far below map |
10015 | 467 |
else if (Y > cWaterLine + cVisibleWater*4) and |
8992
5b0be812dcdb
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents:
8991
diff
changeset
|
468 |
((Gear <> CurrentHedgehog^.Gear) or (CurAmmoGear = nil) or (CurAmmoGear^.State and gstSubmersible = 0)) then |
10354 | 469 |
DrownGear(Gear); |
470 |
||
10356 | 471 |
isImpactRight:= isImpactH and (abs(X - LongInt(leftX)) > abs(LongInt(rightX) - X)); |
10354 | 472 |
isLeaving:= (isSubmersible and (dist2Water = -2 * Gear^.Radius) and (Gear = CurAmmoGear) and (CurAmmoGear^.Pos = 0) |
473 |
and (((not isImpactH) and CurAmmoGear^.dY.isNegative) or (isImpactH and (isImpactRight = CurAmmoGear^.dX.isNegative)))); |
|
474 |
||
475 |
// splash sound |
|
476 |
||
477 |
if ((not isSubmersible) and (dist2Water = -1)) |
|
478 |
or isLeaving then |
|
479 |
begin |
|
480 |
// adjust water impact sound on gear speed and density |
|
481 |
if isImpactH then |
|
482 |
hwTmp:= hwAbs(Gear^.Density * Gear^.dX) |
|
483 |
else |
|
484 |
hwTmp:= hwAbs(Gear^.Density * Gear^.dY); |
|
485 |
||
486 |
if hwTmp > _1 then |
|
6804 | 487 |
PlaySound(sndSplash) |
10354 | 488 |
else if hwTmp > _0_5 then |
6804 | 489 |
PlaySound(sndSkip) |
490 |
else |
|
491 |
PlaySound(sndDroplet2); |
|
10354 | 492 |
end; |
6581 | 493 |
end; |
494 |
||
10354 | 495 |
// splash animation |
496 |
||
6581 | 497 |
if ((cReducedQuality and rqPlainSplash) = 0) |
10354 | 498 |
and (((not isSubmersible) and (dist2Water = -1)) |
499 |
or isLeaving) then |
|
6581 | 500 |
begin |
10354 | 501 |
splash:= AddVisualGear(X, Y, vgtSplash); |
8330 | 502 |
if splash <> nil then |
6803
0e70f3ea3bf8
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents:
6769
diff
changeset
|
503 |
begin |
10354 | 504 |
if isImpactH then |
505 |
begin |
|
506 |
splash^.Scale:= abs(hwFloat2Float((Gear^.Density / _3) * Gear^.dX)); |
|
507 |
if isImpactRight then |
|
508 |
splash^.Angle:= -90 |
|
509 |
else |
|
510 |
splash^.Angle:= 90; |
|
511 |
end |
|
512 |
else |
|
513 |
splash^.Scale:= abs(hwFloat2Float(Gear^.Density / _3 * Gear^.dY)); |
|
514 |
with splash^ do |
|
515 |
begin |
|
516 |
if Scale > 1 then Scale:= power(Scale,0.3333) |
|
517 |
else Scale:= Scale + ((1-Scale) / 2); |
|
518 |
if Scale > 1 then Timer:= round(min(Scale*0.0005/cGravityf,4)) |
|
519 |
else Timer:= 1; |
|
520 |
// Low Gravity |
|
521 |
FrameTicks:= FrameTicks*Timer; |
|
522 |
end; |
|
6803
0e70f3ea3bf8
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents:
6769
diff
changeset
|
523 |
end; |
6581 | 524 |
|
10354 | 525 |
// eject water drops |
526 |
||
6803
0e70f3ea3bf8
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents:
6769
diff
changeset
|
527 |
maxDrops := (hwRound(Gear^.Density) * 3) div 2 + round(vdX * hwRound(Gear^.Density) * 6) + round(vdY * hwRound(Gear^.Density) * 6); |
6581 | 528 |
for i:= max(maxDrops div 3, min(32, Random(maxDrops))) downto 0 do |
529 |
begin |
|
10354 | 530 |
if isImpactH then |
531 |
begin |
|
532 |
if isImpactRight then |
|
533 |
particle := AddVisualGear(RightX, Y - 3 + Random(7), vgtDroplet) |
|
534 |
else |
|
535 |
particle := AddVisualGear(LeftX, Y - 3 + Random(7), vgtDroplet) |
|
536 |
end |
|
537 |
else |
|
538 |
particle := AddVisualGear(X - 3 + Random(7), cWaterLine, vgtDroplet); |
|
539 |
||
6581 | 540 |
if particle <> nil then |
7372
fcc002658832
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents:
7357
diff
changeset
|
541 |
with particle^ do |
6803
0e70f3ea3bf8
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents:
6769
diff
changeset
|
542 |
begin |
10354 | 543 |
// dX and dY were initialized to have a random value on creation (see uVisualGearsList) |
544 |
if isImpactH then |
|
545 |
begin |
|
546 |
tmp:= dX; |
|
547 |
if isImpactRight then |
|
548 |
dX:= dY - vdX / 5 |
|
549 |
else |
|
550 |
dX:= -dy + vdX / 5; |
|
551 |
dY:= tmp * (1 + vdY / 10); |
|
552 |
end |
|
553 |
else |
|
554 |
begin |
|
555 |
dX:= dX * (1 + vdX / 10); |
|
556 |
dY:= dY - vdY / 5; |
|
557 |
end; |
|
558 |
||
7372
fcc002658832
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents:
7357
diff
changeset
|
559 |
if splash <> nil then |
6803
0e70f3ea3bf8
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents:
6769
diff
changeset
|
560 |
begin |
8330 | 561 |
if splash^.Scale > 1 then |
7372
fcc002658832
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents:
7357
diff
changeset
|
562 |
begin |
fcc002658832
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents:
7357
diff
changeset
|
563 |
dX:= dX * power(splash^.Scale,0.3333); // tone down the droplet height further |
fcc002658832
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents:
7357
diff
changeset
|
564 |
dY:= dY * power(splash^.Scale, 0.3333) |
fcc002658832
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents:
7357
diff
changeset
|
565 |
end |
8330 | 566 |
else |
7372
fcc002658832
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents:
7357
diff
changeset
|
567 |
begin |
fcc002658832
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents:
7357
diff
changeset
|
568 |
dX:= dX * splash^.Scale; |
fcc002658832
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents:
7357
diff
changeset
|
569 |
dY:= dY * splash^.Scale |
fcc002658832
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents:
7357
diff
changeset
|
570 |
end |
10354 | 571 |
end; |
6803
0e70f3ea3bf8
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents:
6769
diff
changeset
|
572 |
end |
6581 | 573 |
end |
574 |
end; |
|
8989 | 575 |
if isSubmersible and (Gear = CurAmmoGear) and (CurAmmoGear^.Pos = 0) then |
6581 | 576 |
CurAmmoGear^.Pos := 1000 |
577 |
end |
|
578 |
else |
|
9473
a51a69094c24
partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents:
9285
diff
changeset
|
579 |
begin |
9521
8054d9d775fd
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
diff
changeset
|
580 |
if (not ((Gear^.Kind = gtJetpack) or (Gear^.Kind = gtBee))) then |
8054d9d775fd
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
diff
changeset
|
581 |
Gear^.State:= (Gear^.State and (not gstSubmersible)); // making it temporary for most gears is more attractive I think |
9473
a51a69094c24
partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents:
9285
diff
changeset
|
582 |
CheckGearDrowning := false |
a51a69094c24
partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents:
9285
diff
changeset
|
583 |
end |
6581 | 584 |
end; |
585 |
||
586 |
||
8947
e906ebd59612
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents:
8763
diff
changeset
|
587 |
procedure ResurrectHedgehog(var gear: PGear); |
6581 | 588 |
var tempTeam : PTeam; |
7092
c9ca770fd7fc
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents:
7066
diff
changeset
|
589 |
sparkles: PVisualGear; |
c9ca770fd7fc
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents:
7066
diff
changeset
|
590 |
gX, gY: LongInt; |
6581 | 591 |
begin |
7357
06454899d0d2
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents:
7272
diff
changeset
|
592 |
if (Gear^.LastDamage <> nil) then |
06454899d0d2
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents:
7272
diff
changeset
|
593 |
uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true) |
06454899d0d2
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents:
7272
diff
changeset
|
594 |
else |
06454899d0d2
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents:
7272
diff
changeset
|
595 |
uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true); |
6581 | 596 |
AttackBar:= 0; |
597 |
gear^.dX := _0; |
|
598 |
gear^.dY := _0; |
|
599 |
gear^.Damage := 0; |
|
600 |
gear^.Health := gear^.Hedgehog^.InitialHealth; |
|
7010
10a0a31804f3
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents:
6990
diff
changeset
|
601 |
gear^.Hedgehog^.Effects[hePoisoned] := 0; |
7176
fb4b0c6dfdbd
Make watching AI v AI on ai survival a bit more entertaining
nemo
parents:
7168
diff
changeset
|
602 |
if (CurrentHedgehog^.Effects[heResurrectable] = 0) or ((CurrentHedgehog^.Effects[heResurrectable] <> 0) |
fb4b0c6dfdbd
Make watching AI v AI on ai survival a bit more entertaining
nemo
parents:
7168
diff
changeset
|
603 |
and (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan)) then |
8330 | 604 |
with CurrentHedgehog^ do |
6581 | 605 |
begin |
606 |
inc(Team^.stats.AIKills); |
|
607 |
FreeTexture(Team^.AIKillsTex); |
|
10124
aabd1b75d5a3
Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents:
10116
diff
changeset
|
608 |
Team^.AIKillsTex := RenderStringTex(ansistring(inttostr(Team^.stats.AIKills)), Team^.Clan^.Color, fnt16); |
6581 | 609 |
end; |
610 |
tempTeam := gear^.Hedgehog^.Team; |
|
611 |
DeleteCI(gear); |
|
7092
c9ca770fd7fc
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents:
7066
diff
changeset
|
612 |
gX := hwRound(gear^.X); |
c9ca770fd7fc
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents:
7066
diff
changeset
|
613 |
gY := hwRound(gear^.Y); |
c9ca770fd7fc
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents:
7066
diff
changeset
|
614 |
// might need more sparkles for a column |
c9ca770fd7fc
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents:
7066
diff
changeset
|
615 |
sparkles:= AddVisualGear(gX, gY, vgtDust, 1); |
c9ca770fd7fc
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents:
7066
diff
changeset
|
616 |
if sparkles <> nil then |
c9ca770fd7fc
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents:
7066
diff
changeset
|
617 |
begin |
c9ca770fd7fc
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents:
7066
diff
changeset
|
618 |
sparkles^.Tint:= tempTeam^.Clan^.Color shl 8 or $FF; |
c9ca770fd7fc
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents:
7066
diff
changeset
|
619 |
//sparkles^.Angle:= random(360); |
c9ca770fd7fc
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents:
7066
diff
changeset
|
620 |
end; |
8330 | 621 |
FindPlace(gear, false, 0, LAND_WIDTH, true); |
6581 | 622 |
if gear <> nil then |
623 |
begin |
|
7092
c9ca770fd7fc
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents:
7066
diff
changeset
|
624 |
AddVisualGear(hwRound(gear^.X), hwRound(gear^.Y), vgtExplosion); |
7168
8defaabce92e
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents:
7092
diff
changeset
|
625 |
PlaySound(sndWarp); |
6581 | 626 |
RenderHealth(gear^.Hedgehog^); |
627 |
ScriptCall('onGearResurrect', gear^.uid); |
|
628 |
gear^.State := gstWait; |
|
8947
e906ebd59612
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents:
8763
diff
changeset
|
629 |
end; |
6581 | 630 |
RecountTeamHealth(tempTeam); |
631 |
end; |
|
632 |
||
7190
aa8d68817c32
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents:
7176
diff
changeset
|
633 |
function CountNonZeroz(x, y, r, c: LongInt; mask: LongWord): LongInt; |
6581 | 634 |
var i: LongInt; |
635 |
count: LongInt = 0; |
|
636 |
begin |
|
6990
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6986
diff
changeset
|
637 |
if (y and LAND_HEIGHT_MASK) = 0 then |
10272
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
638 |
for i:= max(x - r, 0) to min(x + r, LAND_WIDTH - 1) do |
7190
aa8d68817c32
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents:
7176
diff
changeset
|
639 |
if Land[y, i] and mask <> 0 then |
6581 | 640 |
begin |
6990
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6986
diff
changeset
|
641 |
inc(count); |
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6986
diff
changeset
|
642 |
if count = c then |
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6986
diff
changeset
|
643 |
begin |
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6986
diff
changeset
|
644 |
CountNonZeroz:= count; |
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6986
diff
changeset
|
645 |
exit |
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6986
diff
changeset
|
646 |
end; |
6581 | 647 |
end; |
6990
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6986
diff
changeset
|
648 |
CountNonZeroz:= count; |
6581 | 649 |
end; |
650 |
||
10272
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
651 |
function isSteadyPosition(x, y, r, c: LongInt; mask: Longword): boolean; |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
652 |
var cnt, i: LongInt; |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
653 |
begin |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
654 |
cnt:= 0; |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
655 |
isSteadyPosition:= false; |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
656 |
|
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
657 |
if ((y and LAND_HEIGHT_MASK) = 0) and (x - r >= 0) and (x + r < LAND_WIDTH) then |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
658 |
begin |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
659 |
for i:= r - c + 2 to r do |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
660 |
begin |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
661 |
if (Land[y, x - i] and mask <> 0) then inc(cnt); |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
662 |
if (Land[y, x + i] and mask <> 0) then inc(cnt); |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
663 |
|
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
664 |
if cnt >= c then |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
665 |
begin |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
666 |
isSteadyPosition:= true; |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
667 |
exit |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
668 |
end; |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
669 |
end; |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
670 |
end; |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
671 |
end; |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
672 |
|
6888 | 673 |
|
674 |
function NoGearsToAvoid(mX, mY: LongInt; rX, rY: LongInt): boolean; |
|
675 |
var t: PGear; |
|
676 |
begin |
|
6990
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6986
diff
changeset
|
677 |
NoGearsToAvoid:= false; |
6888 | 678 |
t:= GearsList; |
679 |
rX:= sqr(rX); |
|
680 |
rY:= sqr(rY); |
|
681 |
while t <> nil do |
|
682 |
begin |
|
683 |
if t^.Kind <= gtExplosives then |
|
684 |
if not (hwSqr(int2hwFloat(mX) - t^.X) / rX + hwSqr(int2hwFloat(mY) - t^.Y) / rY > _1) then |
|
6990
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6986
diff
changeset
|
685 |
exit; |
6888 | 686 |
t:= t^.NextGear |
687 |
end; |
|
688 |
NoGearsToAvoid:= true |
|
689 |
end; |
|
690 |
||
6986
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6888
diff
changeset
|
691 |
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline; |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6888
diff
changeset
|
692 |
begin |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6888
diff
changeset
|
693 |
FindPlace(Gear, withFall, Left, Right, false); |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6888
diff
changeset
|
694 |
end; |
6888 | 695 |
|
6581 | 696 |
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean); |
697 |
var x: LongInt; |
|
698 |
y, sy: LongInt; |
|
8007 | 699 |
ar: array[0..1023] of TPoint; |
700 |
ar2: array[0..2047] of TPoint; |
|
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
8007
diff
changeset
|
701 |
temp: TPoint; |
6581 | 702 |
cnt, cnt2: Longword; |
703 |
delta: LongInt; |
|
7190
aa8d68817c32
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents:
7176
diff
changeset
|
704 |
ignoreNearObjects, ignoreOverlap, tryAgain: boolean; |
6581 | 705 |
begin |
7190
aa8d68817c32
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents:
7176
diff
changeset
|
706 |
ignoreNearObjects:= false; // try not skipping proximity at first |
aa8d68817c32
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents:
7176
diff
changeset
|
707 |
ignoreOverlap:= false; // this not only skips proximity, but allows overlapping objects (barrels, mines, hogs, crates). Saving it for a 3rd pass. With this active, winning AI Survival goes back to virtual impossibility |
6581 | 708 |
tryAgain:= true; |
10015 | 709 |
if WorldEdge <> weNone then |
9477 | 710 |
begin |
9809 | 711 |
Left:= max(Left, LongInt(leftX) + Gear^.Radius); |
9477 | 712 |
Right:= min(Right,rightX-Gear^.Radius) |
713 |
end; |
|
6581 | 714 |
while tryAgain do |
715 |
begin |
|
8007 | 716 |
delta:= LAND_WIDTH div 16; |
6581 | 717 |
cnt2:= 0; |
718 |
repeat |
|
8007 | 719 |
x:= Left + max(LAND_WIDTH div 2048, LongInt(GetRandom(Delta))); |
6581 | 720 |
repeat |
721 |
inc(x, Delta); |
|
722 |
cnt:= 0; |
|
9809 | 723 |
y:= min(1024, topY) - Gear^.Radius shl 1; |
6581 | 724 |
while y < cWaterLine do |
725 |
begin |
|
726 |
repeat |
|
727 |
inc(y, 2); |
|
7190
aa8d68817c32
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents:
7176
diff
changeset
|
728 |
until (y >= cWaterLine) or |
10015 | 729 |
((not ignoreOverlap) and (CountNonZeroz(x, y, Gear^.Radius - 1, 1, $FFFF) = 0)) or |
8751
4609823efc94
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents:
8632
diff
changeset
|
730 |
(ignoreOverlap and (CountNonZeroz(x, y, Gear^.Radius - 1, 1, lfLandMask) = 0)); |
6581 | 731 |
|
732 |
sy:= y; |
|
733 |
||
734 |
repeat |
|
735 |
inc(y); |
|
7190
aa8d68817c32
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents:
7176
diff
changeset
|
736 |
until (y >= cWaterLine) or |
10015 | 737 |
((not ignoreOverlap) and (CountNonZeroz(x, y, Gear^.Radius - 1, 1, $FFFF) <> 0)) or |
738 |
(ignoreOverlap and (CountNonZeroz(x, y, Gear^.Radius - 1, 1, lfLandMask) <> 0)); |
|
6581 | 739 |
|
10272
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
740 |
if (y - sy > Gear^.Radius * 2) and (y < cWaterLine) |
6581 | 741 |
and (((Gear^.Kind = gtExplosives) |
10272
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
742 |
and (ignoreNearObjects or NoGearsToAvoid(x, y - Gear^.Radius, 60, 60)) |
10274 | 743 |
and (isSteadyPosition(x, y+1, Gear^.Radius - 1, 3, $FFFF) |
744 |
or (CountNonZeroz(x, y+1, Gear^.Radius - 1, Gear^.Radius+1, $FFFF) > Gear^.Radius) |
|
745 |
)) |
|
10272
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
746 |
or |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
747 |
((Gear^.Kind <> gtExplosives) |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
748 |
and (ignoreNearObjects or NoGearsToAvoid(x, y - Gear^.Radius, 110, 110)) |
31ee88c9b4d0
Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents:
10245
diff
changeset
|
749 |
)) then |
6888 | 750 |
begin |
6581 | 751 |
ar[cnt].X:= x; |
752 |
if withFall then |
|
753 |
ar[cnt].Y:= sy + Gear^.Radius |
|
754 |
else |
|
755 |
ar[cnt].Y:= y - Gear^.Radius; |
|
756 |
inc(cnt) |
|
757 |
end; |
|
758 |
||
7603
e9c3c67b5dfd
reducing this value is sufficient to ensure crates drop just below top border or a girder
nemo
parents:
7599
diff
changeset
|
759 |
inc(y, 10) |
6581 | 760 |
end; |
761 |
||
762 |
if cnt > 0 then |
|
10015 | 763 |
begin |
764 |
temp := ar[GetRandom(cnt)]; |
|
765 |
with temp do |
|
6581 | 766 |
begin |
767 |
ar2[cnt2].x:= x; |
|
768 |
ar2[cnt2].y:= y; |
|
769 |
inc(cnt2) |
|
770 |
end |
|
10015 | 771 |
end |
6581 | 772 |
until (x + Delta > Right); |
773 |
||
774 |
dec(Delta, 60) |
|
775 |
until (cnt2 > 0) or (Delta < 70); |
|
7190
aa8d68817c32
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents:
7176
diff
changeset
|
776 |
// if either of these has not been tried, do another pass |
aa8d68817c32
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents:
7176
diff
changeset
|
777 |
if (cnt2 = 0) and skipProximity and (not ignoreOverlap) then |
6581 | 778 |
tryAgain:= true |
779 |
else tryAgain:= false; |
|
7190
aa8d68817c32
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents:
7176
diff
changeset
|
780 |
if ignoreNearObjects then ignoreOverlap:= true; |
aa8d68817c32
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents:
7176
diff
changeset
|
781 |
ignoreNearObjects:= true; |
6581 | 782 |
end; |
783 |
||
784 |
if cnt2 > 0 then |
|
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
8007
diff
changeset
|
785 |
begin |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
8007
diff
changeset
|
786 |
temp := ar2[GetRandom(cnt2)]; |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
8007
diff
changeset
|
787 |
with temp do |
6581 | 788 |
begin |
789 |
Gear^.X:= int2hwFloat(x); |
|
790 |
Gear^.Y:= int2hwFloat(y); |
|
791 |
AddFileLog('Assigned Gear coordinates (' + inttostr(x) + ',' + inttostr(y) + ')'); |
|
792 |
end |
|
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
8007
diff
changeset
|
793 |
end |
6581 | 794 |
else |
795 |
begin |
|
796 |
OutError('Can''t find place for Gear', false); |
|
797 |
if Gear^.Kind = gtHedgehog then |
|
7010
10a0a31804f3
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents:
6990
diff
changeset
|
798 |
Gear^.Hedgehog^.Effects[heResurrectable] := 0; |
6581 | 799 |
DeleteGear(Gear); |
800 |
Gear:= nil |
|
801 |
end |
|
802 |
end; |
|
803 |
||
804 |
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear; |
|
805 |
var t: PGear; |
|
806 |
begin |
|
807 |
t:= GearsList; |
|
808 |
rX:= sqr(rX); |
|
809 |
rY:= sqr(rY); |
|
810 |
||
811 |
while t <> nil do |
|
812 |
begin |
|
813 |
if (t <> Gear) and (t^.Kind = Kind) then |
|
814 |
if not((hwSqr(Gear^.X - t^.X) / rX + hwSqr(Gear^.Y - t^.Y) / rY) > _1) then |
|
6990
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6986
diff
changeset
|
815 |
begin |
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6986
diff
changeset
|
816 |
CheckGearNear:= t; |
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6986
diff
changeset
|
817 |
exit; |
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6986
diff
changeset
|
818 |
end; |
6581 | 819 |
t:= t^.NextGear |
820 |
end; |
|
821 |
||
822 |
CheckGearNear:= nil |
|
823 |
end; |
|
824 |
||
7592 | 825 |
procedure CheckCollision(Gear: PGear); inline; |
826 |
begin |
|
9706
5178d2263521
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents:
9685
diff
changeset
|
827 |
if (TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0) |
7592 | 828 |
or (TestCollisionYwithGear(Gear, hwSign(Gear^.dY)) <> 0) then |
829 |
Gear^.State := Gear^.State or gstCollision |
|
830 |
else |
|
831 |
Gear^.State := Gear^.State and (not gstCollision) |
|
832 |
end; |
|
833 |
||
834 |
procedure CheckCollisionWithLand(Gear: PGear); inline; |
|
835 |
begin |
|
9706
5178d2263521
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents:
9685
diff
changeset
|
836 |
if (TestCollisionX(Gear, hwSign(Gear^.dX)) <> 0) |
5178d2263521
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents:
9685
diff
changeset
|
837 |
or (TestCollisionY(Gear, hwSign(Gear^.dY)) <> 0) then |
7592 | 838 |
Gear^.State := Gear^.State or gstCollision |
8330 | 839 |
else |
7592 | 840 |
Gear^.State := Gear^.State and (not gstCollision) |
841 |
end; |
|
842 |
||
7719
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
843 |
function MakeHedgehogsStep(Gear: PGear) : boolean; |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
844 |
begin |
9706
5178d2263521
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents:
9685
diff
changeset
|
845 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then |
7719
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
846 |
begin |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
847 |
Gear^.Y:= Gear^.Y - _1; |
9706
5178d2263521
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents:
9685
diff
changeset
|
848 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then |
7719
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
849 |
begin |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
850 |
Gear^.Y:= Gear^.Y - _1; |
9706
5178d2263521
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents:
9685
diff
changeset
|
851 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then |
7719
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
852 |
begin |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
853 |
Gear^.Y:= Gear^.Y - _1; |
9706
5178d2263521
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents:
9685
diff
changeset
|
854 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then |
7719
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
855 |
begin |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
856 |
Gear^.Y:= Gear^.Y - _1; |
9706
5178d2263521
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents:
9685
diff
changeset
|
857 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then |
7719
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
858 |
begin |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
859 |
Gear^.Y:= Gear^.Y - _1; |
9706
5178d2263521
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents:
9685
diff
changeset
|
860 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then |
7719
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
861 |
begin |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
862 |
Gear^.Y:= Gear^.Y - _1; |
9706
5178d2263521
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents:
9685
diff
changeset
|
863 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then |
7719
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
864 |
Gear^.Y:= Gear^.Y + _6 |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
865 |
end else Gear^.Y:= Gear^.Y + _5 else |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
866 |
end else Gear^.Y:= Gear^.Y + _4 else |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
867 |
end else Gear^.Y:= Gear^.Y + _3 else |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
868 |
end else Gear^.Y:= Gear^.Y + _2 else |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
869 |
end else Gear^.Y:= Gear^.Y + _1 |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
870 |
end; |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
871 |
|
9706
5178d2263521
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents:
9685
diff
changeset
|
872 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) = 0 then |
7719
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
873 |
begin |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
874 |
Gear^.X:= Gear^.X + SignAs(_1, Gear^.dX); |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
875 |
MakeHedgehogsStep:= true |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
876 |
end else |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
877 |
MakeHedgehogsStep:= false; |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
878 |
|
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
879 |
if TestCollisionYwithGear(Gear, 1) = 0 then |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
880 |
begin |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
881 |
Gear^.Y:= Gear^.Y + _1; |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
882 |
if TestCollisionYwithGear(Gear, 1) = 0 then |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
883 |
begin |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
884 |
Gear^.Y:= Gear^.Y + _1; |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
885 |
if TestCollisionYwithGear(Gear, 1) = 0 then |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
886 |
begin |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
887 |
Gear^.Y:= Gear^.Y + _1; |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
888 |
if TestCollisionYwithGear(Gear, 1) = 0 then |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
889 |
begin |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
890 |
Gear^.Y:= Gear^.Y + _1; |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
891 |
if TestCollisionYwithGear(Gear, 1) = 0 then |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
892 |
begin |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
893 |
Gear^.Y:= Gear^.Y + _1; |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
894 |
if TestCollisionYwithGear(Gear, 1) = 0 then |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
895 |
begin |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
896 |
Gear^.Y:= Gear^.Y + _1; |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
897 |
if TestCollisionYwithGear(Gear, 1) = 0 then |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
898 |
begin |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
899 |
Gear^.Y:= Gear^.Y - _6; |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
900 |
Gear^.dY:= _0; |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
901 |
Gear^.State:= Gear^.State or gstMoving; |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
902 |
exit |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
903 |
end; |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
904 |
end |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
905 |
end |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
906 |
end |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
907 |
end |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
908 |
end |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
909 |
end; |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
910 |
end; |
eeae1cb6b6bf
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents:
7627
diff
changeset
|
911 |
|
9285 | 912 |
|
913 |
procedure ShotgunShot(Gear: PGear); |
|
914 |
var t: PGear; |
|
915 |
dmg, r, dist: LongInt; |
|
916 |
dx, dy: hwFloat; |
|
917 |
begin |
|
918 |
Gear^.Radius:= cShotgunRadius; |
|
919 |
t:= GearsList; |
|
920 |
while t <> nil do |
|
921 |
begin |
|
922 |
case t^.Kind of |
|
923 |
gtHedgehog, |
|
924 |
gtMine, |
|
925 |
gtSMine, |
|
926 |
gtKnife, |
|
927 |
gtCase, |
|
928 |
gtTarget, |
|
929 |
gtExplosives: begin//, |
|
930 |
// gtStructure: begin |
|
931 |
//addFileLog('ShotgunShot radius: ' + inttostr(Gear^.Radius) + ', t^.Radius = ' + inttostr(t^.Radius) + ', distance = ' + inttostr(dist) + ', dmg = ' + inttostr(dmg)); |
|
932 |
dmg:= 0; |
|
933 |
r:= Gear^.Radius + t^.Radius; |
|
934 |
dx:= Gear^.X-t^.X; |
|
935 |
dx.isNegative:= false; |
|
936 |
dy:= Gear^.Y-t^.Y; |
|
937 |
dy.isNegative:= false; |
|
938 |
if r-hwRound(dx+dy) > 0 then |
|
939 |
begin |
|
940 |
dist:= hwRound(Distance(dx, dy)); |
|
941 |
dmg:= ModifyDamage(min(r - dist, 25), t); |
|
942 |
end; |
|
943 |
if dmg > 0 then |
|
944 |
begin |
|
10011
ead5e4b21671
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents:
10010
diff
changeset
|
945 |
if (Gear^.Kind <> gtHedgehog) or (t^.Hedgehog^.Effects[heInvulnerable] = 0) then |
9285 | 946 |
ApplyDamage(t, Gear^.Hedgehog, dmg, dsBullet) |
947 |
else |
|
948 |
Gear^.State:= Gear^.State or gstWinner; |
|
949 |
||
950 |
DeleteCI(t); |
|
951 |
t^.dX:= t^.dX + Gear^.dX * dmg * _0_01 + SignAs(cHHKick, Gear^.dX); |
|
952 |
t^.dY:= t^.dY + Gear^.dY * dmg * _0_01; |
|
953 |
t^.State:= t^.State or gstMoving; |
|
954 |
if t^.Kind = gtKnife then t^.State:= t^.State and (not gstCollision); |
|
955 |
t^.Active:= true; |
|
956 |
FollowGear:= t |
|
957 |
end |
|
958 |
end; |
|
959 |
gtGrave: begin |
|
960 |
dmg:= 0; |
|
961 |
r:= Gear^.Radius + t^.Radius; |
|
962 |
dx:= Gear^.X-t^.X; |
|
963 |
dx.isNegative:= false; |
|
964 |
dy:= Gear^.Y-t^.Y; |
|
965 |
dy.isNegative:= false; |
|
966 |
if r-hwRound(dx+dy) > 0 then |
|
967 |
begin |
|
968 |
dist:= hwRound(Distance(dx, dy)); |
|
969 |
dmg:= ModifyDamage(min(r - dist, 25), t); |
|
970 |
end; |
|
971 |
if dmg > 0 then |
|
972 |
begin |
|
973 |
t^.dY:= - _0_1; |
|
974 |
t^.Active:= true |
|
975 |
end |
|
976 |
end; |
|
977 |
end; |
|
978 |
t:= t^.NextGear |
|
979 |
end; |
|
980 |
if (GameFlags and gfSolidLand) = 0 then |
|
981 |
DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cShotgunRadius) |
|
982 |
end; |
|
983 |
||
984 |
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); |
|
985 |
var t: PGearArray; |
|
986 |
Gear: PGear; |
|
987 |
i, j, tmpDmg: LongInt; |
|
988 |
VGear: PVisualGear; |
|
989 |
begin |
|
990 |
t:= CheckGearsCollision(Ammo); |
|
991 |
// Just to avoid hogs on rope dodging fire. |
|
992 |
if (CurAmmoGear <> nil) and ((CurAmmoGear^.Kind = gtRope) or (CurAmmoGear^.Kind = gtJetpack) or (CurAmmoGear^.Kind = gtBirdy)) |
|
993 |
and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.CollisionIndex = -1) |
|
994 |
and (sqr(hwRound(Ammo^.X) - hwRound(CurrentHedgehog^.Gear^.X)) + sqr(hwRound(Ammo^.Y) - hwRound(CurrentHedgehog^.Gear^.Y)) <= sqr(cHHRadius + Ammo^.Radius)) then |
|
995 |
begin |
|
996 |
t^.ar[t^.Count]:= CurrentHedgehog^.Gear; |
|
997 |
inc(t^.Count) |
|
998 |
end; |
|
999 |
||
1000 |
i:= t^.Count; |
|
1001 |
||
1002 |
if (Ammo^.Kind = gtFlame) and (i > 0) then |
|
1003 |
Ammo^.Health:= 0; |
|
1004 |
while i > 0 do |
|
1005 |
begin |
|
1006 |
dec(i); |
|
1007 |
Gear:= t^.ar[i]; |
|
10015 | 1008 |
if ((Ammo^.Kind = gtFlame) or (Ammo^.Kind = gtBlowTorch)) and |
9285 | 1009 |
(Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.Effects[heFrozen] > 255) then |
1010 |
Gear^.Hedgehog^.Effects[heFrozen]:= max(255,Gear^.Hedgehog^.Effects[heFrozen]-10000); |
|
1011 |
tmpDmg:= ModifyDamage(Damage, Gear); |
|
1012 |
if (Gear^.State and gstNoDamage) = 0 then |
|
1013 |
begin |
|
1014 |
||
10015 | 1015 |
if (Ammo^.Kind = gtDEagleShot) or (Ammo^.Kind = gtSniperRifleShot) then |
9285 | 1016 |
begin |
1017 |
VGear := AddVisualGear(hwround(Ammo^.X), hwround(Ammo^.Y), vgtBulletHit); |
|
1018 |
if VGear <> nil then |
|
1019 |
VGear^.Angle := DxDy2Angle(-Ammo^.dX, Ammo^.dY); |
|
1020 |
end; |
|
1021 |
||
1022 |
if (Gear^.Kind = gtHedgehog) and (Ammo^.State and gsttmpFlag <> 0) and (Ammo^.Kind = gtShover) then |
|
1023 |
Gear^.FlightTime:= 1; |
|
1024 |
||
1025 |
||
1026 |
case Gear^.Kind of |
|
1027 |
gtHedgehog, |
|
1028 |
gtMine, |
|
1029 |
gtSMine, |
|
1030 |
gtKnife, |
|
1031 |
gtTarget, |
|
1032 |
gtCase, |
|
1033 |
gtExplosives: //, |
|
1034 |
//gtStructure: |
|
1035 |
begin |
|
1036 |
if (Ammo^.Kind = gtDrill) then |
|
1037 |
begin |
|
1038 |
Ammo^.Timer:= 0; |
|
1039 |
exit; |
|
1040 |
end; |
|
10011
ead5e4b21671
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents:
10010
diff
changeset
|
1041 |
if (Gear^.Kind <> gtHedgehog) or (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then |
9285 | 1042 |
begin |
1043 |
if (Ammo^.Kind = gtKnife) and (tmpDmg > 0) then |
|
1044 |
for j:= 1 to max(1,min(3,tmpDmg div 5)) do |
|
1045 |
begin |
|
1046 |
VGear:= AddVisualGear(hwRound(Ammo^.X-((Ammo^.X-Gear^.X)/_2)), hwRound(Ammo^.Y-((Ammo^.Y-Gear^.Y)/_2)), vgtStraightShot); |
|
1047 |
if VGear <> nil then |
|
1048 |
with VGear^ do |
|
1049 |
begin |
|
1050 |
Tint:= $FFCC00FF; |
|
1051 |
Angle:= random(360); |
|
1052 |
dx:= 0.0005 * (random(100)); |
|
1053 |
dy:= 0.0005 * (random(100)); |
|
1054 |
if random(2) = 0 then |
|
1055 |
dx := -dx; |
|
1056 |
if random(2) = 0 then |
|
1057 |
dy := -dy; |
|
1058 |
FrameTicks:= 600+random(200); |
|
1059 |
State:= ord(sprStar) |
|
1060 |
end |
|
1061 |
end; |
|
1062 |
ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg, dsShove) |
|
1063 |
end |
|
1064 |
else |
|
1065 |
Gear^.State:= Gear^.State or gstWinner; |
|
10015 | 1066 |
if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then |
9285 | 1067 |
begin |
1068 |
if (Ammo^.Hedgehog^.Gear <> nil) then |
|
1069 |
Ammo^.Hedgehog^.Gear^.State:= Ammo^.Hedgehog^.Gear^.State and (not gstNotKickable); |
|
1070 |
ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg * 100, dsUnknown); // crank up damage for explosives + blowtorch |
|
1071 |
end; |
|
1072 |
||
1073 |
if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.King or (Gear^.Hedgehog^.Effects[heFrozen] > 0)) then |
|
1074 |
begin |
|
1075 |
Gear^.dX:= Ammo^.dX * Power * _0_005; |
|
1076 |
Gear^.dY:= Ammo^.dY * Power * _0_005 |
|
1077 |
end |
|
1078 |
else if ((Ammo^.Kind <> gtFlame) or (Gear^.Kind = gtHedgehog)) and (Power <> 0) then |
|
1079 |
begin |
|
1080 |
Gear^.dX:= Ammo^.dX * Power * _0_01; |
|
1081 |
Gear^.dY:= Ammo^.dY * Power * _0_01 |
|
1082 |
end; |
|
1083 |
||
1084 |
if (not isZero(Gear^.dX)) or (not isZero(Gear^.dY)) then |
|
1085 |
begin |
|
1086 |
Gear^.Active:= true; |
|
1087 |
DeleteCI(Gear); |
|
1088 |
Gear^.State:= Gear^.State or gstMoving; |
|
1089 |
if Gear^.Kind = gtKnife then Gear^.State:= Gear^.State and (not gstCollision); |
|
1090 |
// move the gear upwards a bit to throw it over tiny obstacles at start |
|
9706
5178d2263521
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents:
9685
diff
changeset
|
1091 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then |
9285 | 1092 |
begin |
9706
5178d2263521
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents:
9685
diff
changeset
|
1093 |
if (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX)) = 0) and |
5178d2263521
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents:
9685
diff
changeset
|
1094 |
(TestCollisionYwithGear(Gear, -1) = 0) then |
9285 | 1095 |
Gear^.Y:= Gear^.Y - _1; |
9706
5178d2263521
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents:
9685
diff
changeset
|
1096 |
if (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) = 0) and |
5178d2263521
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents:
9685
diff
changeset
|
1097 |
(TestCollisionYwithGear(Gear, -1) = 0) then |
9285 | 1098 |
Gear^.Y:= Gear^.Y - _1; |
9706
5178d2263521
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents:
9685
diff
changeset
|
1099 |
if (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) = 0) and |
5178d2263521
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents:
9685
diff
changeset
|
1100 |
(TestCollisionYwithGear(Gear, -1) = 0) then |
9285 | 1101 |
Gear^.Y:= Gear^.Y - _1; |
1102 |
end |
|
1103 |
end; |
|
1104 |
||
1105 |
||
1106 |
if (Ammo^.Kind <> gtFlame) or ((Ammo^.State and gsttmpFlag) = 0) then |
|
1107 |
FollowGear:= Gear |
|
1108 |
end; |
|
1109 |
end |
|
1110 |
end; |
|
1111 |
end; |
|
1112 |
if i <> 0 then |
|
1113 |
SetAllToActive |
|
1114 |
end; |
|
1115 |
||
1116 |
||
1117 |
function CountGears(Kind: TGearType): Longword; |
|
1118 |
var t: PGear; |
|
1119 |
count: Longword = 0; |
|
1120 |
begin |
|
1121 |
||
1122 |
t:= GearsList; |
|
1123 |
while t <> nil do |
|
1124 |
begin |
|
1125 |
if t^.Kind = Kind then |
|
1126 |
inc(count); |
|
1127 |
t:= t^.NextGear |
|
1128 |
end; |
|
1129 |
CountGears:= count; |
|
1130 |
end; |
|
1131 |
||
1132 |
procedure SetAllToActive; |
|
1133 |
var t: PGear; |
|
1134 |
begin |
|
1135 |
AllInactive:= false; |
|
1136 |
t:= GearsList; |
|
1137 |
while t <> nil do |
|
1138 |
begin |
|
1139 |
t^.Active:= true; |
|
1140 |
t:= t^.NextGear |
|
1141 |
end |
|
1142 |
end; |
|
1143 |
||
1144 |
procedure SetAllHHToActive; inline; |
|
1145 |
begin |
|
1146 |
SetAllHHToActive(true) |
|
1147 |
end; |
|
1148 |
||
1149 |
||
1150 |
procedure SetAllHHToActive(Ice: boolean); |
|
1151 |
var t: PGear; |
|
1152 |
begin |
|
1153 |
AllInactive:= false; |
|
1154 |
t:= GearsList; |
|
1155 |
while t <> nil do |
|
1156 |
begin |
|
1157 |
if (t^.Kind = gtHedgehog) or (t^.Kind = gtExplosives) then |
|
1158 |
begin |
|
1159 |
if (t^.Kind = gtHedgehog) and Ice then CheckIce(t); |
|
1160 |
t^.Active:= true |
|
1161 |
end; |
|
1162 |
t:= t^.NextGear |
|
1163 |
end |
|
1164 |
end; |
|
1165 |
||
1166 |
||
1167 |
var GearsNearArray : TPGearArray; |
|
1168 |
function GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS; |
|
1169 |
var |
|
1170 |
t: PGear; |
|
1171 |
s: Longword; |
|
1172 |
begin |
|
1173 |
r:= r*r; |
|
1174 |
s:= 0; |
|
1175 |
SetLength(GearsNearArray, s); |
|
1176 |
t := GearsList; |
|
10015 | 1177 |
while t <> nil do |
9285 | 1178 |
begin |
10015 | 1179 |
if (t^.Kind = Kind) |
9285 | 1180 |
and ((X - t^.X)*(X - t^.X) + (Y - t^.Y)*(Y-t^.Y) < int2hwFloat(r)) then |
1181 |
begin |
|
1182 |
inc(s); |
|
1183 |
SetLength(GearsNearArray, s); |
|
1184 |
GearsNearArray[s - 1] := t; |
|
1185 |
end; |
|
1186 |
t := t^.NextGear; |
|
1187 |
end; |
|
1188 |
||
1189 |
GearsNear.size:= s; |
|
1190 |
GearsNear.ar:= @GearsNearArray |
|
1191 |
end; |
|
1192 |
||
1193 |
||
1194 |
procedure SpawnBoxOfSmth; |
|
1195 |
var t, aTot, uTot, a, h: LongInt; |
|
1196 |
i: TAmmoType; |
|
1197 |
begin |
|
1198 |
if (PlacingHogs) or |
|
1199 |
(cCaseFactor = 0) |
|
1200 |
or (CountGears(gtCase) >= 5) |
|
1201 |
or (GetRandom(cCaseFactor) <> 0) then |
|
1202 |
exit; |
|
1203 |
||
1204 |
FollowGear:= nil; |
|
1205 |
aTot:= 0; |
|
1206 |
uTot:= 0; |
|
1207 |
for i:= Low(TAmmoType) to High(TAmmoType) do |
|
1208 |
if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then |
|
1209 |
inc(aTot, Ammoz[i].Probability) |
|
1210 |
else |
|
1211 |
inc(uTot, Ammoz[i].Probability); |
|
1212 |
||
1213 |
t:=0; |
|
1214 |
a:=aTot; |
|
1215 |
h:= 1; |
|
1216 |
||
1217 |
if (aTot+uTot) <> 0 then |
|
1218 |
if ((GameFlags and gfInvulnerable) = 0) then |
|
1219 |
begin |
|
1220 |
h:= cHealthCaseProb * 100; |
|
1221 |
t:= GetRandom(10000); |
|
1222 |
a:= (10000-h)*aTot div (aTot+uTot) |
|
1223 |
end |
|
1224 |
else |
|
1225 |
begin |
|
1226 |
t:= GetRandom(aTot+uTot); |
|
1227 |
h:= 0 |
|
1228 |
end; |
|
1229 |
||
1230 |
||
1231 |
if t<h then |
|
1232 |
begin |
|
1233 |
FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0); |
|
1234 |
FollowGear^.Health:= cHealthCaseAmount; |
|
1235 |
FollowGear^.Pos:= posCaseHealth; |
|
1236 |
AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo); |
|
1237 |
end |
|
1238 |
else if (t<a+h) then |
|
1239 |
begin |
|
1240 |
t:= aTot; |
|
1241 |
if (t > 0) then |
|
1242 |
begin |
|
1243 |
FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0); |
|
1244 |
t:= GetRandom(t); |
|
1245 |
i:= Low(TAmmoType); |
|
1246 |
FollowGear^.Pos:= posCaseAmmo; |
|
1247 |
FollowGear^.AmmoType:= i; |
|
1248 |
AddCaption(GetEventString(eidNewAmmoPack), cWhiteColor, capgrpAmmoInfo); |
|
1249 |
end |
|
1250 |
end |
|
1251 |
else |
|
1252 |
begin |
|
1253 |
t:= uTot; |
|
1254 |
if (t > 0) then |
|
1255 |
begin |
|
1256 |
FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0); |
|
1257 |
t:= GetRandom(t); |
|
1258 |
i:= Low(TAmmoType); |
|
1259 |
FollowGear^.Pos:= posCaseUtility; |
|
1260 |
FollowGear^.AmmoType:= i; |
|
1261 |
AddCaption(GetEventString(eidNewUtilityPack), cWhiteColor, capgrpAmmoInfo); |
|
1262 |
end |
|
1263 |
end; |
|
1264 |
||
1265 |
// handles case of no ammo or utility crates - considered also placing booleans in uAmmos and altering probabilities |
|
1266 |
if (FollowGear <> nil) then |
|
1267 |
begin |
|
1268 |
FindPlace(FollowGear, true, 0, LAND_WIDTH); |
|
1269 |
||
1270 |
if (FollowGear <> nil) then |
|
1271 |
AddVoice(sndReinforce, CurrentTeam^.voicepack) |
|
1272 |
end |
|
1273 |
end; |
|
1274 |
||
1275 |
||
1276 |
function GetAmmo(Hedgehog: PHedgehog): TAmmoType; |
|
1277 |
var t, aTot: LongInt; |
|
1278 |
i: TAmmoType; |
|
1279 |
begin |
|
1280 |
Hedgehog:= Hedgehog; // avoid hint |
|
1281 |
||
1282 |
aTot:= 0; |
|
1283 |
for i:= Low(TAmmoType) to High(TAmmoType) do |
|
1284 |
if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then |
|
1285 |
inc(aTot, Ammoz[i].Probability); |
|
1286 |
||
1287 |
t:= aTot; |
|
1288 |
i:= Low(TAmmoType); |
|
1289 |
if (t > 0) then |
|
1290 |
begin |
|
1291 |
t:= GetRandom(t); |
|
1292 |
while t >= 0 do |
|
1293 |
begin |
|
1294 |
inc(i); |
|
1295 |
if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then |
|
1296 |
dec(t, Ammoz[i].Probability) |
|
1297 |
end |
|
1298 |
end; |
|
1299 |
GetAmmo:= i |
|
1300 |
end; |
|
1301 |
||
1302 |
function GetUtility(Hedgehog: PHedgehog): TAmmoType; |
|
1303 |
var t, uTot: LongInt; |
|
1304 |
i: TAmmoType; |
|
1305 |
begin |
|
1306 |
||
1307 |
uTot:= 0; |
|
1308 |
for i:= Low(TAmmoType) to High(TAmmoType) do |
|
1309 |
if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0) |
|
1310 |
and ((Hedgehog^.Team^.HedgehogsNumber > 1) or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then |
|
1311 |
inc(uTot, Ammoz[i].Probability); |
|
1312 |
||
1313 |
t:= uTot; |
|
1314 |
i:= Low(TAmmoType); |
|
1315 |
if (t > 0) then |
|
1316 |
begin |
|
1317 |
t:= GetRandom(t); |
|
1318 |
while t >= 0 do |
|
1319 |
begin |
|
1320 |
inc(i); |
|
1321 |
if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0) and ((Hedgehog^.Team^.HedgehogsNumber > 1) |
|
1322 |
or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then |
|
1323 |
dec(t, Ammoz[i].Probability) |
|
1324 |
end |
|
1325 |
end; |
|
1326 |
GetUtility:= i |
|
1327 |
end; |
|
1328 |
||
9473
a51a69094c24
partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents:
9285
diff
changeset
|
1329 |
(* |
a51a69094c24
partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents:
9285
diff
changeset
|
1330 |
Intended to check Gear X/Y against the map left/right edges and apply one of the world modes |
a51a69094c24
partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents:
9285
diff
changeset
|
1331 |
* Normal - infinite world, do nothing |
a51a69094c24
partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents:
9285
diff
changeset
|
1332 |
* Wrap (entering left edge exits at same height on right edge) |
a51a69094c24
partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents:
9285
diff
changeset
|
1333 |
* Bounce (striking edge is treated as a 100% elasticity bounce) |
a51a69094c24
partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents:
9285
diff
changeset
|
1334 |
* From the depths (same as from sky, but from sea, with submersible flag set) |
a51a69094c24
partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents:
9285
diff
changeset
|
1335 |
|
a51a69094c24
partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents:
9285
diff
changeset
|
1336 |
Trying to make the checks a little broader than on first pass to catch things that don't move normally. |
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|
1337 |
*) |
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|
1338 |
function WorldWrap(var Gear: PGear): boolean; |
10354 | 1339 |
//var tdx: hwFloat; |
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|
1340 |
begin |
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|
1341 |
WorldWrap:= false; |
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|
1342 |
if WorldEdge = weNone then exit(false); |
10160 | 1343 |
if (hwRound(Gear^.X) < LongInt(leftX)) or |
1344 |
(hwRound(Gear^.X) > LongInt(rightX)) then |
|
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|
1345 |
begin |
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|
1346 |
if WorldEdge = weWrap then |
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|
1347 |
begin |
10160 | 1348 |
if (hwRound(Gear^.X) < LongInt(leftX)) then |
1349 |
Gear^.X:= Gear^.X + int2hwfloat(rightX - leftX) |
|
1350 |
else Gear^.X:= Gear^.X - int2hwfloat(rightX - leftX); |
|
9557 | 1351 |
LeftImpactTimer:= 150; |
1352 |
RightImpactTimer:= 150 |
|
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|
1353 |
end |
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|
1354 |
else if WorldEdge = weBounce then |
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|
1355 |
begin |
9809 | 1356 |
if (hwRound(Gear^.X) - Gear^.Radius < LongInt(leftX)) then |
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|
1357 |
begin |
9557 | 1358 |
LeftImpactTimer:= 333; |
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|
1359 |
Gear^.dX.isNegative:= false; |
9809 | 1360 |
Gear^.X:= int2hwfloat(LongInt(leftX) + Gear^.Radius) |
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|
1361 |
end |
10015 | 1362 |
else |
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|
1363 |
begin |
9557 | 1364 |
RightImpactTimer:= 333; |
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|
1365 |
Gear^.dX.isNegative:= true; |
9485
3dee8a3b0406
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
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|
1366 |
Gear^.X:= int2hwfloat(rightX-Gear^.Radius) |
9557 | 1367 |
end; |
9561 | 1368 |
if (Gear^.Radius > 2) and (Gear^.dX.QWordValue > _0_001.QWordValue) then |
1369 |
PlaySound(sndMelonImpact) |
|
10354 | 1370 |
end{ |
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|
1371 |
else if WorldEdge = weSea then |
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|
1372 |
begin |
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|
1373 |
if (hwRound(Gear^.Y) > cWaterLine) and (Gear^.State and gstSubmersible <> 0) then |
9521
8054d9d775fd
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
diff
changeset
|
1374 |
Gear^.State:= Gear^.State and (not gstSubmersible) |
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|
1375 |
else |
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|
1376 |
begin |
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|
1377 |
Gear^.State:= Gear^.State or gstSubmersible; |
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|
1378 |
Gear^.X:= int2hwFloat(PlayWidth)*int2hwFloat(min(max(0,hwRound(Gear^.Y)),PlayHeight))/PlayHeight; |
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|
1379 |
Gear^.Y:= int2hwFloat(cWaterLine+cVisibleWater+Gear^.Radius*2); |
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|
1380 |
tdx:= Gear^.dX; |
9522 | 1381 |
Gear^.dX:= -Gear^.dY; |
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|
1382 |
Gear^.dY:= tdx; |
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|
1383 |
Gear^.dY.isNegative:= true |
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|
1384 |
end |
10354 | 1385 |
end}; |
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|
1386 |
(* |
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|
1387 |
* Window in the sky (Gear moved high into the sky, Y is used to determine X) [unfortunately, not a safe thing to do. shame, I thought aerial bombardment would be kinda neat |
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|
1388 |
This one would be really easy to freeze game unless it was flagged unfortunately. |
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|
1389 |
|
10015 | 1390 |
else |
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|
1391 |
begin |
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|
1392 |
Gear^.X:= int2hwFloat(PlayWidth)*int2hwFloat(min(max(0,hwRound(Gear^.Y)),PlayHeight))/PlayHeight; |
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|
1393 |
Gear^.Y:= -_2048-_256-_256; |
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|
1394 |
tdx:= Gear^.dX; |
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|
1395 |
Gear^.dX:= Gear^.dY; |
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|
1396 |
Gear^.dY:= tdx; |
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|
1397 |
Gear^.dY.isNegative:= false |
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|
1398 |
end |
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|
1399 |
*) |
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|
1400 |
WorldWrap:= true |
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|
1401 |
end; |
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|
1402 |
end; |
9285 | 1403 |
|
6581 | 1404 |
end. |