author | sheepluva |
Fri, 07 Sep 2012 12:13:38 +0200 | |
changeset 7676 | 7e712605764c |
parent 7639 | 41e6de947531 |
child 7679 | bfa26daad684 |
permissions | -rw-r--r-- |
555 | 1 |
# Configure for Qt4 |
6604
9cc612a24b43
this should lower compatibility with qt4.5 again, but i have no way to test it
koda
parents:
6441
diff
changeset
|
2 |
set(QT_MIN_VERSION "4.5.0") |
6032 | 3 |
include(CheckLibraryExists) |
260 | 4 |
|
502
bc178daca088
Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
unc0rr
parents:
495
diff
changeset
|
5 |
set(QT_USE_QTCORE TRUE) |
bc178daca088
Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
unc0rr
parents:
495
diff
changeset
|
6 |
set(QT_USE_QTGUI TRUE) |
494 | 7 |
set(QT_USE_QTNETWORK TRUE) |
2525 | 8 |
set(QT_USE_QTSVG FALSE) |
2428 | 9 |
set(QT_USE_QTXML FALSE) |
10 |
set(QT_USE_QTOPENGL FALSE) |
|
494 | 11 |
set(QT_USE_QTMAIN TRUE) |
12 |
||
184 | 13 |
find_package(Qt4 REQUIRED) |
7256 | 14 |
if (NOT CROSSAPPLE) |
15 |
include(${QT_USE_FILE}) |
|
16 |
endif() |
|
184 | 17 |
|
5879
42cf124c305b
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
unc0rr
parents:
5808
diff
changeset
|
18 |
# Check if we need zlib |
6204
80cd75daf80f
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
unc0rr
parents:
6175
diff
changeset
|
19 |
check_library_exists("${QT_QTCORE_LIBRARY}" inflateInit2_ ${QT_LIBRARY_DIR} QT_PROVIDES_ZLIB_FUNCTIONS) |
5879
42cf124c305b
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
unc0rr
parents:
5808
diff
changeset
|
20 |
|
42cf124c305b
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
unc0rr
parents:
5808
diff
changeset
|
21 |
if(NOT QT_PROVIDES_ZLIB_FUNCTIONS) |
42cf124c305b
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
unc0rr
parents:
5808
diff
changeset
|
22 |
find_package(ZLIB REQUIRED) |
42cf124c305b
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
unc0rr
parents:
5808
diff
changeset
|
23 |
|
42cf124c305b
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
unc0rr
parents:
5808
diff
changeset
|
24 |
set(HW_LINK_LIBS ${ZLIB_LIBRARIES} ${HW_LINK_LIBS}) |
42cf124c305b
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
unc0rr
parents:
5808
diff
changeset
|
25 |
endif() |
42cf124c305b
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
unc0rr
parents:
5808
diff
changeset
|
26 |
|
42cf124c305b
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
unc0rr
parents:
5808
diff
changeset
|
27 |
|
555 | 28 |
# Configure for SDL |
29 |
find_package(SDL REQUIRED) |
|
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2443
diff
changeset
|
30 |
find_package(SDL_mixer REQUIRED) |
7617 | 31 |
find_package(FFMPEG) |
555 | 32 |
|
2239
d7b5c65f7544
move C and C++ optimization flags in the main CMakeLists.txt
koda
parents:
2230
diff
changeset
|
33 |
include_directories(.) |
6061 | 34 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/model) |
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
35 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/net) |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
36 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui) |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
37 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/dialog) |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
38 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/page) |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
39 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/widget) |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
40 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util) |
707 | 41 |
include_directories(${SDL_INCLUDE_DIR}) |
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2443
diff
changeset
|
42 |
include_directories(${SDLMIXER_INCLUDE_DIR}) |
7528
f8cf277dca36
FindFFMPEG.cmake (used only for frontend for now).
Stepan777 <stepik-777@mail.ru>
parents:
7278
diff
changeset
|
43 |
include_directories(${FFMPEG_INCLUDE_DIR}) |
5754 | 44 |
include_directories(${CMAKE_SOURCE_DIR}/misc/quazip) |
1159 | 45 |
if(UNIX) |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
46 |
# HACK: in freebsd cannot find iconv.h included via SDL.h |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
47 |
include_directories("/usr/local/include") |
1159 | 48 |
endif(UNIX) |
555 | 49 |
|
1904 | 50 |
|
184 | 51 |
if(WIN32 AND NOT UNIX) |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
52 |
set(HEDGEWARS_BINDIR ".") |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
53 |
set(HEDGEWARS_DATADIR "../share/") |
3694
3e9c0634065c
new quality slider widget (needs to be customized), removed obsolete arguments
koda
parents:
3344
diff
changeset
|
54 |
add_definitions(-DUSE_XFIRE) |
2652 | 55 |
else() |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
56 |
set(HEDGEWARS_BINDIR ${CMAKE_INSTALL_PREFIX}) |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
57 |
if(DEFINED DATA_INSTALL_DIR) |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
58 |
set(HEDGEWARS_DATADIR ${DATA_INSTALL_DIR}) |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
59 |
else() |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
60 |
set(HEDGEWARS_DATADIR ${CMAKE_INSTALL_PREFIX}/share/) |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
61 |
endif() |
5188 | 62 |
#only the cocoa version of qt supports building 64 bit apps |
63 |
if(APPLE AND (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64*") AND (NOT QT_MAC_USE_COCOA)) |
|
64 |
message(FATAL_ERROR "Building the 64 bit version of Hedgewars *requires* the Cocoa variant of QT on Mac OS X") |
|
65 |
endif() |
|
2663 | 66 |
endif() |
184 | 67 |
|
2239
d7b5c65f7544
move C and C++ optimization flags in the main CMakeLists.txt
koda
parents:
2230
diff
changeset
|
68 |
|
2219
07f5345ecae7
additional variable (BUNDLE) to make a standalone Mac application
koda
parents:
2218
diff
changeset
|
69 |
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp) |
184 | 70 |
|
6061 | 71 |
file(GLOB NetCpp net/*.cpp) |
72 |
file(GLOB ModelCpp model/*.cpp) |
|
73 |
file(GLOB_RECURSE UIcpp ui/*.cpp) |
|
74 |
file(GLOB UtilCpp util/*.cpp) |
|
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
75 |
|
7619 | 76 |
if((NOT NO_VIDEOREC) AND "${FFMPEG_FOUND}") |
7617 | 77 |
add_definitions(-DVIDEOREC) |
78 |
endif() |
|
79 |
||
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
80 |
set(hwfr_src |
6061 | 81 |
${ModelCpp} |
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
82 |
${NetCpp} |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
83 |
${UIcpp} |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
84 |
${UtilCpp} |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
85 |
achievements.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
86 |
binds.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
87 |
drawmapscene.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
88 |
game.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
89 |
gameuiconfig.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
90 |
HWApplication.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
91 |
hwform.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
92 |
main.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
93 |
team.cpp |
7201
dc17ffdf0702
The first campaign commit with a lot of changes...
belphegorr <szabibibi@gmail.com>
parents:
6931
diff
changeset
|
94 |
campaign.cpp |
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
95 |
ui_hwform.cpp |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
96 |
${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
97 |
) |
184 | 98 |
|
2821 | 99 |
#xfire integration |
100 |
if(WIN32) |
|
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
101 |
set(hwfr_src ${hwfr_src} xfire.cpp ../misc/xfire/xfiregameclient.cpp) |
2821 | 102 |
endif(WIN32) |
103 |
||
880
f9efe907828f
Add win32 resource compilation under mingw (used sim-im srcs as example)
unc0rr
parents:
781
diff
changeset
|
104 |
if(MINGW) |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
105 |
# resource compilation for mingw |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
106 |
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
107 |
COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR} |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
108 |
-i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
109 |
-o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o) |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
110 |
set(hwfr_src ${hwfr_src} ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o) |
880
f9efe907828f
Add win32 resource compilation under mingw (used sim-im srcs as example)
unc0rr
parents:
781
diff
changeset
|
111 |
else(MINGW) |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
112 |
set(hwfr_src ${hwfr_src} hedgewars.rc) |
880
f9efe907828f
Add win32 resource compilation under mingw (used sim-im srcs as example)
unc0rr
parents:
781
diff
changeset
|
113 |
endif(MINGW) |
184 | 114 |
|
6061 | 115 |
file(GLOB ModelHdr model/*.h) |
116 |
file(GLOB NetHdr net/*.h) |
|
117 |
file(GLOB_RECURSE UIhdr ui/*.h) |
|
118 |
file(GLOB UtilHdr util/*.h) |
|
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
119 |
|
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
120 |
|
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
121 |
set(hwfr_moc_hdrs |
6061 | 122 |
${ModelHdr} |
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
123 |
${NetHdr} |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
124 |
${UIhdr} |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
125 |
drawmapscene.h |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
126 |
game.h |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
127 |
gameuiconfig.h |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
128 |
HWApplication.h |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
129 |
hwform.h |
6223
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
6204
diff
changeset
|
130 |
team.h |
6931
86c951cd0f3f
make DataManager a QObject with reload() slot that emits signal updated()
sheepluva
parents:
6604
diff
changeset
|
131 |
util/DataManager.h |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
132 |
) |
184 | 133 |
|
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
134 |
set(hwfr_hdrs |
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
135 |
${UtilHdr} |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
136 |
team.h |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
137 |
achievements.h |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
138 |
binds.h |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
139 |
ui_hwform.h |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
140 |
KB.h |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
141 |
hwconsts.h |
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
142 |
sdlkeys.h |
7639 | 143 |
campaign.h |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
144 |
) |
184 | 145 |
|
2218
59a9bebc4988
-Smaxx' solution for compiling frontend with static libs in windows
koda
parents:
2212
diff
changeset
|
146 |
set(hwfr_rez hedgewars.qrc) |
184 | 147 |
|
2641 | 148 |
qt4_add_resources(hwfr_rez_src ${hwfr_rez}) |
184 | 149 |
|
2641 | 150 |
qt4_wrap_cpp(hwfr_moc_srcs ${hwfr_moc_hdrs}) |
184 | 151 |
|
2652 | 152 |
|
7256 | 153 |
if(APPLE OR CROSSAPPLE) |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
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154 |
set(hwfr_src ${hwfr_src} InstallController.cpp CocoaInitializer.mm M3Panel.mm M3InstallController.m NSWorkspace_RBAdditions.m) |
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set(HW_LINK_LIBS IOKit ${HW_LINK_LIBS}) |
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|
4775 | 157 |
if(NOT NOAUTOUPDATE) |
158 |
find_package(Sparkle) |
|
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if(SPARKLE_FOUND) |
|
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add_definitions(-DSPARKLE_ENABLED) |
|
161 |
set(hwfr_src ${hwfr_src} AutoUpdater.cpp SparkleAutoUpdater.mm) |
|
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set(HW_LINK_LIBS ${SPARKLE_LIBRARY} ${HW_LINK_LIBS}) |
|
163 |
endif() |
|
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endif() |
2652 | 165 |
endif() |
166 |
||
167 |
||
184 | 168 |
add_executable(hedgewars WIN32 |
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${hwfr_src} |
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${hwfr_moc_srcs} |
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${hwfr_hdrs} |
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${hwfr_rez_src} |
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173 |
) |
2191 | 174 |
|
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175 |
|
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set(HW_LINK_LIBS |
5790 | 177 |
quazip |
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${QT_LIBRARIES} |
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${SDL_LIBRARY} |
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${SDLMIXER_LIBRARY} |
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FindFFMPEG.cmake (used only for frontend for now).
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|
181 |
${FFMPEG_LIBRARIES} |
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${HW_LINK_LIBS} |
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183 |
) |
184 | 184 |
|
185 |
if(WIN32 AND NOT UNIX) |
|
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if(NOT SDL_LIBRARY) |
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set(HW_LINK_LIBS ${HW_LINK_LIBS} SDL) |
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188 |
endif() |
555 | 189 |
|
5757 | 190 |
set(HW_LINK_LIBS |
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${HW_LINK_LIBS} |
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ole32 |
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193 |
oleaut32 |
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194 |
winspool |
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195 |
uuid |
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196 |
) |
2663 | 197 |
endif() |
184 | 198 |
|
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199 |
|
7256 | 200 |
if (CROSSAPPLE) |
201 |
add_dependencies(hedgewars quazip) |
|
202 |
else() |
|
203 |
target_link_libraries(hedgewars ${HW_LINK_LIBS}) |
|
204 |
endif() |
|
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205 |
|
495 | 206 |
|
2015 | 207 |
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_dir}) |
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208 |