author | unC0Rr |
Fri, 17 Jan 2014 16:29:11 +0100 | |
changeset 10005 | 800d1bd9021a |
parent 9998 | 736015b847e3 |
child 10015 | 4feced261c68 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
9998 | 3 |
* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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4 | 17 |
*) |
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||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uGame; |
22 |
interface |
|
23 |
||
371 | 24 |
procedure DoGameTick(Lag: LongInt); |
4 | 25 |
|
26 |
//////////////////// |
|
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27 |
implementation |
4 | 28 |
//////////////////// |
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Trying to prevent audio mute from endlessly spamming. Untested.
nemo
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29 |
uses uInputHandler, uTeams, uIO, uAI, uGears, uSound, uLocale, uCaptions, |
9309
7e8f91634f80
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
koda
parents:
9283
diff
changeset
|
30 |
uTypes, uVariables, uCommands, uConsts, uVisualGearsList |
7e8f91634f80
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
koda
parents:
9283
diff
changeset
|
31 |
{$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF}; |
4 | 32 |
|
371 | 33 |
procedure DoGameTick(Lag: LongInt); |
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34 |
var i,j : LongInt; |
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35 |
s: shortstring; |
4 | 36 |
begin |
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if isPaused then |
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38 |
exit; |
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- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
unc0rr
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39 |
|
1611 | 40 |
if (not CurrentTeam^.ExtDriven) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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41 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
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42 |
NetGetNextCmd; // its for the case of receiving "/say" message |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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43 |
isInLag:= false; |
8472
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- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
unc0rr
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44 |
FlushMessages(Lag) |
2948
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45 |
end; |
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- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
unc0rr
parents:
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46 |
|
7180 | 47 |
if GameType <> gmtRecord then |
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begin |
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if Lag > 100 then |
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Lag:= 100 |
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else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then |
|
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Lag:= 2500; |
|
5130
3602ede67ec5
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents:
4976
diff
changeset
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53 |
|
9317
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use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
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|
54 |
if (GameType = gmtDemo) then |
7180 | 55 |
if isSpeed then |
8027
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make stats-only mode work headless. also skip a few things to save time/memory.
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parents:
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diff
changeset
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56 |
begin |
7418 | 57 |
i:= RealTicks-SpeedStart; |
58 |
if i < 2000 then Lag:= Lag*5 |
|
59 |
else if i < 4000 then Lag:= Lag*10 |
|
60 |
else if i < 6000 then Lag:= Lag*20 |
|
61 |
else if i < 8000 then Lag:= Lag*40 |
|
62 |
else Lag:= Lag*80; |
|
8027
e5ba3dd12531
make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents:
7837
diff
changeset
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63 |
end |
e5ba3dd12531
make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents:
7837
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changeset
|
64 |
else if cOnlyStats then |
e5ba3dd12531
make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents:
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|
65 |
Lag:= High(LongInt) |
7180 | 66 |
end; |
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nemo
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67 |
inc(SoundTimerTicks, Lag); |
7681d14b9f01
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nemo
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68 |
if SoundTimerTicks >= 50 then |
7681d14b9f01
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nemo
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69 |
begin |
7681d14b9f01
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SoundTimerTicks:= 0; |
7681d14b9f01
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nemo
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71 |
if cVolumeDelta <> 0 then |
7681d14b9f01
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nemo
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72 |
begin |
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73 |
j:= Volume; |
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74 |
i:= ChangeVolume(cVolumeDelta); |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
parents:
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changeset
|
75 |
if isAudioMuted and (j<>i) then |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
parents:
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|
76 |
AddCaption(trmsg[sidMute], cWhiteColor, capgrpVolume) |
7681d14b9f01
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nemo
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else if not isAudioMuted then |
7681d14b9f01
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nemo
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|
78 |
begin |
7681d14b9f01
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nemo
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str(i, s); |
7681d14b9f01
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nemo
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|
80 |
AddCaption(Format(trmsg[sidVolume], s), cWhiteColor, capgrpVolume) |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
parents:
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diff
changeset
|
81 |
end |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
parents:
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diff
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|
82 |
end; |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
parents:
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|
83 |
end; |
5638
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
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changeset
|
84 |
PlayNextVoice; |
89 | 85 |
i:= 1; |
86 |
while (GameState <> gsExit) and (i <= Lag) do |
|
87 |
begin |
|
351 | 88 |
if not CurrentTeam^.ExtDriven then |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
diff
changeset
|
89 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
90 |
if CurrentHedgehog^.BotLevel <> 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
91 |
ProcessBot; |
6155187bf599
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lovelacer
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|
92 |
ProcessGears; |
9651 | 93 |
{$IFDEF USE_TOUCH_INTERFACE}ProcessTouch;{$ENDIF} |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
94 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
diff
changeset
|
95 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
diff
changeset
|
96 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
diff
changeset
|
97 |
NetGetNextCmd; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
diff
changeset
|
98 |
if isInLag then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
diff
changeset
|
99 |
case GameType of |
4075 | 100 |
gmtNet: begin |
101 |
// just update the health bars |
|
102 |
AddVisualGear(0, 0, vgtTeamHealthSorter); |
|
103 |
break; |
|
104 |
end; |
|
7386
e82a076df09b
Fix bug with isInLag picture displayed at end of some videos.
Stepan777 <stepik-777@mail.ru>
parents:
7180
diff
changeset
|
105 |
gmtDemo, gmtRecord: begin |
4 | 106 |
GameState:= gsExit; |
107 |
exit |
|
72 | 108 |
end; |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
109 |
gmtSave: begin |
72 | 110 |
RestoreTeamsFromSave; |
519 | 111 |
SetBinds(CurrentTeam^.Binds); |
7670
9485b88f6a44
Stop messages without possible desync on load from save
unc0rr
parents:
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diff
changeset
|
112 |
StopMessages(gmLeft or gmRight or gmUp or gmDown); |
7061 | 113 |
ResetSound; // restore previous sound state |
5809 | 114 |
PlayMusic; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3663
diff
changeset
|
115 |
GameType:= gmtLocal; |
4049
fe799b5d601b
fix issue 63 and draw health bars right away for savefiles
koda
parents:
4048
diff
changeset
|
116 |
AddVisualGear(0, 0, vgtTeamHealthSorter); |
5357
ec36f3d53f3c
Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents:
5174
diff
changeset
|
117 |
AddVisualGear(0, 0, vgtSmoothWindBar); |
4048 | 118 |
{$IFDEF IPHONEOS}InitIPC;{$ENDIF} |
8204 | 119 |
with mobileRecord do |
120 |
if SaveLoadingEnded <> nil then |
|
121 |
SaveLoadingEnded(); |
|
72 | 122 |
end; |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
diff
changeset
|
123 |
end |
6155187bf599
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lovelacer
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124 |
else ProcessGears |
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lovelacer
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|
125 |
end; |
89 | 126 |
inc(i) |
162 | 127 |
end |
4 | 128 |
end; |
129 |
||
130 |
end. |