gameServer2/src/server/handlers/mod.rs
author alfadur
Thu, 21 Jun 2018 17:23:10 -0400
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child 13449 914f9b970f4d
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implementation of team related messages
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use mio;
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use std::io::Write;
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use std::io;
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use super::server::HWServer;
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use super::actions::Action;
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use super::actions::Action::*;
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use protocol::messages::HWProtocolMessage;
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use protocol::messages::HWServerMessage::*;
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mod loggingin;
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mod lobby;
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mod inroom;
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pub fn handle(server: &mut HWServer, token: usize, message: HWProtocolMessage) {
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    match message {
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        HWProtocolMessage::Ping =>
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            server.react(token, vec![Pong.send_self().action()]),
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        HWProtocolMessage::Quit(Some(msg)) =>
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            server.react(token, vec![ByeClient("User quit: ".to_string() + &msg)]),
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        HWProtocolMessage::Quit(None) =>
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            server.react(token, vec![ByeClient("User quit".to_string())]),
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        HWProtocolMessage::Malformed => warn!("Malformed/unknown message"),
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        HWProtocolMessage::Empty => warn!("Empty message"),
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        _ => {
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            match server.clients[token].room_id {
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                None =>
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                    loggingin::handle(server, token, message),
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                Some(id) if id == server.lobby_id =>
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                    lobby::handle(server, token, message),
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                _ =>
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                    inroom::handle(server, token, message)
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            }
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        },
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    }
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}