hedgewars/uAmmos.pas
author nemo
Sun, 03 Jul 2011 20:01:13 -0400
changeset 5384 83d3b50d7e24
parent 5345 3c5480e91951
child 5520 7a950ef0cee0
permissions -rw-r--r--
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
393
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     1
(*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 971
diff changeset
     2
 * Hedgewars, a free turn based strategy game
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4808
diff changeset
     3
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
393
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     4
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     8
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    12
 * GNU General Public License for more details.
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    13
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    14
 * You should have received a copy of the GNU General Public License
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    15
 * along with this program; if not, write to the Free Software
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    17
 *)
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    18
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2608
diff changeset
    19
{$INCLUDE "options.inc"}
079ef82eac75 revamped file access and debug display
koda
parents: 2608
diff changeset
    20
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    21
unit uAmmos;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    22
interface
4368
unc0rr
parents: 4359
diff changeset
    23
uses uConsts, uTypes;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    24
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
    25
procedure initModule;
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
    26
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
    27
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    28
procedure AddAmmoStore;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    29
procedure SetAmmoLoadout(s: shortstring);
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    30
procedure SetAmmoProbability(s: shortstring);
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    31
procedure SetAmmoDelay(s: shortstring);
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    32
procedure SetAmmoReinforcement(s: shortstring);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    33
procedure AssignStores;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    34
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
    35
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; cnt: LongWord);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    36
function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
    37
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
    38
procedure OnUsedAmmo(var Hedgehog: THedgehog);
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
    39
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    40
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
    41
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
    42
procedure SetWeapon(weap: TAmmoType);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
    43
procedure DisableSomeWeapons;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
    44
procedure ResetWeapons;
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3346
diff changeset
    45
function  GetAmmoByNum(num: Longword): PHHAmmo;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
    46
function  GetAmmoEntry(var Hedgehog: THedgehog): PAmmo;
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
    47
function  GetAmmoEntry(var Hedgehog: THedgehog; am: TAmmoType): PAmmo;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    48
4143
eb7981f34800 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents: 4141
diff changeset
    49
var StoreCnt: Longword;
1966
31e449e1d9dd nemo's patch + ropes ammo scheme hack
unc0rr
parents: 1964
diff changeset
    50
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    51
implementation
4403
unc0rr
parents: 4401
diff changeset
    52
uses uLocale, uMobile, uVariables, uCommands, uUtils, uCaptions, uDebug;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
    53
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    54
type TAmmoCounts = array[TAmmoType] of Longword;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    55
var StoresList: array[0..Pred(cMaxHHs)] of PHHAmmo;
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    56
    ammoLoadout, ammoProbability, ammoDelay, ammoReinforcement: shortstring;
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
    57
    InitialCounts: array[0..Pred(cMaxHHs)] of TAmmoCounts;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    58
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    59
procedure FillAmmoStore(Ammo: PHHAmmo; var cnts: TAmmoCounts);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    60
var mi: array[0..cMaxSlotIndex] of byte;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    61
    a: TAmmoType;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    62
begin
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
    63
{$HINTS OFF}
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    64
FillChar(mi, sizeof(mi), 0);
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
    65
{$HINTS ON}
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    66
FillChar(Ammo^, sizeof(Ammo^), 0);
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    67
for a:= Low(TAmmoType) to High(TAmmoType) do
2764
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    68
    begin
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    69
    if cnts[a] > 0 then
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    70
       begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    71
       TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
    72
       Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo;
4344
23ab3bdbf218 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo
parents: 4339
diff changeset
    73
       with Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]] do Count:= cnts[a];
2764
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    74
       inc(mi[Ammoz[a].Slot])
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    75
       end
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    76
    end
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    77
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    78
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    79
procedure AddAmmoStore;
3255
6d6f4241debe Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
nemo
parents: 3114
diff changeset
    80
const probability: array [0..8] of LongWord = (0,20,30,60,100,200,400,600,800);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    81
var cnt: Longword;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    82
    a: TAmmoType;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    83
    ammos: TAmmoCounts;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    84
begin
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    85
TryDo((byte(ammoLoadout[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoProbability[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoDelay[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoReinforcement[0]) = byte(ord(High(TAmmoType)))), 'Incomplete or missing ammo scheme set (incompatible frontend or demo/save?)', true);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    86
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    87
inc(StoreCnt);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    88
TryDo(StoreCnt <= cMaxHHs, 'Ammo stores overflow', true);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    89
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    90
new(StoresList[Pred(StoreCnt)]);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    91
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    92
for a:= Low(TAmmoType) to High(TAmmoType) do
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    93
    begin
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
    94
    if a <> amNothing then
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1865
diff changeset
    95
        begin
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    96
        Ammoz[a].Probability:= probability[byte(ammoProbability[ord(a)]) - byte('0')];
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    97
        Ammoz[a].SkipTurns:= (byte(ammoDelay[ord(a)]) - byte('0'));
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    98
        Ammoz[a].NumberInCase:= (byte(ammoReinforcement[ord(a)]) - byte('0'));
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    99
        cnt:= byte(ammoLoadout[ord(a)]) - byte('0');
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   100
        // avoid things we already have infinite number
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   101
        if cnt = 9 then
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   102
            begin
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   103
            cnt:= AMMO_INFINITE;
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   104
            Ammoz[a].Probability:= 0
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   105
            end;
2860
13a53315ae18 Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
parents: 2855
diff changeset
   106
        if Ammoz[a].NumberInCase = 0 then Ammoz[a].Probability:= 0;
13a53315ae18 Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
parents: 2855
diff changeset
   107
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   108
        // avoid things we already have by scheme
2461
5e58b1e3210b Tweak shoppa probabilities
nemo
parents: 2457
diff changeset
   109
        // merge this into DisableSomeWeapons ?
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   110
        if ((a = amLowGravity) and ((GameFlags and gfLowGravity) <> 0)) or
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   111
           ((a = amInvulnerable) and ((GameFlags and gfInvulnerable) <> 0)) or
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   112
           ((a = amLaserSight) and ((GameFlags and gfLaserSight) <> 0)) or
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   113
           ((a = amVampiric) and ((GameFlags and gfVampiric) <> 0)) then
2128
903fdb9f44b0 explicit nesting
nemo
parents: 2073
diff changeset
   114
            begin
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   115
            cnt:= 0;
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   116
            Ammoz[a].Probability:= 0
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   117
            end;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2453
diff changeset
   118
        ammos[a]:= cnt;
2730
f56592281526 Remove king invulnerability, disable everything but teleport instead.
nemo
parents: 2716
diff changeset
   119
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3407
diff changeset
   120
        if ((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0) and (Ammoz[a].SkipTurns = 0) and (a <> amTeleport) and (a <> amSkip) then
2732
d893901eff4a Only add turn timeout for weapons that don't already have a timeout
nemo
parents: 2731
diff changeset
   121
            Ammoz[a].SkipTurns:= 1;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   122
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   123
        if ((GameFlags and gfPlaceHog) <> 0) and
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3407
diff changeset
   124
            (a <> amTeleport) and (a <> amSkip) and
4344
23ab3bdbf218 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo
parents: 4339
diff changeset
   125
            (Ammoz[a].SkipTurns < 10000) then inc(Ammoz[a].SkipTurns,10000);
5345
3c5480e91951 Simplify code using 'with', convert some tabs to spaces
unc0rr
parents: 5316
diff changeset
   126
    if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then ammos[a]:= AMMO_INFINITE
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   127
        end 
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   128
    else ammos[a]:= AMMO_INFINITE;
4344
23ab3bdbf218 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo
parents: 4339
diff changeset
   129
    if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then 
5345
3c5480e91951 Simplify code using 'with', convert some tabs to spaces
unc0rr
parents: 5316
diff changeset
   130
        InitialCounts[Pred(StoreCnt)][a]:= cnt
4344
23ab3bdbf218 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo
parents: 4339
diff changeset
   131
    else
5345
3c5480e91951 Simplify code using 'with', convert some tabs to spaces
unc0rr
parents: 5316
diff changeset
   132
        InitialCounts[Pred(StoreCnt)][a]:= ammos[a];
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   133
    end;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   134
FillAmmoStore(StoresList[Pred(StoreCnt)], ammos)
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   135
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   136
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   137
function GetAmmoByNum(num: Longword): PHHAmmo;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   138
begin
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   139
TryDo(num < StoreCnt, 'Invalid store number', true);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   140
exit(StoresList[num])
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   141
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   142
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   143
function GetAmmoEntry(var Hedgehog: THedgehog): PAmmo;
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   144
begin
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   145
GetAmmoEntry:= GetAmmoEntry(Hedgehog, Hedgehog.CurAmmoType)
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   146
end;
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   147
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   148
function GetAmmoEntry(var Hedgehog: THedgehog; am: TAmmoType): PAmmo;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   149
var ammoidx, slot: LongWord;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   150
begin
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   151
with Hedgehog do
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   152
    begin
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   153
    slot:= Ammoz[am].Slot;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   154
    ammoidx:= 0;
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   155
    while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> am) do inc(ammoidx);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   156
    GetAmmoEntry:= @Ammo^[slot, ammoidx];
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   157
    end
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   158
end;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   159
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   160
procedure AssignStores;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   161
var t: LongInt;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   162
    i: Longword;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   163
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   164
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   165
   with TeamsArray[t]^ do
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   166
      begin
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   167
      for i:= 0 to cMaxHHIndex do
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   168
          if Hedgehogs[i].Gear <> nil then
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   169
             begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   170
             Hedgehogs[i].Ammo:= GetAmmoByNum(Hedgehogs[i].AmmoStore);
4330
1e03ca5d4311 fix placement
nemo
parents: 4234
diff changeset
   171
             if (GameFlags and gfPlaceHog) <> 0 then
1e03ca5d4311 fix placement
nemo
parents: 4234
diff changeset
   172
                Hedgehogs[i].CurAmmoType:= amTeleport
1e03ca5d4311 fix placement
nemo
parents: 4234
diff changeset
   173
             else
1e03ca5d4311 fix placement
nemo
parents: 4234
diff changeset
   174
                Hedgehogs[i].CurAmmoType:= amNothing
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   175
             end
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   176
      end
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   177
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   178
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   179
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
5273
nemo
parents: 5272
diff changeset
   180
var cnt: LongWord;
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   181
begin
5273
nemo
parents: 5272
diff changeset
   182
cnt:= GetAmmoEntry(Hedgehog, ammo)^.Count;
nemo
parents: 5272
diff changeset
   183
if cnt <> AMMO_INFINITE then
nemo
parents: 5272
diff changeset
   184
    begin
nemo
parents: 5272
diff changeset
   185
    inc(cnt, Ammoz[ammo].NumberInCase);
nemo
parents: 5272
diff changeset
   186
    AddAmmo(Hedgehog, ammo, cnt)
nemo
parents: 5272
diff changeset
   187
    end
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   188
end;
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   189
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   190
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; cnt: LongWord);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   191
var ammos: TAmmoCounts;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   192
    slot, ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   193
    hhammo: PHHAmmo;
5316
191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents: 5273
diff changeset
   194
    CurWeapon: PAmmo;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   195
begin
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   196
{$HINTS OFF}
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   197
FillChar(ammos, sizeof(ammos), 0);
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   198
{$HINTS ON}
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   199
hhammo:= Hedgehog.Ammo;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   200
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   201
for slot:= 0 to cMaxSlotIndex do
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   202
    for ami:= 0 to cMaxSlotAmmoIndex do
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   203
        if hhammo^[slot, ami].Count > 0 then
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   204
           ammos[hhammo^[slot, ami].AmmoType]:= hhammo^[slot, ami].Count;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   205
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   206
ammos[ammo]:= cnt;
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   207
if ammos[ammo] > AMMO_INFINITE then ammos[ammo]:= AMMO_INFINITE;
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   208
5316
191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents: 5273
diff changeset
   209
FillAmmoStore(hhammo, ammos);
191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents: 5273
diff changeset
   210
CurWeapon:= GetAmmoEntry(Hedgehog);
5345
3c5480e91951 Simplify code using 'with', convert some tabs to spaces
unc0rr
parents: 5316
diff changeset
   211
with Hedgehog, CurWeapon^ do
5316
191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents: 5273
diff changeset
   212
        if Count = 0 then
191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents: 5273
diff changeset
   213
            begin
191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents: 5273
diff changeset
   214
            PackAmmo(Ammo, Ammoz[AmmoType].Slot);
191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents: 5273
diff changeset
   215
            CurAmmoType:= amNothing
191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents: 5273
diff changeset
   216
            end
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   217
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   218
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   219
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   220
var ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   221
    b: boolean;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   222
begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   223
    repeat
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   224
      b:= false;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   225
      ami:= 0;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   226
      while (not b) and (ami < cMaxSlotAmmoIndex) do
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   227
          if (Ammo^[Slot, ami].Count = 0)
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   228
             and (Ammo^[Slot, ami + 1].Count > 0) then b:= true
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   229
                                                  else inc(ami);
2221
koda
parents: 2176
diff changeset
   230
      if b then // there is a free item in ammo stack
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   231
         begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   232
         Ammo^[Slot, ami]:= Ammo^[Slot, ami + 1];
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   233
         Ammo^[Slot, ami + 1].Count:= 0
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   234
         end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   235
    until not b;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   236
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   237
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
   238
procedure OnUsedAmmo(var Hedgehog: THedgehog);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   239
var CurWeapon: PAmmo;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   240
begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   241
CurWeapon:= GetAmmoEntry(Hedgehog);
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
   242
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   243
    begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   244
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   245
    MultiShootAttacks:= 0;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   246
    with CurWeapon^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   247
        if Count <> AMMO_INFINITE then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   248
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   249
            dec(Count);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   250
            if Count = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   251
                begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   252
                PackAmmo(Ammo, Ammoz[AmmoType].Slot);
3931
fd04228971b3 Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
nemo
parents: 3836
diff changeset
   253
                //SwitchNotHeldAmmo(Hedgehog);
fd04228971b3 Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
nemo
parents: 3836
diff changeset
   254
                CurAmmoType:= amNothing
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   255
                end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   256
            end
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3836
diff changeset
   257
    end;
5167
7b515d0945b1 Clean Augean stables 2 (pascal has classnames available)
koda
parents: 5136
diff changeset
   258
uMobile.AmmoUpdate;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   259
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   260
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   261
function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   262
var slot, ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   263
begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   264
Slot:= Ammoz[Ammo].Slot;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   265
ami:= 0;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   266
while (ami <= cMaxSlotAmmoIndex) do
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   267
      begin
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   268
      with Hedgehog.Ammo^[Slot, ami] do
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   269
            if (AmmoType = Ammo) then
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   270
               exit((Count > 0) and (Hedgehog.Team^.Clan^.TurnNumber > Ammoz[AmmoType].SkipTurns));
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   271
      inc(ami)
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   272
      end;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   273
HHHasAmmo:= false
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   274
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   275
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   276
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   277
begin
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   278
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   279
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   280
    CurMinAngle:= Ammoz[AmmoType].minAngle;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   281
    if Ammoz[AmmoType].maxAngle <> 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   282
        CurMaxAngle:= Ammoz[AmmoType].maxAngle
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   283
    else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   284
        CurMaxAngle:= cMaxAngle;
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   285
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   286
    with Hedgehog.Gear^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   287
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   288
        if Angle < CurMinAngle then Angle:= CurMinAngle;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   289
        if Angle > CurMaxAngle then Angle:= CurMaxAngle;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   290
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   291
    end
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   292
end;
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   293
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   294
procedure SwitchToFirstLegalAmmo(var Hedgehog: THedgehog);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   295
var slot, ammoidx: LongWord;
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   296
begin
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   297
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   298
    begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   299
    CurAmmoType:= amNothing;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   300
    slot:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   301
    ammoidx:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   302
    while (slot <= cMaxSlotIndex) and
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   303
        ((Ammo^[slot, ammoidx].Count = 0) or
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   304
        (Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   305
        do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   306
        begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   307
        while (ammoidx <= cMaxSlotAmmoIndex) and
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   308
            ((Ammo^[slot, ammoidx].Count = 0) or
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   309
            (Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   310
            do inc(ammoidx);
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   311
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   312
        if (ammoidx > cMaxSlotAmmoIndex) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   313
            begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   314
            ammoidx:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   315
            inc(slot)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   316
            end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   317
        end;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   318
    TryDo(slot <= cMaxSlotIndex, 'Ammo slot index overflow', true);
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   319
    CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   320
    end
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   321
end;
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   322
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   323
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   324
var s: shortstring;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   325
    CurWeapon: PAmmo;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   326
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   327
TargetPoint.X:= NoPointX;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   328
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   329
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   330
    begin
3030
411146650700 Remove Timer2 from Gear, add a Timer to Hedgehog
nemo
parents: 3028
diff changeset
   331
    Timer:= 10;
2409
dbf195c3e09c fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
koda
parents: 2370
diff changeset
   332
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   333
    CurWeapon:= GetAmmoEntry(Hedgehog);
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   334
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   335
    if (CurWeapon^.Count = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   336
        SwitchToFirstLegalAmmo(Hedgehog);
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2409
diff changeset
   337
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   338
    CurWeapon:= GetAmmoEntry(Hedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   339
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   340
    ApplyAngleBounds(Hedgehog, CurWeapon^.AmmoType);
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   341
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   342
    with CurWeapon^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   343
        begin
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   344
        s:= trammo[Ammoz[AmmoType].NameId];
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   345
        if (Count <> AMMO_INFINITE) and not (Hedgehog.Team^.ExtDriven or (Hedgehog.BotLevel > 0)) then
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   346
            s:= s + ' (' + IntToStr(Count) + ')';
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   347
        if (Propz and ammoprop_Timerable) <> 0 then
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   348
            s:= s + ', ' + IntToStr(Timer div 1000) + ' ' + trammo[sidSeconds];
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   349
        AddCaption(s, Team^.Clan^.Color, capgrpAmmoinfo);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   350
        if (Propz and ammoprop_NeedTarget) <> 0
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   351
            then begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   352
            Gear^.State:= Gear^.State or      gstHHChooseTarget;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   353
            isCursorVisible:= true
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   354
            end else begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   355
            Gear^.State:= Gear^.State and not gstHHChooseTarget;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   356
            isCursorVisible:= false
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   357
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   358
        end
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3836
diff changeset
   359
    end;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   360
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   361
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   362
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   363
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   364
with Hedgehog do
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   365
    if ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_DontHold) <> 0) or
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   366
        (Ammoz[CurAmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   367
        SwitchToFirstLegalAmmo(Hedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   368
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   369
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   370
procedure SetWeapon(weap: TAmmoType);
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   371
begin
1850
a0332e79fdc9 a patch :P
unc0rr
parents: 1849
diff changeset
   372
ParseCommand('/setweap ' + char(weap), true)
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   373
end;
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   374
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   375
procedure DisableSomeWeapons;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   376
var i, slot, a: Longword;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   377
    t: TAmmoType;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   378
begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   379
for i:= 0 to Pred(StoreCnt) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   380
    for slot:= 0 to cMaxSlotIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   381
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   382
        for a:= 0 to cMaxSlotAmmoIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   383
            with StoresList[i]^[slot, a] do
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3407
diff changeset
   384
                if (Propz and ammoprop_NotBorder) <> 0 then
3319
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   385
                    begin
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   386
                    Count:= 0;
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   387
                    InitialCounts[i][AmmoType]:= 0
3319
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   388
                    end;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   389
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   390
        PackAmmo(StoresList[i], slot)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   391
        end;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   392
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   393
for t:= Low(TAmmoType) to High(TAmmoType) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   394
    if (Ammoz[t].Ammo.Propz and ammoprop_NotBorder) <> 0 then Ammoz[t].Probability:= 0
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   395
end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   396
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   397
procedure SetAmmoLoadout(s: shortstring);
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   398
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   399
    ammoLoadout:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   400
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   401
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   402
procedure SetAmmoProbability(s: shortstring);
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   403
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   404
    ammoProbability:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   405
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   406
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   407
procedure SetAmmoDelay(s: shortstring);
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   408
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   409
    ammoDelay:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   410
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   411
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   412
procedure SetAmmoReinforcement(s: shortstring);
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   413
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   414
    ammoReinforcement:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   415
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   416
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   417
// Restore indefinitely disabled weapons and initial weapon counts.  Only used for hog placement right now
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   418
procedure ResetWeapons;
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   419
var i, t: Longword;
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   420
    a: TAmmoType;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   421
begin
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   422
for t:= 0 to Pred(TeamsCount) do
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   423
   with TeamsArray[t]^ do
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   424
      for i:= 0 to cMaxHHIndex do
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   425
          if Hedgehogs[i].Gear <> nil then
4339
58d4733c9cad resets CurAmmoType in ResetWeapons
Henek
parents: 4330
diff changeset
   426
             begin
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   427
             FillAmmoStore(Hedgehogs[i].Ammo, InitialCounts[Hedgehogs[i].AmmoStore]);
4339
58d4733c9cad resets CurAmmoType in ResetWeapons
Henek
parents: 4330
diff changeset
   428
             Hedgehogs[i].CurAmmoType:= amNothing
58d4733c9cad resets CurAmmoType in ResetWeapons
Henek
parents: 4330
diff changeset
   429
             end;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   430
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   431
for a:= Low(TAmmoType) to High(TAmmoType) do
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   432
    if Ammoz[a].SkipTurns >= 10000 then dec(Ammoz[a].SkipTurns,10000)
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   433
end;
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   434
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   435
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   436
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   437
procedure chAddAmmoStore(var descr: shortstring);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   438
begin
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   439
descr:= ''; // avoid compiler hint
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   440
AddAmmoStore
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   441
end;
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   442
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
   443
procedure initModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   444
begin
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   445
    RegisterVariable('ammloadt', vtCommand, @SetAmmoLoadout, false);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   446
    RegisterVariable('ammdelay', vtCommand, @SetAmmoDelay, false);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   447
    RegisterVariable('ammprob',  vtCommand, @SetAmmoProbability, false);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   448
    RegisterVariable('ammreinf', vtCommand, @SetAmmoReinforcement, false);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   449
    RegisterVariable('ammstore', vtCommand, @chAddAmmoStore , false);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   450
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   451
    StoreCnt:= 0;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   452
    ammoLoadout:= '';
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   453
    ammoProbability:= '';
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   454
    ammoDelay:= '';
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   455
    ammoReinforcement:= '';
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   456
    FillChar(InitialCounts, sizeof(InitialCounts), 0)
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   457
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   458
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
   459
procedure freeModule;
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   460
var i: LongWord;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   461
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   462
    if StoreCnt > 0 then
3052
unc0rr
parents: 3038
diff changeset
   463
        for i:= 0 to Pred(StoreCnt) do Dispose(StoresList[i])
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   464
end;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   465
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   466
end.