misc/winutils/include/SDL_name.h
author dag10
Mon, 14 Jan 2013 11:19:59 +0100
changeset 8377 869f80966a77
parent 6560 ca07e6be08d0
child 10017 de822cd3df3a
permissions -rw-r--r--
GCI2012: Improve Game Configuration Widget - Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn). - Created theme selector dialog. - Created seed view/edit dialog. - Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png. - Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer. - Added "load drawing" button to mapcontainer widget. - Map preview is no longer the randomize button; The randomize functionality is now in a button of its own. - Map preview no longer grays out (isn't disabled) when in slave mode. - Seed is now viewable and copyable when in slave mode -- but not editable. - You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be. - Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
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#ifndef _SDLname_h_
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#define _SDLname_h_
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#if defined(__STDC__) || defined(__cplusplus)
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#define NeedFunctionPrototypes 1
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#endif
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#define SDL_NAME(X)	SDL_##X
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#endif /* _SDLname_h_ */