hedgewars/uStore.pas
author antonc27 <antonc27@mail.ru>
Mon, 10 Aug 2015 22:44:51 +0200
branchios-revival
changeset 11102 87ca80dbb141
parent 11100 c348a8afff6e
child 11106 2953f858a196
permissions -rw-r--r--
- Restore game functionality disabled, because it blocks main screen Note: Uncomment this after
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IF GLunit = GL}{$DEFINE GLunit:=GL,GLext}{$ENDIF}
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unit uStore;
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interface
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uses SysUtils, uConsts, SDLh, GLunit, uTypes, uLandTexture, uCaptions, uChat;
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procedure initModule;
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procedure freeModule;
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procedure StoreLoad(reload: boolean);
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procedure StoreRelease(reload: boolean);
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procedure RenderHealth(var Hedgehog: THedgehog);
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function makeHealthBarTexture(w, h, Color: Longword): PTexture;
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procedure AddProgress;
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procedure FinishProgress;
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function  LoadImage(const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// loads an image from the games data files
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function  LoadDataImage(const path: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// like LoadDataImage but uses altPath as fallback-path if file not found/loadable in path
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function  LoadDataImageAltPath(const path, altPath: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// like LoadDataImage but uses altFile as fallback-filename if file cannot be loaded
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function  LoadDataImageAltFile(const path: TPathType; const filename, altFile: shortstring; imageFlags: LongInt): PSDL_Surface;
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procedure LoadHedgehogHat(var HH: THedgehog; newHat: shortstring);
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procedure LoadHedgehogHat2(var HH: THedgehog; newHat: shortstring; allowSurfReuse: boolean);
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procedure InitZoom(zoom: real);
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procedure SetupOpenGL;
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function  RenderHelpWindow(caption, subcaption, description, extra: ansistring; extracolor: LongInt; iconsurf: PSDL_Surface; iconrect: PSDL_Rect): PTexture;
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procedure RenderWeaponTooltip(atype: TAmmoType);
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procedure ShowWeaponTooltip(x, y: LongInt);
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procedure MakeCrossHairs;
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{$IFDEF USE_VIDEO_RECORDING}
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procedure InitOffscreenOpenGL;
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{$ENDIF}
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{$IFDEF SDL2}
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procedure WarpMouse(x, y: Word); inline;
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{$ENDIF}
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procedure SwapBuffers; {$IFDEF USE_VIDEO_RECORDING}cdecl{$ELSE}inline{$ENDIF};
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procedure SetSkyColor(r, g, b: real);
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implementation
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uses uMisc, uConsole, uVariables, uUtils, uTextures, uRender, uRenderUtils,
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     uCommands, uPhysFSLayer, uDebug
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    {$IFDEF USE_CONTEXT_RESTORE}, uWorld{$ENDIF}
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    {$IF NOT DEFINED(SDL2) AND DEFINED(USE_VIDEO_RECORDING)}, glut {$ENDIF};
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var
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{$IFDEF SDL2}
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    SDLwindow: PSDL_Window;
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    SDLGLcontext: PSDL_GLContext;
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{$ELSE}
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    SDLPrimSurface: PSDL_Surface;
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{$ENDIF}
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    squaresize : LongInt;
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    numsquares : LongInt;
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    ProgrTex: PTexture;
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    prevHat: shortstring;
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    tmpHatSurf: PSDL_Surface;
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const
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    cHHFileName = 'Hedgehog';
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    cCHFileName = 'Crosshair';
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procedure freeTmpHatSurf();
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begin
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    if tmpHatSurf = nil then exit;
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    SDL_FreeSurface(tmpHatSurf);
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    tmpHatSurf:= nil;
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    prevHat:= 'NoHat';
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end;
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procedure InitZoom(zoom: real);
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begin
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    SetScale(zoom);
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    // make sure view limits are updated
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    // because SetScale() doesn't do it, if zoom=cScaleFactor
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    updateViewLimits();
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end;
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function WriteInRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: PChar): TSDL_Rect;
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var w, h: LongInt;
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    tmpsurf: PSDL_Surface;
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    clr: TSDL_Color;
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    finalRect: TSDL_Rect;
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begin
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w:= 0; h:= 0; // avoid compiler hints
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TTF_SizeUTF8(Fontz[Font].Handle, s, @w, @h);
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finalRect.x:= X + cFontBorder + 2;
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finalRect.y:= Y + cFontBorder;
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finalRect.w:= w + cFontBorder * 2 + 4;
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finalRect.h:= h + cFontBorder * 2;
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clr.r:= Color shr 16;
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clr.g:= (Color shr 8) and $FF;
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clr.b:= Color and $FF;
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tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, s, clr);
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SDLTry(tmpsurf <> nil, true);
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tmpsurf:= doSurfaceConversion(tmpsurf);
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SDLTry(tmpsurf <> nil, true);
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SDL_UpperBlit(tmpsurf, nil, Surface, @finalRect);
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SDL_FreeSurface(tmpsurf);
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finalRect.x:= X;
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finalRect.y:= Y;
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finalRect.w:= w + cFontBorder * 2 + 4;
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finalRect.h:= h + cFontBorder * 2;
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WriteInRect:= finalRect
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end;
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procedure MakeCrossHairs;
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var tmpsurf: PSDL_Surface;
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begin
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    tmpsurf:= LoadDataImage(ptGraphics, cCHFileName, ifAlpha or ifCritical);
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    CrosshairTexture:= Surface2Tex(tmpsurf, false);
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    SDL_FreeSurface(tmpsurf)
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end;
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function makeHealthBarTexture(w, h, Color: Longword): PTexture;
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var
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    rr: TSDL_Rect;
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    texsurf: PSDL_Surface;
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begin
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    rr.x:= 0;
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    rr.y:= 0;
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    rr.w:= w;
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    rr.h:= h;
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    texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
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    TryDo(texsurf <> nil, errmsgCreateSurface, true);
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    TryDo(SDL_SetColorKey(texsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
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    DrawRoundRect(@rr, cWhiteColor, cNearBlackColor, texsurf, true);
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    rr.x:= 2;
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    rr.y:= 2;
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    rr.w:= w - 4;
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    rr.h:= h - 4;
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    DrawRoundRect(@rr, Color, Color, texsurf, false);
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    makeHealthBarTexture:= Surface2Tex(texsurf, false);
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    SDL_FreeSurface(texsurf);
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end;
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procedure WriteNames(Font: THWFont);
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var t: LongInt;
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    i, maxLevel: LongInt;
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    r: TSDL_Rect;
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    drY: LongInt;
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    texsurf, flagsurf, iconsurf: PSDL_Surface;
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    foundBot: boolean;
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    year, month, md : word;
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begin
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if cOnlyStats then exit;
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r.x:= 0;
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r.y:= 0;
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drY:= - 4;
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{$IFNDEF PAS2C}
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DecodeDate(Date, year, month, md);
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{$ELSE}
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year:= 0;
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month:= 0;
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md:= 0;
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{$ENDIF}
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for t:= 0 to Pred(TeamsCount) do
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    with TeamsArray[t]^ do
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        begin
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        NameTagTex:= RenderStringTexLim(ansistring(TeamName), Clan^.Color, Font, cTeamHealthWidth);
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        if length(Owner) > 0 then
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            OwnerTex:= RenderStringTexLim(ansistring(Owner), Clan^.Color, Font, cTeamHealthWidth);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
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   194
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        r.x:= 0;
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        r.y:= 0;
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   197
        r.w:= 32;
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        r.h:= 32;
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        texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 32, RMask, GMask, BMask, AMask);
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        TryDo(texsurf <> nil, errmsgCreateSurface, true);
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        TryDo(SDL_SetColorKey(texsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
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        r.w:= 26;
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        r.h:= 19;
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        DrawRoundRect(@r, cWhiteColor, cNearBlackColor, texsurf, true);
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        // overwrite flag for cpu teams and keep players from using it
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        foundBot:= false;
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        maxLevel:= -1;
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        for i:= 0 to cMaxHHIndex do
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   212
            with Hedgehogs[i] do
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   213
                if (Gear <> nil) and (BotLevel > 0) then
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                    begin
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   215
                    foundBot:= true;
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                    // initially was going to do the highest botlevel of the team, but for now, just apply if entire team has same bot level
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   217
                    if maxLevel = -1 then maxLevel:= BotLevel
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a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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   218
                    else if (maxLevel > 0) and (maxLevel <> BotLevel) then maxLevel:= 0;
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                    //if (maxLevel > 0) and (BotLevel < maxLevel) then maxLevel:= BotLevel
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                    end
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                else if Gear <> nil then  maxLevel:= 0;
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   222
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        if foundBot then
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   224
            begin
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            // disabled the plain flag - I think it looks ok even w/ full bars obscuring CPU
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   226
            //if (maxLevel > 0) and (maxLevel < 3) then Flag:= 'cpu_plain' else
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            Flag:= 'cpu'
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   228
            end
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   229
        else if (Flag = 'cpu') or (Flag = 'cpu_plain') then
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   230
                Flag:= 'hedgewars';
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   231
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        flagsurf:= LoadDataImageAltFile(ptFlags, Flag, 'hedgewars', ifNone);
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   233
        TryDo(flagsurf <> nil, 'Failed to load flag "' + Flag + '" as well as the default flag', true);
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   234
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   235
        case maxLevel of
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   236
            1: copyToXY(SpritesData[sprBotlevels].Surface, flagsurf, 0, 0);
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   237
            2: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 5, 2, 17, 13, 5, 2);
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   238
            3: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 9, 5, 13, 10, 9, 5);
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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   239
            4: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 13, 9, 9, 6, 13, 9);
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   240
            5: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 17, 11, 5, 4, 17, 11)
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   241
            end;
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   242
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   243
        copyToXY(flagsurf, texsurf, 2, 2);
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   244
        SDL_FreeSurface(flagsurf);
3513
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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   245
        flagsurf:= nil;
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   246
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   247
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   248
        // restore black border pixels inside the flag
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   249
        PLongwordArray(texsurf^.pixels)^[32 * 2 +  2]:= cNearBlackColor;
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   250
        PLongwordArray(texsurf^.pixels)^[32 * 2 + 23]:= cNearBlackColor;
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   251
        PLongwordArray(texsurf^.pixels)^[32 * 16 +  2]:= cNearBlackColor;
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   252
        PLongwordArray(texsurf^.pixels)^[32 * 16 + 23]:= cNearBlackColor;
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   253
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   254
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   255
        FlagTex:= Surface2Tex(texsurf, false);
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177b2b273d4a fix a small leak
koda
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   256
        SDL_FreeSurface(texsurf);
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f508adb769b8 procedure for loading hats
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   257
        texsurf:= nil;
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   258
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   259
        AIKillsTex := RenderStringTex(ansistring(inttostr(stats.AIKills)), Clan^.Color, fnt16);
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parents: 3765
diff changeset
   260
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   261
        dec(drY, r.h + 2);
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   262
        DrawHealthY:= drY;
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   263
        for i:= 0 to cMaxHHIndex do
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   264
            with Hedgehogs[i] do
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   265
                if Gear <> nil then
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   266
                    begin
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   267
                    NameTagTex:= RenderStringTexLim(ansistring(Name), Clan^.Color, fnt16, cTeamHealthWidth);
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   268
                    if Hat = 'NoHat' then
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   269
                        begin
9807
a44963cc6648 christmas eve too (matches frontend)
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   270
                        if (month = 4) and (md = 20) then
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   271
                            Hat := 'eastertop'   // Easter
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6dbddbb7b229 I'd meant for this to match the frontend
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   272
                        else if (month = 12) and ((md = 24) or (md = 25) or (md = 26)) then
6dbddbb7b229 I'd meant for this to match the frontend
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   273
                            Hat := 'Santa'       // Christmas Eve/Christmas/Boxing Day
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   274
                        else if (month = 10) and (md = 31) then
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   275
                            Hat := 'fr_pumpkin'; // Halloween/Hedgewars' birthday
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   276
                        end;
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   277
                    if (month = 4) and (md = 1) then
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   278
                        begin
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   279
                        AprilOne:= true;
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   280
                        Hat := 'fr_tomato'; // avoid promoting violence to hedgehogs. see http://hedgewars.org/node/5818
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   281
                        end;
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   282
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   283
                    if Hat <> 'NoHat' then
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   284
                        begin
2874
3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
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   285
                        if (Length(Hat) > 39) and (Copy(Hat,1,8) = 'Reserved') and (Copy(Hat,9,32) = PlayerHash) then
10262
435c82ab9058 small hat loading tweak
sheepluva
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diff changeset
   286
                            LoadHedgehogHat2(Hedgehogs[i], 'Reserved/' + Copy(Hat,9,Length(Hat)-8), true)
2874
3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
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   287
                        else
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   288
                            LoadHedgehogHat2(Hedgehogs[i], Hat, true);
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   289
                        end
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   290
                    end;
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   291
        end;
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diff changeset
   292
435c82ab9058 small hat loading tweak
sheepluva
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   293
    freeTmpHatSurf();
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diff changeset
   294
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sheepluva
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diff changeset
   295
    MissionIcons:= LoadDataImage(ptGraphics, 'missions', ifCritical);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   296
    iconsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, 28, 28, 32, RMask, GMask, BMask, AMask);
3862
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   297
    if iconsurf <> nil then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   298
        begin
3862
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   299
        r.x:= 0;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   300
        r.y:= 0;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   301
        r.w:= 28;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   302
        r.h:= 28;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   303
        DrawRoundRect(@r, cWhiteColor, cNearBlackColor, iconsurf, true);
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   304
        ropeIconTex:= Surface2Tex(iconsurf, false);
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   305
        SDL_FreeSurface(iconsurf);
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   306
        iconsurf:= nil;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   307
        end;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   308
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   309
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   310
for t:= 0 to Pred(ClansCount) do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   311
    with ClansArray[t]^ do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   312
        HealthTex:= makeHealthBarTexture(cTeamHealthWidth + 5, Teams[0]^.NameTagTex^.h, Color);
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   313
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   314
GenericHealthTexture:= makeHealthBarTexture(cTeamHealthWidth + 5, TeamsArray[0]^.NameTagTex^.h, cWhiteColor)
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   315
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   316
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   317
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   318
procedure InitHealth;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   319
var i, t: LongInt;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   320
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   321
for t:= 0 to Pred(TeamsCount) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   322
    if TeamsArray[t] <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   323
        with TeamsArray[t]^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   324
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   325
            for i:= 0 to cMaxHHIndex do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   326
                if Hedgehogs[i].Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   327
                    RenderHealth(Hedgehogs[i]);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   328
            end
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   329
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   330
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   331
procedure LoadGraves;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   332
var t: LongInt;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   333
    texsurf: PSDL_Surface;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   334
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   335
for t:= 0 to Pred(TeamsCount) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   336
    if TeamsArray[t] <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   337
        with TeamsArray[t]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   338
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   339
            if GraveName = '' then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   340
                GraveName:= 'Statue';
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   341
            texsurf:= LoadDataImageAltFile(ptGraves, GraveName, 'Statue', ifCritical or ifTransparent);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   342
            GraveTex:= Surface2Tex(texsurf, false);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   343
            SDL_FreeSurface(texsurf)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   344
            end
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   345
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   346
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   347
procedure StoreLoad(reload: boolean);
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   348
var s: shortstring;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   349
    ii: TSprite;
844
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   350
    fi: THWFont;
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   351
    ai: TAmmoType;
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   352
    tmpsurf: PSDL_Surface;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   353
    i, imflags: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   354
begin
5712
08944be1d679 Fix check for darwin or win32. Add debug message.
unc0rr
parents: 5704
diff changeset
   355
AddFileLog('StoreLoad()');
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   356
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   357
if (not reload) and (not cOnlyStats) then
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   358
    for fi:= Low(THWFont) to High(THWFont) do
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   359
        with Fontz[fi] do
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   360
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8022
diff changeset
   361
            s:= cPathz[ptFonts] + '/' + Name;
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   362
            WriteToConsole(msgLoading + s + ' (' + inttostr(Height) + 'pt)... ');
8028
dc30104660d3 Engine loads fine with basic config
unc0rr
parents: 8025
diff changeset
   363
            Handle:= TTF_OpenFontRW(rwopsOpenRead(s), true, Height);
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   364
            SDLTry(Handle <> nil, true);
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   365
            TTF_SetFontStyle(Handle, style);
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   366
            WriteLnToConsole(msgOK)
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   367
            end;
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 49
diff changeset
   368
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10443
diff changeset
   369
if not cOnlyStats then
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   370
    begin
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   371
    MakeCrossHairs;
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   372
    LoadGraves;
11100
c348a8afff6e - Resolves problem with wrong path to chef hat on iOS
antonc27 <antonc27@mail.ru>
parents: 11086
diff changeset
   373
{$IFDEF IPHONEOS}
c348a8afff6e - Resolves problem with wrong path to chef hat on iOS
antonc27 <antonc27@mail.ru>
parents: 11086
diff changeset
   374
    tmpHatSurf:= LoadDataImage(ptHats, 'chef', ifNone);
c348a8afff6e - Resolves problem with wrong path to chef hat on iOS
antonc27 <antonc27@mail.ru>
parents: 11086
diff changeset
   375
{$ELSE}
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10309
diff changeset
   376
    tmpHatSurf:= LoadDataImage(ptHats, 'Reserved/chef', ifNone);
11100
c348a8afff6e - Resolves problem with wrong path to chef hat on iOS
antonc27 <antonc27@mail.ru>
parents: 11086
diff changeset
   377
{$ENDIF}
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10309
diff changeset
   378
    ChefHatTexture:= Surface2Tex(tmpHatSurf, true);
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10309
diff changeset
   379
    freeTmpHatSurf();
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   380
    end;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10443
diff changeset
   381
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   382
if not reload then
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   383
    AddProgress;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   384
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   385
for ii:= Low(TSprite) to High(TSprite) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   386
    with SpritesData[ii] do
5215
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   387
        // FIXME - add a sprite attribute to match on rq flags?
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   388
        if (((cReducedQuality and (rqNoBackground or rqLowRes)) = 0) or   // why rqLowRes?
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   389
                (not (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR])))
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10443
diff changeset
   390
           and (((cReducedQuality and rqPlainSplash) = 0) or ((not (ii in [sprSplash, sprDroplet, sprSDSplash, sprSDDroplet]))))
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   391
           and (((cReducedQuality and rqKillFlakes) = 0) or cSnow or ((not (ii in [sprFlake, sprSDFlake]))))
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   392
           and ((cCloudsNumber > 0) or (ii <> sprCloud))
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10443
diff changeset
   393
           and ((vobCount > 0) or (ii <> sprFlake))
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   394
           and (savesurf or (not cOnlyStats)) // in stats-only only load those which are needed later
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   395
            then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   396
            begin
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   397
            if reload then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   398
                tmpsurf:= Surface
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   399
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   400
                begin
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   401
                imflags := (ifAlpha or ifTransparent);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   402
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   403
                // these sprites are optional
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   404
                if not (ii in [sprHorizont, sprHorizontL, sprHorizontR, sprSky, sprSkyL, sprSkyR, sprChunk]) then // FIXME: hack
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   405
                    imflags := (imflags or ifCritical);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   406
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   407
                // load the image
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   408
                tmpsurf := LoadDataImageAltPath(Path, AltPath, FileName, imflags)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   409
                end;
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2397
diff changeset
   410
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   411
            if tmpsurf <> nil then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   412
                begin
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   413
                if getImageDimensions then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   414
                    begin
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   415
                    imageWidth:= tmpsurf^.w;
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   416
                    imageHeight:= tmpsurf^.h
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   417
                    end;
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   418
                if getDimensions then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   419
                    begin
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   420
                    Width:= tmpsurf^.w;
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   421
                    Height:= tmpsurf^.h
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   422
                    end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   423
                if (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR]) then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   424
                    begin
3537
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3525
diff changeset
   425
                    Texture:= Surface2Tex(tmpsurf, true);
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3525
diff changeset
   426
                    Texture^.Scale:= 2
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   427
                    end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   428
                else
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   429
                    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   430
                    Texture:= Surface2Tex(tmpsurf, false);
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
koda
parents: 4782
diff changeset
   431
                    // HACK: We should include some sprite attribute to define the texture wrap directions
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
koda
parents: 4782
diff changeset
   432
                    if ((ii = sprWater) or (ii = sprSDWater)) and ((cReducedQuality and (rq2DWater or rqClampLess)) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   433
                        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   434
                    end;
3491
4619b1ae99b5 Engine:
smxx
parents: 3490
diff changeset
   435
                glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, priority);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   436
// This should maybe be flagged. It wastes quite a bit of memory.
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   437
                if not reload then
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   438
                    begin
6674
4d3209a189ca gather context restoration under a single keyword
koda
parents: 6639
diff changeset
   439
{$IFDEF USE_CONTEXT_RESTORE}
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   440
                    Surface:= tmpsurf
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   441
{$ELSE}
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   442
                    if saveSurf then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   443
                        Surface:= tmpsurf
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   444
                    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   445
                        SDL_FreeSurface(tmpsurf)
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   446
{$ENDIF}
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   447
                    end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   448
                end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   449
            else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   450
                Surface:= nil
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   451
        end;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   452
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   453
if not cOnlyStats then
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   454
    begin
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   455
    WriteNames(fnt16);
7495
2592240b7b62 Add bot level to CPU flag
nemo
parents: 7170
diff changeset
   456
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   457
    if not reload then
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   458
        AddProgress;
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   459
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   460
    tmpsurf:= LoadDataImage(ptGraphics, cHHFileName, ifAlpha or ifCritical or ifTransparent);
567
b6de36975a3c Small fixes
unc0rr
parents: 549
diff changeset
   461
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   462
    HHTexture:= Surface2Tex(tmpsurf, false);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   463
    SDL_FreeSurface(tmpsurf);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   464
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   465
    InitHealth;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   466
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   467
    PauseTexture:= RenderStringTex(trmsg[sidPaused], cYellowColor, fntBig);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   468
    AFKTexture:= RenderStringTex(trmsg[sidAFK], cYellowColor, fntBig);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   469
    ConfirmTexture:= RenderStringTex(trmsg[sidConfirm], cYellowColor, fntBig);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   470
    SyncTexture:= RenderStringTex(trmsg[sidSync], cYellowColor, fntBig);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   471
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   472
    if not reload then
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   473
        AddProgress;
2601
21ed7cec1fa2 fix iphone build
koda
parents: 2600
diff changeset
   474
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   475
    // name of weapons in ammo menu
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   476
    for ai:= Low(TAmmoType) to High(TAmmoType) do
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   477
        with Ammoz[ai] do
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   478
            begin
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   479
            TryDo(length(trAmmo[NameId]) > 0,'No default text/translation found for ammo type #' + intToStr(ord(ai)) + '!',true);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   480
            tmpsurf:= TTF_RenderUTF8_Blended(Fontz[CheckCJKFont(trAmmo[NameId],fnt16)].Handle, PChar(trAmmo[NameId]), cWhiteColorChannels);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   481
            TryDo(tmpsurf <> nil,'Name-texture creation for ammo type #' + intToStr(ord(ai)) + ' failed!',true);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   482
            tmpsurf:= doSurfaceConversion(tmpsurf);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   483
            FreeAndNilTexture(NameTex);
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   484
            NameTex:= Surface2Tex(tmpsurf, false);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   485
            SDL_FreeSurface(tmpsurf)
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   486
            end;
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   487
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   488
    // number of weapons in ammo menu
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   489
    for i:= Low(CountTexz) to High(CountTexz) do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   490
        begin
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   491
        tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(IntToStr(i) + 'x'), cWhiteColorChannels);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   492
        tmpsurf:= doSurfaceConversion(tmpsurf);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   493
        FreeAndNilTexture(CountTexz[i]);
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   494
        CountTexz[i]:= Surface2Tex(tmpsurf, false);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   495
        SDL_FreeSurface(tmpsurf)
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   496
        end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2332
diff changeset
   497
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   498
    if not reload then
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   499
        AddProgress;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   500
    end;
844
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   501
2669
4eec706e86b0 introduction of IMG_Init
koda
parents: 2666
diff changeset
   502
IMG_Quit();
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   503
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   504
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   505
procedure StoreRelease(reload: boolean);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   506
var ii: TSprite;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   507
    ai: TAmmoType;
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   508
    i, t: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   509
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   510
for ii:= Low(TSprite) to High(TSprite) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   511
    begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   512
    FreeAndNilTexture(SpritesData[ii].Texture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   513
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   514
    if (SpritesData[ii].Surface <> nil) and (not reload) then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   515
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   516
        SDL_FreeSurface(SpritesData[ii].Surface);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   517
        SpritesData[ii].Surface:= nil
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   518
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   519
    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   520
SDL_FreeSurface(MissionIcons);
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   521
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   522
// free the textures declared in uVariables
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10309
diff changeset
   523
FreeAndNilTexture(ChefHatTexture);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   524
FreeAndNilTexture(CrosshairTexture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   525
FreeAndNilTexture(WeaponTooltipTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   526
FreeAndNilTexture(PauseTexture);
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9656
diff changeset
   527
FreeAndNilTexture(AFKTexture);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   528
FreeAndNilTexture(SyncTexture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   529
FreeAndNilTexture(ConfirmTexture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   530
FreeAndNilTexture(ropeIconTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   531
FreeAndNilTexture(HHTexture);
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   532
FreeAndNilTexture(GenericHealthTexture);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   533
// free all ammo name textures
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   534
for ai:= Low(TAmmoType) to High(TAmmoType) do
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   535
    FreeAndNilTexture(Ammoz[ai].NameTex);
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   536
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   537
// free all count textures
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   538
for i:= Low(CountTexz) to High(CountTexz) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   539
    begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   540
    FreeAndNilTexture(CountTexz[i]);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   541
    CountTexz[i]:= nil
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   542
    end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   543
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   544
    for t:= 0 to Pred(ClansCount) do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   545
        begin
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   546
        if ClansArray[t] <> nil then
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   547
            FreeAndNilTexture(ClansArray[t]^.HealthTex);
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   548
        end;
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   549
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   550
    // free all team and hedgehog textures
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   551
    for t:= 0 to Pred(TeamsCount) do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   552
        begin
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   553
        if TeamsArray[t] <> nil then
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   554
            begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   555
            FreeAndNilTexture(TeamsArray[t]^.NameTagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   556
            FreeAndNilTexture(TeamsArray[t]^.GraveTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   557
            FreeAndNilTexture(TeamsArray[t]^.AIKillsTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   558
            FreeAndNilTexture(TeamsArray[t]^.FlagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   559
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   560
            for i:= 0 to cMaxHHIndex do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   561
                begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   562
                FreeAndNilTexture(TeamsArray[t]^.Hedgehogs[i].NameTagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   563
                FreeAndNilTexture(TeamsArray[t]^.Hedgehogs[i].HealthTagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   564
                FreeAndNilTexture(TeamsArray[t]^.Hedgehogs[i].HatTex);
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   565
                end;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   566
            end;
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   567
        end;
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10735
diff changeset
   568
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10735
diff changeset
   569
RendererCleanup();
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   570
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   571
2677
83ad68ceef72 Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
nemo
parents: 2674
diff changeset
   572
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   573
procedure RenderHealth(var Hedgehog: THedgehog);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   574
var s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   575
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   576
str(Hedgehog.Gear^.Health, s);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   577
FreeAndNilTexture(Hedgehog.HealthTagTex);
10127
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10123
diff changeset
   578
Hedgehog.HealthTagTex:= RenderStringTex(ansistring(s), Hedgehog.Team^.Clan^.Color, fnt16)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   579
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   580
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   581
function LoadImage(const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
30
794e98e11b66 - Fixed slow sprite blt
unc0rr
parents: 4
diff changeset
   582
var tmpsurf: PSDL_Surface;
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   583
    s: shortstring;
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   584
    rwops: PSDL_RWops;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   585
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   586
    LoadImage:= nil;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   587
    WriteToConsole(msgLoading + filename + '.png [flags: ' + inttostr(imageFlags) + '] ');
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2397
diff changeset
   588
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   589
    s:= filename + '.png';
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   590
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   591
    rwops:= nil;
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   592
    tmpsurf:= nil;
2254
bb68e5a5be56 -fix bamboo theme (unsupported color profile)
koda
parents: 2252
diff changeset
   593
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   594
    if pfsExists(s) then
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   595
        begin
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   596
        // get data source
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   597
        rwops:= rwopsOpenRead(s);
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   598
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   599
        // load image with SDL (with freesrc param set to true)
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   600
        if rwops <> nil then
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   601
            tmpsurf:= IMG_Load_RW(rwops, true);
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   602
        end;
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   603
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   604
    // loading failed
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   605
    if tmpsurf = nil then
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   606
        begin
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   607
        // output sdl error if loading failed when data source was available
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   608
        if rwops <> nil then
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   609
            begin
10735
42af3bfc832c Fix crash in case of critical image missing
unc0rr
parents: 10644
diff changeset
   610
            // anounce that loading failed
42af3bfc832c Fix crash in case of critical image missing
unc0rr
parents: 10644
diff changeset
   611
            OutError(msgFailed, false);
42af3bfc832c Fix crash in case of critical image missing
unc0rr
parents: 10644
diff changeset
   612
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   613
            SDLTry(false, (imageFlags and ifCritical) <> 0);
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   614
            // rwops was already freed by IMG_Load_RW
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   615
            rwops:= nil;
10735
42af3bfc832c Fix crash in case of critical image missing
unc0rr
parents: 10644
diff changeset
   616
            end else
42af3bfc832c Fix crash in case of critical image missing
unc0rr
parents: 10644
diff changeset
   617
            OutError(msgFailed, (imageFlags and ifCritical) <> 0);
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   618
        exit;
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   619
        end;
2153
e41fdfaa8edd Patch by Smaxx:
unc0rr
parents: 2152
diff changeset
   620
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   621
    if ((imageFlags and ifIgnoreCaps) = 0) and ((tmpsurf^.w > MaxTextureSize) or (tmpsurf^.h > MaxTextureSize)) then
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   622
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   623
        SDL_FreeSurface(tmpsurf);
8039
a3b86c1f63b4 another tweak tomake --stats-only work on headless servers
Xeli
parents: 8027
diff changeset
   624
        OutError(msgFailedSize, ((not cOnlyStats) and ((imageFlags and ifCritical) <> 0)));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   625
        // dummy surface to replace non-critical textures that failed to load due to their size
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   626
        LoadImage:= SDL_CreateRGBSurface(SDL_SWSURFACE, 2, 2, 32, RMask, GMask, BMask, AMask);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   627
        exit;
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   628
        end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   629
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   630
    tmpsurf:= doSurfaceConversion(tmpsurf);
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   631
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   632
    if (imageFlags and ifTransparent) <> 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   633
        TryDo(SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   634
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   635
    WriteLnToConsole(msgOK + ' (' + inttostr(tmpsurf^.w) + 'x' + inttostr(tmpsurf^.h) + ')');
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   636
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   637
    LoadImage:= tmpsurf //Result
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   638
end;
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   639
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   641
function LoadDataImage(const path: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   642
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   643
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   644
    // check for file in user dir (never critical)
8022
10b3b93c1f56 - Add physfsrwops library
unc0rr
parents: 7866
diff changeset
   645
    tmpsurf:= LoadImage(cPathz[path] + '/' + filename, imageFlags);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   646
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8359
diff changeset
   647
    LoadDataImage:= tmpsurf;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   648
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   649
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   650
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   651
function LoadDataImageAltPath(const path, altPath: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   652
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   653
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   654
    // if there is no alternative path, just forward and return result
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   655
    if (altPath = ptNone) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   656
        exit(LoadDataImage(path, filename, imageFlags));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   657
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   658
    // since we have a fallback path this search isn't critical yet
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   659
    tmpsurf:= LoadDataImage(path, filename, imageFlags and (not ifCritical));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   660
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   661
    // if image still not found try alternative path
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   662
    if (tmpsurf = nil) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   663
        tmpsurf:= LoadDataImage(altPath, filename, imageFlags);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   664
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   665
    LoadDataImageAltPath:= tmpsurf;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   666
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   667
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   668
function LoadDataImageAltFile(const path: TPathType; const filename, altFile: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   669
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   670
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   671
    // if there is no alternative filename, just forward and return result
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   672
    if (altFile = '') then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   673
        exit(LoadDataImage(path, filename, imageFlags));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   674
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   675
    // since we have a fallback filename this search isn't critical yet
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   676
    tmpsurf:= LoadDataImage(path, filename, imageFlags and (not ifCritical));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   677
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   678
    // if image still not found try alternative filename
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   679
    if (tmpsurf = nil) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   680
        tmpsurf:= LoadDataImage(path, altFile, imageFlags);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   681
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   682
    LoadDataImageAltFile:= tmpsurf;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   683
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   684
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   685
procedure LoadHedgehogHat(var HH: THedgehog; newHat: shortstring);
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   686
begin
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   687
    LoadHedgehogHat2(HH, newHat, false);
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   688
end;
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   689
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   690
procedure LoadHedgehogHat2(var HH: THedgehog; newHat: shortstring; allowSurfReuse: boolean);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   691
begin
9774
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   692
    // free the mem of any previously assigned texture.  This was previously only if the new one could be loaded, but, NoHat is usually a better choice
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   693
    if HH.HatTex <> nil then
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   694
        FreeAndNilTexture(HH.HatTex);
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   695
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   696
    // load new hat surface if this hat is different than the one already loaded
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   697
    if newHat <> prevHat then
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   698
        begin
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   699
        freeTmpHatSurf();
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   700
        tmpHatSurf:= LoadDataImage(ptHats, newHat, ifNone);
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   701
        end;
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   702
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   703
AddFileLog('Hat => '+newHat);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   704
    // only do something if the hat could be loaded
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   705
    if tmpHatSurf <> nil then
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   706
        begin
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   707
AddFileLog('Got Hat');
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   708
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   709
        // assign new hat to hedgehog
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   710
        HH.HatTex:= Surface2Tex(tmpHatSurf, true);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   711
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   712
        // remember that this hat was used last
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   713
        if allowSurfReuse then
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   714
            prevHat:= newHat
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   715
        // cleanup: free temporary surface mem
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   716
        else
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   717
            freeTmpHatSurf();
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   718
        end;
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   719
end;
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   720
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   721
procedure SetupOpenGLAttributes;
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   722
begin
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   723
{$IFDEF IPHONEOS}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   724
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   725
    SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 1);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   726
{$ELSE}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   727
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   728
{$ENDIF}
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   729
{$IFNDEF SDL2} // vsync is default in SDL2
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   730
    SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, LongInt((cReducedQuality and rqDesyncVBlank) = 0));
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   731
{$ENDIF}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   732
    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   733
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   734
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   735
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);         // no depth buffer
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   736
    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);         // no alpha channel
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   737
    SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 16);       // buffer should be 16
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   738
    SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); // prefer hw rendering
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   739
end;
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   740
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   741
procedure SetupOpenGL;
9530
0dc3b8f94b0b fix driver logging
nemo
parents: 9317
diff changeset
   742
var buf: array[byte] of char;
5505
a55aab592950 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda
parents: 5285
diff changeset
   743
begin
9521
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9127 9317
diff changeset
   744
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   745
{$IFDEF SDL2}
9530
0dc3b8f94b0b fix driver logging
nemo
parents: 9317
diff changeset
   746
    AddFileLog('Setting up OpenGL (using driver: ' + shortstring(SDL_GetCurrentVideoDriver()) + ')');
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   747
{$ELSE}
9530
0dc3b8f94b0b fix driver logging
nemo
parents: 9317
diff changeset
   748
    buf[0]:= char(0); // avoid compiler hint
0dc3b8f94b0b fix driver logging
nemo
parents: 9317
diff changeset
   749
    AddFileLog('Setting up OpenGL (using driver: ' + shortstring(SDL_VideoDriverName(buf, sizeof(buf))) + ')');
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   750
{$ENDIF}
6021
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
   751
11086
95f97c4d154c - Another fix for uRender.pas
antonc27 <antonc27@mail.ru>
parents: 10870
diff changeset
   752
{$IFDEF MOBILE}
95f97c4d154c - Another fix for uRender.pas
antonc27 <antonc27@mail.ru>
parents: 10870
diff changeset
   753
    // TODO: this function creates an opengles1.1 context
95f97c4d154c - Another fix for uRender.pas
antonc27 <antonc27@mail.ru>
parents: 10870
diff changeset
   754
    // un-comment below and add proper logic to support opengles2.0
95f97c4d154c - Another fix for uRender.pas
antonc27 <antonc27@mail.ru>
parents: 10870
diff changeset
   755
    //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
95f97c4d154c - Another fix for uRender.pas
antonc27 <antonc27@mail.ru>
parents: 10870
diff changeset
   756
    //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
95f97c4d154c - Another fix for uRender.pas
antonc27 <antonc27@mail.ru>
parents: 10870
diff changeset
   757
    if SDLGLcontext = nil then
95f97c4d154c - Another fix for uRender.pas
antonc27 <antonc27@mail.ru>
parents: 10870
diff changeset
   758
        SDLGLcontext:= SDL_GL_CreateContext(SDLwindow);
95f97c4d154c - Another fix for uRender.pas
antonc27 <antonc27@mail.ru>
parents: 10870
diff changeset
   759
    SDLTry(SDLGLcontext <> nil, true);
95f97c4d154c - Another fix for uRender.pas
antonc27 <antonc27@mail.ru>
parents: 10870
diff changeset
   760
    SDL_GL_SetSwapInterval(1);
95f97c4d154c - Another fix for uRender.pas
antonc27 <antonc27@mail.ru>
parents: 10870
diff changeset
   761
{$ENDIF}
95f97c4d154c - Another fix for uRender.pas
antonc27 <antonc27@mail.ru>
parents: 10870
diff changeset
   762
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10735
diff changeset
   763
    RendererSetup();
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   764
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   765
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   766
(*
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   767
procedure UpdateProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   768
var
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   769
    s: GLfloat;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   770
begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   771
    s:=cScaleFactor;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   772
    mProjection[0,0]:= s/cScreenWidth; mProjection[0,1]:=  0.0;             mProjection[0,2]:=0.0; mProjection[0,3]:=  0.0;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   773
    mProjection[1,0]:= 0.0;            mProjection[1,1]:= -s/cScreenHeight; mProjection[1,2]:=0.0; mProjection[1,3]:=  0.0;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   774
    mProjection[2,0]:= 0.0;            mProjection[2,1]:=  0.0;             mProjection[2,2]:=1.0; mProjection[2,3]:=  0.0;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   775
    mProjection[3,0]:= cStereoDepth;   mProjection[3,1]:=  s/2;             mProjection[3,2]:=0.0; mProjection[3,3]:=  1.0;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   776
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
   777
{$IFDEF GL2}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   778
    UpdateModelviewProjection;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
   779
{$ELSE}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   780
    glMatrixMode(GL_PROJECTION);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   781
    glLoadMatrixf(@mProjection[0, 0]);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   782
    glMatrixMode(GL_MODELVIEW);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
   783
{$ENDIF}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   784
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   785
*)
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   786
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   787
////////////////////////////////////////////////////////////////////////////////
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   788
procedure AddProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   789
var r: TSDL_Rect;
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   790
    texsurf: PSDL_Surface;
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   791
begin
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
   792
    if cOnlyStats then exit;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   793
    if Step = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   794
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   795
        WriteToConsole(msgLoading + 'progress sprite: ');
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   796
        texsurf:= LoadDataImage(ptGraphics, 'Progress', ifCritical or ifTransparent);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
   797
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   798
        ProgrTex:= Surface2Tex(texsurf, false);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   799
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   800
        squaresize:= texsurf^.w shr 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   801
        numsquares:= texsurf^.h div squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   802
        SDL_FreeSurface(texsurf);
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
   803
        {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   804
        with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   805
            if GameLoading <> nil then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   806
                GameLoading();
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
   807
        {$ENDIF}
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   808
        end;
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1023
diff changeset
   809
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   810
    TryDo(ProgrTex <> nil, 'Error - Progress Texure is nil!', true);
2284
bd091b6b128d - Remove one AddProgress call
unc0rr
parents: 2258
diff changeset
   811
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   812
    RenderClear();
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   813
    if Step < numsquares then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   814
        r.x:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   815
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   816
        r.x:= squaresize;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   817
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   818
    r.y:= (Step mod numsquares) * squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   819
    r.w:= squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   820
    r.h:= squaresize;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   821
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6990
diff changeset
   822
    DrawTextureFromRect( -squaresize div 2, (cScreenHeight - squaresize) shr 1, @r, ProgrTex);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
   823
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
   824
    SwapBuffers;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   825
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   826
    inc(Step);
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   827
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   828
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   829
procedure FinishProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   830
begin
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
   831
    {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   832
    with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   833
        if GameLoaded <> nil then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   834
            GameLoaded();
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
   835
    {$ENDIF}
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   836
    WriteLnToConsole('Freeing progress surface... ');
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   837
    FreeAndNilTexture(ProgrTex);
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   838
    Step:= 0
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   839
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   840
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   841
function RenderHelpWindow(caption, subcaption, description, extra: ansistring; extracolor: LongInt; iconsurf: PSDL_Surface; iconrect: PSDL_Rect): PTexture;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   842
var tmpsurf: PSDL_SURFACE;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   843
    w, h, i, j: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   844
    font: THWFont;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   845
    r, r2: TSDL_Rect;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   846
    wa, ha: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   847
    tmpline, tmpline2, tmpdesc: ansistring;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   848
begin
2843
75f18393d70a Check the right midpoint font
nemo
parents: 2841
diff changeset
   849
// make sure there is a caption as well as a sub caption - description is optional
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   850
if length(caption) = 0 then
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   851
    caption:= ansistring('???');
10229
5d38aaff5564 Fix typo leading to crashes
unc0rr
parents: 10139
diff changeset
   852
if length(subcaption) = 0 then
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   853
    subcaption:= ansistring(_S' ');
2843
75f18393d70a Check the right midpoint font
nemo
parents: 2841
diff changeset
   854
2841
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   855
font:= CheckCJKFont(caption,fnt16);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   856
font:= CheckCJKFont(subcaption,font);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   857
font:= CheckCJKFont(description,font);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   858
font:= CheckCJKFont(extra,font);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   859
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   860
w:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   861
h:= 0;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
   862
wa:= cFontBorder * 2 + 4;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
   863
ha:= cFontBorder * 2;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   864
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   865
i:= 0; j:= 0; // avoid compiler hints
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   866
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   867
// TODO: Recheck height/position calculation
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   868
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   869
// get caption's dimensions
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   870
TTF_SizeUTF8(Fontz[font].Handle, PChar(caption), @i, @j);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   871
// width adds 36 px (image + space)
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   872
w:= i + 36 + wa;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   873
h:= j + ha;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   874
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   875
// get sub caption's dimensions
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   876
TTF_SizeUTF8(Fontz[font].Handle, PChar(subcaption), @i, @j);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   877
// width adds 36 px (image + space)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   878
if w < (i + 36 + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   879
    w:= i + 36 + wa;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   880
inc(h, j + ha);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   881
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   882
// get description's dimensions
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   883
tmpdesc:= description;
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   884
while length(tmpdesc) > 0 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   885
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   886
    tmpline:= tmpdesc;
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10130
diff changeset
   887
    SplitByCharA(tmpline, tmpdesc, '|');
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   888
    if length(tmpline) > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   889
        begin
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   890
        TTF_SizeUTF8(Fontz[font].Handle, PChar(tmpline), @i, @j);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   891
        if w < (i + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   892
            w:= i + wa;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   893
        inc(h, j + ha)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   894
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   895
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   896
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   897
if length(extra) > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   898
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   899
    // get extra label's dimensions
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   900
    TTF_SizeUTF8(Fontz[font].Handle, PChar(extra), @i, @j);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   901
    if w < (i + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   902
        w:= i + wa;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   903
    inc(h, j + ha);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   904
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   905
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   906
// add borders space
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   907
inc(w, wa);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   908
inc(h, ha + 8);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   909
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   910
tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   911
TryDo(tmpsurf <> nil, 'RenderHelpWindow: fail to create surface', true);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   912
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   913
// render border and background
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   914
r.x:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   915
r.y:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   916
r.w:= w;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   917
r.h:= h;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   918
DrawRoundRect(@r, cWhiteColor, cNearBlackColor, tmpsurf, true);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   919
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   920
// render caption
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   921
r:= WriteInRect(tmpsurf, 36 + cFontBorder + 2, ha, $ffffffff, font, PChar(caption));
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   922
// render sub caption
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   923
r:= WriteInRect(tmpsurf, 36 + cFontBorder + 2, r.y + r.h, $ffc7c7c7, font, PChar(subcaption));
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   924
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   925
// render all description lines
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   926
tmpdesc:= description;
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   927
while length(tmpdesc) > 0 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   928
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   929
    tmpline:= tmpdesc;
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10130
diff changeset
   930
    SplitByCharA(tmpline, tmpdesc, '|');
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   931
    r2:= r;
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   932
    if length(tmpline) > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   933
        begin
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   934
        r:= WriteInRect(tmpsurf, cFontBorder + 2, r.y + r.h, $ff707070, font, PChar(tmpline));
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   935
5518
4b0ea752dec7 oops this slipped through
koda
parents: 5505
diff changeset
   936
        // render highlighted caption (if there is a ':')
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
   937
        tmpline2:= _S'';
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10130
diff changeset
   938
        SplitByCharA(tmpline, tmpline2, ':');
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   939
        if length(tmpline2) > 0 then
10128
0f6878b5395a Implement needed rtl functions
unc0rr
parents: 10127
diff changeset
   940
            begin
0f6878b5395a Implement needed rtl functions
unc0rr
parents: 10127
diff changeset
   941
            tmpline:= tmpline + ':';
0f6878b5395a Implement needed rtl functions
unc0rr
parents: 10127
diff changeset
   942
            WriteInRect(tmpsurf, cFontBorder + 2, r2.y + r2.h, $ffc7c7c7, font, PChar(tmpline));
0f6878b5395a Implement needed rtl functions
unc0rr
parents: 10127
diff changeset
   943
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   944
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   945
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   946
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   947
if length(extra) > 0 then
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   948
    r:= WriteInRect(tmpsurf, cFontBorder + 2, r.y + r.h, extracolor, font, PChar(extra));
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   949
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
   950
r.x:= cFontBorder + 6;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
   951
r.y:= cFontBorder + 4;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   952
r.w:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   953
r.h:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   954
SDL_FillRect(tmpsurf, @r, $ffffffff);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   955
SDL_UpperBlit(iconsurf, iconrect, tmpsurf, @r);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   956
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   957
RenderHelpWindow:=  Surface2Tex(tmpsurf, true);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   958
SDL_FreeSurface(tmpsurf)
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   959
end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   960
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   961
procedure RenderWeaponTooltip(atype: TAmmoType);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   962
var r: TSDL_Rect;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   963
    i: LongInt;
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   964
    extra: ansistring;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   965
    extracolor: LongInt;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   966
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   967
// don't do anything if the window shouldn't be shown
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
   968
    if (cReducedQuality and rqTooltipsOff) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   969
        begin
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
   970
        WeaponTooltipTex:= nil;
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
   971
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   972
        end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   973
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   974
// free old texture
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   975
FreeAndNilTexture(WeaponTooltipTex);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   976
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   977
// image region
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   978
i:= LongInt(atype) - 1;
3853
9bd5319d1fcc Adjust to reduced ammo menu dimensions.
nemo
parents: 3799
diff changeset
   979
r.x:= (i shr 4) * 32;
9bd5319d1fcc Adjust to reduced ammo menu dimensions.
nemo
parents: 3799
diff changeset
   980
r.y:= (i mod 16) * 32;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   981
r.w:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   982
r.h:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   983
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   984
// default (no extra text)
10116
dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
parents: 10108
diff changeset
   985
extra:= _S'';
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   986
extracolor:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   987
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   988
if (CurrentTeam <> nil) and (Ammoz[atype].SkipTurns >= CurrentTeam^.Clan^.TurnNumber) then // weapon or utility is not yet available
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   989
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   990
    extra:= trmsg[sidNotYetAvailable];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   991
    extracolor:= LongInt($ffc77070);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   992
    end
5518
4b0ea752dec7 oops this slipped through
koda
parents: 5505
diff changeset
   993
else if (Ammoz[atype].Ammo.Propz and ammoprop_NoRoundEnd) <> 0 then // weapon or utility will not end your turn
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   994
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   995
    extra:= trmsg[sidNoEndTurn];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   996
    extracolor:= LongInt($ff70c770);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   997
    end
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   998
else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   999
    begin
10116
dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
parents: 10108
diff changeset
  1000
    extra:= _S'';
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1001
    extracolor:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1002
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1003
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1004
// render window and return the texture
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1005
WeaponTooltipTex:= RenderHelpWindow(trammo[Ammoz[atype].NameId], trammoc[Ammoz[atype].NameId], trammod[Ammoz[atype].NameId], extra, extracolor, SpritesData[sprAMAmmos].Surface, @r)
2753
2305bb5dc5f2 update iphone port to new code from Smaxx
koda
parents: 2751
diff changeset
  1006
end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1007
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1008
procedure ShowWeaponTooltip(x, y: LongInt);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1009
begin
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1010
// draw the texture if it exists
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1011
if WeaponTooltipTex <> nil then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1012
    DrawTexture(x, y, WeaponTooltipTex)
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1013
end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1014
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
  1015
{$IFDEF USE_VIDEO_RECORDING}
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1016
{$IFDEF SDL2}
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1017
procedure InitOffscreenOpenGL;
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1018
begin
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1019
    // create hidden window
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1020
    SDLwindow:= SDL_CreateWindow('hedgewars video rendering (SDL2 hidden window)',
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1021
                                 SDL_WINDOWPOS_CENTERED_MASK, SDL_WINDOWPOS_CENTERED_MASK,
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1022
                                 cScreenWidth, cScreenHeight,
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1023
                                 SDL_WINDOW_HIDDEN or SDL_WINDOW_OPENGL);
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1024
    SDLTry(SDLwindow <> nil, true);
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1025
    SetupOpenGL();
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1026
end;
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1027
{$ELSE}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1028
procedure InitOffscreenOpenGL;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1029
var ArgCount: LongInt;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1030
    PrgName: pchar;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1031
begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1032
    ArgCount:= 1;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1033
    PrgName:= 'hwengine';
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1034
    glutInit(@ArgCount, @PrgName);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1035
    glutInitWindowSize(cScreenWidth, cScreenHeight);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1036
    // we do not need a window, but without this call OpenGL will not initialize
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1037
    glutCreateWindow('hedgewars video rendering (glut hidden window)');
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1038
    glutHideWindow();
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1039
    // we do not need to set this callback, but it is required for GLUT3 compat
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1040
    glutDisplayFunc(@SwapBuffers);
10870
5efea5942475 rendering tweaks cont.
sheepluva
parents: 10869
diff changeset
  1041
    RendererSetup();
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1042
end;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1043
{$ENDIF} // SDL2
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1044
{$ENDIF} // USE_VIDEO_RECORDING
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1045
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1046
procedure chFullScr(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1047
var flags: Longword = 0;
6072
e3dc802965d6 a little code cleanup
koda
parents: 6021
diff changeset
  1048
    reinit: boolean = false;
e3dc802965d6 a little code cleanup
koda
parents: 6021
diff changeset
  1049
    {$IFNDEF DARWIN}ico: PSDL_Surface;{$ENDIF}
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1050
    {$IFDEF SDL2}x, y: LongInt;{$ENDIF}
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1051
begin
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1052
    if cOnlyStats then
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1053
        begin
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1054
        MaxTextureSize:= 1024;
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1055
        exit
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1056
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1057
    if Length(s) = 0 then
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1058
         cFullScreen:= (not cFullScreen)
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1059
    else cFullScreen:= s = '1';
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1060
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1061
    if cFullScreen then
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1062
        begin
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1063
        cScreenWidth:= cFullscreenWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1064
        cScreenHeight:= cFullscreenHeight;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1065
        end
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1066
    else
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1067
        begin
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1068
        cScreenWidth:= cWindowedWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1069
        cScreenHeight:= cWindowedHeight;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1070
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1071
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1072
    AddFileLog('Preparing to change video parameters...');
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1073
{$IFDEF SDL2}
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1074
    if SDLwindow = nil then
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1075
{$ELSE}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1076
    if SDLPrimSurface = nil then
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1077
{$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1078
        begin
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1079
        // set window title
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1080
    {$IFNDEF SDL2}
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1081
        SDL_WM_SetCaption(_P'Hedgewars', nil);
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1082
    {$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1083
        WriteToConsole('Init SDL_image... ');
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1084
        SDLTry(IMG_Init(IMG_INIT_PNG) <> 0, true);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1085
        WriteLnToConsole(msgOK);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1086
        // load engine icon
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1087
    {$IFNDEF DARWIN}
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
  1088
        ico:= LoadDataImage(ptGraphics, 'hwengine', ifIgnoreCaps);
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1089
        if ico <> nil then
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1090
            begin
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1091
            SDL_WM_SetIcon(ico, 0);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1092
            SDL_FreeSurface(ico)
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1093
            end;
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1094
    {$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1095
        end
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1096
    else
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1097
        begin
6675
dab56311daa5 tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
koda
parents: 6674
diff changeset
  1098
        AmmoMenuInvalidated:= true;
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1099
{$IFDEF IPHONEOS}
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1100
        // chFullScr is called when there is a rotation event and needs the SetScale and SetupOpenGL to set up the new resolution
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1101
        // this 6 gl functions are the relevant ones and are hacked together here for optimisation
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1102
        glMatrixMode(GL_MODELVIEW);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1103
        glPopMatrix;
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1104
        glLoadIdentity();
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1105
        glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1106
        glTranslatef(0, -cScreenHeight / 2, 0);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1107
        glViewport(0, 0, cScreenWidth, cScreenHeight);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1108
        exit;
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1109
{$ELSE}
5847
9fd9d159ca32 fix for issue #276
sheepluva
parents: 5714
diff changeset
  1110
        SetScale(cDefaultZoomLevel);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1111
    {$IFDEF USE_CONTEXT_RESTORE}
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1112
        reinit:= true;
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1113
        StoreRelease(true);
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1114
        ResetLand;
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1115
        ResetWorldTex;
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1116
        //uTextures.freeModule; //DEBUG ONLY
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1117
    {$ENDIF}
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1118
        AddFileLog('Freeing old primary surface...');
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1119
    {$IFNDEF SDL2}
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1120
        SDL_FreeSurface(SDLPrimSurface);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1121
        SDLPrimSurface:= nil;
7085
953a9d896df1 fix sdl13 build
Xeli
parents: 7049
diff changeset
  1122
    {$ENDIF}
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1123
{$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1124
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1125
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1126
    // these attributes must be set up before creating the sdl window
5883
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1127
{$IFNDEF WIN32}
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1128
(* On a large number of testers machines, SDL default to software rendering
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1129
   when opengl attributes were set. These attributes were "set" after
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1130
   CreateWindow in .15, which probably did nothing.
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1131
   IMO we should rely on the gl_config defaults from SDL, and use
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1132
   SDL_GL_GetAttribute to possibly post warnings if any bad values are set.
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1133
 *)
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1134
    SetupOpenGLAttributes();
5883
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1135
{$ENDIF}
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1136
{$IFDEF SDL2}
5187
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1137
    // these values in x and y make the window appear in the center
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1138
    x:= SDL_WINDOWPOS_CENTERED_MASK;
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1139
    y:= SDL_WINDOWPOS_CENTERED_MASK;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1140
    // SDL_WINDOW_RESIZABLE makes the window resizable and
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1141
    //  respond to rotation events on mobile devices
6624
e049b5bb0ad1 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda
parents: 6614
diff changeset
  1142
    flags:= SDL_WINDOW_OPENGL or SDL_WINDOW_SHOWN or SDL_WINDOW_RESIZABLE;
5187
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1143
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1144
    {$IFDEF MOBILE}
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1145
    if isPhone() then
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1146
        SDL_SetHint('SDL_IOS_ORIENTATIONS','LandscapeLeft LandscapeRight');
6624
e049b5bb0ad1 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda
parents: 6614
diff changeset
  1147
    // no need for borders on mobile devices
e049b5bb0ad1 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda
parents: 6614
diff changeset
  1148
    flags:= flags or SDL_WINDOW_BORDERLESS;
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1149
    {$ENDIF}
5187
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1150
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1151
    if cFullScreen then
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1152
        flags:= flags or SDL_WINDOW_FULLSCREEN;
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1153
6021
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
  1154
    if SDLwindow = nil then
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1155
        SDLwindow:= SDL_CreateWindow('Hedgewars', x, y, cScreenWidth, cScreenHeight, flags);
5187
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1156
    SDLTry(SDLwindow <> nil, true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1157
{$ELSE}
5670
e01f0b6f1969 enable window resizing (tested only on linux) - fix issue 103
koda
parents: 5662
diff changeset
  1158
    flags:= SDL_OPENGL or SDL_RESIZABLE;
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1159
    if cFullScreen then
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1160
        flags:= flags or SDL_FULLSCREEN;
5130
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5109
diff changeset
  1161
    if not cOnlyStats then
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5109
diff changeset
  1162
        begin
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1163
    {$IFDEF WIN32}
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
  1164
        s:= SDL_getenv('SDL_VIDEO_CENTERED');
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
  1165
        SDL_putenv('SDL_VIDEO_CENTERED=1');
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1166
    {$ENDIF}
8309
edcfb5e43245 bye bye cBits
koda
parents: 8204
diff changeset
  1167
        SDLPrimSurface:= SDL_SetVideoMode(cScreenWidth, cScreenHeight, 0, flags);
5130
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5109
diff changeset
  1168
        SDLTry(SDLPrimSurface <> nil, true);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1169
    {$IFDEF WIN32}
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1170
        SDL_putenv(str2pchar('SDL_VIDEO_CENTERED=' + s));
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1171
    {$ENDIF}
5130
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5109
diff changeset
  1172
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1173
{$ENDIF}
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1174
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1175
    SetupOpenGL();
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1176
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1177
    if reinit then
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1178
        begin
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1179
        // clean the window from any previous content
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1180
        RenderClear();
5704
718f98a9df12 Reset to SD sky colour if in SD
nemo
parents: 5696
diff changeset
  1181
        if SuddenDeathDmg then
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1182
            SetSkyColor(SDSkyColor.r * (SDTint/255) / 255, SDSkyColor.g * (SDTint/255) / 255, SDSkyColor.b * (SDTint/255) / 255)
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1183
        else if ((cReducedQuality and rqNoBackground) = 0) then
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1184
            SetSkyColor(SkyColor.r / 255, SkyColor.g / 255, SkyColor.b / 255)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1185
        else
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1186
            SetSkyColor(RQSkyColor.r / 255, RQSkyColor.g / 255, RQSkyColor.b / 255);
5704
718f98a9df12 Reset to SD sky colour if in SD
nemo
parents: 5696
diff changeset
  1187
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1188
        // reload everything we had before
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1189
        ReloadCaptions(false);
6382
0e76c5cd4250 move the order of reloading texture to workaround buggy drivers
koda
parents: 6380
diff changeset
  1190
        ReloadLines;
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1191
        StoreLoad(true);
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1192
        // redraw all land
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
  1193
        UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1194
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1195
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1196
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1197
{$IFDEF SDL2}
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1198
// for sdl1.2 we directly call SDL_WarpMouse()
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1199
// for sdl2 we provide a SDL_WarpMouse() which just calls this function
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1200
// this has the advantage of reducing 'uses' and 'ifdef' statements
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1201
// (SDLwindow is a private member of this module)
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1202
procedure WarpMouse(x, y: Word); inline;
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1203
begin
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1204
    SDL_WarpMouseInWindow(SDLwindow, x, y);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1205
end;
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1206
{$ENDIF}
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1207
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1208
procedure SwapBuffers; {$IFDEF USE_VIDEO_RECORDING}cdecl{$ELSE}inline{$ENDIF};
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1209
begin
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1210
    if GameType = gmtRecord then
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1211
        exit;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1212
{$IFDEF SDL2}
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1213
    SDL_GL_SwapWindow(SDLwindow);
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1214
{$ELSE}
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1215
    SDL_GL_SwapBuffers();
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1216
{$ENDIF}
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1217
end;
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1218
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1219
procedure SetSkyColor(r, g, b: real);
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1220
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1221
    RenderSetClearColor(r, g, b, 0.99)
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1222
end;
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1223
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3025
diff changeset
  1224
procedure initModule;
4925
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1225
var ai: TAmmoType;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1226
    i: LongInt;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1227
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6885
diff changeset
  1228
    RegisterVariable('fullscr', @chFullScr, true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1229
7121
ce5e70fe4eb3 http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
nemo
parents: 7102
diff changeset
  1230
    cScaleFactor:= 2.0;
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10262
diff changeset
  1231
    updateViewLimits();
3394
47b51e22e670 Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
koda
parents: 3390
diff changeset
  1232
    Step:= 0;
47b51e22e670 Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
koda
parents: 3390
diff changeset
  1233
    ProgrTex:= nil;
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1234
    SupportNPOTT:= false;
4925
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1235
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1236
    // init all ammo name texture pointers
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1237
    for ai:= Low(TAmmoType) to High(TAmmoType) do
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1238
    begin
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1239
        Ammoz[ai].NameTex := nil;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1240
    end;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1241
    // init all count texture pointers
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1242
    for i:= Low(CountTexz) to High(CountTexz) do
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1243
        CountTexz[i] := nil;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1244
{$IFDEF SDL2}
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1245
    SDLwindow:= nil;
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1246
    SDLGLcontext:= nil;
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1247
{$ELSE}
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1248
    SDLPrimSurface:= nil;
7027
f264ad9d8965 the scope cleanup continues...
koda
parents: 7026
diff changeset
  1249
{$ENDIF}
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
  1250
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
  1251
    prevHat:= 'NoHat';
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
  1252
    tmpHatSurf:= nil;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1253
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1254
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3025
diff changeset
  1255
procedure freeModule;
10640
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1256
var fi: THWFont;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1257
begin
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1258
    StoreRelease(false);
10640
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1259
    // make sure fonts are cleaned up
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1260
    for fi:= Low(THWFont) to High(THWFont) do
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1261
        with Fontz[fi] do
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1262
            begin
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1263
            if Handle <> nil then
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1264
                begin
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1265
                TTF_CloseFont(Handle);
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1266
                Handle:= nil;
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1267
                end;
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1268
            end;
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1269
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1270
    TTF_Quit();
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1271
{$IFDEF SDL2}
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1272
    SDL_GL_DeleteContext(SDLGLcontext);
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1273
    SDL_DestroyWindow(SDLwindow);
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1274
{$ENDIF}
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1275
    SDL_Quit();
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1276
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1277
end.