author | Wuzzy <almikes@aol.com> |
Sat, 19 Nov 2016 22:00:23 +0100 | |
changeset 11949 | 87edf67f2107 |
parent 11768 | 59e979b1408f |
child 12042 | efa3b1837d63 |
permissions | -rw-r--r-- |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
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1 |
/* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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2 |
* Hedgewars, a free turn based strategy game |
8610 | 3 |
* Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com> |
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50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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4 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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5 |
* This program is free software; you can redistribute it and/or modify |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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6 |
* it under the terms of the GNU General Public License as published by |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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7 |
* the Free Software Foundation; version 2 of the License |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
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8 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
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9 |
* This program is distributed in the hope that it will be useful, |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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12 |
* GNU General Public License for more details. |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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13 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
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14 |
* You should have received a copy of the GNU General Public License |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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15 |
* along with this program; if not, write to the Free Software |
10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents:
10089
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16 |
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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17 |
*/ |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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18 |
|
11768
59e979b1408f
Add empty weapons scheme (instead of default) when using “New” button
Wuzzy <almikes@aol.com>
parents:
11516
diff
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19 |
#define AMMOLINE_EMPTY_QT "000000900000000000000000000000000000000000000000000000000" |
59e979b1408f
Add empty weapons scheme (instead of default) when using “New” button
Wuzzy <almikes@aol.com>
parents:
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20 |
#define AMMOLINE_EMPTY_PROB "000000000000000000000000000000000000000000000000000000000" |
59e979b1408f
Add empty weapons scheme (instead of default) when using “New” button
Wuzzy <almikes@aol.com>
parents:
11516
diff
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21 |
#define AMMOLINE_EMPTY_DELAY "000000000000000000000000000000000000000000000000000000000" |
59e979b1408f
Add empty weapons scheme (instead of default) when using “New” button
Wuzzy <almikes@aol.com>
parents:
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22 |
#define AMMOLINE_EMPTY_CRATE "131111031211111112311411111111111111121111111111111111111" |
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50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
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23 |
|
11516 | 24 |
/* |
25 |
AmmoType lookup table (use monospace font / cursor movements) |
|
8608
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26 |
|
11516 | 27 |
amGrenade-----------------------| |
28 |
amClusterBomb--------------------| |
|
29 |
amBazooka-------------------------| |
|
30 |
amBee------------------------------| |
|
31 |
amShotgun---------------------------| |
|
32 |
amPickHammer-------------------------| |
|
33 |
amSkip--------------------------------| |
|
34 |
amRope---------------------------------| |
|
35 |
amMine----------------------------------| |
|
36 |
amDEagle---------------------------------| |
|
37 |
amDynamite--------------------------------| |
|
38 |
amFirePunch--------------------------------| |
|
39 |
amWhip--------------------------------------| |
|
40 |
amBaseballBat--------------------------------| |
|
41 |
amParachute-----------------------------------| |
|
42 |
amAirAttack------------------------------------| |
|
43 |
amMineStrike------------------------------------| |
|
44 |
amBlowTorch--------------------------------------| |
|
45 |
amGirder------------------------------------------| |
|
46 |
amTeleport-----------------------------------------| |
|
47 |
amSwitch--------------------------------------------| |
|
48 |
amMortar---------------------------------------------| |
|
49 |
amKamikaze--------------------------------------------| |
|
50 |
amCake-------------------------------------------------| |
|
51 |
amSeduction---------------------------------------------| |
|
52 |
amWatermelon---------------------------------------------| |
|
53 |
amHellishBomb---------------------------------------------| |
|
54 |
amNapalm---------------------------------------------------| |
|
55 |
amDrill-----------------------------------------------------| |
|
56 |
amBallgun----------------------------------------------------| |
|
57 |
amRCPlane-----------------------------------------------------| |
|
58 |
amLowGravity---------------------------------------------------| |
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59 |
amExtraDamage---------------------------------------------------| |
|
60 |
amInvulnerable---------------------------------------------------| |
|
61 |
amExtraTime-------------------------------------------------------| |
|
62 |
amLaserSight-------------------------------------------------------| |
|
63 |
amVampiric----------------------------------------------------------| |
|
64 |
amSniperRifle--------------------------------------------------------| |
|
65 |
amJetpack-------------------------------------------------------------| |
|
66 |
amMolotov--------------------------------------------------------------| |
|
67 |
amBirdy-----------------------------------------------------------------| |
|
68 |
amPortalGun--------------------------------------------------------------| |
|
69 |
amPiano-------------------------------------------------------------------| |
|
70 |
amGasBomb------------------------------------------------------------------| |
|
71 |
amSineGun-------------------------------------------------------------------| |
|
72 |
amFlamethrower---------------------------------------------------------------| |
|
73 |
amSMine-----------------------------------------------------------------------| |
|
74 |
amHammer-----------------------------------------------------------------------| |
|
75 |
amResurrector-------------------------------------------------------------------| |
|
76 |
amDrillStrike--------------------------------------------------------------------| |
|
77 |
amSnowball------------------------------------------------------------------------| |
|
78 |
amTardis---------------------------------------------------------------------------| |
|
79 |
amLandGun---------------------------------------------------------------------------| |
|
80 |
amIceGun-----------------------------------------------------------------------------| |
|
81 |
amKnife-------------------------------------------------------------------------------| |
|
82 |
amRubber-------------------------------------------------------------------------------| |
|
83 |
amAirMine-------------------------------------------------------------------------------| |
|
84 |
*/ |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
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85 |
#define AMMOLINE_DEFAULT_QT "939192942219912103223511100120000000021110010101111100010" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
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changeset
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86 |
#define AMMOLINE_DEFAULT_PROB "040504054160065554655446477657666666615551010111541111111" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
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changeset
|
87 |
#define AMMOLINE_DEFAULT_DELAY "000000000000020550000004000700400000000022000000060002000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
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|
88 |
#define AMMOLINE_DEFAULT_CRATE "131111031211111112311411111111111111121111110111111111111" |
8608
50cc0131b109
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koda
parents:
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89 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
90 |
#define AMMOLINE_CRAZY_QT "999999999999999999299999999999999929999999990999999299919" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
91 |
#define AMMOLINE_CRAZY_PROB "111111011111111111111111111111111111111111110111111111111" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
92 |
#define AMMOLINE_CRAZY_DELAY "000000000000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
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|
93 |
#define AMMOLINE_CRAZY_CRATE "131111031211111112311411111111111111121111010111111111111" |
8608
50cc0131b109
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koda
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94 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
95 |
#define AMMOLINE_PROMODE_QT "909000900000000000000900000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
96 |
#define AMMOLINE_PROMODE_PROB "000000000000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
97 |
#define AMMOLINE_PROMODE_DELAY "000000000000020550000004000700400000000020000000000002000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
98 |
#define AMMOLINE_PROMODE_CRATE "111111011111111111111111111111111111111110010111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
99 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
100 |
#define AMMOLINE_SHOPPA_QT "000000990000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
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changeset
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101 |
#define AMMOLINE_SHOPPA_PROB "444441004424440221011212122242200000000200040001001100101" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
102 |
#define AMMOLINE_SHOPPA_DELAY "000000000000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
103 |
#define AMMOLINE_SHOPPA_CRATE "111111011111111111111111111111111111111110110111111111101" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
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104 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
105 |
#define AMMOLINE_CLEAN_QT "101000900001000001100000000000000000000000000000100000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
106 |
#define AMMOLINE_CLEAN_PROB "040504054160065554655446477657666666615551010111541112111" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
107 |
#define AMMOLINE_CLEAN_DELAY "000000000000000000000000000000000000000000000000000002000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
108 |
#define AMMOLINE_CLEAN_CRATE "131111031211111112311411111111111111121111110111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
109 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
110 |
#define AMMOLINE_MINES_QT "000000990009000000030000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
111 |
#define AMMOLINE_MINES_PROB "000000000000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
112 |
#define AMMOLINE_MINES_DELAY "000000000000020550000004000700400000000020000000060002000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
113 |
#define AMMOLINE_MINES_CRATE "111111011111111111111111111111111111111111110111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
114 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
115 |
#define AMMOLINE_PORTALS_QT "900000900200000000210000000000000011000009000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
116 |
#define AMMOLINE_PORTALS_PROB "040504054160065554655446477657666666615551010111541112111" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
117 |
#define AMMOLINE_PORTALS_DELAY "000000000000020550000004000700400000000020000000060002000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
118 |
#define AMMOLINE_PORTALS_CRATE "131111031211111112311411111111111111121111110111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
119 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
120 |
#define AMMOLINE_ONEEVERY_QT "111111911111111111111111111111111111111111111111111111111" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
121 |
#define AMMOLINE_ONEEVERY_PROB "111111011111111111111111111111111111111111111111111111111" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
122 |
#define AMMOLINE_ONEEVERY_DELAY "000000000000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
123 |
#define AMMOLINE_ONEEVERY_CRATE "111111011111111111111111111111111111111111111111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
124 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
125 |
#define AMMOLINE_HIGHLANDER_QT "111111911111111111110191111111111001011111011110110011010" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
126 |
#define AMMOLINE_HIGHLANDER_PROB "000000000000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
127 |
#define AMMOLINE_HIGHLANDER_DELAY "000000000000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
128 |
#define AMMOLINE_HIGHLANDER_CRATE "000000000000000000000000000000000000000000000000000000000" |
10083
b20f9481e5cb
Make highlander configurable using weapons, commit weaponset mimicking old values
nemo
parents:
9785
diff
changeset
|
129 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
130 |
#define AMMOLINE_CONSTRUCTION_QT "110001900000001001000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
131 |
#define AMMOLINE_CONSTRUCTION_PROB "111111011111111111111111111111111111111111111111111111110" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
132 |
#define AMMOLINE_CONSTRUCTION_DELAY "000000000000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
133 |
#define AMMOLINE_CONSTRUCTION_CRATE "111111011111111111111111111111111111111111111111111111110" |
10549
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
10108
diff
changeset
|
134 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
135 |
#define AMMOLINE_SHOPPAPRO_QT "000000990000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
136 |
#define AMMOLINE_SHOPPAPRO_PROB "444440004404440000000000000040000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
137 |
#define AMMOLINE_SHOPPAPRO_DELAY "000000000000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
138 |
#define AMMOLINE_SHOPPAPRO_CRATE "111111011111111111111111111111111111111110110111111112110" |
10599 | 139 |
|
10549
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
10108
diff
changeset
|
140 |
|
8875
e2b083e3f77b
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
sheepluva
parents:
8655
diff
changeset
|
141 |
//When adding new weapons also insert one element in cDefaultAmmos list (hwconsts.cpp.in) |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
142 |
|
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
143 |