author | sheepluva |
Sat, 30 Apr 2016 21:06:46 +0200 | |
changeset 11787 | 8873546a893c |
parent 11065 | dce587dfed4f |
child 13220 | bc95df84395f |
permissions | -rw-r--r-- |
7785
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Someone should look this over to make sure it should stay in
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1 |
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10153 | 2 |
function onPreviewInit() |
3 |
onGameInit() |
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4 |
end |
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function onGameInit() |
10423 | 7 |
MapGen = mgDrawn |
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8 |
TemplateFilter = 0 |
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for i = 200,2000,600 do |
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10 |
AddPoint(1,i,63) |
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11 |
AddPoint(4000,i) |
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12 |
end |
9b5dceaea976
Someone should look this over to make sure it should stay in
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13 |
|
7791
b937274608ba
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
nemo
parents:
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14 |
side = 0 |
11065 | 15 |
for i = 0,1+MapFeatureSize*2 do |
7791
b937274608ba
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
nemo
parents:
7785
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16 |
if side > 3 then |
b937274608ba
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
nemo
parents:
7785
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17 |
size = GetRandom(4)+4 |
b937274608ba
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
nemo
parents:
7785
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18 |
else |
b937274608ba
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
nemo
parents:
7785
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19 |
size = GetRandom(12)+4 |
b937274608ba
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
nemo
parents:
7785
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20 |
end |
7785
9b5dceaea976
Someone should look this over to make sure it should stay in
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21 |
--side = GetRandom(4) |
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22 |
dx = div(size,4) |
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maxshift = dx |
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dy = dx |
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if side == 0 then |
9b5dceaea976
Someone should look this over to make sure it should stay in
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x = 0 |
7791
b937274608ba
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
nemo
parents:
7785
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27 |
y = GetRandom(2048-size*4)+size*2 |
7785
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dy = 0 |
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29 |
elseif side == 1 then |
7791
b937274608ba
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
nemo
parents:
7785
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30 |
x = GetRandom(4096-size*4)+size*2 |
7785
9b5dceaea976
Someone should look this over to make sure it should stay in
nemo
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31 |
y = 0 |
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Someone should look this over to make sure it should stay in
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32 |
dx = 0 |
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Someone should look this over to make sure it should stay in
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33 |
elseif side == 2 then |
9b5dceaea976
Someone should look this over to make sure it should stay in
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34 |
x = 4096 |
7791
b937274608ba
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
nemo
parents:
7785
diff
changeset
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35 |
y = GetRandom(2048-size*4)+size*2 |
7785
9b5dceaea976
Someone should look this over to make sure it should stay in
nemo
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36 |
dx = -dx |
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37 |
dy = 0 |
9b5dceaea976
Someone should look this over to make sure it should stay in
nemo
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38 |
elseif side == 3 then |
7791
b937274608ba
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
nemo
parents:
7785
diff
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39 |
x = GetRandom(4096-size*4)+size*2 |
7785
9b5dceaea976
Someone should look this over to make sure it should stay in
nemo
parents:
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40 |
y = 2048 |
9b5dceaea976
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41 |
dx = 0 |
9b5dceaea976
Someone should look this over to make sure it should stay in
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42 |
dy = -dy |
7791
b937274608ba
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
nemo
parents:
7785
diff
changeset
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43 |
elseif side > 3 then |
7785
9b5dceaea976
Someone should look this over to make sure it should stay in
nemo
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44 |
x = GetRandom(2500)+500 |
9b5dceaea976
Someone should look this over to make sure it should stay in
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45 |
y = GetRandom(1250)+250 |
9b5dceaea976
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46 |
dx = GetRandom(maxshift*2)-maxshift |
9b5dceaea976
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47 |
dy = GetRandom(maxshift*2)-maxshift |
9b5dceaea976
Someone should look this over to make sure it should stay in
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48 |
end |
7791
b937274608ba
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
nemo
parents:
7785
diff
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49 |
length = GetRandom(500-size*25)+600 |
7785
9b5dceaea976
Someone should look this over to make sure it should stay in
nemo
parents:
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50 |
while (length > 0) and (x > -300) and (y > -300) and (x < 4400) and (y < 2400) do |
9b5dceaea976
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nemo
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51 |
length = length - 1 |
9b5dceaea976
Someone should look this over to make sure it should stay in
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52 |
AddPoint(x,y,size,true) |
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Someone should look this over to make sure it should stay in
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53 |
x = x + dx |
9b5dceaea976
Someone should look this over to make sure it should stay in
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54 |
y = y + dy |
7791
b937274608ba
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
nemo
parents:
7785
diff
changeset
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55 |
if GetRandom(8) == 0 then |
7785
9b5dceaea976
Someone should look this over to make sure it should stay in
nemo
parents:
diff
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56 |
shift = GetRandom(10)-5 |
9b5dceaea976
Someone should look this over to make sure it should stay in
nemo
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diff
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57 |
if (shift > 0) and (dx < maxshift) then |
9b5dceaea976
Someone should look this over to make sure it should stay in
nemo
parents:
diff
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58 |
dx = dx + shift |
9b5dceaea976
Someone should look this over to make sure it should stay in
nemo
parents:
diff
changeset
|
59 |
elseif (shift < 0) and (dx > -maxshift) then |
9b5dceaea976
Someone should look this over to make sure it should stay in
nemo
parents:
diff
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60 |
dx = dx + shift |
9b5dceaea976
Someone should look this over to make sure it should stay in
nemo
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61 |
end |
9b5dceaea976
Someone should look this over to make sure it should stay in
nemo
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62 |
shift = GetRandom(10)-5 |
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Someone should look this over to make sure it should stay in
nemo
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63 |
if (shift > 0) and (dy < maxshift) then |
9b5dceaea976
Someone should look this over to make sure it should stay in
nemo
parents:
diff
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64 |
dy = dy + shift |
9b5dceaea976
Someone should look this over to make sure it should stay in
nemo
parents:
diff
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65 |
elseif (shift < 0) and (dy > -maxshift) then |
9b5dceaea976
Someone should look this over to make sure it should stay in
nemo
parents:
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66 |
dy = dy + shift |
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Someone should look this over to make sure it should stay in
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67 |
end |
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Someone should look this over to make sure it should stay in
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68 |
end |
9b5dceaea976
Someone should look this over to make sure it should stay in
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69 |
end |
7791
b937274608ba
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
nemo
parents:
7785
diff
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70 |
if side < 6 then |
7785
9b5dceaea976
Someone should look this over to make sure it should stay in
nemo
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71 |
side = side + 1 |
9b5dceaea976
Someone should look this over to make sure it should stay in
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72 |
else |
9b5dceaea976
Someone should look this over to make sure it should stay in
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73 |
side = 0 |
9b5dceaea976
Someone should look this over to make sure it should stay in
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74 |
end |
9b5dceaea976
Someone should look this over to make sure it should stay in
nemo
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75 |
end |
9b5dceaea976
Someone should look this over to make sure it should stay in
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76 |
|
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Someone should look this over to make sure it should stay in
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77 |
FlushPoints() |
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78 |
end |