author | koda |
Sat, 11 Dec 2010 01:55:16 +0100 | |
changeset 4504 | 8906b2409d97 |
parent 4494 | 9585435e20f7 |
child 4511 | df827e70ae63 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
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Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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* Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
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* This program is free software; you can redistribute it and/or modify |
|
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#include <QResizeEvent> |
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218 | 20 |
#include <QGroupBox> |
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#include <QCheckBox> |
22 |
#include <QGridLayout> |
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#include <QSpinBox> |
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#include <QLabel> |
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#include <QMessageBox> |
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#include <QTableView> |
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#include <QPushButton> |
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184 | 29 |
#include "gamecfgwidget.h" |
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#include "igbox.h" |
1517 | 31 |
#include "hwconsts.h" |
1884 | 32 |
#include "ammoSchemeModel.h" |
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#include "proto.h" |
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GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) : |
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QGroupBox(parent), mainLayout(this) |
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{ |
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mainLayout.setMargin(0); |
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// mainLayout.setSizeConstraint(QLayout::SetMinimumSize); |
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pMapContainer = new HWMapContainer(this); |
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mainLayout.addWidget(pMapContainer, 0, 0); |
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IconedGroupBox *GBoxOptions = new IconedGroupBox(this); |
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GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); |
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mainLayout.addWidget(GBoxOptions); |
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QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions); |
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GameSchemes = new QComboBox(GBoxOptions); |
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GBoxOptionsLayout->addWidget(GameSchemes, 0, 2); |
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connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int))); |
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GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), GBoxOptions), 0, 0); |
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QPixmap pmEdit(":/res/edit.png"); |
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QPushButton * goToSchemePage = new QPushButton(GBoxOptions); |
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goToSchemePage->setToolTip(tr("Edit schemes")); |
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goToSchemePage->setIconSize(pmEdit.size()); |
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goToSchemePage->setIcon(pmEdit); |
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goToSchemePage->setMaximumWidth(pmEdit.width() + 6); |
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GBoxOptionsLayout->addWidget(goToSchemePage, 0, 3); |
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connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes())); |
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GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 1, 0); |
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WeaponsName = new QComboBox(GBoxOptions); |
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GBoxOptionsLayout->addWidget(WeaponsName, 1, 2); |
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connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); |
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QPushButton * goToWeaponPage = new QPushButton(GBoxOptions); |
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goToWeaponPage->setToolTip(tr("Edit weapons")); |
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goToWeaponPage->setIconSize(pmEdit.size()); |
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goToWeaponPage->setIcon(pmEdit); |
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goToWeaponPage->setMaximumWidth(pmEdit.width() + 6); |
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GBoxOptionsLayout->addWidget(goToWeaponPage, 1, 3); |
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connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons())); |
486 | 80 |
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//GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Bind schemes with weapons"), GBoxOptions), 2, 0); |
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bindEntries = new QCheckBox(GBoxOptions); |
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bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon")); |
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bindEntries->setChecked(true); |
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bindEntries->setMaximumWidth(42); |
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bindEntries->setStyleSheet( "QCheckBox::indicator:checked { image: url(\":/res/lock.png\"); }" |
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"QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\"); }" ); |
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GBoxOptionsLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter); |
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//GBoxOptionsLayout->addWidget(bindEntries, 2, 2); |
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connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator))); |
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connect(pMapContainer, SIGNAL(maze_sizeChanged(int)), this, SLOT(maze_sizeChanged(int))); |
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connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int))); |
184 | 98 |
} |
99 |
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void GameCFGWidget::jumpToSchemes() |
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{ |
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emit goToSchemes(GameSchemes->currentIndex()); |
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} |
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104 |
|
2009 | 105 |
void GameCFGWidget::jumpToWeapons() |
106 |
{ |
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emit goToWeapons(WeaponsName->currentIndex()); |
2009 | 108 |
} |
109 |
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1890 | 110 |
QVariant GameCFGWidget::schemeData(int column) const |
111 |
{ |
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return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column)); |
1890 | 113 |
} |
114 |
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318 | 115 |
quint32 GameCFGWidget::getGameFlags() const |
184 | 116 |
{ |
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quint32 result = 0; |
1427 | 118 |
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if (schemeData(1).toBool()) |
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result |= 0x00001000; // fort |
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if (schemeData(2).toBool()) |
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result |= 0x00000010; // divide teams |
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if (schemeData(3).toBool()) |
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result |= 0x00000004; // solid land |
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if (schemeData(4).toBool()) |
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126 |
result |= 0x00000008; // border |
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if (schemeData(5).toBool()) |
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128 |
result |= 0x00000020; // low gravity |
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if (schemeData(6).toBool()) |
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result |= 0x00000040; // laser sight |
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if (schemeData(7).toBool()) |
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result |= 0x00000080; // invulnerable |
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if (schemeData(8).toBool()) |
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result |= 0x00000100; // mines |
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if (schemeData(9).toBool()) |
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136 |
result |= 0x00000200; // vampirism |
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if (schemeData(10).toBool()) |
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result |= 0x00000400; // karma |
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if (schemeData(11).toBool()) |
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140 |
result |= 0x00000800; // artillery |
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141 |
if (schemeData(12).toBool()) |
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142 |
result |= 0x00002000; // random |
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if (schemeData(13).toBool()) |
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144 |
result |= 0x00004000; // king |
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if (schemeData(14).toBool()) |
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result |= 0x00008000; // place hogs |
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if (schemeData(15).toBool()) |
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148 |
result |= 0x00010000; // shared ammo |
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if (schemeData(16).toBool()) |
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150 |
result |= 0x00020000; // disable girders |
3287 | 151 |
if (schemeData(17).toBool()) |
4003
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152 |
result |= 0x00040000; // disable land obj |
3743 | 153 |
if (schemeData(18).toBool()) |
4003
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154 |
result |= 0x00080000; // ai survival |
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Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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155 |
if (schemeData(19).toBool()) |
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156 |
result |= 0x00100000; // infinite attacks |
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157 |
if (schemeData(20).toBool()) |
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158 |
result |= 0x00200000; // reset weaps |
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|
159 |
if (schemeData(21).toBool()) |
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160 |
result |= 0x00400000; // per hog ammo |
4250 | 161 |
if (schemeData(22).toBool()) |
162 |
result |= 0x00800000; // no wind |
|
4303 | 163 |
if (schemeData(23).toBool()) |
164 |
result |= 0x01000000; // more wind |
|
1427 | 165 |
|
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166 |
return result; |
184 | 167 |
} |
168 |
||
312 | 169 |
quint32 GameCFGWidget::getInitHealth() const |
170 |
{ |
|
4303 | 171 |
return schemeData(26).toInt(); |
312 | 172 |
} |
173 |
||
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174 |
QByteArray GameCFGWidget::getFullConfig() const |
318 | 175 |
{ |
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176 |
QList<QByteArray> bcfg; |
4489 | 177 |
int mapgen = pMapContainer->get_mapgen(); |
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178 |
|
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179 |
bcfg << QString("eseed " + pMapContainer->getCurrentSeed()).toUtf8(); |
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180 |
bcfg << QString("e$gmflags %1").arg(getGameFlags()).toUtf8(); |
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181 |
bcfg << QString("e$damagepct %1").arg(schemeData(24).toInt()).toUtf8(); |
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182 |
bcfg << QString("e$turntime %1").arg(schemeData(25).toInt() * 1000).toUtf8(); |
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183 |
bcfg << QString("e$sd_turns %1").arg(schemeData(27).toInt()).toUtf8(); |
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184 |
bcfg << QString("e$casefreq %1").arg(schemeData(28).toInt()).toUtf8(); |
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185 |
bcfg << QString("e$minestime %1").arg(schemeData(29).toInt() * 1000).toUtf8(); |
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186 |
bcfg << QString("e$minesnum %1").arg(schemeData(30).toInt()).toUtf8(); |
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187 |
bcfg << QString("e$minedudpct %1").arg(schemeData(31).toInt()).toUtf8(); |
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188 |
bcfg << QString("e$explosives %1").arg(schemeData(32).toInt()).toUtf8(); |
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189 |
bcfg << QString("e$healthprob %1").arg(schemeData(33).toInt()).toUtf8(); |
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190 |
bcfg << QString("e$hcaseamount %1").arg(schemeData(34).toInt()).toUtf8(); |
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191 |
bcfg << QString("e$waterrise %1").arg(schemeData(35).toInt()).toUtf8(); |
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192 |
bcfg << QString("e$healthdec %1").arg(schemeData(36).toInt()).toUtf8(); |
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193 |
bcfg << QString("e$ropepct %1").arg(schemeData(37).toInt()).toUtf8(); |
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|
194 |
bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8(); |
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|
195 |
bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8(); |
4489 | 196 |
|
197 |
switch (mapgen) |
|
198 |
{ |
|
199 |
case MAPGEN_MAZE: |
|
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200 |
bcfg << QString("e$maze_size %1").arg(pMapContainer->get_maze_size()).toUtf8(); |
4489 | 201 |
|
202 |
case MAPGEN_DRAWN: |
|
203 |
{ |
|
204 |
QByteArray data = pMapContainer->getDrawnMapData(); |
|
205 |
while(data.size() > 0) |
|
206 |
{ |
|
207 |
QByteArray tmp = data; |
|
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208 |
tmp.truncate(200); |
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|
209 |
tmp.prepend("edraw "); |
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|
210 |
bcfg << tmp; |
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|
211 |
data.remove(0, 200); |
4489 | 212 |
} |
213 |
} |
|
214 |
default: ; |
|
215 |
} |
|
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|
216 |
|
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217 |
QString currentMap = pMapContainer->getCurrentMap(); |
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|
218 |
if (currentMap.size() > 0) |
2999 | 219 |
{ |
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220 |
bcfg << QString("emap " + currentMap).toUtf8(); |
3008 | 221 |
if(pMapContainer->getCurrentIsMission()) |
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|
222 |
bcfg << QString("escript Maps/%1/map.lua").arg(currentMap).toUtf8(); |
2999 | 223 |
} |
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|
224 |
bcfg << QString("etheme " + pMapContainer->getCurrentTheme()).toUtf8(); |
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|
225 |
|
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|
226 |
QByteArray result; |
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|
227 |
|
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228 |
foreach(QByteArray ba, bcfg) |
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|
229 |
HWProto::addByteArrayToBuffer(result, ba); |
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|
230 |
|
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|
231 |
return result; |
318 | 232 |
} |
320 | 233 |
|
703 | 234 |
void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo) |
697 | 235 |
{ |
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236 |
bool illegal = ammo.size() != cDefaultAmmoStore->size(); |
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|
237 |
if (illegal) |
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|
238 |
QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme")); |
703 | 239 |
|
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240 |
int pos = WeaponsName->findText(name); |
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|
241 |
if ((pos == -1) || illegal) { // prevent from overriding schemes with bad ones |
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242 |
WeaponsName->addItem(name, ammo); |
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|
243 |
WeaponsName->setCurrentIndex(WeaponsName->count() - 1); |
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|
244 |
} else { |
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245 |
WeaponsName->setItemData(pos, ammo); |
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|
246 |
WeaponsName->setCurrentIndex(pos); |
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|
247 |
} |
1530 | 248 |
} |
1531 | 249 |
|
1875 | 250 |
void GameCFGWidget::fullNetConfig() |
251 |
{ |
|
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252 |
ammoChanged(WeaponsName->currentIndex()); |
2377 | 253 |
|
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|
254 |
seedChanged(pMapContainer->getCurrentSeed()); |
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|
255 |
templateFilterChanged(pMapContainer->getTemplateFilter()); |
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|
256 |
themeChanged(pMapContainer->getCurrentTheme()); |
1875 | 257 |
|
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|
258 |
schemeChanged(GameSchemes->currentIndex()); |
1921 | 259 |
|
3133 | 260 |
mapgenChanged(pMapContainer->get_mapgen()); |
261 |
maze_sizeChanged(pMapContainer->get_maze_size()); |
|
262 |
||
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|
263 |
// map must be the last |
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264 |
QString map = pMapContainer->getCurrentMap(); |
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|
265 |
if (map.size()) |
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|
266 |
mapChanged(map); |
1875 | 267 |
} |
268 |
||
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|
269 |
void GameCFGWidget::setParam(const QString & param, const QStringList & slValue) |
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270 |
{ |
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|
271 |
if (slValue.size() == 1) |
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|
272 |
{ |
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|
273 |
QString value = slValue[0]; |
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|
274 |
if (param == "MAP") { |
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|
275 |
pMapContainer->setMap(value); |
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|
276 |
return; |
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|
277 |
} |
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|
278 |
if (param == "SEED") { |
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|
279 |
pMapContainer->setSeed(value); |
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|
280 |
return; |
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|
281 |
} |
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|
282 |
if (param == "THEME") { |
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|
283 |
pMapContainer->setTheme(value); |
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|
284 |
return; |
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|
285 |
} |
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|
286 |
if (param == "TEMPLATE") { |
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|
287 |
pMapContainer->setTemplateFilter(value.toUInt()); |
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|
288 |
return; |
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|
289 |
} |
3133 | 290 |
if (param == "MAPGEN") { |
291 |
pMapContainer->setMapgen((MapGenerator)value.toUInt()); |
|
292 |
return; |
|
293 |
} |
|
294 |
if (param == "MAZE_SIZE") { |
|
295 |
pMapContainer->setMaze_size(value.toUInt()); |
|
296 |
return; |
|
297 |
} |
|
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|
298 |
} |
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|
299 |
|
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|
300 |
if (slValue.size() == 2) |
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|
301 |
{ |
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|
302 |
if (param == "AMMO") { |
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|
303 |
setNetAmmo(slValue[0], slValue[1]); |
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|
304 |
return; |
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|
305 |
} |
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|
306 |
} |
2377 | 307 |
|
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|
308 |
qWarning("Got bad config param from net"); |
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|
309 |
} |
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|
310 |
|
1874 | 311 |
void GameCFGWidget::ammoChanged(int index) |
312 |
{ |
|
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|
313 |
if (index >= 0) { |
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|
314 |
emit paramChanged( |
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|
315 |
"AMMO", |
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|
316 |
QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString() |
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|
317 |
); |
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|
318 |
} |
1874 | 319 |
} |
320 |
||
321 |
void GameCFGWidget::mapChanged(const QString & value) |
|
322 |
{ |
|
3010 | 323 |
if(pMapContainer->getCurrentIsMission()) |
324 |
{ |
|
325 |
GameSchemes->setEnabled(false); |
|
326 |
WeaponsName->setEnabled(false); |
|
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|
327 |
bindEntries->setEnabled(false); |
3010 | 328 |
GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
329 |
WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
|
330 |
} |
|
331 |
else |
|
332 |
{ |
|
333 |
GameSchemes->setEnabled(true); |
|
334 |
WeaponsName->setEnabled(true); |
|
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changeset
|
335 |
bindEntries->setEnabled(true); |
3010 | 336 |
} |
2948
3f21a9dc93d0
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unc0rr
parents:
2915
diff
changeset
|
337 |
emit paramChanged("MAP", QStringList(value)); |
1874 | 338 |
} |
339 |
||
1876 | 340 |
void GameCFGWidget::templateFilterChanged(int value) |
341 |
{ |
|
2948
3f21a9dc93d0
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changeset
|
342 |
emit paramChanged("TEMPLATE", QStringList(QString::number(value))); |
1876 | 343 |
} |
344 |
||
1874 | 345 |
void GameCFGWidget::seedChanged(const QString & value) |
346 |
{ |
|
2948
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
347 |
emit paramChanged("SEED", QStringList(value)); |
1874 | 348 |
} |
349 |
||
350 |
void GameCFGWidget::themeChanged(const QString & value) |
|
351 |
{ |
|
2948
3f21a9dc93d0
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unc0rr
parents:
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changeset
|
352 |
emit paramChanged("THEME", QStringList(value)); |
1874 | 353 |
} |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
354 |
|
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
355 |
void GameCFGWidget::schemeChanged(int index) |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
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diff
changeset
|
356 |
{ |
2948
3f21a9dc93d0
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unc0rr
parents:
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changeset
|
357 |
QStringList sl; |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
358 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
359 |
int size = GameSchemes->model()->columnCount(); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
360 |
for(int i = 0; i < size; ++i) |
3f21a9dc93d0
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unc0rr
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diff
changeset
|
361 |
sl << schemeData(i).toString(); |
2377 | 362 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
363 |
emit paramChanged("SCHEME", sl); |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
364 |
|
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
365 |
if (bindEntries->isChecked() == true) { |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
366 |
QString schemeName = GameSchemes->itemText(index); |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
367 |
for (int i = 0; i < WeaponsName->count(); i++) { |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
368 |
QString weapName = WeaponsName->itemText(i); |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
369 |
int res = QString::compare(weapName, schemeName, Qt::CaseSensitive); |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
370 |
if (0 == res) { |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
371 |
WeaponsName->setCurrentIndex(i); |
4410
f9e38ce1e813
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents:
4396
diff
changeset
|
372 |
emit ammoChanged(i); |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
373 |
break; |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
374 |
} |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
375 |
} |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
376 |
} |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
377 |
} |
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
378 |
|
3133 | 379 |
void GameCFGWidget::mapgenChanged(MapGenerator m) |
380 |
{ |
|
381 |
emit paramChanged("MAPGEN", QStringList(QString::number(m))); |
|
382 |
} |
|
383 |
||
384 |
void GameCFGWidget::maze_sizeChanged(int s) |
|
385 |
{ |
|
386 |
emit paramChanged("MAZE_SIZE", QStringList(QString::number(s))); |
|
387 |
} |
|
388 |
||
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
389 |
void GameCFGWidget::resendSchemeData() |
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
390 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
391 |
schemeChanged(GameSchemes->currentIndex()); |
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
392 |
} |