author | nemo |
Sat, 29 Nov 2014 21:29:32 -0500 | |
changeset 10583 | 8994cf0bb33e |
parent 10421 | 87e47843018e |
child 10609 | 15f2908113a1 |
permissions | -rw-r--r-- |
10026 | 1 |
|
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-- taken from http://code.google.com/p/hedgewars/wiki/LuaDrawing |
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PointsBuffer = '' -- A string to accumulate points in |
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function AddPoint(x, y, width, erase) |
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PointsBuffer = PointsBuffer .. string.char(band(x,0xff00) / 256 , band(x,0xff) , band(y,0xff00) / 256 , band(y,0xff)) |
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if width then |
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width = bor(width,0x80) |
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if erase then |
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width = bor(width,0x40) |
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end |
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PointsBuffer = PointsBuffer .. string.char(width) |
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else |
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PointsBuffer = PointsBuffer .. string.char(0) |
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end |
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if #PointsBuffer > 245 then |
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ParseCommand('draw '..PointsBuffer) |
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PointsBuffer = '' |
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end |
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end |
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function FlushPoints() |
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if #PointsBuffer > 0 then |
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ParseCommand('draw '..PointsBuffer) |
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PointsBuffer = '' |
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end |
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end |
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||
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local ta_pointsize = 63 |
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local ta_radius = (ta_pointsize * 10 + 6) / 2 |
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||
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-- creates round test area |
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function AddTestArea(testarea) |
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step = 200 |
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xstep = step * testarea["xdir"] |
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ystep = step * testarea["ydir"] |
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x = testarea["x"] |
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y = testarea["y"] |
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AddPoint(x, y, ta_pointsize); |
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AddPoint(x + xstep, y + ystep); |
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end |
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||
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-- vertical test areas |
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local taa_v1 = {x= 350, y= 400, xdir= 0, ydir= 1} |
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local taa_v2 = {x= 350, y=1500, xdir= 0, ydir=-1} |
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-- horizontal test areas |
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local taa_h1 = {x=1150, y= 400, xdir= 1, ydir= 0} |
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local taa_h2 = {x=1200, y=1100, xdir=-1, ydir= 0} |
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-- diagonal test areas |
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local taa_d1 = {x=2200, y= 400, xdir= 1, ydir= 1} |
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local taa_d2 = {x=2000, y=1500, xdir= 1, ydir=-1} |
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local taa_d3 = {x=3300, y= 400, xdir=-1, ydir= 1} |
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local taa_d4 = {x=3300, y=1500, xdir=-1, ydir=-1} |
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-- fail counter |
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local nfailed = 0 |
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local nspawned = 0 |
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local ndied = 0 |
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function onGameInit() |
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-- At first we have to overwrite/set some global variables |
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-- that define the map, the game has to load, as well as |
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-- other things such as the game rules to use, etc. |
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-- Things we don't modify here will use their default values. |
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-- The base number for the random number generator |
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Seed = 1 |
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-- The map to be played |
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10421 | 68 |
MapGen = mgDrawn |
10026 | 69 |
-- The theme to be used |
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Theme = "Bamboo" |
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-- Game settings and rules |
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EnableGameFlags(gfOneClanMode, gfDisableWind, gfDisableLandObjects, gfDisableGirders, gfSolidLand) |
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CaseFreq = 0 |
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MinesNum = 0 |
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Explosives = 0 |
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-- No damage please |
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DamagePercent = 1 |
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-- Draw Map |
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AddPoint(10,30,0) -- hog spawn platform |
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-- test areas |
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AddTestArea(taa_v1) |
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AddTestArea(taa_v2) |
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AddTestArea(taa_h1) |
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AddTestArea(taa_h2) |
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AddTestArea(taa_d1) |
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AddTestArea(taa_d2) |
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AddTestArea(taa_d3) |
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AddTestArea(taa_d4) |
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FlushPoints() |
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||
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-- Create the player team |
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AddTeam("'Zooka Team", 14483456, "Simple", "Island", "Default") |
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-- And add a hog to it |
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player = AddHog("Hunter", 0, 1, "NoHat") |
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-- place it on how spawn platform |
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SetGearPosition(player, 10, 10) |
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end |
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-- xdir/ydir is direction in which to fire the drills |
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function SpawnDrillRocketArray(testarea) |
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xdir = testarea["xdir"] |
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ydir = testarea["ydir"] |
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centerx = testarea["x"] |
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centery = testarea["y"] |
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distance = 23 |
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d = distance |
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radius = ta_radius |
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local xmin, xmax, ymin, ymax |
|
10028
9e742fc72696
add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
sheepluva
parents:
10026
diff
changeset
|
112 |
speed = 900000; |
9e742fc72696
add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
sheepluva
parents:
10026
diff
changeset
|
113 |
local xmin, xmax, ymin, ymax |
10026 | 114 |
if (xdir ~= 0) and (ydir ~= 0) then |
115 |
sqrttwo = math.sqrt(2) |
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d = d / sqrttwo |
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radius = radius / sqrttwo |
|
10028
9e742fc72696
add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
sheepluva
parents:
10026
diff
changeset
|
118 |
speed = math.floor(speed / sqrttwo) |
10026 | 119 |
end |
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centerx = centerx - (xdir * (radius + 20)) |
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centery = centery - (ydir * (radius + 20)) |
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radius = radius - 6 |
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xn = ydir |
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yn = -xdir |
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startx = centerx - (radius * xn) |
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starty = centery - (radius * yn) |
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endx = centerx + (radius * xn) |
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endy = centery + (radius * yn) |
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-- spawn loop |
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x = startx |
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y = starty |
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xd = d * xn |
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yd = d * yn |
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if (xd < 0) and (startx < endx) then x = endx end |
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if (yd < 0) and (starty < endy) then y = endy end |
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nsteps = math.floor(math.max(math.abs(startx - endx),math.abs(starty - endy)) / d) |
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for i = 1, nsteps, 1 do |
|
10028
9e742fc72696
add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
sheepluva
parents:
10026
diff
changeset
|
139 |
AddGear(math.floor(x), math.floor(y), gtDrill, 0, speed * xdir, speed * ydir, 0) |
10026 | 140 |
nspawned = nspawned + 1 |
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x = x + xd |
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y = y + yd |
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end |
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end |
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||
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function onGearDelete(gear) |
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if GetGearType(gear) == gtDrill then |
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if GetTimer(gear) > 0 then |
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nfailed = nfailed + 1 |
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end |
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ndied = ndied + 1 |
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if ndied == nspawned then |
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WriteLnToConsole('TESTRESULT: ' .. nfailed .. ' of ' .. nspawned .. ' drill rockets exploded prematurely') |
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if (nfailed > 0) then |
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EndLuaTest(TEST_FAILED) |
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else |
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EndLuaTest(TEST_SUCCESSFUL) |
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end |
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end |
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end |
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end |
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||
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function onGameStart() |
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SetGravity(1) |
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||
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SpawnDrillRocketArray(taa_h1) |
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SpawnDrillRocketArray(taa_h2) |
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SpawnDrillRocketArray(taa_v1) |
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SpawnDrillRocketArray(taa_v2) |
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SpawnDrillRocketArray(taa_d1) |
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SpawnDrillRocketArray(taa_d2) |
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SpawnDrillRocketArray(taa_d3) |
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SpawnDrillRocketArray(taa_d4) |
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end |
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