share/hedgewars/Data/Scripts/Locale.lua
author koda
Tue, 01 Feb 2011 15:30:08 +0100
changeset 4900 8ad0e23e6d63
parent 4854 881c8232b66a
child 5616 a96231121eac
permissions -rw-r--r--
addfilelog <3 debugfile
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4854
881c8232b66a adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
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-- Library for localizing strings in lua scripts
881c8232b66a adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
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4502
759c1a3bb156 lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
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local lang = loadfile(GetDataPath() .. "Locale/" .. tostring(L) .. ".lua")
4854
881c8232b66a adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
Henek
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4502
759c1a3bb156 lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
Henek
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if lang ~= nil then
759c1a3bb156 lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
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    lang()
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end
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Henek
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759c1a3bb156 lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
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function loc(text)
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    if lang ~= nil and locale ~= nil and locale[text] ~= nil then return locale[text]
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    else return text
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    end
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end