hedgewars/CMakeLists.txt
author nemo
Mon, 08 Dec 2014 10:14:47 -0500
changeset 10635 8e8b320eefad
parent 10238 7e20804db6a2
child 10416 1c301054694d
child 10747 07ade56c3b4a
child 10778 49a0c25ca176
permissions -rw-r--r--
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
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find_package(SDL1or2)
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find_package(SDL_image)
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find_package(SDL_net)
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find_package(SDL_ttf)
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find_package(SDL_mixer)
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include(CheckLibraryExists)
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include(${CMAKE_MODULE_PATH}/utils.cmake)
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enable_language(Pascal)
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add_flag_append(CMAKE_Pascal_FLAGS "-Cs2000000")
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add_flag_append(CMAKE_Pascal_FLAGS_DEBUG "-gv")
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add_flag_append(CMAKE_Pascal_FLAGS_RELEASE "-Xs")
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if(UNIX)
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    include(TargetArch)
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    target_architecture(CMAKE_TARGET_ARCHITECTURES)
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    if(${CMAKE_Pascal_COMPILER_VERSION} VERSION_GREATER 2.7 OR ${CMAKE_TARGET_ARCHITECTURES} MATCHES "x86_64" OR ${CMAKE_TARGET_ARCHITECTURES} MATCHES "i386")
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        add_flag_append(CMAKE_Pascal_FLAGS "-fPIC")
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    endif()
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endif(UNIX)
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# convert list into pascal array
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list(LENGTH FONTS_DIRS ndirs)
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set(FONTS_DIRS_ARRAY "array [0..${ndirs}] of PChar = (")
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foreach(fontdir ${FONTS_DIRS})
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    set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\n'${fontdir}',")
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endforeach(fontdir)
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set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\nnil);\n")
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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#set the sources with the correct order of dependencies so that cmake won't be confused
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set(engine_sources
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    SDLh.pas
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    uSinTable.pas
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    uFloat.pas
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    uConsts.pas
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    LuaPas.pas
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    uTypes.pas
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    uVariables.pas
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    uUtils.pas
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    uMisc.pas
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    uConsole.pas
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    uCommands.pas
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    uDebug.pas
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    uInputHandler.pas
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    uTextures.pas
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    uRenderUtils.pas
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    uRender.pas
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    uCaptions.pas
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    uIO.pas
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    uChat.pas
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    uPhysFSLayer.pas
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    uSound.pas
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    ArgParsers.pas
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    uRandom.pas
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    uLocale.pas
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    uStats.pas
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    uCursor.pas
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    uVideoRec.pas
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    uAILandMarks.pas
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    adler32.pas
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    uLandTemplates.pas
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    uLandTexture.pas
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    uLandGraphics.pas
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    uLandPainted.pas
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    uLandOutline.pas
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    uLandGenMaze.pas
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    uLandGenPerlin.pas
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    uLandGenTemplateBased.pas
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    uLandUtils.pas
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    #this is where dependency tracking becomes hard
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    uStore.pas
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    uAmmos.pas
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    uLandObjects.pas
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    uLand.pas
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    uGearsList.pas
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    uCollisions.pas
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    uAIMisc.pas
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    uAIActions.pas
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    uAIAmmoTests.pas
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    uAI.pas
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    uWorld.pas
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    uVisualGearsList.pas
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    uVisualGearsHandlers.pas
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    uVisualGears.pas
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    uGears.pas
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    uGame.pas
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    uCommandHandlers.pas
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    uGearsRender.pas
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    uGearsHedgehog.pas
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    uGearsHandlers.pas
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    uGearsHandlersRope.pas
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    uGearsHandlersMess.pas
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    uGearsUtils.pas
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    uTeams.pas
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    #these interact with everything, so compile last
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    uScript.pas
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    )
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if(${CMAKE_Pascal_COMPILER_VERSION} VERSION_LESS 2.2 OR # older versions are just ancient
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   (${CMAKE_Pascal_COMPILER_VERSION} VERSION_LESS 2.6 AND APPLE)) # because of 64bit and opengl bindings
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    message(FATAL_ERROR "Your FreePascal installation is too old (fpc ${CMAKE_Pascal_COMPILER_VERSION})!")
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elseif(${CMAKE_Pascal_COMPILER_VERSION} VERSION_GREATER 2.4)
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    #enable INLINE only with a recent version of fpc
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    add_flag_prepend(CMAKE_Pascal_FLAGS_RELEASE -Si)
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endif()
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#generic folder where our libraries reside
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add_flag_append(CMAKE_Pascal_FLAGS "-Fl${LIBRARY_OUTPUT_PATH}")
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#DEPENDECIES AND EXECUTABLES SECTION
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if(APPLE AND (NOT BUILD_ENGINE_LIBRARY))
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    #on OSX we need to provide the SDL_main() function when building as executable
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    add_subdirectory(sdlmain)
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    list(APPEND HW_LINK_LIBS SDLmain)
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endif()
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if(LIBAV_FOUND)
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    add_subdirectory(avwrapper)
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    list(APPEND HW_LINK_LIBS avwrapper)
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    add_definitions(-dUSE_VIDEO_RECORDING)
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    #only for SDL < 2, linking carried out by fpc
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    find_package_or_disable_msg(GLUT NOVIDEOREC "Video recording will not be built")
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endif()
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find_package_or_disable_msg(PNG NOPNG "Screenshots will be saved in BMP")
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if(PNG_FOUND)
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    list(INSERT engine_sources 0 PNGh.pas)
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    list(REMOVE_AT PNG_LIBRARIES 1) #removing the zlib library path
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    get_filename_component(PNG_LIBRARY_DIR ${PNG_LIBRARIES} PATH)
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    add_flag_append(CMAKE_Pascal_FLAGS "-k-L${PNG_LIBRARY_DIR} -Fl${PNG_LIBRARY_DIR}")
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    add_definitions(-dPNG_SCREENSHOTS)
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endif()
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if(LUA_SYSTEM)
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    get_filename_component(LUA_LIBRARY_DIR ${LUA_LIBRARY} PATH)
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    get_filename_component(LUA_LIBRARY_NAME ${LUA_LIBRARY} NAME)
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    #NAME_WE would strip the .1 (or .2) next to the ".so"
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    string(REGEX REPLACE "${CMAKE_SHARED_LIBRARY_PREFIX}(.*)${CMAKE_SHARED_LIBRARY_SUFFIX}" "\\1" LUA_LIBRARY_NAME "${LUA_LIBRARY_NAME}")
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    add_flag_append(CMAKE_Pascal_FLAGS "-Fl${LUA_LIBRARY_DIR} -XLAlua=${LUA_LIBRARY_NAME}")
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else()
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    add_definitions(-dLUA_INTERNAL)
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    list(APPEND HW_LINK_LIBS lua)
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    add_flag_append(CMAKE_Pascal_FLAGS "-XLAlua=${lua_output_name}")
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endif()
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if(PHYSFS_SYSTEM)
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    get_filename_component(PHYSFS_LIBRARY_DIR ${PHYSFS_LIBRARY} PATH)
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    add_flag_append(CMAKE_Pascal_FLAGS "-Fl${PHYSFS_LIBRARY}")
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else()
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    add_definitions(-dPHYSFS_INTERNAL)
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    list(APPEND HW_LINK_LIBS physfs)
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    #-XLA is a beta fpc flag that renames libraries before passing them to the linker
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    #we also have to pass PHYSFS_INTERNAL to satisfy windows runtime requirements
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    #(should be harmless on other platforms)
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    add_flag_append(CMAKE_Pascal_FLAGS "-XLAphysfs=${physfs_output_name}")
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endif()
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list(APPEND HW_LINK_LIBS physlayer)
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#Mix_Init/Mix_Quit from SDL_mixer 1.2.10
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check_library_exists(${SDLMIXER_LIBRARY} Mix_Init "" HAVE_MIXINIT)
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if(HAVE_MIXINIT)
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    add_definitions(-dSDL_MIXER_NEWER)
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endif(HAVE_MIXINIT)
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#IMG_Init/IMG_Quit from SDL_image 1.2.8
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check_library_exists(${SDLIMAGE_LIBRARY} IMG_Init "" HAVE_IMGINIT)
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if(HAVE_IMGINIT)
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    add_definitions(-dSDL_IMAGE_NEWER)
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endif(HAVE_IMGINIT)
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if(${SDL_VERSION} VERSION_GREATER 1.3)
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    add_definitions(-dSDL2)
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endif()
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#opengl 2
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IF(GL2)
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    add_definitions(-dGL2)
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ENDIF(GL2)
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#needs to be last
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add_definitions(-dDEBUGFILE)
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# source files are with full path after this
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set(sourcefiles_sofar "${CMAKE_CURRENT_SOURCE_DIR}/options.inc" "${CMAKE_CURRENT_BINARY_DIR}/config.inc")
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foreach(loop_var ${engine_sources})
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    list(APPEND sourcefiles_sofar "${CMAKE_CURRENT_SOURCE_DIR}/${loop_var}")
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endforeach(loop_var)
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#SOURCE AND PROGRAMS SECTION
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if(BUILD_ENGINE_LIBRARY)
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    message("***Engine will be built as library (experimental)***")
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    if(APPLE)
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        if (${current_macosx_version} VERSION_GREATER "10.5")
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            # due to compiler/linker issues on Max OS X 10.6 -k-no_order_inits is needed to avoid linking fail
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            add_flag_prepend(CMAKE_Pascal_FLAGS "-k-no_order_inits")
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        endif()
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    endif()
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    #workaround for missing <TARGET> support during object generation
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    set(engine_output_name "${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
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    set(destination_dir ${target_library_install_dir})
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    add_flag_prepend(CMAKE_Pascal_FLAGS "-o${LIBRARY_OUTPUT_PATH}/${engine_output_name}")
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    add_definitions(-dHWLIBRARY)
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    set_source_files_properties(hwLibrary.pas PROPERTIES OBJECT_DEPENDS "${sourcefiles_sofar};${CMAKE_CURRENT_SOURCE_DIR}/hwengine.pas")
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    add_library(hwengine SHARED hwLibrary.pas)
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else()
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    # no need to change name here because target has same name
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    set(engine_output_name "hwengine${CMAKE_EXECUTABLE_SUFFIX}")
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    set(destination_dir ${target_binary_install_dir})
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    set_source_files_properties(hwengine.pas PROPERTIES OBJECT_DEPENDS "${sourcefiles_sofar}")
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    add_executable(hwengine hwengine.pas)
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endif()
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#even though not actually used, this will trigger relink if any lib changes
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target_link_libraries(hwengine ${HW_LINK_LIBS})
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install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}" DESTINATION ${destination_dir})