author | unc0rr |
Tue, 08 Oct 2013 23:38:45 +0400 | |
changeset 9503 | 8f9b04138456 |
parent 8454 | 46b59c529bb1 |
child 10460 | 8dcea9087d75 |
permissions | -rw-r--r-- |
5077 | 1 |
{-# LANGUAGE ScopedTypeVariables, OverloadedStrings, Rank2Types #-} |
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module ClientIO where |
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Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that)
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import qualified Control.Exception as Exception |
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import Control.Monad.State |
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import Control.Concurrent.Chan |
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- Unbreak support for client versions prior to 0.9.13-dev
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import Control.Concurrent |
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import Network |
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import Network.Socket.ByteString |
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import qualified Data.ByteString.Char8 as B |
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---------------- |
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import CoreTypes |
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import RoomsAndClients |
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pDelim :: B.ByteString |
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Changed the standard show function to Text.Show.ByteString, and misc.
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pDelim = "\n\n" |
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More creation of sender thread to the reciever thread
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bs2Packets :: B.ByteString -> ([[B.ByteString]], B.ByteString) |
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bs2Packets = runState takePacks |
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takePacks :: State B.ByteString [[B.ByteString]] |
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takePacks |
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= do modify (until (not . B.isPrefixOf pDelim) (B.drop 2)) |
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packet <- state $ B.breakSubstring pDelim |
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buf <- get |
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if B.null buf then put packet >> return [] else |
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if B.null packet then return [] else |
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do packets <- takePacks |
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return (B.splitWith (== '\n') packet : packets) |
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Use sockets instead of handles, use bytestrings instead of strings
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listenLoop :: Socket -> Chan CoreMessage -> ClientIndex -> IO () |
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listenLoop sock chan ci = receiveWithBufferLoop B.empty |
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where |
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receiveWithBufferLoop recvBuf = do |
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recvBS <- recv sock 4096 |
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unless (B.null recvBS) $ do |
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let (packets, newrecvBuf) = bs2Packets $ B.append recvBuf recvBS |
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forM_ packets sendPacket |
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Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
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receiveWithBufferLoop $ B.copy newrecvBuf |
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sendPacket packet = writeChan chan $ ClientMessage (ci, packet) |
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clientRecvLoop :: Socket -> Chan CoreMessage -> Chan [B.ByteString] -> ClientIndex -> (forall a. IO a -> IO a) -> IO () |
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clientRecvLoop s chan clChan ci restore = |
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(myThreadId >>= |
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(\t -> (restore $ forkIO (clientSendLoop s t clChan ci) >> |
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listenLoop s chan ci >> return "Connection closed") |
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`Exception.catch` (\(e :: ShutdownThreadException) -> return . B.pack . show $ e) |
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`Exception.catch` (\(e :: Exception.IOException) -> return . B.pack . show $ e) |
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Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
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`Exception.catch` (\(e :: Exception.SomeException) -> return . B.pack . show $ e) |
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) |
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>>= clientOff) `Exception.finally` remove |
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Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested.
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where |
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Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested.
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clientOff msg = writeChan chan $ ClientMessage (ci, ["QUIT", msg]) |
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remove = do |
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clientOff "Client is in some weird state" |
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writeChan chan $ Remove ci |
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This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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parents:
4242
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This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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parents:
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More creation of sender thread to the reciever thread
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clientSendLoop :: Socket -> ThreadId -> Chan [B.ByteString] -> ClientIndex -> IO () |
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clientSendLoop s tId chan ci = do |
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answer <- readChan chan |
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My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
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My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
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when (isQuit answer) $ |
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My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
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killReciever . B.unpack $ quitMessage answer |
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My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
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Exception.handle |
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Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
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(\(e :: Exception.SomeException) -> unless (isQuit answer) . killReciever $ show e) $ |
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Changed the standard show function to Text.Show.ByteString, and misc.
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sendAll s $ B.unlines answer `B.snoc` '\n' |
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if isQuit answer then |
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Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
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sClose s |
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else |
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More creation of sender thread to the reciever thread
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clientSendLoop s tId chan ci |
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where |
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- Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
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killReciever = Exception.throwTo tId . ShutdownThreadException |
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quitMessage ["BYE"] = "bye" |
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quitMessage ("BYE":msg:_) = msg |
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quitMessage _ = error "quitMessage" |
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isQuit ("BYE":_) = True |
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isQuit _ = False |