share/hedgewars/Data/Scripts/Animate.lua
author Wuzzy <almikes@aol.com>
Sat, 22 Apr 2017 20:37:51 +0200
changeset 12309 95cd64676f73
parent 12093 1da37e2ba6fd
child 12599 d8adae379d3c
permissions -rw-r--r--
Backed out changeset 071a05275798 Reason: Can't switch weapon forwards while preventing slipping, or while doing precise aiming
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local animPos, lastx, lasty, jumpTypes, jumpTimes, moveDirs, jumpStarted
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local backJumped, jTimer, awTime, globalWait, stageEvents, seNum, curEvent
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local needtoDecrease
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local AnimList, AnimListNum
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local FunctionList, FunctionListNum
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local skipFuncList
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local skipping
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--------------------------------Animation---------------------------------
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--------------------------(In-game cinematics)----------------------------
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function AddSkipFunction(anim, func, args)
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  skipFuncList[anim] = {sfunc = func, sargs = args}
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end
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function RemoveSkipFunction(anim)
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  skipFuncList[anim] = nil
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end
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function SetAnimSkip(bool)
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  skipping = bool
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end
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function AnimInProgress()
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  return AnimListNum ~= 0
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end
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function SkipAnimation(anim)
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  if skipFuncList[anim] == nil then
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    return
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  else 
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    skipFuncList[anim].sfunc(unpack(skipFuncList[anim].sargs))
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  end
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end
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function AddFunction(element)
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  table.insert(FunctionList, element)
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  FunctionListNum = FunctionListNum + 1
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end
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function RemoveFunction()
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  table.remove(FunctionList, 1)
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  FunctionListNum = FunctionListNum - 1
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end
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function ExecuteAfterAnimations()
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  if FunctionListNum == 0 then
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    return
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  end
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  FunctionList[1].func(unpack(FunctionList[1].args))
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  RemoveFunction()
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end
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local function startCinemaLock()
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     SetCinematicMode(true)
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     SetInputMask(bnot(gmAnimate+gmAttack+gmDown+gmHJump+gmLeft+gmLJump+gmRight+gmSlot+gmSwitch+gmTimer+gmUp+gmWeapon))
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end
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local function stopCinemaLock()
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     SetInputMask(0xFFFFFFFF)
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     SetCinematicMode(false)
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end
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function AnimInit(startAnimating)
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  lastx = 0
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  lasty = 0
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  jumpTypes = {long = gmLJump, high = gmHJump, back = gmHJump}
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  jumpTimes = {long = 500, high = 500, back = 300, backback = 500} 
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  moveDirs = {Right = gmRight, Left = gmLeft}
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  jumpStarted = false
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  backJumped = false
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  jTimer = 0
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  awTime = 0
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  globalWait = 0
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  stageEvents = {}
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  seNum = 0
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  curEvent = 0
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  needToDecrease = 0
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  AnimList = {}
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  AnimListNum = 0
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  FunctionList = {}
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  FunctionListNum = 0
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  skipping = false
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  skipFuncList = {}
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  animPos = 1
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  if startAnimating then
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     startCinemaLock()
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  end
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end
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function AnimSwitchHog(gear)
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  --SetGearMessage(gear, 0)
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  --SetState(gear, 0)
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  SwitchHog(gear)
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  FollowGear(gear)
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  return true
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end
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function AnimGiveState(gear, state)
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  SetState(gear, state)
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  return true
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end
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function AnimRemoveState(gear, state)
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  SetState(gear, band(GetState(gear), bnot(state)))
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  return true
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end
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function AnimGearWait(gear, time)
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  AnimWait(gear, time)
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  return true
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end
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function AnimUnWait()
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  if globalWait > 0 then
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    globalWait = globalWait - 1
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  end
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end
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function AnimWait(gear, time)   -- gear is for compatibility with Animate
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  globalWait = globalWait + time
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  return true
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end
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function AnimWaitLeft()
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  return globalWait
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end
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function AnimSay(gear, text, manner, time)
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  HogSay(gear, text, manner, 2)
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  if time ~= nil then
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    AnimWait(gear, time)
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  end
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  return true
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end
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function AnimSound(gear, sound, time)
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  PlaySound(sound, gear)
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  AnimWait(gear, time)
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  return true
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end
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function AnimTurn(gear, dir)
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  if dir == "Right" then
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    HogTurnLeft(gear, false)
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  else
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    HogTurnLeft(gear, true)
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  end
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  return true
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end
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function AnimFollowGear(gear)
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  FollowGear(gear)
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  return true
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end
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function AnimMove(gear, dir, posx, posy)
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  dirr = moveDirs[dir]
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  SetGearMessage(gear, dirr)
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  if GetX(gear) == posx or GetY(gear) == posy then
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    SetGearMessage(gear, 0)
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    lastx = GetX(gear)
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    lasty = GetY(gear)
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    return true
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  end
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  return false
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end
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function AnimJump(gear, jumpType)
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  if jumpStarted == false then
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    lastx = GetX(gear)
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    lasty = GetY(gear)
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    backJumped = false
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    jumpStarted = true
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    SetGearMessage(gear, jumpTypes[jumpType])
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    AnimGearWait(gear, jumpTimes[jumpType])
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  elseif jumpType == "back" and backJumped == false then
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    backJumped = true
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    SetGearMessage(gear, jumpTypes[jumpType])
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    AnimGearWait(gear, jumpTimes["backback"])
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  else
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    curx = GetX(gear)
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    cury = GetY(gear)
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    if curx == lastx and cury == lasty then
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      jumpStarted = false
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      backJumped = false
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      AnimGearWait(gear, 100)
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      return true
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    else
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      lastx = curx
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      lasty = cury
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      AnimGearWait(gear, 100)
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    end
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  end
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  return false
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end
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function AnimSetGearPosition(gear, destX, destY, fall)
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  SetGearPosition(gear, destX, destY)
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  if fall ~= false then
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    SetGearVelocity(gear, 0, 10)
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  end
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  return true
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end
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function AnimDisappear(gear, destX, destY)
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	AddVisualGear(GetX(gear)-5, GetY(gear)-5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)-5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)-5, vgtSmoke, 0, false)
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  PlaySound(sndExplosion)
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	AnimSetGearPosition(gear, destX, destY)
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  return true
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end
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function AnimOutOfNowhere(gear, destX, destY)
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  AnimSetGearPosition(gear, destX, destY)
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  AddVisualGear(destX, destY, vgtBigExplosion, 0, false)
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  PlaySound(sndExplosion)
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  AnimGearWait(gear, 50)
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  return true
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end
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function AnimTeleportGear(gear, destX, destY)
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	AddVisualGear(GetX(gear)-5, GetY(gear)-5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)-5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)-5, vgtSmoke, 0, false)
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	AnimSetGearPosition(gear, destX, destY)
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	AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
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  PlaySound(sndExplosion)
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  FollowGear(gear)
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  AnimGearWait(gear, 50)
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  return true
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end
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function AnimVisualGear(gear, x, y, vgType, state, critical, follow)
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  local vgear = AddVisualGear(x, y, vgType, state, critical)
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  if follow == true then 
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    FollowGear(vgear)
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  end
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  return true
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end
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function AnimCaption(gear, text, time)
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  AddCaption(text)
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  if time == nil then
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    return true
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  end
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  AnimWait(gear, time)
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  return true
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end
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function AnimCustomFunction(gear, func, args)
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  if args == nil then
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    args = {}
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  end
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  retval = func(unpack(args))
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  if retval == false then
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    return false
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  else
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    return true
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  end
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end
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function AnimInsertStepNext(step)
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  table.insert(AnimList[1], animPos + 1, step)
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  return true
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end
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function AnimShowMission(gear, caption, subcaption, text, icon, time)
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  ShowMission(caption, subcaption, text, icon, time)
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  return true
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end
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function RemoveAnim()
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  table.remove(AnimList, 1)
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  AnimListNum = AnimListNum - 1
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end
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function AddAnim(animation)
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  table.insert(AnimList, animation)
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  AnimListNum = AnimListNum + 1
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  if AnimListNum == 1 then
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    skipping = false
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  end
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end
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function ShowAnimation()
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  if AnimListNum == 0 then
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    skipping = false
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    return true
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  else
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    TurnTimeLeft = -1
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    if Animate(AnimList[1]) == true then
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      RemoveAnim()
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    end
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  end
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  return false
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end
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function Animate(steps)
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  if skipping == true then
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    animPos = 1
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    stopCinemaLock()
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    SkipAnimation(steps)
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    return true
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  end
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   308
    
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  if globalWait ~= 0 then
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    return false
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  end
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  if steps[animPos] == nil then
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      animPos = 1
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      stopCinemaLock()
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      return true
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   317
  end
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   318
  
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  if steps[animPos].args[1] ~= CurrentHedgehog and steps[animPos].func ~= AnimWait 
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   320
    and (steps[animPos].swh == nil or steps[animPos].swh == true) then
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   321
      AnimSwitchHog(steps[animPos].args[1])
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   322
  end
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   323
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  startCinemaLock()
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  retVal = steps[animPos].func(unpack(steps[animPos].args))
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   326
  if (retVal ~= false) then
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   327
    animPos = animPos + 1
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   328
  end
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   329
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   330
  return false
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   331
end
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   332
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   333
------------------------------Event Handling------------------------------
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   334
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function AddEvent(condFunc, condArgs, doFunc, doArgs, evType)
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   336
  seNum = seNum + 1
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   337
  stageEvents[seNum] = {}
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   338
  stageEvents[seNum].cFunc = condFunc
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   339
  stageEvents[seNum].cArgs = condArgs
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   340
  stageEvents[seNum].dFunc = doFunc
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   341
  stageEvents[seNum].dArgs = doArgs
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   342
  stageEvents[seNum].evType = evType
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   343
end
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function AddNewEvent(condFunc, condArgs, doFunc, doArgs, evType)
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  local i
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   347
  for i = 1, seNum do
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   348
    if stageEvents[i].cFunc == condFunc and stageEvents[i].cArgs == condArgs and
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   349
       stageEvents[i].dFunc == doFunc and stageEvents[i].dArgs == doArgs and 
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   350
       stageEvents[seNum].evType == evType then
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   351
       return
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   352
    end
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   353
  end
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   354
  AddEvent(condFunc, condArgs, doFunc, doArgs, evType)
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   355
end
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   356
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   357
function RemoveEvent(evNum)
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   358
  if stageEvents[evNum] ~= nil then
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   359
    seNum = seNum - 1
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diff changeset
   360
    table.remove(stageEvents, evNum)
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195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
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diff changeset
   361
    if evNum < curEvent then
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
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   362
      return true
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diff changeset
   363
    end
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
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parents: 7263
diff changeset
   364
  end
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   365
  if evNum < curEvent then
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
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   366
    needToDecrease = needToDecrease + 1
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diff changeset
   367
  end
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diff changeset
   368
end
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diff changeset
   369
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   370
function RemoveEventFunc(cFunc, cArgs)
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   371
  local i = 1
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diff changeset
   372
  while i <= seNum do
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195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
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   373
    if stageEvents[i].cFunc == cFunc and (cArgs == nil or cArgs == stageEvents[i].cArgs) then
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   374
      RemoveEvent(i)
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   375
      i = i - 1
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   376
    end
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   377
    i = i + 1
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diff changeset
   378
  end
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   379
end
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   380
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   381
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   382
function CheckEvents()
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   383
  local i = 1
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parents:
diff changeset
   384
  while i <= seNum do
7438
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
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diff changeset
   385
    curEvent = i
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diff changeset
   386
    if stageEvents[i].cFunc(unpack(stageEvents[i].cArgs)) then
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parents:
diff changeset
   387
      stageEvents[i].dFunc(unpack(stageEvents[i].dArgs))
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195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
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diff changeset
   388
      if needToDecrease > 0 then
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   389
        i = i - needToDecrease
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   390
        needToDecrease = 0
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
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diff changeset
   391
      end
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parents:
diff changeset
   392
      if stageEvents[i].evType ~= 1 then 
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parents:
diff changeset
   393
        RemoveEvent(i)
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diff changeset
   394
        i = i - 1
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parents:
diff changeset
   395
      end
cdc38e49a276 Added the helper script I forgot to add last time
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diff changeset
   396
    end
cdc38e49a276 Added the helper script I forgot to add last time
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diff changeset
   397
    i = i + 1
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parents:
diff changeset
   398
  end
7438
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   399
  curEvent = 0
7205
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diff changeset
   400
end
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   401
cdc38e49a276 Added the helper script I forgot to add last time
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   402
-------------------------------------Misc---------------------------------
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
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   403
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
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   404
function StoppedGear(gear)
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
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   405
  dx,dy = GetGearVelocity(gear)
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
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   406
  return math.abs(dx) <= 1 and math.abs(dy) <= 1
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   407
end