QTfrontend/selectWeapon.cpp
author nemo
Sun, 12 Jun 2011 14:45:26 -0400
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permissions -rw-r--r--
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
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 * Copyright (c) 2008-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include "selectWeapon.h"
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#include "weaponItem.h"
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#include "hwconsts.h"
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#include <QPushButton>
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QBitmap>
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#include <QLineEdit>
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#include <QSettings>
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#include <QMessageBox>
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#include <QTabWidget>
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#include <math.h>
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QImage getAmmoImage(int num)
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{
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    static QImage ammo(":Ammos.png");
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    int x = num/(ammo.height()/32);
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    int y = (num-((ammo.height()/32)*x))*32;
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    x*=32;
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    return ammo.copy(x, y, 32, 32);
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}
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SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) :
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    QWidget(parent)
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{
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    QHBoxLayout* hbLayout = new QHBoxLayout(this);
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    hbLayout->setSpacing(1);
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    hbLayout->setMargin(1);
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    QLabel* lbl = new QLabel(this);
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    lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
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    lbl->setMaximumWidth(30);
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    lbl->setGeometry(0, 0, 30, 30);
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    hbLayout->addWidget(lbl);
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    item = new WeaponItem(image, imagegrey, this);
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    item->setItemsNum(wNum);
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    item->setInfinityState(allowInfinite);
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    hbLayout->addWidget(item);
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    hbLayout->setStretchFactor(lbl, 1);
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    hbLayout->setStretchFactor(item, 99);
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    hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
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    hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
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}
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void SelWeaponItem::setItemsNum(const unsigned char num)
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{
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    item->setItemsNum(num);
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}
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unsigned char SelWeaponItem::getItemsNum() const
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{
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    return item->getItemsNum();
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}
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void SelWeaponItem::setEnabled(bool value)
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{
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    item->setEnabled(value);
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}
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SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
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  QFrame(parent),
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  m_numItems(numItems)
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{
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    wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this);
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    for(int i = 0; i < cDefaultAmmos.size(); ++i)
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        wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second);
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    QStringList keys = wconf->allKeys();
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    for(int i = 0; i < keys.size(); i++)
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    {
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        if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size())
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            wconf->remove(keys[i]);
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    }
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    QString currentState = *cDefaultAmmoStore;
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    QTabWidget * tbw = new QTabWidget(this);
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    QWidget * page1 = new QWidget(this);
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    p1Layout = new QGridLayout(page1);
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    p1Layout->setSpacing(1);
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    p1Layout->setMargin(1);
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    QWidget * page2 = new QWidget(this);
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    p2Layout = new QGridLayout(page2);
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    p2Layout->setSpacing(1);
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    p2Layout->setMargin(1);
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    QWidget * page3 = new QWidget(this);
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    p3Layout = new QGridLayout(page3);
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    p3Layout->setSpacing(1);
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    p3Layout->setMargin(1);
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    QWidget * page4 = new QWidget(this);
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    p4Layout = new QGridLayout(page4);
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    p4Layout->setSpacing(1);
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    p4Layout->setMargin(1);
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    tbw->addTab(page1, tr("Weapon set"));
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    tbw->addTab(page2, tr("Probabilities"));
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    tbw->addTab(page4, tr("Ammo in boxes"));
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    tbw->addTab(page3, tr("Delays"));
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    QGridLayout * pageLayout = new QGridLayout(this);
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    pageLayout->addWidget(tbw);
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    int j = -1;
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    int i = 0, k = 0;
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    for(; i < m_numItems; ++i) {
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        if (i == 6) continue;
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        if (k % 4 == 0) ++j;
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        SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
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        weaponItems[i].append(swi);
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        p1Layout->addWidget(swi, j, k % 4);
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        SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this);
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        weaponItems[i].append(pwi);
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        p2Layout->addWidget(pwi, j, k % 4);
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        SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this);
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        weaponItems[i].append(dwi);
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        p3Layout->addWidget(dwi, j, k % 4);
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        SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
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        weaponItems[i].append(awi);
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        p4Layout->addWidget(awi, j, k % 4);
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        ++k;
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    }
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    //pLayout->setRowStretch(5, 100);
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    m_name = new QLineEdit(this);
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    pageLayout->addWidget(m_name, i, 0, 1, 5);
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}
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void SelWeaponWidget::setWeapons(const QString& ammo)
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{
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    bool enable = true;
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    for(int i = 0; i < cDefaultAmmos.size(); i++)
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        if (!cDefaultAmmos[i].first.compare(m_name->text())) {
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            enable = false;
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        }
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    for(int i = 0; i < m_numItems; ++i) {
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        twi::iterator it = weaponItems.find(i);
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        if (it == weaponItems.end()) continue;
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        it.value()[0]->setItemsNum(ammo[i].digitValue());
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        it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue());
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        it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue());
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        it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue());
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        it.value()[0]->setEnabled(enable);
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        it.value()[1]->setEnabled(enable);
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        it.value()[2]->setEnabled(enable);
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        it.value()[3]->setEnabled(enable);
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    }
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    m_name->setEnabled(enable);
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}
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void SelWeaponWidget::setDefault()
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{
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    for(int i = 0; i < cDefaultAmmos.size(); i++)
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        if (!cDefaultAmmos[i].first.compare(m_name->text())) {
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            return;
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        }
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    setWeapons(*cDefaultAmmoStore);
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}
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void SelWeaponWidget::save()
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{
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    for(int i = 0; i < cDefaultAmmos.size(); i++)
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        if (!cDefaultAmmos[i].first.compare(m_name->text())) {
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            QMessageBox::warning(0, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not overwrite default weapon set '%1'!").arg(cDefaultAmmos[i].first));
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            return;
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        }
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    if (m_name->text() == "") return;
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    QString state1;
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    QString state2;
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    QString state3;
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    QString state4;
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    for(int i = 0; i < m_numItems; ++i) {
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        twi::const_iterator it = weaponItems.find(i);
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        int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn'
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        state1.append(QString::number(num));
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        int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum();
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        state2.append(QString::number(prob));
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        int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum();
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        state3.append(QString::number(del));
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        int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum();
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        state4.append(QString::number(am));
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    }
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    if (curWeaponsName != "") {
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        // remove old entry
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        wconf->remove(curWeaponsName);
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    }
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    wconf->setValue(m_name->text(), state1 + state2 + state3 + state4);
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    emit weaponsChanged();
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}
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int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
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{
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    twi::const_iterator it = weaponItems.find(weaponIndex);
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    return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum();
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}
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QString SelWeaponWidget::getWeaponsString(const QString& name) const
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{
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    return wconf->value(name).toString();
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}
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void SelWeaponWidget::deleteWeaponsName()
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{
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    if (curWeaponsName == "") return;
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    for(int i = 0; i < cDefaultAmmos.size(); i++)
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        if (!cDefaultAmmos[i].first.compare(m_name->text())) {
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            QMessageBox::warning(0, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not delete default weapon set '%1'!").arg(cDefaultAmmos[i].first));
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            return;
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        }
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    QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Weapons"), QMessageBox::tr("Really delete this weapon set?"), QMessageBox::Ok | QMessageBox::Cancel);
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    if (reallyDelete.exec() == QMessageBox::Ok) {
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   246
        wconf->remove(curWeaponsName);
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        emit weaponsDeleted();
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    }
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}
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void SelWeaponWidget::newWeaponsName()
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{
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    QString newName = tr("new");
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    if(wconf->contains(newName)) {
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        //name already used -> look for an appropriate name:
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        int i=2;
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        while(wconf->contains(newName = tr("new")+QString::number(i++)));
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    }
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    setWeaponsName(newName);
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}
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void SelWeaponWidget::setWeaponsName(const QString& name)
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{
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    m_name->setText(name);
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    curWeaponsName = name;
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    if(name != "" && wconf->contains(name)) {
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        setWeapons(wconf->value(name).toString());
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    } else {
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        setWeapons(*cDefaultAmmoStore);
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    }
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}
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QStringList SelWeaponWidget::getWeaponNames() const
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{
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    return wconf->allKeys();
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}
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void SelWeaponWidget::copy()
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{
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    if(wconf->contains(curWeaponsName)) {
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        QString ammo = getWeaponsString(curWeaponsName);
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        QString newName = tr("copy of") + " " + curWeaponsName;
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        if(wconf->contains(newName)) {
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            //name already used -> look for an appropriate name:
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            int i=2;
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parents: 4976
diff changeset
   288
            while(wconf->contains(newName = tr("copy of") + " " + curWeaponsName+QString::number(i++)));
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   289
        }
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   290
        setWeaponsName(newName);
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   291
        setWeapons(ammo);
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   292
    }
4598
7cb8c9db6e8d added copying of weapon sets
Henek
parents: 4416
diff changeset
   293
}