hedgewars/uRender.pas
author sheepluva
Thu, 02 Oct 2014 13:01:18 +0200
changeset 10425 9bf21d178d13
parent 10360 c243b6a8ad9a
child 10404 1baaab44a0b2
child 10427 dd44d2c8fd0e
permissions -rw-r--r--
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IF GLunit = GL}{$DEFINE GLunit:=GL,GLext}{$ENDIF}
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unit uRender;
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interface
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uses SDLh, uTypes, GLunit;
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procedure initModule;
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procedure freeModule;
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procedure DrawSprite            (Sprite: TSprite; X, Y, Frame: LongInt);
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procedure DrawSprite            (Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
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procedure DrawSpriteFromRect    (Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline;
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procedure DrawSpriteClipped     (Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
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procedure DrawSpriteRotated     (Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
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procedure DrawSpriteRotatedF    (Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture); inline;
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
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procedure DrawTexture2          (X, Y: LongInt; Texture: PTexture; Scale, Overlap: GLfloat);
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procedure DrawTextureFromRect   (X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
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procedure DrawTextureFromRect   (X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
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procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt);
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procedure DrawTextureCentered   (X, Top: LongInt; Source: PTexture);
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procedure DrawTextureF          (Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
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procedure DrawTextureRotated    (Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
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procedure DrawTextureRotatedF   (Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
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procedure DrawLine              (X0, Y0, X1, Y1, Width: Single; color: LongWord); inline;
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procedure DrawLine              (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
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procedure DrawLineOnScreen      (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
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procedure DrawRect              (rect: TSDL_Rect; r, g, b, a: Byte; Fill: boolean);
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procedure DrawHedgehog          (X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
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procedure DrawScreenWidget      (widget: POnScreenWidget);
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procedure DrawWater             (Alpha: byte; OffsetY, OffsetX: LongInt);
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procedure DrawWaves             (Dir, dX, dY, oX: LongInt; tnt: Byte);
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procedure RenderClear           ();
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procedure RenderSetClearColor      (r, g, b, a: real);
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procedure Tint                  (r, g, b, a: Byte); inline;
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procedure Tint                  (c: Longword); inline;
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procedure untint(); inline;
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procedure setTintAdd            (f: boolean); inline;
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function isAreaOffscreen(X, Y, Width, Height: LongInt): boolean; inline;
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// 0 => not offscreen, <0 => left/top of screen >0 => right/below of screen
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function isDxAreaOffscreen(X, Width: LongInt): LongInt; inline;
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function isDyAreaOffscreen(Y, Height: LongInt): LongInt; inline;
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procedure SetScale(f: GLfloat);
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procedure UpdateViewLimits();
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procedure RenderSetup();
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// TODO everything below this should not need a public interface
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procedure CreateFramebuffer(var frame, depth, tex: GLuint);
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procedure DeleteFramebuffer(var frame, depth, tex: GLuint);
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procedure EnableTexture(enable:Boolean);
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procedure SetTexCoordPointer(p: Pointer;n: Integer); inline;
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procedure SetVertexPointer(p: Pointer;n: Integer); inline;
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procedure SetColorPointer(p: Pointer;n: Integer); inline;
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procedure UpdateModelviewProjection(); inline;
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procedure openglLoadIdentity    (); inline;
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procedure openglTranslProjMatrix(X, Y, Z: GLFloat); inline;
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procedure openglPushMatrix      (); inline;
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procedure openglPopMatrix       (); inline;
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procedure openglTranslatef      (X, Y, Z: GLfloat); inline;
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procedure openglScalef          (ScaleX, ScaleY, ScaleZ: GLfloat); inline;
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procedure openglRotatef         (RotX, RotY, RotZ: GLfloat; dir: LongInt); inline;
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procedure openglTint            (r, g, b, a: Byte); inline;
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implementation
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uses {$IFNDEF PAS2C} StrUtils, {$ENDIF}SysUtils, uVariables, uUtils, uConsts
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     {$IFDEF GL2}, uMatrix, uConsole{$ENDIF}
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     {$IF NOT DEFINED(SDL2) AND DEFINED(USE_VIDEO_RECORDING)}, glut {$ENDIF};
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{$IFDEF USE_TOUCH_INTERFACE}
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const
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    FADE_ANIM_TIME = 500;
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    MOVE_ANIM_TIME = 500;
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{$ENDIF}
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{$IFDEF GL2}
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var
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    shaderMain: GLuint;
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    shaderWater: GLuint;
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{$ENDIF}
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var VertexBuffer : array [0 ..59] of TVertex2f;
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    TextureBuffer: array [0 .. 7] of TVertex2f;
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    LastTint: LongWord = 0;
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    LastColorPointer , LastTexCoordPointer , LastVertexPointer : Pointer;
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{$IFDEF GL2}
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    LastColorPointerN, LastTexCoordPointerN, LastVertexPointerN: Integer;
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{$ENDIF}
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function isAreaOffscreen(X, Y, Width, Height: LongInt): boolean; inline;
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begin
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    isAreaOffscreen:= (isDxAreaOffscreen(X, Width) <> 0) or (isDyAreaOffscreen(Y, Height) <> 0);
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end;
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function isDxAreaOffscreen(X, Width: LongInt): LongInt; inline;
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begin
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    if X > ViewRightX then exit(1);
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    if X + Width < ViewLeftX then exit(-1);
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    isDxAreaOffscreen:= 0;
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end;
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function isDyAreaOffscreen(Y, Height: LongInt): LongInt; inline;
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begin
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    if Y > ViewBottomY then exit(1);
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    if Y + Height < ViewTopY then exit(-1);
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    isDyAreaOffscreen:= 0;
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end;
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procedure RenderClear();
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begin
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    glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
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end;
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procedure RenderSetClearColor(r, g, b, a: real);
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begin
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    glClearColor(r, g, b, a);
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end;
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{$IFDEF GL2}
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function CompileShader(shaderFile: string; shaderType: GLenum): GLuint;
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var
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    shader: GLuint;
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    f: Textfile;
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    source, line: AnsiString;
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    sourceA: Pchar;
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    lengthA: GLint;
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    compileResult: GLint;
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    logLength: GLint;
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    log: PChar;
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begin
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    Assign(f, PathPrefix + cPathz[ptShaders] + '/' + shaderFile);
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    filemode:= 0; // readonly
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    Reset(f);
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    if IOResult <> 0 then
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    begin
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        AddFileLog('Unable to load ' + shaderFile);
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        halt(HaltStartupError);
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    end;
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    source:='';
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    while not eof(f) do
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    begin
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        ReadLn(f, line);
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        source:= source + line + #10;
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    end;
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    Close(f);
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    WriteLnToConsole('Compiling shader: ' + PathPrefix + cPathz[ptShaders] + '/' + shaderFile);
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    sourceA:=PChar(source);
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    lengthA:=Length(source);
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    shader:=glCreateShader(shaderType);
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    glShaderSource(shader, 1, @sourceA, @lengthA);
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    glCompileShader(shader);
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    glGetShaderiv(shader, GL_COMPILE_STATUS, @compileResult);
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    glGetShaderiv(shader, GL_INFO_LOG_LENGTH, @logLength);
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    if logLength > 1 then
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    begin
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        log := GetMem(logLength);
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        glGetShaderInfoLog(shader, logLength, nil, log);
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        WriteLnToConsole('========== Compiler log  ==========');
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        WriteLnToConsole(shortstring(log));
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        WriteLnToConsole('===================================');
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        FreeMem(log, logLength);
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    end;
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    if compileResult <> GL_TRUE then
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    begin
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        WriteLnToConsole('Shader compilation failed, halting');
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        halt(HaltStartupError);
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    end;
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    CompileShader:= shader;
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end;
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function CompileProgram(shaderName: string): GLuint;
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var
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    program_: GLuint;
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    vs, fs: GLuint;
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    linkResult: GLint;
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    logLength: GLint;
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    log: PChar;
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begin
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    program_:= glCreateProgram();
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    vs:= CompileShader(shaderName + '.vs', GL_VERTEX_SHADER);
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    fs:= CompileShader(shaderName + '.fs', GL_FRAGMENT_SHADER);
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    glAttachShader(program_, vs);
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    glAttachShader(program_, fs);
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    glBindAttribLocation(program_, aVertex, PChar('vertex'));
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    glBindAttribLocation(program_, aTexCoord, PChar('texcoord'));
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    glBindAttribLocation(program_, aColor, PChar('color'));
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    glLinkProgram(program_);
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    glDeleteShader(vs);
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    glDeleteShader(fs);
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    glGetProgramiv(program_, GL_LINK_STATUS, @linkResult);
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    glGetProgramiv(program_, GL_INFO_LOG_LENGTH, @logLength);
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    if logLength > 1 then
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    begin
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        log := GetMem(logLength);
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        glGetProgramInfoLog(program_, logLength, nil, log);
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        WriteLnToConsole('========== Compiler log  ==========');
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        WriteLnToConsole(shortstring(log));
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        WriteLnToConsole('===================================');
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        FreeMem(log, logLength);
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    end;
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    if linkResult <> GL_TRUE then
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    begin
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        WriteLnToConsole('Linking program failed, halting');
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        halt(HaltStartupError);
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    end;
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    CompileProgram:= program_;
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end;
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{$ENDIF}
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function glLoadExtension(extension : shortstring) : boolean;
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begin
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//TODO: pas2c does not handle {$IF (GLunit = gles11) OR DEFINED(PAS2C)}
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{$IFNDEF PAS2C}
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{$IF GLunit = gles11}
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    // FreePascal doesnt come with OpenGL ES 1.1 Extension headers
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    extension:= extension; // avoid hint
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    glLoadExtension:= false;
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    AddFileLog('OpenGL - "' + extension + '" skipped')
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{$ELSE}
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    glLoadExtension:= glext_LoadExtension(extension);
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    if glLoadExtension then
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        AddFileLog('OpenGL - "' + extension + '" loaded')
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    else
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        AddFileLog('OpenGL - "' + extension + '" failed to load');
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{$ENDIF}
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{$ELSE} // pas2c part
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    glLoadExtension:= false;
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{$ENDIF}
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end;
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{$IF DEFINED(USE_S3D_RENDERING) OR DEFINED(USE_VIDEO_RECORDING)}
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procedure CreateFramebuffer(var frame, depth, tex: GLuint);
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begin
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    glGenFramebuffersEXT(1, @frame);
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   287
    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame);
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    glGenRenderbuffersEXT(1, @depth);
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   289
    glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth);
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   290
    glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, cScreenWidth, cScreenHeight);
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   291
    glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depth);
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   292
    glGenTextures(1, @tex);
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   293
    glBindTexture(GL_TEXTURE_2D, tex);
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   294
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8,  cScreenWidth, cScreenHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nil);
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   295
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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   296
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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   297
    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0);
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   298
end;
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   299
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   300
procedure DeleteFramebuffer(var frame, depth, tex: GLuint);
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   301
begin
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   302
    glDeleteTextures(1, @tex);
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   303
    glDeleteRenderbuffersEXT(1, @depth);
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   304
    glDeleteFramebuffersEXT(1, @frame);
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   305
end;
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   306
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   307
{$ENDIF}
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   308
procedure RenderSetup();
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   309
var AuxBufNum: LongInt = 0;
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   310
    tmpstr: ansistring;
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   311
    tmpint: LongInt;
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   312
    tmpn: LongInt;
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   313
begin
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   314
    // suppress hint/warning
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   315
    AuxBufNum:= AuxBufNum;
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   316
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   317
    // get the max (h and v) size for textures that the gpu can support
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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   318
    glGetIntegerv(GL_MAX_TEXTURE_SIZE, @MaxTextureSize);
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   319
    if MaxTextureSize <= 0 then
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   320
        begin
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   321
        MaxTextureSize:= 1024;
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   322
        AddFileLog('OpenGL Warning - driver didn''t provide any valid max texture size; assuming 1024');
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diff changeset
   323
        end
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diff changeset
   324
    else if (MaxTextureSize < 1024) and (MaxTextureSize >= 512) then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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   325
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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   326
        cReducedQuality := cReducedQuality or rqNoBackground;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   327
        AddFileLog('Texture size too small for backgrounds, disabling.');
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diff changeset
   328
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   329
    // everyone loves debugging
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diff changeset
   330
    // find out which gpu we are using (for extension compatibility maybe?)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   331
    AddFileLog('OpenGL-- Renderer: ' + shortstring(pchar(glGetString(GL_RENDERER))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   332
    AddFileLog('  |----- Vendor: ' + shortstring(pchar(glGetString(GL_VENDOR))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   333
    AddFileLog('  |----- Version: ' + shortstring(pchar(glGetString(GL_VERSION))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   334
    AddFileLog('  |----- Texture Size: ' + inttostr(MaxTextureSize));
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diff changeset
   335
{$IFDEF USE_VIDEO_RECORDING}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   336
    glGetIntegerv(GL_AUX_BUFFERS, @AuxBufNum);
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diff changeset
   337
    AddFileLog('  |----- Number of auxiliary buffers: ' + inttostr(AuxBufNum));
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diff changeset
   338
{$ENDIF}
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   339
{$IFNDEF PAS2C}
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diff changeset
   340
    AddFileLog('  \----- Extensions: ');
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diff changeset
   341
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diff changeset
   342
    // fetch extentions and store them in string
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   343
    tmpstr := StrPas(PChar(glGetString(GL_EXTENSIONS)));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   344
    tmpn := WordCount(tmpstr, [' ']);
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diff changeset
   345
    tmpint := 1;
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diff changeset
   346
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   347
    repeat
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   348
    begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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   349
        // print up to 3 extentions per row
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diff changeset
   350
        // ExtractWord will return empty string if index out of range
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   351
        AddFileLog(TrimRight(
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diff changeset
   352
            ExtractWord(tmpint, tmpstr, [' ']) + ' ' +
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   353
            ExtractWord(tmpint+1, tmpstr, [' ']) + ' ' +
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   354
            ExtractWord(tmpint+2, tmpstr, [' '])
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diff changeset
   355
        ));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   356
        tmpint := tmpint + 3;
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diff changeset
   357
    end;
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diff changeset
   358
    until (tmpint > tmpn);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   359
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   360
    AddFileLog('');
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diff changeset
   361
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   362
    defaultFrame:= 0;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   363
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   364
{$IFDEF USE_VIDEO_RECORDING}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   365
    if GameType = gmtRecord then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   366
    begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   367
        if glLoadExtension('GL_EXT_framebuffer_object') then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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parents: 10302
diff changeset
   368
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   369
            CreateFramebuffer(defaultFrame, depthv, texv);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   370
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   371
            AddFileLog('Using framebuffer for video recording.');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   372
        end
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   373
        else if AuxBufNum > 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   374
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   375
            glDrawBuffer(GL_AUX0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   376
            glReadBuffer(GL_AUX0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   377
            AddFileLog('Using auxiliary buffer for video recording.');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   378
        end
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   379
        else
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   380
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   381
            glDrawBuffer(GL_BACK);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   382
            glReadBuffer(GL_BACK);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   383
            AddFileLog('Warning: off-screen rendering is not supported; using back buffer but it may not work.');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   384
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   385
    end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   386
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   387
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   388
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   389
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   390
{$IFDEF PAS2C}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   391
    err := glewInit();
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   392
    if err <> GLEW_OK then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   393
    begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   394
        WriteLnToConsole('Failed to initialize GLEW.');
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4fca8bcfaff0 clean up halting a little
sheepluva
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diff changeset
   395
        halt(HaltStartupError);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   396
    end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   397
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   398
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   399
{$IFNDEF PAS2C}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   400
    if not Load_GL_VERSION_2_0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   401
        halt;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   402
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   403
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   404
    shaderWater:= CompileProgram('water');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   405
    glUseProgram(shaderWater);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   406
    glUniform1i(glGetUniformLocation(shaderWater, pchar('tex0')), 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   407
    uWaterMVPLocation:= glGetUniformLocation(shaderWater, pchar('mvp'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   408
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   409
    shaderMain:= CompileProgram('default');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   410
    glUseProgram(shaderMain);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   411
    glUniform1i(glGetUniformLocation(shaderMain, pchar('tex0')), 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   412
    uMainMVPLocation:= glGetUniformLocation(shaderMain, pchar('mvp'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   413
    uMainTintLocation:= glGetUniformLocation(shaderMain, pchar('tint'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   414
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   415
    uCurrentMVPLocation:= uMainMVPLocation;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   416
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   417
    Tint(255, 255, 255, 255);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   418
    UpdateModelviewProjection;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   419
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   420
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   421
{$IFNDEF USE_S3D_RENDERING}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   422
    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) or (cStereoMode = smAFR) then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   423
    begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   424
        // prepare left and right frame buffers and associated textures
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   425
        if glLoadExtension('GL_EXT_framebuffer_object') then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   426
            begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   427
            CreateFramebuffer(framel, depthl, texl);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   428
            CreateFramebuffer(framer, depthr, texr);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   429
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   430
            // reset
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   431
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   432
            end
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   433
        else
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   434
            cStereoMode:= smNone;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   435
    end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   436
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   437
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   438
// set view port to whole window
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   439
glViewport(0, 0, cScreenWidth, cScreenHeight);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   440
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   441
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   442
    uMatrix.initModule;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   443
    hglMatrixMode(MATRIX_MODELVIEW);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   444
    // prepare default translation/scaling
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   445
    hglLoadIdentity();
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   446
    hglScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   447
    hglTranslatef(0, -cScreenHeight / 2, 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   448
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   449
    EnableTexture(True);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   450
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   451
    glEnableVertexAttribArray(aVertex);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   452
    glEnableVertexAttribArray(aTexCoord);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   453
    glGenBuffers(1, @vBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   454
    glGenBuffers(1, @tBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   455
    glGenBuffers(1, @cBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   456
{$ELSE}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   457
    glMatrixMode(GL_MODELVIEW);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   458
    // prepare default translation/scaling
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   459
    glLoadIdentity();
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   460
    glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   461
    glTranslatef(0, -cScreenHeight / 2, 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   462
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   463
    // disable/lower perspective correction (will not need it anyway)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   464
    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   465
    // disable dithering
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   466
    glDisable(GL_DITHER);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   467
    // enable common states by default as they save a lot
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   468
    glEnable(GL_TEXTURE_2D);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   469
    glEnableClientState(GL_VERTEX_ARRAY);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   470
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   471
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   472
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   473
    // enable alpha blending
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   474
    glEnable(GL_BLEND);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   475
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   476
    // disable/lower perspective correction (will not need it anyway)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   477
end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   478
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   479
procedure openglLoadIdentity(); inline;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   480
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   481
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   482
    hglLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   483
{$ELSE}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   484
    glLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   485
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   486
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   487
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   488
procedure openglTranslProjMatrix(X, Y, Z: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   489
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   490
{$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   491
    hglMatrixMode(MATRIX_PROJECTION);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   492
    hglTranslatef(X, Y, Z);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   493
    hglMatrixMode(MATRIX_MODELVIEW);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   494
{$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   495
    glMatrixMode(GL_PROJECTION);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   496
    glTranslatef(X, Y, Z);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   497
    glMatrixMode(GL_MODELVIEW);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   498
{$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   499
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   500
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   501
procedure openglPushMatrix(); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   502
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   503
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   504
    hglPushMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   505
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   506
    glPushMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   507
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   508
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   509
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   510
procedure openglPopMatrix(); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   511
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   512
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   513
    hglPopMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   514
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   515
    glPopMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   516
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   517
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   518
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   519
procedure openglTranslatef(X, Y, Z: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   520
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   521
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   522
    hglTranslatef(X, Y, Z);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   523
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   524
    glTranslatef(X, Y, Z);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   525
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   526
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   527
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   528
procedure openglScalef(ScaleX, ScaleY, ScaleZ: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   529
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   530
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   531
    hglScalef(ScaleX, ScaleY, ScaleZ);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   532
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   533
    glScalef(ScaleX, ScaleY, ScaleZ);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   534
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   535
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   536
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   537
procedure openglRotatef(RotX, RotY, RotZ: GLfloat; dir: LongInt); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   538
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   539
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   540
    hglRotatef(RotX, RotY, RotZ, dir);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   541
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   542
    glRotatef(RotX, RotY, RotZ, dir);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   543
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   544
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   545
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   546
procedure openglUseColorOnly(b :boolean); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   547
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   548
    if b then
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   549
        begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   550
        {$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   551
        glDisableVertexAttribArray(aTexCoord);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   552
        glEnableVertexAttribArray(aColor);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   553
        {$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   554
        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   555
        glEnableClientState(GL_COLOR_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   556
        {$ENDIF}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   557
        LastTexCoordPointer:= nil;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   558
        end
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   559
    else
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   560
        begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   561
        {$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   562
        glDisableVertexAttribArray(aColor);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   563
        glEnableVertexAttribArray(aTexCoord);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   564
        {$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   565
        glDisableClientState(GL_COLOR_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   566
        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   567
        {$ENDIF}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   568
        LastColorPointer:= nil;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   569
        end;
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   570
    EnableTexture(not b);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   571
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   572
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   573
procedure UpdateModelviewProjection(); inline;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   574
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   575
var
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   576
    mvp: TMatrix4x4f;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   577
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   578
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   579
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   580
    //MatrixMultiply(mvp, mProjection, mModelview);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   581
{$HINTS OFF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   582
    hglMVP(mvp);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   583
{$HINTS ON}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   584
    glUniformMatrix4fv(uCurrentMVPLocation, 1, GL_FALSE, @mvp[0, 0]);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   585
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   586
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   587
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   588
procedure SetTexCoordPointer(p: Pointer; n: Integer); inline;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   589
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   590
{$IFDEF GL2}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   591
    if (p = LastTexCoordPointer) and (n = LastTexCoordPointerN) then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   592
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   593
    glBindBuffer(GL_ARRAY_BUFFER, tBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   594
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   595
    glEnableVertexAttribArray(aTexCoord);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   596
    glVertexAttribPointer(aTexCoord, 2, GL_FLOAT, GL_FALSE, 0, pointer(0));
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   597
    LastTexCoordPointerN:= n;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   598
{$ELSE}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   599
    if p = LastTexCoordPointer then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   600
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   601
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   602
    glTexCoordPointer(2, GL_FLOAT, 0, p);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   603
{$ENDIF}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   604
    LastTexCoordPointer:= p;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   605
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   606
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   607
procedure SetVertexPointer(p: Pointer; n: Integer); inline;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   608
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   609
{$IFDEF GL2}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   610
    if (p = LastVertexPointer) and (n = LastVertexPointerN) then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   611
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   612
    glBindBuffer(GL_ARRAY_BUFFER, vBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   613
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   614
    glEnableVertexAttribArray(aVertex);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   615
    glVertexAttribPointer(aVertex, 2, GL_FLOAT, GL_FALSE, 0, pointer(0));
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   616
    LastVertexPointerN:= n;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   617
{$ELSE}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   618
    if p = LastVertexPointer then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   619
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   620
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   621
    glVertexPointer(2, GL_FLOAT, 0, p);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   622
{$ENDIF}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   623
    LastVertexPointer:= p;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   624
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   625
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   626
procedure SetColorPointer(p: Pointer; n: Integer); inline;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   627
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   628
{$IFDEF GL2}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   629
    if (p = LastColorPointer) and (n = LastColorPointerN) then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   630
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   631
    glBindBuffer(GL_ARRAY_BUFFER, cBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   632
    glBufferData(GL_ARRAY_BUFFER, n * 4, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   633
    glEnableVertexAttribArray(aColor);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   634
    glVertexAttribPointer(aColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, pointer(0));
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   635
    LastColorPointerN:= n;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   636
{$ELSE}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   637
    if p = LastColorPointer then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   638
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   639
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   640
    glColorPointer(4, GL_UNSIGNED_BYTE, 0, p);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   641
{$ENDIF}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   642
    LastColorPointer:= p;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   643
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   644
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   645
procedure EnableTexture(enable:Boolean);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   646
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   647
    {$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   648
    if enable then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   649
        glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 1)
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   650
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   651
        glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 0);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   652
    {$ELSE}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   653
    if enable then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   654
        glEnable(GL_TEXTURE_2D)
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   655
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   656
        glDisable(GL_TEXTURE_2D);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   657
    {$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   658
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   659
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   660
procedure UpdateViewLimits();
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   661
var tmp: LongInt;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   662
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   663
    // cScaleFactor is 2.0 on "no zoom"
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   664
    tmp:= round(0.5 + cScreenWidth / cScaleFactor);
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   665
    ViewRightX :=  tmp;
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   666
    ViewLeftX  := -tmp;
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   667
    tmp:= round(0.5 + cScreenHeight / cScaleFactor);
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   668
    ViewBottomY:=  tmp + cScreenHeight div 2;
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   669
    ViewTopY   := -tmp + cScreenHeight div 2;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   670
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   671
    // visual debugging fun :D
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   672
    if cViewLimitsDebug then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   673
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   674
        // some margin on each side
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   675
        tmp:= trunc(min(cScreenWidth, cScreenHeight) div 2 / cScaleFactor);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   676
        ViewLeftX  := ViewLeftX   + trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   677
        ViewRightX := ViewRightX  - trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   678
        ViewBottomY:= ViewBottomY - trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   679
        ViewTopY   := ViewTopY    + trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   680
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   681
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   682
    ViewWidth := ViewRightX  - ViewLeftX + 1;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   683
    ViewHeight:= ViewBottomY - ViewTopY  + 1;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   684
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   685
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   686
procedure SetScale(f: GLfloat);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   687
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   688
    // leave immediately if scale factor did not change
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   689
    if f = cScaleFactor then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   690
        exit;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   691
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   692
    // for going back to default scaling just pop matrix
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   693
    if f = cDefaultZoomLevel then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   694
        begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   695
        openglPopMatrix;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   696
        end
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   697
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   698
        begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   699
        openglPushMatrix; // save default scaling in matrix
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   700
        openglLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   701
        openglScalef(f / cScreenWidth, -f / cScreenHeight, 1.0);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   702
        openglTranslatef(0, -cScreenHeight div 2, 0);
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   703
        end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   704
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   705
    cScaleFactor:= f;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   706
    updateViewLimits();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   707
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   708
    UpdateModelviewProjection;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   709
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   710
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   711
procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   712
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   713
r.y:= r.y + Height * Position;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   714
r.h:= Height;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   715
DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   716
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   717
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   718
procedure DrawTextureFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   719
begin
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   720
DrawTextureFromRectDir(X, Y, r^.w, r^.h, r, SourceTexture, 1)
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   721
end;
8833
c13ebed437cb update webgl branch
koda
parents: 8330 8626
diff changeset
   722
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   723
procedure DrawTextureFromRect(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   724
begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   725
DrawTextureFromRectDir(X, Y, W, H, r, SourceTexture, 1)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   726
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   727
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   728
procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt);
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   729
var _l, _r, _t, _b: real;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   730
    xw, yh: LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   731
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   732
if (SourceTexture^.h = 0) or (SourceTexture^.w = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   733
    exit;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   734
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   735
{if isDxAreaOffscreen(X, W) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   736
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   737
if isDyAreaOffscreen(Y, H) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   738
    exit;}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   739
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
   740
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   741
if (abs(X) > W) and ((abs(X + W / 2) - W / 2) * 2 > ViewWidth) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   742
    exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   743
if (abs(Y) > H) and ((abs(Y + H / 2 - (0.5 * cScreenHeight)) - H / 2) * 2 > ViewHeight) then
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   744
    exit;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   745
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   746
_l:= r^.x / SourceTexture^.w * SourceTexture^.rx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   747
_r:= (r^.x + r^.w) / SourceTexture^.w * SourceTexture^.rx;
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   748
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   749
// if direction is mirrored, switch left and right
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   750
if Dir < 0 then
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   751
    begin
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   752
    _t:= _l;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   753
    _l:= _r;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   754
    _r:= _t;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   755
    end;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   756
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   757
_t:= r^.y / SourceTexture^.h * SourceTexture^.ry;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   758
_b:= (r^.y + r^.h) / SourceTexture^.h * SourceTexture^.ry;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   759
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   760
glBindTexture(GL_TEXTURE_2D, SourceTexture^.id);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   761
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   762
xw:= X + W;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   763
yh:= Y + H;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   764
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   765
VertexBuffer[0].X:= X;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   766
VertexBuffer[0].Y:= Y;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   767
VertexBuffer[1].X:= xw;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   768
VertexBuffer[1].Y:= Y;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   769
VertexBuffer[2].X:= xw;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   770
VertexBuffer[2].Y:= yh;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   771
VertexBuffer[3].X:= X;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   772
VertexBuffer[3].Y:= yh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   773
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   774
TextureBuffer[0].X:= _l;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   775
TextureBuffer[0].Y:= _t;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   776
TextureBuffer[1].X:= _r;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   777
TextureBuffer[1].Y:= _t;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   778
TextureBuffer[2].X:= _r;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   779
TextureBuffer[2].Y:= _b;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   780
TextureBuffer[3].X:= _l;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   781
TextureBuffer[3].Y:= _b;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   782
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   783
SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   784
SetTexCoordPointer(@TextureBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   785
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   786
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   787
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   788
procedure DrawTexture(X, Y: LongInt; Texture: PTexture); inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   789
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   790
    DrawTexture(X, Y, Texture, 1.0);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   791
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   792
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   793
procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   794
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   795
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   796
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   797
openglTranslatef(X, Y, 0);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   798
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   799
if Scale <> 1.0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   800
    openglScalef(Scale, Scale, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   801
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   802
glBindTexture(GL_TEXTURE_2D, Texture^.id);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   803
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   804
SetVertexPointer(@Texture^.vb, Length(Texture^.vb));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   805
SetTexCoordPointer(@Texture^.tb, Length(Texture^.vb));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   806
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   807
UpdateModelviewProjection;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   808
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   809
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb));
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   810
openglPopMatrix;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   811
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   812
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   813
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   814
{ this contains tweaks in order to avoid land tile borders in blurry land mode }
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   815
procedure DrawTexture2(X, Y: LongInt; Texture: PTexture; Scale, Overlap: GLfloat);
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   816
var
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   817
    TextureBuffer: array [0..3] of TVertex2f;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   818
begin
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   819
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   820
openglTranslatef(X, Y, 0);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   821
openglScalef(Scale, Scale, 1);
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   822
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   823
glBindTexture(GL_TEXTURE_2D, Texture^.id);
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   824
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   825
TextureBuffer[0].X:= Texture^.tb[0].X + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   826
TextureBuffer[0].Y:= Texture^.tb[0].Y + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   827
TextureBuffer[1].X:= Texture^.tb[1].X - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   828
TextureBuffer[1].Y:= Texture^.tb[1].Y + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   829
TextureBuffer[2].X:= Texture^.tb[2].X - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   830
TextureBuffer[2].Y:= Texture^.tb[2].Y - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   831
TextureBuffer[3].X:= Texture^.tb[3].X + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   832
TextureBuffer[3].Y:= Texture^.tb[3].Y - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   833
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   834
SetVertexPointer(@Texture^.vb, 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   835
SetTexCoordPointer(@TextureBuffer, 4);
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10255
diff changeset
   836
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10255
diff changeset
   837
UpdateModelviewProjection;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   838
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   839
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   840
openglPopMatrix;
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   841
end;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   842
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   843
procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   844
begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   845
    DrawTextureRotatedF(Texture, Scale, 0, 0, X, Y, Frame, Dir, w, h, 0)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   846
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   847
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   848
procedure DrawTextureRotatedF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   849
var ft, fb, fl, fr: GLfloat;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   850
    hw, hh, nx, ny: LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   851
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   852
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   853
// note: not taking scale into account
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   854
if isAreaOffscreen(X, Y, w, h) then
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   855
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   856
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   857
{
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
   858
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   859
if (abs(X) > W) and ((abs(X + dir * OffsetX) - W / 2) * 2 > ViewWidth) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   860
    exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   861
if (abs(Y) > H) and ((abs(Y + OffsetY - (cScreenHeight / 2)) - W / 2) * 2 > ViewHeight) then
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   862
    exit;
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   863
}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   864
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   865
openglPushMatrix;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   866
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   867
openglTranslatef(X, Y, 0);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   868
6323
c1aa6a3c84a7 Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
nemo
parents: 6322
diff changeset
   869
if Dir = 0 then Dir:= 1;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   870
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   871
if Angle <> 0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   872
    openglRotatef(Angle, 0, 0, Dir);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   873
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   874
if (OffsetX <> 0) or (OffsetY <> 0) then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   875
    openglTranslatef(Dir*OffsetX, OffsetY, 0);
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   876
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   877
if Scale <> 1.0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   878
    openglScalef(Scale, Scale, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   879
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   880
// Any reason for this call? And why only in t direction, not s?
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   881
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   882
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   883
if Dir > 0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   884
    hw:=  w div 2
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   885
else
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   886
    hw:= -w div 2;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   887
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   888
hh:= h div 2;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   889
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   890
nx:= Texture^.w div w; // number of horizontal frames
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   891
if nx = 0 then nx:= 1; // one frame is minimum
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   892
ny:= Texture^.h div h; // number of vertical frames
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   893
if ny = 0 then ny:= 1;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   894
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   895
ft:= (Frame mod ny) * Texture^.ry / ny;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   896
fb:= ((Frame mod ny) + 1) * Texture^.ry / ny;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   897
fl:= (Frame div ny) * Texture^.rx / nx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   898
fr:= ((Frame div ny) + 1) * Texture^.rx / nx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   899
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   900
glBindTexture(GL_TEXTURE_2D, Texture^.id);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   901
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   902
VertexBuffer[0].X:= -hw;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   903
VertexBuffer[0].Y:= -hh;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   904
VertexBuffer[1].X:=  hw;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   905
VertexBuffer[1].Y:= -hh;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   906
VertexBuffer[2].X:=  hw;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   907
VertexBuffer[2].Y:=  hh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   908
VertexBuffer[3].X:= -hw;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   909
VertexBuffer[3].Y:=  hh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   910
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   911
TextureBuffer[0].X:= fl;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   912
TextureBuffer[0].Y:= ft;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   913
TextureBuffer[1].X:= fr;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   914
TextureBuffer[1].Y:= ft;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   915
TextureBuffer[2].X:= fr;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   916
TextureBuffer[2].Y:= fb;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   917
TextureBuffer[3].X:= fl;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   918
TextureBuffer[3].Y:= fb;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   919
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   920
SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   921
SetTexCoordPointer(@TextureBuffer[0], 4);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   922
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   923
UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   924
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   925
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   926
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   927
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   928
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   929
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   930
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   931
procedure DrawSpriteRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   932
begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   933
    DrawTextureRotated(SpritesData[Sprite].Texture,
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   934
        SpritesData[Sprite].Width,
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   935
        SpritesData[Sprite].Height,
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   936
        X, Y, Dir, Angle)
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   937
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   938
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   939
procedure DrawSpriteRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   940
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   941
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   942
if Angle <> 0  then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   943
    begin
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   944
    // sized doubled because the sprite might occupy up to 1.4 * of it's
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   945
    // original size in each dimension, because it is rotated
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   946
    if isDxAreaOffscreen(X - SpritesData[Sprite].Width, 2 * SpritesData[Sprite].Width) <> 0 then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   947
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   948
    if isDYAreaOffscreen(Y - SpritesData[Sprite].Height, 2 * SpritesData[Sprite].Height) <> 0 then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   949
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   950
    end
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   951
else
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   952
    begin
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   953
    if isDxAreaOffscreen(X - SpritesData[Sprite].Width div 2, SpritesData[Sprite].Width) <> 0 then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   954
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   955
    if isDYAreaOffscreen(Y - SpritesData[Sprite].Height div 2 , SpritesData[Sprite].Height) <> 0 then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   956
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   957
    end;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   958
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   959
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   960
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   961
openglTranslatef(X, Y, 0);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   962
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   963
// mirror
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   964
if Dir < 0 then
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   965
    openglScalef(-1.0, 1.0, 1.0);
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   966
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   967
// apply angle after (conditional) mirroring
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   968
if Angle <> 0  then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   969
    openglRotatef(Angle, 0, 0, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   970
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   971
DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   972
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   973
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   974
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   975
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   976
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   977
procedure DrawTextureRotated(Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   978
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   979
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   980
if isDxAreaOffscreen(X, 2 * hw) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   981
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   982
if isDyAreaOffscreen(Y, 2 * hh) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   983
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   984
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
   985
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   986
{if (abs(X) > 2 * hw) and ((abs(X) - hw) > cScreenWidth / cScaleFactor) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   987
    exit;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   988
if (abs(Y) > 2 * hh) and ((abs(Y - 0.5 * cScreenHeight) - hh) > cScreenHeight / cScaleFactor) then
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   989
    exit;}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   990
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   991
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   992
openglTranslatef(X, Y, 0);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   993
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   994
if Dir < 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   995
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   996
    hw:= - hw;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   997
    openglRotatef(Angle, 0, 0, -1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   998
    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   999
else
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1000
    openglRotatef(Angle, 0, 0, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1001
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1002
glBindTexture(GL_TEXTURE_2D, Texture^.id);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1003
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1004
VertexBuffer[0].X:= -hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1005
VertexBuffer[0].Y:= -hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1006
VertexBuffer[1].X:= hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1007
VertexBuffer[1].Y:= -hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1008
VertexBuffer[2].X:= hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1009
VertexBuffer[2].Y:= hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1010
VertexBuffer[3].X:= -hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1011
VertexBuffer[3].Y:= hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1012
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1013
SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1014
SetTexCoordPointer(@Texture^.tb, 4);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1015
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1016
UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1017
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1018
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1019
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1020
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1021
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1022
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1023
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1024
procedure DrawSprite(Sprite: TSprite; X, Y, Frame: LongInt);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1025
var row, col, numFramesFirstCol: LongInt;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1026
begin
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1027
    if SpritesData[Sprite].imageHeight = 0 then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1028
        exit;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1029
    numFramesFirstCol:= SpritesData[Sprite].imageHeight div SpritesData[Sprite].Height;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1030
    row:= Frame mod numFramesFirstCol;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1031
    col:= Frame div numFramesFirstCol;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1032
    DrawSprite(Sprite, X, Y, col, row);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1033
end;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1034
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1035
procedure DrawSprite(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1036
var r: TSDL_Rect;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1037
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1038
    r.x:= FrameX * SpritesData[Sprite].Width;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1039
    r.w:= SpritesData[Sprite].Width;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1040
    r.y:= FrameY * SpritesData[Sprite].Height;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1041
    r.h:= SpritesData[Sprite].Height;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1042
    DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1043
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1044
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1045
procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1046
var r: TSDL_Rect;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1047
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1048
r.x:= 0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1049
r.y:= 0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1050
r.w:= SpritesData[Sprite].Width;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1051
r.h:= SpritesData[Sprite].Height;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1052
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1053
if (X < LeftX) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1054
    r.x:= LeftX - X;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1055
if (Y < TopY) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1056
    r.y:= TopY - Y;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1057
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1058
if (Y + SpritesData[Sprite].Height > BottomY) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1059
    r.h:= BottomY - Y + 1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1060
if (X + SpritesData[Sprite].Width > RightX) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1061
    r.w:= RightX - X + 1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1062
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1063
if (r.h < r.y) or (r.w < r.x) then
9792
59cde1e53ca5 This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr
parents: 9666
diff changeset
  1064
    exit;
59cde1e53ca5 This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr
parents: 9666
diff changeset
  1065
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1066
dec(r.h, r.y);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1067
dec(r.w, r.x);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1068
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1069
DrawTextureFromRect(X + r.x, Y + r.y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1070
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1071
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1072
procedure DrawTextureCentered(X, Top: LongInt; Source: PTexture);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1073
var scale: GLfloat;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1074
    left : LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1075
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1076
    // scale down if larger than screen
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1077
    if (Source^.w + 20) > cScreenWidth then
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1078
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1079
        scale:= cScreenWidth / (Source^.w + 20);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1080
        DrawTexture(X - round(Source^.w * scale) div 2, Top, Source, scale);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1081
        end
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1082
    else
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1083
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1084
        left:= X - Source^.w div 2;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1085
        if (not isAreaOffscreen(left, Top, Source^.w, Source^.h)) then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1086
            DrawTexture(left, Top, Source);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1087
        end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1088
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1089
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1090
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; color: LongWord); inline;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1091
begin
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1092
DrawLine(X0, Y0, X1, Y1, Width, (color shr 24) and $FF, (color shr 16) and $FF, (color shr 8) and $FF, color and $FF)
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1093
end;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1094
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1095
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1096
begin
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1097
    openglPushMatrix();
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1098
    openglTranslatef(WorldDx, WorldDy, 0);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1099
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1100
    UpdateModelviewProjection;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1101
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1102
    DrawLineOnScreen(X0, Y0, X1, Y1, Width, r, g, b, a);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1103
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1104
    openglPopMatrix();
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1105
end;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1106
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1107
procedure DrawLineOnScreen(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1108
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1109
    glEnable(GL_LINE_SMOOTH);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1110
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1111
    EnableTexture(False);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1112
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1113
    glLineWidth(Width);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1114
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1115
    Tint(r, g, b, a);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1116
    VertexBuffer[0].X:= X0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1117
    VertexBuffer[0].Y:= Y0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1118
    VertexBuffer[1].X:= X1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1119
    VertexBuffer[1].Y:= Y1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1120
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1121
    SetVertexPointer(@VertexBuffer[0], 2);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1122
    glDrawArrays(GL_LINES, 0, 2);
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1123
    untint();
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1124
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1125
    EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1126
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1127
    glDisable(GL_LINE_SMOOTH);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1128
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1129
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1130
procedure DrawRect(rect: TSDL_Rect; r, g, b, a: Byte; Fill: boolean);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1131
begin
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1132
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1133
if (abs(rect.x) > rect.w) and ((abs(rect.x + rect.w / 2) - rect.w / 2) * 2 > ViewWidth) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1134
    exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1135
if (abs(rect.y) > rect.h) and ((abs(rect.y + rect.h / 2 - (cScreenHeight / 2)) - rect.h / 2) * 2 > ViewHeight) then
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1136
    exit;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1137
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1138
EnableTexture(False);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1139
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1140
Tint(r, g, b, a);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1141
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1142
with rect do
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1143
begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1144
    VertexBuffer[0].X:= x;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1145
    VertexBuffer[0].Y:= y;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1146
    VertexBuffer[1].X:= x + w;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1147
    VertexBuffer[1].Y:= y;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1148
    VertexBuffer[2].X:= x + w;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1149
    VertexBuffer[2].Y:= y + h;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1150
    VertexBuffer[3].X:= x;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1151
    VertexBuffer[3].Y:= y + h;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1152
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1153
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1154
SetVertexPointer(@VertexBuffer[0], 4);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1155
if Fill then
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1156
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4)
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1157
else
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1158
    begin
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1159
    glLineWidth(1);
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1160
    glDrawArrays(GL_LINE_LOOP, 0, 4);
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1161
    end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1162
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1163
untint;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1164
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1165
EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1166
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1167
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1168
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1169
procedure DrawCircle(X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
4451
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1170
begin
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1171
    Tint(r, g, b, a);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1172
    DrawCircle(X, Y, Radius, Width);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1173
    untint;
4451
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1174
end;
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1175
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1176
procedure DrawCircle(X, Y, Radius, Width: LongInt);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1177
var
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1178
    i: LongInt;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1179
begin
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1180
    i:= Radius + Width;
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1181
    if isDxAreaOffscreen(X - i, 2 * i) <> 0 then
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1182
        exit;
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1183
    if isDyAreaOffscreen(Y - i, 2 * i) <> 0 then
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1184
        exit;
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1185
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
  1186
    for i := 0 to 59 do begin
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1187
        VertexBuffer[i].X := X + Radius*cos(i*pi/30);
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1188
        VertexBuffer[i].Y := Y + Radius*sin(i*pi/30);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1189
    end;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1190
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1191
    EnableTexture(False);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1192
    glEnable(GL_LINE_SMOOTH);
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1193
    //openglPushMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1194
    glLineWidth(Width);
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1195
    SetVertexPointer(@VertexBuffer[0], 60);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1196
    glDrawArrays(GL_LINE_LOOP, 0, 60);
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1197
    //openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1198
    EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1199
    glDisable(GL_LINE_SMOOTH);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1200
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1201
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1202
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1203
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1204
const VertexBuffer: array [0..3] of TVertex2f = (
7069
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1205
        (X: -16; Y: -16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1206
        (X:  16; Y: -16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1207
        (X:  16; Y:  16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1208
        (X: -16; Y:  16));
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1209
var l, r, t, b: real;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1210
begin
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1211
    // do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1212
    if (abs(X) > 32) and ((abs(X) - 16) * 2 > ViewWidth) then
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1213
        exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1214
    if (abs(Y) > 32) and ((abs(Y - cScreenHeight / 2) - 16) * 2 > ViewHeight) then
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1215
        exit;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1216
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1217
    t:= Pos * 32 / HHTexture^.h;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1218
    b:= (Pos + 1) * 32 / HHTexture^.h;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1219
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1220
    if Dir = -1 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1221
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1222
        l:= (Step + 1) * 32 / HHTexture^.w;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1223
        r:= Step * 32 / HHTexture^.w
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1224
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1225
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1226
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1227
        l:= Step * 32 / HHTexture^.w;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1228
        r:= (Step + 1) * 32 / HHTexture^.w
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1229
    end;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1230
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1231
    openglPushMatrix();
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1232
    openglTranslatef(X, Y, 0);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1233
    openglRotatef(Angle, 0, 0, 1);
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1234
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1235
    glBindTexture(GL_TEXTURE_2D, HHTexture^.id);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1236
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1237
    TextureBuffer[0].X:= l;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1238
    TextureBuffer[0].Y:= t;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1239
    TextureBuffer[1].X:= r;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1240
    TextureBuffer[1].Y:= t;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1241
    TextureBuffer[2].X:= r;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1242
    TextureBuffer[2].Y:= b;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1243
    TextureBuffer[3].X:= l;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1244
    TextureBuffer[3].Y:= b;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1245
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1246
    SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1247
    SetTexCoordPointer(@TextureBuffer[0], 4);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1248
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1249
    UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1250
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1251
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1252
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1253
    openglPopMatrix;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1254
end;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1255
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1256
procedure DrawScreenWidget(widget: POnScreenWidget);
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1257
{$IFDEF USE_TOUCH_INTERFACE}
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1258
var alpha: byte = $FF;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1259
begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1260
with widget^ do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1261
    begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1262
    if (fadeAnimStart <> 0) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1263
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1264
        if RealTicks > (fadeAnimStart + FADE_ANIM_TIME) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1265
            fadeAnimStart:= 0
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1266
        else
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1267
            if show then
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1268
                alpha:= Byte(trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF))
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1269
            else
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1270
                alpha:= Byte($FF - trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF));
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1271
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1272
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1273
    with moveAnim do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1274
        if animate then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1275
            if RealTicks > (startTime + MOVE_ANIM_TIME) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1276
                begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1277
                startTime:= 0;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
  1278
                animate:= false;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1279
                frame.x:= target.x;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1280
                frame.y:= target.y;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
  1281
                active.x:= active.x + (target.x - source.x);
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
  1282
                active.y:= active.y + (target.y - source.y);
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1283
                end
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1284
            else
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1285
                begin
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1286
                frame.x:= source.x + Round((target.x - source.x) * ((RealTicks - startTime) / MOVE_ANIM_TIME));
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1287
                frame.y:= source.y + Round((target.y - source.y) * ((RealTicks - startTime) / MOVE_ANIM_TIME));
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1288
                end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1289
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1290
    if show or (fadeAnimStart <> 0) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1291
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1292
        Tint($FF, $FF, $FF, alpha);
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1293
        DrawTexture(frame.x, frame.y, spritesData[sprite].Texture, buttonScale);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1294
        untint;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1295
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1296
    end;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1297
{$ELSE}
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1298
begin
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1299
widget:= widget; // avoid hint
6689
98a239848ba2 wops, added an extra USE_TOUCH_INTERFACE
Xeli
parents: 6688
diff changeset
  1300
{$ENDIF}
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1301
end;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1302
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1303
procedure BeginWater;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1304
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1305
{$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1306
    glUseProgram(shaderWater);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1307
    uCurrentMVPLocation:=uWaterMVPLocation;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1308
    UpdateModelviewProjection;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1309
{$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1310
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1311
    openglUseColorOnly(true);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1312
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1313
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1314
procedure EndWater;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1315
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1316
{$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1317
    glUseProgram(shaderMain);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1318
    uCurrentMVPLocation:=uMainMVPLocation;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1319
    UpdateModelviewProjection;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1320
{$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1321
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1322
    openglUseColorOnly(false);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1323
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1324
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1325
procedure PrepareVbForWater(
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1326
    WithWalls: Boolean;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1327
    InTopY, OutTopY, InLeftX, OutLeftX, InRightX, OutRightX, BottomY: LongInt;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1328
    out first, count: LongInt);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1329
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1330
var firsti, afteri, lol: LongInt;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1331
begin
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1332
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1333
    // We will draw both bottom water and the water walls with a single call,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1334
    // by rendering a GL_TRIANGLE_STRIP of eight points.
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1335
    //
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1336
    // GL_TRIANGLE_STRIP works like this: "always create triangle between
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1337
    // newest point and the two points that were specified before it."
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1338
    //
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1339
    // To get the result we want we will order the points like this:
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1340
    //                                                                     ^ -Y
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1341
    //                                                                     |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1342
    //       0-------1         7-------6   <--------------------- OutTopY -|
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1343
    //       |      /|         |     _/|                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1344
    //       |     / |         |    /  |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1345
    //       |    /  |         |  _/   |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1346
    //       |   /   |         | /     |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1347
    //       |  /  _.3---------5{      |   <--------------------- InTopY --|
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1348
    //       | / _/   `---.___   `--._ |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1349
    //       |/_/             `---.___\|                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1350
    //       2-------------------------4   <--------------------- BottomY -|
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1351
    //                                                                     |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1352
    //       ^       ^         ^       ^                                   V +Y
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1353
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1354
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1355
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1356
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1357
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1358
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1359
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1360
    //  OutLeftX  InLeftX  InRightX  OutRightX
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1361
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1362
    // <---------------------------------------->
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1363
    //     -X                              +X
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1364
    //
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1365
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1366
firsti:= -1;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1367
afteri:=  0;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1368
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1369
if GameTicks < 2000 then
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1370
    lol:= 2000 - GameTicks
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1371
else
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1372
    lol:= 0;
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1373
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1374
if InTopY < 0 then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1375
    InTopY:= 0;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1376
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1377
if not WithWalls then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1378
    begin
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1379
    // if no walls are needed, then bottom water surface spans full length
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1380
    InLeftX := OutLeftX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1381
    InRightX:= OutRightX;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1382
    end
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1383
else
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1384
    begin
10333
e1253205eb7e fix search&replace whoopsy
sheepluva
parents: 10331
diff changeset
  1385
    if InLeftX > ViewLeftX then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1386
        begin
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1387
        VertexBuffer[0].X:= OutLeftX - lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1388
        VertexBuffer[0].Y:= OutTopY;
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1389
        VertexBuffer[1].X:= InLeftX - lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1390
        VertexBuffer[1].Y:= OutTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1391
        // shares vertices 2 and 3 with bottom water
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1392
        firsti:= 0;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1393
        afteri:= 4;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1394
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1395
10333
e1253205eb7e fix search&replace whoopsy
sheepluva
parents: 10331
diff changeset
  1396
    if InRightX < ViewRightX then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1397
        begin
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1398
        VertexBuffer[6].X:= OutRightX + lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1399
        VertexBuffer[6].Y:= OutTopY;
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1400
        VertexBuffer[7].X:= InRightX + lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1401
        VertexBuffer[7].Y:= OutTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1402
        // shares vertices 4 and 5 with bottom water
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1403
        if firsti < 0 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1404
            firsti:= 4;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1405
        afteri:= 8;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1406
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1407
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1408
10333
e1253205eb7e fix search&replace whoopsy
sheepluva
parents: 10331
diff changeset
  1409
if InTopY < ViewBottomY then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1410
    begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1411
    // shares vertices 2-5 with water walls
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1412
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1413
    // starts at vertex 2
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1414
    if (firsti < 0) or (firsti > 2) then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1415
        firsti:= 2;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1416
    // ends at vertex 5
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1417
    if afteri < 6 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1418
        afteri:= 6;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1419
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1420
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1421
if firsti < 0 then
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1422
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1423
    // nothing to draw at all!
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1424
    first:= -1;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1425
    count:= 0;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1426
    exit;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1427
    end;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
  1428
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1429
if firsti < 4 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1430
    begin
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1431
    VertexBuffer[2].X:= OutLeftX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1432
    VertexBuffer[2].Y:= BottomY;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1433
    VertexBuffer[3].X:= InLeftX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1434
    VertexBuffer[3].Y:= InTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1435
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1436
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1437
if afteri > 4 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1438
    begin
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1439
    VertexBuffer[4].X:= OutRightX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1440
    VertexBuffer[4].Y:= BottomY;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1441
    VertexBuffer[5].X:= InRightX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1442
    VertexBuffer[5].Y:= InTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1443
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1444
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1445
// first index to draw in vertex buffer
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1446
first:= firsti;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1447
// number of points to draw
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1448
count:= afteri - firsti;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1449
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1450
end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1451
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1452
procedure DrawWater(Alpha: byte; OffsetY, OffsetX: LongInt);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1453
var first, count: LongInt;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1454
begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1455
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1456
if (WorldEdge <> weSea) then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1457
    PrepareVbForWater(false,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1458
        OffsetY + WorldDy + cWaterLine, 0,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1459
        0, ViewLeftX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1460
        0, ViewRightX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1461
        ViewBottomY,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1462
        first, count)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1463
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1464
    PrepareVbForWater(true,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1465
        OffsetY + WorldDy + cWaterLine, ViewTopY,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1466
        LeftX  + WorldDx - OffsetX, ViewLeftX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1467
        RightX + WorldDx + OffsetX, ViewRightX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1468
        ViewBottomY,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1469
        first, count);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1470
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1471
// quit if there's nothing to draw (nothing in view)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1472
if count < 1 then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1473
    exit;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1474
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1475
// drawing time
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1476
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1477
UpdateModelviewProjection;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1478
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1479
BeginWater;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1480
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1481
if SuddenDeathDmg then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1482
    begin // only set alpha if it differs from what we want
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1483
    if SDWaterColorArray[0].a <> Alpha then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1484
        begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1485
        SDWaterColorArray[0].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1486
        SDWaterColorArray[1].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1487
        SDWaterColorArray[2].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1488
        SDWaterColorArray[3].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1489
        SDWaterColorArray[4].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1490
        SDWaterColorArray[5].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1491
        SDWaterColorArray[6].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1492
        SDWaterColorArray[7].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1493
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1494
    SetColorPointer(@SDWaterColorArray[0], 8);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1495
    end
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1496
else
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1497
    begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1498
    if WaterColorArray[0].a <> Alpha then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1499
        begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1500
        WaterColorArray[0].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1501
        WaterColorArray[1].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1502
        WaterColorArray[2].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1503
        WaterColorArray[3].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1504
        WaterColorArray[4].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1505
        WaterColorArray[5].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1506
        WaterColorArray[6].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1507
        WaterColorArray[7].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1508
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1509
    SetColorPointer(@WaterColorArray[0], 8);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1510
    end;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1511
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1512
SetVertexPointer(@VertexBuffer[0], 8);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1513
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1514
glDrawArrays(GL_TRIANGLE_STRIP, first, count);
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1515
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1516
EndWater;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1517
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1518
{$IFNDEF GL2}
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1519
// must not be Tint() as color array seems to stay active and color reset is required
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1520
glColor4ub($FF, $FF, $FF, $FF);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1521
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1522
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1523
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1524
procedure DrawWaves(Dir, dX, dY, oX: LongInt; tnt: Byte);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1525
var first, count, topy, lx, rx, spriteHeight, spriteWidth: LongInt;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1526
    lw, nWaves, shift: GLfloat;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1527
    sprite: TSprite;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1528
begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1529
// note: spriteHeight is the Height of the wave sprite while
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1530
//       cWaveHeight describes how many pixels of it will be above waterline
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1531
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1532
if SuddenDeathDmg then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1533
    sprite:= sprSDWater
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1534
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1535
    sprite:= sprWater;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1536
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1537
spriteHeight:= SpritesData[sprite].Height;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1538
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1539
// shift parameters by wave height
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1540
// ( ox and dy are used to create different horizontal and vertical offsets
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1541
//   between wave layers )
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1542
dY:= -cWaveHeight + dy;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1543
ox:= -cWaveHeight + ox;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1544
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1545
lx:= LeftX  + WorldDx - ox;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1546
rx:= RightX + WorldDx + ox;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1547
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1548
topy:= cWaterLine + WorldDy + dY;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1549
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1550
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1551
if (WorldEdge <> weSea) then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1552
    PrepareVbForWater(false,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1553
        topy, 0,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1554
        0, ViewLeftX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1555
        0, ViewRightX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1556
        topy + spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1557
        first, count)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1558
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1559
    PrepareVbForWater(true,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1560
        topy, ViewTopY,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1561
        lx, lx - spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1562
        rx, rx + spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1563
        topy + spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1564
        first, count);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1565
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1566
// quit if there's nothing to draw (nothing in view)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1567
if count < 1 then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1568
    exit;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1569
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1570
if SuddenDeathDmg then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1571
    Tint(LongInt(tnt) * SDWaterColorArray[1].r div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1572
         LongInt(tnt) * SDWaterColorArray[1].g div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1573
         LongInt(tnt) * SDWaterColorArray[1].b div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1574
         255
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1575
    )
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1576
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1577
    Tint(LongInt(tnt) * WaterColorArray[1].r div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1578
         LongInt(tnt) * WaterColorArray[1].g div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1579
         LongInt(tnt) * WaterColorArray[1].b div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1580
         255
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1581
    );
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1582
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1583
if WorldEdge = weSea then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1584
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1585
    lw:= playWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1586
    dX:= ox;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1587
    end
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1588
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1589
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1590
    lw:= ViewWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1591
    dx:= dx - WorldDx;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1592
    end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1593
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1594
spriteWidth:= SpritesData[sprite].Width;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1595
nWaves:= lw / spriteWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1596
    shift:= - nWaves / 2;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1597
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1598
TextureBuffer[3].X:= shift + ((LongInt(RealTicks shr 6) * Dir + dX) mod spriteWidth) / (spriteWidth - 1);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1599
TextureBuffer[3].Y:= 0;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1600
TextureBuffer[5].X:= TextureBuffer[3].X + nWaves;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1601
TextureBuffer[5].Y:= 0;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1602
TextureBuffer[4].X:= TextureBuffer[5].X;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1603
TextureBuffer[4].Y:= SpritesData[sprite].Texture^.ry;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1604
TextureBuffer[2].X:= TextureBuffer[3].X;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1605
TextureBuffer[2].Y:= SpritesData[sprite].Texture^.ry;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1606
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1607
if (WorldEdge = weSea) then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1608
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1609
    nWaves:= (topy - ViewTopY) / spriteWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1610
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1611
    // left side
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1612
    TextureBuffer[1].X:= TextureBuffer[3].X - nWaves;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1613
    TextureBuffer[1].Y:= 0;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1614
    TextureBuffer[0].X:= TextureBuffer[1].X;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1615
    TextureBuffer[0].Y:= SpritesData[sprite].Texture^.ry;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1616
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1617
    // right side
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1618
    TextureBuffer[7].X:= TextureBuffer[5].X + nWaves;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1619
    TextureBuffer[7].Y:= 0;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1620
    TextureBuffer[6].X:= TextureBuffer[7].X;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1621
    TextureBuffer[6].Y:= SpritesData[sprite].Texture^.ry;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1622
    end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1623
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1624
glBindTexture(GL_TEXTURE_2D, SpritesData[sprite].Texture^.id);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1625
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1626
SetVertexPointer(@VertexBuffer[0], 8);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1627
SetTexCoordPointer(@TextureBuffer[0], 8);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1628
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1629
UpdateModelviewProjection;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1630
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1631
glDrawArrays(GL_TRIANGLE_STRIP, first, count);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1632
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1633
untint;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1634
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1635
end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1636
10255
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1637
procedure openglTint(r, g, b, a: Byte); inline;
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1638
{$IFDEF GL2}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1639
const
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1640
    scale:Real = 1.0/255.0;
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1641
{$ENDIF}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1642
begin
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1643
    {$IFDEF GL2}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1644
    glUniform4f(uMainTintLocation, r*scale, g*scale, b*scale, a*scale);
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1645
    {$ELSE}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1646
    glColor4ub(r, g, b, a);
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1647
    {$ENDIF}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1648
end;
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1649
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1650
procedure Tint(r, g, b, a: Byte); inline;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1651
var
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1652
    nc, tw: Longword;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1653
begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1654
    nc:= (r shl 24) or (g shl 16) or (b shl 8) or a;
5559
a937d43a032f Use local scope global var instead
unc0rr
parents: 5441
diff changeset
  1655
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1656
    if nc = LastTint then
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1657
        exit;
5559
a937d43a032f Use local scope global var instead
unc0rr
parents: 5441
diff changeset
  1658
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1659
    if GrayScale then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1660
        begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1661
        tw:= round(r * RGB_LUMINANCE_RED + g * RGB_LUMINANCE_GREEN + b * RGB_LUMINANCE_BLUE);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1662
        if tw > 255 then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1663
            tw:= 255;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1664
        r:= tw;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1665
        g:= tw;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1666
        b:= tw
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1667
        end;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5235
diff changeset
  1668
10255
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1669
    openglTint(r, g, b, a);
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1670
    LastTint:= nc;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1671
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1672
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1673
procedure Tint(c: Longword); inline;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1674
begin
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1675
    if c = LastTint then exit;
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1676
    Tint(((c shr 24) and $FF), ((c shr 16) and $FF), (c shr 8) and $FF, (c and $FF))
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1677
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1678
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1679
procedure untint(); inline;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1680
begin
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1681
    if cWhiteColor = LastTint then exit;
10255
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1682
    openglTint($FF, $FF, $FF, $FF);
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1683
    LastTint:= cWhiteColor;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1684
end;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1685
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1686
procedure setTintAdd(f: boolean); inline;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1687
begin
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1688
    if f then
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1689
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD)
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1690
    else
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1691
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1692
end;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1693
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1694
procedure initModule;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1695
begin
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1696
    LastTint:= cWhiteColor + 1;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1697
    LastColorPointer    := nil;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1698
    LastTexCoordPointer := nil;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1699
    LastVertexPointer   := nil;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1700
{$IFDEF GL2}
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1701
    LastColorPointerN   :=   0;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1702
    LastTexCoordPointerN:=   0;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1703
    LastVertexPointerN  :=   0;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1704
{$ENDIF}
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1705
end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1706
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1707
procedure freeModule;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1708
begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1709
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1710
    glDeleteProgram(shaderMain);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1711
    glDeleteProgram(shaderWater);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1712
    glDeleteBuffers(1, @vBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1713
    glDeleteBuffers(1, @tBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1714
    glDeleteBuffers(1, @cBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1715
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1716
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1717
end.