author | smxx |
Sat, 03 Apr 2010 08:46:01 +0000 | |
changeset 3282 | 9ca28cef559a |
parent 3116 | 97dc65a47b15 |
child 3305 | 91074496d5c9 |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2009 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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You should have received a copy of the GNU Lesser General Public |
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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Sam Lantinga, mods for Hedgewars by Vittorio Giovara |
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slouken@libsdl.org, vittorio.giovara@gmail.com |
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*/ |
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#import <UIKit/UIKit.h> |
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#import "SDL_video.h" |
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@class MainMenuViewController; |
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@class OverlayViewController; |
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koda
parents:
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@interface SDLUIKitDelegate:NSObject <UIApplicationDelegate> { |
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koda
parents:
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SDL_Window *window; |
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koda
parents:
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diff
changeset
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UIWindow *uiwindow; |
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MainMenuViewController *viewController; |
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koda
parents:
3063
diff
changeset
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OverlayViewController *overlayController; |
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BOOL isInGame; |
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} |
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c85ffe57d971
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents:
2705
diff
changeset
|
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@property (readwrite, assign) SDL_Window *window; |
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@property (readwrite, retain) UIWindow *uiwindow; |
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@property (nonatomic, retain) MainMenuViewController *viewController; |
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3116
97dc65a47b15
branch ipad/iphone files to keep compatibility between versions
koda
parents:
3063
diff
changeset
|
40 |
@property (nonatomic, retain) OverlayViewController *overlayController; |
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+(SDLUIKitDelegate *)sharedAppDelegate; |
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-(NSString *)dataFilePath:(NSString *)fileName; |
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-(void) startSDLgame; |
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@end |