QTfrontend/gameuiconfig.h
author unc0rr
Fri, 30 Jan 2009 14:59:59 +0000
changeset 1779 9d88af62a3bb
parent 1777 88674c291331
child 1812 3d4692e825e7
permissions -rw-r--r--
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006, 2007 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef GAMECONFIG_H
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#define GAMECONFIG_H
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#include <QSettings>
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#include <QStringList>
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#include <QRect>
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class HWForm;
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class QSettings;
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class GameUIConfig : public QSettings
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{
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	Q_OBJECT
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public:
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	GameUIConfig(HWForm * FormWidgets, const QString & fileName);
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	QStringList GetTeamsList();
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	QRect vid_Resolution();
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	bool vid_Fullscreen();
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	bool isSoundEnabled();
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	bool isMusicEnabled();
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	bool isShowFPSEnabled();
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	bool isAltDamageEnabled();
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	bool appendDateTimeToRecordName();
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	quint8 volume();
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	quint8 timerInterval();
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	quint8 bitDepth();
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	QString netNick();
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	bool isFrontendFullscreen() const;
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	void resizeToConfigValues();
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 signals:
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	void frontendFullscreen(bool value);
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public slots:
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	void SaveOptions();
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private:
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	HWForm * Form;
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	quint8 depth;
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};
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#endif