author | smxx |
Thu, 25 Feb 2010 13:02:08 +0000 | |
changeset 2863 | 9eb53b1f1842 |
parent 2786 | 85f6425a4d74 |
child 2864 | bb0726eb85ba |
permissions | -rw-r--r-- |
2786 | 1 |
; German locale |
1026 | 2 |
|
3 |
00:00=Granate |
|
1073 | 4 |
00:01=Splittergranate |
1026 | 5 |
00:02=Bazooka |
6 |
00:03=UFO |
|
7 |
00:04=Schrotflinte |
|
8 |
00:05=Presslufthammer |
|
1692 | 9 |
00:06=Runde überspringen |
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|
10 |
00:07=Seil |
1026 | 11 |
00:08=Mine |
2428 | 12 |
00:09=Desert Eagle |
1026 | 13 |
00:10=Dynamit |
1073 | 14 |
00:11=Baseballschläger |
15 |
00:12=Feuerfaust |
|
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|
16 |
00:13=s |
1026 | 17 |
00:14=Fallschirm |
18 |
00:15=Luftangriff |
|
19 |
00:16=Minen-Luftangriff |
|
20 |
00:17=Schweißbrenner |
|
21 |
00:18=Bauträger |
|
22 |
00:19=Teleporter |
|
23 |
00:20=Igel wechseln |
|
24 |
00:21=Mörser |
|
2261 | 25 |
00:22=Peitsche |
1026 | 26 |
00:23=Kamikaze |
1653 | 27 |
00:24=Torte |
1680 | 28 |
00:25=Verführung |
1692 | 29 |
00:26=Wassermelonenbombe |
1680 | 30 |
00:27=Höllische Handgranate |
31 |
00:28=Bohrkopfrakete |
|
32 |
00:29=Ballpistole |
|
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|
33 |
00:30=Napalm-Luftangriff |
2428 | 34 |
00:31=RC-Flugzeug |
1900 | 35 |
00:32=Schwerkraft verringern |
36 |
00:33=Zusatzschaden |
|
37 |
00:34=Unverwundbarkeit |
|
38 |
00:35=Zusatzzeit |
|
39 |
00:36=Laservisier |
|
2085 | 40 |
00:37=Vampirismus |
41 |
00:38=Scharfschützengewehr |
|
2428 | 42 |
00:39=Fliegende Untertasse |
2472 | 43 |
00:40=Molotov-Cocktail |
1026 | 44 |
|
1073 | 45 |
01:00=Auf in die Schlacht! |
1026 | 46 |
01:01=Unentschieden |
47 |
01:02=%1 gewinnt! |
|
2428 | 48 |
01:03=Lautstärke: %1 % |
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|
49 |
01:04=Pause |
2085 | 50 |
01:05=Wirklich beenden (Z/Esc)? |
2140 | 51 |
01:06=Sudden Death! |
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|
52 |
01:07=%1 verbleibend |
2428 | 53 |
01:08=Treibstoff |
54 |
01:09=Synchronisiere ... |
|
2786 | 55 |
01:10=Benutzung beendet nicht die eigene Runde! |
56 |
01:11=Waffe oder Werkzeug noch nicht verfügbar! |
|
57 |
01:10=Benutzung beendet nicht die eigene Runde! |
|
58 |
01:11=Waffe oder Werkzeug noch nicht verfügbar! |
|
1692 | 59 |
|
2140 | 60 |
; Event messages |
61 |
; Hog (%1) died |
|
62 |
02:00=%1 hat den Löffel abgegeben! |
|
63 |
02:00=%1 steht wohl nicht mehr auf! |
|
64 |
02:00=%1 hat's nicht geschafft! |
|
65 |
02:00=%1 stellt sich tot! |
|
2428 | 66 |
02:00=%1 hat schon bessere Tage gesehen! |
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|
67 |
02:00=%1 sieht tote Igel! |
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|
68 |
02:00=%1 hat ins Gras gebissen! |
2428 | 69 |
02:00=%1 ist Futter für die Würmer! |
70 |
02:00=Das war's wohl, %1! |
|
71 |
02:00=%1 hat's hinter sich! |
|
72 |
02:00=%1 kann schon das Licht sehen! |
|
73 |
02:00=Für %1 gehen alle Lichter aus! |
|
74 |
02:00=%1 kommt wieder! |
|
75 |
02:00=%1 ist urlaubsreif! |
|
76 |
02:00=%1 trifft seine Ahnen. |
|
77 |
02:00=%1 war nicht hartnäckig genug! |
|
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|
78 |
02:00=%1 war einmal. |
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|
79 |
02:00=%1 hat wohl versagt. |
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|
80 |
02:00=Mach's gut, %1! |
2428 | 81 |
|
2140 | 82 |
; Hog (%1) drowned |
83 |
02:01=%1 geht auf Tauchstation! |
|
84 |
02:01=%1 sucht nach der Titanic! |
|
85 |
02:01=%1 hat ein nasses Grab gefunden! |
|
86 |
02:01=%1 schwimmt wie ein Stein! |
|
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|
87 |
02:01=%1 hat sich nass gemacht! |
2140 | 88 |
02:01=%1 versagt beim Seepferdchen! |
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|
89 |
02:01=%1 ist ein Opfer der Gezeiten! |
2428 | 90 |
02:01=%1 findet Nemo! |
91 |
02:01=%1 taucht unter ... |
|
92 |
02:01=Atlantis wartet, %1! |
|
93 |
02:01=%1 nimmt ein entspannendes Bad. |
|
94 |
02:01=%1 hat nie das Seepferdchen gemacht! |
|
95 |
02:01=%1 ist Fischfutter! |
|
96 |
02:01=%1 im Rausch der Tiefe! |
|
97 |
02:01=Was für ein feuchtes Erlebnis! |
|
98 |
02:01=%1 geht unter die Perlentaucher! |
|
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|
99 |
02:01=%1 über Bord! |
2428 | 100 |
02:01=%1 verlässt das sinkende Schiff. |
101 |
02:01=%1 überschätzt seinen Auftrieb! |
|
102 |
02:01=%1 erliegt dem Sog der Tiefe! |
|
103 |
02:01=%1 geht der Sache auf den Grund! |
|
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|
104 |
02:01=%1 wäre fast verdurstet! |
2428 | 105 |
|
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|
106 |
; Round starts |
2140 | 107 |
02:02=Auf in die Schlacht! |
108 |
02:02=Geladen und entsichert! |
|
109 |
02:02=Jetzt geht's rund! |
|
110 |
02:02=Los geht's! |
|
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|
111 |
02:02=Alles angetreten! |
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|
112 |
02:02=Los, los, los! |
2428 | 113 |
|
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|
114 |
; Round ends (win; unused atm) |
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|
115 |
02:03=... |
2428 | 116 |
|
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|
117 |
; Round ends (draw; unused atm) |
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|
118 |
02:04=... |
2428 | 119 |
|
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|
120 |
; New health crate |
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|
121 |
02:05=Alles Gute kommt von oben! |
2428 | 122 |
02:05=Linderung in Sicht! |
123 |
02:05=Das kommt gelegen! |
|
124 |
02:05=Jemand denkt an euch! |
|
125 |
02:05=Mit Liebe verpackt? |
|
126 |
||
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|
127 |
; New ammo crate |
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|
128 |
02:06=Nachschub! |
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|
129 |
02:06=Zeit zum Nachladen! |
2428 | 130 |
02:06=Was wohl darin ist? |
131 |
02:06=Bringt das die Wende? |
|
132 |
02:06=Tod aus der Luft! |
|
133 |
||
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|
134 |
; New utility crate |
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|
135 |
02:07=Nützliches? |
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|
136 |
02:07=Tooltime! |
2428 | 137 |
02:07=Was wohl darin ist? |
138 |
02:07=Lieferung frei Haus! |
|
139 |
02:07=Mehr als nur eine Kiste! |
|
140 |
||
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|
141 |
; Hog (%1) skips his turn |
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|
142 |
02:08=%1 ist so ein Langeweiler ... |
2428 | 143 |
02:08=%1 denkt weiter nach ... |
144 |
02:08=Das war öde, %1! |
|
145 |
02:08=%1 führt etwas im Schilde! |
|
146 |
02:08=%1 setzt aus. |
|
147 |
02:08=%1 ist ein Drückeberger. |
|
148 |
02:08=%1 überdenkt die Situation. |
|
149 |
02:08=%1 kann sich nicht entscheiden. |
|
150 |
||
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|
151 |
; Hog (%1) hurts himself only |
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|
152 |
02:09=%1 sollte besser Zielen üben! |
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|
153 |
02:09=%1 scheint sich zu hassen. |
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|
154 |
02:09=%1 steht auf der falschen Seite! |
2261 | 155 |
02:09=%1 lebt gefährlich! |
156 |
||
2428 | 157 |
; Hog (%1) shot an home run (using the bat and another hog) |
158 |
02:10=Home Run! |
|
159 |
02:10=Ein Vogel, ein Flugzeug, ... |
|
2786 | 160 |
02:10=Der verleiht Flügel! |
161 |
||
162 |
; Weapon Categories |
|
163 |
03:00=Zeitzünder-Granate |
|
164 |
03:01=Zeitzünder-Granate |
|
165 |
03:02=Ballistische Waffe |
|
166 |
03:03=Zielsuchende Waffe |
|
167 |
03:04=Gewehr (mehrere Schüsse) |
|
168 |
03:05=Grabwerkzeug |
|
169 |
03:06=Aktion |
|
170 |
03:07=Fortbewegungsmittel |
|
171 |
03:08=Annäherungsbombe |
|
172 |
03:09=Pistole (mehrere Schüsse) |
|
173 |
03:10=BOOM! |
|
174 |
03:11=Bonk! |
|
175 |
03:12=Kampfkunst |
|
176 |
03:13=UNUSED |
|
177 |
03:14=Fortbewegungsmittel |
|
178 |
03:15=Luftschlag |
|
179 |
03:16=Luftschlag |
|
180 |
03:17=Grabwerkzeug |
|
181 |
03:18=Werkzeug |
|
182 |
03:19=Fortbewegungsmittel |
|
183 |
03:20=Aktion |
|
184 |
03:21=Ballistische Waffe |
|
185 |
03:22=Nenn' mich Indiana! |
|
186 |
03:23=Kampfkunst |
|
187 |
03:24=Der Kuchen ist keine Lüge! |
|
188 |
03:25=Verkleidung |
|
189 |
03:26=Saftige Granate |
|
190 |
03:27=Feurige Granate |
|
191 |
03:28=Ballistische Waffe |
|
192 |
03:29=Ballistische Waffe |
|
193 |
03:30=Luftschlag |
|
194 |
03:31=Ferngesteuerte Bombe |
|
195 |
03:32=Temporärer Effekt |
|
196 |
03:33=Temporärer Effekt |
|
197 |
03:34=Temporärer Effekt |
|
198 |
03:35=Temporärer Effekt |
|
199 |
03:36=Temporärer Effekt |
|
200 |
03:37=Temporärer Effekt |
|
201 |
03:38=Gewehr (ein Schuss) |
|
202 |
03:39=Fortbewegungsmittel |
|
203 |
03:40=Brandbombe |
|
204 |
||
205 |
; Weapon Descriptions (use | as line breaks) |
|
206 |
04:00=Attack your enemies using a simple grenade.|It will explode once its timer reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power |
|
207 |
04:01=Attack your enemies using a cluster bomb.|It will split into smaller bombs once its timer|reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power |
|
208 |
04:02=Attack your enemies using a ballistic projectile|that might be influenced by wind.|Attack: Hold to shoot with more power |
|
209 |
04:03=Launch a guided bomb that while home into|the selected target. Don't shoot with full power|to improve its precision.|Cursor: Pick target|Attack: Hold to shoot with more power |
|
210 |
04:04=Attack your enemy using a shotgun with two shots.|Thanks to its spread you don't need direct hits|to harm your opponents.|Attack: Shoot (multiple times) |
|
211 |
04:05=Move underground! Use the pickhammer to drill|a hole into the ground and reach other areas.|Attack: Start or stop digging |
|
212 |
04:06=Bored? No way to attack? Save your ammo?|No problem! Just skip your turn, coward!|Attack: Skip your turn without fighting |
|
213 |
04:07=Bridge huge distances using timed shots with the|rope. Use your momentum to slide into other hogs|or drop grenades and other weapons on them.|Attack: Shoot or release the rope|Long Jump: Drop grenades or similar weapons |
|
214 |
04:08=Keep your enemies away by dropping a mine in|narrow passages or right below their feet. Be|sure to retreat before you trigger it yourself!|Attack: Drop mine next to your feet |
|
215 |
04:09=Not sure about your aiming? Use the Desert|Eagle to attack using up to five shots.|Attack: Shoot (multiple times) |
|
216 |
04:10=Brute force is always an option. Drop this classic|explosive next to your enemies and retreat.|Attack: Drop dynamite next to your feet |
|
217 |
04:11=Get rid of enemy hogs by batting them over|the map borders or into water. Or how about|knocking some mines to your friends?|Attack: Bat everything in front of you |
|
218 |
04:12=Get close and personal to unleash the power of|this almost deadly martial arts technique.|Attack: Perform the Fire Punch |
|
219 |
04:13=UNUSED |
|
220 |
04:14=Fear of heights? Better grab a parachute.|It will unfold once|you fall too far and|save your hog from taking fall damage.|Attack: Unfold the parachute |
|
221 |
04:15=Call in an airplane to attack your enemies|using a bombing run.|Left/Right: Determine attack direction|Cursor: Select target region |
|
222 |
04:16=Call in an airplane to drop several mines|in the target area.|Left/Right: Determine attack direction|Cursor: Select target region |
|
223 |
04:17=Need shelter? Use the blow torch to dig|a tunnel into solid ground granting you|cover.|Attack: Start or stop digging |
|
224 |
04:18=Need additional protection or want to pass|unpassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position |
|
225 |
04:19=Used at the right moment teleportation can|be more powerful than almost all weapons as|it allows you to save hogs from dangerous|situations within seconds.|Cursor: Select target region |
|
226 |
04:20=Allows you to play the current turn with|a different hog.|Attack: Enable switching hogs |
|
227 |
04:21=Shoot a grenade-like projectile that will|release multiple bombs upon impact.|Attack: Shoot at full power |
|
228 |
04:22=Not just for Indiana Jones! The whip is an|useful weapon in many situations. Especially|when you'd like to shove someone off a cliff.|Attack: Strike everything in front of you |
|
229 |
04:23=If you have nothing to lose, this might be|quite handy. Sacrifice your hog by launching|it into a specific direction hurting everything|on his way and exploding at the end.|Attack: Launch the devastating and deadly attack |
|
230 |
04:24=Happy Birthday! Launch this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake is able to pass almost all terrain|but he might detonate earlier this way.|Attack: Start the cake or let it stop and explode |
|
231 |
04:25=Use this disguise kit to get your enemies to jump|towards your hog (and into some gap or hole).|Attack: Use the kit and try to seduce another hog |
|
232 |
04:26=Throw this juicy water melon at your enemies. Once|the timer expires, it will split into several|explosive pieces.|Attack: Hold to shoot with more power |
|
233 |
04:27=Let hellfire rain onto your opponents by using|this fiendish explosive. Don't get too close to|the explosion as smaller fires might last longer.|Attack: Hold to shoot with more power |
|
234 |
04:28=Short time after launching this rocket, it will|start drilling through solid ground and explode|once its fuse is triggered or it resurfaces again.|Attack: Hold to shoot with more power |
|
235 |
04:29=This is nothing for small kids! The ball gun fires|tons of small colored balls filled with explosives.|Attack: Shoot at full power|Up/Down: Continue aiming |
|
236 |
04:30=Call in an airplane to launch a powerful napalm|strike. With proper aiming this attack can eradicate|huge parts of landscape including unlucky hogs|sitting there.|Left/Right: Determine attack direction|Cursor: Select target region |
|
237 |
04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the valkyries ride into battle|Up/Down: Steer the plane |
|
238 |
04:32=Low gravity is more effective than any diet! Jump|higher and over greater distances or let your enemies|fly even further.|Attack: Activate |
|
239 |
04:33=Sometimes you just need that little extra boost to|deal some more damage.|Attack: Activate |
|
240 |
04:34=Can't touch me!|Attack: Activate |
|
241 |
04:35=Sometimes time's running too fast. Grab some extra|seconds to finish your attack.|Attack: Activate |
|
242 |
04:36=Well, sometimes you're just too bad in aiming. Get|some assistance using modern day technology.|Attack: Activate |
|
243 |
04:37=Don't fear the daylight. It will just last one turn|but will enable you to absorb the damage you do to|other hogs.|Attack: Activate |
|
244 |
04:38=The sniper rifle can be the most devastating weapon|in your whole arsenal, however it's very ineffective|at close quarters. The damage dealt increases with|the distance to its target.|Attack: Shoot (once) |
|
245 |
04:39=Fly to other parts of the map using the flying|saucer. This hard to master utility is able to|bring you to almost any position on the battlefield.|Attack: Activate|Up/Left/Right: Apply force into one direction |
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246 |
04:40=Set some ground on fire using this bottle filled|with (soon to be) burning liquid.|Attack: Hold to shoot with more power |